Characters
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 Dyne Trance

Zidane's Dyne ability significantly increases his physical attack power and certain trance modes enable him to attack the entire enemy party. Each ability corresponds to each Skill Zidane has learned.

Free Energy
Tidal Flame
Scoop Art
Shift Break
Stellar Circle 5
Meo Twister
Solution 9
Grand Lethal

10 MP
12 MP
14 MP
16 MP
24 MP
32 MP
48 MP
60 MP


 Skill Ability

Zidane's life has a thief gives him special skills consistent with stealing items and keeping low cover in order to escape quickly.

Flee

0MP/40AP

Acquire from Dagger, Mage Masher, Zorlin Shape, Ultima Weapon, Germinas Boots.
Allows the party to escape from battle, except where it's impossible to escape. Party will drop an amount of gil equal to 10% of the total gil you would've won from the battle.
Detect

0MP/40AP

Acquire from Mage Masher, Orichalcon.
View an inventory of the items a target is carrying that Zidane is able to steal. The first item listed is the rarest to get, the last item listed is the easiest to get.
Soul Blade

6MP/35AP

Acquire from The Ogre.
The status effect of the weapon Zidane is currently equipped with is cast on the enemy with 100% assurance.
What's That!?

2MP/40AP

Acquire from Butterfly Sword.
Causes all enemies to turn their backs to the party for a short time. Enemies will suffer extra damage when hit from behind with a physical attack.
Annoy

4MP/50MP

Acquire from Gladius, Sargatanas.
Inflicts a target with the Trouble status effect. (50% success rate.)
Sacrifice

32MP/55AP

Acquire from Exploda, Masamune.
Dispatches Zidane and distributes his current HP and MP evenly to cure the party.
Lucky Seven

6MP/85AP

Acquire from Gladius, Exploda, Rune Tooth, The Tower, Thief Hat.
When the last digit in Zidane's current HP is 7, Zidane will inflict at random either 7, 77, 777, or 7777 damage on a single target.
Thievery

8MP/100AP

Acquire from Angel Bless, The Tower.
Causes non-elemental damage to a single enemy equal to the number of times Zidane has successfully stolen multipled by half Zidane's Speed stat.


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Age
16
Class
Thief
Weapon
Dagger

Living moment to moment with nothing to lose, Zidane lives his life as a thief in Tantalus with no memory of his past. Optimistic and endearing through his high confidence, Zidane focuses his premature appeal for girls onto Princess Garnet shortly after her kidnapping. However, the more he begins to discover who he is, the more his personality begins to fade.

 S U P P O R T E D   A B I L I T I E S

 Ability

Display in ascending order based on the 'Ability' field.Display in descending order based on the 'Ability' field.

 MP/Stones

Display in ascending order based on the 'MP/Stones' field.Display in descending order based on the 'MP/Stones' field.

 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

Steal Gil

5

When Zidane successfully steals an item from an enemy a random amount of gil is stolen from 0 to {Zidane's Lv×(Lv of Target ÷ 4)}
 Via Equipment
Glass Armlet, Yellow Scarf

40

HP+20%

8

Increases Max HP by 20%.
 Via Equipment
Mantra Band, Adaman Hat, Battle Boots, Black Belt

40

Accuracy+

2

The target cannot dodge when the "Attack" is the selected command.
 Via Equipment
Black Hood, Power Wirst, Lapis Lazuli

30

Long Reach

16

Allows character to attack from the back row as if in the front row.
 Via Equipment
Thief Hat, Protect Ring

170

MP Attack

5

Character uses 1/8 of their Max MP to increase the damage done with the "Attack" command by 50%.
 Via Equipment
Red Hat, Battle Boots, Power Belt

45

Bird Killer

3

Inflicts 50% more damage to flying enemies when the "Attack" command is used.
 Via Equipment
Adaman Vest, Yellow Scarf

20

Bug Killer

2

Inflicts 50% more damage to insects when the "Attack" command is used.
 Via Equipment
Mythril Armlet

35

Stone Killer

4

Inflicts 50% more damage to enemies made of stone when the "Attack" command is used.
 Via Equipment
Adaman Vest, Power Vest

30

Undead Killer

2

Inflicts 50% more damage to undead enemies when the "Attack" command is used.
 Via Equipment
N-Kai Armlet, Headgear, Ritual Hat

45

Beast Killer

4

Inflicts 50% more damage to beasts when the "Attack" command is used.
 Via Equipment
Leather Wrist, Egoist’s Armlet, Flash Hat, Black Belt, Moonstone

30

Devil Killer

2

Inflicts 50% more damage to demonic enemies when the "Attack" command is used.
 Via Equipment
Chain Plate, Demon’s Vest

30

Man Eater

2

Inflicts 50% more damage to human enemies when the "Attack" command is used.
 Via Equipment
Bandana, Coronet, Coral Ring

25

Master Thief

5

Allows Zidane to steal rare (16/256 chance) and very rare (1/256 chance) items with a 1/8 chance.
 Via Equipment
Thief Gloves

50

Gamble Defense

1

Defensive power against physical attacks fluctuates randomly between 0 and twice the character's Defense stat.
 Via Equipment
Twist Headband, Adaman Hat, Power Vest

20

Eye 4 Eye

5

Doubles the success rate of Counter.
 Via Equipment
Flash Hat, Ninja Gear

60

Bright Eyes

4

Protects equipped character against Darkness.
 Via Equipment
Feather Hat, Ritual Hat

35

Auto-Regen

10

Permanently casts Regen on the equipped character in battle.
Character recovers 1/16 of their Max HP in intervals.
Number of intervals goes up as that character's Spirit increases.
 Via Equipment
Golden Hairpin, Brave Suit

25

Auto-Reflect

15

Permanently casts Reflect on the equipped character.
Certain spells are reflected off the character to the enemy party.
 Via Equipment
Reflect Ring

95

Auto-Float

6

Permanently casts Float on the equipped character.
All earth-elemental attacks will be avoided.
 Via Equipment
Feather Boots

20

Auto-Haste

9

Permanently casts Haste on the equipped character.
Character gets turns quicker, as ATB gauge fills up 50% faster.
HP gain or loss in Regen, Poison, and Venom status is 50% faster.
Speed at which temporary statuses wear off is 50% faster.
 Via Equipment
Running Shoes

55

Auto-Life

12

Character automatically starts battles in Auto-Life status.
When character is KO'd they come back to life with 1 HP.
The effect wears off in battle once the character is KO'd.

 Via Equipment
Rebirth Ring

130

Insomniac

5

Protects equipped character against Sleep.
 Via Equipment
Bandana, Gaia Gear, Coral Ring

30

Antibody

4

Protects equipped character against Poison and Venom.
 Via Equipment
Glass Armlet, Mantra Band, Survival Vest, Glass Buckle

20

Jelly

4

Protects equipped character against Petrify and Gradual Petrify.
 Via Equipment
Dragon Wrist, Dark Hat, Circlet, Bronze Vest, Dark Gear

35

Auto-Potion

3

Automatically uses a Potion when attacked. Uses a Hi-Potion if no Potions are available. Cancels the abilities Counter and Return Magic.
 Via Equipment
Mythril Vest, Demon’s Vest, Running Shoes, Gold Choker

30

Locomotion

4

Protects equipped character against Stop.
 Via Equipment
Black Hood, Golden Skullcap, Survival Vest, Demon’s Vest, Ninja Gear

30

Clear Headed

5

Protects equipped character against Confusion.
 Via Equipment
Green Beret, Circlet, Dark Gear, Magician Shoes

25

Body Temp

4

Protects equipped character against Freeze and Heat.
 Via Equipment
Jade Armlet, Madain’s Ring, Fairy Earrings, Diamond

25

Add Status

3

The additional status effect of the weapon can now be utilized.
 Via Equipment
Bone Wrist, Chimera Armlet, Bracer, Feather Hat, Twist Headband, Glass Buckle

35

Level Up

7

Character gains 50% more Exp than usual.
 Via Equipment
Egoist’s Armlet, Rosetta Ring, Fairy Earrings

75

Ability Up

3

Character gains double the AP after battle.
 Via Equipment
Green Beret, Brigandine, Ribbon, Lapis Lazuli

95

High Tide

8

Allows the character to reach Trance state faster.
 Via Equipment
Jade Armlet, Dark Hat, Gaia Gear, Sapphire

35

Alert

4

Prevents back attacks from enemies, except when they're mandatory.
 Via Equipment
Ninja Gear, Germinas Boots

40

Restore HP

8

Restores 50% of a character's Max HP when they are hit and survive an attack while they had less than 1/6 of their HP remaining.
 Via Equipment
Brave Suit, Promist Ring

85

Mug

3

When Zidane successfully steals from an opponent a random amount of damage is given to the target anywhere from 0 to {Zidane's Lv×(Target's Lv÷2)}.
 Via Equipment
Chimera Armlet, Thief Hat, Survival Vest

65

Bandit

5

Increases the success of the Steal command by 50%.
 Via Equipment
Mythril Dagger, N-Kai Armlet

40

Protect Girls

4

Takes the hit that is directed against a female character of the party.
 Via Equipment
Butterfly Sword, Leather Vest.

35

Counter

8

Counterattacks at a rate equal to the character's Spirit stat when they are hit with a physical attack.
 Via Equipment
Ritual Hat, Power Vest, Power Belt

70

Flee-Gil

3

When you successfully escape from a battle you'll acquire 10% of the gil that you would have gotten from killing all enemies.
 Via Equipment
Wrist, Desert Boots, Gold Choker

45

Distract

5

Decreases enemy's physical attack accuracy by half.
 Via Equipment
Judo Uniform, Reflect Ring, Diamond

30


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A B I L I T Y   P R O P E R T I E S
Characters in Final Fantasy IX acquire statistical, innate support abilities and command action abilities via their equipment. Magic stones, gained via AP allow your character to equip and use an ability. Each ability costs a certain amount of stones. When your character has no more free stones to accomodate the requirements of an ability, it cannot be equipped. Equipment lock their abilities when they've exceeded their AP. Support abilities, blue stones, are innate and assist in the statistical aspects of the character, typically defense. Action abilities, red stones, are command activated (such as magic spells) and attack enemy parties. Keep in mind that not all equipment is immediately available. Certain equipment must be synthesized from other equipment at a Synth Shop.

Ability*
MP/Stones*
AP*
Via Equipment
Name of the ability and it's description.
Cost of the ability in stones or MP. Support abilities require stones to use while action abilities require MP.
AP requirement to lock the ability onto the equipment enabled without the use of stones.
Equipment (weapon, armor, add-on) supporting the abilities.

* field can be sorted in ascending or descending order.




T R A N C E   &   S P E C I A L   A B I L I T Y   P R O P E R T I E S
Each character has a series of special abilities which are consistent with the class of the character.

Special Ability Lists
Special character abilities are listed in the format below. Consult the equipment section for acquiring locations.

Ability Name               MP Cost/AP Cost
Equipment Required
Description of the special ability. Abilities require MP to use and AP to cost. These abilities don't require stones and are kept by the character regardless of equipment when learned.
Trance Mode
Each character can also achieve Trance mode, obtained by filling the Trance bar, and allowing each character to significantly increase their attack power and in certain cases perform special attacks for a brief period of time. Each Trance mode is unique per character and the bar resets after the time alloted to use Trance abilities expires. Trance mode doesn't require any special equipment, though certain trance abilities do require MP.

When a character enters trance mode, a field of electrical energy will surround the character and cause a glowing effect.




C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy IX character from the character selection menu for a complete and comprehensive profile, including character bio, trance and special ability information, and detailed equipment ability guides.

Character Profile
Trances and Abilities
Equipment Abilities*
General information about the character including background data, physical profile, and in-game role.
Trance and special ability guide including equipment/add-on components, summon lists (Garnet & Eiko only), and descriptions.
Complete equipment ability listing relative to the character, including MP and stone requirements, AP cost, and equipment availability.

* information fields can be sorted in ascending or descending order.