Bestiary
Select a bestiary category.


Abadon - Bomb
Cacutar - Flan
Gargoyle - Jabberwock
Kraken - Ogre
Plant Spider - Stroper
Tiamat - Zuu


Disc 1 Masked Man - Beatrix
Disc 2 B.Waltz #3 - Scarlet Hair
Disc 3 Antlion - Kuja
Disc 4 Maliris - Lich


Friendly Monsters
Secret/Optional Bosses
The Final Battle

Encountering Bosses & Enemies
How do I know which boss or enemy I'm fighting?

By pressing the SELECT button during a battle and highlighting an enemy or boss, the moogle help screen aside the command command menu will display the name. You can also activate the target menu by pressing L1 in battle, engaging an extra window which will list enemies when selecting which to attack. Multiple enemies of the same type are given letters to differentiate. For example, if you're encounter 2 Zuu's, they'll be labelled Zuu A and Zuu B. To deactivate the help screen, simply press SELECT again. To deactivate the target window, press L1 again.

Acquiring AP
How do my abilities grow via AP after defeating an enemy or boss?

After defeating an enemy or boss, your equipment and active abilities gain the total AP collected from each defeated monster. After an ability is acquired, it remains as a character trait and can still be used even if the magic stones are removed or the ability unavailable from a different equipping.

     Main >   Final Fantasy IX > Bestiary > Secret/Optional Bosses




 Boss

Display in ascending order based on the 'Boss' field.Display in descending order based on the 'Boss' field.

Tantarian
 Lvl

Display in ascending order based on the 'Lvl' field.Display in descending order based on the 'Lvl' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

41
21997
1456
12585
30
4472
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 Card
 Monster Type
55
30
Ramuh
Demon
 Battle Location
Alexandria - Library
 Attack
 Battle Strategy
RflctRet. Mgc
Edge
Doom
Poison
Paper Storm
×
×
OK
×
×
OK
OK
×
It's strongly reccomended you attempt to fight this boss on Disc 3, during the attack on Alexandria. If you've been stealing a lot with Zidane, then this fight should be pretty easy. Make sure everyone has Antibody equipped before you fight. Have Zidane use Thievery to damage Tantarian enough to make it show itself. Tantarian is not nearly as ferocious when he shows himself. Use this opportunity to Steal, heal your characters up, and damage Tantarian with magic. Don't attack Tantarian with a physical attack or it'll go and hide again. As long as Tantarian is found it's only attack will be Poison, which will be completly harmless to your characters.
 Defense
 Weakness
Elemental Defense
Shadow (Half)

Status Defense
Petrify
Zombie
Stop
Float
Doom
Venom
Death
Poison
Heat
Mini
Silence
Confuse
Sleep
Freeze
Trouble
Berserk
Regen
Vanish
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Ether
Elixir
Silver Fork
Demon's Mail
Very Common:
Common:
Rare:
Very Rare:
Running Shoes



 Boss
Quale
 Lvl
 HP
 MP
 Exp
 AP
 Gil
76
65535
3680
65535
30
10800
 Atk
 Def
 Card
 Monster Type
96
47
Grand Dragon
Human
 Battle Location
Qu's Marsh - 99 Frogs Captured
 Attack
 Battle Strategy
RflctRet. Mgc
Rolling Attack
Water
Mini
Poison
Confuse
Blind
Silence
Aqua Breath
×
OK
OK
OK
OK
OK
OK
×
×
OK
OK
OK
OK
OK
OK
OK
You fight Quale once Quina has captured 99 Frogs. Though Quale's stats seem intimidating, he's actually quite a pushover. Most of his attacks is just status magic, and when he does damage you it's nothing you really need to worry about. Hack away with everything you've got at Quale and he should go down easily. You might not even have to heal anyone during this fight, but you should anyways just in case Quale somehow surprises you.
 Defense
 Weakness
Elemental Defense
Water (Absorb)

Status Defense
Petrify
Trouble
Berserk
Regen
Doom
Venom
Zombie
Stop
Float
Mini
Silence
Death
Poison
Heat
Darkness
Confusion
Sleep
Freeze
Lightning
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Elixir
Ninja Gear
Glutton's Robe
Robe of Lords
Very Common:
Common:
Rare:
Very Rare:
Elixir
Elixir
Elixir
Elixir

 Boss
Ozma
 Lvl
 HP
 MP
 Exp
 AP
 Gil
99
55535
9999
65535
100
18312

 Atk
 Def
 Card
 Monster Type
124
59
Ozma
Flying
 Battle Location
Chocobo Air Garden
 Attack
 Battle Strategy
RflctRet. Mgc
Curse
Flare Star
Flare
Holy
Death
Curaga
Mini
Esuna
Doomsday
Meteor
L4 Holy
L5 Death
Absorb MP
×
×
OK
OK
OK
OK
OK
OK
×
×
×
×
×
×
×
OK
OK
OK
OK
OK
OK
OK
OK
OK
OK
×
Battle Preperation
You'll want to have as much auto regenerative ability stones equipped to your characters as possible. Auto-Life, Auto-Potion and Auto-Regen are must haves. HP increasing stones, such as HP+20% are also helpful. The strongest weapons and armor you have will need to be equipped. Equipping the add-on Pumice Piece to your party members is extremely important to protect against Shadow.

Ozma will attempt to silence your magic casters, so make sure they all have the Loudmouth stone equipped. He'll also try to inflict status damages as well, so equipping stones such as Antibody and Clear Headed are recommended.

It's also recommended you work your ideal attack party for this fight up close to their Trance modes, to take advantage of their skills.

Battle Engagement
Luck is a major factor in winning this battle. Although your characters may strike for powerful damage against what seems to be a small number of total hit points, Ozma will unleash a horde of attacks to eliminate you. The key is to keep on top of his attacks immediately after he inflicts them upon you. If any party member has at least half their HP, you can be sure they'll be the first the go down. Double magic attacks are extremely helpful and keeping your party fully healed at all times is necessary. Make sure you heal constantly with magic, skills, Eidolions, and items. This is the toughest battle in the game, so when it comes to using your items and skills, you definately want to splurge. If you have any Dark Matter in stock, use it as much as possible. It will deal a full 9999 damage.
 Defense
 Weakness
Elemental Defense
Earth (Avoid)
Shadow (Absorb)

Status Defense
Petrify
Zombie
Stop
Haste
Vanish
Venom
Death
Poison
Float
Doom
Silence
Confuse
Sleep
Heat
Mini
Trouble
Berserk
Regen
Freeze
Reflect
Wind
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Elixir
Robe of Lords
Dark Matter
Pumice Piece
Very Common:
Common:
Rare:
Very Rare:
Pumice
Dark Matter
Dark Matter
Dark Matter

 Boss
Hades
 Lvl
 HP
 MP
 Exp
 AP
 Gil
92
55535
9999
65535
30
9638

 Atk
 Def
 Card
 Monster Type
115
55
Holy
Demon / Flying
 Battle Location
Memoria Ocean (right of stairs - hidden)
 Attack
 Battle Strategy
RflctRet. Mgc
Judgement Sword
Reflect
Doomsday
Freeze
Mustard Bomb
Cleave
Curse
×
OK
×
×
×
×
×
×
OK
OK
OK
OK
×
×
Hades isn't too much of a threat against your party due to his slow response time and weak attacks. Devote a party member to recovery items or spells while the rest dish out attacks.
 Defense
 Weakness
Elemental Defense
Earth (Avoid)
Shadow (Absorb)

Status Defense
Petrify
Trouble
Berserk
Regen
Vanish
Venom
Zombie
Stop
Float
Doom
Silence
Death
Poison
Heat
Mini
Darkness
Confusion
Sleep
Freeze
Holy
 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Reflect Ring
Running Shoes
Battle Boots
Robe of Lords
Very Common:
Common:
Rare:
Very Rare:
Wing Edge
Elixir
Elixir
Elixir

 Boss
Ragtime Mouse
 Lvl
 HP
 MP
 Exp
 AP
 Gil
31
3584
1045
23852
0
59630
 Atk
 Def
 Card
 Monster Type
43
25

Normal
 Battle Location
World Map (In Forests)
 Attack
 Battle Strategy
Answer all the Ragtime Mouse's questions correctly to receive your reward.
 Defense
 Weakness
Elemental Defense

Status Defense
Petrify
Trouble
Berserk
Regen
Shell
Vanish
Venom
Zombie
Stop
Haste
Protect
Doom
Silence
Death
Poison
Slow
Heat
Mini
Darkness
Confusion
Sleep
Float
Freeze
Reflect

 Steal Item
 Win Item
Very Common:
Common:
Rare:
Very Rare:
Protect Ring



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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, AP, experience values, eat effects, and winning card and items.

Enemies*
Bosses*
Special/Final Monsters*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order as you'll encounter them.
Special enemies and bosses, friendly monsters, sub quest battles, and final battle monsters.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties, and special attacks.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the right of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
AP*
Gil*
Card
Amount of experience points your party will receive from this enemy when defeated.
Amount of ability points your party will receive for abilites supported by equipment from this enemy when defeated.
Amount of gil your party will receive from this enemy when defeated.
Tetra Master card your party will acquire after defeating this enemy.
Eat
Monster Type
Resident Location(s)
Attack
Blue magic spell Quina will acquire when successfully eating the enemy. The closer the enemy is to death, the more successful the Eat command is.
The type of monster. This value is important for protective ablities which reduce attacks from specific enemy types, such as bugs, demons, undead monsters, etc.
Location(s) on the world map where this enemy can be found.
Attack patterns, special attacks, and magic attacks the enemy can use on your party.
Defense
Weakness
Steal/Win Item
Atk*/Def*
Equipped ability use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the enemy.
Equipped ability use that can inflict powerful damage against the enemy.
Items that can be stolen from the enemy through Zidane's steal command. Items that can be won from the enemy after it's defeated.
Attack and defensive strength of the enemy, respectively. These values are measured in points. The greater the number, the greater the strength or defense.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
Lvl*
HP*
MP*
Name of the boss. To the right of this field is an image of what the boss looks like.
Experience level of the boss. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Exp*
AP*
Gil*
Card
Bosses do not have experience points, unless this is an enemy acting as a sub boss.
Amount of ability points your party will receive for abilites supported by equipment from this boss when defeated.
Amount of gil your party will receive from this boss when defeated.
Tetra Master card your party will acquire after defeating this boss.
Monster Type
Battle Location
Attack
Defense
The type of monster. This value is important for protective ablities which reduce attacks from specific boss types, such as bugs, demons, undead monsters, etc.
Location in the game where this battle will take place.
Attack patterns, special attacks, and magic attacks the boss can use on your party.
Equipped ability use and/or status effects the enemy can defend against, making the attack less powerful and damaging to the boss.
Weakness
Steal/Win Item
Atk*/Def*
Battle Strategy
Equipped ability use that can inflict powerful damage against the boss.
Items that can be stolen from the boss through Zidane's steal command. Items that can be won from the boss after it's defeated.
Attack and defensive strength of the boss, respectively. These values are measured in points. The greater the number, the greater the strength or defense.
Strategy for defeating the boss using the most cost effective equipment and spells.

* information fields can be sorted in ascending or descending order.




F R I E N D L Y   M O N S T E R   P R O P E R T I E S
Throughout the world of Final Fantasy IX, you may encounter a friendly monster in battle who is looking for an item more than a fight. Of course, attacking a friendly monster will cause it to run away. However, should you give the friendly monster the item its looking for, you will be treated with an AP bonus and an item in return.

As listed in order on the friendly monsters page, take the winning item and give it to the next friendly monster. After you've exchanged all the necessary items between monster to monster, you'll have finished a sub quest which enables you to battle the optional boss Ozma at short range. Consult the secret boss page for information and tactics on this boss.

Offering
Win Item
The item the friendly monster will want. If you give the friendly monster this item, you'll be treated with bonus AP and the battle will end.
Item you'll acquire after the battle is over. Some friendly monsters will simply drop spoils while others will drop important items necessary to give to the next friendly monster.

* information fields can be sorted in ascending or descending order.