<span style="font-size: 11px; color: #959595;"><a href="/forums/profile/52">Onyx</a> said:</span> Also while some of the names do sound real silly (like Folmarv lawl), I think a lot of the name changes people complain about are due to being more familiar with the original names than anything. I wonder what someone who had no familiarity with FFT would think of the names when you took the original and WotL names and put them next to each other.
<span style="font-size: 11px; color: #959595;"><a href="/forums/profile/51">Plumbum</a> said:</span> <span style="color: #00ff00;">That reminds me... I absolutely HATED how they changed the scream sound effect after the bosses transform. The PSone version put chills down my spine the first time I heard it. The PSP version was terrible.</span><span style="color: #00ff00;">The only name change I disliked was Algus to Argath. Folmarv was bad, but on the whole, it was alright to me.</span>
<span style="font-size: 11px; color: #959595;"><a href="/forums/profile/97">Teek</a> said:</span> Meliadoul comes off as much less redundant now, and her encounter with Kletian in War of the Lions, while small and easily missed, does add something to the game. I actually do, by and large, approve of what was added to the story - Wiegraf, Rofel, Ovelia, Delita, and especially Agrias all got some fantastic new scenes, and the Beowulf/Reis quest in Chapter 4 was excellent. Not so sure about Deathknight Algus. While it's a fun fight, and he and Ramza get to trade some nasty shots, it doesn't make a lot of sense why the Lucavi would bother to beef up some Lv10 grunt (unless it was to fuck with Ramza's head?). Then again, who ever said the Lucavi were smart about, well, anything?