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 Eidolon Trance

Garnet's Eidolons automatically activate after summoning them for a quick and weak attack that uses up no MP.

 Summon Ability

Garnet has the special ability to summon Eidolions, beasts and monsters who are called forth to assist in battle to damage them in numerous ways.


Shiva

24MP/20AP

Acquire from Opal.
Diamond Dust:
The goddess of ice appears and inflicts powerful ice-elemental damage against all enemies. (Spell power = 36 + #Opals in stock). Attack is weaker if a shortened animation occurs.

Eidolon: Trance Version (0 MP)
After being summoned, a shorter animation will activate at intervals to cause ice-elemental damage on all enemies. This continues until Garnet uses another Eidolon. (Spell power: 34)


Ifrit

26MP/20AP

Acquire from Topaz.
Flames of Hell:
The beast of fire scortches the battlefield with fire-elemental damage. (Spell power = 42 + #Topaz in stock). Attack is weaker if a shortened animation occurs.

Eidolon: Trance Version (0 MP)
After being summoned, a shorter animation will activate at intervals to cause fire-elemental damage on all enemies. This continues until Garnet uses another Eidolon. (Spell power: 37)


Ramuh

22MP/35AP

Acquire from Peridot.
Judgement Bolt:
Ramuh showers the enemies with powerful lightning-elemental damage. (Spell power = 32 + #Peridot in stock). Attack is weaker if a shortened animation occurs.

Eidolon: Trance Version (0 MP)
After being summoned, a shorter animation will activate at intervals to cause lightning-elemental damage on all enemies. This continues until Garnet uses another Eidolon. (Spell power: 31)


Atomos

32MP/25AP

Acquire from Amethyst.
G-Force 199:
Atomos reduces all enemies HP equal to (30 + #Amethyst in stock)% of their Max HP. Damage is capped at 9999. Attack is weaker if a shortened animation occurs.

Eidolon: Trance Version (0 MP)
After being summoned, a shorter animation will activate at intervals to damage enemies for 16% of their Max HP. This continues until Garnet uses another Eidolon.


Odin

28MP/30MP

Acquire from Dark Matter.
Zantetsuken:
When Odin is summoned either one of two things will happen. Note though that the following attacks will be weaker if a shortened animation occurs.

1) He will causes instant death to each enemy with a chance of (#Ores in stock ÷ 2)%. If that fails, Odin will miss.

2) If Garnet is equipped with the Odin's Sword ability, then Odin will inflict non-elemental damage on all enemies that survived his instant death attack. (Spell power = 142 - #Ores in stock).

Eidolon: Trance Version (0 MP)
After being summoned, a shorter animation will activate at intervals to cause non-elemental damage on all enemies. This continues until Garnet uses another Eidolon. (Spell power: 49)


Leviathan

42MP/40AP

Acquire from Aquamarine.
Tsunami:
Leviathan floods the battlefield for powerful water-elemental damage. (Spell power = 59 + #Aquamarine in stock). Attack is weaker if a shortened animation occurs.

Eidolon: Trance Version (0 MP)
After being summoned, a shorter animation will activate at intervals to cause water-elemental damage on all enemies. This continues until Garnet uses another Eidolon. (Spell power: 63)


Bahamut

56MP/80AP

Acquire from Garnet.
Mega Flare:
A powerful dragon appears and reigns destructive non-elemental damage across the battlefield. (Spell power = 88 + #Garnet in stock). Attack is weaker if a shortned animation occurs.

Eidolon: Trance Version (0 MP)
After being summoned, a shorter animation will activate at intervals to cause non-elemental damage on all enemies. This continues until Garnet uses another Eidolon. (Spell power: 77)


Ark

80MP/100AP

Acquire from Pumice.
Eternal Darkness:
Ark transforms into a powerful robot and and inflicts intense and deadly shadow-elemental damage to all enemies. (Spell power = 106 + #Lapis Lazuli in stock). Attack is weaker if a shortened animation occurs.

Eidolon: Trance Version (0 MP)
After being summoned, a shorter animation will activate at intervals to cause shadow-elemental damage on all enemies. This continues until Garnet uses another Eidolon. (Spell power: 87)



     Main >   Final Fantasy IX > Characters > Garnet Alexandros
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Age
16
Class
Summoner
Weapon
Rod

Young, beautiful, her life confined solely within castle walls and fearing a conspiracy within Alexandria, Garnet looks for the perfect opportunity to escape with the thief band Tantalus. Questioning the loyalty of her own mother, Queen Brahne, Garnet disguises herself as a commoner with Steiner at her side in search for the answers that continue to ravage her heart.

 S U P P O R T E D   A B I L I T I E S

 Ability

Display in ascending order based on the 'Ability' field.Display in descending order based on the 'Ability' field.

 MP/Stones

Display in ascending order based on the 'MP/Stones' field.Display in descending order based on the 'MP/Stones' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Cure

6

Restores a small amount of HP to single or multiple targets.
(Spell Power: 16. Halved if multiple targets is selected.)
 Via Equipment
Magic Racket, Rod, Silk Shirt

30

Cura

10

Restores a moderate amount of HP to single or multiple targets.
(Spell Power: 38. Halved if multiple targets is selected.)
 Via Equipment
Healing Rod, Barette

50

Curaga

22

Restores a small amount of HP to single or multiple targets.
(Spell Power: 107. Halved if multiple targets is selected.)
 Via Equipment
Wizard Rod, Whale Whisker

155

Life

8

Recovers a swooned (KO'd) character and restores minimal HP.
(Character recovers (5 + target's Spirit stat)% of their Max HP.)
 Via Equipment
Mythril Rod, Healing Rod, Whale Whisker, Rebirth Ring, Cachusha

30

Scan

4

Displays HP, MP and weaknesses of a target.
Inneffective against bosses.
 Via Equipment
Air Racket, Desert Boots

25

Panacea

4

Cures Venom and Poison.
 Via Equipment
Air Racket, Rod

15

Stona

8

Cures Petrify and Gradual Petrify.
 Via Equipment
Multina Racket

25

Shell

6

Cuts damage and hit rates of magic attacks by half for a while.
(Length of duration increases as Spirit goes up.)
 Via Equipment
Multina Racket, Mythril Racket, Mythril Rod, Wizard Rod, Cotton Robe, Gold Choker, Moonstone

35

Protect

6

Reduces damage from physical attacks by half for a while.
(Length of duration increases as Spirit goes up.)
 Via Equipment
Mythril Racket, Rod, Wizard Rod, Steepled Hat, Desert Boots

30

Silence

8

Targets can't use Black, White, Blue, and Summon magic. (50% hit rate. Hit rate is halved if cast on multiple targets.)
 Via Equipment
Priest’s Racket, Mythril Rod, Asura’s Rod, Magic Armlet

30

Mini

8

Causes the target's attack power to be drastically reduced, most magic to be half as powerful, and the amount of damage received by the target is 50% greater. (50% chance of success.) The status is automatically cured if Mini is cast on the target again.
 Via Equipment
Magic Racket, Asura’s Rod, Feather Boots

40

Reflect

6

Casts Reflect on a single target, casuing some White and Black magic spells to bounce off the target and hit a random target on the opposing side. The effect wears off with time.
(The length of duration increases as Spirit goes up.)
 Via Equipment
Mythril Racket, Stardust Rod, Reflect Ring, Ruby

20

Confuse

8

Confuses the target into physically attacking anything at random without control. Target's hit rate is reduced by half, and their evasion rate drops to 0. Effect is cancelled if the affected target is physically attacked or healed with Esuna. (50% Success rate. Success rate is halved if multiple targets are selected.)
 Via Equipment
Asura’s Rod, Lamia’s Tiara

35

Berserk

6

Target's attack power increases by 50%, but constantly attacks uncontrollably. (75% success rate. Success rate is halved if multiple targets are selected.)
 Via Equipment
Magic Racket

30

Blind

6

Cause Darkness to the affected targets, halving their physical attack accuracy, and reducing their evasion rate to 0. (75% success rate. Success rate is halved if multiple targets are selected.)
 Via Equipment
Multina Racket, Magician Shoes

40

Float

6

Enables targets to avoid earth-elemental attacks.
 Via Equipment
Stardust Rod, Feather Boots

20

Auto-Regen

10

Permanently casts Regen on the equipped character in battle.
Character recovers 1/16 of their Max HP in intervals.
Number of intervals goes up as that character's Spirit increases.
 Via Equipment
Golden Hairpin, Light Robe, Angel Earrings, Maiden’s Prayer

35

Auto-Reflect

15

Permanently casts Reflect on the equipped character.
Certain spells are reflected off the character to the enemy party.
 Via Equipment
Reflect Ring

75

Auto-Float

6

Permanently casts Float on the equipped character.
All earth-elemental attacks will be avoided.
 Via Equipment
Feather Boots

20

Auto-Haste

9

Permanently casts Haste on the equipped character.
Character gets turns quicker, as ATB gauge fills up 50% faster.
HP gain or loss in Regen, Poison, and Venom status is 50% faster.
Speed at which temporary statuses wear off is 50% faster.
 Via Equipment
Running Shoes

55

Auto-Life

12

Character automatically starts battles in Auto-Life status.
When character is KO'd they come back to life with 1 HP.
The effect wears off in battle once the character is KO'd.
 Via Equipment
Rebirth Ring

105

Insomniac

5

Protects equipped character against Sleep.
 Via Equipment
Bandana, Holy Miter, Magician Cloak, Gaia Gear, Coral Ring

25

Antibody

4

Protects equipped character against Poison and Venom.
 Via Equipment
Glass Armlet, Mantra Band, Survival Vest, Glass Buckle

15

Jelly

4

Protects equipped character against Petrify and Gradual Petrify.
 Via Equipment
Dragon Wrist, Circlet, Bronze Vest, Dark Gear

40

Auto-Potion

3

Automatically uses a Potion when attacked. Uses a Hi-Potion if no Potions are available. Cancels the abilities Counter and Return Magic.
 Via Equipment
Mythril Vest, Demon’s Vest, Magician’s Robe, White Robe, Running Shoes, Gold Choker, Extension

20

Locomotion

4

Protects equipped character against Stop.
 Via Equipment
Black Hood, Golden Skullcap, Survival Vest, Demon’s Vest, Anklet

30

Clear Headed

5

Protects equipped character against Confusion.
 Via Equipment
Magic Armlet, Lamia’s Tiara, Green Beret, Circlet, Dark Gear, Magician Shoes

25

Body Temp

4

Protects equipped character against Freeze and Heat.
 Via Equipment
Jade Armlet, Holy Miter, Madain’s Ring, Fairy Earrings, Diamond

25

Loudmouth

4

Protects equipped character against Silence.
 Via Equipment
Mage’s Hat, Golden Hairpin, Silk Robe, White Robe, Pearl Rouge

20

Healer

2

Restores HP of the target when the "Attack" command is selected.
 Via Equipment
Healing Rod, Anklet, Garnet

30

Reflect-Null

7

All spells cast cannot be reflected.
 Via Equipment
Robe of Lords, Pearl Rouge

45

Level Up

7

Character gains 50% more Exp than usual.
 Via Equipment
Egoist’s Armlet, Rosetta Ring, Fairy Earrings, Pearl Rouge, Extension

50

Ability Up

3

Character gains double the AP after battle.
 Via Equipment
Stardust Rod, Green Beret, Silk Robe, Cachusha, Ribbon, Lapis Lazuli

60

Half MP

11

The amount of MP consumed by spells in battle is halved.
 Via Equipment
Light Robe, Protect Ring

125

High Tide

8

Allows the equipped character to Trance faster.
 Via Equipment
Jade Armlet, Dark Hat, Gaia Gear, Minerva’s Plate, Sapphire

30

Boost

12

The full animation of all Eidolons can now be seen when they are summoned. Causes all summon spells to be at full strength.
 Via Equipment
Pumice Piece

190

Odin's Sword

5

Enables Odin to inflict non-elemental damage on all enemies, should his instant death attack miss.
 Via Equipment
Ancient Aroma

50

Chemist

4

Potions, Hi-Potions, and Ethers are now twice as effective when they are used in battle.
 Via Equipment
Cotton Robe, Madain’s Ring, Barette

15

MP+20%

8

Increases Max MP by 20%.
 Via Equipment
Angel Earrings

45


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A B I L I T Y   P R O P E R T I E S
Characters in Final Fantasy IX acquire statistical, innate support abilities and command action abilities via their equipment. Magic stones, gained via AP allow your character to equip and use an ability. Each ability costs a certain amount of stones. When your character has no more free stones to accomodate the requirements of an ability, it cannot be equipped. Equipment lock their abilities when they've exceeded their AP. Support abilities, blue stones, are innate and assist in the statistical aspects of the character, typically defense. Action abilities, red stones, are command activated (such as magic spells) and attack enemy parties. Keep in mind that not all equipment is immediately available. Certain equipment must be synthesized from other equipment at a Synth Shop.

Ability*
MP/Stones*
AP*
Via Equipment
Name of the ability and it's description.
Cost of the ability in stones or MP. Support abilities require stones to use while action abilities require MP.
AP requirement to lock the ability onto the equipment enabled without the use of stones.
Equipment (weapon, armor, add-on) supporting the abilities.

* field can be sorted in ascending or descending order.




T R A N C E   &   S P E C I A L   A B I L I T Y   P R O P E R T I E S
Each character has a series of special abilities which are consistent with the class of the character.

Special Ability Lists
Special character abilities are listed in the format below. Consult the equipment section for acquiring locations.

Ability Name               MP Cost/AP Cost
Equipment Required
Description of the special ability. Abilities require MP to use and AP to cost. These abilities don't require stones and are kept by the character regardless of equipment when learned.
Trance Mode
Each character can also achieve Trance mode, obtained by filling the Trance bar, and allowing each character to significantly increase their attack power and in certain cases perform special attacks for a brief period of time. Each Trance mode is unique per character and the bar resets after the time alloted to use Trance abilities expires. Trance mode doesn't require any special equipment, though certain trance abilities do require MP.

When a character enters trance mode, a field of electrical energy will surround the character and cause a glowing effect.




C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy IX character from the character selection menu for a complete and comprehensive profile, including character bio, trance and special ability information, and detailed equipment ability guides.

Character Profile
Trances and Abilities
Equipment Abilities*
General information about the character including background data, physical profile, and in-game role.
Trance and special ability guide including equipment/add-on components, summon lists (Garnet & Eiko only), and descriptions.
Complete equipment ability listing relative to the character, including MP and stone requirements, AP cost, and equipment availability.

* information fields can be sorted in ascending or descending order.