Characters
Select a character profile.



 Double White Trance

Eiko is able to cast two White Magic spells in one turn.

 Summon Ability

Eiko has the special ability to summon Eidolions, beasts and monsters who are called forth to assist in battle. Certain Eidolions can attack enemies while others help cast recovery magics on the party.

Although Eiko's Eidolions are small in number, they can perform different attacks and spells based on the Add-On equipping of an item. With an Add-On equipped, Eiko's Eidolions can perform a variety of different attacks.



Carbuncle

24MP/35AP

Acquire from Ruby.
Has varying effects depending on whether the shortned or full animation is shown, and what type of add-on is equipped.

Ruby Light: Normal Version
Short Animation:
Casts Reflect on the party.
Long Animation:
Casts Reflect and Protect on the party.

Diamond Light: Diamond equipped
Short Animation:
Casts Vanish on the party.
Long Animation:
Casts Vanish and Protect on the party.

Emerald Light: Emerald equipped
Short Animation:
Haste is cast on the party.
Long Animation:
Haste and Protect is cast on the party.

Pearl Light: Moonstone equipped
Short Animation:
Shell is cast on the party.
Long Animation:
Shell and Protect is cast on the party.


Fenrir

30MP/55AP

Acquire from Sapphire.
There are two summon spells Eiko can use when she casts Fenrir.

Terrestial Rage: Normal version
Causes earth-elemental damage to all non-flying enemies. (Spell Power = 42 + #Sapphires in stock)

Millennial Decay: Maiden Prayer on.
Causes wind-elemental damage to all enemies that is slightly stronger than Terrestial Rage. (Spell Power = 44 + #Sapphires in stock)


Phoenix

32MP/40AP

Acquire from Phoenix Pinion.
Eiko has two variations of the Phoenix summon at her disposal.

Rebirth Flame: Normal Version.
Eiko summons Phoenix to inflict a small to moderate amount of fire-elemental damage on all enemies, while all KO'd allies are brought back to life with (30 + their Spirit stat)% of their Max HP recovered. The amount of damage and HP recovered is weaker if the shortened version of the summon is activated.

Rebirth Flame: Auto Version.
This summon ability is activated when all characters are KO'd. Eiko consumes no MP to have a chance at reviving all characters with (30 + their Spirit stat)% Max HP recovered, however no damage is done to the enemy. The chance of this happening is equal to the number of Phoenix Pinions in your inventory ÷ 256.


Madeen

54MP/120AP

Acquire from Ribbon.
Terra Homing:
Eiko summons Madeen to inflict massive holy-elemental damage against all enemies. (Spell power = 71 + Eiko's Lv.)


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Age
6
Class
White Mage
Weapon
Flute

The only survivor of a once proud race of Summoners, Eiko has been alone most of her life and is under the care of a group of moogles. After meeting Zidane, her attention instantly latches onto him, eliviating the emptiness and solitude that has been with her all her life. No matter what the circumstances may be, she vows to never be left alone again.

 S U P P O R T E D   A B I L I T I E S

 Ability

Display in ascending order based on the 'Ability' field.Display in descending order based on the 'Ability' field.

 MP/Stones

Display in ascending order based on the 'MP/Stones' field.Display in descending order based on the 'MP/Stones' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Cure

6

Restores a small amount of HP to single or multiple targets.
(Spell Power: 16. Halved if multiple targets is selected.)
 Via Equipment
Magic Racket, Silk Shirt

20

Cura

10

Restores a moderate amount of HP to single or multiple targets.
(Spell Power: 38. Halved if multiple targets is selected.)
 Via Equipment
Golem’s Flute, Barette

40

Curaga

22

Restores a small amount of HP to single or multiple targets.
(Spell Power: 107. Halved if multiple targets is selected.)
 Via Equipment
Hamelin, Angel Flute

80

Regen

14

Casts the Regen status on a single character.
(Character recovers 1/16 of their Max HP in intervals for a while.
Number of intervals goes up as that character's Spirit increases.
Length of duration increases as the target's Spirit goes up.)
 Via Equipment
Fairy Flute, Fairy Earrings

25

Life

8

Recovers a swooned (KO'd) character and restores minimal HP.
(Character recovers (5 + target's Spirit stat)% of their Max HP.)
 Via Equipment
Golem’s Flute, Rebirth Ring, Cachusha

35

Panacea

4

Cures Venom and Poison.
 Via Equipment
Air Racket

15

Stona

8

Cures Petrify and Gradual Petrify.
 Via Equipment
Multina Racket, Lamia’s Flute

25

Shell

6

Cuts damage and hit rates of magic attacks by half for a while.
(Length of duration increases as Spirit goes up.)
 Via Equipment
Multina Racket, Mythril Racket, Cotton Robe, Gold Choker, Moonstone

20

Protect

6

Reduces damage from physical attacks by half for a while.
(Length of duration increases as Spirit goes up.)
 Via Equipment
Mythril Racket, Steepled Hat, Desert Boots

20

Silence

8

Targets can't use Black, White, Blue, and Summon magic.
(50% hit rate. Hit rate is halved if cast on multiple targets.)
 Via Equipment
Priest’s Racket, Lamia’s Flute, Magic Armlet

25

Mini

8

Causes the target's attack power to be drastically reduced, most magic to be half as powerful, and the amount of damage received by the target is 50% greater. (50% chance of success.) The status is automatically cured if Mini is cast on the target again.
 Via Equipment
Magic Racket, Feather Boots

35

Reflect

6

Casts Reflect on a single target, casuing some White and Black magic spells to bounce off the target and hit a random target on the opposing side. The effect wears off with time.
(The length of duration increases as Spirit goes up.)
 Via Equipment
Mythril Racket, Reflect Ring, Ruby

25

Full-Life

24

Target is brought back from KO status with all HP restored.
 Via Equipment
Siren's Flute, Light Robe

90

Dispel

16

Cancels Stop, Slow, Auto-Life, Regen, Haste, Float, Shell, Protect, Vanish, and Reflect on a single target.
 Via Equipment
Tiger Racket, Siren’s Flute

35

Esuna

6

Cancels Confusion, Poison, Sleep, Heat, Freeze, Mini, Gradual Petrification, Silence, and Darkness on a single target.
 Via Equipment
Fairy Flute, Siren’s Flute, Angel Flute, Rubber Suit

80

Might

14

Increases target's physical attack power by 25% in battles. Able to cast multiple times on the same target for a cumulative effect.
 Via Equipment
Priest’s Racket, Hamelin

25

Float

6

Enables targets to avoid earth-elemental attacks.
 Via Equipment
Lamia’s Flute, Feather Boots

25

Jewel

4

Acquire 1 Ore from the target. (50% hit rate.)
 Via Equipment
Hamelin

50

Holy

36

Inflicts powerful holy-elemental damage on a single target.
(Spell Power: 113)
 Via Equipment
Angel Flute, White Robe

110

Haste

8

Temporarily casts Haste on the character for a short time.
Character gets turns quicker, as ATB gauge fills up 50% faster.
HP gain or loss in Regen, Poison, and Venom status is 50% faster.
Speed at which temporary statuses wear off is 50% faster.
 Via Equipment
Fairy Flute, Running Shoes, Emerald

30

Auto-Regen

10

Permanently casts Regen on the equipped character in battle.
Character recovers 1/16 of their Max HP in intervals.
Number of intervals goes up as that character's Spirit increases.
 Via Equipment
Golem’s Flute, Golden Hairpin, Light Robe, Angel Earrings, Maiden’s Prayer

35

Auto-Reflect

15

Permanently casts Reflect on the equipped character.
Certain spells are reflected off the character to the enemy party.
 Via Equipment
Reflect Ring

70

Auto-Float

6

Permanently casts Float on the equipped character.
All earth-elemental attacks will be avoided.
 Via Equipment
Feather Boots

25

Auto-Haste

9

Permanently casts Haste on the equipped character.
Character gets turns quicker, as ATB gauge fills up 50% faster.
HP gain or loss in Regen, Poison, and Venom status is 50% faster.
Speed at which temporary statuses wear off is 50% faster.
 Via Equipment
Running Shoes

65

Auto-Life

12

Character automatically starts battles in Auto-Life status.
When character is KO'd they come back to life with 1 HP.
The effect wears off in battle once the character is KO'd.
 Via Equipment
Rebirth Ring

100

Insomniac

5

Protects equipped character against Sleep.
 Via Equipment
Bandana, Holy Miter, Magician Cloak, Gaia Gear, Coral Ring

25

Antibody

4

Protects equipped character against Poison and Venom.
 Via Equipment
Glass Armlet, Mantra Band, Survival Vest, Glass Buckle

20

Jelly

4

Protects equipped character against Petrify and Gradual Petrify.
 Via Equipment
Dragon Wrist, Dark Hat, Circlet, Bronze Vest, Dark Gear

35

Auto-Potion

3

Automatically uses a Potion when attacked. Uses a Hi-Potion if no Potions are available. Cancels the abilities Counter and Return Magic.
 Via Equipment
Mythril Vest, Demon’s Vest, Magician’s Robe, White Robe, Running Shoes, Gold Choker, Extension

30

Locomotion

4

Protects equipped character against Stop.
 Via Equipment
Black Hood, Golden Skullcap, Survival Vest, Demon’s Vest, Anklet

15

Clear Headed

5

Protects equipped character against Confusion.
 Via Equipment
Magic Armlet, Lamia’s Tiara, Green Beret, Circlet, Dark Gear, Magician Shoes

15

Body Temp

4

Protects equipped character against Freeze and Heat.
 Via Equipment
Jade Armlet, Holy Miter, Madain’s Ring, Fairy Earrings, Diamond

20

Loudmouth

4

Protects equipped character against Silence.
 Via Equipment
Mage’s Hat, Golden Hairpin, Silk Robe, White Robe, Pearl Rouge

15

Healer

2

Restores HP of the target when the "Attack" command is selected.
 Via Equipment
Anklet, Garnet

20

Reflect-Null

7

All spells cast cannot be reflected.
 Via Equipment
Robe of Lords, Pearl Rouge

55

Level Up

7

Character gains 50% more Exp than usual.
 Via Equipment
Egoist’s Armlet, Rosetta Ring, Fairy Earrings, Pearl Rouge, Extension

65

Ability Up

3

Character gains double the AP after battle.
 Via Equipment
Green Beret, Silk Robe, Cachusha, Ribbon, Lapis Lazuli

55

Half MP

11

The amount of MP consumed by spells in battle is halved.
 Via Equipment
Light Robe, Protect Ring

120

High Tide

8

Allows the character to reach Trance state faster.
 Via Equipment
Jade Armlet, Dark Hat, Gaia Gear, Minerva’s Plate, Sapphire

30

Boost

12

The full animation of all Eidolons can now be seen when they are summoned. Causes all summon spells to be at full strength.
 Via Equipment
Pumice Piece

150

MP+10%

4

Increases Max MP by 10%.
 Via Equipment
Magician Cloak, Magician Robe, Magician Shoes, Extension, Emerald

15

MP+20%

8

Increases Max MP by 20%.
 Via Equipment
Angel Earrings

50

Concentrate

10

Cure, Cura, and Curaga are 50% stronger.
HP Recovery from Life, Full-Life, and Phoenix is doubled.
 Via Equipment
Robe of Lords, Rosetta Ring

90

Guardian Mog

3

All permanent status effects, except KO, are cured after battle.
 Via Equipment
Madain’s Ring, Ribbon

30


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A B I L I T Y   P R O P E R T I E S
Characters in Final Fantasy IX acquire statistical, innate support abilities and command action abilities via their equipment. Magic stones, gained via AP allow your character to equip and use an ability. Each ability costs a certain amount of stones. When your character has no more free stones to accomodate the requirements of an ability, it cannot be equipped. Equipment lock their abilities when they've exceeded their AP. Support abilities, blue stones, are innate and assist in the statistical aspects of the character, typically defense. Action abilities, red stones, are command activated (such as magic spells) and attack enemy parties. Keep in mind that not all equipment is immediately available. Certain equipment must be synthesized from other equipment at a Synth Shop.

Ability*
MP/Stones*
AP*
Via Equipment
Name of the ability and it's description.
Cost of the ability in stones or MP. Support abilities require stones to use while action abilities require MP.
AP requirement to lock the ability onto the equipment enabled without the use of stones.
Equipment (weapon, armor, add-on) supporting the abilities.

* field can be sorted in ascending or descending order.




T R A N C E   &   S P E C I A L   A B I L I T Y   P R O P E R T I E S
Each character has a series of special abilities which are consistent with the class of the character.

Special Ability Lists
Special character abilities are listed in the format below. Consult the equipment section for acquiring locations.

Ability Name               MP Cost/AP Cost
Equipment Required
Description of the special ability. Abilities require MP to use and AP to cost. These abilities don't require stones and are kept by the character regardless of equipment when learned.
Trance Mode
Each character can also achieve Trance mode, obtained by filling the Trance bar, and allowing each character to significantly increase their attack power and in certain cases perform special attacks for a brief period of time. Each Trance mode is unique per character and the bar resets after the time alloted to use Trance abilities expires. Trance mode doesn't require any special equipment, though certain trance abilities do require MP.

When a character enters trance mode, a field of electrical energy will surround the character and cause a glowing effect.




C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy IX character from the character selection menu for a complete and comprehensive profile, including character bio, trance and special ability information, and detailed equipment ability guides.

Character Profile
Trances and Abilities
Equipment Abilities*
General information about the character including background data, physical profile, and in-game role.
Trance and special ability guide including equipment/add-on components, summon lists (Garnet & Eiko only), and descriptions.
Complete equipment ability listing relative to the character, including MP and stone requirements, AP cost, and equipment availability.

* information fields can be sorted in ascending or descending order.