Characters
Select a character profile.



 Double Black Trance

Vivi can cast two black magic spells in one turn, while he is in trance.

 Magic Sword Ability

When Vivi and Steiner are both in the party during a battle, Vivi can charge Steiner's sword with magic power, allowing Steiner to attack an enemy using its combined physical attack power and the element or status effect from the selected magic.



     Main >   Final Fantasy IX > Characters > Vivi Orunitia
Discuss or Shop 



Age
9
Class
Black Mage
Weapon
Staff

Although a powerful and feared black magic user, Vivi is innocent and pure at heart, yet discontent by the mystery of his existence and determined to find himself among the shrouded emptiness and loneliness that plagues his soul. Being the only black mage not under the control of Queen Brahne, Vivi sets out to uncover his dark past to ensure his existence and future.

 S U P P O R T E D   A B I L I T I E S

 Ability

Display in ascending order based on the 'Ability' field.Display in descending order based on the 'Ability' field.

 MP/Stones

Display in ascending order based on the 'MP/Stones' field.Display in descending order based on the 'MP/Stones' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Fire

6

Causes small fire-elemental damage to one or all targets.
(Spell Power: 14. Halved if multiple targets are selected.)
 Via Equipment
Mage Staff, Leather Hat

25

Fira

12

Causes moderate fire-elemental damage to one or all targets.
(Spell Power: 29. Halved if multiple targets are selected.)
 Via Equipment
Flame Staff, Mage’s Hat, Power Belt, Topaz

50

Firaga

24

Causes heavy fire-elemental damage to one or all targets.
(Spell Power: 72. Halved if multiple targets are selected.)
 Via Equipment
Octagon Rod

75

Sleep

10

Puts one or all targets to sleep. Targets that are affected receive 50% more damage from physical attacks, and their evasion rate drops to 0. Effect wears off over time, or by being struck with a physical attack. (50% Success Rate. Success rate is halved if multiple targets are selected.)
 Via Equipment
Flame Staff

20

Blizzard

6

Causes small ice-elemental damage to one or all targets.
(Spell Power: 14. Halved if multiple targets are selected.)
 Via Equipment
Leather Wrist

25

Blizzara

12

Causes moderate ice-elemental damage to one or all targets.
(Spell Power: 29. Halved if multiple targets are selected.)
 Via Equipment
Ice Staff, Opal

50

Blizzaga

24

Causes heavy ice-elemental damage to one or all targets.
(Spell Power: 72. Halved if multiple targets are selected.)
 Via Equipment
Octagon Rod

85

Slow

6

Casts Slow on a single target for a period of time. (60% Hit Rate)
Target gets less turns, as ATB gauge fills up 50% slower.
HP gain or loss in Regen, Poison, or Venom status is 50% slower.
Speed at which temporary statuses wear off is 50% slower.
 Via Equipment
Ice Staff, Magus Hat

20

Thunder

6

Causes small lightning-elemental damage to one or all targets.
(Spell Power: 14. Halved if multiple targets are selected.)
 Via Equipment
Silk Shirt, Glass Buckle

25

Thundara

12

Causes medium lightning-elemental damage to one or all targets.
(Spell Power: 29. Halved if multiple targets are selected.)
 Via Equipment
Lightning Staff, Peridot

50

Thundaga

24

Causes heavy lightning-elemental damage to one or all targets.
(Spell Power: 72. Halved if multiple targets are selected.)
 Via Equipment
Octagon Rod

80

Stop

8

Prevents target from performing any actions for the remainder of the battle. No Exp or Gil is gained from any monster still in Stop status after all the other monsters are killed. (40% Hit Rate.)
 Via Equipment
Oak Staff

25

Poison

8

Afflicts one or multiple targets with Poison. Target's HP drops steadily by 1/16 of their Max HP at regular intervals for a period of time. Length of duration as well as the frequency of HP loss goes down as the target's Spirit goes up.
(60% Success Rate. Halved if multiple targets are selected.)
 Via Equipment
Lightning Staff

35

Bio

18

Causes moderate non-elemental damage to one or multiple targets with an added 20% chance of the target(s) being afflicted with Poison.
(Spell Power: 42. Halved if multiple targets are selected.)
 Via Equipment
Oak Staff

40

Osmose

2

Absorbs MP from a target and gives it to the casting character.
(Spell Power: 15.)
 Via Equipment
High Mage Staff, Gaia Gear

70

Drain

14

Absorbs HP from a target and gives it to the casting character.
(Spell Power: 32.)
 Via Equipment
Oak Staff

60

Demi

18

Attempts to inflict an amount of damage on one or all targets equal to 30% of their Max HP.
(40% Success Rate. Halved if multiple targets are selected.)
 Via Equipment
Cypress Pile, Black Belt, Amethyst

30

Comet

16

Inflicts a random amount of non-elemental damage against a random enemy based on the following formula with a 67% chance
{56 * A random number between 1 and (Vivi's Lv. + Vivi's Magic Stat)}.
 Via Equipment
Cypress Pile

55

Death

20

Attempts to instantly kill a target with a 35% chance of success.
 Via Equipment
Black Hood

45

Break

18

Attempts to Petrify a one target with a 40% chance of success.
 Via Equipment
Cypress Pile

30

Water

22

Causes heavy water-elemental damage to one or all targets.
(Spell Power: 64. Halved if multiple targets are selected.)
 Via Equipment
N-Kai Armlet

55

Meteor

42

Causes a random amount of damage to all enemies based on the following formula:
{88 * a random number between 1 and (Vivi's Lv. + Vivi's Magic Stat)}. Chance of Success is = {(Vivi's Lv ÷ 2) + Vivi's Spirit}%
 Via Equipment
High Mage Staff

95

Flare

40

Inflicts extremely heavy non-elemental damage on a single target. (Spell Power: 119)
 Via Equipment
Black Robe

95

Doomsday

72

Inflicts extremely heavy shadow-elemental damage to all enemies and allies. (Spell Power: 114)
 Via Equipment
Mace of Zeus

150

Auto-Regen

10

Permanently casts Regen on the equipped character in battle.
Character recovers 1/16 of their Max HP in intervals.
Number of intervals goes up as that character's Spirit increases.
 Via Equipment
Golden Hairpin, Light Robe

30

Auto-Reflect

15

Permanently casts Reflect on the equipped character.
Certain spells are reflected off the character to the enemy party.
 Via Equipment
Reflect Ring

70

Auto-Float

6

Permanently casts Float on the equipped character.
All earth-elemental attacks will be avoided.
 Via Equipment
Feather Boots

20

Auto-Haste

9

Permanently casts Haste on the equipped character.
Character gets turns quicker, as ATB gauge fills up 50% faster.
HP gain or loss in Regen, Poison, and Venom status is 50% faster.
Speed at which temporary statuses wear off is 50% faster.
 Via Equipment
Running Shoes

55

Auto-Life

12

Character automatically starts battles in Auto-Life status.
When character is KO'd they come back to life with 1 HP.
The effect wears off in battle once the character is KO'd.
 Via Equipment
Rebirth Ring

70

Insomniac

5

Protects equipped character against Sleep.
 Via Equipment
Bandana, Holy Miter, Magician Cloak, Gaia Gear, Coral Ring

25

Antibody

4

Protects equipped character against Poison and Venom.
 Via Equipment
Glass Armlet, Mantra Band, Survival Vest, Glass Buckle

30

Jelly

4

Protects equipped character against Petrify and Gradual Petrify.
 Via Equipment
Dragon Wrist, Dark Hat, Circlet, Bronze Vest, Dark Gear

25

Auto-Potion

3

Automatically uses a Potion when attacked. Uses a Hi-Potion if no Potions are available. Cancels the abilities Counter and Return Magic.
 Via Equipment
Mythril Vest, Demon’s Vest, Magician Robe, Running Shoes, Gold Choker

10

Locomotion

4

Protects equipped character against Stop.
 Via Equipment
Black Hood, Golden Skullcap, Survival Vest, Demon’s Vest

35

Clear Headed

5

Protects equipped character against Confusion.
 Via Equipment
Magic Armlet, Green Beret, Circlet, Dark Gear, Magician Shoes

15

Body Temp

4

Protects equipped character against Freeze and Heat.
 Via Equipment
Jade Armlet, Holy Miter, Madain’s Ring, Fairy Earrings, Diamond

15

Loudmouth

4

Protects equipped character against Silence.
 Via Equipment
Mage’s Hat, Golden Hairpin, Silk Robe

40

Healer

2

Restores HP of the target when the "Attack" command is selected.
 Via Equipment
Garnet

20

Add Status

3

The additional status effect of the weapon can now be utilized.
 Via Equipment
Bone Wrist, Chimera Armlet, Bracer, Feather Hat, Twist Headband, Glass Buckle

25

Reflect-Null

7

All spells cast cannot be reflected.
 Via Equipment
Robe of Lords

30

Reflectx2

17

After a spell is successfully reflected by the caster, it becomes twice as powerful.
 Via Equipment
Black Robe, Rosetta Ring

110

Mag Elem Null

13

All elemental type magic now does non-elemental damage.
 Via Equipment
Promist Ring, Protect Ring

115

Level Up

7

Character gains 50% more Exp than usual.
 Via Equipment
Egoist’s Armlet, Rosetta Ring, Fairy Earrings

30

Ability Up

3

Equipped character learns abilities faster.
 Via Equipment
Green Beret, Silk Robe, Ribbon, Lapis Lazuli

55

MP+20%

8

Increases total MP by 20%.
 Via Equipment
Black Robe

30

Half MP

11

Halves the MP of the equipped character.
 Via Equipment
Light Robe, Protect Ring

140

High Tide

8

Allows the equipped character to Trance faster.
 Via Equipment
Jade Armlet, Dark Hat, Gaia Gear, Sapphire

25

Return Magic

9

Returns magic cast at a character back at the enemy. Consumes no MP.
 Via Equipment
Coronet

90


   Media Bar: Click to toggle on/off  No Soundtrack Selected




A B I L I T Y   P R O P E R T I E S
Characters in Final Fantasy IX acquire statistical, innate support abilities and command action abilities via their equipment. Magic stones, gained via AP allow your character to equip and use an ability. Each ability costs a certain amount of stones. When your character has no more free stones to accomodate the requirements of an ability, it cannot be equipped. Equipment lock their abilities when they've exceeded their AP. Support abilities, blue stones, are innate and assist in the statistical aspects of the character, typically defense. Action abilities, red stones, are command activated (such as magic spells) and attack enemy parties. Keep in mind that not all equipment is immediately available. Certain equipment must be synthesized from other equipment at a Synth Shop.

Ability*
MP/Stones*
AP*
Via Equipment
Name of the ability and it's description.
Cost of the ability in stones or MP. Support abilities require stones to use while action abilities require MP.
AP requirement to lock the ability onto the equipment enabled without the use of stones.
Equipment (weapon, armor, add-on) supporting the abilities.

* field can be sorted in ascending or descending order.




T R A N C E   &   S P E C I A L   A B I L I T Y   P R O P E R T I E S
Each character has a series of special abilities which are consistent with the class of the character.

Special Ability Lists
Special character abilities are listed in the format below. Consult the equipment section for acquiring locations.

Ability Name               MP Cost/AP Cost
Equipment Required
Description of the special ability. Abilities require MP to use and AP to cost. These abilities don't require stones and are kept by the character regardless of equipment when learned.
Trance Mode
Each character can also achieve Trance mode, obtained by filling the Trance bar, and allowing each character to significantly increase their attack power and in certain cases perform special attacks for a brief period of time. Each Trance mode is unique per character and the bar resets after the time alloted to use Trance abilities expires. Trance mode doesn't require any special equipment, though certain trance abilities do require MP.

When a character enters trance mode, a field of electrical energy will surround the character and cause a glowing effect.




C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy IX character from the character selection menu for a complete and comprehensive profile, including character bio, trance and special ability information, and detailed equipment ability guides.

Character Profile
Trances and Abilities
Equipment Abilities*
General information about the character including background data, physical profile, and in-game role.
Trance and special ability guide including equipment/add-on components, summon lists (Garnet & Eiko only), and descriptions.
Complete equipment ability listing relative to the character, including MP and stone requirements, AP cost, and equipment availability.

* information fields can be sorted in ascending or descending order.