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FFXI Vanafest 2012



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0
 06.23.2012 2:20am
Thread Creator (Edited on 06.23.2012 at 3:05pm)

Zubis
Registered Member



Live feed: https://www.youtube.com/watch?v=6O1NvJm66Hc

News announced/rumoured so far:

1. Seekers of Adoulin - new full expansion in 2013.


2. Geomancer announced.







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0
 06.23.2012 3:29am
 (Edited on 06.23.2012 at 3:39am)

amaron
No answer, must be that deaf bitch.



FINAL FANTASY XI ?@FFXI_EN

Announcing FINAL FANTASY XI Seekers of Adoulin the 5th expansion pack coming in 2013! #FFXI

New jobs apparently. They're saying 5th expansion, which makes me belive that it's a full expansion and not an Abyssea type thing.

EDIT: Geomancer announced as new job.




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0
 06.23.2012 2:57pm
 (Edited on 06.23.2012 at 3:03pm)

Enkidoh
Time Travelling White Mage



All I can say is,... it's about FECKING TIME SE!! A proper Expansion, none of this shitty 'add-on' rubbish.

And Geomancer (GEO for short I imagine?) I called as a potential new Job for FFXI years ago... and everyone I said that to laughed at me. I feel vindicated. :p

Now all they need to do is introduce Time Mage and Chemist and I'd be happy. :)

As for the name, 'Aoudlin.' I wonder if that's a new area (Far East perhaps?). The Geomancer artwork does hint at a neo-oriental feel so I presume the game is finally introducing the Far Eastern Empire (but that's just a presumption on my part).

Anyway, I'm definetely looking forward to this now. :D

EDIT: looking at that first pic, there looks like there will be a second job accounced too, judging by the '????' and the character silhouettes, appearing to be some kind of heavy melee Job. I'm not really sure what remaining traditional heavy melee Job that they haven't already covered it could be though. Gladiator perhaps?




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0
 06.23.2012 3:03pm
Thread Creator

Zubis
Registered Member



Far West. It's in the game alright, mentioned a few times. It's where all the legendary Dragoons come from (not San d'Oria).  The BST Bison set of gear is from there too. Basically, Vana'Diel's America.

People are saying Mystic Knight for the other job, we'll know by tomorrow I guess.




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0
 06.23.2012 3:08pm


Enkidoh
Time Travelling White Mage



Ah yes. Ulbaka or whatever it is. Where the Bison gear presumedly comes from (and is also apparently the real homeland of the elvaan, before they founded Sandy).

That also means there might be the possibility of Ozhirlya (the mithran homeland and essentially Vana'diel's version of Australia) being also finally introduced in the future too. :)




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0
 06.23.2012 3:11pm
Thread Creator

Zubis
Registered Member



Look forward to it in 2020 :p




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0
 06.23.2012 5:03pm


Aquila
Usually lurking
Administrator

The design and art direction seems different.  The trailer doesn't have a "fresh" feeling you get with each new expansion as the environments they've shown are familiar with what's already in the game.  That new city looks empty and feels like San d'Oria reskinned and that bothers me.  With each major expansions you can see the improvement in graphics, particularly in the sky.  With this trailer I don't see any kind of improvements at all.  In fact, it looks almost like it was from the Rise of the Zilart period.

Guess that's what you get with the main focus on XIV.

EDIT: Well the concept arts look nice...I have to say that trailer's either shown too early or their artists didn't really put any time on this.




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0
 06.23.2012 8:14pm


amaron
No answer, must be that deaf bitch.



Any expansion that gets away from Abyssea ONRY is a good expansion IMO.

They're pulling me right back in and I hate them for it. :(




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0
 06.23.2012 9:08pm
 (Edited on 06.30.2012 at 11:42pm)

Areas
Formerly Kenshin



Looks like I'll be resubbing soon. >.>




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0
 06.24.2012 1:33am


Atma Weapon
I Am Pure Energy

Whatever.




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0
 06.24.2012 3:23am
Thread Creator

Zubis
Registered Member



And in a surprise to...no-one,  the second job is Rune Fencer (Rune Knight).




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0
 06.24.2012 9:15am


Rinoa
Night Star
Administrator



Apparently Hiromichi Tanaka resign due to health issues, hope da dude is ok...



Rinoa.Nu




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0
 06.24.2012 10:37am
Thread Creator (Edited on 06.24.2012 at 4:24pm)

Zubis
Registered Member



People have commented over the last few days that he hasn't looked well. I wish him all the best, I know he's not a popular man but he's done a lot for Square-Enix.

Akihiko Matsui is replacing him. This bodes quite well for the future of the game's content, as he was the director of Chrono Trigger and of the Abyssea zones.

https://andriasang.com/con1mt/ffxi_profits/

FFXI confirmed as being the most profitable Final Fantasy game ever. It's not going anywhere.

EDIT: Text dump of new stuff discussed.

SEEKERS OF ADOULIN
*Travelling West to Ulbuka

*New town called Adoulin
-Walled off for hundreds of years due to the dangers in its wilderness

*Land is completely uncharted
-Will have a lot to do with pioneering the land
-A ton of new enemy types




GEOMANCER
*Geomancy to support party members
-Sphere that appears around the caster.
-Different category from all other buff types. (songs, rolls, etc.)
-Can move with the field, giving different party members the buff.
-Moves from party member to party member to support them.
-Special abilities that allow certain spells to be used, similar to SCH.
-Auras that can be cast on others/the ground? They have HP and deplete over time. Can be destroyed by AoEs.
-Effects such as Regen, Refresh, Regain, Stat boosts(STR, DEX), Attack and defense bonuses, Paralyze, Slow, MDEF down, EVA down, not affected by resistances

*Elemental magic for damage
- B- skill
-T4 spells
- -ra spells
-Some dark magic

*Job-specific bells
-Enhance geomancy.

*No VW/Abyssea procs. Do not interfere with other procs (paralyze etc)

*Polarity (Job Trait): Enhancements to spells depending on where you are in relation to mobs. N: MAB, E: Mcrit, W: Recast time, S: MACC




RUNE FENCER
*Tank job that excels in magical defense and elemental resistances

*Utilizes various runes

*Elemental Runes
-Added elemental resistance
-Enspell effects (elemental dmg on auto attacks)

*Enchantment Runes
-Attack Rune: Enhances attack capabilities by dealing massive elemental damage (consumes a rune)
-Defense Rune: Enhances defensive capabilities by reducing elemental damage (does not consume a rune)

*Ability to impart magic barriers on party members




NEW EXPANSION GAME SYSTEMS
*Special caves

*Monster "stronghold nests"
-Guards must be killed, stronghold can be destroyed.
-Can cause a Campaign-like battle to occur when destroyed.

*Giant monsters (Warlords)




NEW GUILD SYSTEM
*Nothing like crafting guilds

*Enhancements to the city

*Upgradable





INSTANCED SUNGEONS
*Rewards and enhancements based on difficulty, area size, and the number of rewards

*Statue pieces that you can find in the jungle
-Somewhat rare?
-Different pieces in different combos for different instances
-Heads: Size of dungeon and rewards
-Bodies: Monster difficulty and drop rates as well as enhancement materials (stronger monsters = better drop rates)
-Feet: Beneficial effects (Chain 5 monsters for x buff, Skillchain monster for x buff, etc.)

*Rewards differ based on which instance you go into, however the rewards are constant. Statue pieces only affect difficulty and drop rates.

*Incorporates elements of Moblin maze Mongers, Salvage, Assault, etc.




RANCH SYSTEM
*You get your own island!
-Your own area that you control independent of other people

*Farming

*You raise animals and monsters
-Can use them for materials (hides, meat)

*Can fish and mine there
-Can dig up a fishing hole and find mining areas

*Stress free, doesn??t require you to check your animals and plants every day




PLAY AS A MONSTER SYSTEM
*Complex system involving various elements and playstyles

*New version of PvP
-Can fight other players as monsters or players

*Can become any monster in Vana??diel
-Including HNMs!

*Notoriety Points system from defeating other monsters
-Defeating other players with high notoriety as players or monsters will give you points and other rewards.
-Better rewards if you??re a monster rather than a player.
-Unlocks different monsters

*New UI for the system. Works kinda like Blue Mage.
-Learn different knowledge of the monster families.
-Customize the monster to be your own. Can be a bee and set mandragora knowledge.

*Evolution
-Can evolve into higher tier types of monsters, all up to the HNM level.
-Ex.: White mandy -> Black mandy -> Chloris, Skeleton -> Robe skeleton -> GKT skeleton -> Naraka

*Limited to certain areas.
-Content-specific zones.
-PvP flag




JOB ADJUSTMENTS
*New two hour abilities (just about finalized)
-WAR: All normal attacks become non-elemental damage
-MNK: Counters all attacks directed at you

*Adjustments to enfeeble resists
-Possibly removing it altogether.

*Adjustments to ranged attack delay
-Up to 50% reduction between ranged attacks

*Strengthening Protect and Minne
-1.5x strength Protect (roughly 4x as potent Protect V when fully merited)

*DRK: We??re looking into it. No nerfs inc.

*MNK: Boost adjustments and higher tier Black Belt.

*NIN: New shuriken effects and Sange adjustments

*SMN: Blood Pact adjustments, Introduction of Cait Sith as a summon
-Range issues addressed, no longer acts as the BP executed if the monster moves out of range.
-Cait Sith will be soon

*DRG: Reduced Call Wyvern recast time merit (category 1)

*Reworked system, plenty of new items, maps, abilities and spells will now be possible.




NEW UI
*Completely reworked UI for PC players.

*Can open up multiple windows.




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0
 06.24.2012 4:55pm


Zet
Registered Member



Well shit, just when I thought I could quit this game and FINALLY put it behind me....




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0
 06.24.2012 5:39pm


amaron
No answer, must be that deaf bitch.



RANCH SYSTEM 
*You get your own island! 
-Your own area that you control independent of other people 

*Farming 

*You raise animals and monsters 
-Can use them for materials (hides, meat) 

*Can fish and mine there 
-Can dig up a fishing hole and find mining areas 

*Stress free, doesn??t require you to check your animals and plants every day

Interesting... depending on what they do with it.




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