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 Cook Trance

Quina is able to Eat monsters easier when their HP is higher.

 Eat Ability

Quina can consume enemies that are near death status and learn their special attacks as Blue Magic. Once learned, these attacks can be used in battle by Quina. In certain rare instances, bosses near death can also be consumed.

Since Blue Magic requires an enemy to learn, AP is not necessary to obtain Blue Magic spells.




     Main >   Final Fantasy IX > Characters > Quina Quen
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Age
Unknown
Class
Blue Mage
Weapon
Forks

Socially primitive, but always thinking with an appetite, Quina is part of the Qu Clan. Quina joins Zidane in order to travel around the world and flavor the different foods it has to offer. Somewhat unorthodox and with no other real intent of purpose in mind, Quina simply follows as a tag along. Nonetheless, Quina gains a small nuiance of the danger lurking about.

 S U P P O R T E D   A B I L I T I E S

 Ability

Display in ascending order based on the 'Ability' field.Display in descending order based on the 'Ability' field.

 MP/Stones

Display in ascending order based on the 'MP/Stones' field.Display in descending order based on the 'MP/Stones' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Goblin Punch

4

Causes a small amount of damage to a single enemy. Should the enemy's level be the same as Quina's, then the amount of damage inflicted is drastically increased. (Spell power: 20)
 Via Equipment
Goblin, Goblin Mage

0

Lv5 Death

20

Instantly dispatches all enemies with an experience level that are a multiple of 5.
 Via Equipment
Stroper, Dracozombie, Whale Zombie, Lich

0

Lv4 Holy

22

Causes holy-elemental damage to all enemies with an experience level that is a multiple of 4. (Spell power: 34)
 Via Equipment
Feather Circle, Torama, Amdusias

0

Lv3 Def-less

12

Reduces the defense and magic defense of all enemies, by a random amount, with an experience level that is a multiple of 3.
 Via Equipment
Carve Spider, Lamia, Lizard Man, Sand Scorpion, Ochu, Grand Dragon

0

Doom

12

Causes a 10 step countdown to instant death to a single enemy. (25% success rate)
 Via Equipment
Veteran, Ash

0

Roulette

18

Randomly kills any target, enemy or ally.
 Via Equipment
Ghost, Zombie, Hecteyes

0

Aqua Breath

14

Inflicts an amount of water-elemental damage to all enemies equal to 1/4 their Max HP. (50% Success Rate.)
 Via Equipment
Clipper, Axolotl, Sahagin, Vepal

0

Mighty Guard

64

Casts Shell and Protect on the entire party.
 Via Equipment
Serpion, Myconid, Gigan Octopus, Antlion, Gargoyle

0

Matra Magic

8

Reduces one target's HP to 1. (20% success rate.)
 Via Equipment
Trick Sparrow, Dragonfly, Zaghnol, Ogre, Land Worm, Armstrong

0

Bad Breath

16

Casts Confusion, Poison, Darkness, Slow, and Mini on a single target. (40% Success Rate.)
 Via Equipment
Anemone, Worm Hydra, Malboro

0

Limit Glove

10

Causes 9999 damage when Quina's HP is at 1.
 Via Equipment
Mu, Axe Beak, Mandragora, Blazer Beetle, Jabberwock, Catoblepas

0

1000 Needles

8

Reduces target’s HP by 1000.
 Via Equipment
Cactuar

0

Pumpkin Head

12

Inflicts non-elemental damage to a target equal to the amount of HP Quina has lost.
 Via Equipment
Python, Hedgehog Pie, Ladybug, Skeleton, Yeti, Basilisk, Bandersnatch

0

Night

14

Casts Sleep on all enemies and allies. (100% Success rate.)
 Via Equipment
Nymph, Abomination, Seeker Bat, Grimlock

0

Twister

22

Inflicts random wind-elemental damage to all enemies based on the following formula:
{55 * A random number between 1 and (Quina's Lv + Quina's Magic stat)}
 Via Equipment
Red Dragon, Abadon, Tiamat

0

Earth Shake

20

Inflicts earth-elemental damage to all enemies. (Spell power: 75)
 Via Equipment
Adamantoise, Earth Guardian, Shell Dragon

0

Angel’s Snack

4

Consumes 4 Remedies to be used on all party members at once. If there are not enough Remedies in stock, then no MP or Remedies are used.
 Via Equipment
Ironite, Mistodon, Epitaph, Behemoth

0

Frog Drop

10

Inflicts non-elemental damage to an enemy equal to
(Quina's Lv. * #Frogs caught)
 Via Equipment
Gigan Toad

0

White Wind

14

Recovers HP to all party members equal to Quina's Max HP ÷ 3.
 Via Equipment
Zuu, Griffin, Zemzelett, Garuda

0

Vanish

8

Makes a target temporarily disappear. When the target attacks physically, while in Vanish, the opponent cannot dodge the attack. All physical attacks directed against the target will miss. The effect is nullified when the target is hit with a spell or by expiring over time. The duration of the effect lasts longer as the character's Spirit goes up.
 Via Equipment
Vice, Hornet, Gnoll, Troll, Drakan

0

Frost

8

Casts the Freeze status to a single target. (30% Success Rate.)
 Via Equipment
Wraith (Blue Flame), Chimera, Kraken

0

Mustard Bomb

10

Casts the Heat status on an enemy. (30% success rate.)
 Via Equipment
Bomb, Red Vepal, Grenade, Wraith (Red Flame), Maliris

0

Magic Hammer

2

Reduces one target's MP by a random amount bewteen 0 and the target's current MP.
 Via Equipment
Magic Vice, Ring Leader

0

Auto-Life

14

When character is KO'd they come back to life with 1 HP.
The effect wears off in battle once the character is KO'd.
 Via Equipment
Carrion Worm, Gimme Cat, Cerberus, Yan, Stilva

0

Auto-Regen

10

Permanently casts Regen on the equipped character in battle.
Character recovers 1/16 of their Max HP in intervals.
Number of intervals goes up as that character's Spirit increases.
 Via Equipment
Golden Hairpin, Glutton’s Robe, Light Robe

30

Auto-Reflect

15

Permanently casts Reflect on the equipped character.
Certain spells are reflected off the character to the enemy party.
 Via Equipment
Reflect Ring

75

Auto-Float

6

Permanently casts Float on the equipped character.
All earth-elemental attacks will be avoided.
 Via Equipment
Venetia Shield, Feather Boots

40

Auto-Haste

9

Permanently casts Haste on the equipped character.
Character gets turns quicker, as ATB gauge fills up 50% faster.
HP gain or loss in Regen, Poison, and Venom status is 50% faster.
Speed at which temporary statuses wear off is 50% faster.
 Via Equipment
Running Shoes

70

Auto-Life

12

Character automatically starts battles in Auto-Life status.
When character is KO'd they come back to life with 1 HP.
The effect wears off in battle once the character is KO'd.
 Via Equipment
Rebirth Ring

165

Insomniac

5

Protects equipped character against Sleep.
 Via Equipment
Bandana, Holy Miter, Magician Cloak, Gaia Gear, Coral Ring

40

Antibody

4

Protects equipped character against Poison and Venom.
 Via Equipment
Glass Armlet, Mantra Band, Survival Vest, Glutton’s Robe, Glass Buckle

20

Jelly

4

Protects equipped character against Petrify and Gradual Petrify.
 Via Equipment
Dragon Wrist, Dark Hat, Circlet, Bronze Vest, Dark Gear

35

Auto-Potion

3

Automatically uses a Potion when attacked. Uses a Hi-Potion if no Potions are available. Cancels the abilities Counter and Return Magic.
 Via Equipment
Mythril Vest, Demon’s Vest, Magician Robe, Running Shoes, Gold Choker

30

Locomotion

4

Protects equipped character against Stop.
 Via Equipment
Black Hood, Golden Skullcap, Survival Vest, Demon’s Vest

20

Clear Headed

5

Protects equipped character against Confusion.
 Via Equipment
Magic Armlet, Lamia’s Tiara, Green Beret, Circlet, Dark Gear, Magician Shoes

25

Body Temp

4

Protects equipped character against Freeze and Heat.
 Via Equipment
Genji Armor, Madain’s Ring, Fairy Earrings, Diamond

20

Add Status

3

The additional status effect of the weapon can now be utilized.
 Via Equipment
Thunder Gloves, Glass Buckle

35

Level Up

7

Character gains 50% more Exp than usual.
 Via Equipment
Egoist’s Armlet, Rosetta Ring, Fairy Earrings

60

Ability Up

3

Character gains double the AP after battle.
 Via Equipment
Green Beret, Silk Robe, Ribbon, Lapis Lazuli

40

High Tide

8

Allows the character to reach Trance state faster.
 Via Equipment
Fork, Needle Fork, Mythril Fork, Silver Fork, Bistro Fork, Gastro Fork, Jade Armlet, Dark Hat, Gaia Gear, Sapphire

250

Counter

8

Counterattacks at a rate equal to the character's Spirit stat when they are hit with a physical attack.
 Via Equipment
Ritual Hat, Power Vest, Power Belt

55

Absorb MP

6

Character recovers MP by an amount equal to what the spell uses to specifically target that character.
 Via Equipment
Protect Ring

80

Millionaire

5

Acquire 50% more gil from battles.
 Via Equipment
Yellow Scarf

100

Half MP

11

The amount of MP consumed by spells in battle is halved.
 Via Equipment
Light Robe, Protect Ring

90

Gamble Defense

1

Defensive power against physical attacks fluctuates randomly between 0 and twice the character's Defense stat.
 Via Equipment
Twist Headband, Adaman Hat, Power Vest

40

MP +10%

4

Increases Max MP by 10%
 Via Equipment
Magician Cloak, Magician Robe, Magician Shoes, Emerald

50

Healer

2

Restores HP of the target when the "Attack" command is selected.
 Via Equipment
Garnet

60

Loudmouth

4

Protects equipped character against Silence.
 Via Equipment
Mage's Hat, Golden Hairpin, Silk Robe

30


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A B I L I T Y   P R O P E R T I E S
Characters in Final Fantasy IX acquire statistical, innate support abilities and command action abilities via their equipment. Magic stones, gained via AP allow your character to equip and use an ability. Each ability costs a certain amount of stones. When your character has no more free stones to accomodate the requirements of an ability, it cannot be equipped. Equipment lock their abilities when they've exceeded their AP. Support abilities, blue stones, are innate and assist in the statistical aspects of the character, typically defense. Action abilities, red stones, are command activated (such as magic spells) and attack enemy parties. Keep in mind that not all equipment is immediately available. Certain equipment must be synthesized from other equipment at a Synth Shop.

Ability*
MP/Stones*
AP*
Via Equipment
Name of the ability and it's description.
Cost of the ability in stones or MP. Support abilities require stones to use while action abilities require MP.
AP requirement to lock the ability onto the equipment enabled without the use of stones.
Equipment (weapon, armor, add-on) supporting the abilities.

* field can be sorted in ascending or descending order.




T R A N C E   &   S P E C I A L   A B I L I T Y   P R O P E R T I E S
Each character has a series of special abilities which are consistent with the class of the character.

Special Ability Lists
Special character abilities are listed in the format below. Consult the equipment section for acquiring locations.

Ability Name               MP Cost/AP Cost
Equipment Required
Description of the special ability. Abilities require MP to use and AP to cost. These abilities don't require stones and are kept by the character regardless of equipment when learned.
Trance Mode
Each character can also achieve Trance mode, obtained by filling the Trance bar, and allowing each character to significantly increase their attack power and in certain cases perform special attacks for a brief period of time. Each Trance mode is unique per character and the bar resets after the time alloted to use Trance abilities expires. Trance mode doesn't require any special equipment, though certain trance abilities do require MP.

When a character enters trance mode, a field of electrical energy will surround the character and cause a glowing effect.




C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy IX character from the character selection menu for a complete and comprehensive profile, including character bio, trance and special ability information, and detailed equipment ability guides.

Character Profile
Trances and Abilities
Equipment Abilities*
General information about the character including background data, physical profile, and in-game role.
Trance and special ability guide including equipment/add-on components, summon lists (Garnet & Eiko only), and descriptions.
Complete equipment ability listing relative to the character, including MP and stone requirements, AP cost, and equipment availability.

* information fields can be sorted in ascending or descending order.