Onyx said: The battle system works a lot off positioning and exploiting that for combos. Attacks can push and pull enemies to different spaces on a small grid and if two enemies are on the same square (or are in a specific range for an AOE attack), they all take damage from the single attack. It has a FFX-style priority window and like FFX, you can bump up and knock back turns.
amaron said: What type of RPG would you guys consider it?