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 Standard Trance

Steiner's phyiscal attack power is tripled when he is in trance.

 Sword Art Ability

Steiner can master Sword Arts and perform special physical attacks against enemies.

Darkside

0MP/30AP

Acquire from Blood Sword.
Steiner expends 12.5% of his total HP to deliver an attack that is 40% stronger than normal and ignores the target's Protect status. Amount of damage increases as Steiner's Spirit goes up.
Armor Break

4MP/30AP

Acquire from Mythril Sword.
Reduces target's physical defense power by 50%. (50% Success Rate.)
Magic Break

4MP/25AP

Acquire from Flame Sabre.
Reduces target's magic power by 25%. (50% Success Rate.)
Minus Strike

8MP/35AP

Acquire from Iron Sword, Excalibur 2, Rubber Helmet.
Steiner inflicts damage on a single enemy equal to the amount of HP he has lost.
Mental Break

8MP/45AP

Acquire from Ice Brand, Gold Helmet.
Reduces target's magic defense power by 50%. (50% Success Rate.)
Power Break

8MP/40AP

Acquire from Diamond Sword.
Reduces target's physical attack power by 25%. (50% Success Rate.)
Charge!

10MP/30AP

Acquire from Coral Sword, Aegis Gloves.
Causes all allies in Near Death status to attack an enemy simultaneously.
Iai Strike

16MP/40AP

Acquire from Rune Blade.
Attempts to cause instant death to the target. (30% Success Rate.)
Thunder Slash

24MP/30AP

Acquire from Defender, Ragnarok.
Damages the target equal to 19% of it's Max HP with a lightning-elemental attack. (0% Success Rate.)
Stock Break

26MP/35AP

Acquire from Ultima Sword, Excalibur 2.
Inflicts moderate physical damage against all enemies that is 50% stronger than a normal attack. Damage increases as Steiner's Spirit goes up.
Climhazzard

32MP/70AP

Acquire from Excalibur, Excalibur 2.
Inflicts powerful non-elemental magic damage against all enemies that is twice as strong as a normal attack. Damage increases as Steiner's Spirit goes up.
Shock

46MP/60AP

Acquire from Ragnarok.
Inflicts massive physical damage against a single enemy that is triple the strength of a normal attack. Damage increases as Steiner's Spirit goes up.

 Magic Sword Ability

When Vivi and Steiner are both in the party during a battle, Vivi can charge Steiner's sword with magic power, allowing Steiner to attack an enemy using its combined physical attack power and the element or status effect from the selected magic.

     Main >   Final Fantasy IX > Characters > Adelbert Steiner
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Age
33
Class
Knight
Weapon
Sword

Sworn to the Queen of Alexandria and brimming with honor, Adelbert Steiner's devotion to protecting Princess Garnet is as rich as his clumsiness. Despite his extremely naive nature, Steiner will stop at nothing to ensure her safety and slowly begins to second guess his judgement while consequence seemingly defies him.

 S U P P O R T E D   A B I L I T I E S

 Ability

Display in ascending order based on the 'Ability' field.Display in descending order based on the 'Ability' field.

 MP/Stones

Display in ascending order based on the 'MP/Stones' field.Display in descending order based on the 'MP/Stones' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Fire

6

Causes small physical fire-elemental damage to one target. Ignores Protect status.
(Attack Power = Equipped weapon's power + 5).
 Via Equipment
When Vivi is able to cast Fire.

0

Fira

12

Causes moderate physical fire-elemental damage to one target. Ignores Protect status.
(Attack Power = Equipped weapon's power + 10).
 Via Equipment
When Vivi is able to cast Fira.

0

Firaga

30

Causes heavy physical fire-elemental damage to one target. Ignores Protect status.
(Attack Power = Equipped weapon's power + 30).
 Via Equipment
When Vivi is able to cast Firaga.

0

Blizzard

6

Causes small physical ice-elemental damage to one target. Ignores Protect status.
(Attack Power = Equipped weapon's power + 5).
 Via Equipment
When Vivi is able to cast Blizzard.

0

Blizzara

12

Causes moderate physical ice-elemental damage to one target. Ignores Protect status.
(Attack Power = Equipped weapon's power + 10).
 Via Equipment
When Vivi is able to cast Blizzara.

0

Blizzaga

30

Causes heavy physical ice-elemental damage to one target. Ignores Protect status.
(Attack Power = Equipped weapon's power + 30).
 Via Equipment
When Vivi is able to cast Blizzaga.

0

Thunder

6

Causes small physical lightning-elemental damage to one target. Ignores Protect status.
(Attack Power = Equipped weapon's power + 5).
 Via Equipment
When Vivi is able to cast Thunder.

0

Thundara

12

Causes moderate physical lightning-elemental damage to one target. Ignores Protect status.
(Attack Power = Equipped weapon's power + 10).
 Via Equipment
When Vivi is able to cast Thundara.

0

Thundaga

30

Causes heavy physical lightning-elemental damage to one target. Ignores Protect status.
(Attack Power = Equipped weapon's power + 30).
 Via Equipment
When Vivi is able to cast Thundaga.

0

Bio

20

Causes moderate physical non-elemental damage to one target. Ignores Protect status.
(Attack Power = Equipped weapon's power + 20).
 Via Equipment
When Vivi is able to cast Bio.

0

Water

26

Causes heavy physical water-elemental damage to one target. Ignores Protect status.
(Attack Power = Equipped weapon's power + 26).
 Via Equipment
When Vivi is able to cast Water.

0

Flare

60

Causes extremely heavy physical non-elemental damage to one target. Ignores Protect status.
(Attack Power = Equipped weapon's power + 60).
 Via Equipment
When Vivi is able to cast Flare.

0

Doomsday

50

Causes heavy physical shadow-elemental damage to all enemies. Ignores Protect status.
(Attack Power = Equipped weapon's power + 40).
 Via Equipment
When Vivi is able to cast Doomsday.

0

HP+10%

4

Increases Max HP by 10%.
 Via Equipment
Chain Mail, Germinas Boots, Aquamarine

20

HP+20%

8

Increases Max HP by 20%.
 Via Equipment
Defense Gloves, Genji Helmet, Maximillian, Black Belt

60

Accuracy+

2

The target cannot dodge when the "Attack" is the selected command.
 Via Equipment
Diamond Helm, Genji Armor, Lapis Lazuli

40

Long Reach

16

Allows character to attack from the back row as if in the front row.
 Via Equipment
Protect Ring

200

MP Attack

5

Character uses 1/8 of their Max MP to increase the damage done with the "Attack" command by 50%.
 Via Equipment
Cross Helm, Battle Boots, Power Belt

50

Bird Killer

3

Inflicts 50% more damage to flying enemies when the "Attack" command is used.
 Via Equipment
Bronze Armor, Chain Mail, Yellow Scarf

25

Bug Killer

2

Inflicts 50% more damage to insects when the "Attack" command is used.
 Via Equipment
Mythril Gloves, Bronze Helm

50

Stone Killer

4

Inflicts 50% more damage to enemies made of stone when the "Attack" command is used.
 Via Equipment
Platinum Helm, Gold Armor

20

Undead Killer

2

Inflicts 50% more damage to undead enemies when the "Attack" command is used.
 Via Equipment
Silver Gloves, Plate Mail

30

Beast Killer

4

Inflicts 50% more damage to beasts when the "Attack" command is used.
 Via Equipment
Broadsword, Platina Armor, Black Belt, Moonstone

55

Devil Killer

2

Inflicts 50% more damage to demonic enemies when the "Attack" command is used.
 Via Equipment
Thunder Gloves, Cross Helm

30

Man Eater

2

Inflicts 50% more damage to human enemies when the "Attack" command is used.
 Via Equipment
Mythril Gloves, Coral Ring

20

Chemist

4

Potions, Hi-Potions, and Ethers are now twice as effective when they are used in battle.
 Via Equipment
Grand Armor, Madain’s Ring

20

Counter

8

Counterattacks at a rate equal to the character's Spirit stat when they are hit with a physical attack.
 Via Equipment
Venetia Shield, Power Belt

100

Eye 4 Eye

5

Doubles the success rate of Counter.
 Via Equipment
Kaiser Helm

35

Bright Eyes

4

Protects equipped character against Darkness.
 Via Equipment
Iron Helm

25

Auto-Regen

10

Permanently casts Regen on the equipped character in battle.
Character recovers 1/16 of their Max HP in intervals.
Number of intervals goes up as that character's Spirit increases.
 Via Equipment
Carabini Mail

75

Auto-Reflect

15

Permanently casts Reflect on the equipped character.
Certain spells are reflected off the character to the enemy party.
 Via Equipment
Reflect Ring

95

Auto-Float

6

Permanently casts Float on the equipped character.
All earth-elemental attacks will be avoided.
 Via Equipment
Venetia Shield, Feather Boots

20

Auto-Haste

9

Permanently casts Haste on the equipped character.
Character gets turns quicker, as ATB gauge fills up 50% faster.
HP gain or loss in Regen, Poison, and Venom status is 50% faster.
Speed at which temporary statuses wear off is 50% faster.
 Via Equipment
Running Shoes

65

Auto-Life

12

Character automatically starts battles in Auto-Life status.
When character is KO'd they come back to life with 1 HP.
The effect wears off in battle once the character is KO'd.
 Via Equipment
Rebirth Ring

155

Insomniac

5

Protects equipped character against Sleep.
 Via Equipment
Mythril Helm, Diamond Helm, Coral Ring

25

Antibody

4

Protects equipped character against Poison and Venom.
 Via Equipment
Bronze Gloves, Mythril Helm, Glass Buckle

35

Jelly

4

Protects equipped character against Petrify and Gradual Petrify.
 Via Equipment
Diamond Gloves, Mythril Armor

30

Auto-Potion

3

Automatically uses a Potion when attacked. Uses a Hi-Potion if no Potions are available. Cancels the abilities Counter and Return Magic.
 Via Equipment
Running Shoes, Gold Choker

20

Locomotion

4

Protects equipped character against Stop.
 Via Equipment
Plate Mail

35

Clear Headed

5

Protects equipped character against Confusion.
 Via Equipment
Gold Helm, Magician Shoes

30

Body Temp

4

Protects equipped character against Freeze and Heat.
 Via Equipment
Genji Armor, Madain’s Ring, Fairy Earrings, Diamond

35

Add Status

3

The additional status effect of the weapon can now be utilized.
 Via Equipment
Thunder Gloves, Glass Buckle

50

Level Up

7

Character gains 50% more Exp than usual.
 Via Equipment
Iron Helm, Rosetta Ring, Fairy Earrings

50

Ability Up

3

Character gains double the AP after battle.
 Via Equipment
Diamond Gloves, Diamond Armor, Ribbon, Lapis Lazuli

70

High Tide

8

Allows the character to reach Trance state faster.
 Via Equipment
Genji Gloves, Grand Helm, Demon’s Mail, Sapphire

35

Distract

5

Decreases enemy's physical attack accuracy by half.
 Via Equipment
Shield Armor, Reflect Ring, Diamond

30

Cover

6

Character takes damage from an attack directed against an ally who has 1/6 or less HP remaining.
 Via Equipment
Gauntlets, Linen Cuirass, Mythril Armor

20

Alert

4

Prevents back attacks from enemies, except when they're mandatory.
 Via Equipment
Barbut, Germinas Boots

60

Restore HP

8

Restores 50% of a character's Max HP when they are hit and survive an attack while they had less than 1/6 of their HP remaining.
 Via Equipment
Platina Helm, Grand Armor, Promist Ring

100


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A B I L I T Y   P R O P E R T I E S
Characters in Final Fantasy IX acquire statistical, innate support abilities and command action abilities via their equipment. Magic stones, gained via AP allow your character to equip and use an ability. Each ability costs a certain amount of stones. When your character has no more free stones to accomodate the requirements of an ability, it cannot be equipped. Equipment lock their abilities when they've exceeded their AP. Support abilities, blue stones, are innate and assist in the statistical aspects of the character, typically defense. Action abilities, red stones, are command activated (such as magic spells) and attack enemy parties. Keep in mind that not all equipment is immediately available. Certain equipment must be synthesized from other equipment at a Synth Shop.

Ability*
MP/Stones*
AP*
Via Equipment
Name of the ability and it's description.
Cost of the ability in stones or MP. Support abilities require stones to use while action abilities require MP.
AP requirement to lock the ability onto the equipment enabled without the use of stones.
Equipment (weapon, armor, add-on) supporting the abilities.

* field can be sorted in ascending or descending order.




T R A N C E   &   S P E C I A L   A B I L I T Y   P R O P E R T I E S
Each character has a series of special abilities which are consistent with the class of the character.

Special Ability Lists
Special character abilities are listed in the format below. Consult the equipment section for acquiring locations.

Ability Name               MP Cost/AP Cost
Equipment Required
Description of the special ability. Abilities require MP to use and AP to cost. These abilities don't require stones and are kept by the character regardless of equipment when learned.
Trance Mode
Each character can also achieve Trance mode, obtained by filling the Trance bar, and allowing each character to significantly increase their attack power and in certain cases perform special attacks for a brief period of time. Each Trance mode is unique per character and the bar resets after the time alloted to use Trance abilities expires. Trance mode doesn't require any special equipment, though certain trance abilities do require MP.

When a character enters trance mode, a field of electrical energy will surround the character and cause a glowing effect.




C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy IX character from the character selection menu for a complete and comprehensive profile, including character bio, trance and special ability information, and detailed equipment ability guides.

Character Profile
Trances and Abilities
Equipment Abilities*
General information about the character including background data, physical profile, and in-game role.
Trance and special ability guide including equipment/add-on components, summon lists (Garnet & Eiko only), and descriptions.
Complete equipment ability listing relative to the character, including MP and stone requirements, AP cost, and equipment availability.

* information fields can be sorted in ascending or descending order.