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Convince me that FFXIII doesn't suck.



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0
 08.30.2011 10:10pm
Thread Creator

Rhaegar
World Warrior 21007



Because this forum feels lonely, and aside from the technical prowess of the game (which even then was wasted on some pretty soulless, gratuitously colorful aesthetics) I just can't think of anything positive.




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0
 08.30.2011 10:15pm


Sam Biscuits
Custard Creams



Um, other than the theme music to Vanille and Fang's village (dust to dust?) I can't think of anything. Maybe it's sequel can right all the wrongs.




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0
 08.30.2011 11:44pm


Fincher
Deep Water Horizon



Yeah, I got nothing.

I mean, I wouldn't say it sucked, but it wasn't good. It was certainly pretty, and I liked Fang, and there were some good ideas bouncing around in there, but it didn't coalesce into something good.

Take Stagger, for example. It's not a bad idea at all, and there is some satisfaction to putting an enemy over the limit and then wailing on him. So I get that. I get balancing paradigms to Stagger and cause massive damage on bosses and marks...but there's also minor little enemes. I'll be fighting someone I'm overleveled for, someone I could kill in my sleep, and it'll still take minutes because I have to get that goddamn chain up. There's one regular enemy in particular that took two Staggers to kill. Even when I would be passing through a long time later, two Staggers.

This is not fun, because it makes it obvious that you can only control one of your characters, and you have a small number of abilities per paradigm, and yet somehow, inexplicably, this is not an action rpg. They're trying to make Final Fantasy more like action games here...but without the action, even though that's something RPG's have had since the NES days. It's stifling and boring.

The visuals, the best aspect, are undermined for two reasons. First, once you leave some of the best looking locations in the game, you can't go back. That crystal lake was gorgeous, and it would have been nice to revisit it, but no. Second, unlike Final Fantasy X, you don't have the ability to rewatch FMVs. I didn't care so much in FFXII because the FMV's weren't the highlight, but here it's a oversight. I'm not replaying this game.

Oh, and the developers hate choice. They resent our liberty and want to take it from us. Before the game's release, people were defending the tunnels by saying that FFX was the same way. FFX was not this linear, but it's not just the tunnels. It's a comprehensive lack of choice. You can't wander off the beaten path for most of the game. There's a distinct lack of towns. You can't control who's in your party for a large part of the game, even when the other characters are right there. Yes, FFIV never let me choose my characters, but there was always an in-game reason for it, and FFIV's characters were actually good for the most part. Having to use Yang was not a problem. Having to fight as Snow and Hope is a problem.

The Crystarium is linear, and there are level caps until the end of the game, and you don't get all of the roles at first, and the roles you get later on cost more points to raise. I wanted Sazh in my party once the game let me "choose", but the game really said no. I had Vanille until the end, because I needed a medic, and it cost way too many points to make Sazh an effective medic even when the game let me use the points. The developers are secret Communists.

Oh, wait, I was supposed to be defending the game? Well, there's hunting marks, so that's cool. There were some sweet monster designs. Battle animations were nice. They sprung for Australian accents. Serah was likable and hot.



Currently playing: Professor Layton and the Diabolical Box, Picross DS
Last played: Time Hollow (good)
Last watched: Agent Carter (very good)
Me on Favslist





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0
 08.31.2011 12:28am


shadowphoenix
It all ends with beginnings...



Shiny, shiny! Gau like! Uwaoooo~!




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0
 08.31.2011 1:21am


amaron
No answer, must be that deaf bitch.



<span style="font-size: 11px; color: #959595;"><a href="/forums/profile/11">Fincher</a> said:</span>

Yeah, I got nothing.

I mean, I wouldn't say it sucked, but it wasn't good. It was certainly pretty, and I liked Fang, and there were some good ideas bouncing around in there, but it didn't coalesce into something good.

Take Stagger, for example. It's not a bad idea at all, and there is some satisfaction to putting an enemy over the limit and then wailing on him. So I get that. I get balancing paradigms to Stagger and cause massive damage on bosses and marks...but there's also minor little enemes. I'll be fighting someone I'm overleveled for, someone I could kill in my sleep, and it'll still take minutes because I have to get that goddamn chain up. There's one regular enemy in particular that took two Staggers to kill. Even when I would be passing through a long time later, two Staggers.

This is not fun, because it makes it obvious that you can only control one of your characters, and you have a small number of abilities per paradigm, and yet somehow, inexplicably, this is not an action rpg. They're trying to make Final Fantasy more like action games here...but without the action, even though that's something RPG's have had since the NES days. It's stifling and boring.

The visuals, the best aspect, are undermined for two reasons. First, once you leave some of the best looking locations in the game, you can't go back. That crystal lake was gorgeous, and it would have been nice to revisit it, but no. Second, unlike Final Fantasy X, you don't have the ability to rewatch FMVs. I didn't care so much in FFXII because the FMV's weren't the highlight, but here it's a oversight. I'm not replaying this game.

Oh, and the developers hate choice. They resent our liberty and want to take it from us. Before the game's release, people were defending the tunnels by saying that FFX was the same way. FFX was not this linear, but it's not just the tunnels. It's a comprehensive lack of choice. You can't wander off the beaten path for most of the game. There's a distinct lack of towns. You can't control who's in your party for a large part of the game, even when the other characters are right there. Yes, FFIV never let me choose my characters, but there was always an in-game reason for it, and FFIV's characters were actually good for the most part. Having to use Yang was not a problem. Having to fight as Snow and Hope is a problem.

The Crystarium is linear, and there are level caps until the end of the game, and you don't get all of the roles at first, and the roles you get later on cost more points to raise. I wanted Sazh in my party once the game let me "choose", but the game really said no. I had Vanille until the end, because I needed a medic, and it cost way too many points to make Sazh an effective medic even when the game let me use the points. The developers are secret Communists.

Oh, wait, I was supposed to be defending the game? Well, there's hunting marks, so that's cool. There were some sweet monster designs. Battle animations were nice. They sprung for Australian accents. Serah was likable and hot.
I agree with everything you said... but I sum it up this way: FFXIII was like work.




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0
 08.31.2011 2:04am


Seelas
I want to go back.



I liked it. It had a fun combat system that encouraged actually using buffs and debuffs, visually striking and memorable locales, and one of the best Final Fantasy soundtracks in recent memory. The story was a total trainwreck, but that didn't kill the game for me; it wasn't really any more ludicrous or disjointed than FFVIII.

I just don't really care about the linearity or lack of choice. It is what it is; plenty of games put you on a railroad and don't get criticized for it. The fact that FFXIII is labeled as an "RPG" (which means about a million different things) didn't make me feel like I needed open-world exploration. The combat system and stat progression felt rewarding, so the fact that I was basically running down a tunnel wasn'ta big deal.




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0
 08.31.2011 3:30am


Darth Howie
Darthpool
Administrator



The soundtrack was good...



Woe unto he who tries to be helpful, for upon him shall be lain the burdens of all.

- Squall 15:11




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0
 08.31.2011 5:11am


Clowd Cole
Dangerous Zombie



It ended... OH WAIT! D:



Buggle Up! Danger! Danger! (Genocide!) Death the Crisis! Dangerous Zombie!






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0
 08.31.2011 7:09am


Free Spirit
Zetta Member



Sazh?

Sazh vs. Cactuar scenes?

<a href="https://www.youtube.com/watch?v=-tgp6MDpYo8&;amp;feature=related">https://www.youtube.com/watch?v=-tgp6MDpYo8&;amp;feature=related</a>

"Sweet Mercy!"




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0
 08.31.2011 8:59am


Arckanghel
Pirate.



I liked that the true nature of who was narrating took a while to resolve.

I enjoyed the visuals and the grand scheme of the story was enjoyable, just not the small ways it was delivered with too much detachment.




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0
 08.31.2011 2:51pm


reido
(\/)(o,,,o)(\/)



I actually enjoyed the game quite a bit, except for a handful of too-hard, super-frustrating boss battles--the final one included. That said the fact that you could just pick up from the start of the battle, instead of going back to your last save, did a lot to salve this particular wound.

I have no problem with any of the party members except for Snow and Hope, who illicited a lot of "God damn it Snow" and "SHUT UP HOPE" comments to my wife. The story was a little... off the wall but not so much that it bothered me. I didn't like the way they discarded a couple of "villains" and that one of them randomly came back at the end.

I really enjoyed the battle system. Switching roles rapidly and on the fly was a fresh way to do things, and smacked of FFX-2--where the battle system was about the only good thing (well, and the character design) about FFX-2 and was so good it was almost worth slogging through the rest of that piece of crap to play around with.




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0
 08.31.2011 7:32pm


Magicjewel
Dr. Fantabulous
Administrator



I actually liked Lightning, but then again I'm attracted to moody characters with swords.

I didn't like how you couldn't choose your party for the longest time. I detested Hope and Vanille but everyone else was too expensive post-wise to train as a good dedicated medic (or even red mage figure).

I wanted to like Snow but he got on my nerves by acting like an idiot most of the time.

I felt like the "focus" bs was weak.

Pulse is GORGEOUS. Almost too big and expansive. I really wanted to be able to explore Cocoon too.



"Well, your brain seems to work a little bit." -- Rune Walsh, Phantasy Star IV.




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0
 08.31.2011 9:15pm


SplittinAdam
Eu sunt Dracul



<span style="font-size: 11px; color: #959595;"><a href="/forums/profile/60">Magicjewel</a> said:</span>

I actually liked Lightning, but then again I'm attracted to moody characters with swords.

I didn't like how you couldn't choose your party for the longest time. I detested Hope and Vanille but everyone else was too expensive post-wise to train as a good dedicated medic (or even red mage figure).

I wanted to like Snow but he got on my nerves by acting like an idiot most of the time.

I felt like the "focus" bs was weak.

Pulse is GORGEOUS. Almost too big and expansive. I really wanted to be able to explore Cocoon too.
Agreed - Pulse IS gorgeous - but I didn't think it was too big - I wanted to go further. There were ruins of an entire town (not Fang and Vanille's - another one) that you couldn't explore further - and I wanted to, because there were cars and street lights, and roads and shit... I wanted MORE. Hopefully they expand with FFXIII-2, or FFXIII Versus. I want MORE Pulse.

I think I disliked Cocoon because they kept you on the tight path - it didn't feel expansive... maybe that was just my impression of it.

I loved the mark-hunting on this one, and I even wound up liking the Paradigms, as limited as they were. I HATED that they limited how many paradigms you could make, and I HATED how they reset whenever you switched out a character.

I HATED how the datalog told a ton of the story. Half the game, I had no fucking clue what was going on with the history, and l'Cie, and fal'Cie and so on... until I realized that the datalog was expanding on everything I was missing. Then it was talking about gods and goddesses and shit that you NEVER hear about in the game at all... that was some bullshit.

I also really disliked how you had to get every drop from enemies to complete the bestiary... I also didn't realize this until I was 60% through the game, and was missing info from enemies that I could never get back to... that really pissed me off. I was a completionist... this game broke it. It really wasn't good enough to go through again.



Now, as I look back I see the crooked path that I had been set upon all those years before, leading me inexorably to this moment. I can still see her face in my mind's eye, poor dear Laura, such a sad tale is ours. A tale of heroes who strove to save humanity only to lose our own.




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0
 09.01.2011 3:08am


Cult of Personality
Insert witty remark here.



<span style="font-size: 11px; color: #959595;"><a href="/forums/profile/11">Fincher</a> said:</span>

Yeah, I got nothing.

I mean, I wouldn't say it sucked, but it wasn't good. It was certainly pretty, and I liked Fang, and there were some good ideas bouncing around in there, but it didn't coalesce into something good.

Take Stagger, for example. It's not a bad idea at all, and there is some satisfaction to putting an enemy over the limit and then wailing on him. So I get that. I get balancing paradigms to Stagger and cause massive damage on bosses and marks...but there's also minor little enemes. I'll be fighting someone I'm overleveled for, someone I could kill in my sleep, and it'll still take minutes because I have to get that goddamn chain up. There's one regular enemy in particular that took two Staggers to kill. Even when I would be passing through a long time later, two Staggers.

This is not fun, because it makes it obvious that you can only control one of your characters, and you have a small number of abilities per paradigm, and yet somehow, inexplicably, this is not an action rpg. They're trying to make Final Fantasy more like action games here...but without the action, even though that's something RPG's have had since the NES days. It's stifling and boring.

The visuals, the best aspect, are undermined for two reasons. First, once you leave some of the best looking locations in the game, you can't go back. That crystal lake was gorgeous, and it would have been nice to revisit it, but no. Second, unlike Final Fantasy X, you don't have the ability to rewatch FMVs. I didn't care so much in FFXII because the FMV's weren't the highlight, but here it's a oversight. I'm not replaying this game.

Oh, and the developers hate choice. They resent our liberty and want to take it from us. Before the game's release, people were defending the tunnels by saying that FFX was the same way. FFX was not this linear, but it's not just the tunnels. It's a comprehensive lack of choice. You can't wander off the beaten path for most of the game. There's a distinct lack of towns. You can't control who's in your party for a large part of the game, even when the other characters are right there. Yes, FFIV never let me choose my characters, but there was always an in-game reason for it, and FFIV's characters were actually good for the most part. Having to use Yang was not a problem. Having to fight as Snow and Hope is a problem.

The Crystarium is linear, and there are level caps until the end of the game, and you don't get all of the roles at first, and the roles you get later on cost more points to raise. I wanted Sazh in my party once the game let me "choose", but the game really said no. I had Vanille until the end, because I needed a medic, and it cost way too many points to make Sazh an effective medic even when the game let me use the points. The developers are secret Communists.

Oh, wait, I was supposed to be defending the game? Well, there's hunting marks, so that's cool. There were some sweet monster designs. Battle animations were nice. They sprung for Australian accents. Serah was likable and hot.
Yeah....this pretty much sums up my feelings on the game. Sad thing is that I was so dissapointed in FFXII that I went into FFXIII with low expectations. And the game couldn't even meet those.




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0
 09.02.2011 10:12pm


CaButler
Winter Knight of the Unseelie Court



XIII was bad for a lot of reasons. Mainly, it's difficulty in telling the actual story and revealing all of those important points that would become important later on. This is writing 101, man!

Aside from that, I liked Lighting. Sazh has awesome. I actually didn't mind Hope too much. Fang was meh. Vanalle was god awful. And Snow... I think it was bad taht I was actually hoping Hope would kill him.

As for the battle system, I know it's trying to be similar to FFX-2's, which was a good system, but the reason it was good was because we could actually do the things we wanted to do with all of the characters.




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