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Characters
Select a character profile.
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Standard Trance

Freya will shower powerful spears on all enemies from the Jump command, and stay in the air until her trance meter runs out.
Dragon Ability

Freya's Dragon ability allows her to perform special physical and status attacks against enemies as well as recovery skills for the party. Though they cost MP, these skills are not magic and cannot be halted by spells such as Silence.

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Acquire from Partisan, Dragon Wrist, Coral Ring.
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Causes physical damage to an enemy that is 20% stronger than a regular attack. MP is also reduced by 1/16 of the amount of damage inflicted. This attack grows stronger as Freya's Spirit goes up.
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Acquire from Mythril Spear, Holy Lance, Gold Helmet, Angel Earrings.
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Casts Regen on the whole party for a limited amount of time. 1/16 of the character's HP is recovered at set intervals. The length of duration and the number of intervals increases as that character's Spirit goes up.
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Acquire from Obelisk, Kain’s Lance.
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Freya damages all enemies for a non-elemental magic attack that is 50% stronger than a normal attack. As Freya's Spirit goes up, the amount of damage is increased.
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Acquire from Trident.
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Casts Berserk on all characters and enemies. All targets now only physically attack eachother automatically inflicting 50% more damage than normal. Loss of control for all characters until the battle ends.
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Acquire from Heavy Lance.
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Six dragons appear to perform one of three possible results to each character individually in the party: 1) 30% chance HP and MP is fully restored. 2) 35% chance that nothing will happen. 3) 35% chance HP and MP is reduced to 1.
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Acquire from Holy Lance, Kain’s Lance.
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Restores MP for the whole party by an amount equal to anywhere between 0 and 1 less than double the enemy's level you selected.
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Acquire from Dragon’s Hair.
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Damages all enemies by an amount equal to how much HP the targeted monster has lost. Amount of damage is capped at 9999.
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Acquire from Holy Lance, Kain's Lance.
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Delivers an amount of damage to a single enemy equal to the square of the number of Dragon type monsters the party has slain.
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Jump Ability

Freya can leap into the air and rain down on a single enemy target, piercing it with her weapon for powerful non-elemental damage.
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Once an honorable Red Dragon Knight, Freya left her homeland in search for her lost love. Never hearing any word of his demise helps her journey continue to move forward. Spending years seeking around the globe with little success, Freya is compelled to join Zidane after learning of a horrible threat against the people she left behind so many years ago.
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S U P P O R T E D A B I L I T I E S
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HP+10%
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4
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Chain Mail, Germinas Boots, Aquamarine
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30
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HP+20%
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8
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Defense Gloves, Genji Helmet, Black Belt
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75
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MP+10%
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4
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Magician Shoes, Extension, Emerald
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35
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Accuracy+
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2
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| The target cannot dodge when the "Attack" is the selected command.
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Diamond Helmet, Genji Armor, Lapis Lazuli
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30
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Long Reach
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16
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| Allows character to attack from the back row as if in the front row.
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Protect Ring
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210
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MP Attack
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5
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| Character uses 1/8 of their Max MP to increase the damage done with the "Attack" command by 50%.
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Cross Helmet, Battle Boots, Power Belt
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20
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Bird Killer
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3
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| Inflicts 50% more damage to flying enemies when the "Attack" command is used.
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Bronze Armor, Chain Mail, Yellow Scarf
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30
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Bug Killer
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2
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| Inflicts 50% more damage to insects when the "Attack" command is used.
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Mythril Gloves, Bronze Helmet
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25
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Stone Killer
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4
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| Inflicts 50% more damage to enemies made of stone when the "Attack" command is used.
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Platinum Helmet, Gold Armor
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20
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Undead Killer
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2
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| Inflicts 50% more damage to undead enemies when the "Attack" command is used.
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Silver Gloves, Plate Mail
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20
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Beast Killer
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4
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| Inflicts 50% more damage to beasts when the "Attack" command is used.
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Platina Armor, Black Belt, Moonstone
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25
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Devil Killer
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2
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| Inflicts 50% more damage to demonic enemies when the "Attack" command is used.
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Thunder Gloves, Cross Helmet
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30
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Man Eater
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2
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| Inflicts 50% more damage to human enemies when the "Attack" command is used.
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Mythril Gloves, Coral Ring
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20
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Gamble Defense
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1
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| Defensive power against physical attacks fluctuates randomly between 0 and twice the character's Defense stat.
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Barette
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20
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Distract
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5
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| Decreases enemy's physical attack accuracy by half.
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Shield Armor, Reflect Ring, Diamond
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25
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Initiative
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5
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| Preemptive attack chance becomes 1/3 instead of the usual 1/16.
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Obelisk, Battle Boots
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95
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Eye 4 Eye
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5
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| Doubles the success rate of Counter.
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Kaiser Helmet, Rubber Suit
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35
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Bright Eyes
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4
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| Protects equipped character against Darkness.
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Iron Helmet, Cachusha
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20
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Auto-Regen
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10
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| Permanently casts Regen on the equipped character in battle. Character recovers 1/16 of their Max HP in intervals. Number of intervals goes up as that character's Spirit increases.
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Carabini Mail, Angel Earrings, Maiden Prayer
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25
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Auto-Reflect
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15
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| Permanently casts Reflect on the equipped character. Certain spells are reflected off the character to the enemy party.
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Reflect Ring
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95
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Auto-Float
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6
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| Permanently casts Float on the equipped character. All earth-elemental attacks will be avoided.
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Venetia Shield, Feather Boots
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20
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Auto-Haste
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9
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| Permanently casts Haste on the equipped character. Character gets turns quicker, as ATB gauge fills up 50% faster. HP gain or loss in Regen, Poison, and Venom status is 50% faster. Speed at which temporary statuses wear off is 50% faster.
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Running Shoes
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75
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Auto-Life
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12
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| Character automatically starts battles in Auto-Life status. When character is KO'd they come back to life with 1 HP. The effect wears off in battle once the character is KO'd.
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Rebirth Ring
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125
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Insomniac
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5
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| Protects equipped character against Sleep.
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Mythril Helmet, Diamond Helmet, Coral Ring
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30
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Antibody
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4
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| Protects equipped character against Poison and Venom.
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Bronze Gloves, Mythril Helmet, Glass Buckle
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15
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Jelly
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4
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| Protects equipped character against Petrify and Gradual Petrify.
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Dragon Wrist, Diamond Gloves, Mythril Armor
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30
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Auto-Potion
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3
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| Automatically uses a Potion when attacked. Uses a Hi-Potion if no Potions are available. Cancels the abilities Counter and Return Magic.
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Running Shoes, Gold Choker, Extension
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30
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Locomotion
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4
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| Protects equipped character against Stop.
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Plate Mail, Anklet
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25
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Clear Headed
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5
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| Protects equipped character against Confusion.
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Lamia’s Tiara, Gold Helmet, Magician Shoes
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35
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Body Temp
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4
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| Protects equipped character against Freeze and Heat.
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Genji Armor, Madain’s Ring, Fairy Earrings, Diamond
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20
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Add Status
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3
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| The additional status effect of the weapon can now be utilized.
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Thunder Gloves, Glass Buckle
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25
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Level Up
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7
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| Character gains 50% more Exp than usual.
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Iron Helmet, Rosetta Ring, Fairy Earrings, Pearl Rouge, Extension
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40
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Ability Up
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3
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| Character gains double the AP after battle.
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Diamond Gloves, Diamond Armor, Cachusha, Ribbon, Lapis Lazuli
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65
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High Tide
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8
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| Allows the character to reach Trance state faster.
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Partisan, Genji Gloves, Grand Helmet, Minerva’s Plate, Demon’s Mail, Sapphire
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20
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Restore HP
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8
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| Restores 50% of a character's Max HP when they are hit and survive an attack while they had less than 1/6 of their HP remaining.
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Platinum Helmet, Minerva’s Plate, Grand Armor, Promist Ring
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85
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Counter
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8
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| Counterattacks at a rate equal to the character's Spirit stat when they are hit with a physical attack.
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Venetia Shield, Anklet, Power Belt
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85
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Chemist
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4
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| Potions, Hi-Potions, and Ethers are now twice as effective when they are used in battle.
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Grand Armor, Madain’s Ring, Barette
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35
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Cover
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6
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| Character takes damage from an attack directed against an ally who has 1/6 or less HP remaining.
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Gauntlets, Linen Cuirass, Mythril Armor
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30
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Dragon Killer
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3
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| Inflicts 50% more damage to dragon enemies when the "Attack" command is used.
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Javelin, Barbut
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70
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High Jump
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4
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| Increases the amount of damage Freya does using a Jump attack from 50% to 100%.
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Dragon Mail
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75
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A B I L I T Y P R O P E R T I E S
Characters in Final Fantasy IX acquire statistical, innate support abilities and command action abilities via their equipment. Magic stones, gained via AP
allow your character to equip and use an ability. Each ability costs a certain amount of stones. When your character has no more free stones to accomodate the requirements of an ability,
it cannot be equipped. Equipment lock their abilities when they've exceeded their AP. Support abilities, blue stones, are innate and assist in the statistical aspects of the character, typically
defense. Action abilities, red stones, are command activated (such as magic spells) and attack enemy parties. Keep in mind that not all equipment is immediately available. Certain equipment
must be synthesized from other equipment at a Synth Shop.

Ability*
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MP/Stones*
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AP*
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Via Equipment
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Name of the ability and it's description.
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Cost of the ability in stones or MP. Support abilities require stones to use while action abilities require MP.
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AP requirement to lock the ability onto the equipment enabled without the use of stones.
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Equipment (weapon, armor, add-on) supporting the abilities.
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* field can be sorted in ascending or descending
order.
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T R A N C E & S P E C I A L A B I L I T Y P R O P E R T I E S
Each character has a series of special abilities which are consistent
with the class of the character.

Special Ability Lists
Special character abilities are listed in the format below. Consult the equipment section for acquiring locations.

Ability Name MP Cost/AP Cost
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Description of the special ability. Abilities require MP to use
and AP to cost. These abilities don't require stones and are kept by the character
regardless of equipment when learned.
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Trance Mode
Each character can also achieve Trance mode, obtained by filling the Trance bar,
and allowing each character to significantly increase their attack power and in certain cases perform special attacks for
a brief period of time. Each Trance mode is unique per character and the bar resets after the time alloted to use Trance
abilities expires. Trance mode doesn't require any special equipment, though certain trance abilities do require MP.
When a character enters trance mode, a field of electrical energy will surround the character and cause a glowing
effect.
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C H A R A C T E R P R O P E R T I E S
Select a Final Fantasy IX character from the character
selection menu for a complete and comprehensive profile, including
character bio, trance and special ability information, and detailed equipment ability
guides.

Character Profile
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Trances and Abilities
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Equipment Abilities*
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General information
about the character including background data,
physical profile, and in-game role.
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Trance and special ability guide
including equipment/add-on components, summon lists (Garnet & Eiko only), and descriptions.
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Complete equipment ability listing relative to the character, including
MP and stone requirements, AP cost, and equipment availability.
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* information fields can be
sorted in ascending or descending
order.
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