Bestiary
Select a bestiary category.


Abadon - Bomb
Cacutar - Flan
Gargoyle - Jabberwock
Kraken - Ogre
Plant Spider - Stroper
Tiamat - Zuu


Disc 1 Masked Man - Beatrix
Disc 2 B.Waltz #3 - Scarlet Hair
Disc 3 Antlion - Kuja
Disc 4 Maliris - Lich


Friendly Monsters
Secret/Optional Bosses
The Final Battle

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the moogle help screen aside the command command menu will display the name. You can also activate the target menu by pressing L1 in battle, engaging an extra window which will list enemies when selecting which to attack. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the help screen, simply press SELECT again. To deactivate the target window, press L1 again.

Acquiring AP
How do my abilities grow via AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipment and active abilities gain the total AP collected from each defeated monster. After an ability is acquired, it remains as a character trait and can still be used even if the magic stones are removed or the ability unavailable from a different equipping.

     Main >   Final Fantasy IX > Bestiary > Enemies (G-J)




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

Gargoyle
 Lvl

Display in ascending order based on the 'Lvl' field.Display in descending order based on the 'Lvl' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

44
6977
1628
15181
3
1958

 Card
 Eat
 Monster Type
Gargoyle
Mighty Guard
Stone / Flying
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 Resident Location(s)
59
31
Ipsen's Castle
 Attack
 Defense
 Weakness
RflctRet. Mgc
Charge
Break
Aerial Slash
Stona
Gradual Petrify
×
OK
×
OK
×
×
OK
×
OK
×
Elemental Defense
Earth (Avoid)

Status Defense
Petrify
Trouble
Confusion
Stop
Regen
Heat
Vanish
Mini
Venom
Zombie
Berserk
Poison
Float
Freeze
Doom
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion
Tent
Phoenix Pinion
Ether
Very Common:
Common:
Rare:
Very Rare:

Sapphire
Phoenix Down

 Enemy
Garuda
 Lvl
 HP
 MP
 Exp
 AP
 Gil
35
3521
1216
6933
2~3
1279

 Card
 Eat
 Monster Type
Gimme Cat
White Wind
Flying
 Atk
 Def
 Resident Location(s)
48
27
Oeilvert, Esto Gaza
 Attack
 Defense
 Weakness
RflctRet. Mgc
Aerial Slash
Firaga
Stop
Maelstrom
×
OK
OK
×
×
OK
OK
×
Elemental Defense
Earth (Avoid)
Holy (Half)

Status Defense
Silence
Berserk
Confusion
Vanish
Wind
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Hi-Potion
Ether
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:

Ore
Phoenix Down
Ether

 Enemy
Ghost
 Lvl
 HP
 MP
 Exp
 AP
 Gil
4
118
9999
48
1~2
126

 Card
 Eat
 Monster Type
Skeleton
Roulette
Undead / Flying
 Atk
 Def
 Resident Location(s)
11
11
Dali, Mist Continent - Bentini Heights (Discs 2&3)
 Attack
 Defense
 Weakness
RflctRet. Mgc
Thunder
Fire
Osmose
OK
OK
×
OK
OK
OK
Elemental Defense
Earth (Avoid)
Holy (Half)

Status Defense
ConfusionBerserk
Wind
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion
Ore
Hi-Potion
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:


Echo Screen

 Enemy
Gigan Octopus
 Lvl
 HP
 MP
 Exp
 AP
 Gil
31
3584
1044
6096
3
1840

 Card
 Eat
 Monster Type
Ragtimer
Mighty Guard
Flying
 Atk
 Def
 Resident Location(s)
43
25
Mist Continent - Togull Beach (Beach), All Beaches of the Mist Continent (Disc 4), Outer Continent - Falstead Coast (Beach), Shengalasta Shores (Beach), Forgotten Continent - Salvage Archipelago (Beaches), Lost Continent - Quelmeira Shores (Beach)
 Attack
 Defense
 Weakness
RflctRet. Mgc
6 Legs
Blizzaga
Ink
Mighty Guard
×
OK
×
×
×
OK
×
OK
Elemental Defense
Earth (Avoid)
Water (Half)

Status Defense
VanishMini
Lightning
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Eye Drops
Phoenix Down

Ether
Very Common:
Common:
Rare:
Very Rare:

Phoenix Down
Ether

 Enemy
Gigan Toad (A)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
7
297
280
178
1~2
288

 Card
 Eat
 Monster Type
Frog
Frog Drop
Normal
 Atk
 Def
 Resident Location(s)
15
13
Qu's Marshes at Lachenta Wetlands, Lanar Island, Blairsurpass Plains, and Donna Plains
 Attack
 Defense
 Weakness
RflctRet. Mgc
Glowing Eyes
Blizzara
Water
×
OK
OK
×
OK
OK
Elemental Defense
Water (Absorb)

Status Defense
Confusion
Vanish
Berserk
Lightning
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore


Very Common:
Common:
Rare:
Very Rare:

Potion
Echo Screen

 Enemy
Gigan Toad (B)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
6
242
264
139
1~2
232

 Card
 Eat
 Monster Type

Frog Drop
Normal
 Atk
 Def
 Resident Location(s)
14
12
Qu's Marhses - (Lachenta Wetlands, Lanar Island, Blairsurpass Plains, and Donna Plains)
 Attack
 Defense
 Weakness
RflctRet. Mgc
Glowing Eyes
Blizzara
Water
×
OK
OK
×
OK
OK
Elemental Defense
Water (Absorb)

Status Defense
Confusion
Vanish
Berserk

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion
Tent
Hi-Potion
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:

Potion
Ore
Ether

 Enemy
Gnoll
 Lvl
 HP
 MP
 Exp
 AP
 Gil
18
1375
586
1368
1~2
691

 Card
 Eat
 Monster Type
Mimic
Vanish
Normal
 Atk
 Def
 Resident Location(s)
28
18
Conde Petie Mountain Path
 Attack
 Defense
 Weakness
RflctRet. Mgc
Gnoll Attack
Blizzara
Might
Vanish
×
OK
OK
×
×
OK
OK
OK
Elemental Defense

Status Defense
ConfusionBerserk

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion

Phoenix Pinion
Ether
Very Common:
Common:
Rare:
Very Rare:

Sapphire


 Enemy
Goblin
 Lvl
 HP
 MP
 Exp
 AP
 Gil
5
33
172
23
1
88

 Card
 Eat
 Monster Type
Goblin
Goblin Punch
Normal
 Atk
 Def
 Resident Location(s)
8
10
Evil Forest
 Attack
 Defense
 Weakness
RflctRet. Mgc
Knife
Goblin Punch
×
×
×
OK
Elemental Defense

Status Defense
Fire
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion


Very Common:
Common:
Rare:
Very Rare:

Potion
Echo Screen
Phoenix Down

 Enemy
Goblin Mage
 Lvl
 HP
 MP
 Exp
 AP
 Gil
15
983
485
913
1~2
568

 Card
 Eat
 Monster Type
Nymph
Goblin Punch
Normal
 Atk
 Def
 Resident Location(s)
24
17
Outer Continent - Donna Plains (Discs 2&3)
 Attack
 Defense
 Weakness
RflctRet. Mgc
Axe
Thundara
Goblin Punch
Vanish
×
OK
×
×
×
OK
OK
OK
Elemental Defense

Status Defense

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion
Ore

Very Common:
Common:
Rare:
Very Rare:


Echo Screen

 Enemy
Grand Dragon
 Lvl
 HP
 MP
 Exp
 AP
 Gil
60
13206
2550
35208
3
2604

 Card
 Eat
 Monster Type
Grand Dragon
LV3 Def-Less
Dragon
 Atk
 Def
 Resident Location(s)
87
39
Mist Continent - Popos Heights, Outer Continent - Cazedil Plains (Grasslands), Salvage Archipelago - Sacrobless Island
 Attack
 Defense
 Weakness
RflctRet. Mgc
Poison Claw
Thundaga
Venom Breath
×
OK
×
×
OK
×
Elemental Defense
Lightning (Half)

Status Defense
Silence
Confusion
Darkness
Vanish
Ice
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Tent
Ether

Rising Sun
Very Common:
Common:
Rare:
Very Rare:

Phoenix Down
Ether
Ether

 Enemy
Grenade
 Lvl
 HP
 MP
 Exp
 AP
 Gil
36
4685
1240
7459
2~3
1336

 Card
 Eat
 Monster Type
Zemzelett
Mustard Bomb
Flying
 Atk
 Def
 Resident Location(s)
49
27
Gulug Volcano
 Attack
 Defense
 Weakness
RflctRet. Mgc
Cannon
Firaga
Flame
×
OK
×
×
OK
×
Elemental Defense
Fire (Half)
Earth (Avoid)

Status Defense
Confusion
Vanish
Berserk
Ice
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Tent

Ether
Very Common:
Common:
Rare:
Very Rare:

Peridot
Phoenix Down
Ether

 Enemy
Griffin
 Lvl
 HP
 MP
 Exp
 AP
 Gil
16
1470
602
1858
2
602

 Card
 Eat
 Monster Type
Sand Scorpion
White Wind
Flying
 Atk
 Def
 Resident Location(s)
29
19
Treno - Knight's House, Fossil Roo, Outer Continent - Donna Plains
 Attack
 Defense
 Weakness
RflctRet. Mgc
Tail
Aero
Aera
White Wind
×
×
×
×
×
OK
OK
OK
Elemental Defense
Earth (Avoid)

Status Defense
Vanish
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore


Very Common:
Common:
Rare:
Very Rare:
Peridot

Hi-Potion
Ether

 Enemy
Grimlock Red
 Lvl
 HP
 MP
 Exp
 AP
 Gil
30
3292
1018
6610
2
1363

 Card
 Eat
 Monster Type
Grimlock
Night
Normal
 Atk
 Def
 Resident Location(s)
41
100
Desert Palace
 Attack
 Defense
 Weakness
RflctRet. Mgc
The Drop
Counter
Magic Attack Blue
×
×
×
×
×
×
Elemental Defense

Status Defense
Confusion
Vanish
Berserk
Fire
Ice
Lightning
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Tent

Ether
Very Common:
Common:
Rare:
Very Rare:

Phoenix Down
Ether

 Enemy
Grimlock Blue
 Lvl
 HP
 MP
 Exp
 AP
 Gil
30
3292
1018
6610
2
1363

 Card
 Eat
 Monster Type
Troll
Night
Normal
 Atk
 Def
 Resident Location(s)
41
24
Desert Palace
 Attack
 Defense
 Weakness
RflctRet. Mgc
Stop
Slow
Sleep
Silence
Physical Attack Red
OK
OK
OK
OK
×
OK
OK
OK
OK
×
Elemental Defense

Status Defense
Confusion
Vanish
Berserk
Fire
Ice
Lightning
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion


Ether
Very Common:
Common:
Rare:
Very Rare:
Topaz
Echo Screen


 Enemy
Hecteyes
 Lvl
 HP
 MP
 Exp
 AP
 Gil
51
9567
2033
17096
3
2049

 Card
 Eat
 Monster Type
Hecteyes
Roulette
Demon / Undead
 Atk
 Def
 Resident Location(s)
67
35
Terra, numerous locations around the world in Disc 4.
 Attack
 Defense
 Weakness
RflctRet. Mgc
Absorb
Roulette
Hypnotize
×
×
×
×
OK
×
Elemental Defense
Shadow (Half)

Status Defense
Confusion
Vanish
Berserk
Fire
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion
Vaccine
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:

Phoenix Down
Vaccine
Ether

 Enemy
Hedgehog Pie
 Lvl
 HP
 MP
 Exp
 AP
 Gil
7
295
281
119
1~2
187

 Card
 Eat
 Monster Type
Zaghnol
Pumpkin Head
Normal
 Atk
 Def
 Resident Location(s)
16
13
Mist Continent - Eunorus Plains, Zamo Basin
 Attack
 Defense
 Weakness
RflctRet. Mgc
Ram
Pumpkin Head
Fat Press
×
×
×
×
OK
×
Elemental Defense

Status Defense
Vanish

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Hi-Potion

Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:

Phoenix Down

Ether

 Enemy
Hornet
 Lvl
 HP
 MP
 Exp
 AP
 Gil
7
293
281
89
1~2
194

 Card
 Eat
 Monster Type
Flan
Vanish
Insect / Flying
 Atk
 Def
 Resident Location(s)
15
13
Gizamaluke's Grotto
 Attack
 Defense
 Weakness
RflctRet. Mgc
Stinger
Buzz
×
×
×
×
Elemental Defense
Earth (Avoid)

Status Defense
Vanish
Lighnting
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion


Very Common:
Common:
Rare:
Very Rare:

Potion

Ether

 Enemy
Ironite
 Lvl
 HP
 MP
 Exp
 AP
 Gil
11
889
374
577
2
269

 Card
 Eat
 Monster Type
Ironite
Angel's Snack
Dragon / Flying
 Atk
 Def
 Resident Location(s)
20
15
Burmecia Suburbs, Mist Continent - King Ed Plains
 Attack
 Defense
 Weakness
RflctRet. Mgc
Wings
Thundara
Flame
×
OK
×
×
OK
×
Elemental Defense
Earth (Avoid)

Status Defense
Vanish
Ice
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion
Soft

Very Common:
Common:
Rare:
Very Rare:
Hi-Potion
Soft
Phoenix Down
Ether

 Enemy
Iron Man
 Lvl
 HP
 MP
 Exp
 AP
 Gil
68
21217
3091
42996
4
2796

 Card
 Eat
 Monster Type
Abadon
None
Human / Demon
 Atk
 Def
 Resident Location(s)
91
43
Memoria
 Attack
 Defense
 Weakness
RflctRet. Mgc
Fist
Protect
Helm Divide
Cleave
Might
Vanish
×
OK
×
×
OK
×
×
OK
×
×
OK
OK
Elemental Defense

Status Defense
Lightning
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Phoenix Down
Phoenix Down
Phoenix Down
Phoenix Down
Very Common:
Common:
Rare:
Very Rare:
Phoenix Down
Sapphire
Phoenix Down
Ether

 Enemy
Jabberwock
 Lvl
 HP
 MP
 Exp
 AP
 Gil
30
3442
1019
4675
2
1156

 Card
 Eat
 Monster Type
Hedgehog Pie
Limit Glove
Normal
 Atk
 Def
 Resident Location(s)
42
24
Forgotten Continent - Blairsupass Plains
 Attack
 Defense
 Weakness
RflctRet. Mgc
Heavy
Aera
Light
Earthquake
Everyone Light
Limit Glove
×
×
×
×
×
×
×
OK
×
×
×
OK
Elemental Defense
Water (Half)
Holy (Half)

Status Defense
ConfusionBerserk
Lightning
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Hi-Potion

Very Common:
Common:
Rare:
Very Rare:
Potion
Hi-Potion
Phoenix Down
Echo Screen

   Media Bar: Click to toggle on/off  No Soundtrack Selected




B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, experience values, eat effects, and winning card and items.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Special enemies and bosses, friendly monsters, sub quest battles, and final battle monsters.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Card
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive for abilites supported by equipment from this enemy when defeated.
Amount of gil your party will receive from this enemy when defeated.
Tetra Master card your party will acquire after defeating this enemy.
Eat
Monster Type
Resident Location(s)
Attack
Blue magic spell Quina will acquire when successfully eating the enemy. The closer the enemy is to death, the more successful the Eat command is.
The type of monster. This value is important for protective ablities which reduce attacks from specific enemy types, such as bugs, demons, undead monsters, etc.
Location(s) on the world map where this enemy can be found.
Attack patterns, special attacks, and magic attacks the enemy can use on your party.
Defense
Weakness
Steal/Win Item
Atk*/Def*
Equipped ability use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped ability use that can inflict powerful damage against the enemy.
Items that can be stolen from the enemy through Zidane's steal command. Items that can be won from the enemy after it's defeated.
Attack and defensive strength of the enemy, respectively. These values are measured in points. The greater the number, the greater the strength or defense.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
Lvl*
HP*
MP*
Name of the boss. To the right of this field is an image of what the boss looks like.
Experience level of the boss. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Exp*
AP*
Gil*
Card
Bosses do not have experience points, unless this is an enemy acting as a sub boss.
Amount of ability points your party will receive for abilites supported by equipment from this boss when defeated.
Amount of gil your party will receive from this boss when defeated.
Tetra Master card your party will acquire after defeating this boss.
Monster Type
Battle Location
Attack
Defense
The type of monster. This value is important for protective ablities which reduce attacks from specific boss types, such as bugs, demons, undead monsters, etc.
Location in the game where this battle will take place.
Attack patterns, special attacks, and magic attacks the boss can use on your party.
Equipped ability use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the boss.
Weakness
Steal/Win Item
Atk*/Def*
Battle Strategy
Equipped ability use that can inflict powerful damage against the boss.
Items that can be stolen from the boss through Zidane's steal command. Items that can be won from the boss after it's defeated.
Attack and defensive strength of the boss, respectively. These values are measured in points. The greater the number, the greater the strength or defense.
Strategy for defeating the boss using the most cost effective equipment and spells.

* information fields can be sorted in ascending or descending order.




F R I E N D L Y   M O N S T E R   P R O P E R T I E S
Throughout the world of Final Fantasy IX, you may encounter a friendly monster in battle who is looking for an item more than a fight. Of course, attacking a friendly monster will cause it to run away. However, should you give the friendly monster the item its looking for, you will be treated with an AP bonus and an item in return.

As listed in order on the friendly monsters page, take the winning item and give it to the next friendly monster. After you've exchanged all the necessary items between monster to monster, you'll have finished a sub quest which enables you to battle the optional boss Ozma at short range. Consult the secret boss page for information and tactics on this boss.

Offering
Win Item
The item the friendly monster will want. If you give the friendly monster this item, you'll be treated with bonus AP and the battle will end.
Item you'll acquire after the battle is over. Some friendly monsters will simply drop spoils while others will drop important items necessary to give to the next friendly monster.

* information fields can be sorted in ascending or descending order.