Bestiary
Select a bestiary category.


Abadon - Bomb
Cacutar - Flan
Gargoyle - Jabberwock
Kraken - Ogre
Plant Spider - Stroper
Tiamat - Zuu


Disc 1 Masked Man - Beatrix
Disc 2 B.Waltz #3 - Scarlet Hair
Disc 3 Antlion - Kuja
Disc 4 Maliris - Lich


Friendly Monsters
Secret/Optional Bosses
The Final Battle

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the moogle help screen aside the command command menu will display the name. You can also activate the target menu by pressing L1 in battle, engaging an extra window which will list enemies when selecting which to attack. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the help screen, simply press SELECT again. To deactivate the target window, press L1 again.

Acquiring AP
How do my abilities grow via AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipment and active abilities gain the total AP collected from each defeated monster. After an ability is acquired, it remains as a character trait and can still be used even if the magic stones are removed or the ability unavailable from a different equipping.

     Main >   Final Fantasy IX > Bestiary > Enemies (C-F)




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

Cactuar
 Lvl

Display in ascending order based on the 'Lvl' field.Display in descending order based on the 'Lvl' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

30
1939
1018
4208
2~3
1021

 Card
 Eat
 Monster Type
Cactuar
1000 Needles
Normal
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 Resident Location(s)
42
24
Outer Continent: Dyshnose Shores, Forgotten Continent: Blairsurpass Plains, Seaways Canyon, Gusty Valley, Yuanshao Penninsula (Disc 4)
 Attack
 Defense
 Weakness
RflctRet. Mgc
Head Attack
Confuse
Haste
1000 Needles
×
OK
OK
×
×
OK
OK
OK
Elemental Defense
Water (Absorb)

Status Defense
Silence
Berserk
Vanish
Confusion
Float
Fire
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Phoenix Down
Tent

Ether
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion
Phoenix Down
Tent
Ether

 Enemy
Carrion Worm
 Lvl
 HP
 MP
 Exp
 AP
 Gil
9
259
345
329
2
319

 Card
 Eat
 Monster Type
Carrion Worm
Auto-Life
Insect
 Atk
 Def
 Resident Location(s)
17
14
Cleyra - Trunk
 Attack
 Defense
 Weakness
RflctRet. Mgc
Trouble Juice
Fira
Drain
×
OK
×
×
OK
OK
Elemental Defense
Earth (Avoid)

Status Defense
Confusion
Vanish
Berserk
Ice
Water
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Annoyntment
Tent
Very Common:
Common:
Rare:
Very Rare:
Potion
Eye Drops
Phoenix Down
Phoenix Down

 Enemy
Carve Spider
 Lvl
 HP
 MP
 Exp
 AP
 Gil
3
123
199
48
1~2
124

 Card
 Eat
 Monster Type
Zaghnol
LV3 Def-Less
Bug
 Atk
 Def
 Resident Location(s)
10
11
Mist Continent: Nolrich Heights, Lindblum Plateau, and Bentini Heights
 Attack
 Defense
 Weakness
RflctRet. Mgc
Antenna
Fire
Web
×
OK
×
×
OK
×
Elemental Defense

Status Defense
Vanish

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion
Tent
Ore
Very Common:
Common:
Rare:
Very Rare:

Ore
Eye Drops
Phoenix Down

 Enemy
Catoplebas
 Lvl
 HP
 MP
 Exp
 AP
 Gil
32
3727
1069
6609
2
1421

 Card
 Eat
 Monster Type
Cerberus
Limit Glove
Beast
 Atk
 Def
 Resident Location(s)
44
27
Forgotten Continent at Seaways Canyon, Treno at Knight's House
 Attack
 Defense
 Weakness
RflctRet. Mgc
Heave
Thundara
Earthquake
Devil's Bell
Limit Glove
×
OK
×
×
×
×
OK
×
×
OK
Elemental Defense

Status Defense
Vanish

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Soft
Hi-Potion
Phoenix Pinion
Ether
Very Common:
Common:
Rare:
Very Rare:

Soft
Hi-Potion
Hi-Potion

 Enemy
Cave Imp
 Lvl
 HP
 MP
 Exp
 AP
 Gil
2
74
186
35
1~2
118

 Card
 Eat
 Monster Type
Flan
None
Normal
 Atk
 Def
 Resident Location(s)
9
10
Ice Cavern
 Attack
 Defense
 Weakness
RflctRet. Mgc
Rusty Knife
Blizzard
Sleeping Juice
×
OK
×
×
OK
×
Elemental Defense
Ice (Half)

Status Defense
Fire
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion
Phoenix Down

Very Common:
Common:
Rare:
Very Rare:

Ore
Phoenix Down
Tent

 Enemy
Cerberus
 Lvl
 HP
 MP
 Exp
 AP
 Gil
44
6977
1625
15181
3
1984

 Card
 Eat
 Monster Type
Cerberus
Auto-Life
Beast
 Atk
 Def
 Resident Location(s)
59
31
Ipsen's Castle
 Attack
 Defense
 Weakness
RflctRet. Mgc
Strike
Firaga
Flame
×
OK
×
×
OK
×
Elemental Defense

Status Defense

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Tent

Ether
Very Common:
Common:
Rare:
Very Rare:

Opal
Ether
Opal

 Enemy
Chimera
 Lvl
 HP
 MP
 Exp
 AP
 Gil
67
21901
3053
42785
4
2732

 Card
 Eat
 Monster Type
Ash
Freeze
Demon
 Atk
 Def
 Resident Location(s)
86
43
Memoria
 Attack
 Defense
 Weakness
RflctRet. Mgc
Virus Crunch
Firaga
Lightning
Venom Breath
Cold Breath
×
OK
×
×
×
×
OK
×
×
×
Elemental Defense

Status Defense
Confuse
Vanish
Berserk
Ice
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Vaccine
Garnet
Remedy
Remedy
Very Common:
Common:
Rare:
Very Rare:
Phoenix Down
Antidote
Vaccine

 Enemy
Core (Sand Golem's Core)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
11
1091
377
0
0
0
 Card
 Eat
 Monster Type
None
None
Normal
 Atk
 Def
 Resident Location(s)
20
15
Cleyra - Trunk
 Attack
 Defense
 Weakness
Elemental Defense
Water (Absorb)

Status Defense
Petrify
Silence
Trouble
Death
Berserk
Poison
Regen
Slow
Shell
Heat
Vanish
Mini
Venom
Darkness
Zombie
Confusion
Stop
Sleep
Haste
Float
Protect
Freeze
Doom
Reflect
Ice
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Hi-Potion

Very Common:
Common:
Rare:
Very Rare:

Hi-Potion
Hi-Potion
Hi-Potion

 Enemy
Clipper
 Lvl
 HP
 MP
 Exp
 AP
 Gil
7
294
78
80
1~2
190

 Card
 Eat
 Monster Type
Ironite
Aqua Breath
Normal
 Atk
 Def
 Resident Location(s)
15
13
Mist Continent: Lachenta Wetlands
 Attack
 Defense
 Weakness
RflctRet. Mgc
Crush
Water
Bubbles
×
OK
×
×
OK
×
Elemental Defense
Water (Half)

Status Defense
Vanish
Lightning
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Hi-Potion

Very Common:
Common:
Rare:
Very Rare:
Ore
Echo Screen


 Enemy
Crawler
 Lvl
 HP
 MP
 Exp
 AP
 Gil
10
625
358
480
2~3
323

 Card
 Eat
 Monster Type
Crawler
None
Insect
 Atk
 Def
 Resident Location(s)
18
14
Gargan Roo
 Attack
 Defense
 Weakness
RflctRet. Mgc
Claws
Drain
Stomach
×
OK
×
×
OK
×
Elemental Defense

Status Defense
ConfuseVanish
Ice
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Antidote
Phoenix Down
Hi-Potion
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:

Ore
Ether

 Enemy
Dagger (Mirror)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
32
1867
1066
9913
2
2218
 Card
 Eat
 Monster Type


Human
 Atk
 Def
 Resident Location(s)
44
25
Oeilvert - (Summoned from Epitaph's Mirror)
 Attack
 Defense
 Weakness
RflctRet. Mgc
"I am Dagger."××
Elemental Defense
Shadow (Half)

Status Defense
VanishMini
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Soft
Garnet

Very Common:
Common:
Rare:
Very Rare:

Garnet
Hi-Potion
Phoenix Down

 Enemy
Dendrobium
 Lvl
 HP
 MP
 Exp
 AP
 Gil
2
174
186
39
2
99

 Card
 Eat
 Monster Type
Fang
None
Flying
 Atk
 Def
 Resident Location(s)
9
10
Evil Forest
 Attack
 Defense
 Weakness
RflctRet. Mgc
Wind
Pollen
×
×
×
×
Elemental Defense
Earth (Avoid)

Status Defense
Confuse
Vanish
Berserk
Fire
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Eye Drops
Tent
Ore
Very Common:
Common:
Rare:
Very Rare:

Eye Drops
Potion
Phoenix Down

 Enemy
Dracozombie
 Lvl
 HP
 MP
 Exp
 AP
 Gil
24
2179
760
3229
3
941

 Card
 Eat
 Monster Type
Gargant
LV5 Death
Dragon / Undead
 Atk
 Def
 Resident Location(s)
35
21
Iifa Tree
Disc 4 Locations; Mist Continent - Zamo Basin, Outer Continent - Donna Plains, Magdelene Forest, Triquai Plains, Forgotten Continent - Gusty Valley, Lost Continent - Mitmakis Ice Field (Forest)
 Attack
 Defense
 Weakness
RflctRet. Mgc
Strike
Thundara
Zombie Breath
L5 Death
×
OK
×
×
×
OK
×
OK
Elemental Defense
Shadow (Half)

Status Defense
ConfuseVanish
Fire
Ice
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Magic Tag
Hi-Potion

Ether
Very Common:
Common:
Rare:
Very Rare:

Hi-Potion
Phoenix Down
Ether

 Enemy
Drakan
 Lvl
 HP
 MP
 Exp
 AP
 Gil
30
3292
1018
5675
2~3
1118

 Card
 Eat
 Monster Type
Stroper
Vanish
Demon / Flying
 Atk
 Def
 Resident Location(s)
41
24
Desert Palace
 Attack
 Defense
 Weakness
RflctRet. Mgc
Strike
Mind Blast
Mustard Bomb
Freeze
Bio
Vanish
Reflect
×
×
×
×
OK
×
OK
×
×
OK
OK
OK
OK
OK
Elemental Defense
Earth (Avoid)

Status Defense
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:

Antidote

Very Common:
Common:
Rare:
Very Rare:

Sapphire
Phoenix Down
Ether

 Enemy
Dragonfly
 Lvl
 HP
 MP
 Exp
 AP
 Gil
8
348
295
249
1~2
307

 Card
 Eat
 Monster Type
Dragonfly
Matra Magic
Insect / Flying
 Atk
 Def
 Resident Location(s)
16
13
Gargan Roo, Clerya - Tree Trunk
 Attack
 Defense
 Weakness
RflctRet. Mgc
Charge
Fire
Buzz
×
OK
×
×
OK
×
Elemental Defense
Earth (Avoid)

Status Defense
Vanish
Ice
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Eye Drops
Tent

Very Common:
Common:
Rare:
Very Rare:
Ore
Echo Screen


 Enemy
Eiko (Mirror)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
32
1867
1066
9913
2
2218
 Card
 Eat
 Monster Type


Human
 Atk
 Def
 Resident Location(s)
44
25
Oeilvert - (Summoned from Epitaph's Mirror)
 Attack
 Defense
 Weakness
RflctRet. Mgc
"I'm Eiko!"××
Elemental Defense
Shadow (Half)

Status Defense
ConfusionBerserk
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Soft
Sapphire

Very Common:
Common:
Rare:
Very Rare:

Sapphire
Hi-Potion
Phoenix Down

 Enemy
Epitaph
 Lvl
 HP
 MP
 Exp
 AP
 Gil
32
3732
300
0
2
0

 Card
 Eat
 Monster Type
Blazer Beetle
Angel's Snack
Stone
 Atk
 Def
 Resident Location(s)
44
25
Oeilvert
 Attack
 Defense
 Weakness
RflctRet. Mgc
Mirror
Petrify
×
×
×
×
Elemental Defense

Status Defense
Petrify
Trouble
Confusion
Stop
Regen
Heat
Vanish
Mini
Venom
Zombie
Berserk
Poison
Float
Freeze
Doom

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Phoenix Down
Soft

Very Common:
Common:
Rare:
Very Rare:
Hi-Potion
Opal
Phoenix Down
Phoenix Down

 Enemy
Fang
 Lvl
 HP
 MP
 Exp
 AP
 Gil
1
68
170
23
1
90

 Card
 Eat
 Monster Type
Fang
None
Beast
 Atk
 Def
 Resident Location(s)
8
10
Evil Forest, Lindblum Festival of the Hunt
 Attack
 Defense
 Weakness
RflctRet. Mgc
Rush
Fang
×
×
×
×
Elemental Defense

Status Defense
Vanish
Fire
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion
Phoenix Down
Hi-Potion
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:

Eye Drops
Phoenix Down

 Enemy
Feather Circle
 Lvl
 HP
 MP
 Exp
 AP
 Gil
13
619
448
629
2~3
378

 Card
 Eat
 Monster Type
Mandragora
LV4 Holy
Flying
 Atk
 Def
 Resident Location(s)
23
16
Fossil Roo, Mitmakis Ice Field
 Attack
 Defense
 Weakness
RflctRet. Mgc
Trouble Tail
Blizzara
Demi
Tail
×
OK
OK
×
×
OK
OK
×
Elemental Defense
Earth (Avoid)
Water (Half)

Status Defense
Vanish
Lightning
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Annoyntment
Hi-Potion
Ether
Very Common:
Common:
Rare:
Very Rare:


Phoenix Down

 Enemy
Flan
 Lvl
 HP
 MP
 Exp
 AP
 Gil
2
75
183
41
2
110

 Card
 Eat
 Monster Type
Flan
None
Normal
 Atk
 Def
 Resident Location(s)
9
10
Ice Cave
 Attack
 Defense
 Weakness
RflctRet. Mgc
Head Attack
Blizzard
×
OK
×
OK
Elemental Defense
Ice (Half)

Status Defense
Vanish
Fire
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion
Ore

Very Common:
Common:
Rare:
Very Rare:

Potion
Phoenix Down

 Enemy
Freya (Mirror)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
32
1867
1066
9913
2
2218
 Card
 Eat
 Monster Type


Human
 Atk
 Def
 Resident Location(s)
44
25
Oeilvert - (Summoned from Epitaphs)
 Attack
 Defense
 Weakness
RflctRet. Mgc
"I'm Freya."××
Elemental Defense
Shadow (Half)

Status Defense
ConfusionBerserk
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Soft
Peridot

Very Common:
Common:
Rare:
Very Rare:

Peridot
Hi-Potion
Phoenix Down

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, experience values, eat effects, and winning card and items.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Special enemies and bosses, friendly monsters, sub quest battles, and final battle monsters.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Card
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive for abilites supported by equipment from this enemy when defeated.
Amount of gil your party will receive from this enemy when defeated.
Tetra Master card your party will acquire after defeating this enemy.
Eat
Monster Type
Resident Location(s)
Attack
Blue magic spell Quina will acquire when successfully eating the enemy. The closer the enemy is to death, the more successful the Eat command is.
The type of monster. This value is important for protective ablities which reduce attacks from specific enemy types, such as bugs, demons, undead monsters, etc.
Location(s) on the world map where this enemy can be found.
Attack patterns, special attacks, and magic attacks the enemy can use on your party.
Defense
Weakness
Steal/Win Item
Atk*/Def*
Equipped ability use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped ability use that can inflict powerful damage against the enemy.
Items that can be stolen from the enemy through Zidane's steal command. Items that can be won from the enemy after it's defeated.
Attack and defensive strength of the enemy, respectively. These values are measured in points. The greater the number, the greater the strength or defense.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
Lvl*
HP*
MP*
Name of the boss. To the right of this field is an image of what the boss looks like.
Experience level of the boss. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Exp*
AP*
Gil*
Card
Bosses do not have experience points, unless this is an enemy acting as a sub boss.
Amount of ability points your party will receive for abilites supported by equipment from this boss when defeated.
Amount of gil your party will receive from this boss when defeated.
Tetra Master card your party will acquire after defeating this boss.
Monster Type
Battle Location
Attack
Defense
The type of monster. This value is important for protective ablities which reduce attacks from specific boss types, such as bugs, demons, undead monsters, etc.
Location in the game where this battle will take place.
Attack patterns, special attacks, and magic attacks the boss can use on your party.
Equipped ability use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the boss.
Weakness
Steal/Win Item
Atk*/Def*
Battle Strategy
Equipped ability use that can inflict powerful damage against the boss.
Items that can be stolen from the boss through Zidane's steal command. Items that can be won from the boss after it's defeated.
Attack and defensive strength of the boss, respectively. These values are measured in points. The greater the number, the greater the strength or defense.
Strategy for defeating the boss using the most cost effective equipment and spells.

* information fields can be sorted in ascending or descending order.




F R I E N D L Y   M O N S T E R   P R O P E R T I E S
Throughout the world of Final Fantasy IX, you may encounter a friendly monster in battle who is looking for an item more than a fight. Of course, attacking a friendly monster will cause it to run away. However, should you give the friendly monster the item its looking for, you will be treated with an AP bonus and an item in return.

As listed in order on the friendly monsters page, take the winning item and give it to the next friendly monster. After you've exchanged all the necessary items between monster to monster, you'll have finished a sub quest which enables you to battle the optional boss Ozma at short range. Consult the secret boss page for information and tactics on this boss.

Offering
Win Item
The item the friendly monster will want. If you give the friendly monster this item, you'll be treated with bonus AP and the battle will end.
Item you'll acquire after the battle is over. Some friendly monsters will simply drop spoils while others will drop important items necessary to give to the next friendly monster.

* information fields can be sorted in ascending or descending order.