________________ ______ __ / _______/ / \ / / \ / / Original / /____ / / /\ \/ / /_\ \ / / Title artwork by / _____// / / \ / ____ \ / /____ Belfrazz /__/ /__/__/ \_/__/ \_\/______/ ___________ __ _____________ _________ __ / ______/ \ / \ / /__ ___/ \ / _____ / / / / /___ / /_\ \/ /\ \ / / / / / /_\ \ /__ \ \_/ / / /____/ /____ \/ \ \/ / / / / ___ \ __ / \ / /__/ /_/ \_\ \__/ /_/ /_/ \_\ __/ /__/ ________________ Final Fantasy 3/6j FAQ /__ __ __ __/ Version 7.0 - May 1999 / / / / / / Rewritten and Arranged by King Kung / / / / / / Original by King Kung, Wizard, and Jon / / / / / / With special help from: SethWHardy __/ /_/ /_/ /__ _ __ __ ___ __ __________ /______________/ | | / / / / /\ / \ / \ / /__ ___/ | | / / / / () \/ / /_\ \ / /\ \ / / / / | |/ / / / || /\ / _____ \ / \ \/ / / / |___/ /_/ [_| \/ /_/ \_\ \__/ /_/ INTRO TO VERSION 7.0 It has been quite awhile. Indeed, it has been a long time since this FAQ had a major update, seeing as how this game is now a golden oldie. However, with the new era of the Playstation, there has been a remake of this game, along with its presence in the awesome Final Fantasy Anthology, which should hit US shores after the arrival of FF8! With this looming re-release, an update to what has become an archaic FAQ is indeed in order. I have rewritten the entire walkthrough and content to modernize what was once the best FF3 FAQ available (without all of those pesky errors so common in even Nintendo's official guide ^_^). This Walkthrough, unlike many other FAQs, goes into excruciating detail about each area, and originally took a long time to create. Because this was made using the American FF3, it is referred to by this name rather than the FF6 monicre that it actually, technically, is. If you are a purest and want to read the true story, you will have to decipher the Japanese in FF6 for yourself or find a translation (I'm sure there is one out there). For those of you who remember or are still a part of the long history of Gamewiz from way back in the days when AOL was a much valued partner in the video game experience, welcome back. Gamewiz lives on through newsletters, and still holds a major role in my life. This FAQ has continued its livelihood as my most successful work, and has now had a new breath of life to drive it forward thanks to the rerelease and the obvious popularity of the FF3 and 6j ROMs. Most sections have been completely rewritten and rearanged for a better 'flow' through the text. The entire Square Interviews section has been taken out because of how archaic they are now. If you wish to view these interviews from magazines, drop me a line; I save everything. With the Playstation versions, there has been a need for more than just codes for the good 'ol Game Genie, so a future update will include Game Shark codes and perhaps descriptions of the new CG movies present in the game. As with every FAQ I write, please, PLEASE try NOT to use this FAQ as a crutch. The true gaming experience is that of using your own skill and cunning to complete the game. Only use this FAQ if you feel that you are stuck and have tried all options or have completed the game and now wish to dig out every hidden secret and nuance crammed into it. WHERE TO FIND THIS FAQ: The latest version of this FAQ is available at: http://www.gamefaqs.com http://home.earthlink.net/~step808/home.html Alternately, contact me (kingkung@earthlink.net) or Dr Gamewiz (drgamewiz@aol.com) and ask for the update. For Wizard and Jon, my fellow creators who are now unacounted for, I would like to present you with the finest FF3 FAQ you will ever read. Enjoy! --King Kung (Joseph M. Parise) ----- Here is the history of the FF3 FAQ: Version 1.0a - (By JonN2000) - The first FF3 FAQ ever! Version 1.0b - (By King Kung) - Including a Walkthrough and more, this FAQ was better organized and clearer than Jon's FAQ. Version 2.0 - (By Wizard 201) - Packed with info, stats for weapons, monster list, GG codes, and other miscelaneous info. Version 3.0 - (By King Kung) - Everything from Version 2.0 and more including different strategies with weapons and magic. Version 4.0 - (By Wizard 201, JonN2001 and King Kung1) - Everything in Version 3.0 plus interviews with Square representitives, MORE misc. info on desperation moves, Lore & Rage Lists, Sketch/Control lists, 'The Best for FF3', greatly improved monster list and more GG codes. Version 4.7 - (By Wizard 301, JonN2001 and King Kung) - Includes more GG Codes, extra Game Genie tricks, more misc. info, Runic and Esper List, improved Rage List plus an FF3 CD List with all the tracks and times. Version 5.2 - (By GWS Wizard, JonN2002 and King Kung) - This was the 'final' version of the FF3 FAQ. It includes a new article on SquareSoft, better formatting, and minor grammer fixes. Rumor section deleted to squelch rampant false rumors. Version 6.0 - (By GWS Wizard, JonN2002 and King Kung) - NEW Final version. :) Version 6.1 - (By GWS Wizard, JonN2002 and King Kung) - Even NEWer Final version. Yes, we've added even more, as new secrets have been discovered involving the Game Genie. Go figure. :) Version 6.5 - (By GWS Wizard, JonN2002 and King Kung) - Okay, screw that final version crap. This contained minor, miniscule changes, but they were significant enough. * Insert multi-year break here. ;) * Version 7.0 - (By King Kung) - MAJOR MEGA ULTRA UPDATE. A COMPLETE rewrite of the entire FAQ to edit out any remaining issues. Things have been moved around so that they make more sense now. Added and edited the various charts, info on the Playstation version, and something for Tetsuya0's FF3 Hard Type ROM Hack. The interviews have all been taken out because they serve no purpose now. ----- Table of Contents Part 0 - Character Guide Part 1 - FF3 Walkthrough A. The World of Balance Walkthrough - 1. The Story Begins - 2. A Fork in the Road - 3. Reunited - 4. The Search for Terra - 5. The Opera House - 6. Magitek Factory - 7. To the Sealed Gate - 8. Search for the Espers - 9. The Flying Continent -10. What you should have done by now -11. A few tips and secrets B. The World of Ruin Walkthrough - 1. Stranded on a Deserted Island (Celes) - 2. Search for The Others (Sabin) - 3. Edgar! - 4. A New Airship (Setzer) NOTE: FROM THIS POINT ON, THE GAME IS VERY NONLINEAR. Because of this, order is given in a suggested manner. - 5. Cyan's Grievances (Finding Cyan) - 6. Face to Face With Phunbaba (Terra) - 7. To the Veldt (Gau) -8a. Save Shadow -8b. Save Relm - 9. Strago and Ebot's Rock -10. Mog Lives! (Mog and Umaro) -11. Phoenix Cave (Locke) -12. Fanatics' Tower -13. Cyan's Dream -14. Ancient Castle -15. Finding That Mimic (Gogo) -16. Kefka's Tower -17. Did you get these elusive items? -18. A few more tips and secrets Part 2 - Monster List (SethWHardy) Part 3 - Item, Weapon, Armor, and Relic List Part 4 - Advanced Battle Tactics and "The Best" of FF3 Part 5 - Misc. Info (Various Authors) A. Special Character Skill Notes B. Lore List C. Dance List D. Rage List E. Sketch/Control List F. Runic List G. Final Fantasy 3 Multiplayer H. Vehicle Controls I. Colosseum List J. Spell List K. Esper Stats L. Esper Locations M. Character Desperation Moves N. Dragon Locations O. Secret Character Locations P. Banquet Scoring Scheme Q. FF3 CD Info R. EASY Exp. S. Vanish/Doom/X-Zone T. Easy Status Recovery U. Saving when not on a Save Point V. Revivify the Undead W. Un-Icing your Friends! Part 6 - Game Genie Codes and Tricks (FF3 US Version) Part 7 - Game Shark Codes* (FF6 US Anthology Version) Part 8 - Tetsuya0's FF3 Hard Type ROM Hack (a must read) Part 9 - Credits! * - Because the US version of this game hasn't been released, this section, well... doesn't exist yet! ^_^ --------------------------------------------------------------- PART ZERO-Character Guide --------------------------------------------------------------- By GWS Wizard and JonN2002; Rewrite by King Kung Most of this info is obtained from several Japanes books released by Square. They are notorious for releasing books that go into great detail to describe each character. The Skills numbers reflect what the stats that a character usually begins the game with. Equipment is a basic description of what that character can normally equip. Obviously, there are some things that are seperate from these (Snow Muffler, male or female only items, etc.) Names given are from the US Final Fantasy 3, with the Japanese difference, if any, listed below in parenthesis. Notes are given after the character description about some specific characteristics. Terra Branford: Gifted Magic Warrior (Tina) PROFILE Age:18 Height:5'7" Weight:105 lbs. SKILLS Power:31 Quickness:33 Magic:39 Strength:28 EQUIPMENT Sword, Helmet, Armor SPECIAL SKILL: Morph - Turn into more powerful being Daughter of Madonna and the Esper Maduin, Terra is the the unique Product of crossbreeding. In the beginning, Terra storms into Narshe in Imperial MagiTek armor. The vile Empire has brainwashed her and is uses her natural magic abilities for its own greedy uses. But when she finds the frozen Esper, something in her awakens, and soon after becomes a part of the rebellion. Over the course of the game she will learn to love others, a skill which the Empire squeezed out of her. Though she may grow to doubt her signficance, the success of the Returners (and the world) depends on her powers. Locke Cole: Treasure Hunter (Lock) PROFILE Age:25 Height:5'9" Weight:147 lbs. SKILLS Power:37 Quickness:40 Magic:28 Strength:31 EQUIPMENT Dagger, Sword, Plain Sword, Helmet, Light Mail SPECIAL SKILL: Steal - Take item from enemy Capture - Take item and attack Locke plays the suave adventurer and proclaims himself to be a treasure hunter, but others regard him as a thief. His past is shrouded in a veil of tragedy. His skills at appropriating (read: stealing) items will save your party money and effort. With the right relic he can also attack while he swipes the enemie's valuables. He remains a constant and true companion throughout your journey. Edgar Roni Figaro: Mechanic PROFILE Age:27 Height:6'2" Weight:169 lbs. SKILLS Power:39 Quickness:30 Magic:29 Strength:34 EQUIPMENT Spear, Sword, Knight Sword, Helmet, Armor SPECIAL SKILL: Tools - Battle with special contraptions King Edgar of Figaro secretly supports the Returners while paying lip service to the Empire. When Imperial forces storm his castle, he quickly severs all ties to Gestahl. His mechanical skills and use of technology become great advantages against the Empire. But what secret troubles lie in this womanizing King's past? Only a reuniting with his brother Sabin can reveal the truth. Sabin Rene Figaro: Blackbelt (Mash) PROFILE Age:27 Height:6'3" Weight:233 lbs. SKILLS Power:47 Quickness:37 Magic:28 Strength:39 EQUIPMENT Knuckles, Hat, Light Armor SPECIAL SKILL: Blitz - Attack with martial arts techniques King Edgar's brother has studied the ways of the martial arts masters and now he possesses awesome physical skills. After the battle on Mt. Kolts, Sabin becomes one of the most valuable members of your party. His Blitz technique requires dexterity, but the attacks are powerful enough to overthrow many enemies with one hit. Those familliar with fighting games might be right at home with this brawler. He will acquire more advanced Blitzes as he advances in levels, but only a visit with his teacher can round out his skills. Celes Chere: Rune Knight PROFILE Age:18 Height:5'9" Weight:165 lbs. SKILLS Power:31 Quickness:31 Magic:29 Strength:31 EQUIPMENT Sword, Knight Sword, Helmet, Armor SPECIAL SKILL: Runic - Absorb magic as MP This woman's beauty hides her raw grit and powerful abilities. When you first meet Celes, she is an Imperial prisoner, but it turns out that she was once one of the Empire's generals. Genetically engineered by the Empire to kill without question, she turns against it to prove a powerful ally. As an ally, she is a strong fighter and her Runic Blade may just save your entire party on several occasions. Like Terra, she is blessed with the "gift" of magic, although hers are present due to a genetic process involving Magicite. Because of this, she will develop powerful magic skills without difficulty. Shadow: Ninja PROFILE Age:Unknown Height:5'10" Weight:145 lbs. SKILLS Power:39 Quickness:38 Magic:33 Strength:30 EQUIPMENT Ninja Sword, Hat, Light Armor SPECIAL SKILL: Throw - Toss items at enemy Interceptor - Counter/block enemy attacks Shadow, the lonely ninja, travels the world selling his skills to the highest bidder. His only trusted companion is his dog, Interceptor, who can also help your party. Shadow comes and goes at will. His past, along with his true identity, are shrouded behind his own shadow. His hidden secrets often give him nightmares. Cyan Garamonde: Noble Knight (Cayenne) PROFILE Age:50 Height:5'10" Weight:158 lbs. SKILLS Power:40 Quickness:28 Magic:25 Strength:32 EQUIPMENT Katana, Helmet, Armor SPECIAL SKILL: SwdTch - Charge up for sword attacks A chivalrous and proper knight, Cyan retains the throne at Doma castle. Brave Cyan loses his family in the horrible poisoning at Doma, but he doesn't lose his nerve. Alone, he sets out to attack the Empire! You'll turn his powerful sword to the good of the Returners and the world, but for him to become a true warrior, he must deal with his losses and loneliness. Gau: Wild Child PROFILE Age:13 Height:5'3" Weight:169 lbs. SKILLS Power:15 Quickness:16 Magic:21 Strength:14 EQUIPMENT Hat, Light Armor SPECIAL SKILL: Leap/Rage - Learn and use attacks of the enemy The Wild Boy of the Veldt, Gau, joins your party if you feed him some meat. He'll reward you with a great prize, but he is a useful ally, too. Gau's Rage attacks can slash through unsuspec- ting enemies with amazing force. Having spent most of his life among the animals of the Veldt, he has learned to immitate their attacks to survive. Once he has joined the Returners, he will call upon the fighting techniques of the most vicious of beasts against the Empire. Although it may take many battles, Gau has the potential to be a very powerful force... so don't let his lack of equipable weapons turn you away! Setzer Gabbiani: Gambler (Setzar) PROFILE Age:27 Height:5'9" Weight:136 lbs. SKILLS Power:32 Quickness:32 Magic:28 Strength:31 EQUIPMENT Cards, Dice, Helmet, Armor SPECIAL SKILL: Slot - Slot machine gives varying prizes GP Rain - Toss money at enemy A carefree Gambler on the outside, Setzer is hiding a tragic past. The loss of his soulmate, Darryl, haunts his now wealthy lifestyle. He's a rich adventurer and risk-taker. The flip of a coin can make his most important decisions, but eventually he must rely on luck to survive the chance encounters of life. Setzer's main contribution to the cause is his Airship, but his fighting skills and special Slot attack prove valuable, too. The outcome may lead to victory, but can also prove to be deadly! With the right relic he can use the party's great wealth to smother the enemies in a shower of coins. Strago Magus: Ancient Lore Master (Straggus) PROFILE Age:70 Height:4'11" Weight:94 lbs. SKILLS Power:9 Quickness:9 Magic:31 Strength:9 EQUIPMENT Rod, Hat, Stuffed Toy, Lore SPECIAL SKILL: Lore - Use magic learned in battle Descended from the Mage Warriors of legend, the villagers of Thamasa all have magical abilities, but Strago is the most powerful of them. His days are spent taking care of his apparent grandaughter, Relm, while he toils away remembering his brave past. There is one creature he was never able to defeat that lingers on his mind. He can learn the spells of enemies and use them, but he must first feel and survive their effects in battle. He plays like a Blue Wizard and his magic skills will grow throughout the adventure. Relm Arrowny: Artist PROFILE Age:10 Height:5' Weight:88 lbs. SKILLS Power:10 Quickness:13 Magic:34 Strength:11 EQUIPMENT Paint Brush, Rod, Hat, Stuffed Toy SPECIAL SKILL: Sketch - Sketch duplicate of enemy that attacks Control - Control the actions of an enemy In the town of Thamasa also resides a young girl with unique powers but no figures to call mother and father. Strago's granddaughter Relm practices an unusual brand of magic. Don't be fooled by her innocent appearance; armed with brush and canvas, she is a force to be reckoned with. She sketches enemies and uses their skills, which can then be turned against them. With a certain Relic that has long been lost she can control the actions of the monsters themselves and make them do her bidding. She also befriends Interceptor and the bond between girl and dog leads to a dramatic rescue in a burning house. And, for the record, she is not fooey. ;) Mog: Moogle PROFILE Age:11 Height:4' Weight:94 lbs. SKILLS Power:12 Quickness:14 Magic:33 Strength:12 EQUIPMENT Spear, Hat, Light Armor SPECIAL SKILL: Dance - Scenic attacks with elements and animals Most Moogles lead peaceful lives, but now that the Empire threa- tens all the land, Mog and his brothers know they must help. As the only Moogle with the ability to speak (due to a great intelect), he becomes a special segment of your party. When Mog joins your party midway in the game (depending on your actions), he must still learn many of his powerful dancing attacks, which is easier said than done! He may also bring along a gargantuan friend. Umaro: Yeti (Uumaro) PROFILE Age:4 Height:6'10" Weight:436 lbs. SKILLS Power:44 Quickness:21 Magic:5 Strength:46 EQUIPMENT Bone Club, Snow Muffler SPECIAL SKILL: Rage - Body slam or torpedo enemies Blizzard - Cold breath attack Hidden within the caves of Narshe roams a wild Yeti of fable. Although he can't use magic, Umaro is the fiercest physical fighter in the game. He can't be equipped with armor or wepaons, save his weapon of choice, the Bone Club. A wild beast, he cannot be controlled in battle, but will always fight with you (literally). With the Rage Ring he can fling party members at the enemy for massive damage, and the ellusive Blizzard Orb gives him very cold breath. Be wary, though: his unique brand of beat-em-up may cost you should the other members of your party become wounded. Gogo: Mimic PROFILE Age:Unknown Height:5'5" Weight:132 lbs. SKILLS Power:9 Quickness:14 Magic:26 Strength:10 EQUIPMENT Dagger or Rod, Robe, Light Armor SPECIAL SKILL: Mimic - Copy last party action Can use most other menu commands as well 'It' has remained hidden for centuries, waiting for the chance to emerge. Gogo, an ellusive mimic, resides in a strange place on Triangle Island, but you'll have to search in an unusual fashion to find him. Able to combine and use the special techniques of all other allies, 'it' can be made effectively into a one-man fighting team. This Gogo is apparently not related to the one you fight in Final Fantasy 5, despite the obvious resemblance between them. The true identity of this character remains a mystery, despite speculation as to his (or her) origin. Is 'it' even human? We may never know... SUPPORTING CHARACTERS (NPCs) Vicks and Wedge Special skill: MagiTek - Fight with MagiTek armor MagiTekArmor wearing Imperial soldiers sent out with Terra to find the frozen Esper. The two soldiers can use the armor they are wearing to send out powerful beams to destory their enemies. These beams include a fire beam, an ice beam, and a bolt beam. They also have the ability to heal using Heal Force. These two characters are used only in the first few battles in Narshe, after which point they die at the 'hands' of the frozen Esper. It should be noted that Vicks is a mistranslation of Biggs. Biggs and Wedge were Rebel pilots in Star Wars, with Wedge Antilles being the leader of the ever popular Rogue (Wraith) Squadron. The Moogles Special skill: None >From the caves of Narshe comes the unusual face of help. A bunch of little cute white puff balls. :) They help Locke protect Terra from the Imperial soldiers. The Moogles even have names: Kupek, Kupop, Kumama, Kuku, Kutan, Kupan, Kushu, Kurin, Kuru, and Kamog. They all use various different weapons to attack, and are very powerful for their diminutive size and deceiving looks. Moogles first made their appearence in one of the Gameboy Seiken Densetsu games, and have appeared in every Final Fantasy game since FF5. They are most prominent here in FF6 and also in the mega-popular game Seiken Densestu 2, otherwise known in America as Secret of Mana. Banon Special skill: Health - Cure the party The wise leader of the Returners, Banon's skill allows him to heal everyone in the party. He will play a crucial role in convincing Terra to join the Returners for good, and will prove a strategic edge over the Empire. He is controllable on the raft ride after the invasion of the Returner's hideout, where he must be protected at all costs. Notice that he bears a striking resemblance to Sabin's teacher and mentor... but that's probably just Square saving memory on sprites. ^_^ Ghost Special skill: Possess - Instant kill for enemy and ghost A lost soul on its way to the other side. The ghost has the ability to possess a monster. If it's successful both the monster and the ghost will disappear. Ghosts will join your party until they possess a monster, or until they decide to leave. They are prominent in the Ghost Train, but beware the ghosts that are not friendly! General Leo: Imperial Warrior PROFILE Age: 29 Height: 6'1" Weight:155 lbs. SKILLS Power:38 Quickness:32 Magic:Unknown Strength:33 EQUIPMENT Crystal Sword, Aegis Shield, Heavy Armor, Offering Special skill: Shock - Hit all enemies with burst attack An Imperial general who sees what the Empire has been doing is wrong and decides to do something about it. Alone, he confronts the Empire with sword in hand. Leo's shock attack does massive damage on his oppenent. A very skilled and powerful fighter with a lethal blade that can be used four times in a round (he has an Offering relic). He is a very fun character, but please, PLEASE respect the fact that you only normally get to use him for one specific battle. --------------------------------------------------------------- PART ONE-FF3 Walkthrough --------------------------------------------------------------- By King Kung I chose to write a direct walkthrough, though it is still divided into sections for quick reference. Basically, a really lazy person can just follow this guide through the entire game, though that wouldn't be very much fun. Use this at your own risk, as spoilers will undoubtedly be abundant. In fact, you should probably save this as a last-ditch rescue kit or for when you have completed the game. ***THE WORLD OF BALANCE WALKTHROUGH*** (1) The Story Begins As Terra, Vicks, and Wedge, head north through Narshe. You will fight guards along the way, which are easily defeated by the Fire Beam or in groups with Terra's BioBlaster. If you get severely injured, use the Heal Force, Tonic, or Terra's Cure spell. Remember to save at the first opportunity, because you don't want to repeat the intro again should an upcoming battle leave you defeated. You will fight your first boss: the Whelk. During the battle, remember not to use the Bolt Beam (he fights back if you do), and to avoid hitting the shell. Have Terra use TekMissels, while the other two shoot the Fire Beam. When the creature goes back into its shell, use the Heal Force to get back HP, or wait until he reappears. Continue until it dies. The frozen Esper will kill Wedge and Vicks, then knock Terra unconscious. When you wake up, explore the house's clock, as it holds a valuable Elixir, then head out the back door. There's only one way through the cave, so follow it. Be sure to save your game and open up the treasure chests (or save them for later in the game). Eventually the guards will corner you, and you'll fall through the floor. Enjoy the little cinema scene flasback to Terra's past. Locke will make his entrance. He'll come to Terra's rescue, with the help of those ever cute Moogles. In the group battle, switch to the group that has Mog in it (no, he doesn't join you right now). When he learns his first dance, use it to waste the other enemies (including the Marshall at the end). Before killing the Marshall, unequip Mog so that Edgar can use his weapons later. Upon completion, Locke will bring Terra out of the cave, and through a secret passage that will be important later. From there, leave the town and save your game, or explore the Beginner's Guild to learn the basic functions of the game. Head straight for Figaro Castle (it's to the south in a desert). Upon arrival, be sure to visit the item and tool shops. There you should buy plenty of Tonic and the second two tools for Edgar. Talk to Edgar and explore the castle. An old guy will tell you about Edgar's brother, Sabin. After the cinema scene, return to the throne room and talk to Edgar. After the brief actions, follow Locke to a bedroom (nothing happens there you sicko!) When Kefka storms the castle, you'll escape on Chocobos. Fight the M-Tek Armors that Kefka sends at you, using Edgar's AutoCrossbow and Terra's Fire spell. Cinema time. Ride to Figaro Cave (to the southeast), and save your game. Enter the cave and be sure that you visit the recovery spring (with the turtle in it). Don't worry about the passage on the other side, you'll reach that later. Continue through a doorway, and head to your left. Decide whether you want to collect the treasures here or save them for later. If so, go upstairs and open the treasure chest. Head back down, then to your right, and down. Pick up the treasure chest in the alcove to your right. Before going up those stairs, go to your left and find the treasure chest. Then go back to the stairs, go up, head downwards, and go down another set of stairs. Exit the cave. Head southeast to South Figaro. Save your game outside, then enter. Go meet Shadow (you'll meet again after the river ride), then explore the town. There are treasures in almost every barrel and crate. Don't miss the one behind the Chocobo stable, and in the barrel on the walkway above it. Next, go into the big house at the north of the town (this is the rich man's house). In the room that's drafty, walk behind the bookshelf and down some hidden stairs. Head down the next flight. In the hallway, walk to the right, then, when it goes down, walk through the wall, then to your right down a hidden flight of stairs for some nice relics. Continue exploring the rest of the hallway for a truckload of money, then go back to the entry hallway of the rich man's house. Go through the right door (not the one you came in from), and exp- lore the barrels there. Walk behind the house to find a hidden passage, and explore that room for some goodies. There's a hidden door at the very bottom of the room. It takes you to the old cider guy's house (remember that he wants cider for later). Exit there, then go to the item, armor, and weapon shops. Buy all the equipment you need (you should have enough money), then leave the town. If you wish, you may rent a Chocobo and take it to Sabin's Cottage (north of S. Figaro), which is suggested if you want some drama. Head for Mt. Kolts (to the east). You should build your members up 2 or 3 levels outside, then use a tent, save, and enter. The enemies here are pretty strong, so, when you get the opportunity, use a tent and save. At the entrance, go behind the large rock and outside for some treasure. Go back, then head up. Check the right wall for another passage that leads to a VERY usefull Atlas Armlet. Follow the pathway (it's very linear), save your game at the designated spot, then continue until you reach Vargas. Defeat his bears, then attack him while Terra heals the party. After a while, Sabin will jump in, and the others will be blown away by one of Vargas' techniques. Fight Vargas with the Fight command (or you can perform a Blitz immediatley). When it tells you to do the Blitz, do so (duh). If you're having some trouble, see the closing remarks of this section for the easiest way to perform the Pummel Blitz. When you beat him, head out of the cave, grabbing the treasure chest on your way. Once outside, head north to the Returner Hideout. Explore it with Terra (make sure to get the treasures in the top room and its right wall for a White Cape) and see the closing remarks before you talk to Banon outside. Whether you accept his offer right away or wait has some significane in the item you receive. Locke will leave the party, and then you'll be in a group with Banon, Terra, Edgar, and Sabin. Go back into the hideout to buy some items and stop at the inn. Then head out on the river. It doesn't really matter what ways you choose to go (although if you choose right at the first intersection, you'll fight more enemies, and if you keep going to the left at the second, it'll be a USEFUL neverending loop). Make sure that you have Banon use Heal during battles, that he's in the back row, and that you save your game at every opportunity. Eventually you'll reach Ultros. Have Terra use Fire, but beware: Ultros will blind you if she does. Make Banon use Heal every time he attacks, while Sabin uses the Aura Bolt Blitz and Edgar fights or uses AutoCrossbow. You'll beat him, then Sabin will fall off the raft. Here are some tips and tactics that you may want to use: 1) In order for the Pummel Blitz to work, select Blitz from the menu, then press left, release it, press right, release it, left and 'A'. Make sure that this is done within 1 and a half seconds. 2) Make sure that you buy the NoiseBlaster and Bio Blaster. Edgar already has the AutoCrossbow in his inventory. 3) You will need plenty of Tonic, Potion, and Fenix Down. Tents are also important, but you will usually find them. The others can be found if you search in the Returner Hideout and South Figaro. 4) If you can't afford a lot of weapons and armor, at least buy the best possible stuff for Terra, as she's weak in the beginning. 5) When Banon asks Terra to help the Returners, you will receive a Gauntlet for a 'Yes' reply. However, if you choose 'No,' go back inside and to the top-most room. The person there will give you a Genji Glove, which, in my view, is much more valuable. 6) When you are controlling Terra alone in the Returner's Hideout, walk up to the very top of the table (where the meeting will take place later). Press A and you will find a piece of paper. If you throw it away, nothing different will happen. However, if you leave it there, Banon will throw it away during the meeting. This is a poorly translated piece of humor from the Japanese FF6. Also, search the injured guy's room berore the Lete River for some fun. 7) Before beginning the raft ride on the Lete River, move Banon to the back row of your party. This will reduce the damage he takes. Remember, if he dies, the game ends! ------------------------- (2) A Fork in the Road Here the story has split into 3 groups. Mog appears and asks you to choose a scenario (Kupo!). You should save your game here so that you can come back if you make a mistake. I suggest going on Locke's first, then Sabin's, and finally Terra's. Locke's Scenario ---------------- Locke's scenario can be difficult if you don't listen to the clues given by the townspeople. You must first go to the old man's house and talk to the boy downstairs. Then go to the item shop and talk to the man in the corner. You'll fight him. Steal from him for a nice Plumed Hat, and his clothes! Equip the Plumed Hat, and go back to the boy in the old man's house. He will let you through now. Explore the town for some tips, but DON'T talk to soldiers in Magitek Armor. If you wish, talk to a Green Soldier and steal his clothes, then talk to the people in the town for more info. The soldier outfit also lets you talk to other soldiers without being attacked. Remember the Cider delivery man? Go there and fight him. Steel from him for another Plumed Hat and his clothes. You'll also take his Cider. Bring this back to the old man, then go to the boy who's downstairs. The password is 'courage.' Anything else gets you beaten up! Take the hidden passage to the rich man's house, then go upstairs. In the windy room, go behind the bookshelf and follow the passage too the room where Celes is. What outfit you wear to meet her will give you various funny Star Wars references. ;) Save her, then take the guard's clock key. Go to the clock that isn't ticking and wind it for a secret passage. Enter and head right, then down, right, up, right, down, and left to a few treasure chests. Take the contents and equip them. Go back to the entrance and search along the walls for a hidden passage. Go south in the passage to some more treasure, then, about half way back in this passage, push to the left for another passage. Go downstairs and take the valuable items from the chests (don't miss the Ribbon, which is behind the north chest!). Return upstairs to the entrance, then take the other passage south. Go left for some treasure, then head right to find the exit. Leave S. Figaro and go to Figaro Cave. Make your way through until the TunnelArm comes. Defeat it by having Celes use Runic while Locke fights. Sabin's Scenario ---------------- This is the longest (and hardest) of the three scenarios. Start by visiting the cottage with the crazy old man. Although it is your choice to enlist Shadow or not, you should take him along. If you do, buy at least 30 - 50 Shurikens from the traveling merchant. Search the Imperial Camp for treasures. When you find a locked treasure chest, hit it instead of kicking it, or you'll be attacked. After fighting Kefka once, head left and up behind a tent for entry to a hidden tent. When Cyan has to fight, use the Dispatch SwdTech command (number 1). When you win the Black Belt, equip it on somebody (preferably Shadow or Sabin). You can't enter Doma Castle after it's taken over, so head straight for the Baren Falls. In the spooky forest, follow the path fighting monsters as you go. Make sure to walk up to the pond to be fully healed. There will be a strange train which you should enter and then try to leave. On the Phantom Train, head right at the start to save your game and meet the Impresario. Head to the left, collecting treasures. Let the ghost guy join you, and have him Possess an enemy. There are several easy puzzles here which involve flipping switches. There is also a treasure chest that instigates a fight with Sigfried/Zigfried/Segfried, but you can't aquire the item that he takes from you. Some of the ghosts will provide items for you to buy, while some will attack. Keep heading left to the engine room. Examine the console on the left for instructions on stopping the train. You will end up having to fight it. Use Cyan's Dispatch, Sabin's Suplex (which strangely works against a TRAIN...), and have Shadow throw the Shuriken. There will be some interesting scenes involving Cyan. When they are done, exit the station. Follow the only direction to reach Baren Falls. At the waterfall, opt to jump off. At the bottom of Baren Falls, you'll meet Gau. Head to Mobliz and buy some goods there. Make sure to buy some Dried Meat also. Fight in a battle in the Veldt and, when Gau appears, use the Dried Meat on him. Here's the appearance of the coolest imp, Kappa! Head with Gau to the Crescent Cave, and explore for a few laughs. Eventually you'll find the diving helmet. Use it to go into the Serpent Trench. When you have to decide which way to go, choosing two rights takes you to both caves, while two lefts takes you straight to Nikeah. You're better off visiting the caves, as the second one has a valuable Green Beret. Once you arrive at Nikeah, buy some goods, then take the ship to South Figaro. Terra's Scenario ---------------- This is the easiest of the scenarios. If you can't figure this one out, you really need a mental examination! All that you must do is enter the secret passage from the beginning of the game in Narshe. Follow the familiar path back to the house where Terra woke up. Just remember to say hello to the Moogles for fun. KUPO!!! ------------------------- (3) Reunited Finally together, the group doesn't have much time to think. Kefka and a squad of soldiers are on their way to claim the frozen Esper and kill Banon! Although some of the group's members are negative toward each other, they decide that they must stop the Empire at all costs. A decisive battle is about to take place. The fights shouldn't be difficult IF you use the correct attacks. Edgar should constantly use the Bio Blaster, as this can destroy an entire enemy group. Have Cyan use the Quadra Slam, while Celes and Terra fight and cure with magic. If you still are having trouble, don't worry about losing. Instead, keep fighting with Sabin's group until he learns the Fire Dance, then use that to waste the enemies. Battle Kefka with a combination of magic users and fighters. After the battle, the group goes to the Esper, where Terra morphs for the first time. Unfortunately, she goes ballistic and flies off to the west. ------------------------- (4) The Search for Terra After Terra flys away you'll be in Narshe. Buy and equip some weapons, armor, and relics, but, if Sabin or Edgar is in your party, don't buy items. Search the town for a room filled with treasures, and remember about the locked treasure chest. You should go to Figaro Castle. There, buy tools and items. If Sabin or Edgar are at the front of your party, you get them for half price! Explore and sleep at the inn to see a few important cinema scenes (though you can do this later also). Submerge the castle from the engine room to travel across the mountain range. Head for Kohlingen. If Locke is in your party, you'll see a few cinema scenes. If you only have 3 people with you and 3000 GP, then you can enlist Shadow for a little while. If you're not in a hurry, head north to the small house where the Coliseum will be in the World of Ruin. Search the house for a valuable Hero Ring. Head south to Jidoor, where you should search the town. Then head north to Zozo. You may want to gain a few levels before you enter. Upon entering, head as far left as you can, and find the building with the stopped clock. If you talk to the inhabitants of the town and know that they mostly all lie, you can figure out the correct time to enter. If you're lazy and want it spoiled for you, set it for 6:10:50, and you'll find a passage to the valuable Chainsaw. Head down to the large tower, where you should proceed to climb it. Make sure to find every treasure chest along the way, as one holds the Thief Glove, which makes Locke use Control, allowing him to fight and steal in one turn. When you think you can't go any farther, try jumping between buildings. Continue up the tower until you fight Dadaluma. Use your strongest attacks on him, as well as Potions and Cure spells to recover your HP. When he calls reinforcements, ignore them and concentrate on him. Head upstairs to the topmost room, and look around for a few treasures, then go up to find Terra and Ramuh. ------------------------- (5) The Opera House After finding Terra, you must pick 2 people to go with Celes and Locke. Depending on your actions, Cyan may stay with Terra. If you haven't already gotten Shadow, DO NOT go back to put him in your party! If you do, he'll leave during the Opera, and you'll be stuck with 3 fighters untill after the Magitek Factory! Go back to Jidoor, and talk to everyone in the town. Then go to Owzer's house (the one farthest north), and talk to the Impresario. Read the letter and talk to the man, then head for the Opera House (it's south of Jidoor). When you arrive, enjoy the cinema scene, then go with Locke to the dressing room. When performing the opera, press A immediately on the first choice. For the second, press down, then A. On the third, press A. Go upstairs, and walk over to Draco. Follow him, and when he stops, press A as if to talk with him. Pick up the flowers, then go upstairs. Half way up, you'll stop. Press to the right, then continue up. Walk to the balcony, and enjoy! If you don't do this quickly, you will fail and have to do the entire thing over again. With Locke, pick up the note in the room, and talk to the Impresario. Equip the Sprint Shoes (if you don't have them on), and go up and right on the balcony. Talk to the man, then pull the far right switch. Go back to where you were sitting and head to the left, then up. When you're above the stage, try to avoid as many rats as possible. If you have to fight them, kill the yellow ones first, because they can call reinforcements. When you reach Ultros, you'll fall onto the stage, then fight him. Use your strongest moves, and he'll eventually leave. Setzer will come up. Watch the scene, and prepare for the trek through the Empire. Now wasn't that fun? ------------------------- (6) Magitek Factory When you reach Albrook, buy some new weapons, armor, and relics (the best available), then gain a few levels outside. Use the Espers to learn some magic spells, especially Cure1. You may want to go to Tzen and Maranda to find more weapons and info, but you don't need to. Head northwest from Albrook to Vector (it's the big castle). DON'T sleep at the inn. You will be swindled by a thief. Instead, go over to the small building and refuse to pledge your allegiance to the Empire. Fight the guards, and the man will heal you. Buy weapons (if you haven't already done so), dodge the soldiers in the north of town, and enter the buildings. When you think you're ready, go to the right and talk to the man behind the boxes. Climb onto the box, and shimmy over the guards while they attend to the sick man to get into the factory. Make sure Celes has a sword, because you will want to use Runic here. Explore the first room thoroughly, you should find 2 or 3 treasures. Climb into the left pipe, and go downstairs. Remember, there are a lot of treasures here. Try pressing against the far southern walls, and you will find doors leading to a few treasures. Equip all of the Flame and Thunder equipment that you find, and look for Kefka. Jump off where Kefka threw the two creatures. Make sure that you are fully healed at this point. Talk to the left creature and you will enter a fight. For Ifrit, use strong Ice attacks, and use Fire attacks on Shiva. They'll turn into Magicite. Go through the left door, use a tent, and save your game (by the way, have Locke steal from the soldiers around here to get tents). Go back through the door, and go into the right one this time. Go all the way up the stairs, fighting enemies on the way. Search the room with several Esper Processing Chambers for the Break Blade. It is hidden out of view. Go throug the next doorway to fight #024. It is difficult to hurt him with magic (he changes what he is weak against when he glows), so use primarily fighting attacks. Sabin's Aura Bolt and Cyan's Dispatch techniques work best if they are in your party. Go up through the door and talk to Cid. Watch the cinema scene, then follow Cid. Use a tent and save your game before you talk to Cid again. In the mine cart ride use strong fighting techniques plus Ice and Fire spells on the Mag Roaders. When you fight #128, attack the body, not the arms, with strong Ice and Thunder attacks. Save your game when you are outside, and talk to Setzer. Once back on the airship, you will have to fight some Cranes. Use strong magic (you might want to Scan to see what they're weak against), and Setzer's Slot. If the Slot lands on 3 diamonds, you'll probably win the fight easily. ------------------------- (7) To the Sealed Gate You get to control the airship here. Fly to Narshe. Remember the locked treasure chest? Go to that house and follow Lone Wolf to where the Esper is (at the cliff). He will grab a Moogle to use as a hostage. When he tells you not to step forward, stand still. Mog wrestles free, but both will almost fall of the cliff. You only have time to save one. If you save Mog, he joins your party (kupo)! If you save Lone Wolf, you get a Gold Hairpin, which cuts in half the magic needed for the wearer to cast spells. I STRONGLY suggest taking Mog. You may want to fight with him in forests, plains, and other backgrounds until he learns his dances. See the "A Few Tips and Secrets" section for info on getting the Water Rondo dance. When you're ready, fly to the Imperial Base. Nobody will be there. Don't bother searching the building as everything inside is locked up right now. Exit on the right side. Save here before you do anything else. Go across the bridge and to the cave. You'll find a valuable treasure at the beginning, so take it. When you reach the room with moving bridges, make your way to the treasure chest on the little island. It holds the Coin Toss, which lets Setzer kill the enemy with money. Follow the route, and, when you pull a switch that makes you hear a distant sound, backtrack to reach a treasure chest. After fighting a Ninja (when you pull a switch), head right and down, then hold A and walk around on the bluff. You'll find many hidden treasures here; apparently they are the 'prize under the staircase' that he is talking about. When you reach the area with 2 switches on the floor, DON'T step on either of them. Instead, pass the first one, then go up the right bridge. Pull the switch in the chest, and go downstairs, then down again. Go to your left to the little raised piece of ground, and step on the switch. It will open a cave with the VERY valuable Atma Weapon in it. Equip it on Terra only if she has a rather high HP count at this point. Keep going to the right, until you eventually reach the Sealed Gate. Hit Kefka once, and enjoy the show! When it's over, exit the cave through the new passage that is created. You should be able to easily reach the airship. ------------------------- (8) Search for the Espers The airship crashes. Go and talk to the people in Maranda. They have new things to say. Head to Vector, and go up to the castle. You'll talk to Gesthal and Cid. Before the banquet begins, you will be sent on a small mission. Talk to as many soldiers as possible. You may have to fight some. DON'T talk to Kefka, as he takes away from your time to talk to soldiers. When you have talked to 24 soldiers, wait out the timer. During the banquet, be as courteous and polite as possible when talking. Refer to the Miscellaneous Info section for what should be said during the conference. Go to the Imperial Base if the door was opened as there are a few goodies to find there now. If you want to see a special cinema scene at this point, head back to the airship and talk to Setzer. When you're ready to move on, go to Albrook. Go to the ship and enjoy the cinema scene where Celes is reunited with the group. Afterwards, sleep at the inn for free for yet another cinema scene. Go back to the ship, and you'll set sail. When you reach Crescent Island, head north to Thamasa. Press A next to the barrels and boxes for some prizes, and by new weapons and armor. Some of the relics are also useful. Explore until you find Strago and Relm in one of the houses. Sleep at the inn and when you awake go to the burning house. Enter with Strago. If you have it, equip Strago with the Ice Rod, and use Ice and the Aqua Rake spells on your enemies. Try to avoid the fireballs, and eventually you'll reach a big fireball. Defeat him with Ice2 and Aqua Rake. Shadow will save the day when all looks bleak. After finishing, see if there's any equipment you couldn't afford before at the shops, then head for the Crescent Cave. Save outside and go up a few levels. Take the treasure chest immediately to your left at the entrance, then head up and right, through the door. When you're outside, work your way to the left, and into another cave. Pick up any treasure, and you'll eventually reach the 3 Golden Statues. Along comes that pesky octopus again. When fighting Ultros, use the strongest fire attacks possible, and, when Relm joins you, have her sketch Ultros. You'll win (for now), and head out the left door. Save when you have the chance, and, when you see 3 tiles on the ground, step on the upper-left one. Go out the door and collect the treasure, then go back inside and upstairs. Fall through the upper-right one, and continue until there's a cinema scene. When in Thamasa, watch the action. Kefka will do some evil, and when you wake up, you will be General Leo. Don't try exiting Thamasa at all as you cannot defeat the Guardians stationed at the outskirts. Fight Kefka with General Leo; it should be easy. Unfortunately, Leo is killed by Kefka. You will watch the sad burial. Board the airship when the party comes, and watch the cinema scene. ------------------------ (9) The Floating Continent After Thamasa, fly to Doma Castle (if it was freed), and, if you wish, South Figaro. Gain several levels (you'll need to for the upcoming battles), and save somewhere. Board the airship, and choose to look for the Floating Continent. You'll battle the IAF, which consists of several battalions of enemies. This can be pretty tough if you haven't advance your levels, so be sure to cure between battles. Eventually you'll face off with Ultros and his friend, Chupon. Use fire attacks on Ultros, and all of your strong ice and special attacks on Chupon. Chupon will eventually sneeze you away, and you'll fall. You'll fight a machine on your way down! Concentrate on the body itself, and destroy the little machines it releases that absorb magic. You have to hurry, because when the countdown ends, you'll be fried! You'll end up on the Floating Continent. Talk to Shadow and he'll join your group. Make sure to save your game so that you don't have to face the IAF again. The battles here are tough, so you should have Shadow throw Shurikens and Ninja Stars, as well as different Skeans. When you think you've reached a dead end, try pressing against the wall. Basically, you should make your way to the right, collecting the blue orbs (treasure chests). Don't miss the Masamune, or any other treasures. When you find a save place (haven't seen one of those for a while), use a tent and save. Soon you'll have the option to go back to the airship or continue onwards. You really should keep going unless you are short on supplies or have unfinished business, in which case leave now or forever hold your peace. Fight the Atma Monster using very strong ice spells, and all of your best attacks. Cure2 is imperative to your survival, so make sure somebody has learned it by now. You should be victorious if you pound away. When you win, head up and enjoy the long cinema scene. Shadow will trap Kefka between the statues, and a timer will come up. Hurry to your right. If you have the Charm Bangle, equip it now. There may be some blue orbs, but don't bother trying to get them now. When you defeat the enemy at the glowing star, continue going right. At the edge it asks if you want to jump to the airship or wait; your decision here is very important. Choose wait, move back a step, and step forward. Now choose to wait for Shadow. If you don't, you can't get him later!!! At about 5 seconds left, Shadow will come, and you'll escape. Enjoy the splendor of the end of the world! ------------------------ (10) What You Should Have Done By Now By now you should have found the 12 normal characters. You will have 11 if you didn't save Mog. If you neglected Mog, you'll have to wait for another chance to find him. By now your characters should be at least at level 25, that being the minimum. Sabin should have learned the Fire Dance (maybe the next one also), and Cyan should know the Quadra Slam. Make sure that you found the Atma Weapon before this point, or you won't be able to get it. You could live without this weapon, but it eventually becomes one of the best weapons in the game. ------------------------ (11) A Few Tips and Secrets If you want to gain levels quickly, then you should stay near the beginning of the Floating Continent. The enemies here can be defeated, and they give you a lot of experience. If it's magic you want, go to the Triangle Island (upper left corner of map). Defeat the invisible Intangir by casting Doom, but beware: it will cast a powerful spell on the person who kills it. Have your party above 1000 HP each. Alternately, use the loop on the Lete River that is listed in the misc. section of this FAQ. If you think that the Atma Weapon is faulty or doesn't work, that's because it gains power as you gain HP. The more HP you have, the stronger it is. Remember, if you're low on HP, it will hardly do anything. Terra's Morph will last longer at higher levels, and if you go many battles without using it. Many people wonder how to get two of Mog's dances; the Water Rondo and the Snowman Jazz. The Snowman Jazz can be found in the World of Ruin only, but the Water Rondo MUST be learned in the World of Balance. The W. Rondo is, in fact, Mog's strongest dance. To acquire it, form a group with Mog in it. Land the airship at Nikeah, and rent a Chocobo. Ride it all the way to Baren Falls, and hop off. Jump the falls, and go all the way to the Serpent Trench, and jump in. Fight a water enemy without dancing and you'll learn the Water Rondo! You'll end up in Ni- keah, right next to your airship! An alternate, longer route is to take the raft down the Lete River with Mog. The Serpent Tre- nch is much faster, though. To save Shadow on the Floating Continent, during the destr- uction, wait instead of jumping onto the ship. Step forward, then choose to wait for Shadow. If you stand there until only 5 seconds are left, he'll come and you'll leave together. In Mobliz, it is possible to get a valuable Tintinabar. Talk to the injured soldier, and read the letter on the desk. Go to the house in the center of town and send something in the mail. After going back and forth and spending a lot of money on mail, the soldier will give you a Tintinabar! Many of the treasure chests in the WOB can be found in the WOR (as long as the level they were in is still accessible). If you leave treasure chests, then open them in the WOR, they will contain better items! This holds true particullarly for treasures in the Narshe Caves and the Magitek Factory... ***THE WORLD OF RUIN WALKTHROUGH*** (1) Stranded on a Deserted Island This is a very short part of the story, but can also be very dramatic. You will be alone as Celes. Cid is your only companion, and he is becoming ill from a year of being stranded. To pick up fish for Cid, go to the beach south of the house and press A next to a fish. Remember: the faster the fish, the healthier it is. There are 4 types of fish: Rotten Fish, Fish, Just a Fish, and Yummy Fish. Each one can be seen in the Rare items list. If you feed Cid 10 Yummy Fish (the very fast moving ones), he'll live! If you take to long to catch the fish, or if you feed him Rotten Fish, Cid will die, and Celes will almost commit suicide. Either way, you will set sail using a raft that Cid made. Remember where the Solitary Island is for later in the game. ------------------------ (2) Search for The Others You will arrive on a new body of land. Head north to Albrook and talk to the people to learn of the World of Ruin. You'll hear about several key story elements: the 8 dragons, Phunbaba, and Doom Gaze, as well as Kefka's reign of terror. Buy new equipment (you'll need it) and sleep at the inn. When you leave town, head north past Kefka's Tower and through a desert. Eventually you'll reach Tzen. Save outside, and when you enter, a disaster hits. Go the inn for HP and MP if you must, then go up to Sabin. Enter the house, taking the treasures, and head to the left. Go downstairs, and up to the long landing. The child should be above the fireplace. Take it outside, and Sabin will join you. Buy equipment for him if you must, then save outside. Go northwest and find a small forest. In the middle, rent a Chocobo and go south. Go east across a bridge and follow the green trail that was once the Serpent Trench to Mobliz. It has been pretty much destroyed. Sleep at the house you find and talk to Terra. You'll fight Phunbaba, who can be stopped by strong ice spells, the poison and bio spells, and the Suplex Blitz. Terra won't join you yet, but you can't give up now. ------------------------ (3) Edgar! After the fight with Phunbaba, head south to a forest where you can rent a Chocobo. Follow the Serpent Trench past the Fanatics' Tower and to the town of Nikeah. Talk to the thieves at the inn, and, when they leave, go outside and talk to Gerard (he looks like Edgar). Follow Gerard into the ship, and, at South Figaro, locate him at the inn. Buy new weapons, armor, relics, and items at the town, then leave. Go to Figaro Cave to the northeast. Follow Gerard, the thieves, and the Sigfried impostor to the Recovery Spring. Remember that opening on the other side? Jump on the turtle and enter it. It leads to Figaro Castle. If you search the cave, you may find Sigfried, but he runs away. Go to the engine room and down the stairs that you couldn't enter before. Collect the treasures, and find the engine. Gerard will reveal himself to indeed be Edgar and you'll collectively fight the Tentacles. It is a good idea to have relics protecting you from poison and berserk, as well as Running Shoes to negate the effects of slow. Have Celes cast Regen on everyone as soon as possible. Each Tentacle gets injured by different magic. Have Edgar use the Chainsaw, Flash, or Drill, Sabin use the Aura Bolt, and Celes use magic to cure or runic. When you win, go through the door and press A by the statue for the Soul Sabre. Go back the way you came, and the engineer will make the castle go to Kohlingen. Buy the new items and tools in the castle at half price by putting Edgar or Sabin in the front of your party. Head out for Kohlingen. ------------------------ (4) A New Airship When you find Setzer in the cafe of Kohlingen, he'll join you. Buy new equipment from the shops. Equip Setzer with either the Dice or the Trump. Go to Daryll's Tomb and save outside. From the beginning, go down stairs and to the right. Go up through the door, and press A on the tombstone. A door will open, which you should go through. Flip the switch at the top of the room and the water will go down. Return to the main hallway and go down. Keep going and collect the treasure chest. Once again go to the main hallway, only go all the way to the left and down (if you REALLY want to solve the tombstone puzzle, go down the center twice, and read each of the tombstones. Go to the main hallway, into the upper-left door, and put in THE WORLD IS SQUARE backwards). Go down the next set of stairs and collect the chest to your right. Move against the right wall and you'll find a hidden passage that leads to a treasure chest that contains the valuable Experience Egg. This doubles the experience earned of whoever has it equipped, so use it wisely. Go back through the passage and in the door to the north. Walk across the water and flip the switch. You'll see a door open. Return to the main hallway and go down through the center door. Flip the switch, then jump on the turtle. It'll take you to the door, which you should go through. Open up the right chest, than use a tent and save your game. You'll have to fight a dangerous enemy in the left chest, but, once defeated, he yields 1 or 2 powerful Fire Claws for Sabin. Save your game again, then go through the northern door. Walk up to the casket to fight Dullahan. Have Sabin use Blitzes and the Fire Claw, Setzer use the Dice and Slot, Celes cast Fire and Cure spells, and Edgar use the Chainsaw or Drill. It shouldn't be difficult. When done, go up through the door and enjoy the cinema scene. You'll take off in the new airship. NOTE: From this point on, the main objective is to find all of your party members. This can pretty much be done in any order, with a few exceptions. There are also a few side quests that allow you to collect very valuable items. At any point you can go to Kefka's Tower, although it is advised to gain levels before you do so. Many people don't like the openness of this point in the game; the story pretty much revolves around single character elements. However, it is still rather enjoyable. If you want to fully understand each character, you should spend time with their little subquests (Hidon, Doma Castle, Gau's home...). The path is really up to you. ------------------------ (5) Cyan's Grievances When you first take off in the new airship, you'll see a bird, and follow it to Maranda. In the house in the upper-right, a girl says she's been receiving letters from her love in Mobliz, but you know that he's dead. The handwriting on the letter is that of Cyan. Take the girl's next letter to the carrier pigeon, and watch as it flys to Zozo. After flying to Zozo, talk to the man that told the truth the first time (he's up and to the right of the big tower) and he'll give you info and Rust-rid. Go into the Cafe and find the rusty door which will now become unrusted. Go through the passage to end up on Mt. Zozo. Make your way through the first room, making sure to collect the treasures. In the second room, use a tent and save your game, then step on the switch to your upper-right. This will release one of the 8 dragons from a treasure chest. If you are weak, you can save this fight for later. Otherwise, fight it using your strongest abilities. You should win. Continue climbing the mountain until you find Cyan. Enjoy the cinema scene. When it's done, you can go to where Cyan was and get the key to open his treasure chest. Open the chest and take his books, although they don't really do anything. Make your way out of Zozo or use a Warp Stone (or Warp magic), and fly back to Maranda with Cyan in your group. Talk to the townspeople again. ------------------------ (6) Face to Face With Phunbaba By this time you can check back on Terra in Mobliz. When you do, you'll notice that she's gone. Go into the house where Duane is and follow the dog into a secret passage behind the bookcase. There's an Elixir hidden in one of the pots. You'll have to fight Phunbaba again here, so make sure that you're healed up. Use the same tactics as when you fought him before. Midway through, Terra will morph and join you in the fight. Phunbaba's life resets at this point. It should be easy with Terra's magic skills. Terra will rejoin the party, and you can now continue your adventure. ------------------------ (7) To the Veldt! Short chapter! Anyway, all you have to do is fight a battle in the Veldt with 3 people in your party. Gau will rejoin you and will have learned a few new Rages. If you wish, you may take him and Sabin to the house in the northwest. There Gau will meet his father. It's both funny and a tear-jerker. ------------------------ (8a) Save Shadow Note: You can only save Shadow if you waited for him back on the Floating Continent!!! This is a split scenario. If you waited for Shadow on the Floating Continent, he will be waiting in the Veldt Cave. Go there and follow Interceptor. BE SURE to open EVERY treasure chest in the cave, or you may miss the valuable Striker!!! Eventually you'll find Shadow lying on the ground (it's after a save location). Be ready, because you'll have to battle two powerful Behemoths! Use Ice magic, and you shouldn't have trouble. However, get ready! Just after beating the first, its ghost will trap you from behind! This one is easy. Just use the item `Revivify' \ on it to kill it in one hit. When you do defeat the monster, you'll take Shadow to Thamasa. (NOTE: Ignore the fact that they mention him with 'she.' This was just bad coding, as you can also rescue Relm here in an alternate fashion) After sleeping at the inn, he'll disappear, having gone to the Coliseum. Make sure to search the left wall of Strago's house (upstairs) for another Memento Ring. Head far west to the Coliseum. You'll hear about a man dressed in black searching for a Striker. Bet the Striker (you should have found it in the cave), and you'll fight Shadow (even though it says Shadow Chupon). You'll easily defeat him, and he'll join your party for the rest of the game. ------------------------ (8b) Save Relm No matter if you saved her in the cave or saved Shadow instead, Relm will end up at Owzer's House (it is located at the top of Jidoor). Head to Jidoor and up to the large house there. After trying to go up the stairs, read Owzer's Diary. Press A on the lamp (near the stairs), then go up. If you wish, fight the flower portrait. Look at the picture of Geshtahl twice for a clue about the Phoenix Cave. Then look at the woman's portrait. When you defeat the enemy, enter the door that appears. Follow the path (some of the portraits do things, so watch out), and, when you find 3 doors on 1 wall, walk behind the wall and press A for the valuable Relic Ring (makes Doom/Poison cure, and Cure/Life injure). Go through the left-most door. If you wish, stand under the floating chests to fight an enemy. You have to go to each one in a certain order. Then go through the door. Save your game and go through the right door (the left is a trap). Fight the Spirit Chadarnook, using strong fire attacks on the demon form. You may want to cast Regen on everyone, because one of his moves damages everyone over time. He'll transform, and, in doing so, change what he takes damage from. After winning (it may take awhile), Relm will join your party. ------------------------ (9) Strago and Ebot's Rock Having saved Relm, take her to the Fanatics' Tower. A very confused Strago will be marching with some Kefka Worshippers, but will snap out of his trance when he sees Relm. Take both of them to Thamasa, and, after a cinema scene, buy some equipment and head to Ebot's Rock. Enter the cave and talk to the chest. Using the transporters, find 22 or more pieces of coral, then bring them back to the chest. The chest will move out of the way, and you can face Hidon. Take Strago along, and kill off the little Hidonites first. This will cause Hidon to use Grand Train (which Strago will learn afterwards). Keep attacking with Fire and Cure attacks and eventually Hidon will fall. Hopefully you got him to cast Grand Train, which is one of Strago's best Lore attacks. Enjoy the cinema scene. If you DIDN'T learn Grand Train, fear not; all is not lost. Talk to Gungho in Thamasa until he says, "Hidon hasappeared at Ebot's Rock again!" Go back to Ebot's Rock, feed the chest, and you can face Hidon again. Do this as often as you want. ------------------------ (10) Mog Lives! Take your airship to Narshe. Ignore the fact that the doors are locked until you find Locke later on. Remember the Moogle Village? Well, return there by going through the Narshe Caves. Mog will be there, and he'll join you. Search where he was standing for the Moogle Charm (avoids random enemy fights). Take Mog with you and head north through the caves where you started the game. In the snowy area where you fought Kefka you will find the Ice Dragon. Simply use Fire attacks to kill it quickly. Fight another enemy in the area and you'll learn the Snowman Jazz dance for Mog. Go to the frozen Esper Tritoch and fight it. Use strong weapon attacks and Fire magic. When you thaw it out, you will receive its Magicite, and the cliff will break. Have Mog in your party and jump off the now open cliff. Follow the cave's route, picking up treasure chests along the way. It is a puzzle that shouldn't take long once you realize where the ground breaks away. Beware of the chest that contains the Pugs, as they are very deadly. Come back to them later. You'll eventually reach a room with a bone carving. Take the Magicite from it and Umaro the sasquatch will fight you. Defeat him with powerful attacks, and, after beating him, Mog will forcibly make him join your party (they are friends). If Mog isn't in your party, be sure to bring him to Umaro. This is a good time to take care of the Earth Dragon. Fly to the Opera House, where you will hear of a dragon on the stage. Go to the switch room and flip the third switch from the left. This will cause you to fall onto the stage. When you fight the Earth dragon, make sure that you equip everyone with a Cherub Down relic (which you can buy in Jidoor). This will alow you to float, avoiding the dragon's deadly quake attacks and prevent him from negating the effect. Defeating him will then be simple. ------------------------ (11) Phoenix Cave Head to the Pheonix Cave, which, as Gestahl's portrait told you, is hidden in the center of the star-shaped mountain range. Fly over it and you will drop down to the entrance, breaking up into two parties. If you want to make this area very easy, have Mog in one of your parties and equip him with the Moogle Charm. If you want to rough it and face tough enemies, by all means do not use his relic. You may also want to have Umaro because of his immunity to fire attacks thanks to the Snow Muffler. Follow the maze's twists and turns, and notice how most of the chests are empty. Look carefully at the ground for difficult-to-see switches. It is required that both parties flip switches so that others can advance further into the cave. You'll eventually end up at the Fire Dragon (make sure to save your game beforehand). Fight the dragon, or, if you're weak, save it for later. Use strong ice attacks against the beast to make quick work of it. Afterwards, go back up and stand on the switch to make a set of rocks appear. Have the other party leap across using the rocks, then head down with both parties. Have each stand on one of the 2 switches, and the raised land will lower. Follow the path and you'll at last find Locke. Enjoy the long cinema scene, then take Locke to Narshe. Search the weapon shop and the northern shop for the Ragnarok Sword/Esper and Cursed Shield. I suggest you take the Esper, or read the Secrets section for another way to learn Ultima involving uncursing the shield. ------------------------ (12) Fanatics' Tower Go to the Fanatics' Tower. In this tower you cannot normally fight, so be sure to come with your strongest magic users (or, if you wish, include Umaro; his Berserk-like state allows him to attack. However, his inability to heal your other party members may be your downfall). If you are lazy and don't want to fight anyone, or you want to get the treasures present beforehand, use Mog's Moogle Charm. You may wish to learn a lot of magic before entering. Especially make sure that everyone knows Osmose so that they can replenish their MP in fights. Equip someone with the Siren Esper, and have somebody know Life3. Berserk also helps. It is also suggested to know the Ultima spell, as it will wipe out even the toughest of enemies in a few attacks. Equip strong magic-defending equipment, such as Force Armor and the Force Shield. Use the Siren Esper to perform an almost 100% working Mute attack, which debilitates any of the strong magic that enemies use. Fight your way to the first treasure room and take the treasure. Then move to the right of the chest, walk up, and press A. You'll here a noise. Go out the room and downstairs to the new door. Enter and take the Air Anchor (one of Edgar's Tools). Then continue your journey up the tower. If you fight a Magic Barrel, DON'T KILL IT. Instead, let it heal you until it runs away. You'll fight a Dragon higher in the tower. The fight should be easy with the Ultima spell. At the top of the tower, take the Gem Box and equip it on the strongest magic user. Be prepared for what is probably the most annoying boss of the game. When you fight the Magi Master, cast Life3 on as many people as possible (but at least one). The Magi Master changes what he can be hurt by magicwise, but, if you have the Berserk spell, cast it on him immediately to keep him from changing. It will be a tough, long battle. However, if you have the Ultima spell, it shouldn't take too long. If you cast Life3 on somebody, then you'll win even after he uses Ultima as a final attack. Alternately, you can use Rasp and Osmose to gradually wear down his 50,000 MP. Once he runs out there is pretty much nothing that he can do (including the final casting of Ultima). Now head back down the tower (easier said than done, unless you have the Moogle Charm equipped). ------------------------ (13) Cyan's Dream Fly to Doma Castle. Make sure that you have Cyan in your party. Upon arriving, strange things will happen and your group will be seperated. Walk through the various doors until you find your two other group members. You should be able to make it as far as the Three Dream Stooges easily. Kill the flying one first, as that one can cast Life on the others. Once he's down, the rest should be easy. After that, you'll continue through Cyan's mind. You will find yourself back on the Phantom Train. The puzzles are much like they were the first time around. When you find the Lump of Metal, go up to the moving chest and press A to put the metal in the chest, stopping it (you won't lose it, though). Flip the switch and study the chests' patter. When you find another group of six chests later, enter the same pattern and flip the switch to move on. Eventually you will wind up in Magitek Armor. Go down, then to the right. Enter the cave, than walk outside. Fall through the bridge. In Doma Castle, save your game, and feel free to walk around, witnessing Cyan's memories of his family. Head to the throne room and fight Wrexsoul. When he enters someone's body, either kill each other off one at a time until he appears, or use Life3 on everyone and kill the party. After that, use Vanish/X-Zone if you are a cheap coward, or use strong fire attacks. DO NOT use X-Zone if you want to collect a valuable Pod Bracelet. Either way, you'll end up with a nifty Aura sword for Cyan, and he'll learn the final few SwdTech attacks! Go back the throne room when you wake up and collect the Alexander Esper. ------------------------ (14) Ancient Castle Take your strongest party and fly to Figaro Castle. Inside, you should rest and buy supplies, then ask the engineer to submerge the castle. On your way back to the large desert, you'll bump into something. Tell the engineer that you'd like to stop and search, then head to the jail. Enter the open jail cell, and you'll be in a large cave. Be sure to pick up the treasures in the first room, then enter the right-most door near the bottom of the screen. Open the treasure chest and be ready to fight the Master Pugs! If you win, you'll get the powerfull Graedus sword! After winning this battle, head to the left and through the wall (it is fake), then down a ladder below you. Head left, and keep walking along the bottom of the room, then climb up a ladder. Go up and to the left through a doorway. Search the bottom of this new room for two treasure chests, then go down the set of stairs. Save at the save point, and continue left and up. Enjoy the sequence that reveals the past of the Ancient Castle, then enter the main doorway. Fight your way to the throne room and walk to the very top of the screen. Talk to the stone statuete of Odin for his Magicite. Enter an archway (the first one on the left), and open the chest for Umaro's valuable Blizzard Orb. Go back into the throne room and head to the right and down into a hidden doorway. Press A next to the sparkling image on the shelf for a book. The man in Figaro's library (if you go back) will now reveal a secret. Otherwise, here is what he tells you: go 5 steps down from the queen's throne in the Ancient Castle. Do so, and press A. You'll hear a noise. Go back to the right and into the Ancient Castle library to find a new staircase. Go down it and talk to the queen's statue to transform the Odin Magicite into Raiden. (NOTE: be aware that the Odin magicite is the only one that provides and agility bonus at level up, and after the transformation it will be gone forever) Fight the dragon then go to the castle courtyard. Walk left and into the double doors. Open the treasure chest and fight a tough enemy for the awesome Offering Relic. Go back into the courtyard, but this time go right. Walk into a crack in the wall and open the chest. Now you can FINALLY get out of here. ------------------------ (15) Finding That Mimic When on Triangle Island (it is in the upper-right of the world map), fight the Zone Eater (the only enemy there). Don't kill it. Instead have everyone be engulfed. You'll find yourself in a cave. On the bridges, don't touch the green guys or you'll be knocked off (although there are some handy treasures if you fall down there). Make sure to get the Fake Mustache (changes Sketch into Control). Work your way past the deadly falling ceiling room (stand under the small openings to avoid being crushed), and you'll eventually find Gogo. ------------------------ (16) Kefka's Tower Oh no! You have to split up into 3 groups! The pain! The horror! Actually, it shouldn't be that difficult if you're near level 50. This tower is made out of pieces from other areas of the game and new areas. Basically, work your way through the hordes of enemies. If you're going for the Crusader Esper and the valuable Merton spell, defeat the 2 Dragons here. You'll have to fight Atma and a machine. Fight the 3 statues, saving after each victory. Make sure to equip the Sky Render on Cyan and the Aura Lance on either Mog or Edgar. Now you can head for Kefka. Enjoy the overdramatic cinema scene, equip all of your characters, then fight. Use Pearl, Ultima, and basically the strongest magic possible on all of his lower minions. If you have a Genji/Offering combo, this really shouldn't be a tough battle at all. One of the parts will cast Doom on someone at the end of a fight, so you may lose one character (that is okay; after each round, dead characters are replaced by alternates). There are also valuable items to steal which can then be equipped through the Item menu. Have somebody cast Life3 for the battle with Kefka, as he casts Fallen One, which makes your HP go down to a measly 1 pont. It shouldn't be too difficult at all. Enjoy the lengthy ending. ------------------------ (17) Did You Get These Elusive Items? Chainsaw - put in 6:10:50 at the clock in Zozo. Air Anchor - press A right of the treasure chest, first room Fanatics' Tower. Go downstairs. Soul Sabre - statue in treasure room, engine area of Figaro Castle. Drainer - chest in falling house, Tzen. Illumina - wager the Ragnarok Sword at Collosseum. Only if you took the sword. Tiger Fangs - hidden room, Veldt Cave. Imp Halberd - win from Tyrannosaur. Imp Armor - steal from Tyrannosaur. Marvel Shoes - wager Rename Card at Coliseum. Merit Award - wager Cat Hood at Coliseum. ------------------------ (18) A Few More Tips and Secrets How do you gain levels fast? Well, try fighting in the for- est north of the Veldt. There you fight Tyrannosaurs, which give you a ton of experience. You may also occasionally fight the Brachosaur. The best place for Gold AND Magic Points is in the desert south of Maranda. There you fight the Cactrot, which gives you 10 Magic Points and 10,000 GP. In the forest north of the Veldt (where you fight Tyrannosaurs), you'll occasionally fight the dangerous Brachosaur. This fearsome beast can cast Ultima! However, when you defeat it, there's a chance of receiving the VERY valuable Economizer. This awesome relic lowers all spells (and that includes Lore attacks) to only 1 MP! This, by the way, makes the game almost too easy. Use this only if you want the rest of the game to be a cakewalk using the sick Gem Box/Economizer combo. To learn Sabin's Bum Rush Blitz, bring Sabin to Duncan's House. It is hidden on the same continent as Narshe near a cross of trees. Gee, Duncan bears an uncanny resemblance to Banon. Read nothing into that, though. Taking the Ragnarok Esper allows you to learn the powerful spell Ultima! It has the power of FF2's Meteo, if not stronger. Alternatively, take the Ragnarok Sword. Wager it at the Colloseum for the Illumina, the Legendary Sword. This is probably the best sword in the game (unless you count the Atma Weapon with 9999 HP). To face Doom Gaze, you must fly around in your ship until he attacks. Remember that he can't regenerate his HP after battle, so if you keep fighting him, he'll eventually die. DO NOT use Vanish/X-Zone on him, as by doing so you won't receive the Bahamut Esper. Vanish/Doom, on the other hand, works just fine... if you like that sort of thing. Many people wonder where the Megalixer is. Well, there are 3 that appear normally throughout the game: one after beating the Magi Master, another in Kefka's Tower, and one when you steal from Kefka. However, to get unlimited Megalixers, try casting Stop on the scorpion beastes in the desert of the Solitary Island, then stealing from them. To un-curse the Cursed Shield, fight with it in 255 battles. I suggest using a Ribbon to stop most of its dangerous effects. After the battles it will become the Paladin Shield, which is the most powerful shield in the game! It absorbs all elemental attacks, has a near 50% evade rate, a VERY high defense rate, and even teaches you Ultima! Of course, you can also trade the Cursed Shield in for a Cursed Ring at the Coliseum. After 255 battles with this, you will get... NOTHING! This item DOES NOT uncurse, although there appear to be some cases where it does eventually become a Hero Ring. There is no, I repeat, NO PALADIN RING IN THIS GAME. So, how do you get the Cursed Ring without losing the Cursed Shield? Well, try fighting the Veterans or the Didalos of Kefka's Tower. They can be found in either of the rooms where you normally fight the 2 dragons. It may take awhile, but you'll get a Cursed Ring after a fight. You can also try using the Ragnarok Esper on them, although this is rarely succesful without a huge magic level. Thanks and Happy FF3ing! ^_^ -King Kung --------------------------------------------------------------- PART TWO-Monster List --------------------------------------------------------------- By SethWHardy Edited by GWS Wizard, JonN2002 and King Kung NOTE FROM KUNG: As of this writing, I do not know if Seth is still a member of the Internet community, but you should all be greatfull for this list. If you want to know what you will likely get from Stealing, use this list, or if you are fighting a particularly tough enemy, most of their statistics, such as HP, MP, and even weaknesses, can be found here. Seth certainly did an excellent job. I believe their is one missing character here, Chupon, and I'm always planning to get it's data but never do. The reason? You can't really beat him usually before he blows you away. And no, his Coliseum appearances really don't count; he's more of a placeholder there for weak items, though he CAN be beaten. KEY: MONSTER NAME-The name of the monster as it appears in the game. MONSTER'S LEVEL-Useful for using spells that pertain to levels. MONSTER'S HP-How many Hit Points the monster has. MONSTER'S MP-How many Magic Points the monster has. MONSTER'S WEAK POINTS-What types of damage the monster is part- iculary vulnerable to. MONSTER'S ITEMS-What you can get from the monster (One of two ways: By using Locke's steal ability OR by killing the monster.) MONSTER'S EXPERIENCE-How much experience you get from the mon- ster (Total) MONSTER'S GP-How many Gold Pieces you get from the monster. ENEMY LVL HP MP WEAK STEAL EXP. GP. --------------------------------------------------------------- 1st Class 11 180 25 Poison Tonic 117 112 Abolisher 24 860 82 None Antidote 485 525 Actaneon 12 230 98 Fire, bolt Potion 57 125 Adamyncht 24 1305 50 None 1449 189 Air Force 25 8000 750 Bolt, water Elixir 0 0 Allosaurus 38 3000 300 Fire, pearl None 951 731 Allo Ver 19 8000 8000 Fire, pearl 0 0 Anemone 33 2000 100 Fire G.Cherry 1000 550 Anguiform 13 315 150 Bolt 96 358 Apokryphos 26 1900 195 Bolt,prl,wtr 1200 525 Apparite 20 781 60 Ice, pearl Revivify Areneid 6 87 15 Ice, water Tonic 36 94 Aspik 12 220 330 Fire 48 115 Atma Weapon 37 24000 5000 None Elixir 0 0 Balloon 22 555 80 Ice, water Fen.Down 369 300 Barb-e 39 3062 198 Poison None Baskervor 22 750 100 None Potion 464 458 B.Day Suit Beakor 11 290 30 Fire Eyedrop 108 135 Behemoth 26 5800 180 Ice 2052 0 Black Drgn 26 4000 600 Fire, Pearl Revivify 780 502 Bloompire 26 12 400 Fire Sm.Bomb 510 896 Blue Drgn 65 26900 3800 Bolt Scimitar 0 0 Bogy 29 1318 100 None Potion 532 1200 Bomb 35 80 Borras 35 4771 590 Poison Potion 2952 2500 Bounty Man Potion 114 55 Boxed Set 45 4020 105 Pearl 1504 465 Brachosaur 46050 Economizer Brainpan 25 1300 1000 Fire,bolt,prl 550 600 Brawler 9 137 100 Ice 78 84 Brontaur 50 10050 12850 Ice None 1500 1200 Buffalax 26 2252 218 Fire, water Dmd.Vest 562 458 Bug 16 310 20 Ice, water Soft 164 210 Cactrot 3 Cadet 144 Cephaler 21 2237 100 None Potion 214 280 Ceritops 33 2000 100 Fire None Chadarnook 37 56000 9400 Fire 0 0 Chaos Drgn 44 9013 1300 Ice 4880 1000 Chaser 19 1202 140 Bolt, water BioBlstr 690 380 ChickenLip 18 545 155 Ice Tonic 190 279 Chitonid 26 1111 60 Bolt Potion Chimera 22 1237 100 None 1143 760 Ciripus 10 134 100 None Antidote 82 102 Coelecite 20 480 15 Ice Antidote Commander 10 102 50 Poison Tonic 85 153 Commando 18 580 35 Bolt, water Tent 252 273 Covert 44 4580 240 Pearl Shuriken Crane 23 1800 447 Water 0 0 CrassHoppr 11 243 80 Fire, wind Potion 89 145 Crawler 51 3200 620 Ice Remedy 1456 1224 Crawly 7 122 0 Fire Tonic,Rmdy 71 120 Critic 40 1200 330 None None Cruller 28 1334 100 Fire, pearl Tonic 464 595 Crusher 36 2095 340 Fire Curley 47 15000 2000 Ice, water 0 0 Dahling 37 3580 500 Poison 1150 1260 Daladuma Head Band 0 712 Dante 28 1945 200 Poison 1150 712 Dark Force 55 8940 700 Pearl Dark Side 13 255 85 Fire, pearl Tonic 165 138 Dark Wind 5 34 0 Fire Tonic 14 41 Deep Eye 28 1334 100 Fire Delta Bug 26 612 80 Fire Slping Bag 288 211 Didalos 59 12280 100 Fire, pearl Earring Dirt Drgn 53 28500 16500 Wind, water Magus Rod 0 0 Displayer 38 3826 1327 Fire, pearl W.Stone 1510 393 Doom Gaze 68 55555 38000 Fire, pearl Mag. Bahamut 0 0 Dragon 29 7000 850 Bolt Potion 2931 0 Drop 27 1000 80 Bolt, water Tincture 398 427 Dueller 53 7200 1600 Bolt, water Dullahan 37 23450 1721 Fire 0 0 EarthGuard 23 1 18 Water Megalixir 1 0 Eland 37 2470 145 Bolt Enou 46 4635 280 Pearl X-Potion 1428 968 Evil Oscar 56 7000 500 Fire W.Stone 2800 1320 Exocite 11 196 100 Fire, bolt Tonic 162 153 Exoray 29 1200 112 Fire, pearl Nothing 549 370 Fidor 160 164 Figaliz 45 4220 140 Ice 1218 554 Flame Eater 26 8400 480 Ice Flan 19 255 110 Fire Tonic 160 120 Fortis 54 9800 700 Bolt, wtr 7000 1000 Fossil Fang 20 1399 219 F/I/Prl,wtr Revivify 382 1860 Gabbldegak 15 350 20 Poison Eyedrop 104 126 Garm 19 615 45 Bolt, water Tonic 343 Geckorex 54 5000 1020 Ice 75 1120 General 19 650 30 Poison Tonic 232 308 Ghost 10 226 70 Fire, pearl 48 75 Ghost Train Tent 0 0 Gilomantis 26 1412 110 Fire 756 Gigan Toad 26 458 20 Ice None Gigantos 25 6000 1120 Poison 7548 0 GloomShell 41 2905 175 Ice 1096 421 Gobbler Goblin 46 5555 1150 Pearl MtrlGlve 2188 960 Gold Bear 13 275 0 None Tonic 160 185 GreaseMonk 8 132 100 Poison Tonic 52 256 Grenade 17 3000 500 Ice, water Grunt 48 GtBehemoth 58 11000 700 None Guard 5 40 15 Poison Tonic 48 48 HadesGigas 16 1200 60 Poison DrgnBts 550 600 Harpiai 29 1418 100 Wind 450 909 Harpy 42 3612 233 None 1994 1221 Harvester 16 428 85 Poison Gggls 290 314 Hazer 34 101 Heavy Armor 78 195 Hermit Crab 26 305 35 Water 267 400 Hemophyte 56 6800 1600 None Hipocampus 37 2444 82 Fire, prl Hornet 6 92 0 Fire Tonic 48 64 Humpty 27 800 100 Fire, pearl G.Cherry 421 326 Ice Dragon 74 24400 9000 Fire Force Sld 0 0 Ifrit None 0 0 Ing 21 1100 50 Pearl, water 740 442 Innoc 52 6600 390 Bolt, water BioBlstr Intangir 26 32000 16000 None None 0 0 Io 39 7862 1550 Bolt,prl,wtr 3252 1995 Ipooh Potion 0 0 Iron Fist 15 333 65 None MtrlKnf 144 249 Iron Hitman 52 2000 800 Bolt, water 2000 700 Joker 17 467 90 Bolt, poison MthrlRod 194 320 Junk 2000 Karkass 43 3850 185 Fire, Pearl MrlBlade 1399 826 KatanaSoul 61 37620 7400 Poison Murasame 0 30000 Kefka(Gate) None 0 0 Kefka(IBase) None 0 0 Kefka(Narshe) PeaceRng 0 0 Kefka(Thamasa) None 0 0 Kiwok 33 2000 100 Ice None L.10 Magic 48 1000 300 Fire, prl Tincture 0 0 L.20 Magic 51 2000 500 None Tincture 0 0 L.30 Magic 54 3000 700 Poison Tincture 0 0 L.40 Magic 55 4000 1000 Bolt Tincture 0 0 L.50 Magic 57 5000 2000 Fire, pearl Tincture 0 0 L.60 Magic 58 6000 5000 Fire Tincture 0 0 L.70 Magic 56 7000 Ice/water Tincture 0 0 L.80 Magic 53 8000 Poison Tincture 0 0 L.90 Magic 55 9000 9000 None Tincture 0 0 Land Worm 59 12000 1300 Ice 4600 0 Larry 47 10000 2000 Fire 0 0 Laser Gun 23 884 232 None X-Ether 0 0 Leader BlackBlt 0 50 Leafer 5 33 0 Fire Tonic 24 45 Left Blade 22 700 470 None 0 0 Lethal Wpn 47 9200 1956 Bolt,Water Dbltr 5848 1189 Lich 20 590 90 Pearl G.Cherry Lizard 26 1280 70 Ice 296 356 Lobo 5 27 5 Fire Tonic 9 30 Lunaris 26 582 25 None Potion 308 247 Luridan 34 2079 122 Fire, wind 707 1000 Madam 53 8150 900 Poison Mad Oscar 30 2900 980 Fire X-Potion 780 2292 Magic Urn 31 100 10000 None Tonic Mag Roader(P,L)19 420 100 Fire Bolt/WtrEdg 308 277 Mag Roader(R,S)18 250 100 Ice BoltEdg,FrSkn 264 300 Mag Roader(Y,L)32 1777 100 None 621 352 Mag Roader(Y,S)32 1380 70 None 647 284 Maliga 26 952 100 Ice,Bolt,Wtr Tonic 360 576 Mandrake 23 1150 104 Fire Potion 378 450 Mantodea 54 4500 420 Fire 501 Mega Armor 21 1000 50 Bolt, water Potion 348 0 Marshal 8 420 150 Poison MlKnife 103 350 Merchant Plumed Hat Mesosaur 26 1112 130 Ice Antidote 459 456 Mind Candy 15 290 100 Fire, wind Soft 128 168 Misfit 26 1750 140 Fire, prl 750 786 Missile Bay 25 3000 7000 Bolt, water 0 0 Moe 47 12500 2000 None 0 0 Mover 51 120 10500 None Magicite 1500 0 M-TekArmor Tonic 0 0 Muus 28 900 100 None 190 487 Nastidon 32 1877 100 Fire Potion 695 298 Naughty 24 3000 195 Fire,bolt,prl None 0 0 Nautiloid 11 236 100 Fire, bolt Tonic 214 173 NeckHunter 28 1334 150 Poison DarkHood 588 1330 Necromancer 48 3525 900 Fire, prl 1509 791 Nerapa 26 2800 280 Ice,bolt,prl 0 0 Ninja 2 1650 130 Pearl 692 520 Nohrabbit 26 75 200 Water Remedy Number 024 24 4777 777 None RnEdge,FlmSw 0 0 Number 128 23 3276 810 None Tent 0 0 Officer Tonic 33 66 Ogor 44 4211 219 Bolt, poison Ashra Knf Opinicus 38 3210 514 Fire, pearl W.Stone 1270 519 Osprey 26 850 100 Ice None 248 596 Osteosaur 30 1584 143 Fire, prl 770 542 Outsider 18 8058 400 Pearl Over Grunk 15 492 100 Fire Potion 216 365 Over-Mind G.Cherry 64 228 Pan Dora None Parasite 39 1000 230 Fire None 456 461 Parasoul 47 2077 500 Ice 1622 674 Peepers 23 1 19 Ice,water Elixir 2 0 Phase 47 4550 1700 Ice 2600 890 Phunbaba 31 28000 10000 Poison 0 0 Pipsqueak 18 250 50 Bolt, water Tonic 115 100 Pirahna Tonic 0 0 PlutoArmor 39 2850 220 Bolt, wtr Pm Stalker 26 265 190 Fire, prl 258 491 Poppers 33 1000 100 Fire,psn,wnd None 800 350 Power Demo 29 2058 360 Fire,prl Dmd.Vest 484 385 Presenter 31 4845 1600 Fire 0 1000 Presenter(Sm)19 9230 1600 Fire 0 0 Primordite 11 145 10 Bolt Eyedrop 90 115 Prometheus 56 14500 2050 Bolt, wtr 5200 2600 ProtoArmor 19 670 125 Bolt Potion 498 296 Prussian 41 3300 188 None FullMoon 1396 773 Psychot 32 900 55 Ice Tonic 347 275 Pterodon 12 380 70 Fire MlKnife 464 325 Pugs 99 14001 11000 Fire Minerva 0 0 Pulbhan 37 23450 1721 Fire Punisher 35 2191 136 Poison RsngSun 1242 3000 Rain Man 39 2722 180 Ice,prl,wtr None 890 485 Ralph 17 620 10 None Tonic 254 345 Reach Frog 52 3511 220 Ice TckStar 6200 2600 Red Fang 14 325 20 None Tonic 134 185 Red Wolf 32 1510 110 None Tonic 687 412 Repo Man 5 35 0 Poison Tonic 25 25 Retainer 59 7050 2600 Poison Rhinotaur Tonic Rhinox 19 800 35 None 592 400 Rhobite 10 135 40 Water Tonic 53 10 Rhodox 7 119 100 None Antidote 59 80 Rhyos 36 7191 354 1889 Rider Remedy 400 1290 Right Blade 21 400 150 None 0 0 Rinn 11 110 35 Fire, pearl Tonic Rizopas Remedy 0 0 Samurai 40 3000 500 Poison None 1544 791 Sand Horse 27 1025 100 Ice, water 474 726 Sand Ray 6 67 10 Ice, water Antidote 41 54 Scorpion 26 290 19 None 199 336 Scrapper 34 1759 68 None Scullion 57 27000 9000 Bolt, water Sea Flower 47 4200 200 Ice, bolt 1315 670 Sewer Rat 16 299 20 Fire Potion 108 156 Shiva None 0 0 Sky Armor 24 900 170 Bolt, wind Tincture 350 400 Sky Base 52 6000 550 Bolt, wtr Sky Cap 40 3262 200 Bolt,wind,wtr Slatter 37 2600 97 Pearl W.Stone 830 415 Slurm 23 505 20 Fire Potion 232 270 Soldier 11 100 15 Poison Potion Soul Dancer 22 2539 100 Poison Soul Saver 41 3066 566 Ice None 0 0 Speck 0 0 Spectre 13 235 120 Fire, prl Tonic Spek Tor 50 250 20 Water Sp Forces 21 700 20 Poison Tonic Spit Fire 25 1400 180 Bolt, wind Tincture 550 300 Sprinter 53 4500 350 Bolt None SrBehemoth(Gry)43 19000 1600 Fire, poison JwlRng 0 0 SrBehemoth(Org)49 19000 9999 Fire, poison BehthSt 0 0 StillGoing Potion 54 135 Still Life 37 4889 390 Fire 2331 1524 Storm Dragon 42 42000 1250 Bolt FrceArmr 0 0 Stray Cat 10 156 30 None 206 90 Suriander 40 2912 228 Pearl None Tap Dancer 43 4452 270 Poison Dirk Templar 11 205 150 Poison Tonic Tentacle 32 6000 700 Fire 0 0 Test Rider 32 3100 220 Poison Partisan 1944 520 Toe Cutter 36 2500 187 Fire, wind Psn Rod 1752 726 Tomb Thumb 33 2000 100 Bolt, water None Trapper 19 555 80 Bolt, water 235 200 Trilium 9 147 100 Fire Tonic Trilobiter Antidote 104 65 Tritoch 62 30000 50000 Fire 0 0 Trixter 49 3815 9900 Pearl 1698 826 Trooper 13 255 60 Poison Tonic 90 96 TunnelArmr AirLnct 0 250 Tusker 10 270 100 Fire Tonic 162 102 Tyranosaur 57 12770 420 Ice 8800 0 Ultros (Cave) None 0 0 Ultros (River) None 0 0 Ultros (Opera) None 0 2 Umaro 33 17200 6990 Fire, psn 0 10 Urobros 48 50 760 Ice Tonic 1778 390 Ursus 34 2409 74 Fire 882 2000 Vargas MtrlClaw 0 0 Vaporite 5 15 0 Fire, pearl Tonic 23 29 Vectaur 59 2800 180 Ice, water Nja Star 1400 350 Vector Pup 11 166 10 Fire Tonic Vermin 16 499 40 Ice Potion 144 235 Veteran 57 10000 300 None Vindr 36 885 87 Fire 652 497 Vomammoth 1 115 30 Fire Tonic 50 90 Vulture 15 412 60 Wind Potion 160 485 Warlock 38 1300 1250 Bolt, poison Warp Stone Wart Puck 44 3559 330 Fire Flail 1169 WeedFeeder 17 480 20 Fire, wind Atdte,EchoS 278 234 Were-Rat 4 24 0 Fire Tonic 21 22 Whelk Potion 0 0 Whisper 12 230 90 Fire, pearl Soft 42 145 Wild Cat 36 1115 78 Fire, water Wild Rat 12 160 10 Fire 201 203 Wirey Drgn 26 2802 200 None 895 1300 Wizard 32 1677 200 Bolt, poison 587 388 Woolly 43 3609 300 Fire ImprlDgr 1385 1652 WrexSoul 53 23066 5066 Ice 0 0 Wyvern 18 892 95 Ice Tonic 483 434 Zombone 21 1991 160 Fire, pearl Fen.Down 1072 309 Zone Eater 61 7700 57000 Pearl 2000 2000 --------------------------------------------------------------- PART THREE-Item, Weapon, Armor, and Relic List --------------------------------------------------------------- I remember spending far too much time getting many of the things from this section. The sheer amount of numbers made me, and all that spent hours getting these stats, ill. However, this is a very usefull section if you want to make sure you have found EVERY item out there. Are you skilled (or just persistent) enough to get them all? No? You wuss. ;) Items List ---------- Name: Description: ________________________________________________________________ Rename Card Allows you to rename a character at anytime Tonic Recovers 50 HP Potion Recovers 250 HP X-Potion Recovers HP to 100% Tincture Recovers 50 MP Ether Recovers 150 MP X-Ether Recovers MP to 100% Elixir Recovers HP&MP to 100% Megalixir Recovers party's HP&MP to 100% Fenix Down Recovers the wounded Revivity Cures "Zombie" status Antidote Cures "Poison" status Eyedrop Cures "Dark" status Soft Cures "Petrify" status Remedy Cures status alignment except Zombie Sleeping Bag Recovers HP&MP of single character to 100% Tent Recovers party's HP&MP to 100% Green Cherry Cures "Imp" status Magicite Summons random Esper Superball Bouncing damage Echo Screen Cures "Mute" status Smoke Bomb Lets party escape from battle Warp Stone Same effect as "Warp" Dried Meat Eat when hungry; recovers 150 HP Shadow Edge Spread shadows across battle field (Image on thrower) Fire Skean Fire attack Inviz Edge Makes thrower invisible Water Skean Water attack Thunder Edge Thunder attack RARE ITEMS ---------- These are the items that you can see if you go to the Rare Items screen because they are special and thus seperated from the rest. You can't manually use these items from the menu, they are activated automatically in the game or are there mearly to be viewed. There has been a lot of controversy over how many rare items actually exist in FF3. Well, according to our notes and what we've seen, there are thirteen rare items that have been found in the normal game, without using the Game Genie. The others can not be found ANYWHERE, period. They were most likely items that did nothing or originally served a purpose but were taken out of the game. Also, the books serve no puropse. AT ALL. Really. They do not make Cyan stronger or even increase the power of Edgar's tools. That is a bunch of balogna, yet another rumor that got out of control. Books Simple book of machinery...And "Book of Secrets"... Cider Cider, taken from a merchant Coral Piece of coral, found in the cave near Ebot's Rock. Fish Just a fish Fish Fish Fish A yummy fish Fish A rotten fish *Lola's Letter I'm doing fine. Hope you come visit soon... Lump of Metal A heavy weight, Put it into a chest, and... Old Clock-Key An old clock-key, found on a soldier. Pendant A pendant worn by the girl who pilots the MagiTek Armor Royal Letter At a star-shaped mountain range... Rust-Rid Rust solvent **Autograph An opera singer's autograph. **Glass A magnifying glass with a peculiar lense... **Opera Record A scratched record... **Rock A strange stone emitting an eerie glow... **Stone An invisible stone... **???? A delicate golden feather. Notes: * - You only have this letter before delivering it to a carrier pigeon ** - Only available through use of the Game Genie; May have been completely removed from Playstation edition WEAPONS ------- Abbreviations: RN:= Runic - Celes can use Runic when equipped with this weapon 2H:= 2-hand - Can be held with two hands SW:= Swdtech - Cyan can use his Swdtech when equipped with this weapon VG:= Vigor -------- SP:= Speed \ ST:= Stamina \ MG:= Mag.Pwr \ BP:= Batl.Pwr > Numbers for these stat categories DF:= Defense / EV:= Evade / MD:= Mag. Defense / MK:= M.Block ------ Name: Description:(RN/2H/SW/VG/SP/ST/MG/BP/EV/MK) ________________________________________________________________ DIRKS: Dirk (y/y/n/0/0/0/0/26/0/0) Mithril Knf. (y/y/n/0/0/0/0/30/0/0) Guardian Rndly evades enemy (y/y/n/4/0/0/0/59/10/0) Air Lancet Wind-Elemental (y/y/n/0/0/0/0/76/0/0) Thief Knife Rndly steal enemy's item (y/y/n/0/3/0/0/88/10/10) Assassin Rndly dispatch enemy (y/y/n/0/3/0/2/106/10/0) Man Eater Dbl damage to humans (y/y/n/0/0/0/0/146/10/0) Swordbreaker Rndly evades enemy attack (y/y/y/0/0/0/0/164/30/0) Gradeus Pearl-Elemental (y/y/y/0/0/0/0/204/10/0) Valiant Knf. Power up as HP decreases (y/y/n/0/0/0/0/145/10/0) Imperial (y/y/n/0/0/0/0/82/0/0) Kodachi (y/y/n/0/0/0/0/93/0/0) Blossom (y/y/n/0/0/0/0/112/0/0) Hardened (y/y/n/0/0/0/0/121/0/0) Striker Rndly dispatch enemy (y/y/n/0/0/0/0/190/0/0) Stunner Rndly cast "Stop" (y/y/n/0/0/0/0/220/0/0) SWORDS: Mithril Bld. (y/y/y/0/0/0/0/38/0/0) Regal Cutter (y/y/y/0/0/0/0/54/0/0) Rune Edge Consume MP to inflict mortal blow (y/y/y/0/0/0/0/55/10/0) Flame Saber Rndly cast "Fire" (y/y/y/0/0/0/2/108/0/0) Blizzard Rndly cast "Ice" (y/y/y/0/0/0/2/108/0/0) Thunder Bld. Rndly cast "Bolt" (y/y/y/0/0/0/2/108/0/0) Epee (y/y/y/0/0/0/0/98/0/0) Break Blade Rndly cast "Break" (y/y/y/0/0/0/0/117/0/0) Drainer Absorb damage as HP (y/y/y/0/0/0/0/121/10/0) Enchanter Mag pwr up (y/y/y/0/0/0/7/135/10/20) Crystal (y/y/y/0/0/0/0/167/0/0) Falchion (y/y/y/0/0/0/0/176/10/0) Soul Sabre Absorb dmg as MP, rndly cast "Doom" (y/y/y/0/0/0/0/???/10/0) Ogre Nix Use MP to inflict mortal blow, may break (y/y/y/0/0/0/0/182/0/0) Excalibur Pearl-Elemental sword (y/y/y/2/2/1/1/217/20/0) Scimitar Rndly dices up an enemy (y/y/y/0/0/0/0/208/0/0) Illumina Legendary sword (y/y/y/7/7/7/7/255/50/50) Raganarok Rndly cast "Flare" (y/y/y/7/3/7/7/255/30/30) Atma Weapon Transform at level up, stronger as HP increases (y/y/y/0/0/0/0/???/0/0) LANCES: Mithril Pike (y/y/n/0/0/0/0/70/0/0) Trident (y/y/n/0/0/0/0/93/0/0) Short Spear (y/y/n/0/0/0/0/112/0/0) Partisan (y/y/n/0/0/0/0/150/0/0) Pearl Lance Rndly cast "Pearl" (y/y/n/0/0/0/3/194/0/0) Gold Lance (y/y/n/0/0/0/0/139/0/0) Aura Lance (y/y/n/3/2/1/3/227/0/0) Imp Halberd ??? while an Imp (y/y/n/0/0/0/0/253/0/0) KNIVES: Ashura (y/y/y/0/0/0/0/57/0/0) Kotetsu (y/y/y/0/0/0/0/66/0/0) Forged (y/y/y/0/0/0/0/81/0/0) Tempest Rndly cast "Wind Slash" (y/y/y/0/0/0/0/101/0/0) Murasame (y/y/y/0/0/0/0/110/10/0) Aura (y/y/y/0/0/0/0/162/0/0) Strato (y/y/y/0/0/0/0/199/0/0) Skyrender (y/y/y/0/0/0/0/215/20/0) CLAWS: Metal Knuckle (n/n/n/0/0/0/0/55/0/0) Mithril Claw (n/n/n/0/0/0/0/65/0/0) Kaiser Pearl-elemental attack (n/n/n/0/0/0/0/83/0/0) Poison Claw Poison attack (n/n/n/0/0/0/0/95/0/0) Fire Knuckle Fire-elemental attack (n/n/n/0/0/0/0/122/0/0) Dragon Claw Pearl-elemantal attack (n/n/n/0/0/0/0/188/0/0) Tiger Fangs (n/n/n/3/2/2/3/215/0/0) RODS: Heal Rod Recovers target HP (n/y/n/0/0/0/0/200/0/0) Mithril (n/y/n/0/0/0/2/60/0/0) Fire Rod Cast Fire2 as item, breaks (n/y/n/0/0/0/0/79/0/0) Ice Rod Cast Ice2 as item, breaks (n/y/n/0/0/0/0/79/0/0) Thunder Rod Cast Bolt2 as item, breaks (n/y/n/0/0/0/0/79/0/0) Poison Rod Cast Poison as item, breaks (n/y/n/0/0/0/0/86/0/0) Pearl Rod Cast Pearl as item, breaks (n/y/n/0/0/0/0/124/0/0) Gravity Rod Cast Quartr as item, breaks (n/y/n/0/0/0/0/120/0/0) Punisher Use MP for mortal blow (n/y/n/0/0/0/0/111/0/0) Magnus Rod Mag pwr up (y/y/n/0/0/0/7/168/0/30) BRUSH: Chocobo Brush (n/y/n/0/0/0/1/60/0/0) DaVinci Brush (n/y/n/0/1/0/1/100/0/0) Magical Brush (n/y/n/0/1/1/1/130/0/0) Rainbow Brush (n/y/n/1/2/1/2/146/0/0) STARS: Shuriken Use with throw command (n/y/n/0/0/0/0/86/0/0) Ninja Star Use with throw command (n/y/n/0/0/0/0/132/0/0) Tack Star Use with throw command (n/y/n/0/0/0/0/190/0/0) Defensive Equipment ('Armor') ----------------------------- KEY: (VG/SP/ST/MG/DF/EV/MD/MK) SHIELDS: Aegis Shld Rndly evades magic att. (0/0/0/0/46/+20/52/+40) Buckler (0/0/0/0/16/+10/10/0) Crystal Shld (0/0/0/0/50/+10/34/0) Cursed Shld Curse does bad things (-7/-7/-7/-7/0/0/0/0/0) Diamond Shld (0/0/0/0/40/+10/27/0) Flame Shld Abs. fire, teach Fire2 (0/0/0/0/41/+20/28/+10) Force Shld 50% magic damage, tch Shell (0/0/0/0/0/0/70/+50) Genji Shld (0/0/0/0/54/+20/50/+20) Gold Shld (0/0/0/0/34/+10/23/0) Heavy Shld (0/0/0/0/22/+10/14/0) Ice Shld Abs. ice, teach Ice2 (0/0/0/0/42/+20/28/+10) Mithril Shld (0/0/0/0/27/+10/18/0) Paladin Shld Teach Ultima, abs magic (0/0/0/0/59/+40/59/+40) Thunder Shld Abs. thunder, tch Bolt2 (0/0/0/0/43/+20/28/+10) TortoiseShld ??? while Imp, tch Imp (0/0/0/0/66/+30/66/+30) HELMETS: Bandana (0/0/0/0/16/0/16/0) Bard's Hat Raises MP a little (0/0/0/0/19/0/21/+10) Beret Raises Sketch success (0/0/0/+3/21/0/21/0) Cat Hood Picks up more GP (0/+2/0/+4/33/+10/33/+10) Circlet (+2/+1/+3/+4/25/0/19/0) Coronet Raises Control success (0/+2/0/+4/23/0/23/0) Crystal Helm (0/0/0/0/29/0/19/0) Dark Hood (0/0/0/0/26/0/17/0) Diamond Helm (0/0/0/0/27/0/18/0) Genji Helmet (0/0/0/0/36/0/38/0) Gold Helmet (0/0/0/0/22/0/15/0) Green Beret Raises HP a little (0/0/0/0/19/+10/13/0) Hair Band (0/0/0/0/12/0/8/0) Head Band (+3/+1/+2/0/16/0/10/0) Iron Helmet (0/0/0/0/18/0/12/0) Leather Hat (0/0/0/0/11/0/7/0) Magus Hat (0/0/0/+5/15/0/16/0) Mithril Helm (0/0/0/0/20/0/13/0) Mystery Veil (0/+1/0/+3/24/0/25/+10) Oath Veil (0/0/0/0/32/0/31/0) Plumed Hat (0/0/0/0/14/0/9/0) Red Cap HP up 1/4 (+4/+3/+2/0/24/0/17/0) Regal Crown (+1/+1/+1/+1/28/0/23/0) Thornlet Continuous damage, high def. (0/0/0/0/38/0/0/0) Tiara (0/0/0/+2/22/0/20/0) Tiger Mask (+3/+2/+1/0/21/0/13/0) Titanium ??? while Imp, tch Imp (0/0/0/0/42/0/42/0) ARMOR: BehemothSuit (+6/+6/+6/+6/94/0/73/0) Chocobo Suit Blocks Poison (+3/+6/+2/+0/56/0/38/0) Cotton Robe (0/0/0/0/32/0/21/0) Crystal Mail (0/0/0/0/72/0/49/0) Czarina Gown (+1/+2/+2/+3/70/0/64/0) Dark Gear (0/+6/0/0/68/0/46/0) DiamondArmor (0/0/0/0/70/0/47/0) Diamond Vest (0/0/0/0/65/0/44/0) Force Armor 50% mag. damage (0/0/0/0/69/0/68/+30) Gaia Gear Abs. earth (0/0/0/0/53/0/43/0) Genji Armor (+5/+3/+2/+3/90/0/80/0) Gold Armor (0/0/0/0/55/0/37/0) Imp's Armor ??? while Imp, tch Imp (0/0/0/0/100/0/100/0) Iron Armor (0/-2/0/0/40/0/27/0) Kung Fu Suit (0/0/0/0/34/0/23/0) LeatherArmor (0/0/0/0/28/0/19/0) Light Robe (0/0/0/+2/60/0/43/0) Minerva MP up 1/4, blocks magic (+1/+2/+1/+4/88/0/70/+10) Mirage Vest Wearer is shadowed! ;-) (0/+6/0/0/48/0/36/+10) Mithril Mail (0/0/0/0/51/0/34/0) Mithril Vest (0/0/0/0/45/0/30/0) Moogle Suit Be a moogle! KUPO!!! (0/0/0/+5/58/0/52/0) Ninja Gear (0/+2/0/0/47/0/32/0) Nutkin Suit (0/+7/0/+3/86/0/67/0) Power Sash (+5/+1/+5/+1/52/0/35/0) Red Jacket Blocks fire (+5/+2/+4/+1/78/0/55/0) Silk Robe (0/0/0/+1/39/0/29/0) Snow Muffler Best on Gau and Mog (0/0/0/0/128/+10/90/+10) Tabby Suit Blocks poison (+2/+2/+2/+2/54/0/36/0) Tao Robe (0/0/0/+5/68/0/50/+10) White Dress (0/0/0/+5/47/0/35/0) RELICS ------ Amulet - Protects against Poison, Dark and Zombie Atlas Armlet - Raises attack damage Back Guard - Protects against Back and Pincer attacks Barrier Ring - Casts Shell when HP is low Beads - Better percent of avoiding enemy attacks Black Belt - Randomly counterattacks when attacked Blizzard Orb - Changes Umaro's Command Menu Charm Bangle - Few enemies will attack from the field Cherub Down - Causes the wearer to float Coin Toss - Changes Setzer's Slot command to GP Rain Crystal Orb - Increases wearers max. MP by half Cure Ring - Casts Regen Czarina Ring - Casts Safe and Shell when HP is low Dragon Horn - Makes wearer use the Jump command continuously DragoonBoots - Changes wearer's Fight command to Jump Earrings - Adds power to wearer's offensive spells Economizer - All spells cost 1 MP! Exp. Egg - Doubles wearers gained experience points Fairy Ring - Protects against Poison and Dark FakeMustache - Relm's Sketch command changes to Control Gale Hairpin - Preemptive attack rate greater when worn Gauntlet - Can attack with two hands Gem Box - More power to spellsused by wearer Genji Glove - Can equip a weapon in each hand Goggles - Protects against Dark Gold Hairpin - Cuts consumed magic points in half Guard Ring - Casts Safe when HP is low Hero Ring - Increased power for magical and physical attacks Hyper Wrist - Raises vigor Jewel Ring - Protects against Dark and Petrify Marvel Shoes - Casts Safe, Shell and Haste MithrilGlove - Casts Safe when HP is low Merit Award - Allows wearer to wear heavy armor Memento Ring - Mother's love protects from fatal attacks (Shadow/Relm) Moogle Charm - NO RANDOM ENEMY ENCOUNTERS! KUPO! (Mog) Muscle Belt - Increase max HPs by half Peace Ring - Protects against Berserk and Muddle Pod Bracelet - Wearer can cast Safe and Shell spells Relic Ring - Poison cures, Cure hurts, Zombie like character Ribbon - Protects against all status changing ailments RunningShoes - Casts Haste Safety Bit - Protects wearer from magic attacks Sneak Ring - Higher Steal command success rate Sniper Sight - Ensures 100% hit rate Sprint Shoes - Doubles wearers foot speed Star Pendant - Protects against poison Thief Glove - Changes Locke's Steal command to Capture Tintinabar - Wearer regains 1 HP each step True Knight - Wearer protects those with low HPs Wall Ring - Casts Rflect White Cape - Protects against Imp and Mute Zephyr Cape - Wearer has greater dodge success rate --------------------------------------------------------------- PART FOUR-Advanced Battle Tactics and "The Best" of FF3 --------------------------------------------------------------- By JonN2002 and King Kung BUILDING MONSTER CHARACTERS --------------------------- By JonN2002 Listed below is an easy-to-follow four-step plan for creating a super-effective party that will be able to defeat (with ease) any enemies in the game. (Kefka included!) If the following regimen is followed precisely, the four characters you choose to concentrate on should be unstoppable, monster characters! Enjoy, and happy killing! FOUR-STEP PLAN FOR CREATING AN ULTIMATE TEAM: (1) Step One: Fight, fight, fight! Select three powerful characters (I prefer Terra, Celes, and Edgar or Locke, but it doesn't matter too much), and equip them with Paladin Shields, and the best weapons and armor in the game. Equip each with an esper that raises stats SIGNIFICANTLY upon level gain (i.e., Bahamut or Palidor, and most of the ones found in the WOR, etc.). Next, go to the forest north of the Veldt (near Gau's father's house) and fight the Tyrannosaurs and Brachosaurs AD NAUSEAM! Before long, these fearsome three should evolve into your finest warriors, and you are one step closer to the ultimate party! (Note: for best results, I strongly suggest using a Game Genie to get several Illuminas and Paladin Shields for each character). (2) Step Two: Perfect and Specialize Take the time to learn EVERY technique and skill, including ALL magic spells for each of your three master characters. Practice each skill, including magic, and equip the following relics and weapons combinations wherever possible to perfect the "edge" of each fighter: Terra: I prefer a Genji Glove and Offering, coupled with an Atma Weapon and an Illumina sword in each hand. Nix the shield after she learns the Ultima spell. Trust me... she blocks almost every hit without the armor bonus, and can slam foes for 8-hits a round, each at 9999 or close to it. Edgar: No question about it: this is your standard equipment man -- that means Illumina or your best sword for him, and best armor possible. Relics include an Amulet or Hero Ring and Marvel shoes or cure ring. Celes: Give Celes an Illumina blade plus Offering relic to have her hit effectively for 9999 or close to it for 4 hits a round. She lacks Terra's natural blocking ability, and requires a Paladin shield for maximum defense. Her other relic is of your choice, but an Economizer or Gem Box works wonders. Locke: Locke works the same way as Edgar, but include a Thief Ring if you insist on stealing/capturing. Also, the ring raises his battle speed tremendously. (3) Step Three: Gogo Steps Into the Equation Without a doubt, Gogo is your most versatile ally, and, in my opinion, next possibly to Terra, your best character, no questions asked. What's that you say? He's too weak? Can't equip anything worthwhile? WRONG! Give him the infamous Merit Badge relic, and he can wield an Illumina and wear top armor with the best of them. Give him the Hero Medal, or whatever the item is that increases his vigor (I forgot it at the moment), and the best weapons and armor in the game, including Paladin Shield and Illumina. Next, select the Status menu for Gogo in the Status screen, and you will notice that you can give him the special skills of all your party members. I suggest giving him Magic, Fight, and Blitz. When in doubt, the Blitz will hit hard against all your enemies for a quick, efficient takeout, sans MP cost. With the Illumina, vigor bonuses, and Paladin Shield, plus super level-up skill-building, Gogo will block virtually anything that comes his way (for me, he's even been known to block most special attacks, including Siegfried's HyperDrive and Shrapnel attacks. Yikes!). Magic spells of all types and classes will either be blocked by his shield, or will actually GIVE the Mimic HP. There is NO stopping him when he has reached his maximum power and efficiency, plus bonuses. Plus, he will be able to use whatever spells the combined members of the party he's in have learned, which is why I stressed earlier the necessity of learning all spells. If you insist, he can also use his mimic abilities, as well, but by this time, the others will want to mimic him! Just for show and because he's so great, I named my Gogo character Golbez. :) (4) Step Four: Test Drive Well, this isn't actually a step in character building, per se, as much as it is a chance to gloat at your characters' kick-butt power. Go kill some dragons, haunt the Veldt, storm Kefka's tower and laugh at his monsters, etc. My favorite activity is to take Gogo solo -- to the Colosseum, where he will reign supreme! If by now you aren't satisfied with your Killer 4, work on building up another powerful force of fighters..remember, the key is in Gogo. Trust me. All I can say is, I hope you've had as much fun kicking serious monster behind as I have with this surefire strategy for killing efficiently, effectively, and ultimately. Who knows; maybe someday, someone will invent a new school of battle tactics thought, and my 4-Step plan will be rendered utterly useless. But if you've learned anything from this plan, it's that you simply MUST fight as many monsters as possible. A common problem, especially among beginning RPG players, is the desire to run from or skip over the monsters, and thus the essential experience gain from killing them. Without building up halfway decent characters, you will not stand a blink of an eye of a chance against the harder baddies, much less the majority of the bosses. And who feels as badly as a regular loser at the Colosseum? And let's face it: who wants to look bad, in general? So take my advice: LEVEL UP 'TILL YOU DROP! THE 'BEST' OF FF3 ----------------- By King Kung The Best for Fighting --------------------- Below is a list of techniques that can either make your character super powerful or allow them to do special actions. 1) Equip an Offering and Genji Glove. 8 swings of the weapon! Equip someone with the Atma Weapon (level 60 and up) and another strong sword for over 60,000 HP of damage! 2) Another possibility is to hold 2 Scimitars (or other weapons that have special effects). Because you attack 8 times, it is highly likely that the weapon will do something special! 3) Rage Ring and Blizzard Orb. With these two relics, Umaro becomes a real fighting machine. 4) Black Belt, Offering. If an enemy hits you, they're in for a big surprise as you counterattack four times. 5) Do you think Imps are useless? Try turning someone into an imp, then equiping them with the Imp Halberd, Imp Armor, Tortoise Shield, and Titanium. Now you have a super strong imp! You can even create a party of imps and have fun mauling your enemies. Although Kappa itself isn't in the game, you can rename someone Kappa with the Rename Card and have fun pretending. 6) Hero Ring and Offering. This recovers some of the power of the weapon that is lost with the Offering equipped. 7) Muscle Belt and the Atma Weapon. If this weapon gains power with the amount of your HP, why not have more HP? The Best Tricks and Cominations ------------------------------- 1) Gem Box and Offering. I've always wanted to cast two Ultima spells per round, and have it cost me only 2 MP. This is one of the cheapest tricks around. 2) Earings and more Earings. Use this if you want some heavy magic power. 3) Equip Relic Ring. Cast Doom on this person, and the entire party will be completely cured! 4) For Gau and Mog, equip the Snow Muffler. Almost all attacks do 1 HP of damage on you, and you're immune to Fire and Ice attacks. 5) Mog with the Moogle Charm and Sprint Shoes. Good for doing quick tasks or if you want to try your best to blitz straight through the World of Ruin. 6) Equip a Thief Glove and an Offering on Locke. Use Capture, and you get 4 chances to steal from the enemy. 7) With Gogo, set 3 of his skills as Steal and equip the Thief Glove and Offering. Use this in the Coliseum if you want to steal from the enemy. --------------------------------------------------------------- PART FIVE-Miscellaneous Info --------------------------------------------------------------- By King Kung, NELDOG, GWS Wizard, JonN2002, Tommy J L and Tortolia2 Edits by King Kung SPECIAL CHARACTER SKILL NOTES ----------------------------- Edgar can use 8 "tools" in battle. - Autocrossbow: arrow attack hits all enemies - Drill: single damaging hit - Bio Blast: poisonous gas attack hits all enemies - Debilitator: creates weakness in enemy - Flash: blind and damages all enemies - Chainsaw: massive hit (randome death) - Noise Blaster: confuses all enemies - Air Anchor: enemies die after attacking party Many of these can be bought in Edgar's castle, South Figaro. Sabin has special control pad techniques that are issued when the "blitz" command is invoked. Select "blitz", input the code and then press A to continue. These work much like Street Fighter moves. - Pummel : L,R,L - Mantra (heals) : R,L,R,L,X,Y - AuraBolt : D,DL,L - Air Blade : U,UR,R,DR,D,DL,L (clockwise "roll") - Suplex : X,Y,D,U - Spiraler : R,L,X,Y,R,L - Fire Dance : L,DL,D,DR,R (counter-clockwise "roll") - Bum Rush : L,UL,U,UR