Cards
Select a card type set.

 Page 1 Goblin - Ragtimer
 Page 2 Hedgehog Pie - Hades
 Holy - Alexander
 Excalibur II - Mythril Sword
 Blue Narciss - Viltgance
 Chocobo - Oglop
 Alexandria - Lindblum
 Two Moons - Airship



Card Structure
What are the defining properties of a Tetra Master Card?



Card Values



Card values determine the overall strength and defense of the card when placed in battle (engaging these values against the attacking/defending card). Values are listed in the following order: Attack Power, Attack Type, Defense, Magic Defense.

Arrows



Arrows determine scoring as well as how a card can engage a battle. Two cards next to each other with arrows on opposite site, touching each other and pointing to each other will engage a battle. At this point, the values on the card will determine the strength and success of winning a battle.

Card Photo



Image of the card which identifies its name. Cards can be of enemies, castles, ships, magic and summons, equipment, rare items, and friendly monsters. When playing a game of Tetra Master, your card background gradient color is blue and your opponent is red.

Battle Card Values
What range of values do the individual numbers mean when my card is engaged in a battle?

Minimum to highest number values which represent 0-F on Tetra Master cards range differently. The individual numbers themselves are not static card values.

Value
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
Min.
0
16
32
48
64
80
96
112
128
144
160
176
192
208
224
240
Max.
15
31
47
63
79
95
111
127
143
159
175
191
207
223
239
255

Not all Tetra Master cards have the same value. Although you can collect more than one of the same card, its values and arrow placements can vary.



     Main >   Final Fantasy IX > Cards > Friendly Monster Cards




 Card
 Name

Display in ascending order based on the 'Name' field.Display in descending order based on the 'Name' field.

 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Type

Display in ascending order based on the 'Type' field.Display in descending order based on the 'Type' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

Play Icon

Chocobo
0 (3)
P
0 (5)
0 (12)

 Card Number
 Card Type
89
Friendly Monster
Gotten from Fat Chocobo at Chocobo's Paradise.

Fat Chocobo
1 (25)
P
1 (30)
1 (30)

 Card Number
 Card Type
90
Friendly Monster
Talk to the Fat Chocobo after acquring all 32 Chocobo treasures.

Mog
0 (3)
M
0 (5)
0 (12)

 Card Number
 Card Type
91
Friendly Monster
Gotten from the Rare Phantom in Memoria.

Frog
0 (2)
P
0 (2)
0 (2)

 Card Number
 Card Type
92
Friendly Monster
Gotten from numerous card players.
Dropped from Gigan Toad.

Oglop
2 (40)
P
2 (33)
0 (6)

 Card Number
 Card Type
93
Friendly Monster
Win a card game against Oglop Master Bon or Erin at the Treno Card Stadium.

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T E T R A   M A S T E R   C A R D   G A M E
Tetra Master is a card capture and battle style card game, in which cards are placed on a 4x4 cell game board. Each card competes for ownership of its neighboring card by arrows pointing in a direction to a neighboring card that has none adjacent. Should a card be placed where any arrow of a neighboring card is pointing directly at an arrow facing the opposite direction, a battle ensuses where attack values of the card determine ownership. Different point values and various battle tactics occur during a battle.

Ownerships can change, even with previously captured cards, based on sequential arrow directions and placement. Some boards have cells that are blocked off, disallowing cards to be placed there. In the end, the player with the most ownerships and successful battles wins.




C A R D   P R O P E R T I E S
Cards can be acquired typically by defeating enemies, buying them, finding them in towns and dungeons, and battling townspeople in a game of Tetra Master throughout the entire world. Unlike Final Fantasy VIII's Triple Triad card game, there are no rule variants, therefore values of all cards remain static until played.

Card
Name*
Atk*
Type*
Image of what the card looks like.
Name of the card.
Attack power of the card. This number represents a range of values and determines the overall strength of the card, based on the type of attack (either physical or magical) when a battle takes place from a neighboring card placed by your opponent.
Type of attack the card will play when engaged in a battle. The strength of such attack depends on the attack power value. These values are labeled P for Physical, M for Magical on cards respectively. An X value will choose either automatically based on the weakest defense attribute of the opponent card.
Def*
MDef*
Play Icon
Card Number
Physical defense power of the card. This number determines the overall defensive ability of the card against a physical attack when a battle takes place from a neighboring card placed by your opponent.
Magical defense power of the card. This number determines the overall defensive ability of the card against a magical attack when a battle takes place from a neighboring card placed by your opponent.
Play icon the card represents during the selection period of your deck in Tetra Master.
The sequential number of the card, based on the 100 cell collection grid, starting from left to right. There are a total of 100 cards in Tetra Master, however you can possess more than one individual type of card for all common cards.
Card Type
Acquire
Type of card. There are 6 types of Tetra Master cards: Monster, Magic, Equipment, Ship, Friendly Monster, and Rare.
Method of obtaining the card via battle, card battle, or treasure chest.

* information fields can be sorted in ascending or descending order.




T E T R A   M A S T E R   S C O R I N G
Acquring points in Tetra Master isn't a simple as defeating an opponent card. Different points are awarded to how cards are used and their arrows are arranged. The more arrows your card has pointing to neighboring cards battled with higher values, the more points you'll score.


One Unique Card
15 Points
Unique Card with Non-Unique Arrows
10 Points
Extra Cards
5 Points
Extra Cards with Non-Unique Arrows
No Points
X Card
1 Bonus Point
A Card
2 Bonus Points