Bestiary
Select a bestiary category.


Abadon - Bomb
Cacutar - Flan
Gargoyle - Jabberwock
Kraken - Ogre
Plant Spider - Stroper
Tiamat - Zuu


Disc 1 Masked Man - Beatrix
Disc 2 B.Waltz #3 - Scarlet Hair
Disc 3 Antlion - Kuja
Disc 4 Maliris - Lich


Friendly Monsters
Secret/Optional Bosses
The Final Battle

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the moogle help screen aside the command command menu will display the name. You can also activate the target menu by pressing L1 in battle, engaging an extra window which will list enemies when selecting which to attack. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the help screen, simply press SELECT again. To deactivate the target window, press L1 again.

Acquiring AP
How do my abilities grow via AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipment and active abilities gain the total AP collected from each defeated monster. After an ability is acquired, it remains as a character trait and can still be used even if the magic stones are removed or the ability unavailable from a different equipping.

     Main >   Final Fantasy IX > Bestiary > Friendly Monsters




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

Mu
 Lvl

Display in ascending order based on the 'Lvl' field.Display in descending order based on the 'Lvl' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

2
78
186
0
10
0

 Card
 Offering
 Monster Type
Skeleton
Ore for 10 AP
Normal
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 Resident Location(s)
9
10
Mist Continent - Nolrich Heights
 Attack
 Defense
 Weakness
Elemental Defense
Holy (Half)

Status Defense
Petrify
Trouble
Death
Berserk
Poison
Regen
Heat
Vanish
Mini
Venom
Zombie
Confusion
Stop
Sleep
Float
Freeze
Doom
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:

Eye Drops
Potion

 Enemy
Ghost
 Lvl
 HP
 MP
 Exp
 AP
 Gil
8
347
293
0
10
0

 Card
 Offering
 Monster Type
Zombie
Ore for 10 AP
Flying
 Atk
 Def
 Resident Location(s)
16
13
Mist Continent - Bentini Heights
 Attack
 Defense
 Weakness
Elemental Defense
Earth (Avoid)
Holy (Half)

Status Defense
Petrify
Trouble
Death
Berserk
Poison
Regen
Heat
Vanish
Mini
Venom
Zombie
Confusion
Stop
Sleep
Float
Freeze
Doom
Wind
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Hi-Potion



 Enemy
Ladybug
 Lvl
 HP
 MP
 Exp
 AP
 Gil
6
244
267
0
20
0

 Card
 Offering
 Monster Type
Zaghnol
2 Ores for 20 AP
Insect / Flying
 Atk
 Def
 Resident Location(s)
14
12
Outer Continent - Magdalene Forest
 Attack
 Defense
 Weakness
Elemental Defense
Earth (Avoid)
Holy (Half)

Status Defense
Petrify
Trouble
Death
Berserk
Poison
Regen
Heat
Vanish
Mini
Venom
Zombie
Confusion
Stop
Sleep
Float
Freeze
Doom
Wind
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ether

Echo Screen

 Enemy
Yeti
 Lvl
 HP
 MP
 Exp
 AP
 Gil
6
246
265
0
20
0

 Card
 Offering
 Monster Type
Yeti
2 Ores for 20 AP
Flying
 Atk
 Def
 Resident Location(s)
14
12
Outer Continent - Lucid Plains (Forest)
 Attack
 Defense
 Weakness
Elemental Defense
Earth (Avoid)
Holy (Half)

Status Defense
Petrify
Trouble Death
Berserk
Poison
Regen
Heat
Vanish
Mini
Venom
Zombie
Confusion
Stop
Sleep
Float
Freeze
Doom
Wind
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Elixir



 Enemy
Nymph
 Lvl
 HP
 MP
 Exp
 AP
 Gil
9
463
344
0
30
0

 Card
 Offering
 Monster Type
Nymph
3 Ores for 30 AP
Normal
 Atk
 Def
 Resident Location(s)
17
14
Outer Continent - Pualei Plains (Forest)
 Attack
 Defense
 Weakness
Elemental Defense
Holy (Half)

Status Defense
Petrify
Trouble Death
Berserk
Poison
Regen
Heat
Vanish
Mini
Venom
Zombie
Confusion
Stop
Sleep
Float
Freeze
Doom
Fire
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Emerald



 Enemy
Jabberwock
 Lvl
 HP
 MP
 Exp
 AP
 Gil
31
3582
1024
0
40
0

 Card
 Offering
 Monster Type
Carrion Worm
Emerald for 40 AP
Normal
 Atk
 Def
 Resident Location(s)
43
25
Forgotten Continent - Seaways Canyon (Forest east of Oeilvert)
 Attack
 Defense
 Weakness
Elemental Defense
Water (Half)
Holy (Half)

Status Defense
Petrify
Trouble Death
Berserk
Poison
Regen
Heat
Vanish
Mini
Venom
Zombie
Confusion
Stop
Sleep
Float
Freeze
Doom
Lightning
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Moonstone



 Enemy
Feather Circle
 Lvl
 HP
 MP
 Exp
 AP
 Gil
29
3928
994
0
30
0

 Card
 Offering
 Monster Type
Nymph
Moonstone for 30 AP
Flying
 Atk
 Def
 Resident Location(s)
41
24
Lost Continent - Mitmakis Ice Field
 Attack
 Defense
 Weakness
Elemental Defense
Earth (Avoid)
Water (Half)
Holy (Half)

Status Defense
Petrify
Trouble Death
Berserk
Poison
Regen
Heat
Vanish
Mini
Venom
Zombie
Confusion
Stop
Sleep
Float
Freeze
Doom
Lightning
Wind
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Lapis Lazuli



 Enemy
Garuda
 Lvl
 HP
 MP
 Exp
 AP
 Gil
42
6583
1570
0
40
0

 Card
 Offering
 Monster Type
Shiva
Lapiz Luzuli for 40 AP
Flying
 Atk
 Def
 Resident Location(s)
56
30
Mist Continent - Popos Heights
 Attack
 Defense
 Weakness
Elemental Defense
Earth (Avoid)
Holy (Half)

Status Defense
Petrify
Trouble Death
Berserk
Poison
Regen
Heat
Vanish
Mini
Venom
Zombie
Confusion
Stop
Sleep
Float
Freeze
Doom
Wind
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Diamond



 Enemy
Yan
 Lvl
 HP
 MP
 Exp
 AP
 Gil
61
13485
2588
0
50
0

 Card
 Offering
 Monster Type
Elixir
Diamond for 50 AP
Normal
 Atk
 Def
 Resident Location(s)
79
40
Vile Island
 Attack
 Defense
 Weakness
Elemental Defense
Holy (Half)

Status Defense
Petrify
Trouble Death
Berserk
Poison
Regen
Heat
Vanish
Mini
Venom
Zombie
Confusion
Stop
Sleep
Float
Freeze
Doom
Shadow
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Rosetta Ring



   Media Bar: Click to toggle on/off  No Soundtrack Selected




B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, experience values, eat effects, and winning card and items.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Special enemies and bosses, friendly monsters, sub quest battles, and final battle monsters.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Card
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive for abilites supported by equipment from this enemy when defeated.
Amount of gil your party will receive from this enemy when defeated.
Tetra Master card your party will acquire after defeating this enemy.
Eat
Monster Type
Resident Location(s)
Attack
Blue magic spell Quina will acquire when successfully eating the enemy. The closer the enemy is to death, the more successful the Eat command is.
The type of monster. This value is important for protective ablities which reduce attacks from specific enemy types, such as bugs, demons, undead monsters, etc.
Location(s) on the world map where this enemy can be found.
Attack patterns, special attacks, and magic attacks the enemy can use on your party.
Defense
Weakness
Steal/Win Item
Atk*/Def*
Equipped ability use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped ability use that can inflict powerful damage against the enemy.
Items that can be stolen from the enemy through Zidane's steal command. Items that can be won from the enemy after it's defeated.
Attack and defensive strength of the enemy, respectively. These values are measured in points. The greater the number, the greater the strength or defense.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
Lvl*
HP*
MP*
Name of the boss. To the right of this field is an image of what the boss looks like.
Experience level of the boss. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Exp*
AP*
Gil*
Card
Bosses do not have experience points, unless this is an enemy acting as a sub boss.
Amount of ability points your party will receive for abilites supported by equipment from this boss when defeated.
Amount of gil your party will receive from this boss when defeated.
Tetra Master card your party will acquire after defeating this boss.
Monster Type
Battle Location
Attack
Defense
The type of monster. This value is important for protective ablities which reduce attacks from specific boss types, such as bugs, demons, undead monsters, etc.
Location in the game where this battle will take place.
Attack patterns, special attacks, and magic attacks the boss can use on your party.
Equipped ability use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the boss.
Weakness
Steal/Win Item
Atk*/Def*
Battle Strategy
Equipped ability use that can inflict powerful damage against the boss.
Items that can be stolen from the boss through Zidane's steal command. Items that can be won from the boss after it's defeated.
Attack and defensive strength of the boss, respectively. These values are measured in points. The greater the number, the greater the strength or defense.
Strategy for defeating the boss using the most cost effective equipment and spells.

* information fields can be sorted in ascending or descending order.




F R I E N D L Y   M O N S T E R   P R O P E R T I E S
Throughout the world of Final Fantasy IX, you may encounter a friendly monster in battle who is looking for an item more than a fight. Of course, attacking a friendly monster will cause it to run away. However, should you give the friendly monster the item its looking for, you will be treated with an AP bonus and an item in return.

As listed in order on the friendly monsters page, take the winning item and give it to the next friendly monster. After you've exchanged all the necessary items between monster to monster, you'll have finished a sub quest which enables you to battle the optional boss Ozma at short range. Consult the secret boss page for information and tactics on this boss.

Offering
Win Item
The item the friendly monster will want. If you give the friendly monster this item, you'll be treated with bonus AP and the battle will end.
Item you'll acquire after the battle is over. Some friendly monsters will simply drop spoils while others will drop important items necessary to give to the next friendly monster.

* information fields can be sorted in ascending or descending order.