Equipment
Select an equipment category.


Items
Page 1 Key Items
Page 2 Key Items


Daggers & Thief Swords
Rackets
Rods
Flutes
Swords
Staves
Lances & Spears
Forks
Claws


Aloha T-Shirt - Light Robe
Glutton's Shirt - Tin Armor
Straw Hat - Coronet
Flash Hat - Grand Helmet
Armlets & Shields


Desert Boots - Fairy Earrings
Angel Earrings - Dark Matter

Equipment Effects Values
How does equipment effect the statistical characteristics of my character?

Def (Defense): Added values to the defense statistic, which defines general defenses against physical attacks.

Spirit: Added values to the spirit statistic, which defines the effectiveness of defenses based on the equipped armor.

Strength: Added values to the strength statistic, which defines the effectiveness of physical attacks based on the weapon equipped.

Eva (Evade): Added values to the evade statistic, which defines how able the character is to avoid physical attacks, resulting in a miss.

Speed: Added values to the speed statistic, which defines how quickly the character's ATB fills.

MDef (Magic Defense): Added values to the magic defense statistic, which defines general defenses against magic attacks.

MEva (Magic Evade): Added values to the magic evade statistic, which defines how able the character is to avoid magic attacks, resulting in a miss.


     Main >   Final Fantasy IX > Items > Headgear (Page 1)




 Armor Name

Display in ascending order based on the 'Armor Name' field.Display in descending order based on the 'Armor Name' field.

 Price/Sell

Display in ascending order based on the 'Price/Sell' field.Display in descending order based on the 'Price/Sell' field.

Straw Hat
Provides a southern, tropical feel.

 
750

 Special Abilities
Increases damage taken from all elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)


None

 Purchase/Acquire
Use a Dead Pepper at the foaming water directly between the closest point between the Mist Continent and the Outer Continent.
Leather Hat
Not a suitable item to wear in combat.

150
75

 Abilities
 Effect
 Equipping Character(s)
Fire

Magic Def +6

 Purchase/Acquire
Steal form Steiner.
Bought in Dali, and Black Mage Village (Discs 2&3).
Find in Evil Forest.
Headgear
Wearing it will make you popular.

330
165

 Special Abilities
Reduces damage taken from water-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Undead Killer

Magic Def +6
Defense +2

 Purchase/Acquire
Bought in Lindblum (Discs 1&2), Burmecia, Summit Station (Disc 2), and Black Mage Village (Discs 2&3)
Feather Hat
Hat that raises Spirit.

200
100

 Special Abilities
Strengthens wind-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Bright Eyes
Add Status

Magic Def +7
Spirit +1

 Purchase/Acquire
Bought in Dali, and the Black Mage Village (Discs 2&3).
Steepled Hat
Hat worn by mages.

260
130

 Abilities
 Effect
 Equipping Character(s)
Protect

Magic Def +9
Strength +1

 Purchase/Acquire
Steal from Black Waltzes No. 2&3.
Bought in Lindblum (Disc 1), Burmecia, Summit Station (Disc 2), Black Mage Village (Discs 2&3).
Magus Hat
Hat suited for mages.

400
200

 Special Abilities
Strengthens ice-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Slow

Magic Def +10

 Purchase/Acquire
Steal from Gizamaluke.
Bought in Burmecia, Summit Station (Disc 2), Cleyra, Lindblum (Disc2), and the Black Mage Village (Discs 2&3).
Find in Gizamaluke's Grotto.
Bandana
Mysterious bandana that makes you light-footed.

500
250

 Abilities
 Effect
 Equipping Character(s)
Man Eater
Insomniac

Magic Def +12
Evade +2
Speed +1
Spirit +1

 Purchase/Acquire
Bought in Treno(Disc 2), Cleyra, Lindblum (Disc 2), Fossil Roo, and the Black Mage Village (Discs 2&3).
Mage's Hat
Hat that holds magic powers.

600
300

 Special Abilities
Strengthens holy and shadow-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Loudmouth
Fira

Magic Def +14
Magic +1

 Purchase/Acquire
Bought in Cleyra, Lindblum (Disc 2), Fossil Roo, Black Mage Village (Discs 2&3), and Daguerreo (Disc 4).
Ritual Hat
Hat worn for ceremonies and festivals in Conde Petie.

1000
500

 Abilities
 Effect
 Equipping Character(s)
Counter
Bright Eyes
Undead Killer

Magic Def +16
Defense +1
Strength +1

 Purchase/Acquire
Bought in Conde Petie, Black Mage Village (Discs 2&3), Madain Sari, Alexandria, Treno (Discs 3&4).
Lamia's Tiara
Tiara worn by Lamia.

800
400

 Special Abilities
Reduces damage taken from wind-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Clear Headed
Confuse
Float

Magic Def +17
Magic +1
Spirit +1

 Purchase/Acquire
Bought in Condo Petie, Black Mage Village (Discs 2&3), Madain Sari, Alexandria, Daguerreo (Disc 4), and Treno (Discs 3&4).
Find in Fossil Roo.
Twist Headband
Headband that raises Strength.

1200
600

 Special Abilities
Strengthens earth-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Gamble Defense
Add Status

Magic Def +17
Strength +1

 Purchase/Acquire
Bought in Alexandria, Treno (Discs 3&4), Lindblum (Discs 3&4), and Daguerreo (Disc 3).
Mantra Band
Draws on hidden strength.

1500
750

 Abilities
 Effect
 Equipping Character(s)
HP +20%
Antibody

Magic Def +19
Defense +1
Magic +1
Spirit +1

 Purchase/Acquire
Bought in Lindblum (Discs 3&4), Oeilvert, and the Desert Palace.
Dark Hat
Old hat, steeped in legend.

1800
900

 Special Abilities
Reduces damage taken from ice-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
High Tide
Jelly

Magic Def +21

 Purchase/Acquire
Bought in indblum (Discs 3&4), Oeilvert, and the Desert Palace.
Green Beret
Improves movement.

2180
1090

 Abilities
 Effect
 Equipping Character(s)
Ability Up
Clear Headed

Magic Def +23
Speed +1
Strength +1

 Purchase/Acquire
Bought in Oeilvert, and the Desert Palace Shop.
Black Hood
Hood from a foreign land.

2550
1275

 Special Abilities
Reduces damage from fire, ice, and lightning-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Accuracy+
Locomotion
Death

Magic Def +27

 Purchase/Acquire
Bought in Esto Gaza.
Red Hat
Dark-red hat.

3000
1500

 Special Abilities
Strengthens fire-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
MP Attack
Cover

Magic Def +26
Defense +1

 Purchase/Acquire
Bought at Ipsen's Castle Shop
Find in Mount Gulug.
Golden Hairpin
Hairpin that holds magic powers.

3700
1850

 Special Abilities
Strengthens water-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Auto-Regen
Loudmouth

Magic Def +32
Magic Eva +2

 Purchase/Acquire
Steal from Meltigemini.
Bought in Daguerreo (Discs 3&4), and Ipsen's Castle.
Find in Mount Gulug.
Coronet
Coronet that radiates a mysterious light.

4400
2200

 Special Abilities
Reduces damage taken from wind-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
Man Eater
Return Magic

Magic Def +35
Defense +1

 Purchase/Acquire
Bought in Daguerreo (Discs 3&4), and Bran Bal.
Find in Terra.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, add-ons, and key items.

General Items*
Weapons*
Armor*
General recovery items, chocobo greens, throwing items, and key items.
Character weapons for attack in battle.
Protective armor, shields, and gear for defense, as well as add-on accessories.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include key items for progressing through story elements, and throwing items which Amarant can use to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop. Items listed as spoils cannot be purchased and must be obtained by defeating an enemy.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Each character has a unique set of weaponry that makes the best use of their class. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Certain weapons, such as rackets, can be shared between characters.

Weapon*
Price*
Abilities
Equipping Character(s)
Name of the weapon and its description.
The amount of the weapon when purchased (or synthed) in a shop.
Available support and action abilities the weapon possesses.
Characters that can equip the weapon.
Atk*
ElemAtk*
ElemDef*
Add ST*
Attack power of the weapon, measured in points. The closer this value is to 100, the stronger and more effective the weapon.
Innate elemental effect of the weapon. Any effect the weapon has will be inflicted upon the enemy when attacked. For example, if the weapon has a fire-elemental attack, it will attack for fire-elemental damage when physically inflicted on an enemy.
Innate elemental defense of the weapon. Any elemental defense the weapon posseses will protect the character from certain elemental attacks.
Extra status-ailment effect of the weapon when the character has the Add Status ability equipped. For example, if the weapon has a poison add ST, it will attack with poison when physically inflicted on an enemy.
Purchase/Acquire
Location, means, or Synth properties as to where the weapon can be acquired.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Characters support armor based on their class and its supported abilities. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Characters can equip headgear, chest armor, and add-ons together as a full armor set.

Armor/Add-On*
Price*
Abilities
Effect
Name of the armor or add-on and its description.
The amount of the armor or add-on when purchased (or synthed) in a shop.
Available support and action abilities the armor or add-on possesses.
Defensive properties of the armor and which statistic variables it alters or hinders when equipped.
Equipping Character(s)
Purchase/Acquire
Characters that can equip the armor or add-on.
Location, means, or Synth properties as to where the armor can be acquired.

* information fields can be sorted in ascending or descending order.