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Characters
Select a character profile.
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Cook Trance

Quina is able to Eat monsters easier when their HP is higher.
Eat Ability

Quina can consume enemies that are near death status and learn their special attacks as Blue Magic. Once learned, these attacks can be used in battle by Quina. In certain rare instances, bosses near death can also be consumed.
Since Blue Magic requires an enemy to learn, AP is not necessary to obtain Blue Magic spells.

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Socially primitive, but always thinking with an appetite, Quina is part of the Qu Clan. Quina joins Zidane in order to travel around the world and flavor the different foods it has to offer. Somewhat unorthodox and with no other real intent of purpose in mind, Quina simply follows as a tag along. Nonetheless, Quina gains a small nuiance of the danger lurking about.
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S U P P O R T E D A B I L I T I E S
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Goblin Punch
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4
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| Causes a small amount of damage to a single enemy. Should the enemy's level be the same as Quina's, then the amount of damage inflicted is drastically increased. (Spell power: 20)
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Goblin, Goblin Mage
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0
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Lv5 Death
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20
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| Instantly dispatches all enemies with an experience level that are a multiple of 5.
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Stroper, Dracozombie, Whale Zombie, Lich
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0
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Lv4 Holy
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22
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| Causes holy-elemental damage to all enemies with an experience level that is a multiple of 4. (Spell power: 34)
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Feather Circle, Torama, Amdusias
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0
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Lv3 Def-less
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12
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| Reduces the defense and magic defense of all enemies, by a random amount, with an experience level that is a multiple of 3.
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Carve Spider, Lamia, Lizard Man, Sand Scorpion, Ochu, Grand Dragon
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0
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Doom
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12
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| Causes a 10 step countdown to instant death to a single enemy. (25% success rate)
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Veteran, Ash
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0
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Roulette
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18
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| Randomly kills any target, enemy or ally.
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Ghost, Zombie, Hecteyes
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0
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Aqua Breath
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14
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| Inflicts an amount of water-elemental damage to all enemies equal to 1/4 their Max HP. (50% Success Rate.)
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Clipper, Axolotl, Sahagin, Vepal
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0
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Mighty Guard
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64
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| Casts Shell and Protect on the entire party.
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Serpion, Myconid, Gigan Octopus, Antlion, Gargoyle
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0
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Matra Magic
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8
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| Reduces one target's HP to 1. (20% success rate.)
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Trick Sparrow, Dragonfly, Zaghnol, Ogre, Land Worm, Armstrong
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0
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Bad Breath
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16
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| Casts Confusion, Poison, Darkness, Slow, and Mini on a single target. (40% Success Rate.)
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Anemone, Worm Hydra, Malboro
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0
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Limit Glove
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10
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| Causes 9999 damage when Quina's HP is at 1.
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Mu, Axe Beak, Mandragora, Blazer Beetle, Jabberwock, Catoblepas
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0
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1000 Needles
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8
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| Reduces target’s HP by 1000.
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Cactuar
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0
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Pumpkin Head
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12
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| Inflicts non-elemental damage to a target equal to the amount of HP Quina has lost.
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Python, Hedgehog Pie, Ladybug, Skeleton, Yeti, Basilisk, Bandersnatch
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0
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Night
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14
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| Casts Sleep on all enemies and allies. (100% Success rate.)
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Nymph, Abomination, Seeker Bat, Grimlock
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0
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Twister
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22
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| Inflicts random wind-elemental damage to all enemies based on the following formula: {55 * A random number between 1 and (Quina's Lv + Quina's Magic stat)}
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Red Dragon, Abadon, Tiamat
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0
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Earth Shake
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20
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| Inflicts earth-elemental damage to all enemies. (Spell power: 75)
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Adamantoise, Earth Guardian, Shell Dragon
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0
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Angel’s Snack
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4
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| Consumes 4 Remedies to be used on all party members at once. If there are not enough Remedies in stock, then no MP or Remedies are used.
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Ironite, Mistodon, Epitaph, Behemoth
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0
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Frog Drop
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10
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| Inflicts non-elemental damage to an enemy equal to (Quina's Lv. * #Frogs caught)
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Gigan Toad
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0
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White Wind
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14
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| Recovers HP to all party members equal to Quina's Max HP ÷ 3.
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Zuu, Griffin, Zemzelett, Garuda
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0
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Vanish
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8
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| Makes a target temporarily disappear. When the target attacks physically, while in Vanish, the opponent cannot dodge the attack. All physical attacks directed against the target will miss. The effect is nullified when the target is hit with a spell or by expiring over time. The duration of the effect lasts longer as the character's Spirit goes up.
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Vice, Hornet, Gnoll, Troll, Drakan
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0
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Frost
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8
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| Casts the Freeze status to a single target. (30% Success Rate.)
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Wraith (Blue Flame), Chimera, Kraken
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0
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Mustard Bomb
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10
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| Casts the Heat status on an enemy. (30% success rate.)
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Bomb, Red Vepal, Grenade, Wraith (Red Flame), Maliris
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0
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Magic Hammer
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2
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| Reduces one target's MP by a random amount bewteen 0 and the target's current MP.
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Magic Vice, Ring Leader
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0
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Auto-Life
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14
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| When character is KO'd they come back to life with 1 HP.
The effect wears off in battle once the character is KO'd.
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Carrion Worm, Gimme Cat, Cerberus, Yan, Stilva
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0
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Auto-Regen
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10
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| Permanently casts Regen on the equipped character in battle.
Character recovers 1/16 of their Max HP in intervals.
Number of intervals goes up as that character's Spirit increases.
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Golden Hairpin, Glutton’s Robe, Light Robe
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30
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Auto-Reflect
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15
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| Permanently casts Reflect on the equipped character.
Certain spells are reflected off the character to the enemy party.
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Reflect Ring
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75
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Auto-Float
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6
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| Permanently casts Float on the equipped character.
All earth-elemental attacks will be avoided.
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Venetia Shield, Feather Boots
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40
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Auto-Haste
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9
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| Permanently casts Haste on the equipped character.
Character gets turns quicker, as ATB gauge fills up 50% faster.
HP gain or loss in Regen, Poison, and Venom status is 50% faster.
Speed at which temporary statuses wear off is 50% faster.
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Running Shoes
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70
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Auto-Life
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12
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| Character automatically starts battles in Auto-Life status.
When character is KO'd they come back to life with 1 HP.
The effect wears off in battle once the character is KO'd.
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Rebirth Ring
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165
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Insomniac
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5
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| Protects equipped character against Sleep.
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Bandana, Holy Miter, Magician Cloak, Gaia Gear, Coral Ring
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40
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Antibody
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4
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| Protects equipped character against Poison and Venom.
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Glass Armlet, Mantra Band, Survival Vest, Glutton’s Robe, Glass Buckle
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20
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Jelly
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4
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| Protects equipped character against Petrify and Gradual Petrify.
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Dragon Wrist, Dark Hat, Circlet, Bronze Vest, Dark Gear
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35
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Auto-Potion
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3
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| Automatically uses a Potion when attacked. Uses a Hi-Potion if no Potions are available. Cancels the abilities Counter and Return Magic.
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Mythril Vest, Demon’s Vest, Magician Robe, Running Shoes, Gold Choker
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30
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Locomotion
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4
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| Protects equipped character against Stop.
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Black Hood, Golden Skullcap, Survival Vest, Demon’s Vest
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20
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Clear Headed
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5
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| Protects equipped character against Confusion.
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Magic Armlet, Lamia’s Tiara, Green Beret, Circlet, Dark Gear, Magician Shoes
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25
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Body Temp
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4
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| Protects equipped character against Freeze and Heat.
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Genji Armor, Madain’s Ring, Fairy Earrings, Diamond
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20
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Add Status
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3
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| The additional status effect of the weapon can now be utilized.
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Thunder Gloves, Glass Buckle
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35
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Level Up
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7
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| Character gains 50% more Exp than usual.
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Egoist’s Armlet, Rosetta Ring, Fairy Earrings
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60
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Ability Up
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3
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| Character gains double the AP after battle.
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Green Beret, Silk Robe, Ribbon, Lapis Lazuli
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40
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High Tide
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8
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| Allows the character to reach Trance state faster.
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Fork, Needle Fork, Mythril Fork, Silver Fork, Bistro Fork, Gastro Fork, Jade Armlet, Dark Hat, Gaia Gear, Sapphire
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250
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Counter
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8
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| Counterattacks at a rate equal to the character's Spirit stat when they are hit with a physical attack.
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Ritual Hat, Power Vest, Power Belt
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55
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Absorb MP
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6
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| Character recovers MP by an amount equal to what the spell uses to specifically target that character.
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Protect Ring
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80
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Millionaire
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5
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| Acquire 50% more gil from battles.
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Yellow Scarf
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100
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Half MP
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11
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| The amount of MP consumed by spells in battle is halved.
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Light Robe, Protect Ring
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90
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Gamble Defense
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1
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| Defensive power against physical attacks fluctuates randomly between 0 and twice the character's Defense stat.
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Twist Headband, Adaman Hat, Power Vest
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40
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MP +10%
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4
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Magician Cloak, Magician Robe, Magician Shoes, Emerald
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50
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Healer
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2
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| Restores HP of the target when the "Attack" command is selected.
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Garnet
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60
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Loudmouth
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4
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| Protects equipped character against Silence.
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Mage's Hat, Golden Hairpin, Silk Robe
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30
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A B I L I T Y P R O P E R T I E S
Characters in Final Fantasy IX acquire statistical, innate support abilities and command action abilities via their equipment. Magic stones, gained via AP
allow your character to equip and use an ability. Each ability costs a certain amount of stones. When your character has no more free stones to accomodate the requirements of an ability,
it cannot be equipped. Equipment lock their abilities when they've exceeded their AP. Support abilities, blue stones, are innate and assist in the statistical aspects of the character, typically
defense. Action abilities, red stones, are command activated (such as magic spells) and attack enemy parties. Keep in mind that not all equipment is immediately available. Certain equipment
must be synthesized from other equipment at a Synth Shop.

Ability*
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MP/Stones*
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AP*
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Via Equipment
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Name of the ability and it's description.
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Cost of the ability in stones or MP. Support abilities require stones to use while action abilities require MP.
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AP requirement to lock the ability onto the equipment enabled without the use of stones.
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Equipment (weapon, armor, add-on) supporting the abilities.
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* field can be sorted in ascending or descending
order.
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T R A N C E & S P E C I A L A B I L I T Y P R O P E R T I E S
Each character has a series of special abilities which are consistent
with the class of the character.

Special Ability Lists
Special character abilities are listed in the format below. Consult the equipment section for acquiring locations.

Ability Name MP Cost/AP Cost
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Description of the special ability. Abilities require MP to use
and AP to cost. These abilities don't require stones and are kept by the character
regardless of equipment when learned.
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Trance Mode
Each character can also achieve Trance mode, obtained by filling the Trance bar,
and allowing each character to significantly increase their attack power and in certain cases perform special attacks for
a brief period of time. Each Trance mode is unique per character and the bar resets after the time alloted to use Trance
abilities expires. Trance mode doesn't require any special equipment, though certain trance abilities do require MP.
When a character enters trance mode, a field of electrical energy will surround the character and cause a glowing
effect.
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C H A R A C T E R P R O P E R T I E S
Select a Final Fantasy IX character from the character
selection menu for a complete and comprehensive profile, including
character bio, trance and special ability information, and detailed equipment ability
guides.

Character Profile
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Trances and Abilities
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Equipment Abilities*
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General information
about the character including background data,
physical profile, and in-game role.
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Trance and special ability guide
including equipment/add-on components, summon lists (Garnet & Eiko only), and descriptions.
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Complete equipment ability listing relative to the character, including
MP and stone requirements, AP cost, and equipment availability.
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* information fields can be
sorted in ascending or descending
order.
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