Equipment
Select an equipment category.


Items
Page 1 Key Items
Page 2 Key Items


Daggers & Thief Swords
Rackets
Rods
Flutes
Swords
Staves
Lances & Spears
Forks
Claws


Aloha T-Shirt - Light Robe
Glutton's Shirt - Tin Armor
Straw Hat - Coronet
Flash Hat - Grand Helmet
Armlets & Shields


Desert Boots - Fairy Earrings
Angel Earrings - Dark Matter

Equipment Effects Values
How does equipment effect the statistical characteristics of my character?

Def (Defense): Added values to the defense statistic, which defines general defenses against physical attacks.

Spirit: Added values to the spirit statistic, which defines the effectiveness of defenses based on the equipped armor.

Strength: Added values to the strength statistic, which defines the effectiveness of physical attacks based on the weapon equipped.

Eva (Evade): Added values to the evade statistic, which defines how able the character is to avoid physical attacks, resulting in a miss.

Speed: Added values to the speed statistic, which defines how quickly the character's ATB fills.

MDef (Magic Defense): Added values to the magic defense statistic, which defines general defenses against magic attacks.

MEva (Magic Evade): Added values to the magic evade statistic, which defines how able the character is to avoid magic attacks, resulting in a miss.


     Main >   Final Fantasy IX > Items > Staves




 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price/Sell

Display in ascending order based on the 'Price/Sell' field.Display in descending order based on the 'Price/Sell' field.

Mage Staff
Staff used by black mages.

320
160

 Abilities
 Equipping Character(s)
Fire

 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 ElemAtk

Display in ascending order based on the 'ElemAtk' field.Display in descending order based on the 'ElemAtk' field.

 ElemDef

Display in ascending order based on the 'ElemDef' field.Display in descending order based on the 'ElemDef' field.

 Add ST

Display in ascending order based on the 'Add ST' field.Display in descending order based on the 'Add ST' field.

12




 Purchase/Acquire
Initially equipped.
Bought in Dali, and the Black Mage Village (Discs 2&3).
Find in Ipsen's Castle.
Flame Staff
Staff with a divine fire spirit dwelling inside.

1100
550

 Abilities
 Equipping Character(s)
Fira
Sleep

 Atk
 ElemAtk
 ElemDef
 Add ST
16
Fire



 Purchase/Acquire
Steal from Black Waltz No. 3.
Bought in Treno (Disc 2), Cleyra, Lindblum (Disc 2), Conde Petie, Black Mage Village (Discs 2&3), and Alexandria.
Find in Cleyra's Trunk.
Ice Staff
Staff with a divine ice power dwelling inside.

980
490

 Abilities
 Equipping Character(s)
Blizzara
Slow

 Atk
 ElemAtk
 ElemDef
 Add ST
16
Ice



 Purchase/Acquire
Steal from Gizamaluke.
Bought in Treno (Disc 2), Cleyra, Lindblum (Disc 2), Conde Petie, Black Mage Village (Discs 2&3), and Alexandria.
Find in Cleyra's Trunk.
Lightning Staff
Staff with a divine thunder power inside.

1200
600

 Abilities
 Equipping Character(s)
Thundara
Poison

 Atk
 ElemAtk
 ElemDef
 Add ST
16
Lightning



 Purchase/Acquire
Steal from Black Waltz No. 3.
Bought in Treno (Disc 2), Lindblum (Disc 2), Conde Petie, Black Mage Village (Discs 2&3), and Alexandria.
Find in Burmecia.
Oak Staff
Staff made from a legendary tree.

2400
1200

 Abilities
 Equipping Character(s)
Stop
Bio
Drain

 Atk
 ElemAtk
 ElemDef
 Add ST
23


Slow - 20%

 Purchase/Acquire
Steal from Ralvuimago and Soul Cage.
Bought in Conde Petie, Black Mage Village (Discs 2&3), Alexandria, Treno (Discs 3&4), and Ipsen's Castle.
Uncover the treasure at the Small Beach chocograph.
Cypress Pile
Weapon that radiates a mysterious light.

3200
1600

 Abilities
 Equipping Character(s)
Demi
Break
Comet

 Atk
 ElemAtk
 ElemDef
 Add ST
27


Confuse 20%

 Purchase/Acquire
Bought in Lindblum (Discs 3&4), Oeilvert, Desert Palace, and Esto Gaza.
Octagon Rod
Staff with a water god dwelling inside. Strengthens water-elemental attacks.

4500
2250

 Abilities
 Equipping Character(s)
Firaga
Blizzaga
Thundaga

 Atk
 ElemAtk
 ElemDef
 Add ST
29

Abs. Wtr/Wnd
Trouble 10%

 Purchase/Acquire
Bought in Esto Gaza, and Daguerreo (Disc 3).
High Mage Staff
Staff that holds powerful magic.

6000
3000

 Abilities
 Equipping Character(s)
Meteor
Osmose

 Atk
 ElemAtk
 ElemDef
 Add ST
32


Silence - 15%

 Purchase/Acquire
Bought in the Black Mage Village (Disc 4).
Use a chocobo to find the Forbidden Forest chocograph treasure.
Mace of Zeus
Legendary staff that once belonged a grand magician.

 
5000

 Abilities
 Equipping Character(s)
Doomsday

 Atk
 ElemAtk
 ElemDef
 Add ST
35


Mini - 15%

 Purchase/Acquire
Find in Memoria.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, add-ons, and key items.

General Items*
Weapons*
Armor*
General recovery items, chocobo greens, throwing items, and key items.
Character weapons for attack in battle.
Protective armor, shields, and gear for defense, as well as add-on accessories.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include key items for progressing through story elements, and throwing items which Amarant can use to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop. Items listed as spoils cannot be purchased and must be obtained by defeating an enemy.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Each character has a unique set of weaponry that makes the best use of their class. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Certain weapons, such as rackets, can be shared between characters.

Weapon*
Price*
Abilities
Equipping Character(s)
Name of the weapon and its description.
The amount of the weapon when purchased (or synthed) in a shop.
Available support and action abilities the weapon possesses.
Characters that can equip the weapon.
Atk*
ElemAtk*
ElemDef*
Add ST*
Attack power of the weapon, measured in points. The closer this value is to 100, the stronger and more effective the weapon.
Innate elemental effect of the weapon. Any effect the weapon has will be inflicted upon the enemy when attacked. For example, if the weapon has a fire-elemental attack, it will attack for fire-elemental damage when physically inflicted on an enemy.
Innate elemental defense of the weapon. Any elemental defense the weapon posseses will protect the character from certain elemental attacks.
Extra status-ailment effect of the weapon when the character has the Add Status ability equipped. For example, if the weapon has a poison add ST, it will attack with poison when physically inflicted on an enemy.
Purchase/Acquire
Location, means, or Synth properties as to where the weapon can be acquired.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Characters support armor based on their class and its supported abilities. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Characters can equip headgear, chest armor, and add-ons together as a full armor set.

Armor/Add-On*
Price*
Abilities
Effect
Name of the armor or add-on and its description.
The amount of the armor or add-on when purchased (or synthed) in a shop.
Available support and action abilities the armor or add-on possesses.
Defensive properties of the armor and which statistic variables it alters or hinders when equipped.
Equipping Character(s)
Purchase/Acquire
Characters that can equip the armor or add-on.
Location, means, or Synth properties as to where the armor can be acquired.

* information fields can be sorted in ascending or descending order.