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Characters
Select a character profile.
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Dyne Trance

Zidane's Dyne ability significantly increases his physical attack power and certain trance modes enable him to attack the entire enemy party. Each ability corresponds to each Skill Zidane has learned.

Free Energy Tidal Flame Scoop Art Shift Break Stellar Circle 5 Meo Twister Solution 9 Grand Lethal
| 10 MP 12 MP 14 MP 16 MP 24 MP 32 MP 48 MP 60 MP
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Skill Ability

Zidane's life has a thief gives him special skills consistent with stealing items and keeping low cover in order to escape quickly.

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Acquire from Dagger, Mage Masher, Zorlin Shape, Ultima Weapon, Germinas Boots.
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Allows the party to escape from battle, except where it's impossible to escape. Party will drop an amount of gil equal to 10% of the total gil you would've won from the battle.
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Acquire from Mage Masher, Orichalcon.
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View an inventory of the items a target is carrying that Zidane is able to steal. The first item listed is the rarest to get, the last item listed is the easiest to get.
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Acquire from The Ogre.
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The status effect of the weapon Zidane is currently equipped with is cast on the enemy with 100% assurance.
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Acquire from Butterfly Sword.
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Causes all enemies to turn their backs to the party for a short time. Enemies will suffer extra damage when hit from behind with a physical attack.
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Acquire from Gladius, Sargatanas.
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Inflicts a target with the Trouble status effect. (50% success rate.)
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Acquire from Exploda, Masamune.
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Dispatches Zidane and distributes his current HP and MP evenly to cure the party.
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Acquire from Gladius, Exploda, Rune Tooth, The Tower, Thief Hat.
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When the last digit in Zidane's current HP is 7, Zidane will inflict at random either 7, 77, 777, or 7777 damage on a single target.
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Acquire from Angel Bless, The Tower.
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Causes non-elemental damage to a single enemy equal to the number of times Zidane has successfully stolen multipled by half Zidane's Speed stat.
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Living moment to moment with nothing to lose, Zidane lives his life as a thief in Tantalus with no memory of his past. Optimistic and endearing through his high confidence, Zidane focuses his premature appeal for girls onto Princess Garnet shortly after her kidnapping. However, the more he begins to discover who he is, the more his personality begins to fade.
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S U P P O R T E D A B I L I T I E S
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Steal Gil
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5
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| When Zidane successfully steals an item from an enemy a random amount of gil is stolen from 0 to {Zidane's Lv×(Lv of Target ÷ 4)}
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Glass Armlet, Yellow Scarf
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40
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HP+20%
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8
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Mantra Band, Adaman Hat, Battle Boots, Black Belt
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40
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Accuracy+
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2
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| The target cannot dodge when the "Attack" is the selected command.
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Black Hood, Power Wirst, Lapis Lazuli
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30
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Long Reach
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16
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| Allows character to attack from the back row as if in the front row.
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Thief Hat, Protect Ring
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170
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MP Attack
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5
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| Character uses 1/8 of their Max MP to increase the damage done with the "Attack" command by 50%.
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Red Hat, Battle Boots, Power Belt
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45
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Bird Killer
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3
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| Inflicts 50% more damage to flying enemies when the "Attack" command is used.
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Adaman Vest, Yellow Scarf
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20
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Bug Killer
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2
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| Inflicts 50% more damage to insects when the "Attack" command is used.
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Mythril Armlet
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35
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Stone Killer
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4
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| Inflicts 50% more damage to enemies made of stone when the "Attack" command is used.
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Adaman Vest, Power Vest
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30
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Undead Killer
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2
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| Inflicts 50% more damage to undead enemies when the "Attack" command is used.
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N-Kai Armlet, Headgear, Ritual Hat
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45
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Beast Killer
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4
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| Inflicts 50% more damage to beasts when the "Attack" command is used.
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Leather Wrist, Egoist’s Armlet, Flash Hat, Black Belt, Moonstone
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30
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Devil Killer
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2
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| Inflicts 50% more damage to demonic enemies when the "Attack" command is used.
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Chain Plate, Demon’s Vest
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30
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Man Eater
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2
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| Inflicts 50% more damage to human enemies when the "Attack" command is used.
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Bandana, Coronet, Coral Ring
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25
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Master Thief
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5
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| Allows Zidane to steal rare (16/256 chance) and very rare (1/256 chance) items with a 1/8 chance.
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Thief Gloves
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50
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Gamble Defense
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1
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| Defensive power against physical attacks fluctuates randomly between 0 and twice the character's Defense stat.
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Twist Headband, Adaman Hat, Power Vest
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20
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Eye 4 Eye
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5
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| Doubles the success rate of Counter.
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Flash Hat, Ninja Gear
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60
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Bright Eyes
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4
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| Protects equipped character against Darkness.
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Feather Hat, Ritual Hat
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35
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Auto-Regen
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10
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| Permanently casts Regen on the equipped character in battle.
Character recovers 1/16 of their Max HP in intervals.
Number of intervals goes up as that character's Spirit increases.
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Golden Hairpin, Brave Suit
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25
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Auto-Reflect
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15
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| Permanently casts Reflect on the equipped character.
Certain spells are reflected off the character to the enemy party.
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Reflect Ring
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95
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Auto-Float
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6
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| Permanently casts Float on the equipped character.
All earth-elemental attacks will be avoided.
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Feather Boots
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20
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Auto-Haste
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9
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| Permanently casts Haste on the equipped character.
Character gets turns quicker, as ATB gauge fills up 50% faster.
HP gain or loss in Regen, Poison, and Venom status is 50% faster.
Speed at which temporary statuses wear off is 50% faster.
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Running Shoes
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55
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Auto-Life
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12
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| Character automatically starts battles in Auto-Life status.
When character is KO'd they come back to life with 1 HP.
The effect wears off in battle once the character is KO'd.
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Rebirth Ring
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130
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Insomniac
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5
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| Protects equipped character against Sleep.
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Bandana, Gaia Gear, Coral Ring
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30
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Antibody
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4
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| Protects equipped character against Poison and Venom.
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Glass Armlet, Mantra Band, Survival Vest, Glass Buckle
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20
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Jelly
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4
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| Protects equipped character against Petrify and Gradual Petrify.
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Dragon Wrist, Dark Hat, Circlet, Bronze Vest, Dark Gear
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35
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Auto-Potion
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3
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| Automatically uses a Potion when attacked. Uses a Hi-Potion if no Potions are available. Cancels the abilities Counter and Return Magic.
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Mythril Vest, Demon’s Vest, Running Shoes, Gold Choker
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30
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Locomotion
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4
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| Protects equipped character against Stop.
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Black Hood, Golden Skullcap, Survival Vest, Demon’s Vest, Ninja Gear
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30
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Clear Headed
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5
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| Protects equipped character against Confusion.
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Green Beret, Circlet, Dark Gear, Magician Shoes
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25
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Body Temp
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4
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| Protects equipped character against Freeze and Heat.
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Jade Armlet, Madain’s Ring, Fairy Earrings, Diamond
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25
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Add Status
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3
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| The additional status effect of the weapon can now be utilized.
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Bone Wrist, Chimera Armlet, Bracer, Feather Hat, Twist Headband, Glass Buckle
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35
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Level Up
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7
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| Character gains 50% more Exp than usual.
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Egoist’s Armlet, Rosetta Ring, Fairy Earrings
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75
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Ability Up
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3
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| Character gains double the AP after battle.
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Green Beret, Brigandine, Ribbon, Lapis Lazuli
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95
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High Tide
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8
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| Allows the character to reach Trance state faster.
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Jade Armlet, Dark Hat, Gaia Gear, Sapphire
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35
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Alert
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4
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| Prevents back attacks from enemies, except when they're mandatory.
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Ninja Gear, Germinas Boots
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40
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Restore HP
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8
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| Restores 50% of a character's Max HP when they are hit and survive an attack while they had less than 1/6 of their HP remaining.
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Brave Suit, Promist Ring
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85
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Mug
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3
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| When Zidane successfully steals from an opponent a random amount of damage is given to the target anywhere from 0 to {Zidane's Lv×(Target's Lv÷2)}.
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Chimera Armlet, Thief Hat, Survival Vest
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65
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Bandit
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5
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| Increases the success of the Steal command by 50%.
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Mythril Dagger, N-Kai Armlet
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40
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Protect Girls
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4
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| Takes the hit that is directed against a female character of the party.
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Butterfly Sword, Leather Vest.
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35
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Counter
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8
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| Counterattacks at a rate equal to the character's Spirit stat when they are hit with a physical attack.
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Ritual Hat, Power Vest, Power Belt
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70
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Flee-Gil
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3
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| When you successfully escape from a battle you'll acquire 10% of the gil that you would have gotten from killing all enemies.
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Wrist, Desert Boots, Gold Choker
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45
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Distract
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5
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| Decreases enemy's physical attack accuracy by half.
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Judo Uniform, Reflect Ring, Diamond
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30
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A B I L I T Y P R O P E R T I E S
Characters in Final Fantasy IX acquire statistical, innate support abilities and command action abilities via their equipment. Magic stones, gained via AP
allow your character to equip and use an ability. Each ability costs a certain amount of stones. When your character has no more free stones to accomodate the requirements of an ability,
it cannot be equipped. Equipment lock their abilities when they've exceeded their AP. Support abilities, blue stones, are innate and assist in the statistical aspects of the character, typically
defense. Action abilities, red stones, are command activated (such as magic spells) and attack enemy parties. Keep in mind that not all equipment is immediately available. Certain equipment
must be synthesized from other equipment at a Synth Shop.

Ability*
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MP/Stones*
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AP*
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Via Equipment
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Name of the ability and it's description.
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Cost of the ability in stones or MP. Support abilities require stones to use while action abilities require MP.
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AP requirement to lock the ability onto the equipment enabled without the use of stones.
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Equipment (weapon, armor, add-on) supporting the abilities.
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* field can be sorted in ascending or descending
order.
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T R A N C E & S P E C I A L A B I L I T Y P R O P E R T I E S
Each character has a series of special abilities which are consistent
with the class of the character.

Special Ability Lists
Special character abilities are listed in the format below. Consult the equipment section for acquiring locations.

Ability Name MP Cost/AP Cost
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Description of the special ability. Abilities require MP to use
and AP to cost. These abilities don't require stones and are kept by the character
regardless of equipment when learned.
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Trance Mode
Each character can also achieve Trance mode, obtained by filling the Trance bar,
and allowing each character to significantly increase their attack power and in certain cases perform special attacks for
a brief period of time. Each Trance mode is unique per character and the bar resets after the time alloted to use Trance
abilities expires. Trance mode doesn't require any special equipment, though certain trance abilities do require MP.
When a character enters trance mode, a field of electrical energy will surround the character and cause a glowing
effect.
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C H A R A C T E R P R O P E R T I E S
Select a Final Fantasy IX character from the character
selection menu for a complete and comprehensive profile, including
character bio, trance and special ability information, and detailed equipment ability
guides.

Character Profile
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Trances and Abilities
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Equipment Abilities*
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General information
about the character including background data,
physical profile, and in-game role.
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Trance and special ability guide
including equipment/add-on components, summon lists (Garnet & Eiko only), and descriptions.
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Complete equipment ability listing relative to the character, including
MP and stone requirements, AP cost, and equipment availability.
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* information fields can be
sorted in ascending or descending
order.
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