Characters
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 Standard Trance

Freya will shower powerful spears on all enemies from the Jump command, and stay in the air until her trance meter runs out.

 Dragon Ability

Freya's Dragon ability allows her to perform special physical and status attacks against enemies as well as recovery skills for the party. Though they cost MP, these skills are not magic and cannot be halted by spells such as Silence.

Lancer

10MP/20AP

Acquire from Partisan, Dragon Wrist, Coral Ring.
Causes physical damage to an enemy that is 20% stronger than a regular attack. MP is also reduced by 1/16 of the amount of damage inflicted. This attack grows stronger as Freya's Spirit goes up.
Reis's Wind

12MP/40AP

Acquire from Mythril Spear, Holy Lance, Gold Helmet, Angel Earrings.
Casts Regen on the whole party for a limited amount of time. 1/16 of the character's HP is recovered at set intervals. The length of duration and the number of intervals increases as that character's Spirit goes up.
Cherry Blossom

46MP/40AP

Acquire from Obelisk, Kain’s Lance.
Freya damages all enemies for a non-elemental magic attack that is 50% stronger than a normal attack. As Freya's Spirit goes up, the amount of damage is increased.
Luna

12MP/30AP

Acquire from Trident.
Casts Berserk on all characters and enemies. All targets now only physically attack eachother automatically inflicting 50% more damage than normal. Loss of control for all characters until the battle ends.
Six Dragons

28MP/25AP

Acquire from Heavy Lance.
Six dragons appear to perform one of three possible results to each character individually in the party:
1) 30% chance HP and MP is fully restored.
2) 35% chance that nothing will happen.
3) 35% chance HP and MP is reduced to 1.
White Draw

36MP/90AP

Acquire from Holy Lance, Kain’s Lance.
Restores MP for the whole party by an amount equal to anywhere between 0 and 1 less than double the enemy's level you selected.
Dragon Breath

78MP/205AP

Acquire from Dragon’s Hair.
Damages all enemies by an amount equal to how much HP the targeted monster has lost. Amount of damage is capped at 9999.
Dragon's Crest

16MP/45AP

Acquire from Holy Lance, Kain's Lance.
Delivers an amount of damage to a single enemy equal to the square of the number of Dragon type monsters the party has slain.

 Jump Ability

Freya can leap into the air and rain down on a single enemy target, piercing it with her weapon for powerful non-elemental damage.

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Age
33
Class
Dragon Knight
Weapon
Lance / Spear

Once an honorable Red Dragon Knight, Freya left her homeland in search for her lost love. Never hearing any word of his demise helps her journey continue to move forward. Spending years seeking around the globe with little success, Freya is compelled to join Zidane after learning of a horrible threat against the people she left behind so many years ago.

 S U P P O R T E D   A B I L I T I E S

 Ability

Display in ascending order based on the 'Ability' field.Display in descending order based on the 'Ability' field.

 MP/Stones

Display in ascending order based on the 'MP/Stones' field.Display in descending order based on the 'MP/Stones' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

HP+10%

4

Increases Max HP by 10%.
 Via Equipment
Chain Mail, Germinas Boots, Aquamarine

30

HP+20%

8

Increases Max HP by 20%.
 Via Equipment
Defense Gloves, Genji Helmet, Black Belt

75

MP+10%

4

Increases Max MP by 10%.
 Via Equipment
Magician Shoes, Extension, Emerald

35

Accuracy+

2

The target cannot dodge when the "Attack" is the selected command.
 Via Equipment
Diamond Helmet, Genji Armor, Lapis Lazuli

30

Long Reach

16

Allows character to attack from the back row as if in the front row.
 Via Equipment
Protect Ring

210

MP Attack

5

Character uses 1/8 of their Max MP to increase the damage done with the "Attack" command by 50%.
 Via Equipment
Cross Helmet, Battle Boots, Power Belt

20

Bird Killer

3

Inflicts 50% more damage to flying enemies when the "Attack" command is used.
 Via Equipment
Bronze Armor, Chain Mail, Yellow Scarf

30

Bug Killer

2

Inflicts 50% more damage to insects when the "Attack" command is used.
 Via Equipment
Mythril Gloves, Bronze Helmet

25

Stone Killer

4

Inflicts 50% more damage to enemies made of stone when the "Attack" command is used.
 Via Equipment
Platinum Helmet, Gold Armor

20

Undead Killer

2

Inflicts 50% more damage to undead enemies when the "Attack" command is used.
 Via Equipment
Silver Gloves, Plate Mail

20

Beast Killer

4

Inflicts 50% more damage to beasts when the "Attack" command is used.
 Via Equipment
Platina Armor, Black Belt, Moonstone

25

Devil Killer

2

Inflicts 50% more damage to demonic enemies when the "Attack" command is used.
 Via Equipment
Thunder Gloves, Cross Helmet

30

Man Eater

2

Inflicts 50% more damage to human enemies when the "Attack" command is used.
 Via Equipment
Mythril Gloves, Coral Ring

20

Gamble Defense

1

Defensive power against physical attacks fluctuates randomly between 0 and twice the character's Defense stat.
 Via Equipment
Barette

20

Distract

5

Decreases enemy's physical attack accuracy by half.
 Via Equipment
Shield Armor, Reflect Ring, Diamond

25

Initiative

5

Preemptive attack chance becomes 1/3 instead of the usual 1/16.
 Via Equipment
Obelisk, Battle Boots

95

Eye 4 Eye

5

Doubles the success rate of Counter.
 Via Equipment
Kaiser Helmet, Rubber Suit

35

Bright Eyes

4

Protects equipped character against Darkness.
 Via Equipment
Iron Helmet, Cachusha

20

Auto-Regen

10

Permanently casts Regen on the equipped character in battle.
Character recovers 1/16 of their Max HP in intervals.
Number of intervals goes up as that character's Spirit increases.
 Via Equipment
Carabini Mail, Angel Earrings, Maiden Prayer

25

Auto-Reflect

15

Permanently casts Reflect on the equipped character.
Certain spells are reflected off the character to the enemy party.
 Via Equipment
Reflect Ring

95

Auto-Float

6

Permanently casts Float on the equipped character.
All earth-elemental attacks will be avoided.
 Via Equipment
Venetia Shield, Feather Boots

20

Auto-Haste

9

Permanently casts Haste on the equipped character.
Character gets turns quicker, as ATB gauge fills up 50% faster.
HP gain or loss in Regen, Poison, and Venom status is 50% faster.
Speed at which temporary statuses wear off is 50% faster.
 Via Equipment
Running Shoes

75

Auto-Life

12

Character automatically starts battles in Auto-Life status.
When character is KO'd they come back to life with 1 HP.
The effect wears off in battle once the character is KO'd.
 Via Equipment
Rebirth Ring

125

Insomniac

5

Protects equipped character against Sleep.
 Via Equipment
Mythril Helmet, Diamond Helmet, Coral Ring

30

Antibody

4

Protects equipped character against Poison and Venom.
 Via Equipment
Bronze Gloves, Mythril Helmet, Glass Buckle

15

Jelly

4

Protects equipped character against Petrify and Gradual Petrify.
 Via Equipment
Dragon Wrist, Diamond Gloves, Mythril Armor

30

Auto-Potion

3

Automatically uses a Potion when attacked. Uses a Hi-Potion if no Potions are available. Cancels the abilities Counter and Return Magic.
 Via Equipment
Running Shoes, Gold Choker, Extension

30

Locomotion

4

Protects equipped character against Stop.
 Via Equipment
Plate Mail, Anklet

25

Clear Headed

5

Protects equipped character against Confusion.
 Via Equipment
Lamia’s Tiara, Gold Helmet, Magician Shoes

35

Body Temp

4

Protects equipped character against Freeze and Heat.
 Via Equipment
Genji Armor, Madain’s Ring, Fairy Earrings, Diamond

20

Add Status

3

The additional status effect of the weapon can now be utilized.
 Via Equipment
Thunder Gloves, Glass Buckle

25

Level Up

7

Character gains 50% more Exp than usual.
 Via Equipment
Iron Helmet, Rosetta Ring, Fairy Earrings, Pearl Rouge, Extension

40

Ability Up

3

Character gains double the AP after battle.
 Via Equipment
Diamond Gloves, Diamond Armor, Cachusha, Ribbon, Lapis Lazuli

65

High Tide

8

Allows the character to reach Trance state faster.
 Via Equipment
Partisan, Genji Gloves, Grand Helmet, Minerva’s Plate, Demon’s Mail, Sapphire

20

Restore HP

8

Restores 50% of a character's Max HP when they are hit and survive an attack while they had less than 1/6 of their HP remaining.
 Via Equipment
Platinum Helmet, Minerva’s Plate, Grand Armor, Promist Ring

85

Counter

8

Counterattacks at a rate equal to the character's Spirit stat when they are hit with a physical attack.
 Via Equipment
Venetia Shield, Anklet, Power Belt

85

Chemist

4

Potions, Hi-Potions, and Ethers are now twice as effective when they are used in battle.
 Via Equipment
Grand Armor, Madain’s Ring, Barette

35

Cover

6

Character takes damage from an attack directed against an ally who has 1/6 or less HP remaining.
 Via Equipment
Gauntlets, Linen Cuirass, Mythril Armor

30

Dragon Killer

3

Inflicts 50% more damage to dragon enemies when the "Attack" command is used.
 Via Equipment
Javelin, Barbut

70

High Jump

4

Increases the amount of damage Freya does using a Jump attack from 50% to 100%.
 Via Equipment
Dragon Mail

75


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A B I L I T Y   P R O P E R T I E S
Characters in Final Fantasy IX acquire statistical, innate support abilities and command action abilities via their equipment. Magic stones, gained via AP allow your character to equip and use an ability. Each ability costs a certain amount of stones. When your character has no more free stones to accomodate the requirements of an ability, it cannot be equipped. Equipment lock their abilities when they've exceeded their AP. Support abilities, blue stones, are innate and assist in the statistical aspects of the character, typically defense. Action abilities, red stones, are command activated (such as magic spells) and attack enemy parties. Keep in mind that not all equipment is immediately available. Certain equipment must be synthesized from other equipment at a Synth Shop.

Ability*
MP/Stones*
AP*
Via Equipment
Name of the ability and it's description.
Cost of the ability in stones or MP. Support abilities require stones to use while action abilities require MP.
AP requirement to lock the ability onto the equipment enabled without the use of stones.
Equipment (weapon, armor, add-on) supporting the abilities.

* field can be sorted in ascending or descending order.




T R A N C E   &   S P E C I A L   A B I L I T Y   P R O P E R T I E S
Each character has a series of special abilities which are consistent with the class of the character.

Special Ability Lists
Special character abilities are listed in the format below. Consult the equipment section for acquiring locations.

Ability Name               MP Cost/AP Cost
Equipment Required
Description of the special ability. Abilities require MP to use and AP to cost. These abilities don't require stones and are kept by the character regardless of equipment when learned.
Trance Mode
Each character can also achieve Trance mode, obtained by filling the Trance bar, and allowing each character to significantly increase their attack power and in certain cases perform special attacks for a brief period of time. Each Trance mode is unique per character and the bar resets after the time alloted to use Trance abilities expires. Trance mode doesn't require any special equipment, though certain trance abilities do require MP.

When a character enters trance mode, a field of electrical energy will surround the character and cause a glowing effect.




C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy IX character from the character selection menu for a complete and comprehensive profile, including character bio, trance and special ability information, and detailed equipment ability guides.

Character Profile
Trances and Abilities
Equipment Abilities*
General information about the character including background data, physical profile, and in-game role.
Trance and special ability guide including equipment/add-on components, summon lists (Garnet & Eiko only), and descriptions.
Complete equipment ability listing relative to the character, including MP and stone requirements, AP cost, and equipment availability.

* information fields can be sorted in ascending or descending order.