Equipment
Select an equipment category.


Items
Page 1 Key Items
Page 2 Key Items


Daggers & Thief Swords
Rackets
Rods
Flutes
Swords
Staves
Lances & Spears
Forks
Claws


Aloha T-Shirt - Light Robe
Glutton's Shirt - Tin Armor
Straw Hat - Coronet
Flash Hat - Grand Helmet
Armlets & Shields


Desert Boots - Fairy Earrings
Angel Earrings - Dark Matter

Equipment Effects Values
How does equipment effect the statistical characteristics of my character?

Def (Defense): Added values to the defense statistic, which defines general defenses against physical attacks.

Spirit: Added values to the spirit statistic, which defines the effectiveness of defenses based on the equipped armor.

Strength: Added values to the strength statistic, which defines the effectiveness of physical attacks based on the weapon equipped.

Eva (Evade): Added values to the evade statistic, which defines how able the character is to avoid physical attacks, resulting in a miss.

Speed: Added values to the speed statistic, which defines how quickly the character's ATB fills.

MDef (Magic Defense): Added values to the magic defense statistic, which defines general defenses against magic attacks.

MEva (Magic Evade): Added values to the magic evade statistic, which defines how able the character is to avoid magic attacks, resulting in a miss.


     Main >   Final Fantasy IX > Items > Thief Swords & Daggers




 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price/Sell

Display in ascending order based on the 'Price/Sell' field.Display in descending order based on the 'Price/Sell' field.

Dagger
Weapon used by thieves.

320
160

 Abilities
 Equipping Character(s)
Flee

 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 ElemAtk

Display in ascending order based on the 'ElemAtk' field.Display in descending order based on the 'ElemAtk' field.

 ElemDef

Display in ascending order based on the 'ElemDef' field.Display in descending order based on the 'ElemDef' field.

 Add ST

Display in ascending order based on the 'Add ST' field.Display in descending order based on the 'Add ST' field.

12


None

 Purchase/Acquire
Bought in Lindblum (Discs 1&2), Treno, Madain Sari, Bran Bal.
Initially equipped.
Find at Ipsen's Castle.
Mage Masher
Weapon originally used for combating mages.

500
250

 Abilities
 Equipping Character(s)
Flee
Detect

 Atk
 ElemAtk
 ElemDef
 Add ST
14


Silence - 20%

 Purchase/Acquire
Steal from Masked Man.
Bought in Dali, Lindblum (Discs 1&2), Treno (Disc 2), Black Mage Village (Discs 2&3), Madain Sari, Bran Bal, Ipsen's Castle, and Daguerreo (Disc 3).
Find in the Ice Cavern.
Mythril Dagger
Thief’s dagger made of mythril.

950
475

 Abilities
 Equipping Character(s)
Bandit

 Atk
 ElemAtk
 ElemDef
 Add ST
18


None

 Purchase/Acquire
Steal from Sealion.
Bought in Lindblum (Discs 1&2), Treno, Black Mage Village (Disc 2&3), Madain Sari, Alexandria, Esto Gaza (Disc 3; Before Desert Palace), Daguerreo (Disc 3), Bran Bal.
Find in Treno.
Butterfly Sword
Standard thief’s sword.

300
650

 Abilities
 Equipping Character(s)
What’s That!?
Protect Girls

 Atk
 ElemAtk
 ElemDef
 Add ST
21


Silence

 Purchase/Acquire
Synth Dagger and Mage Masher in Lindblum (Discs 1&2), Treno (Discs 1&2), and Black Mage Village.
The Ogre
Standard thief’s sword.

700
650

 Abilities
 Equipping Character(s)
Soul Blade

 Atk
 ElemAtk
 ElemDef
 Add ST
24


Darkness

 Purchase/Acquire
Synth Mage Masher and Mage Masher in Lindblum, Treno, Alexandria, and Black Mage Village
Find at Pinnacle Rocks.
Gladius
Light dagger that is easy to handle.

2300
1150

 Abilities
 Equipping Character(s)
Annoy
Lucky Seven

 Atk
 ElemAtk
 ElemDef
 Add ST
30


Slow - 35%

 Purchase/Acquire
Steal from Lani.
Bought in Black Mage Village (Discs 2&3), Madain Sari, Alexandria, Treno (Discs 3&4), Esto Gaza, Daguerreo (Disc 3), and Bran Bal.
Exploda
Sword made by processing trouble knife.

1000
1400

 Abilities
 Equipping Character(s)
Sacrifice
Lucky Seven

 Atk
 ElemAtk
 ElemDef
 Add ST
31


Trouble

 Purchase/Acquire
Synth a Mythril Dagger and Mage Masher in Lindblum, Alexandria, Black Mage Village, and Treno (Discs 3&4).
Find in Madain Sari (revisited).
Rune Tooth
Also known as ‘The Viper.’

2000
1900

 Abilities
 Equipping Character(s)
Lucky Seven

 Atk
 ElemAtk
 ElemDef
 Add ST
37


Poison

 Purchase/Acquire
Synth Mythril Dagger and Mythril Dagger in Black Mage Village, Alexandria, Treno (Discs 3&4), and Lindblum (Discs 3&4)
Zorlin Shape
Popular weapon among thieves.

6000
3000

 Abilities
 Equipping Character(s)
Flee

 Atk
 ElemAtk
 ElemDef
 Add ST
42


None

 Purchase/Acquire
Bought in Esto Gaza, Daguerreo (Disc 3), and Bran Bal.
Angel Bless
Weapon with an angel’s spirit dwelling inside.

9000
3500

 Abilities
 Equipping Character(s)
Thievery

 Atk
 ElemAtk
 ElemDef
 Add ST
44


Confuse

 Purchase/Acquire
Synth Mythril Dagger and Gladius in Alexandria, Black Mage Village (Disc 4), Lindblum (Discs 3&4), Treno, and Daguerreo.
Sargatanas
Sword made by processing ‘Epitaph’s Fragment.’

12000
4750

 Abilities
 Equipping Character(s)
Annoy

 Atk
 ElemAtk
 ElemDef
 Add ST
53


Petrify

 Purchase/Acquire
Synth Gladius and Zorlin Shape in Daguerreo, and Black Mage Village (Disc 4)
Masamune
Sword from a foreign land. Magic +2

16000
6500

 Abilities
 Equipping Character(s)
Sacrifice

 Atk
 ElemAtk
 ElemDef
 Add ST
62


Doom

 Purchase/Acquire
Steal from Maliris.
Synth Zorlin Shape and Orihalcon in Black Mage Village (Disc 4).
Orichalcon
The most powerful thief’s dagger. Speed +1

17000
8500

 Abilities
 Equipping Character(s)
Detect

 Atk
 ElemAtk
 ElemDef
 Add ST
71


None

 Purchase/Acquire
Steal from Taharka.
Bought at Bran Bal, and Daguerreo (Disc 4).
The Tower
Weapon that defines a great thief.

 
15000

 Abilities
 Equipping Character(s)
Lucky Seven
Thievery

 Atk
 ElemAtk
 ElemDef
 Add ST
86


Mini

 Purchase/Acquire
Find in Memoria.
Ultima Weapon
Considered the most powerful weapon in the world.

 
20000

 Abilities
 Equipping Character(s)
Flee

 Atk
 ElemAtk
 ElemDef
 Add ST
100


Sleep

 Purchase/Acquire
Use a Dead Pepper where the Shimmering Island used to be.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IX equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, add-ons, and key items.

General Items*
Weapons*
Armor*
General recovery items, chocobo greens, throwing items, and key items.
Character weapons for attack in battle.
Protective armor, shields, and gear for defense, as well as add-on accessories.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include key items for progressing through story elements, and throwing items which Amarant can use to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop. Items listed as spoils cannot be purchased and must be obtained by defeating an enemy.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Each character has a unique set of weaponry that makes the best use of their class. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Certain weapons, such as rackets, can be shared between characters.

Weapon*
Price*
Abilities
Equipping Character(s)
Name of the weapon and its description.
The amount of the weapon when purchased (or synthed) in a shop.
Available support and action abilities the weapon possesses.
Characters that can equip the weapon.
Atk*
ElemAtk*
ElemDef*
Add ST*
Attack power of the weapon, measured in points. The closer this value is to 100, the stronger and more effective the weapon.
Innate elemental effect of the weapon. Any effect the weapon has will be inflicted upon the enemy when attacked. For example, if the weapon has a fire-elemental attack, it will attack for fire-elemental damage when physically inflicted on an enemy.
Innate elemental defense of the weapon. Any elemental defense the weapon posseses will protect the character from certain elemental attacks.
Extra status-ailment effect of the weapon when the character has the Add Status ability equipped. For example, if the weapon has a poison add ST, it will attack with poison when physically inflicted on an enemy.
Purchase/Acquire
Location, means, or Synth properties as to where the weapon can be acquired.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Characters support armor based on their class and its supported abilities. Individual equipment include support and action abilities that can be kept by the character after acquring enough AP. However, if the character hasn't fully learned an ability, it will vanish when its corresponding equipment is removed. Characters can equip headgear, chest armor, and add-ons together as a full armor set.

Armor/Add-On*
Price*
Abilities
Effect
Name of the armor or add-on and its description.
The amount of the armor or add-on when purchased (or synthed) in a shop.
Available support and action abilities the armor or add-on possesses.
Defensive properties of the armor and which statistic variables it alters or hinders when equipped.
Equipping Character(s)
Purchase/Acquire
Characters that can equip the armor or add-on.
Location, means, or Synth properties as to where the armor can be acquired.

* information fields can be sorted in ascending or descending order.