Equipment
Select an equipment category.


Items
Page 1 Key Items
Page 2 Key Items


Daggers & Thief Swords
Rackets
Rods
Flutes
Swords
Staves
Lances & Spears
Forks
Claws


Aloha T-Shirt - Light Robe
Glutton's Shirt - Tin Armor
Straw Hat - Coronet
Flash Hat - Grand Helmet
Armlets & Shields


Desert Boots - Fairy Earrings
Angel Earrings - Dark Matter

Equipment Effects Values
How does equipment effect the statistical characteristics of my character?

Def (Defense): Added values to the defense statistic, which defines general defenses against physical attacks.

Spirit: Added values to the spirit statistic, which defines the effectiveness of defenses based on the equipped armor.

Strength: Added values to the strength statistic, which defines the effectiveness of physical attacks based on the weapon equipped.

Eva (Evade): Added values to the evade statistic, which defines how able the character is to avoid physical attacks, resulting in a miss.

Speed: Added values to the speed statistic, which defines how quickly the character's ATB fills.

MDef (Magic Defense): Added values to the magic defense statistic, which defines general defenses against magic attacks.

MEva (Magic Evade): Added values to the magic evade statistic, which defines how able the character is to avoid magic attacks, resulting in a miss.


     Main >   Final Fantasy IX > Items > Claws




 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price/Sell

Display in ascending order based on the 'Price/Sell' field.Display in descending order based on the 'Price/Sell' field.

Cat's Claws
Ordinary claws used for combat.

4000
2000

 Abilities
 Equipping Character(s)
Chakra
Counter

 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 ElemAtk

Display in ascending order based on the 'ElemAtk' field.Display in descending order based on the 'ElemAtk' field.

 ElemDef

Display in ascending order based on the 'ElemDef' field.Display in descending order based on the 'ElemDef' field.

 Add ST

Display in ascending order based on the 'Add ST' field.Display in descending order based on the 'Add ST' field.

23




 Purchase/Acquire
Initially equipped.
Bought in Alexandria, and Treno (Discs 3&4).
Find in Ipsen's Castle.
Poison Knuckles
Combat knuckles.

5000
2500

 Abilities
 Equipping Character(s)
Spare Change
Counter

 Atk
 ElemAtk
 ElemDef
 Add ST
33


Poison - 40%

 Purchase/Acquire
Steal from Scarlet Hair.
Bought in Conde Petie, Madain Sari, Alexandria, Treno (Discs 3&4), Lindblum (Discs 3&4), and Ipsen's Castle.
Mythril Claws
Claws made of mythril.

6500
3250

 Abilities
 Equipping Character(s)
Curse
Counter

 Atk
 ElemAtk
 ElemDef
 Add ST
39




 Purchase/Acquire
Bought in Esto Gaza (Disc 3; Before Desert Palace), Oeilvert, and the Desert Palace.
Scissor Fangs
Weapon with deadly venom on the tip.

8000
4000

 Abilities
 Equipping Character(s)
Aura
Counter

 Atk
 ElemAtk
 ElemDef
 Add ST
45


Venom - 15%

 Purchase/Acquire
Bought in Esto Gaza.
Dragon's Claws
Weapon made from a dragon's claw.

 
5180

 Abilities
 Equipping Character(s)
No Mercy
Counter

 Atk
 ElemAtk
 ElemDef
 Add ST
53
Water



 Purchase/Acquire
Use a chocobo to find the Forgotten Lagoon chocograph treasure.
Tiger Fangs
Weapon with long, powerful claws.

13500
6750

 Abilities
 Equipping Character(s)
Revive
Counter

 Atk
 ElemAtk
 ElemDef
 Add ST
62




 Purchase/Acquire
Bought in Daguerreo (Disc 3).
Avenger
Powerful claws that can kill opponents with one hit.

16000
8000

 Abilities
 Equipping Character(s)
Demi Shock
Counter

 Atk
 ElemAtk
 ElemDef
 Add ST
70


Death - 15%

 Purchase/Acquire
Steal from Earth Guardian.
Bought in Bran Bal.
Kaiser Knuckles
Claws with a wind spirit dwelling inside.

18000
9000

 Abilities
 Equipping Character(s)
Countdown
Curse
Counter

 Atk
 ElemAtk
 ElemDef
 Add ST
75
Wind

Trouble 15%

 Purchase/Acquire
Steal from Silver Dragon.
Bought in Daguerreo (Disc 4).
Find the Dusk Plains chocograph treasure.
Duel Claws
Weapon once used by a legendary hero.

16000
10750

 Abilities
 Equipping Character(s)
Aura
No Mercy
Counter

 Atk
 ElemAtk
 ElemDef
 Add ST
79


Berserk - 25%

 Purchase/Acquire
Steal from Deathguise.
Synth Dragon’s Claws and Tiger Fangs in Black Mage Village.
Rune Claws
Legendary combat claws that possess tremendous powers.

 
14400

 Abilities
 Equipping Character(s)
Spare Change
Demi Shock
Revive

 Atk
 ElemAtk
 ElemDef
 Add ST
83


Blind - 30%

 Purchase/Acquire
Find in Memoria.

   Media Bar: Click to toggle on/off  No Soundtrack Selected




E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, add-ons, and key items.

General Items*
Weapons*
Armor*
General recovery items, chocobo greens, throwing items, and key items.
Character weapons for attack in battle.
Protective armor, shields, and gear for defense, as well as add-on accessories.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include key items for progressing through story elements, and throwing items which Amarant can use to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop. Items listed as spoils cannot be purchased and must be obtained by defeating an enemy.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Each character has a unique set of weaponry that makes the best use of their class. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Certain weapons, such as rackets, can be shared between characters.

Weapon*
Price*
Abilities
Equipping Character(s)
Name of the weapon and its description.
The amount of the weapon when purchased (or synthed) in a shop.
Available support and action abilities the weapon possesses.
Characters that can equip the weapon.
Atk*
ElemAtk*
ElemDef*
Add ST*
Attack power of the weapon, measured in points. The closer this value is to 100, the stronger and more effective the weapon.
Innate elemental effect of the weapon. Any effect the weapon has will be inflicted upon the enemy when attacked. For example, if the weapon has a fire-elemental attack, it will attack for fire-elemental damage when physically inflicted on an enemy.
Innate elemental defense of the weapon. Any elemental defense the weapon posseses will protect the character from certain elemental attacks.
Extra status-ailment effect of the weapon when the character has the Add Status ability equipped. For example, if the weapon has a poison add ST, it will attack with poison when physically inflicted on an enemy.
Purchase/Acquire
Location, means, or Synth properties as to where the weapon can be acquired.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Characters support armor based on their class and its supported abilities. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Characters can equip headgear, chest armor, and add-ons together as a full armor set.

Armor/Add-On*
Price*
Abilities
Effect
Name of the armor or add-on and its description.
The amount of the armor or add-on when purchased (or synthed) in a shop.
Available support and action abilities the armor or add-on possesses.
Defensive properties of the armor and which statistic variables it alters or hinders when equipped.
Equipping Character(s)
Purchase/Acquire
Characters that can equip the armor or add-on.
Location, means, or Synth properties as to where the armor can be acquired.

* information fields can be sorted in ascending or descending order.