Equipment
Select an equipment category.


Items
Page 1 Key Items
Page 2 Key Items


Daggers & Thief Swords
Rackets
Rods
Flutes
Swords
Staves
Lances & Spears
Forks
Claws


Aloha T-Shirt - Light Robe
Glutton's Shirt - Tin Armor
Straw Hat - Coronet
Flash Hat - Grand Helmet
Armlets & Shields


Desert Boots - Fairy Earrings
Angel Earrings - Dark Matter

Equipment Effects Values
How does equipment effect the statistical characteristics of my character?

Def (Defense): Added values to the defense statistic, which defines general defenses against physical attacks.

Spirit: Added values to the spirit statistic, which defines the effectiveness of defenses based on the equipped armor.

Strength: Added values to the strength statistic, which defines the effectiveness of physical attacks based on the weapon equipped.

Eva (Evade): Added values to the evade statistic, which defines how able the character is to avoid physical attacks, resulting in a miss.

Speed: Added values to the speed statistic, which defines how quickly the character's ATB fills.

MDef (Magic Defense): Added values to the magic defense statistic, which defines general defenses against magic attacks.

MEva (Magic Evade): Added values to the magic evade statistic, which defines how able the character is to avoid magic attacks, resulting in a miss.


     Main >   Final Fantasy IX > Items > Headgear (Page 2)




 Armor Name

Display in ascending order based on the 'Armor Name' field.Display in descending order based on the 'Armor Name' field.

 Price/Sell

Display in ascending order based on the 'Price/Sell' field.Display in descending order based on the 'Price/Sell' field.

Flash Hat
Holy hat.

5200
2600

 Special Abilities
Strengthens lightning and holy-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Eye 4 Eye
Beast Killer

Magic Def +37
Evade +2
Speed +1

 Purchase/Acquire
Bought in Bran Bal, and Daguerreo (Disc 4).
Adaman Hat
Extremely durable hat.

6100
3050

 Special Abilities
Reduces damage from thunder-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
HP +20%
Gamble Defense

Magic Def +33
Defense +3

 Purchase/Acquire
Bought in Bran Bal, and Daguerreo (Disc 4).
Thief Hat
Hat for thieves.

7100
3550

 Abilities
 Effect
 Equipping Character(s)
Long Reach
Mug
Lucky Seven

Magic Def +38
Evade +3
Speed +2

 Purchase/Acquire
Bought in the Black Mage Village (Disc 4).
Holy Miter
Holy hat.

8300
4150

 Abilities
 Effect
 Equipping Character(s)
Insomniac
Body Temp

Magic Def +39
Magic +1
Spirit +2

 Purchase/Acquire
Bought at the Black Mage Village (Disc 4)
Find in Pandemonia and at the chocograph treasure location "Fairy Island".
Golden Skullcap
Known for providing great defense.

15000
6000

 Special Abilities
Reduces damage from earth-elemental attacks by 50%.
Strengthens water-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Power Up
Locomotion

Magic Def +47
Defense +2

 Purchase/Acquire
Synth a Golden Helm and Golden Hairpin in Black Mage Village (Disc 4).
Circlet
Circlet protected by magic.

20000
6500

 Special Abilities
Reduces damage from earth-elemental attacks by 100%.
 Abilities
 Effect
 Equipping Character(s)
Jelly
Clear Headed

Magic Def +51

 Purchase/Acquire
Synth a Coronet and a Rosetta Ring at Black Mage Village (Disc 4).
Find at the Outer Island 2 chocograph treasure location.
Defeat the Behemoth in Treno at the Weapon Shop (Disk 4).
Rubber Helmet
Helm worn by soldier trainees.

250
125

 Special Abilities
Reduces damage taken from lightning-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Minus Strike

Magic Def +5

 Purchase/Acquire
Bought in Dali, and Summit Station.
Find inside the Theater Ship in Evil Forest.
Bronze Helmet
Helmet made of bronze.

250
125

 Special Abilities
Reduces damage taken from water-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Bug Killer

Magic Def +6

 Purchase/Acquire
Bought in Dali.
Iron Helmet
Helmet made of iron.

450
225

 Abilities
 Effect
 Equipping Character(s)
Bright Eyes
Level Up

Magic Def +7
Spirit +1

 Purchase/Acquire
Steal from Plant Brain.
Bought in Lindblum (Disc 1), and Summit Station.
Find in Dali.
Barbut
Headgear that raises Spirit.

600
300

 Abilities
 Effect
 Equipping Character(s)
Alert
Dragon Killer

Magic Def +9
Spirit +2

 Purchase/Acquire
Bought in Burmecia, Summit Station, Treno (Disc 2), Alexandria (Discs 3&4).
Mythril Helmet
Helmet made of mythril.

1000
500

 Special Abilities
Strengthens holy-elemental attacks.
 Abilities
 Effect
 Equipping Character(s)
Insomniac
Antibody

Magic Def +11
Spirit +1

 Purchase/Acquire
Bought in Cleyra, Lindblum (Disc 2), Fossil Roo, Alexandria, Treno (Discs 3&4), and Esto Gaza (Disc 3; Before Desert Palace).
Gold Helmet
Helmet made of gold.

1800
900

 Abilities
 Effect
 Equipping Character(s)
Mental Break
Reis's Wind
Clear Headed

Magic Def +13
Magic +1

 Purchase/Acquire
Steal from Antlion (Boss).
Bought in Alexandria, Treno (Discs 2&3), Lindblum (Discs 3&4), and Oeilvert.
Cross Helmet
Helmet that raises Strength.

2200
1100

 Abilities
 Effect
 Equipping Character(s)
MP Attack
Devil Killer

Magic Def +16
Strength +1

 Purchase/Acquire
Bought in Oeilvert, the Desert Palace, Esto Gaza, and Ipsen's Castle.
Diamond Helmet
Helmet made of diamond.

3000
1500

 Abilities
 Effect
 Equipping Character(s)
Accuracy+
Insomniac

Magic Def +20
Spirit +1

 Purchase/Acquire
Bought in Daguerreo (Disc 3), and Ipsen's Castle Shop.
Platinum Helmet
Helmet made of platinum.

4600
2300

 Special Abilities
Reduces damage taken from ice-elemental attacks by 50%.
 Abilities
 Effect
 Equipping Character(s)
Restore HP
Stone Killer

Magic Def +23

 Purchase/Acquire
Bought in Bran Bal, and Daguerreo (Disc 4).
Genji Helmet
Very famous brand of helmet.

 
1

 Abilities
 Effect
 Equipping Character(s)
HP +20%

Magic Def +29
Defense +2
Magic +2

 Purchase/Acquire
Steal from Kraken.
Find by using a Dead Pepper at the mountain crack on the northeastern part of the Forgotten Continent.
Kaiser Helmet
Helmet that raises Strength and Magic.

7120
3560

 Abilities
 Effect
 Equipping Character(s)
Eye 4 Eye

Magic Def +26
Strength +1
Magic +1

 Purchase/Acquire
Bought in Daguerreo (Disc 4).
Grand Helmet
The greatest helmet.

20000
7000

 Abilities
 Effect
 Equipping Character(s)
High Tide

Magic Def +33
Speed +1

 Purchase/Acquire
Steal from Tiamat.
Synth a Cross Helm and a Power Belt at the Black Mage Village (Disc 4).

   Media Bar: Click to toggle on/off  No Soundtrack Selected




E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, add-ons, and key items.

General Items*
Weapons*
Armor*
General recovery items, chocobo greens, throwing items, and key items.
Character weapons for attack in battle.
Protective armor, shields, and gear for defense, as well as add-on accessories.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include key items for progressing through story elements, and throwing items which Amarant can use to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop. Items listed as spoils cannot be purchased and must be obtained by defeating an enemy.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Each character has a unique set of weaponry that makes the best use of their class. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Certain weapons, such as rackets, can be shared between characters.

Weapon*
Price*
Abilities
Equipping Character(s)
Name of the weapon and its description.
The amount of the weapon when purchased (or synthed) in a shop.
Available support and action abilities the weapon possesses.
Characters that can equip the weapon.
Atk*
ElemAtk*
ElemDef*
Add ST*
Attack power of the weapon, measured in points. The closer this value is to 100, the stronger and more effective the weapon.
Innate elemental effect of the weapon. Any effect the weapon has will be inflicted upon the enemy when attacked. For example, if the weapon has a fire-elemental attack, it will attack for fire-elemental damage when physically inflicted on an enemy.
Innate elemental defense of the weapon. Any elemental defense the weapon posseses will protect the character from certain elemental attacks.
Extra status-ailment effect of the weapon when the character has the Add Status ability equipped. For example, if the weapon has a poison add ST, it will attack with poison when physically inflicted on an enemy.
Purchase/Acquire
Location, means, or Synth properties as to where the weapon can be acquired.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Characters support armor based on their class and its supported abilities. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Characters can equip headgear, chest armor, and add-ons together as a full armor set.

Armor/Add-On*
Price*
Abilities
Effect
Name of the armor or add-on and its description.
The amount of the armor or add-on when purchased (or synthed) in a shop.
Available support and action abilities the armor or add-on possesses.
Defensive properties of the armor and which statistic variables it alters or hinders when equipped.
Equipping Character(s)
Purchase/Acquire
Characters that can equip the armor or add-on.
Location, means, or Synth properties as to where the armor can be acquired.

* information fields can be sorted in ascending or descending order.