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Characters
Select a character profile.
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Double White Trance

Eiko is able to cast two White Magic spells in one turn.
Summon Ability

Eiko has the special ability to summon Eidolions, beasts and monsters who are called forth to assist in battle. Certain Eidolions can attack enemies while others help cast recovery magics on the party.
Although Eiko's Eidolions are small in number, they can perform different attacks and spells based on the Add-On equipping of an item. With an Add-On equipped, Eiko's Eidolions can perform a variety of different attacks.


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Acquire from Ruby.
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Has varying effects depending on whether the shortned or full animation is shown, and what type of add-on is equipped.
Ruby Light: Normal Version Short Animation: Casts Reflect on the party. Long Animation: Casts Reflect and Protect on the party.
Diamond Light: Diamond equipped Short Animation: Casts Vanish on the party. Long Animation: Casts Vanish and Protect on the party.
Emerald Light: Emerald equipped Short Animation: Haste is cast on the party. Long Animation: Haste and Protect is cast on the party.
Pearl Light: Moonstone equipped Short Animation: Shell is cast on the party. Long Animation: Shell and Protect is cast on the party.
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Acquire from Sapphire.
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There are two summon spells Eiko can use when she casts Fenrir.
Terrestial Rage: Normal version Causes earth-elemental damage to all non-flying enemies. (Spell Power = 42 + #Sapphires in stock)
Millennial Decay: Maiden Prayer on. Causes wind-elemental damage to all enemies that is slightly stronger than Terrestial Rage. (Spell Power = 44 + #Sapphires in stock)
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Acquire from Phoenix Pinion.
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Eiko has two variations of the Phoenix summon at her disposal.
Rebirth Flame: Normal Version. Eiko summons Phoenix to inflict a small to moderate amount of fire-elemental damage on all enemies, while all KO'd allies are brought back to life with (30 + their Spirit stat)% of their Max HP recovered. The amount of damage and HP recovered is weaker if the shortened version of the summon is activated.
Rebirth Flame: Auto Version.
This summon ability is activated when all characters are KO'd. Eiko consumes no MP to have a chance at reviving all characters with (30 + their Spirit stat)% Max HP recovered, however no damage is done to the enemy. The chance of this happening is equal to the number of Phoenix Pinions in your inventory ÷ 256.
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Acquire from Ribbon.
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Terra Homing: Eiko summons Madeen to inflict massive holy-elemental damage against all enemies. (Spell power = 71 + Eiko's Lv.)
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The only survivor of a once proud race of Summoners, Eiko has been alone most of her life and is under the care of a group of moogles. After meeting Zidane, her attention instantly latches onto him, eliviating the emptiness and solitude that has been with her all her life. No matter what the circumstances may be, she vows to never be left alone again.
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S U P P O R T E D A B I L I T I E S
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Cure
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6
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| Restores a small amount of HP to single or multiple targets. (Spell Power: 16. Halved if multiple targets is selected.)
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Magic Racket, Silk Shirt
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20
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Cura
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10
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| Restores a moderate amount of HP to single or multiple targets. (Spell Power: 38. Halved if multiple targets is selected.)
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Golem’s Flute, Barette
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40
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Curaga
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22
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| Restores a small amount of HP to single or multiple targets. (Spell Power: 107. Halved if multiple targets is selected.)
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Hamelin, Angel Flute
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80
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Regen
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14
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| Casts the Regen status on a single character. (Character recovers 1/16 of their Max HP in intervals for a while. Number of intervals goes up as that character's Spirit increases. Length of duration increases as the target's Spirit goes up.)
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Fairy Flute, Fairy Earrings
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25
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Life
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8
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| Recovers a swooned (KO'd) character and restores minimal HP. (Character recovers (5 + target's Spirit stat)% of their Max HP.)
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Golem’s Flute, Rebirth Ring, Cachusha
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35
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Panacea
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4
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Air Racket
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15
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Stona
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8
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| Cures Petrify and Gradual Petrify.
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Multina Racket, Lamia’s Flute
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25
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Shell
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6
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| Cuts damage and hit rates of magic attacks by half for a while. (Length of duration increases as Spirit goes up.)
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Multina Racket, Mythril Racket, Cotton Robe, Gold Choker, Moonstone
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20
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Protect
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6
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| Reduces damage from physical attacks by half for a while. (Length of duration increases as Spirit goes up.)
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Mythril Racket, Steepled Hat, Desert Boots
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20
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Silence
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8
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| Targets can't use Black, White, Blue, and Summon magic. (50% hit rate. Hit rate is halved if cast on multiple targets.)
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Priest’s Racket, Lamia’s Flute, Magic Armlet
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25
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Mini
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8
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| Causes the target's attack power to be drastically reduced, most magic to be half as powerful, and the amount of damage received by the target is 50% greater. (50% chance of success.) The status is automatically cured if Mini is cast on the target again.
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Magic Racket, Feather Boots
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35
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Reflect
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6
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| Casts Reflect on a single target, casuing some White and Black magic spells to bounce off the target and hit a random target on the opposing side. The effect wears off with time. (The length of duration increases as Spirit goes up.)
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Mythril Racket, Reflect Ring, Ruby
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25
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Full-Life
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24
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| Target is brought back from KO status with all HP restored.
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Siren's Flute, Light Robe
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90
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Dispel
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16
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| Cancels Stop, Slow, Auto-Life, Regen, Haste, Float, Shell, Protect, Vanish, and Reflect on a single target.
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Tiger Racket, Siren’s Flute
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35
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Esuna
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6
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| Cancels Confusion, Poison, Sleep, Heat, Freeze, Mini, Gradual Petrification, Silence, and Darkness on a single target.
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Fairy Flute, Siren’s Flute, Angel Flute, Rubber Suit
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80
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Might
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14
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| Increases target's physical attack power by 25% in battles. Able to cast multiple times on the same target for a cumulative effect.
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Priest’s Racket, Hamelin
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25
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Float
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6
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| Enables targets to avoid earth-elemental attacks.
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Lamia’s Flute, Feather Boots
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25
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Jewel
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4
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| Acquire 1 Ore from the target. (50% hit rate.)
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Hamelin
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50
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Holy
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36
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| Inflicts powerful holy-elemental damage on a single target. (Spell Power: 113)
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Angel Flute, White Robe
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110
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Haste
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8
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| Temporarily casts Haste on the character for a short time.
Character gets turns quicker, as ATB gauge fills up 50% faster.
HP gain or loss in Regen, Poison, and Venom status is 50% faster.
Speed at which temporary statuses wear off is 50% faster.
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Fairy Flute, Running Shoes, Emerald
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30
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Auto-Regen
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10
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| Permanently casts Regen on the equipped character in battle. Character recovers 1/16 of their Max HP in intervals. Number of intervals goes up as that character's Spirit increases.
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Golem’s Flute, Golden Hairpin, Light Robe, Angel Earrings, Maiden’s Prayer
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35
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Auto-Reflect
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15
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| Permanently casts Reflect on the equipped character. Certain spells are reflected off the character to the enemy party.
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Reflect Ring
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70
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Auto-Float
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6
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| Permanently casts Float on the equipped character. All earth-elemental attacks will be avoided.
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Feather Boots
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25
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Auto-Haste
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9
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| Permanently casts Haste on the equipped character. Character gets turns quicker, as ATB gauge fills up 50% faster. HP gain or loss in Regen, Poison, and Venom status is 50% faster. Speed at which temporary statuses wear off is 50% faster.
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Running Shoes
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65
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Auto-Life
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12
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| Character automatically starts battles in Auto-Life status. When character is KO'd they come back to life with 1 HP. The effect wears off in battle once the character is KO'd.
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Rebirth Ring
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100
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Insomniac
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5
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| Protects equipped character against Sleep.
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Bandana, Holy Miter, Magician Cloak, Gaia Gear, Coral Ring
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25
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Antibody
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4
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| Protects equipped character against Poison and Venom.
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Glass Armlet, Mantra Band, Survival Vest, Glass Buckle
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20
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Jelly
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4
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| Protects equipped character against Petrify and Gradual Petrify.
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Dragon Wrist, Dark Hat, Circlet, Bronze Vest, Dark Gear
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35
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Auto-Potion
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3
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| Automatically uses a Potion when attacked. Uses a Hi-Potion if no Potions are available. Cancels the abilities Counter and Return Magic.
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Mythril Vest, Demon’s Vest, Magician’s Robe, White Robe, Running Shoes, Gold Choker, Extension
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30
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Locomotion
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4
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| Protects equipped character against Stop.
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Black Hood, Golden Skullcap, Survival Vest, Demon’s Vest, Anklet
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15
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Clear Headed
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5
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| Protects equipped character against Confusion.
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Magic Armlet, Lamia’s Tiara, Green Beret, Circlet, Dark Gear, Magician Shoes
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15
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Body Temp
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4
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| Protects equipped character against Freeze and Heat.
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Jade Armlet, Holy Miter, Madain’s Ring, Fairy Earrings, Diamond
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20
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Loudmouth
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4
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| Protects equipped character against Silence.
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Mage’s Hat, Golden Hairpin, Silk Robe, White Robe, Pearl Rouge
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15
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Healer
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2
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| Restores HP of the target when the "Attack" command is selected.
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Anklet, Garnet
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20
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Reflect-Null
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7
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| All spells cast cannot be reflected.
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Robe of Lords, Pearl Rouge
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55
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Level Up
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7
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| Character gains 50% more Exp than usual.
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Egoist’s Armlet, Rosetta Ring, Fairy Earrings, Pearl Rouge, Extension
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65
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Ability Up
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3
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| Character gains double the AP after battle.
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Green Beret, Silk Robe, Cachusha, Ribbon, Lapis Lazuli
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55
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Half MP
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11
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| The amount of MP consumed by spells in battle is halved.
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Light Robe, Protect Ring
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120
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High Tide
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8
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| Allows the character to reach Trance state faster.
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Jade Armlet, Dark Hat, Gaia Gear, Minerva’s Plate, Sapphire
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30
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Boost
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12
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| The full animation of all Eidolons can now be seen when they are summoned. Causes all summon spells to be at full strength.
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Pumice Piece
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150
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MP+10%
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4
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Magician Cloak, Magician Robe, Magician Shoes, Extension, Emerald
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15
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MP+20%
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8
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Angel Earrings
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50
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Concentrate
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10
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| Cure, Cura, and Curaga are 50% stronger. HP Recovery from Life, Full-Life, and Phoenix is doubled.
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Robe of Lords, Rosetta Ring
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90
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Guardian Mog
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3
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| All permanent status effects, except KO, are cured after battle.
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Madain’s Ring, Ribbon
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30
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A B I L I T Y P R O P E R T I E S
Characters in Final Fantasy IX acquire statistical, innate support abilities and command action abilities via their equipment. Magic stones, gained via AP
allow your character to equip and use an ability. Each ability costs a certain amount of stones. When your character has no more free stones to accomodate the requirements of an ability,
it cannot be equipped. Equipment lock their abilities when they've exceeded their AP. Support abilities, blue stones, are innate and assist in the statistical aspects of the character, typically
defense. Action abilities, red stones, are command activated (such as magic spells) and attack enemy parties. Keep in mind that not all equipment is immediately available. Certain equipment
must be synthesized from other equipment at a Synth Shop.

Ability*
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MP/Stones*
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AP*
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Via Equipment
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Name of the ability and it's description.
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Cost of the ability in stones or MP. Support abilities require stones to use while action abilities require MP.
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AP requirement to lock the ability onto the equipment enabled without the use of stones.
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Equipment (weapon, armor, add-on) supporting the abilities.
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* field can be sorted in ascending or descending
order.
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T R A N C E & S P E C I A L A B I L I T Y P R O P E R T I E S
Each character has a series of special abilities which are consistent
with the class of the character.

Special Ability Lists
Special character abilities are listed in the format below. Consult the equipment section for acquiring locations.

Ability Name MP Cost/AP Cost
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Description of the special ability. Abilities require MP to use
and AP to cost. These abilities don't require stones and are kept by the character
regardless of equipment when learned.
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Trance Mode
Each character can also achieve Trance mode, obtained by filling the Trance bar,
and allowing each character to significantly increase their attack power and in certain cases perform special attacks for
a brief period of time. Each Trance mode is unique per character and the bar resets after the time alloted to use Trance
abilities expires. Trance mode doesn't require any special equipment, though certain trance abilities do require MP.
When a character enters trance mode, a field of electrical energy will surround the character and cause a glowing
effect.
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C H A R A C T E R P R O P E R T I E S
Select a Final Fantasy IX character from the character
selection menu for a complete and comprehensive profile, including
character bio, trance and special ability information, and detailed equipment ability
guides.

Character Profile
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Trances and Abilities
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Equipment Abilities*
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General information
about the character including background data,
physical profile, and in-game role.
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Trance and special ability guide
including equipment/add-on components, summon lists (Garnet & Eiko only), and descriptions.
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Complete equipment ability listing relative to the character, including
MP and stone requirements, AP cost, and equipment availability.
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* information fields can be
sorted in ascending or descending
order.
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