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Cards
Select a card type set.

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 Card Structure
What are the defining properties of a Tetra Master Card?


Card values determine the overall strength and defense of the card when
placed in battle (engaging these values against the attacking/defending card). Values are listed
in the following order: Attack Power, Attack Type, Defense, Magic Defense.

Arrows determine scoring as well as how a card can engage
a battle. Two cards next to each other with arrows on opposite site, touching each
other and pointing to each other will engage a battle. At this point, the values
on the card will determine the strength and success of winning a battle.

Image of the card which identifies its name. Cards can be of
enemies, castles, ships, magic and summons, equipment, rare items, and friendly monsters. When playing a game of Tetra Master,
your card background gradient color is blue and your
opponent is red.
 Battle Card Values
What range of values do the individual numbers mean when my card
is engaged in a battle?
Minimum to highest number values which represent 0-F on Tetra Master cards range
differently. The individual numbers themselves are not static card values.
Value
0 1 2 3 4 5 6 7 8 9 A B C D E F
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Min.
0 16 32 48 64 80 96 112 128 144 160 176 192 208 224 240
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Max.
15 31 47 63 79 95 111 127 143 159 175 191 207 223 239 255
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Not all Tetra Master cards have the same value. Although you can collect more than one of the same card, its values
and arrow placements can vary.
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Holy
| 8(134)
| M
| 2 (40)
| 3 (63)
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Card Number
| Card Type
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57
| Magic
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Gotten from Magic Master Thalisa at the Treno Card Stadium. Dropped from Hades.
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Meteor
| B(190)
| M
| A(162)
| 0 (2)
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Card Number
| Card Type
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58
| Magic
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Gotten from Magic Master Thalisa at the Treno Card Stadium. Given to you by the store clerk in Daguerreo on the 2nd, if you agree with her 3 times.
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Flare
| D(208)
| M
| 1 (17)
| 1 (17)
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Card Number
| Card Type
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59
| Magic
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Gotten from Magic Master Thalisa at the Treno Card Stadium. Given to you if you agree with the young man in Daguerreo on the 2nd floor next to the shopkeeper 3 times.
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Shiva
| 5 (83)
| M
| 0 (6)
| 5 (95)
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Card Number
| Card Type
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60
| Summon
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Gotten from Eidolon Master Leyra at the Treno Card Stadium. Dropped from Valia Pira and Friendly Garuda. Find in Hippaul's stash before leaving Alexandria at the start of Disc 3.
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Ifrit
| 6(100)
| M
| 9(150)
| 1 (17)
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Card Number
| Card Type
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61
| Summon
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Gotten from Eidolon Master Leyra at the Treno Card Stadium. Dropped from Ring Leader and Maliris (Crystal).
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Ramuh
| 4 (74)
| M
| 1 (29)
| 6(103)
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Card Number
| Card Type
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62
| Summon
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Gotten from Eidolon Master Leyra at the Treno Card Stadium. Find in Hippaul's stash before leaving Alexandria at the start of Disc 3. Dropped from Tantarian and Taharka.
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Atomos
| 4 (66)
| M
| 6(100)
| 6(100)
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Card Number
| Card Type
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63
| Summon
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Gotten from Eidolon Master Leyra at the Treno Card Stadium. Dropped from Ark and Earth Guardian.
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Odin
| C(205)
| M
| 8(136)
| 4 (72)
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Card Number
| Card Type
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64
| Summon
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Gotten from Eidolon Master Leyra at the Treno Card Stadium. Find inside the western crack on the Forgotten Continent.
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Leviathan
| B(183)
| M
| 6(100)
| 1 (22)
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Card Number
| Card Type
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65
| Summon
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Gotten from Eidolon Master Leyra at the Treno Card Stadium.
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Bahamut
| C(200)
| M
| 9(145)
| 5 (83)
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Card Number
| Card Type
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66
| Summon
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Gotten from Eidolon Master Leyra at the Treno Card Stadium.
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Ark
| E(226)
| M
| 6 (96)
| 5 (90)
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Card Number
| Card Type
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67
| Summon
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Gotten from Eidolon Master Leyra at the Treno Card Stadium. Find at Chocograph location "Forgotten Island".
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Fenrir
| 8(139)
| M
| 2 (26)
| 2 (22)
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Card Number
| Card Type
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68
| Summon
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Gotten from Eidolon Master Leyra at the Treno Card Stadium. Dropped from Silver Dragon.
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Madeen
| A(162)
| M
| 1 (22)
| 6(100)
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Card Number
| Card Type
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69
| Summon
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Gotten from the Strong Phantom in Memoria in the lost memory
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Alexander
| E(225)
| M
| B(183)
| 8 (86)
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Card Number
| Card Type
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70
| Summon
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Gotten from the Master Phantom in Memoria. Find at the Chocograph location "Ocean".
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T E T R A M A S T E R C A R D G A M E
Tetra Master is a card capture and battle
style card game, in which cards
are placed on a 4x4 cell game
board. Each card competes for ownership
of its neighboring card by arrows pointing in
a direction to a neighboring card that has none
adjacent. Should a card be placed where any arrow
of a neighboring card is pointing directly at an
arrow facing the opposite direction, a battle ensuses
where attack values of the card determine ownership.
Different point values and various battle tactics occur
during a battle.
Ownerships can change,
even with previously captured cards, based on sequential
arrow directions and placement. Some boards have cells
that are blocked off, disallowing cards to be placed there.
In the end, the player with the most ownerships and successful
battles wins.
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C A R D P R O P E R T I E S
Cards can be acquired typically
by defeating enemies, buying them, finding them in towns and dungeons, and
battling townspeople in a game of Tetra Master throughout the entire world. Unlike Final Fantasy VIII's Triple Triad card game, there are no rule variants, therefore
values of all cards remain static until played.

Card
| Name*
| Atk*
| Type*
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Image of what the card looks like.
| Name of the card.
| Attack power of the card. This number
represents a range of values and determines the overall strength of the card, based on the type of
attack (either physical or magical) when a battle takes place from a neighboring card placed by your opponent.
| Type of attack the card will play when
engaged in a battle. The strength of such attack depends on the attack power value. These
values are labeled P for Physical, M for Magical on cards respectively. An X value will
choose either automatically based on the weakest defense attribute of the opponent card.
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Def*
| MDef*
| Play Icon
| Card Number
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Physical defense power of the card. This number
determines the overall defensive ability of the card against a
physical attack when a battle takes place from a neighboring card placed by your opponent.
| Magical defense power of the card. This number
determines the overall defensive ability of the card against a
magical attack when a battle takes place from a neighboring card placed by your opponent.
| Play icon the card represents during the selection
period of your deck in Tetra Master.
| The sequential number of the card, based on the 100 cell collection
grid, starting from left to right. There are a total of 100 cards in Tetra Master, however you can possess more than one individual
type of card for all common cards.
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Card Type
| Acquire
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Type of card. There are 6 types of
Tetra Master cards: Monster, Magic, Equipment, Ship, Friendly Monster, and Rare.
| Method of obtaining
the card via battle, card battle, or treasure chest.
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* information fields can be
sorted in ascending or descending
order.
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T E T R A M A S T E R S C O R I N G
Acquring points in Tetra Master isn't a simple as defeating
an opponent card. Different points are awarded to how cards are used and their arrows
are arranged. The more arrows your card has pointing to neighboring cards battled with
higher values, the more points you'll score.


One Unique Card
| 15 Points
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Unique Card with Non-Unique Arrows
| 10 Points
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Extra Cards
| 5 Points
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Extra Cards with Non-Unique Arrows
| No Points
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X Card
| 1 Bonus Point
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A Card
| 2 Bonus Points
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