Bestiary
Select a bestiary category.


Abadon - Bomb
Cacutar - Flan
Gargoyle - Jabberwock
Kraken - Ogre
Plant Spider - Stroper
Tiamat - Zuu


Disc 1 Masked Man - Beatrix
Disc 2 B.Waltz #3 - Scarlet Hair
Disc 3 Antlion - Kuja
Disc 4 Maliris - Lich


Friendly Monsters
Secret/Optional Bosses
The Final Battle

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the moogle help screen aside the command command menu will display the name. You can also activate the target menu by pressing L1 in battle, engaging an extra window which will list enemies when selecting which to attack. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the help screen, simply press SELECT again. To deactivate the target window, press L1 again.

Acquiring AP
How do my abilities grow via AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipment and active abilities gain the total AP collected from each defeated monster. After an ability is acquired, it remains as a character trait and can still be used even if the magic stones are removed or the ability unavailable from a different equipping.

     Main >   Final Fantasy IX > Bestiary > Enemies (P-S)




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

Plant Spider
 Lvl

Display in ascending order based on the 'Lvl' field.Display in descending order based on the 'Lvl' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

1
33
173
22
1~2
91

 Card
 Eat
 Monster Type
Fang
None
Insect
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 Resident Location(s)
8
10
Evil Forest
 Attack
 Defense
 Weakness
RflctRet. Mgc
Tentacle
Thunder
×
OK
×
OK
Elemental Defense

Status Defense
Vanish
Fire
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion
Ore
Hi-Potion
Very Common:
Common:
Rare:
Very Rare:

Potion
Eye Drops
Potion

 Enemy
Python
 Lvl
 HP
 MP
 Exp
 AP
 Gil
2
75
184
40
1~2
106

 Card
 Eat
 Monster Type
Goblin
Pumpkin Head
Normal
 Atk
 Def
 Resident Location(s)
9
10
Mist Continent - Gunitas Basin, and Nolrich Heights
 Attack
 Defense
 Weakness
RflctRet. Mgc
Rapid Fire
Thunder
×
OK
×
OK
Elemental Defense
Earth (Avoid)

Status Defense
Confusion
Vanish
Berserk
Ice
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion
Ore
Hi-Potion
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:


Phoenix Down

 Enemy
Quina (Mirror)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
32
1867
1066
9913
2
2218
 Card
 Eat
 Monster Type
None

Human
 Atk
 Def
 Resident Location(s)
44
25
Oeilvert - (Summoned from Epitaph's Mirror)
 Attack
 Defense
 Weakness
RflctRet. Mgc
"I Quina!"××
Elemental Defense
Shadow (Half)

Status Defense
ConfusionBerserk
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Soft
Aquamarine

Very Common:
Common:
Rare:
Very Rare:

Aquamarine
Hi-Potion
Phoenix Down

 Enemy
Red Dragon
 Lvl
 HP
 MP
 Exp
 AP
 Gil
36
8000
1242
22377
3
5156

 Card
 Eat
 Monster Type
Abomination
Twister
Dragon / Flying
 Atk
 Def
 Resident Location(s)
51
27
Gulug Volcano
 Attack
 Defense
 Weakness
RflctRet. Mgc
Dive
Twister
Aerial Slash
×
×
×
×
OK
×
Elemental Defense
Fire (Half)
Earth (Avoid)

Status Defense
Vanish
Ice
Water
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Tent
Ether
Elixir
Elixir
Very Common:
Common:
Rare:
Very Rare:
Ether
Sapphire
Sapphire
Sapphire

 Enemy
Ring Leader
 Lvl
 HP
 MP
 Exp
 AP
 Gil
51
9569
2030
18816
2~3
1868

 Card
 Eat
 Monster Type
Ifrit
Magic Hammer
Demon / Flying
 Atk
 Def
 Resident Location(s)
67
35
Terra
 Attack
 Defense
 Weakness
RflctRet. Mgc
Bio
Blind
Silence
Virus Powder
Osmose
Reflect
OK
OK
OK
×
×
OK
OK
OK
OK
×
OK
OK
Elemental Defense
Earth (Avoid)

Status Defense
ConfusionBerserk
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Echo Screen
Vaccine

Very Common:
Common:
Rare:
Very Rare:

Amethyst
Eye Drops

 Enemy
Sahagin
 Lvl
 HP
 MP
 Exp
 AP
 Gil
18
1375
585
1368
2
684

 Card
 Eat
 Monster Type
Sahagin
Aqua Breath
Normal
 Atk
 Def
 Resident Location(s)
28
18
Qu's Marsh (Outer Continent)
 Attack
 Defense
 Weakness
RflctRet. Mgc
Impale
Water
Water-gun
×
OK
×
×
OK
×
Elemental Defense
Water (Absorb)

Status Defense
ConfusionBerserk
Lightning
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion


Ether
Very Common:
Common:
Rare:
Very Rare:


Phoenix Down
Ether

 Enemy
Sand Golem
 Lvl
 HP
 MP
 Exp
 AP
 Gil
11
343
376
677
2
589

 Card
 Eat
 Monster Type
Sand Golem
None
Normal
 Atk
 Def
 Resident Location(s)
20
15
Clerya - Tree Trunk
 Attack
 Defense
 Weakness
RflctRet. Mgc
Counter
Fira
Sand Storm
×
OK
×
×
OK
×
Elemental Defense
Water (Absorb)

Status Defense
Petrify
Trouble
Death
Berserk
Poison
Regen
Heat
Vanish
Mini
Venom
Zombie
Confusion
Stop
Sleep
Float
Freeze
Doom
Ice
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion
Eye Drops

Very Common:
Common:
Rare:
Very Rare:
Potion
Phoenix Down
Vaccine
Ether

 Enemy
Sand Scorpion
 Lvl
 HP
 MP
 Exp
 AP
 Gil
10
526
360
400
1~2
315

 Card
 Eat
 Monster Type
Sand Scorpion
LV3 Def-Less
Normal
 Atk
 Def
 Resident Location(s)
18
14
Clerya - Tree Trunk, Mist Continent - Vube Desert, Pinnacle Rocks
 Attack
 Defense
 Weakness
RflctRet. Mgc
Poison Needle Counter
Fira
Claws
×
OK
×
×
OK
×
Elemental Defense
Water (Absorb)

Status Defense
Confusion
Vanish
Berserk
Ice
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Antidote

Ether
Very Common:
Common:
Rare:
Very Rare:
Potion
Annoyntment
Hi-Potion
Hi-Potion

 Enemy
Seeker Bat
 Lvl
 HP
 MP
 Exp
 AP
 Gil
12
594
377
449
2
366

 Card
 Eat
 Monster Type
Wyerd
Night
Flying
 Atk
 Def
 Resident Location(s)
20
15
Fossil Roo, Pinnacle Rocks
 Attack
 Defense
 Weakness
RflctRet. Mgc
Scratch
Darkness
Absorb
Absorb More
Absorb Even More
×
×
×
×
×
×
×
×
×
×
Elemental Defense
Earth (Avoid)

Status Defense
Vanish
Fire
Wind
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Eye Drops
Tent

Very Common:
Common:
Rare:
Very Rare:

Echo Screen
Hi-Potion
Ether

 Enemy
Serpion
 Lvl
 HP
 MP
 Exp
 AP
 Gil
8
397
295
139
1~2
184

 Card
 Eat
 Monster Type
Flan
Mighty Guard
Dragon
 Atk
 Def
 Resident Location(s)
16
13
Mist Continent - King Ed Plains, Lachenta Wetlands, Togull Beach, and Edgecry Coast
 Attack
 Defense
 Weakness
RflctRet. Mgc
Stab
Cure
Blizzard
Shell
Poison Counter
×
OK
OK
OK
×
×
OK
OK
OK
×
Elemental Defense

Status Defense
Confusion
Vanish
Berserk
Ice
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Antidote


Very Common:
Common:
Rare:
Very Rare:

Eye Drops

Ether

 Enemy
Shell Dragon (B)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
58
12661
2482
32073
4
2588

 Card
 Eat
 Monster Type
Garuda
Earth Shake
Dragon
 Atk
 Def
 Resident Location(s)
75
38
Pandemonium
 Attack
 Defense
 Weakness
RflctRet. Mgc
Smash
Earth Shake
Snort
Charge
×
×
×
×
×
OK
×
×
Elemental Defense

Status Defense
Confusion
Float
Berserk
Vanish
Ice
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion
Vaccine
Tent
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:
Ore
Topaz

Ether

 Enemy
Skeleton
 Lvl
 HP
 MP
 Exp
 AP
 Gil
8
400
293
104
1~2
209

 Card
 Eat
 Monster Type
Skeleton
Pumpkin Head
Undead
 Atk
 Def
 Resident Location(s)
16
13
Gizamaluke's Grotto, Mist Continent - Vube Desert
 Attack
 Defense
 Weakness
RflctRet. Mgc
Hack
Thunder
Whirl Slash
×
OK
×
×
OK
×
Elemental Defense
Shadow (Half)

Status Defense
Fire
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ore
Hi-Potion

Ether
Very Common:
Common:
Rare:
Very Rare:

Potion
Phoenix Down

 Enemy
Soldier (A)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
10
523
358
400
1~2
311

 Card
 Eat
 Monster Type
Mythril Sword
None
Human
 Atk
 Def
 Resident Location(s)
18
14
Clerya - Tree Trunk, Settlement
 Attack
 Defense
 Weakness
RflctRet. Mgc
Slash
Blizzara
×
OK
×
OK
Elemental Defense

Status Defense

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion
Phoenix Down
Echo Screen
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:

Potion
Hi-Potion
Ether

 Enemy
Soldier (B)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
9
459
342
357
1~2
292

 Card
 Eat
 Monster Type
Mythril Sword

Human
 Atk
 Def
 Resident Location(s)
17
14
Alexandria Castle
 Attack
 Defense
 Weakness
RflctRet. Mgc
Slash
Blizzara
×
OK
×
OK
Elemental Defense

Status Defense

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Potion
Phoenix Down
Echo Screen
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:

Potion
Hi-Potion
Ether

 Enemy
Steiner (Mirror)
 Lvl
 HP
 MP
 Exp
 AP
 Gil
32
1867
1066
9913
2
2218
 Card
 Eat
 Monster Type


Human
 Atk
 Def
 Resident Location(s)
44
25
Oeilvert - (Summoned from Epitaph's Mirror)
 Attack
 Defense
 Weakness
RflctRet. Mgc
"I am Steiner."××
Elemental Defense
Shadow (Half)

Status Defense
ConfusionBerserk
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Soft
Lapis Lazuli

Very Common:
Common:
Rare:
Very Rare:

Lapis Lazuli
Hi-Potion
Phoenix Down

 Enemy
Stilva
 Lvl
 HP
 MP
 Exp
 AP
 Gil
67
21906
3053
42785
4
2780

 Card
 Eat
 Monster Type
Vepal
Auto-Life
Demon
 Atk
 Def
 Resident Location(s)
90
43
Memoria
 Attack
 Defense
 Weakness
RflctRet. Mgc
Sting
Firaga
Red Clipper
×
OK
×
×
OK
×
Elemental Defense

Status Defense
ConfusionVanish
Water
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ether
Ether
Ether
Ether
Very Common:
Common:
Rare:
Very Rare:
Tent
Garnet
Antidote
Tent

 Enemy
Stroper
 Lvl
 HP
 MP
 Exp
 AP
 Gil
21
1840
697
2346
2
915

 Card
 Eat
 Monster Type
Mandragora
LV5 Death
Stone
 Atk
 Def
 Resident Location(s)
31
20
Iifa Tree
 Attack
 Defense
 Weakness
RflctRet. Mgc
Slap
Silence
Gradual Petrify
Sweep
×
OK
×
×
×
OK
×
×
Elemental Defense
Earth (Avoid)

Status Defense
Petrify
Berserk
Confusion
Vanish
Fire
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Soft
Peridot
Phoenix Down
Phoenix Pinion
Very Common:
Common:
Rare:
Very Rare:

Peridot
Phoenix Down
Ether

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, experience values, eat effects, and winning card and items.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Special enemies and bosses, friendly monsters, sub quest battles, and final battle monsters.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Card
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive for abilites supported by equipment from this enemy when defeated.
Amount of gil your party will receive from this enemy when defeated.
Tetra Master card your party will acquire after defeating this enemy.
Eat
Monster Type
Resident Location(s)
Attack
Blue magic spell Quina will acquire when successfully eating the enemy. The closer the enemy is to death, the more successful the Eat command is.
The type of monster. This value is important for protective ablities which reduce attacks from specific enemy types, such as bugs, demons, undead monsters, etc.
Location(s) on the world map where this enemy can be found.
Attack patterns, special attacks, and magic attacks the enemy can use on your party.
Defense
Weakness
Steal/Win Item
Atk*/Def*
Equipped ability use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped ability use that can inflict powerful damage against the enemy.
Items that can be stolen from the enemy through Zidane's steal command. Items that can be won from the enemy after it's defeated.
Attack and defensive strength of the enemy, respectively. These values are measured in points. The greater the number, the greater the strength or defense.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
Lvl*
HP*
MP*
Name of the boss. To the right of this field is an image of what the boss looks like.
Experience level of the boss. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Exp*
AP*
Gil*
Card
Bosses do not have experience points, unless this is an enemy acting as a sub boss.
Amount of ability points your party will receive for abilites supported by equipment from this boss when defeated.
Amount of gil your party will receive from this boss when defeated.
Tetra Master card your party will acquire after defeating this boss.
Monster Type
Battle Location
Attack
Defense
The type of monster. This value is important for protective ablities which reduce attacks from specific boss types, such as bugs, demons, undead monsters, etc.
Location in the game where this battle will take place.
Attack patterns, special attacks, and magic attacks the boss can use on your party.
Equipped ability use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the boss.
Weakness
Steal/Win Item
Atk*/Def*
Battle Strategy
Equipped ability use that can inflict powerful damage against the boss.
Items that can be stolen from the boss through Zidane's steal command. Items that can be won from the boss after it's defeated.
Attack and defensive strength of the boss, respectively. These values are measured in points. The greater the number, the greater the strength or defense.
Strategy for defeating the boss using the most cost effective equipment and spells.

* information fields can be sorted in ascending or descending order.




F R I E N D L Y   M O N S T E R   P R O P E R T I E S
Throughout the world of Final Fantasy IX, you may encounter a friendly monster in battle who is looking for an item more than a fight. Of course, attacking a friendly monster will cause it to run away. However, should you give the friendly monster the item its looking for, you will be treated with an AP bonus and an item in return.

As listed in order on the friendly monsters page, take the winning item and give it to the next friendly monster. After you've exchanged all the necessary items between monster to monster, you'll have finished a sub quest which enables you to battle the optional boss Ozma at short range. Consult the secret boss page for information and tactics on this boss.

Offering
Win Item
The item the friendly monster will want. If you give the friendly monster this item, you'll be treated with bonus AP and the battle will end.
Item you'll acquire after the battle is over. Some friendly monsters will simply drop spoils while others will drop important items necessary to give to the next friendly monster.

* information fields can be sorted in ascending or descending order.