Equipment
Select an equipment category.


Items
Page 1 Key Items
Page 2 Key Items


Daggers & Thief Swords
Rackets
Rods
Flutes
Swords
Staves
Lances & Spears
Forks
Claws


Aloha T-Shirt - Light Robe
Glutton's Shirt - Tin Armor
Straw Hat - Coronet
Flash Hat - Grand Helmet
Armlets & Shields


Desert Boots - Fairy Earrings
Angel Earrings - Dark Matter

Equipment Effects Values
How does equipment effect the statistical characteristics of my character?

Def (Defense): Added values to the defense statistic, which defines general defenses against physical attacks.

Spirit: Added values to the spirit statistic, which defines the effectiveness of defenses based on the equipped armor.

Strength: Added values to the strength statistic, which defines the effectiveness of physical attacks based on the weapon equipped.

Eva (Evade): Added values to the evade statistic, which defines how able the character is to avoid physical attacks, resulting in a miss.

Speed: Added values to the speed statistic, which defines how quickly the character's ATB fills.

MDef (Magic Defense): Added values to the magic defense statistic, which defines general defenses against magic attacks.

MEva (Magic Evade): Added values to the magic evade statistic, which defines how able the character is to avoid magic attacks, resulting in a miss.


     Main >   Final Fantasy IX > Items > Swords




 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price/Sell

Display in ascending order based on the 'Price/Sell' field.Display in descending order based on the 'Price/Sell' field.

Broadsword
Ordinary sword used in combat.

330
165

 Abilities
 Equipping Character(s)
Beastkiller

 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 ElemAtk

Display in ascending order based on the 'ElemAtk' field.Display in descending order based on the 'ElemAtk' field.

 ElemDef

Display in ascending order based on the 'ElemDef' field.Display in descending order based on the 'ElemDef' field.

 Add ST

Display in ascending order based on the 'Add ST' field.Display in descending order based on the 'Add ST' field.

12




 Purchase/Acquire
Steal from Prison Cage.
Bought in Dali.
Find at Ipsen's Castle.
Iron Sword
Sword made of iron.

660
330

 Abilities
 Equipping Character(s)
Minus Strike

 Atk
 ElemAtk
 ElemDef
 Add ST
16




 Purchase/Acquire
Steal from Baku.
Bought in Dali, Lindblum (Disc 1), and Ipsen's Castle.
Mythril Sword
Sword made out of mythril.

1300
650

 Abilities
 Equipping Character(s)
Armor Break

 Atk
 ElemAtk
 ElemDef
 Add ST
20




 Purchase/Acquire
Steal from Beatrix at Burmecia.
Bought at Treno (Disc 2), and Esto Gaza (Disc 3; before Desert Palace).
Blood Sword
Sword varnished with blood. HP Drain effect.

 
950

 Abilities
 Equipping Character(s)
Darkside

 Atk
 ElemAtk
 ElemDef
 Add ST
24




 Purchase/Acquire
Steal from Tiamat.
Give 4 Stellazzio coins to Queen Stella in Treno.
Ice Brand
Weapon with an ice spirit dwelling inside.

3780
1890

 Abilities
 Equipping Character(s)
Mental Break

 Atk
 ElemAtk
 ElemDef
 Add ST
35
Ice

Freeze - 10%

 Purchase/Acquire
Steal from Beatrix in Cleyra and Alexandria.
Bought in Lindblum (Disc 2), Fossil Roo, Alexandria, and Treno (Discs 3&4).
Find in Alexandria Castle (Disc 2).
Coral Sword
Sword made of coral.

4000
2000

 Abilities
 Equipping Character(s)
Charge!

 Atk
 ElemAtk
 ElemDef
 Add ST
38
Lightning



 Purchase/Acquire
Steal from Lani.
Bought in Treno (Discs 3&4), and Lindblum (Disc 3&4).
Diamond Sword
Sword made of diamond.

4700
2350

 Abilities
 Equipping Character(s)
Power Break

 Atk
 ElemAtk
 ElemDef
 Add ST
42




 Purchase/Acquire
Bought in Esto Gaza, Oeilvert, and Desert Palace.
Find in Oeilvert.
Flame Saber
Weapon with a fire spirit.

5190
2595

 Abilities
 Equipping Character(s)
Magic Break

 Atk
 ElemAtk
 ElemDef
 Add ST
46
Fire

Heat - 10%

 Purchase/Acquire
Bought in Esto Gaza.
Rune Blade
Weapon that has Rune inscriptions.

8900
4450

 Abilities
 Equipping Character(s)
Iai Strike

 Atk
 ElemAtk
 ElemDef
 Add ST
57


Blind - 25%

 Purchase/Acquire
Bought in Daguerreo (Disc 3)
Defender
Sword possessing a guardian angel. Spirit +3

9340
4670

 Abilities
 Equipping Character(s)
Thunder Slash

 Atk
 ElemAtk
 ElemDef
 Add ST
65

Ice&Bolt 1/2


 Purchase/Acquire
Bought in Bran Bal.
Ultima Sword
Sword that can only be used by chosen knights.

14000
7000

 Abilities
 Equipping Character(s)
Stock Break

 Atk
 ElemAtk
 ElemDef
 Add ST
74


Sleep - 20%

 Purchase/Acquire
Steal from Maliris.
Bought in Daguerreo (Disc 4).
Excalibur
Light sword used by holy knights.

 
9500

 Abilities
 Equipping Character(s)
Climhazzard

 Atk
 ElemAtk
 ElemDef
 Add ST
77
Holy



 Purchase/Acquire
Buy Magical Fingertip at Treno Auction and give it to old man in the Daguerreo Library.
Ragnarok
Knight sword bearing divine inscriptions.

 
14500

 Abilities
 Equipping Character(s)
Shock
Thunder Slash

 Atk
 ElemAtk
 ElemDef
 Add ST
87


Slow - 30%

 Purchase/Acquire
Use a chocobo to find Outer Island chocograph treasure.
Excalibur II
The ultimate sword, used by a legendary king. It was forged in another world.

 
19500

 Abilities
 Equipping Character(s)
Minus Strike
Climhazzard
Stock Break

 Atk
 ElemAtk
 ElemDef
 Add ST
108
Holy



 Purchase/Acquire
Reach the Terrace in Memoria within 12 game hours, then check the pillar to the right of the exit after defeating Lich.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, add-ons, and key items.

General Items*
Weapons*
Armor*
General recovery items, chocobo greens, throwing items, and key items.
Character weapons for attack in battle.
Protective armor, shields, and gear for defense, as well as add-on accessories.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include key items for progressing through story elements, and throwing items which Amarant can use to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop. Items listed as spoils cannot be purchased and must be obtained by defeating an enemy.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Each character has a unique set of weaponry that makes the best use of their class. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Certain weapons, such as rackets, can be shared between characters.

Weapon*
Price*
Abilities
Equipping Character(s)
Name of the weapon and its description.
The amount of the weapon when purchased (or synthed) in a shop.
Available support and action abilities the weapon possesses.
Characters that can equip the weapon.
Atk*
ElemAtk*
ElemDef*
Add ST*
Attack power of the weapon, measured in points. The closer this value is to 100, the stronger and more effective the weapon.
Innate elemental effect of the weapon. Any effect the weapon has will be inflicted upon the enemy when attacked. For example, if the weapon has a fire-elemental attack, it will attack for fire-elemental damage when physically inflicted on an enemy.
Innate elemental defense of the weapon. Any elemental defense the weapon posseses will protect the character from certain elemental attacks.
Extra status-ailment effect of the weapon when the character has the Add Status ability equipped. For example, if the weapon has a poison add ST, it will attack with poison when physically inflicted on an enemy.
Purchase/Acquire
Location, means, or Synth properties as to where the weapon can be acquired.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Characters support armor based on their class and its supported abilities. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Characters can equip headgear, chest armor, and add-ons together as a full armor set.

Armor/Add-On*
Price*
Abilities
Effect
Name of the armor or add-on and its description.
The amount of the armor or add-on when purchased (or synthed) in a shop.
Available support and action abilities the armor or add-on possesses.
Defensive properties of the armor and which statistic variables it alters or hinders when equipped.
Equipping Character(s)
Purchase/Acquire
Characters that can equip the armor or add-on.
Location, means, or Synth properties as to where the armor can be acquired.

* information fields can be sorted in ascending or descending order.