---------------------------- ------------------------- - (c)2001-2002 Arct!c -____________ ------------------- / /| __ __ __ ______ __ ______________________ ---------------- / ________/|/ / // |/ // __ // / / /| ------------- / /|||||||||/ / // // /_/ // /__ /________________ /|/ --v1.1-- / /| /_//_/|_//_/-/_//____/ ||||||||||||||||/ /|/ ------- / ________/|/ ______ __ __ _____ ______ ______ __ __ / /|/ ---- / /|||||||||/ / __ // |/ //_ _// __ // ___// /_/ / / /|/ - / /|/ / /_/ // / / / / /_/ //___ //_ __/ / /|/ /___/|/ /_/-/_//_/|_/ /_/ /_/-/_//_____/ /_/ / /|/ ___|||||/__________________________________________________/ /|/____ -----------------------------------------------------------/ /|/---- R U M O R S / N E W B I E F A Q /____/|/ ||||||/ Version 1.1 (Finished 02/15/02) (Started 12/10/01) Version 1.0 (Finished 11/30/01) (Started 11/07/01) This unpublished work is copyright (c) 2001-2002 Arct!c (awp_232@yahoo.com) Best Viewed with Wordpad at 1024 x 768 pixels Set to "Small Fonts" in the Advanced tab of the Settings tab under Display Properties Use (Ctrl+F) to input keywords (explained below) for quick browsing through this FAQ. ============================================================ : Introduction ------------ Nope, this FAQ is not here to offend newbies, it is to offer advice and help in tricky parts of the game. It isn't essentially a walkthrough or listing (well, actually there is a short walkthrough and some lists), but it is kinda like a strategy guide. This is basically to decrease dumb questions in the GameFAQs FF7 board ^_^ , and to stop rants about this game being too difficult, which is obviously false. I also included a rumors FAQ to prevent game rumors from floating around in the FF7 community. All the rumors listed here are either unproven or untrue. I cannot guarantee that they work, but I pretty much doubt it. All I want to do is to make this game much easier to understand to more people, so they can enjoy the true fun this amazing game brings. Many of the rumors listed here were taken from the GameFAQs message board. The player population there gave me a hand in making this FAQ by listing stupid rumors that are a nuisance to the board, and an annoyance to the vets. OK, I guess that's it then, I hope this FAQ will help you (yes, you) understand the game for what it really is: an deep, enjoyable RPG....with an outstanding replay value! *WARNING: THIS DOCUMENT MAY CONTAIN A FEW MAJOR SPOILERS, SO READ AT YOUR OWN RISK...* ============================================================ : Font Spacing Check ------------ Check please if the numbers and dots align. If not, then switch to a monospaced font to properly view this document. 1234567890 .......... The default Wordpad font (Courier New) is most suited for viewing this document, as it is the font that was used during the writing and editing. ============================================================ : Keyword System ------------ As of Version 1.1, a new keyword system has been included in this document, with its purpose being to allow users to search for specific information using the (Ctrl+F) function with relative ease. In addition to the conventional Find function, this keyword system is used at the start of chapters and subsections. Check the "Contents" section for a list of keywords, corresponding to the aligned chapters/subsections. To make use of this keyword system, press (Ctrl+F), then type in the ff. string: ^[Keyword] Where [Keyword] is replaced with the corresponding keyword of the chapter/subsection of your choice. Then, press Enter, and Wordpad will bring you to the weapon list for Yuffie. Note that you shouldn't drop the "^" symbol or your search will end up in the "Contents" section or in some other part of the FAQ. ============================================================ : Version History ------------ 1.1 - More complete "Quick Guide" section. - Implemented a new "Keyword" system (for easier searching). - Included more technical info. on Cait Sith's Dice Limit Break. - Modified line spacing between sections (for easier reading). - Fixed numerous typos. - Updated Status Effects section. - Added a few basic Materia combos. - Moved "Game Challenges" subsection to "Replay" section. - Added "Themed" Materia setups. - Added "Replay" section (Side-Quests, Mini-Games). - Included new info on Vincent's Chaos Manual/Death Penalty. - Included Sephiroth's weapon info. - Added "Armor Listing" section. \ - Added "Accessory Listing" section. |------"Appendix" section. - Added "Item Listing" section. / - Included more stuff in the "FAQ" section of the Newbie FAQ. 1.0 - First Version - Finished (11/30/01) ============================================================ : Contents ------------ - Title - - Keywords - Understanding FF7 [FF7] - Story [SY] - Characters [CH] - Cloud Strife [CS] [CSB] [CSW] - Tifa Lockheart [TL] [TLB] [TLW] - Barret Wallace [BW] [BWB] [BWW] - Aeris Gainsborough [AG] [AGB] [AGW] - Cid Highwind [CW] [CWB] [CWW] - Red XIII [R13] [R13B] [R13W] - Cait Sith [CA] [CAB] [CAW] - Yuffie Kisaragi [YK] [YKB] [YKW] - Vincent Valentine [VV] [VVB] [VVW] - Sephiroth [SPH] [SPHW] - Mechanics [MCH] - Basic Control Layout [CTRL] - Legend [LG] - Character Stats [CHST] - Status Effects [STEF] - Damage Calculations [DMG] - Understanding Evade % and Defense [EVA] - Materia Stat Effects [MAST] Newbie FAQ [NWB] - Quick Guide [WK] ------------------------------ [QUICK GUIDE KEYWORDS] ------------------------------ [Disc 1] - Midgar, Sector 1 Reactor - Scorpion Duel [1-A] - Midgar, Sector 5 Reactor - Beat the Air Buster! [1-B] - Midgar, Wall Market - Choosing Don Corneo's Date [1-C] - Midgar, Sewers - Defeat Aps! [1-D] - Midgar, Sector 7 Pillar - Breaking Reno's Pyramid Attack [1-E] - Midgar, Wall Market - Climbing the Long Wire [1-F] - Midgar, Shinra Building - To go, or not to go? [1-G] - Midgar, Shinra Building - A Few Neat Items [1-H] - Midgar, Shinra Building - Coupon Maze [1-I] - Midgar, Shinra Building - Midgar Model Puzzle [1-J] - Midgar, Shinra Building - Beat the Lab Experiment! [1-K] - Midgar, Shinra Building - Trouble at the Elevator! [1-L] - Midgar, Shinra Building - Cloud VS Rufus [1-M] - Midgar - Highway Rush! [1-N] - Midgar - Defeat the Motor Ball! [1-O] - Midgar Area - Stealing Items [1-P] - Kalm Town - A Few Free Items [1-Q] - Chocobo Farm - Getting the Choco/Mog Materia [1-R] - Grasslands Area - Catching a Chocobo [1-S] - Marsh Area - Beat Midgar Zolom, learn Beta in Disc One [1-T] - Fort Condor - Invasion!! [1-U] - Junon Town - Breaking Bottomswell's Bubble Attack [1-V] - Junon Town - Jumping Dolphins! [1-W] - Junon Town - Marching Parade [1-X] - Junon Town - Platoon Display [1-Y] - Shinra Boat - Item Checklist [1-Z] - Shinra Boat - Sephiroth and Jenova*BIRTH [1-AA] - Costa del Sol - Cloud's Villa, Free Stuff! [1-AB] - Costa del Sol - Returning to Junon [1-AC] - Mt. Corel - Treasure Nest [1-AD] - Mt. Corel - (Partly) Hidden Area [1-AE] - Gold Saucer - Cait's Fortune [1-AF] - Desert Prison - Open Treasure Chest, Test Zero [1-AG] - Desert Prison - Dyne VS Barret [1-AH] - Gold Saucer - Ramuh Materia, Chocobo Racing! [1-AI] - Gold Saucer Area - Buggy Controls [1-AJ] - Gongaga Town - Reno...and Rude! [1-AK] - Gongaga Town - Titan Materia, Power Sources [1-AL] - Cosmo Canyon - Broken Buggy [1-AM] - Cave of the Gi - No slipping on Oil Slicks! [1-AN] - Cave of the Gi - Beat Gi Nataak in one hit! [1-AO] - Nibelheim - Tifa's Piano, Clones [1-AP] - Nibelheim - The Secret Safe and the Basement [1-AQ] - Mt. Nibel - Down the Pipes, Trine [1-AR] - Gold Saucer - Battle for the Keystone! [1-AS] - Gold Saucer - On a Date! [1-AT] - Gold Saucer - Catch that Spy! [1-AU] - Temple of the Ancients - Old Man Running [1-AV] - Temple of the Ancients - The Three Guardians [1-AW] - Forgotten City - JENOVA*Life [1-AX] [Disc 2] - Icicle Inn - Snowboarding [2-A] - Gaea's Cliff - Maze of Ice....and Materia [2-B] - Gaea's Cliff - Frostbite! [2-C] - Gaea's Cliff - Freezing Climb [2-D] - Upper Junon - Gas Chamber, Yuffie, and some Slap-Happy Fun! [2-E] - Mideel - Contain Materia, Curse Ring [2-F] - Mideel Area - Quadra Magic without a Chocobo [2-G] - Fort Condor - Huge Materia Mission 1 + Phoenix Materia [2-H] - Mt. Corel - Huge Materia Mission 2 + Ultima Materia [2-I] - Mideel - Ultimate Weapon, Cloud's Head [2-J] - Junon - Huge Materia Mission 3 + Valuable Stuff [2-K] - Rocket Town - Huge Materia Mission 4 [2-L] - Forgotten Capital/Underwater - The Key to the Ancients [2-M] - Midgar Area - Diamond Weapon [2-N] - Junon Crater/Cosmo Canyon - Ultimate/Ultima Weapon [2-O] - Midgar, Sector 8 Underground - The Turks + W-Item Materia [2-P] - Midgar, Shinra Building - Return for more Items! [2-Q] - Midgar - Materia Jammer!! [2-R] - Midgar, Sister Ray - Missing Missing Score!! [2-S] - Midgar, Sister Ray - Hojo's Revelations [2-T] [Disc 3] - Northern Crater - General Information [3-A] - Northern Crater - Jenova and Sephiroth [3-B] ------------------------------------------------------------------------------------ - FAQ [FAQ] - GameFAQs FF7 Message Board Posting Tips [GFAQ] Rumors FAQ [RM] - Why a Rumors FAQ? [YRM] - Aeris Revival Rumors [RMAG] - Weapon Rumors [RMWP] - Zack Rumors [RMZK] - More Rumors... [RMMR] General Information [GI] - Materia Combos [CMB] - Emerald Weapon Strategy [EWP] - Ruby Weapon Strategy [RWP] - Ultimate Weapon Strategy [UWP] - Diamond Weapon Strategy [DWP] Replay [RP] - Side-Quests [SQ] - Wutai Side-Quest [WSQ] - The Ancient Forest [AF] - Materia Caves [MCV] - Cactus Island [CI] - Mini-Games [MG] - Wonder Square [WOS] - Battle Square [BAS] - Chocobo Square [CHS] - Speed Square [SPS] - Fort Condor Mini-Battles [FCB] - Game Challenges [GCH] Appendix [APX] - Armor Listing [ARL] - Accessory Listing [ACL] - Item Listing [ITL] Credits [CD] - Next Version Wishlist [WL] - Copyright Notice/Disclaimer [DC] - Credits [CC] ============================================================ <^FF7> _ __ _ __ __ __ __ ____ _ _ _ __ __ _ __ | | |\| |[ \|__ |()\/ -\ || /_\ |\| |[ \|||\| |/__\ |___|_\_|[__/|__ ||\\\- / ||// \\|_\_|[__/|||_\_|\\_/ / __/ __/__ / / __/ __/ / /------------------------------------- /_/ /_/ /_/ ============================================================ : Story <^SY> ------------ The main plot of Final Fantasy VII focuses on a member of an elite military organization known as SOLDIER, named Cloud Strife. He struggles with his past and his memories, constantly getting tangled in a web of confusion over himself. He later leaves SOLDIER and joins a terrorist group called AVALANCHE, who fight against the Shinra Conglomerate, the organization responsible for SOLDIER. Shinra uses powerful reactors to suck Mako energy, a new cheap efficient energy source, from the planet, which is actually the life source of all living things, thus, destroying life near the reactors. AVALANCHE is headed by a gruff man named Barret Wallace, who despises the Shinra and swears at them with the gun-implant in his arm. Biggs, Wedge, Jessie and Tifa (Cloud's childhood friend, has strong feelings for him) are also members of the rebel group. As the game progresses, you meet characters such as Red XIII, a lab specimen of Professor Hojo, the head of science of Shinra. Cid, a pilot and mechanic who dreams of flying into space. Aeris, a girl from the race of Ancients, the original inhabitants of the planet Earth, who also has feelings for Cloud, and will play a key part in the final part of the whole plot of this game (I won't spoil it for you). Yuffie, a ninja girl who is obsessed with Materia. Cait Sith, a giant stuffed moogle who has an ulterior motive, and Vincent, a former member of the Turks, an elite sect of Shinra, who apparently blames himself for his dark past. As the game progresses, the fight against Shinra turns into a fight for the very life of the planet, as the game's main villain, Sephiroth, is introduced. He and Cloud share memories of their past, except that Cloud denies them because he considers himself as weak in comparison to his old friend Zack, who was a member of SOLDIER along with Sephiroth. Many surprising and sometimes shocking truths about Cloud's past are revealed as you play the game, and eventually, Cloud finds his true self and frees himself from his illusionary world, created with his own made-up memories. Sephiroth then betrays Cloud and burns Nibelheim, Cloud's hometown, into ashes, destroying all that was left of his past....or so he thought. Cloud, blinded by rage, then defeats Sephiroth and plunges him into a basin of pure Mako energy. It was recorded that Sephiroth died that day. However, he has now emerged again, with his "mother", Jenova, the "Crisis from the Sky", to assume what he calls his rightful place as God of the world, and to bestow upon Jenova what he claims was rightfully hers. Eventually, a powerful spell is cast upon the Earth, and it is up to you to stop it, save the world, and destroy Sephiroth and all evil once and for all... ============================================================ : [Characters] <^CH> ------------ The entire FF7 contains 9 playable characters (8 fully playable until Disc 3). Sephiroth is also playable for a moment in Cloud's flashback (Disc 1). Character info, Limit Breaks, and weapon listings for all the characters are listed here. ------------ : Cloud Strife <^CS> __ __ / _\ ___ ___ / _\ ___ /\ ___ ||_ _/ _ \ | __\ \_ \____| _ \||___/ __\ _______\__| ||_||\ /||_//___\__/_ _\|_|/|| __\ __\______ \ | |___||_||__/ || || \\|| __\___\ \ \________|___\ \___/____________\/_____\\|/______________\ \/ ------------ Age: 21 Years Old Height: 5'7" Hometown: Nibelheim Weapon: Two-Handed Sword A former soldier of Shinra, currently a member of AVALANCHE. He is basically the main character of the game, who is a permanent member of your three-person main party (except at one point in the game). He initially appears uncaring and unconcerned, only interested in his next job's pay. But later on, he is revealed to be a very different person, whose main purpose becomes the settling of everything with Sephiroth, whom he shared his past with, and the ultimate battle for the fate of the planet. His Buster Sword, previously owned by his friend Zack, can slice anything in two. Cloud is very good at any field. He has very high initial Physical-ATK and MAG-ATK, so you may want to balance his abilties. Personally, I use him as a main physical attacker, but it's up to you. ------------ : Limit Breaks <^CSB> ---------------------------------------------------------------------------- : Level 1 : ---------------------------------------------------------------------------- : Braver : Cloud jumps high and slashes one opponent. : : : : : Cross-Slash : Cloud dashes and slashes one opponent three times, : : : sometimes paralying the target. Note that this : : : attack only hits once, only the animation shows 3. : ---------------------------------------------------------------------------- : Level 2 : ---------------------------------------------------------------------------- : Blade Beam : Cloud releases a wave of energy to one opponent : : : with his sword, which then diffuses and hits all : : : remaining opponents for half the damage of the : : : initial hit. : : : : : Climhazzard : Cloud dashes forward and stabs one opponent, then : : : jumps up extremely high, causing major damage. : ---------------------------------------------------------------------------- : Level 3 : ---------------------------------------------------------------------------- : Meteorain : Cloud spins his sword, then jumps up and releases : : : a barrage of meteorites at all opponents, causing : : : multiple hits for moderate damage. : : : : : Finishing Touch : Cloud spins his sword at high velocity, creating a : : : whirlwind, which then hurls at all opponents, : : : blowing them away from the battle. Any enemies : : : cannot be instantly killed or eliminated drop back : : : down to the ground for moderate damage. For bosses : : : this is not very useful, as they can't be blown. : ---------------------------------------------------------------------------- : Level 4 : ---------------------------------------------------------------------------- : Omnislash : Cloud readies himself and his sword, then quickly : : : rushes at his opponents and delivers 14 seriously : : : damaging blows at all opponents, then jumps up : : : Braver-style, then slashes once more. 15 hits : : : total for extreme damage each. The highest damage : : : possible if all hit for 9999 damage is 149985HP!! : :---------------------:----------------------------------------------------: : Manual : Win Cloud's LV4 manual from the Gold Saucer's : : : Battle Square for 64000BP early on in Disc 1, : : : 51200BP later on in Disc 1, and 32000BP in Discs 2 : : : and 3. : ---------------------------------------------------------------------------- ------------ : Weapon Listing <^CSW> -------------------------------------------------------------------------------------------- : Weapon Name : ATK : Slots : Growth : Location : -------------------------------------------------------------------------------------------- : Buster Sword : 18 : O=O : Normal : Initially equipped : : Mythril Saber : 23 : O=O O : Normal : Kalm weapon store (1000) : : Hardedge : 32 : O=O O O : Normal : Junon alleyway weapon store (1500) : : : : : : Steal from the SOLDIER:3rd enemies on : : : : : : the 67th and 68th floors of the : : : : : : Shinra Bldg : : Force Stealer : 36 : O O O : Double : Given by Rufus at Junon during drill : : : : : : for getting 100+ points. Buy at the : : : : : : North Corel weapon store (2200) : : Butterfly Edge : 39 : O=O O=O : Normal : Cosmo Canyon Tiger Lily weapon store : : : : : : (2800) : : Rune Blade : 40 : O O O O : Double : Chest on first mountain in Mt. Nibel : : : : : : Buy from the Junon alleyway weapon : : : : : : store (Discs 2-3 only, 3800) : : Enhance Sword : 43 : O=O O=O O=O O=O : Normal : Chest in Gaea's Cliff. But at the : : : : : : Junon alleyway weapon store (Discs 2-3: : : : : : only, 12000) : : Murasame : 51 : O=O O=O O : Normal : Wutai weapon store (6500) : : Yoshiyuki : 56 : O O : Normal : Given by old man staring up at rocket : : : : : : in Rocket Town. Talk to him several : : : : : : times for him to give it to you. : : Organics : 62 : O=O O=O O O : Normal : Icicle inn weapon store (12000) : : Nail Bat : 70 : None : None : Chest in basement of the Temple of the: : : : : : Ancients after beating both Ancient : : : : : : Dragons. Buy from the 3rd weapon store: : : : : : in Junon (Discs 2-3 only, 2800) : : Crystal Sword : 76 : O=O O=O O=O : Normal : Mideel weapon store (18000) : : Apocalypse : 88 : O O O : Triple : Chest near exit of Ancient Forest : : Heaven's Cloud : 93 : O O O O O O : Normal : Chest, hallway in the sunken Gelinka : : Ragnarok : 97 : O=O O=O O=O : Normal : Win after beating Proud Clod in Midgar: : : : : : raid at end of Disc 2 : -------------------------------------------------------------------------------------------- : Ultima Weapon : 100 : O=O O=O O=O O=O : None : Win after defeating Ultimate Weapon in: : : : : : Cosmo Canyon near the end of Disc 2 : : : : : : (he won't escape, he will die). : :-----------------:-----:-----------------:--------:---------------------------------------: : Power-Up Factor : Powers up if Cloud's HP is at MAX. Damage depends on Cloud's HP/Max HP.: : : When Cloud is damaged, attack power decreases, but is regained as HP : : : is restored. : -------------------------------------------------------------------------------------------- ------------ : Tifa Lockheart <^TL> ____ _ _ _______________ /_ _\ ____ /_\ /\ /_\ /\ /\ /________ _____\ ________||__/ __///_\\_____||___/\// /\/\||_||_____/_\______||_______ / ||/\| __/ ___ \ ||__//\\\_||//||-|| __\//_\\| _ \|| / /_________\/|||| /_/___\_\___\___\\//\_/|\\\/ \/ __\ ___ \ _ /||_____/ ||\/ \/ \/\/ /___\/ \_\ \\|| \/ \/ ------------ Age: 20 Years Old Height: 5'4" Hometown: Nibelheim Weapon: Gloves Born and raised in the humble town of Nibelheim along with Cloud, Tifa shares her past with him, entertwining their memories during childhood into powerful bond. Cloud promised as a young boy to her that he would protect her when he becomes a member of SOLDIER, and she remembered his promise even until they cross paths once again as comrades in AVALANCHE. She is currently also a member of the rebel group. She owns a bar called 7th Heaven, which is also actually the headquarters of AVALANCHE, in the slums of Sector 7 in Midgar. She has strong feelings for Cloud, but has trouble expressing herself to him. Her father was killed by Sephiroth. She is skilled in martial arts and prefers to fight hand to hand. You can also let her use magic, but her physical capabilities are far superior. ------------ : Limit Breaks <^TLB> NOTE: Tifa's Limit Break system is based on slots. For every break learned, she gains a new slot. She can perform all her breaks in one go if each slot choice is successful. Each of thse slots have the choices "Miss", "Hit, and "Yeah!". If you get a Miss, you do not perform that break. Hit performs that break with normal damage. Yeah! executes the break with increased damage. Each slot added increases the difficulty in getting Hit's and Yeah!'s. ---------------------------------------------------------------------------- : Level 1 : ---------------------------------------------------------------------------- : Beat Rush : Tifa dashes at one opponent and delivers a 3-hit : : : punch combo. Note that this attack only counts as : : : one hit. : : Somersault : As the name suggests, Tifa performs a somersault at: : : one opponent. : ---------------------------------------------------------------------------- : Level 2 : ---------------------------------------------------------------------------- : Waterkick : Tifa performs a sweeping kick at one opponent. : : Meteodrive : Tifa does a reverse-suplex maneuver on one enemy. : ---------------------------------------------------------------------------- : Level 3 : ---------------------------------------------------------------------------- : Dolphin Blow : Tifa calls a dolphin out and simultaneously : : : delivers an uppercut to one opponent. : : Meteor Strike : Tifa grabs one opponent, leaps high into the air, : : : then slams it back down for high damage. : ---------------------------------------------------------------------------- : Level 4 : ---------------------------------------------------------------------------- : Final Heaven : Tifa charges up her strength, then unleashes a : : : powerful blast of energy at one opponent. At high : : : enough levels, with the Premium Heart, you can be : : : sure this move does 9999 damage when at "Hit". : :---------------------:----------------------------------------------------: : Manual : Get it from the piano in Tifa's House (Nibelheim) : : : in Discs 2 or 3 by playing the Highwind theme : : : X, Sq, Tri, R1+Tri, R1+Sq, X, Sq, Tri, R1+X, Cir, : : : X, Sq, Tri. A note from Zangan will pop out, : : : explaining what happened to Nibelheim after the : : : fire, and you will get the Final Heaven Manual. : ---------------------------------------------------------------------------- ------------ : Weapon Listing <^TLW> -------------------------------------------------------------------------------------------- : Weapon Name : ATK : Slots : Growth : Location : -------------------------------------------------------------------------------------------- : Leather Glove : 13 : O : Normal : Initially equipped : : Metal Knuckle : 18 : O=O : Normal : Wall Market Gun and Machine shop (320): : Mythril Claw : 24 : O=O O : Normal : Kalm weapon store (750). Junon : : : : : : alleyway weapon store (750) : : Work Glove : 24 : None : None : Path VI of clock in the Temple of the : : : : : : Ancients : : Motor Drive : 27 : O O O : Double : Villa basement in Costa Del Sol : : Powersoul : 28 : O O O O : Double : Chest near Materia Keeper in Mt. Nibel: : Platinum Fist : 30 : O O O O : Double : Black clone, Tifa's house, Nibelheim : : Grand Glove : 31 : O=O O O : Normal : Junon alleyway weapon store (1200) : : Tiger Fang : 38 : O=O O=O : Normal : Cosmo Canyon Tiger Lily weapon store : : : : : : (2500) : : Master Fist : 38 : O O O O O O : Normal : Chest in shop in Shinra Building only : : : : : : openable during the raid in Disc 2 : : Kaiser Knuckle : 44 : O=O O O O O O O : Normal : Chest in Whirlwind Maze : : Diamond Knuckle : 51 : O=O O=O O : Normal : Wutai weapon store (5800) : : Dragon Claw : 62 : O=O O=O O=O : Normal : Icicle Inn weapon store (10000) : : Crystal Glove : 75 : O=O O=O O=O : Normal : Mideel weapon store (16000) : : God's Hand : 86 : O=O O=O : Normal : Win after beating Carry Armor in the : : : : : : Junon underwater reactor : -------------------------------------------------------------------------------------------- : Premium Heart : 99 : O=O O=O O=O O=O : None : Small hut marked "Shop" in Wall Market: : : : : : (the one with a computer glitch trap).: : : : : : Access the computer during the raid in: : : : : : Disc 2 to receive this weapon. : :-----------------:-----:-----------------:--------:---------------------------------------: : Power-Up Factor : The more full Tifa's Limit Break Gauge is, the more damage this weapon : : : does. : -------------------------------------------------------------------------------------------- ------------ : Barret Wallace <^BW> ____ ___ _____________ _ __ ____ / __ \ _ / _ \/ _ \___ __/ \\ //_\ /\ _ / __/ ____ _____| / /_\| _ /| _ / __\ |______\\____///_\\/\| /_\||___/ __/_______ / | __ \//_\\| \\|| \\ __\ | \\/\/// \\||_//_\\___// __/ / /______\____// \\__\\|__\\__\_|________\/\/______||___\ \\ /___/_____/ \____\ \\ ------------ Age: 35 Years Old Height: 6'4" Hometown: North Corel Weapon: Gun-Arm Implant His hometown destroyed by Shinra, his wife killed as well, Barret seeks revenge against the evil corporation. He fights for the life of the planet as the leader of AVALANCHE. He also struggles to protect his daughter and tries to allow her to live a normal life. He is a stocky man with a mean attitude. However, he later reveals his sensible side. He protects Aeris because she saved his daughter Marlene during an incident with the Shinra. His arm got shot during an encounter with Shinra soldiers, and replaced his prosthetic arm with a gun, waiting to pay Shinra back. Best used as a physical attacker. ------------ : Limit Breaks <^BWB> ---------------------------------------------------------------------------- : Level 1 : ---------------------------------------------------------------------------- : Big Shot : Barret charges up his gun and releases a ball of : : : red energy at one opponent for light HP damage. : : Mindblow : Barret charges up his gun and releases a ball or : : : blue energy at one opponent for light MP damage. : ---------------------------------------------------------------------------- : Level 2 : ---------------------------------------------------------------------------- : Grenade Bomb : Barret aims his gun and fires a grenade at all : : : opponents. The explosion hits for medium damage to : : : all opponents. : : Hammerblow : Barret dashes at one opponent and slams it with : : : his arm, knocking it completely out of the battle. : : : If the opponent cannot be eliminated, it takes no : : : damage, rendering this move completely useless. : ---------------------------------------------------------------------------- : Level 3 : ---------------------------------------------------------------------------- : Sattelite Beam : Barret paints laser targets on his enemies, : : : calling forth lasers (probably from a sattelite) : : : from space doing moderate damage to all targets. : : Ungarmax : Barret goes berserk (just an expression..) and : : : fires 10 rounds at all random targets. : ---------------------------------------------------------------------------- : Level 4 : ---------------------------------------------------------------------------- : Catastrophe : Barret charges energy in his gun-arm, jumps high : : : and blasts all opponents with a massive beam of : : : energy hitting random targets 20 times. : :---------------------:----------------------------------------------------: : Manual : After the Corel Huge Materia mission (successful or: : : not), go to the house that is below the inn where : : : you wake up, then talk to the person in black to : : : receive Barret's LV4 manual. : ---------------------------------------------------------------------------- ------------ : Weapon Listing <^BWW> -------------------------------------------------------------------------------------------- : Weapon Name : ATK : Slots : Growth : Location : -------------------------------------------------------------------------------------------- : Gatling Gun* : 14 : O : Normal : Initially equipped : : Assault Gun* : 17 : O=O : Normal : Win after beating Guard Scorpion in : : : : : : Mako Reactor #1 : : Cannon Ball : 23 : O=O O : Normal : Kalm weapon store (950) : : W Machine Gun* : 30 : O O O : Double : Chest in railroad tracks in Mt. Corel : : Atomic Scissors : 32 : O=O O O : Normal : Junon alleyway weapon store (1400) : : Enemy Launcher* : 35 : O=O O O O : Normal : Chest in Shinra Mansion in Nibelheim : : Drill Arm : 37 : O O O O : Double : Chest in Cid's house in Rocket Town : : Heavy Vulcan* : 39 : O=O O=O : Normal : Cosmo Canyon Tiger Lily weapon store : : : : : : (2700) : : Chainsaw : 52 : O=O O=O O : Normal : Wutai weapon store (6300) : : Solid Bazooka* : 61 : O=O O=O O=O O=O : Normal : Buy from man in the bar in Costa Del : : : : : : Sol (Discs 2 and 3 only) (16000) : : Rocket Punch : 62 : None : None : Chest in the Temple of the Ancients : : Microlaser* : 63 : O=O O=O O O : Normal : Icicle Inn weapon store (12000) : : A*M Cannon* : 77 : O=O O=O O=O : Normal : Mideel weapon store (18000) : : Pile Banger : 90 : O=O O=O O=O : None : Chest in shop in Shinra Building only : : : : : : openable during the raid in Disc 2 : : Max Ray* : 97 : O=O O=O O=O : Normal : Chest in Underground, Sector 8 during : : : : : : the raid in Midgar in Disc 2 : -------------------------------------------------------------------------------------------- : Missing Score* : 98 : O=O O=O O=O O=O : None : Chest in stairway in the Sister Ray : : : : : : during the raid in Midgar in Disc 2 : :-----------------:-----:-----------------:--------:---------------------------------------: : Power-Up Factor : Damage increases with the amount of AP gained on all the Materia : : : equipped on this weapon. The Missing Score can do consistent damage, : : : is by far the most reliable in dealing constant 9999's. Cloud's Ultima : : : Weapon may have more attack power, but once he gets damaged, his weapon: : : damage goes really low, making less reliable as this weapon. : -------------------------------------------------------------------------------------------- : * - Long Range Weapon, same attack power in back row. : -------------------------------------------------------------------------------------------- ------------ : Aeris Gainsborough <^AG> ___ __ ___ _ ___ ___ ___ _ _ ___ ___ ___ ___ ___ ___ ___/ _ \/ _| _ \| |/___\__/ __\/ _ \| || \ ||/___\| _ \/ \| _ \/ \|| ||/ __\||_||____ / ||_|| ||_|/| |\___ ||__ ||_||| |||\\||\___ | /| | |||_|/| | ||| ||||__ | _ | / /____| _ | _| _ \| | ___\__||_ || _ || ||| \ | ___\| _ \| | || _ \| | |||_||||_ ||| ||__/ || ||\__|| |||_|\___/ \___/|| |||_||| ||\___/|___/\___/|| ||\___/\___/\___/|| || ------------ Age: 22 Years Old Height: 5'3" Hometown: Icicle Inn, Currently Sector 5 in Midgar Weapon: Rod Belonging to a race of people known as the Ancients, or Cetra, Aeris is the sole survivor of her people. Her true mother, Ifalna Gast (wife of Professor Gast), also an Ancient, was captured by the Shinra and used as a lab sample for their experiments on the Ancients. She escaped them, but was already dying. She gave her daughter to Elmyra Gainsborough and asked her to care for her, and then she died. Aeris was raised in Sector 5, therefore, was under the eyes of the Shinra, who were looking for another Ancient test subject to take Ifalna's place. She sells flowers on the streets for a living, and manages to grow them in the dark slums of Midgar's lower plate. The Shinra actually knew about her, and have made several attempts to capture her, but she eluded every time. She carries a white Materia on her neck, but says it serves no purpose whatsoever. However, she will play the most important role in the final battle for the very life of the planet. She uses a rod for her protection, and is much better as a support character and magic user than a physical attacker. This often misleads players into saying that she is useless 'coz she does pathetic damage. My message to all FF7 players: before you judge a character, make sure you are using him/her properly, and know everything there is to know about him/her. ------------ : Limit Breaks <^AGB> ---------------------------------------------------------------------------- : Level 1 : ---------------------------------------------------------------------------- : Healing Wind : Aeris concentrates and sends waves of light at all : : : allies, healing them. : : Seal Evil : Aeris concentrates and casts a spell on all : : : enemies, applying Stop and Silence on them. : : : Extremely effective on heavy magic-using enemies. : ---------------------------------------------------------------------------- : Level 2 : ---------------------------------------------------------------------------- : Breath of the Earth : Aeris calls forth light energy and heals all : : : negative status ailments. : : Fury Brand : Aeris calls forth the rage of her comrades whilst : : : sacrificing her own, filling their Limit Break : : : Gauges. : ---------------------------------------------------------------------------- : Level 3 : ---------------------------------------------------------------------------- : Planet Protector : Aeris summons a protective light which serves as a : : : shield to all party members, preventing all damage : : : for a limited period of time. : : Pulse of Life : Aeris prays and light shines on all party members, : : : fully restores all party members, including KO'd : : : characters. : ---------------------------------------------------------------------------- : Level 4 : ---------------------------------------------------------------------------- : Great Gospel : Aeris prays to heaven, summoning three angels down : : : to restore all party members to full health, cures : : : all status ailments, and revives all KO'd party : : : members to full health. Also, a a protective aura : : : shines on all characters, preventing all damage : : : for a limited period of time. : :---------------------:----------------------------------------------------: : Manual : You can obtain it after you get the buggy from Dio : : : after the desert prison events. Drive it to Costa : : : del Sol, then talk to the sailor near the port, : : : who offers to sneak you on board the next ride to : : : Junon for a little gil. When you arrive, drive the : : : buggy across the rivers and shallows until you get : : : to a cave on a mountain with a weird entrance (not : : : the Mythril Mine exit). Enter to find a sleeping : : : man. Talk to him a few times and he'll tell you : : : how many battles you've fought. Try to get the : : : last two digits to match by battling outside. When : : : the digits match, talk to him and he'll wake up : : : and give you either a ring or some Mythril. If he : : : gives you a ring, battle 11 more times outside and : : : go back. Hopefully, he will give you Mythril. When : : : he does, return to Junon with the buggy, and board : : : the ship. When you arrive at Costa del Sol, go to : : : the world map and go to the area south of the Gold : : : Saucer. Look for a single house with a blue roof. : : : Enter it and talk to the blacksmith. Give him the : : : Myhtril and choose to open the smaller chest in : : : the upper floor. This chest contains Aeris' LV4 : : : manual, Great Gospel. This is best done in Disc 1 : : : (no need to tell you why). : ---------------------------------------------------------------------------- ------------ : Weapon Listing <^AGW> -------------------------------------------------------------------------------------------- : Weapon Name : ATK : Slots : Growth : Location : -------------------------------------------------------------------------------------------- : Guard Stick : 12 : O : Normal : Initially equipped : : Mythril Rod : 16 : O=O : Normal : Wall Market Gun and Machine shop (370): : Full-Metal Staff: 22 : O=O O : Normal : Kalm weapon store (800) : : Wizard Staff : 28 : O O O : Double : Below railroad tracks in Mt. Corel : : Striking Staff : 32 : O=O O O : Normal : Junon alleyway weapon store (1300) : : Wizer Staff : 33 : O O O O : Double : Win from beating the Gi Nataak, Cave : : : : : : of the Gi in Cosmo Canyon : : Fairy Tale : 37 : O O O O O O O : Normal : Win from Reno and Rude in Gongaga Town: : Prism Staff : 40 : O=O O=O : Normal : Cosmo Canyon Tiger Lily weapon store : : : : : : (2600) : : Aurora Rod : 51 : O=O O=O O : Normal : Wutai weapon store (5800) : : Umbrella : 58 : None : None : Score 5000+ points at the Speed Square: : : : : : in the Gold Saucer during Disc 1 : -------------------------------------------------------------------------------------------- : Princess Guard : 52 : O=O O=O O=O O : Normal : Path IIII of clock in the Temple of : : : : : : the Ancients : :-----------------:-----:-----------------:--------:---------------------------------------: : Power-up Factor : This weapon's damage is actually based on other allies' HP status. If : : : an ally is in critical condition, the damage factor of this weapon : : : increases. The damage increases even more if an ally is KO'd. : :-----------------:------------------------------------------------------------------------: : NOTE : If you notice, this weapon doesn't have the properties typical of one. : : : For one thing, it has Normal Materia growth, while other ultimates have: : : none. Also, the Princess Guard has 6 connected slots and one single, : : : while other ultimates have eight connected. Actually, damage-wise, the : : : Umbrella is more powerful, 6 ATK points higher. Probably the only : : : similarity between this weapon and other ultimates is the power-up : : : factor. However, I have never seen this work significantly yet (if at : : : all...) : -------------------------------------------------------------------------------------------- ------------ : Cid Highwind <^CW> ___ __ _ _ _ ___ _ _ _ _ _ ___ ________/ __|/_/_____| |_| || |/ __\| |_| |// \\| || \| || _ \________ / / / / //__\ | _ || |||_\\| _ |\\/\//| || |||_|| / /________\ \_/_///_//__|_| |_||_|\___/|_| |_| \/\/ |_||_|\_||___/______/ \___|/___/ ------------ Age: 32 Years Old Height: 5'8" Hometown: Rocket Town Weapon: Spear/Polearm A man with a dream... That basically describes the Cid of FF7. His dream is to fly into space. He was with the Shinra Space Program as the pilot for a prototype outer space rocket, which was later scrapped upon the discovery of Mako. He blames his companion, Shera, who was also part of the space program, for the failure. He has a really dirty mouth (#$%*^$#^!!!!!), which contributes much of the humor in the game. He is a well balanced fighter with equal good magical and physical capabilities. His Limit Breaks are some of the most powerful as well. He prefers long-range melee fighting, using a spear or a polearm. ------------ : Limit Breaks <^CWB> ---------------------------------------------------------------------------- : Level 1 : ---------------------------------------------------------------------------- : Boost Jump : Cid jumps in the air and stabs one enemy with his : : : spear/polearm/lance (hmm, dragoons, anyone?) : : Dynamite : Cid lights a stick of dynamite with his cigarette, : : : then tosses it at your foes, causing damage to all : : : targets. : ---------------------------------------------------------------------------- : Level 2 : ---------------------------------------------------------------------------- : Hyper Jump : Just like a Boost Jump on steroids. Cid jumps even : : : higher, then lands on the ground, causing a big : : : explosion (probably combination of Boost Jump and : : : Dynamite), damaging all enemies. : : Dragon : Cid summons a dragon (!?!) as it blasts one enemy : : : for a bit less than Hyper Jump, but gains that : : : target's current MP as his own HP and MP. Pretty : : : good for a LV2. : ---------------------------------------------------------------------------- : Level 3 : ---------------------------------------------------------------------------- : Dragon Dive : Another variation of Boost Jump.... : : : Cid jumps up and dives at a random target, causing : : : a beam of energy to shoot upward. He then repeats : : : this five more times for a total of six (6) hits. : : Big Brawl : Cid dashes into the crowd of enemies, and dishes : : : out 8 physical attacks at considerably lower : : : strength than his normal attacks. : ---------------------------------------------------------------------------- : Level 4 : ---------------------------------------------------------------------------- : Highwind : Cid signals the Highwind (hidden from view) above, : : : which then rains 30+ missiles on all enemies. This : : : break is really fast, but is the 2nd most powerful : : : in the game. It hits about twice as much as : : : Omnislash, but the per hit damage of Highwind is : : : only around half or so. : :---------------------:----------------------------------------------------: : Manual : Can be obtained after you complete the Junon Huge : : : Materia mission, and obtained the submarine. If you: : : check the world map, you will notice the curved : : : peninsula from the central continent sticking out : : : into the center of the map. The space formed in : : : between that peninsula and the central continent : : : is where the sunken plane, the Gelinka is located. : : : Use your sub to dive in the port near Junon. You : : : will see Emerald Weapon here too. Fight him if you : : : wish, but I wouldn't recommend it now. Avoid him : : : and steer towards that space mentioned earlier and : : : you will find the Gelinka. If Emerald is standing : : : guard here, surface and dive back down. Ram it to : : : enter. After climbing down, head to the left door. : : : You will battle Reno and Rude of the Turks here. : : : After the fight, head forward to the door, then go : : : down the stariway. The left chest nearest the : : : screen holds the Highwind manual. : ---------------------------------------------------------------------------- ------------ : Weapon Listing <^CWW> -------------------------------------------------------------------------------------------- : Weapon Name : ATK : Slots : Growth : Location : -------------------------------------------------------------------------------------------- : Spear : 44 : O=O O : Normal : Initially equipped : : Slash Lance : 56 : O=O O=O O : Normal : Wutai weapon store (6500) : : Viper Halberd : 58 : O O O O : Double : Chest in big spiral shell area near : : : : : : exit (start of Disc 2) in Forgotten : : : : : : Capital : : Trident : 60 : O O O O O O : Normal : Chest in area full of stariways in : : : : : : the Temple of the Ancients : : Javelin : 62 : O=O O=O O : Double : Chest in Gaea's Cliff : : Mast Axe : 64 : O=O O=O O O : Normal : Icicle Inn weapon store (13000) : : Dragoon Lance : 66 : O O O O O O O O : Normal : Chest in Da Chao Mountains, Wutai. : : : : : : Put out the fire in one of the caves : : : : : : with the Leviathan Scales from the : : : : : : Junon underwater reactor to access : : : : : : the part of the room with the chest. : : Mop : 68 : None : None : In Bone Village, dig on the "X" mark : : : : : : on the lower part once to get this : : : : : : item. Or, you can buy it in the 3rd : : : : : : weapon store in Junon during Discs 2 : : : : : : or 3 (3200) : : Partisan : 78 : O=O O=O O=O : Normal : Mideel weapon store (19000) : : Grow Lance : 78 : O=O O=O O=O : Normal : Item bag in the 63rd floor of the : : : : : : Shinra building during the raid on : : : : : : Midgar in Disc 2 : : Scimitar : 86 : O=O : Triple : Chest near the sub in the underwater : : : : : : reactor during the Junon Huge Materia : : : : : : mission : : Spirit Lance : 92 : O=O O=O : Normal : Chest on the upper railway of the : : : : : : Research Room in the sunken Gelinka : : Flayer : 100 : O=O O=O O=O : Normal : Score 5000+ points at the Speed Square: : : : : : in the Gold Saucer during Disc 2 or 3 : -------------------------------------------------------------------------------------------- : Venus Gospel : 97 : O=O O=O O=O O=O : None : After the Rocket Town Huge Materia : : : : : : event, go back to Rocket Town. Talk to: : : : : : the same old man who gave you Cloud's : : : : : : Yoshiyuki. You have to talk to him : : : : : : several times to get him to give it. : :-----------------:-----:-----------------:--------:---------------------------------------: : Power-up Factor : The damage of this weapon depends on Cid's MP/Max MP. It powers up if : : : Cid's MP is at MAX. Try to stick to physical attacking as much as : : : possible to save on MP. : -------------------------------------------------------------------------------------------- ------------ : Red XIII <^R13> __ __ __________ \ \/ /_ _ _ ____________||_|\ _\ _ \__\ /| | | |___________ / | _ / _\|_|| / \| | | | / /_____________|| \\__\___/_/_/\_\_|_|_|_________/ ------------ Age: 48 Years Old Height: 3'9" Hometown: Cosmo Canyon Weapon: Comb/Clip Red XIII is part of the warrior tribe of Cosmo Canyon, with a lifespan of several hundred years. His race is unknown, but looks very much like a big cat. As the game progresses, you will find out that this is not his real name. Captured and used as a lab experiment by Hojo of the Shinra, he was given the test subject codename "Red XIII". He was kept at the 67th floor of the Shinra Building, where Hojo conducted his experiments. When you rescue Aeris from the Shinra, Red XII escapes from Midgar with you, homeward-bound. He is the son of the warrior Seto, whom he misunderstands, and is ashamed of him, but later finds out the truth. He uses combs or clips in his mane to battle. He is best used as an offensive magic attacker, because his physical capability's usefulness is overshadowed by the likes of Cloud, Barret, Cid and Tifa. ------------ : Limit Breaks <^R13B> ---------------------------------------------------------------------------- : Level 1 : ---------------------------------------------------------------------------- : Sled Fang : Red charges at an opponent, gradually gaining speed: : : and quickly lunges right through the target. : : Lunatic High : Red howls and shoots beams at all allies, putting : : : all in Haste status, and adds EVA+50% temporarily. : ---------------------------------------------------------------------------- : Level 2 : ---------------------------------------------------------------------------- : Blood Fang : Charges at one opponent Sled Fang-style, but hits : : : for higher damage, and absorbs HP and MP at the : : : same time. : : Stardust Ray : Sparks of light shoot down from the sky and strike : : : random targets for a total of 6 times. This break : : : is MUCH better than Red's LV4 Cosmo Memory, since : : : it is a multi-hit combo. Plus, it is much easier to: : : charge up for, since it is only a LV2 break!! : ---------------------------------------------------------------------------- : Level 3 : ---------------------------------------------------------------------------- : Howling Moon : As the name suggests, Red jumps up and howls in the: : : full moon, putting himself in Haste and Berserk : : : status, and temporarily increases ATK PWR. : : Earth Rave : Much like Kjata's elemental attacks, Red attacks : : : all opponents a total of 5 times. Not suitable for : : : many bosses due to the various elemental damage : : : dealt (some bosses absorb certain elements). : ---------------------------------------------------------------------------- : Level 4 : ---------------------------------------------------------------------------- : Cosmo Memory : Red gathers power, then fires a HUGE ray at all : : : opponents. It almost always does 9999 due to the : : : massive power of the break. However, the downside : : : that it only hits once, and 9999HP is pretty much : : : useless against most of the later bosses. I prefer : : : Stardust Ray to this, or even Earth Rave. However, : : : the latter is riskier to use. : :---------------------:----------------------------------------------------: : Manual : You can obtain this manual from the Shinra Mansion : : : in Nibelheim. When you enter, go to the upper-left : : : room to find a safe. Enter this combination: : : : [Right-36][Left-10][Right-59][Right-97] : : : If you turn the dial too far, you must repeat the : : : sequence. There is a time limit to entering the : : : code, so make it quick. The actual clues to the : : : code lie within the mansion: : : : - Read the note in the room with the piano. : : : - Look around beside the bed on the room in the : : : other side of the 2nd floor for the 1st number. : : : - Check around the piano for the 2nd number. : : : - In the chest in the greenhouse in the upper-right: : : side of the mansion, there is the 3rd number. : : : Open the chest and check the lid for the number. : : : - If you scroll down to the bottom when you read : : : the note on the safe, there is a fourth choice : : : which is hidden. Read it and it will reveal the : : : 4th and final number written in invisible ink! : : : After the safe is opened, you will have to fight : : : Lost Number, a fairly easy boss. When his 2 halves : : : are still intact, use any form of attack you want. : : : If his red half gets blown away, he will use strong: : : physical attacks. If his purple half dies first, he: : : will use level 2 spells more often. He only has : : : 7000 HP, so he's not much of a challenge, really. : : : When the battle is over, you will get the Cosmo : : : Memory manual. : ---------------------------------------------------------------------------- ------------ : Weapon Listing <^R13W> -------------------------------------------------------------------------------------------- : Weapon Name : ATK : Slots : Growth : Location : -------------------------------------------------------------------------------------------- : Mythril Clip : 24 : O=O O : Normal : Initially equipped : : Diamond Pin : 33 : O=O O O : Normal : Junon alleyway weapon store (1300) : : Magic Comb : 37 : O O O : Double : Win from 1st Fort Condor battle in : : : : : : Disc 1. You must repel the enemy : : : : : : during the actual mini-game. : : Plus Barrette : 39 : O O O O : Double : Chest on top of Mt. Nibel : : Silver Barrette : 40 : O=O O=O : Normal : Cosmo Canyon Tiger Lily weapon store : : : : : : (2500) : : Gold Barrette : 50 : O=O O=O O : Normal : Wutai weapon store (6000) : : Hairpin* : 57 : None : None : Chest in secret passage in Godo's : : : : : : House, Wutai : : Centclip : 58 : O O O O O O O O : Normal : Buy from man in the bar in Costa Del : : : : : : Sol (Discs 2 and 3 only) (14000) : : Adaman Clip : 60 : O=O O=O O O : Normal : Icicle Inn weapon store (11000) : : Seraph Comb : 68 : O O O O : Normal : Received after events in Cave of the : : : : : : Gi, and meeting with Seto : : Crystal Comb : 76 : O=O O=O O=O : Normal : Mideel weapon store (17000) : : Spring Gun Clip : 87 : O=O O=O O=O : Normal : Item Bag in first screen of Ancient : : : : : : Forest : : Behemoth Horn : 91 : O O O O O O : Normal : Stairway in 64th floor of the Shinra : : : : : : HQ during the raid in Disc 2 : -------------------------------------------------------------------------------------------- : Limited Moon : 93 : O=O O=O O=O O=O : None : Revisit Cosmo Canyon in Disc 3 and go : : : : : : to Bugenhagen's house. Make sure you : : : : : : bring Red XIII. Go to the bedroom and : : : : : : talk to Bugenhagen. He says a few : : : : : : words to Red, then gives him this : : : : : : weapon. : :-----------------:-----:-----------------:--------:---------------------------------------: : Power-up Factor : The damage of this weapon depends on Red's MP/Max MP. It powers up if : : : Red's MP is at MAX. Try to stick to physical attacking as much as : : : possible to save on MP (same as Venus Gospel). : -------------------------------------------------------------------------------------------- : * - Long Range Weapon, same attack power in back row. : -------------------------------------------------------------------------------------------- ------------ : Cait Sith <^CA> ____ __ _ _____ _______ / ___|| _\__| ||_ _|_____________________________ / | / ||_\\ | | | | / ___\| |_ _| |_| | / /________| \___ | _ \| |__| |____\___ \| |_| |_| _ |____/ \____||_| |_\_| |_| \____/|_| |_| |_| |_| ------------ Age: Unknown Height: 3'2" Hometown: He's a stuffed moogle, what's to hear? Weapon: Megaphone At first glance, Cait Sith may look like an ordinary everyday talking cat on a giant stuffed moogle. But there's more to this character than meets the eye. For instance, he is actually a robot, controlled by a Shinra executive. He joins Cloud and his party undercover for Shinra, but soon changes his motives. His eyes open to the destruction Shinra is causing, and decides to assist Cloud and his friends in their mission to save the planet...in the form of Cait Sith. The cat above gives commands to the stuffed moogle robot via his megaphone. Not really a balanced character, he does have fairly high HP in the early parts of the game, and that would be a major help. Use this factor to your advantage by equipping him with a high-level Cover Materia (preferably mastered) to take damage while other party members dish out their attacks. His offensive capabilities are a bit bent on physical, rather than magic. ------------ : Limit Breaks <^CAB> ---------------------------------------------------------------------------- : Level 1 : ---------------------------------------------------------------------------- : Dice : Cait tosses 2-6 dice on the ground, and the : : : resulting sum of the numbers is multiplied by 100 : : : and is equal to the damage dealt to the enemy. If : : : 2 or more numbers are the same, then the total : : : damage is multiplied by the most number of : : : similar numbers of the same kind. For example, you : : : get the ff. rolls: : : : : : : 3,3,2,5,1,4 : : : The formula to calculate the damage for this roll : : : would be --> (3+3+2+5+1+4)(2)(100) = DMG : : : 2 is the number of similar numbers there are, and : : : 100 is the basic damage multiplier. So the actual : : : damage would be 3600. : : : : : : 6,6,6,4,2,3 : : : There are 3 similar numbers here, so the formula : : : will be --> (6+6+6+4+2+3)(3)(100) = DMG : : : The resulting damage would be 8100. : : : : : : 1,2,3,4,5,6 : : : Heh, maybe hard to get this roll (all different), : : : but the damage would be very little. The formula : : : would be --> (1+2+3+4+5+6)(100) = DMG : : : The damage is really low, since there is no : : : secondary multiplier, 2100. : : : : : : 2,2,3,3,4,5 : : : In this roll, there are 2 pairs of same numbers. : : : But the rule still applies, meaning the maximum : : : number of dice with the same number OF THE SAME : : : TYPE will be the multiplier, which will still be : : : 2 (only a pair of 2's, and a pair of 3's). The : : : formula would be --> (2+2+3+3+4+5)(2)(100) = DMG : : : And the resulting damage would be 3800. : ---------------------------------------------------------------------------- : Level 2 : ---------------------------------------------------------------------------- : Slots : Much like the Battle Arena handicap slots, or the : : : slots in performing Tifa's breaks, these slots will: : : determine the attack used on the target(s) by this : : : break. The slowdown technique may also be applied : : : here as well. Note that these slots are not as : : : random as you may think they are. Once you get, say: : : a Heart, the next slot always shows the possible : : : follow-ups to a Heart, and the only legitimate : : : combination with a Heart is 3 Hearts. The attacks : : : are listed below: : : : - 3 Hearts: A girl in a costume shows up and makes : : : every character have a 255% PHYS/MAG-ATK hit : : : rate, ensuring no misses. : : : - 3 Bars: Out of your current Summon Materia, a : : : random one is used for no MP cost. : : : - 3 Moogles: Cait Sith combines all 3 party members: : : into one giant Cait Sith, with the total HP max : : : of all the members combined. Damage DOES increase: : : when this break is in effect. Also, after the : : : battle, Cait gains all the EXP and AP without : : : sharing with the other two characters. Everyone's: : : HP's are also reduced to 3333 and MP's to 333 : : : afterwards. : : : - 3 Stars: A moogle appears and restores most of : : : the party's HP and MP. : : : - 3 Crowns: Several toy soldiers march at all : : : opponents and attack at random. : : : - 3 Cait Sith: Instantly win the battle. All : : : enemies are instantly killed. Exceptions include : : : bosses and the Weapons. : : : - 2 Cait Sith, 1 Bar: Instant death to all party : : : members, meaning instant game over. This cannot : : : be guarded against by a Ribbon, Safety Bit, etc.,: : : meaning that once you get this, kiss your recent : : : unsaved playtime goodbye... : : : - No Valid Combination: A random object drops from : : : a toy box on all enemies. : ---------------------------------------------------------------------------- ------------ : Weapon Listing <^CAW> -------------------------------------------------------------------------------------------- : Weapon Name : ATK : Slots : Growth : Location : -------------------------------------------------------------------------------------------- : Silver M-Phone : 28 : O O O O O O O O : Normal : Chest in Shinra Mansion in Nibelheim : : Black M-Phone : 31 : O O O O : Double : Chest in Cave of the Gi, Cosmo Canyon : : White M-Phone : 35 : O O O : Double : Chest in old man's house in Gongaga : : : : : : Village : : Yellow M-Phone : 36 : O=O O O : Normal : Initially equipped : : Green M-Phone : 41 : O=O O=O : Normal : Cosmo Canyon Tiger Lily weapon store : : : : : : (2400) : : Blue M-Phone : 48 : O=O O=O O : Normal : Wutai weapon store (5500) : : Gold M-Phone : 58 : O=O O=O O=O O=O : Normal : Buy from man in the bar in Costa Del : : : : : : Sol (Discs 2 and 3 only) (15000) : : Red M-Phone : 60 : O=O O=O O O : Normal : Icicle Inn weapon store (12000) : : Trumpet Shell : 68 : None : None : Path VII of clock in the Temple of : : : : : : the Ancients : : Crystal M-Phone : 74 : O=O O=O O=O : Normal : Mideel weapon store (18000) : : Starlight Phone : 88 : O=O O=O O=O O=O : Normal : Chest in Underground, Sector 8 during : : : : : : the raid in Midgar in Disc 2 : : Battle Trumpet : 95 : O=O O=O O=O : None : Chest near the sub in the underwater : : : : : : reactor during the Junon Huge Materia : : : : : : mission. : -------------------------------------------------------------------------------------------- : HP Shout : 95 : O=O O=O O=O O=O : None : Inside one of the lockers in the left-: : : : : : hand area of the row, in the 64th : : : : : : floor in the Shinra Building during : : : : : : the raid in Midgar in Disc 2. : :-----------------:-----:-----------------:--------:---------------------------------------: : Power-Up Factor : Powers up if Cait's HP is at MAX. Damage depends on Cait's HP/Max HP. : : : When Cait is damaged, attack power decreases, but is regained as HP : : : is restored. This factor is similar to that of Cloud's Ultma Weapon. : -------------------------------------------------------------------------------------------- ------------ : Yuffie Kisaragi <^YK> _ _ _ _ ____ ____ _ ____ || // ___ //\\ //\\ // || _____| | | || |_| || __| __| | ___|__||// ||// //__\\ ||\\ //__\\_ //____||_________ / \ \/ / | | | || _|| _|| | | ||\\ ||\\__ //----\\||////----\\// ___ || / /________| |__| |_| || |__| |__| | ---|__|| \\|| \\/______\\|\\/______\\\ // ||_______/ |__| \___/ |_| |_| |_|____| || ___// || \\ \\// || ------------ Age: 16 Years Old Height: 5'2" Hometown: Wutai Weapon: Shuriken At first sight, you'll know she means trouble...and she is! She comes from a long line of ninjas, possessing lightning fast skills that you will find pretty useful in battle. She is just what the game needs to add a bit of life and humor into the plot. She does get a bit greedy at some part, though, and steals all your Materia, but this time, takes the fall from Cloud and his gang. She is one of the 2 optional characters in the game, who do not really have anything to do with the main plot. She is very useful as a physical attacker, especially when she gets the Conformer. I cannot stress how useful she is against Emerald and Ruby Weapon. Equip her with either Slash-All or Double Cut and keep her at the back (long range weapons) to make full use of her strengths. ------------ : Limit Breaks <^YKB> ---------------------------------------------------------------------------- : Level 1 : ---------------------------------------------------------------------------- : Greased Lightning : Yuffie dashes at one opponent and slashes once so : : : fast, that the flash and the damage counter are : : : delayed. : : Clear Tranquil : Yuffie causes all party members to glow blue light,: : : restoring 1/2 of every character's Max HP. : ---------------------------------------------------------------------------- : Level 2 : ---------------------------------------------------------------------------- : Landscaper : Yuffie smashes the ground, sending shockwaves to : : : all opponents (wave pattern like L4 Suicide). No, : : : it does not do Earth damage, just normal damage. : : Bloodfest : Yuffie attacks random targets for a total of 10 : : : times at around half-strength. : ---------------------------------------------------------------------------- : Level 3 : ---------------------------------------------------------------------------- : Gauntlet : Yuffie shoots out an energy ball, hitting all foes : : : and ignoring defense values (even on Ruby Weapon). : : Doom of the Living : Similar to Bloodfest, but with 5 additional hits, : : : and a bit more damage. Energy shoots out as each : : : hit lands. : ---------------------------------------------------------------------------- : Level 4 : ---------------------------------------------------------------------------- : All Creation : Yuffie charges up a gigantic beam of energy, then : : : shoots it at all enemies for a huge amount of HP. : : : The negative side is that it only hits once, which : : : is not particular of a LV4 break (except Red XIII's: : : Cosmo Memory). : :---------------------:----------------------------------------------------: : Manual : After Yuffie steals your Materia, and you get it : : : back, go challenge the Pagoda of 5 Gods in the : : : upper part of Wutai. Beat these opponents in this : : : order: : : : 1st. Gorky (LV30) - 3000 HP 150 MP : : : 2nd. Shake (LV32) - 4000 HP 180 MP : : : 3rd. Chekhov (LV34) - 5000 HP 210 MP : : : 4th. Staniv (LV36) - 6000 HP 240 MP : : : FINAL Godo (LV41) - 10000 HP 1000 MP : : : Just use Magic Hammers if you have trouble with : : : Godo's Cure3 spell. Fairly easy to win, and netting: : : you the All Creation Manual and the Leviathan : : : summon Materia. Oh, and don't forget to learn : : : the Enemy-Skill Trine from him (check "Side-Quests": : : under the Replay section of the General Info FAQ : : : for strategy on the pagoda). : ---------------------------------------------------------------------------- ------------ : Weapon Listing <^YKW> -------------------------------------------------------------------------------------------- : Weapon Name : ATK : Slots : Growth : Location : -------------------------------------------------------------------------------------------- : 4-pt Shuriken* : 23 : O=O O : Normal : Initially equipped : : Wind Slash* : 30 : O O O : Double : Chest in Shinra Cargo ship in Disc 1 : : Boomerang* : 30 : O=O O O : Normal : Junon alleyway weapon store (1400) : : Twin Viper* : 36 : O O O O : Double : Chest in Shinra Mansion in Nibelheim : : Pinwheel* : 37 : O=O O=O : Normal : Cosmo Canyon Tiger Lily weapon store : : : : : : (2600) : : Razor Ring* : 49 : O=O O=O O : Normal : Wutai weapon store (6000) : : Hawk Eye* : 61 : O=O O=O O O : Normal : Icicle Inn weapon store (12000) : : Magic Shuriken* : 64 : O O O : Normal : Chest in secret passage in Godo's : : : : : : House, Wutai : : Superball* : 68 : None : None : Win from Fort Condor battles : : Rising Sun* : 68 : O=O O=O : Double : Steal from Diamond Weapon in Disc 2 : : Spiral Shuriken*: 68 : O=O O O O O O O : Normal : Buy from man in the bar in Costa Del : : : : : : Sol (Discs 2 and 3 only) (14000) : : Crystal Cross* : 74 : O=O O=O O=O : Normal : Mideel weapon store (18000) : : Oritsuru* : 90 : O=O O=O O O O O : Normal : Chest in Da Chao Mountains, Wutai. : : : : : : Put out the fire in one of the caves : : : : : : with the Leviathan Scales from the : : : : : : Junon underwater reactor to access : : : : : : the part of the room with the chest. : -------------------------------------------------------------------------------------------- : Conformer* : 96 : O=O O=O O=O O=O : None : Can be obtained after you complete the: : : : : : Junon Huge Materia event, and obtained: : : : : : the submarine. If you check the world : : : : : : map, you will notice the curved : : : : : : peninsula from the central continent : : : : : : sticking out into the center of the : : : : : : map. The space formed in between the : : : : : : peninsula and the central continent is: : : : : : where the sunken plane, the Gelinka is: : : : : : located. Use the sub to dive in the : : : : : : port near Junon. You will see Emerald : : : : : : Weapon here too. Fight him if you : : : : : : wish. Steer towards that space : : : : : : mentioned earlier and you will find : : : : : : the Gelinka. If Emerald is standing : : : : : : guard here, surface and dive back : : : : : : down. Ram it to enter. After climbing : : : : : : down, head to the door going north. : : : : : : Walk right the railing, then climb : : : : : : down the stairs. Go to the north-west : : : : : : corner of the room and press Circle. : : : : : : A hidden treasure chest will open : : : : : : containing the Conformer. : :-----------------:-----:-----------------:--------:---------------------------------------: : Power-Up Factor : This weapon's power-up damage depends on the enemy LV. The higher the : : : LV of the enemy, the more damage this weapon does. : -------------------------------------------------------------------------------------------- : * - Long Range Weapon, same attack power in back row. : -------------------------------------------------------------------------------------------- ------------ : Vincent Valentine <^VV> __ ______/ /_____ ___ _______________________/_____ ______/ \ \ / /_/ __ / ____/ __ / __ / / \ \ / / / / / / /___/ ____/ / / / / ________\ \ / /_/_/_/_/_____/_____/_/ /_/_/______________________ / \ \/ / __ / / / __ / __ ____/_// __ / __ / / /___________\ / /_/ /_/ / ____/ / / / / / // / / / ____/_______/ \__/______|/_/_____/_/ /_/_/ /_//_/ /_/_____/ ------------ Age: 27 Years Old Height: 6'0" Hometown: Unknown Weapon: Pistols Vincent is a man shrouded in mystery. No one knows about his past. And he sleeps, atoning for past sins, as he says. A former member of the Turks of the Shinra, he struggles to repent for what he has done, and what he has become. He is awakened by Cloud from his sleep at the Shinra mansion in Nibelheim, where he has remained until now. He wishes to see Hojo of the Shinra, and so joins Cloud, hoping for a meeting with the enigmatic scientist...and perhaps, a lost love... Keep Vincent in the back row, as he is a long range attacker, and does the same damage as in front. Use his breaks wisely, as you lose control over him. ------------ : Limit Breaks <^VVB> NOTE: Vincents Limit Breaks (just one in each level) transform him into various beasts. He stays in this transformation throughout the battle. His Max-HP increases, along with EVA%, DEF and DEX, and his status, HP and MP are restored. His attacks also vary with the break used. And, the most important thing about using his breaks, he is uncontrollable! You have totally no control over his actions/turns while he is in a transformed state. ---------------------------------------------------------------------------- : Level 1 : ---------------------------------------------------------------------------- : Galian Beast : Vincent transforms into a somewhat small version of: : : a Behemoth, with different attacks. : : : +EVA% +DEX : : : - Beast Dance: Galian Beast launches a barrage of : : : swipes at one enemy. : : : - Beast Flare: Galian Beast launches huge blasts of: : : energy at all opponents for Fire-based damage. : ---------------------------------------------------------------------------- : Level 2 : ---------------------------------------------------------------------------- : Death Gigas : Vincent transforms into a heavy muscular Franken- : : : style monster. : : : +DEF -DEX -MAG-DEF : : : - Gigadunk: Death Gigas jumps up and pounds one : : : enemy from the top. : : : - Livewire: Death Gigas unleashes huge bolts of : : : electricity at all opponents for Lightning-based : : : damage. : ---------------------------------------------------------------------------- : Level 3 : ---------------------------------------------------------------------------- : Hellmasker : Vincent transforms into a masked, chainsaw-wielding: : : wacko. : : : +DEF -ATK PWR : : : - Splattercombo: Hellmasker slashes one enemy with : : : his chainsaw 5 times. You would expect a multi- : : : hitting attack to do a ton of damage, but this : : : one does PATHETIC damage! Don't pray for this : : : move. : : : - Nightmare: Hellmasker casts Confusion, Sleep, : : : Poison, Mini, Toad and Silence on one opponent. : ---------------------------------------------------------------------------- : Level 4 : ---------------------------------------------------------------------------- : Chaos : Vincent transforms into a devil, much like Satan. : : : +DEF +ATK PWR +DEX +MAG DEF : : : - Chaos Saber: Chaos slashes once, hitting all : : : opponents. Damage is independent of Vincent's : : : weapon factors. : : : - Satan Slam: A giant skull-shape is embossed out : : : of the ground under all opponents, instantly : : : killing all possible foes. Any left standing will: : : be hit by flying skulls, which hit all enemies : : : for about the same damage as a Chaos Saber. : :---------------------:----------------------------------------------------: : Manual : In Disc 2, after obtaining either the submarine or : : : a Green Chocobo, it is possible to obtain the Chaos: : : Manual. If you prefer the sub, dive down near the : : : Junon dock and head towards the western continent. : : : Stick to the western coast, and you will find a : : : cave-like opening near the gap between the western : : : and northern continent, say under the river running: : : near the Nibel Mountains. Enter it and keep going : : : until the end, then surface and get off the sub. : : : A Green Chocobo can accomplish this task much more : : : quickly by simply flying the Highwind to Nibelheim,: : : then using the Chocobo to cross the mountains : : : toward the crater lake. When there, head toward the: : : waterfall-like structure to the north. Make sure : : : Vincent is in your party. When inside, head up to : : : meet Lucrecia, Sephroth's biological mother, who : : : obviously knows Vincent from her past. You can get : : : nothing here for now, so leave the waterfall. Fight: : : 10 battles outside, then go back inside, still with: : : Vincent. Everything will be the same, but Lucrecia : : : will not be there. On the ground where she stood, : : : you will pick up Vincent's ultimate weapon, the : : : Death Penalty, and the Chaos Manual. : ---------------------------------------------------------------------------- ------------ : Weapon Listing <^VVW> -------------------------------------------------------------------------------------------- : Weapon Name : ATK : Slots : Growth : Location : -------------------------------------------------------------------------------------------- : Quicksilver : 38 : O=O O O : Normal : Initially equipped : : Peacemaker : 38 : O=O O : Double : Chest, 2nd Flr. of house 2nd nearest : : : : : : house to the inn (spiral staircase) : : Sniper CR : 42 : O=O O=O : Normal : Chest in cave in Mt. Nibel : : Shotgun : 48 : O=O O=O : Normal : Rocket Town weapon store (3100) : : Buntline : 48 : O=O O=O : Double : Dig from upper level of Bone Village : : : : : : (Good Treasure), near ladder, or buy : : : : : : it from the 2nd weapon store in Junon : : : : : : (Discs 2 and 3) (6800) : : Shortbarrel : 51 : O=O O=O O : Normal : Wutai weapon store (6400) : : Silver Rifle : 62 : None : None : Chest in room, winding stairways area,: : : : : : Temple of the Ancients : : Lariat : 64 : O=O O=O O O : Normal : Icicle Inn weapon store (12000) : : Long Barrel R : 66 : O=O O=O O=O O=O : Normal : Buy from man in the bar in Costa Del : : : : : : Sol (Discs 2 and 3 only) (13000) : : Winchester : 73 : O=O O=O O=O : Normal : Mideel weapon store (18000) : : Outsider : 80 : O=O O=O O O O O : Normal : Chest on the lower area of the : : : : : : Research Room in the sunken Gelinka : : Supershot ST : 97 : O=O O=O O=O : None : Item bag in the first area of the : : : : : : Ancient Forest : -------------------------------------------------------------------------------------------- : Death Penalty : 99 : O=O O=O O=O O=O : None : Given by Lucrecia in the waterfall : : : : : : in the crater lake near Mt. Nibel : : : : : : (See above Chaos LV4 Manual...) : :-----------------:-----:-----------------:--------:---------------------------------------: : Power-Up Factor : The Death Penalty's attack increases in DMG in comparison to the : : : number of enemies Vincent has slain since joining your party. He should: : : strike the killing blow to the enemy to be the one who slays it. The : : : amount of enemies required is really high (in the thousands!) for it to: : : increase DMG significantly. You will have to take down a few tens of : : : thousands to get a steady 9999. : -------------------------------------------------------------------------------------------- ------------ : Sephiroth <^SPH> ___ _ _ ___________ / _ \ ___ ___| |_ |_| ___ |____ ____| ______/ /_\_\/ __\/ _ \ \| |/ __|/ _ \| | |__________ / \___ \ __| |_|| |\ \ | / | |_| | | \ / /_______\ \_/ /\___/ __/_||_|_|_|___\___/| | |\ \_____/ \___/ |_| |_|_||_| ------------ Age: Unknown Hometown: Unknown (probably Nibelheim??) Weapon: Masamune A former member of SOLDIER, infused with Mako and possessing the fighting skills of a raging demon, Sephiroth is the main villain of Final Fantasy VII. He used to be the greatest member of SOLDIER, due to his finely honed sword skills and unmatched strength and power. As a boy, Cloud idolized him, and is the very reason for Cloud joining Shinra Inc. During a mission in the reactor at Nibelheim, he witnesses members of SOLDIER transformed into hideous monsters, encased in incubators. Thinking of himself as being one of those, he was enraged, not knowing the truth. He researches about his past, and finds out about Jenova, the "Crisis from the Sky", and makes her his mother-figure. He then goes back to the reactor, being the twisted self that he is at present, blames Cloud for his "traitorous" ancestors, burns down Nibelheim, slays Tifa's father, and proceeds to free his "mother" Jenova. He is then stopped by an enraged Cloud, who then succeeds in apparently killing him and throwing him into a Mako pit. Records have marked him as "Dead" since then. But now, strange occurences are happening, with the reappearance of Jenova, and the appearance of Sephiroth "clones". Sephiroth has awakened once again, and is off to pursue his unknown mission... He is a playable character during Cloud's flashback in Kalm. He cannot use any Limit Breaks, and he cannot be damaged. The computer controls him throughout the flashback. The only weapon he can equip is the Masamune (not Masamune Blade, as this is a replica). --- WARNING: SPOILERS AHEAD IN NEXT PARAGRAPH......DO NOT READ IF YOU HAVEN'T FINISHED THE GAME YET --- Hometown Note: I guess it was Nibelheim, since in one of the cut-scenes in the game (involving Vincent/Lucrecia), Hojo and Lucrecia (Sephiroth's actual biological mother) were seen in Nibelheim, and the pregnant Lucrecia was seen in the second floor of the Inn. So, one may assume that Nibelheim was actually Sephiroth's birthplace. --- END OF SPOILER WARNING --- ------------ : Weapon Listing <^SPHW> -------------------------------------------------------------------------------------------- : Weapon Name : ATK : Slots : Growth : Location : -------------------------------------------------------------------------------------------- : Masamune : 99 : O=O O=O O=O : Normal : Initially equipped : -------------------------------------------------------------------------------------------- NOTES: - If you use a GameShark to get this item in your inventory, it will have a gun icon, as if it were a weapon for Vincent. - This is one of the few weapons in the game with a 255% Hit Rate. ============================================================ : [Mechanics] <^MCH> ------------ Ever wonder how damage is calculated? How Materia affects your stats? Status Effects? Well, this part of the FAQ contains the technical aspects of the game. This will help you understand fully how the game works, and what those new terms mean. In this version, I have already made approximate formulae for Damage calculation, as well as basic terminology, such as status effects and understanding Materia. One thing unclear to me, is if PWR and STR are the same, or differ in damage calculation, with the addition of the equipped weapon's ATK PWR. I put up a temporary formula for basic damage calculation, in relation to enemy DEF. It may be correct, but I will try out other experiments on it first to be sure. ------------ : Basic Control Layout <^CTRL> The basic controls that will be mentioned in this FAQ, and in others are as follows. This layout is based on a standard PlayStation controller. _______ _______ /__L2__/| /__R2__/| Directional Buttons = Movement Control. /__L1__/|/\__________/__R1__/|/\ Square = Varies (No permanent function). |______|/\____(O)____|______|/ \ Circle = Examine/OK Button. / _ \___________/ _ \ | X = Cancel Button. / _|U|_ \ S O N Y / _ [T] _ \ | Triangle = Menu Button. | |L|X|R| | PS |[S] _ [C] | | L1 = Change Perspective (World Map), Rotate Angle. |\ |D| / |> \ [X] /| /\ L2 = Change Perspective (World Map). | \_______/ Sta Sel \_______/ |/ \ R1 = Change Perspective (World Map), Rotate Angle. / /---------------\ \ | R2 = Change Perspective (World Map). | / \ | / Start = Change Map View (World Map). / / \ \/ Select = Change Map View (World Map). \ / \ / \_____/ \_____/ World Map Chocobo Controls: Buttons Legend (see figure above): Directional Buttons = Movement Control. U = Up directional button. Triangle = Main Menu. L = Left directional button. Circle = Ride Chocobo. R = Right directional button. X = Dismount from the Chocobo. D = Down directional button. Start = Toggle world map view. T = Triangle (Tri) button. Select = Toggle world map view. S = Square (Sq) button. C = Circle (O) button. X = X (X) button. Buggy Controls: Sta = Select button. Sel = Start button. Directional Buttons = Movement Control. L1 = L1 button. Triangle = Main Menu. L2 = L2 button. X = Exit the buggy. R1 = R1 button. Circle = Ride the buggy. R2 = R2 button. L1 = Rotate camera left. R1 = Rotate camera right. L2 = Switch from rear view to top view. R2 = Switch from rear view to top view. Select = Toggle world map view. Start = Toggle world map view. Highwind Controls: Left, Right = X-Axis Control. Up, Down = Altitude Control. Square = Directional controls become flat-level movement controls when this is held. Circle = Move airship forward, board ship when outside. X = Land airship. Triangle = View airship cockpit. Start = Change Map View (World Map). Select = Change Map View (World Map). R1 = Rotate airship. Submarine Controls: Directional Buttons = Movement Control. Square = Fire Torpedo when you have locked on and enemy sub. Triangle = Move Forward. X = Move Backward. R1 = Change Perspective. R2 = Adjust Zoom (Near, Overhead, Cockpit). Control Pad = Up/Down: Y-Axis, Left/Right: X-Axis. Start = Pause Game. ------------ : Legend <^LG> In this FAQ, as well as in the game, many abbreviations will be used. Check them up here if you have trouble understanding them. Also listed are the type of the stat mentioned. --------------------------------------------------------------- : Abb. : Meaning : Type : --------------------------------------------------------------- : HP : Hit Points : Character Stat : : MP : Mana/Magic Points : Character Stat : : LV : Level : Character Stat : : EXP : Experience Points : Character Stat : : STR/PWR : Strength/Power : Character Stat : : DEX : Dexterity : Character Stat : : VIT : Vitality : Character Stat : : SPR : Spirit : Character Stat : : LCK : Luck : Character Stat : : MAG : Magic Attack : Character Stat : : DMG : Damage : Damage Type : : MAG DMG : Magic Damage : Damage Type : : KO : Knocked Out : Status Effect : : PSN : Poison Status : Status Effect : : CNF : Confusion Status : Status Effect : : SIL : Silence Status : Status Effect : : SLP : Sleep Status : Status Effect : : SAD : Sadness Status : Status Effect : : FURY : Fury Status : Status Effect : : STOP : Stop Status : Status Effect : : BSRK : Berserk Status : Status Effect : : PET : Petrify Status : Status Effect : : PAR : Paralysis Status : Status Effect : : DRK : Darkness Status : Status Effect : : CND : Condemned Status : Status Effect : : NR DTH : Near-Death/Critical : Status Effect : : TOAD : Toad Status : Status Effect : : MINI : Minimum Status : Status Effect : : SLOW : Slow Status : Status Effect : : SLOW PET : Slow Petrify Status : Status Effect : : HASTE : Haste Status : Status Effect : : PEER : Peerless Status : Status Effect : : RFL : Reflect Status : Status Effect : : REGEN : Regeneration Status : Status Effect : : MAG DEF : Magic Defense : Armor Stat : : DEF : Physical Defense : Armor Stat : : EVA% : Physical Evade % : Armor Stat : : MAG EVA% : Magic Evade % : Armor Stat : : ATK : Weapon Attack : Weapon Stat : : HIT : Hit Rate : Weapon Stat : : BAR : Barrier : Magic Effect : : MBAR : Magic Barrier : Magic Effect : : AP : Ability Points : Materia Stat : : ATB : Active-Time Battle : Battle System : : Gil : Monetary Unit of FF7 : Currency : --------------------------------------------------------------- ------------ : Character Stats <^CHST> When you open the game menu, and choose "Status" on a character, you will see that character's stats on the left-hand side of the screen. These stats are basically what make up the character, and what make each and every character unique, defining their innate strengths and weaknesses (except for range, of course). At first, you may not know what these stats mean, or what they're for, even if every action you do in battle involves calculations including these numbers. Specific formulae are listed in the sections to follow. This part of the FAQ is generally the run down info on the character stats, and what they do. --------------------------------------------------------------------- : Stat : Function : --------------------------------------------------------------------- : HP : This value states how much damage a character can take : : : before getting KO'd. : : MP : Every spell cast takes up MP. This value is how much : : : more mana a character has. Spells cannot be cast : : : with less than the required amount of MP. : : EXP : For every enemy slain, EXP is gained. If a character : : : reaches a certain amount of EXP, he/she levels up. : : LV : This is the level of the character. The maximum level : : : that can be reached is LV99. : : STR/PWR : Damage Calculation. : : DEX : Turn selection in ATB during battle. The higher the DEX: : : a character has, the sooner his/her turns come. : : VIT : Physical DEF Calculation. : : SPR : Magic DEF Calculation. : : LCK : Random battle encounter rates. Critical hit rates. : : MAG : Magic Damage Calculation. : --------------------------------------------------------------------- NOTES: - A character gets KO'd when his/her HP reaches zero. The character is then unable to have turns in battle and must be revived using either a Phoenix Down, the Revive Materia spells, or the Phoenix summon. The newly revived character has then lost all the content of his Limit Break bar, and starts with 1/10th of his/her MAX HP, unless the Phoenix Materia is used. - At the end of every battle, the total gained EXP is divided equally among party members, except when an EXP-Plus Materia is equipped. KO'd allies at the end of the battle will NOT receive any EXP. Characters not in the current 3-member party will receive an amount of EXP equal to 1/6th of the total EXP gain. - For each increase in level, the character's stats increase significantly. The total amount of EXP that an individual character can gain is unlimited, but once that character hits LV99, any additional EXP that he/she gains will be disregarded, because it is not possible to level up further. - During the event of a character atacking an enemy, the attacker's STR/PWR and ATK-PWR are pitted against the target's SPR and DEF. The resulting value is the damage dealt. - DEF/MAG-DEF is disregarded if an enemy's attack ignores defense, such as Emerald Weapon's Aire Tam Storm attack. - Certain enemy attacks eliminate a character from battle without actually putting them into KO status, such as Midgar Zolom's tail whip attack, or the Ghost Ship's Goannai attack. In the event of an ally being eliminated, and the rest being KO'd, the battle doesn't result in a Game Over. The screen returns to field mode, with the eliminated character retaining the damage taken before being taken out of the battle. The rest remain KO'd until revived. ------------ : Status Effects <^STEF> Many attacks in FF7 cast abnormal status on their targets. These adversely affect the character's performance, and are almost always noticeable from the moment they are cast. Some status effects are cured after the battle, while others remain until remedied with the appropriate item/spell. Some status effects affect the character in positive ways, such as increasing speed, granting temporary invincibility, etc. --------------------------------------------------------------------------------------------------------- : Status : Effect : Cure (Negative Only) : --------------------------------------------------------------------------------------------------------- : KO : Character is unable to take action and must be revived. If: Phoenix Down, Life, Life2, : : : all 3 characters are in KO status, the game is over, : Phoenix : : : unless you have the Final Attack Materia paired with a : : : : useful Materia such as Revive, or Phoenix. : : : PSN : Character takes damage periodically, until either the : Antidote, Remedy, Poisiona, : : : effect is cured or wears off, or if he/she is KO'd. : Esuna : : CNF : The character is uncontrollable in this state, and takes : Physical Attack, Remedy, Esuna : : : actions at random, at random targets. A simple physical : : : : attack to that character removes the CNF status. : : : SIL : Character is unable to cast spells, because he/she cannot : Echo Screen, Remedy, Esuna : : : recite enchantments, effectively sealing magic. : : : SLP : Character cannot take action, because he/she dozes off. : Physical Attack, Remedy, Esuna : : : Lasts only temporarily. : : : SAD : Character hit rate increases, but your Limit Break bar : Hyper, Remedy, Esuna : : : fills much slower. : : : FURY : Character hit rate decreases, but your Limit Break bar : Tranquilizer, Remedy, Esuna : : : fills much quicker. : : : STOP : Character's time bar does not fill, and he/she is unable : Remedy, Esuna : : : to do turns. Similar to PAR. : : : BSRK : Character becomes uncontrollable, and spends all turns : Remedy, Esuna : : : doing regular physical attacks. Attacks become Slash-All, : : : : Flash, or 2x/4x-Cut if the specified Materia are equipped.: : : PET : Character becomes rock solid, unable to do turns. : Soft, Remedy, Esuna : : : Petrified characters are considered out of battle, so if : : : : the last character gets petrified, the game is over. : : : PAR : Character is unable to take turns, as the time bar is : Remedy, Esuna : : : frozen. The game is not over when the last character is : : : : paralyzed, as the effect is only temporary. : : : DRK : Character is blinded, decreasing hit rating greatly. : Eye Drops, Remedy, Esuna : : CND : Character is under Death Sentence. A timer runs above the : None : : : affected character's head. When the timer reaches zero, : : : : the character instantly dies. : : : NR DTH : Character has very little HP left, and is marked in : All curative magic/items : : : yellow. : : : TOAD : Character becomes a frog, considerably rendering him/her : Maiden's Kiss, Toad, Remedy, : : : pretty much useless. : Esuna : : MINI : Character shrinks, and his/her physical attacks are : Cornucopia, Mini, Remedy, Esuna: : : reduced to 1 HP damage each. : : : SLOW : Character's time bar fills much slower, increasing the gap: Haste, Remedy, Esuna : : : between turns, slowing down the character. : : : SLOW PET : A timer appears above the affected character. When the : Soft, Remedy, Esuna : : : timer reaches zero, he/she becomes petrified. : : : HASTE : Reverse of Slow. Character's time bar fills much quicker, : N/A : : : and turns come much quicker. : : : PEER : Character is invincible, immune to all physical and magic : N/A : : : attacks. Character becomes resistant to status ailments as: : : : well (much like Resist). : : : RFL : If a spell is cast on the affected caracter, the spell is : N/A : : : bounced back at the caster (with some exceptions). You : : : : can use this spell to do the 3x-Magic trick (6x with : : : : W-Magic Materia), as explained below. : : : REGEN : Character's HP gradually refills as the battle goes on. : N/A : --------------------------------------------------------------------------------------------------------- NOTES: - The 3x-Magic trick is basically casting 3 magic spells of the same type in one turn. This only works on some spells, mainly from the Fire, Ice, Lightning and Restore Materia orbs. The selected Materia should be paired with an All Materia. Just set up Reflect on all 3 characters, then cast the spell of choice on all 3 characters (via the All Materia). It will be reflected back to the enemy 3 times! Have the W-Magic Materia equipped and you can cast 6 spells on the enemy in one turn!! - Peerless status is cast by the Shield spell. You are *totally* invincible for a while, but as with all positive status effects, the effect is only temporary. Any negative status effects you are currently affected with will be uncurable until the Peerless status wears off. - There is a good trick you can do with Regen status. First, get someone to cast the Regen spell on another character, then use any other spell. While the character is doing his spell-casting animation, open the lid of your Playstation. The game will be unable to load the spell animation (not the spell-casting animation), and will freeze. However, the Regen status will still be on and not wear off, so your HP will keep refilling. When your HP is at full, close the lid of your PSX. The game will slow down for a while, but it will start running at normal speed after a while and load the spell you cast, but your HP is now filled! - I personally like keeping characters in Fury status, especially if their weapon's Hit Rate is more than 200 (special notes: Tifa's God's Hand, Vincent's Long Barrel R and Sniper CR, Sephiroth's Masamune, each with a 255 Hit Rate). This really helps a lot when you are learning 2nd Limit Breaks in any level. - Magic attacks on character affected by Sleep or Confusion will take damage but not snap out of it. Only physical attacks count. The problem is waking them up without killing them with your attack. ------------ : Damage Calculations <^DMG> When a character or enemy attacks a target, a certain amount of HP damage is dealt (except for some MP-reducing attacks). The number that appears on the target is the amount of damage done. That amount is determined by many stat factors, including STR, target DEF, etc. I've come up with a couple of formulae that may or may not explain exactly how damage works. I have included the physical attack formula, as well as one for magic attacks, considering elemental damage. The listed calculations may still be a bit rough and incomplete, but this is what I think is a basic breakdown of the technical aspect of the everyday damage-defense relationship. Any corrections may be E-mailed to me (awp_232@yahoo.com). - Physical Attack Formula - Factors: Attacker: STR, ATK Defender: DEF, VIT, EVA %, Barrier, Elemental Resistance STR x ATK = Actual DMG DEF = Target Physical DEF VIT = Target Physical EVA EVA % = Target Physical EVA % Barrier = The spell "Barrier", halves Physical DMG Elemental Resistance = Weak:x2, Strong:/2, Normal:x1 <<< DMG = [STR x (ATK x 2)] / DEF = Base Damage >>> - Damage may go a little higher than the base damage, for a certain range. The result of the formula is simply the minimum damage the attack can do. - Elemental Damage can be added to physical attacks by linking the Elemental Materia to a specific element within a separate Materia orb, and equip both to a linked slot on the character's *weapon*. - Multiply the result by 2(?) for Elemental Weakness. - Divide the result by 2(?) for Elemental Strength. - This formula is not precise, understand that. I simply derived this from the decrease in weapon ATK when you get the "Weapon Broken" handicap in the Battle Square. I do not think it is the actual complicated formula involved in the actual damage calculation, simply beause I do not know the specific DEF rating of all the monsters in the game. I will probably come up with a more precise formula when I get these numbers. - If Barrier (not MBarrier) is in effect on the target, divide the result by 2. I do not have a proper formula involving VIT and EVA % yet. If I included it here it would not make any sense. Probably in later versions, I will understand the EVA mechanics more. For now, just use analogy, and visualize the possibility of your attack connecting, taking into consideration the EVA %. Say, the Mystile has an EVA % rating of 50, therefore, your enemy's physical attacks only hit 50% of the time. - Magical Attack Formula - Factors: Attacker: MAG, Spell LV Defender: MAG DEF, MAG EVA %, MBarrier, Elemental Resistance <<< MAG DMG = [(MAG *Squared*) x Mag LV] / *Sq. root of* MAG DEF = Base Damage >>> - Damage may go a little higher than the base damage, for a certain range. The result of the formula is simply the minimum damage the attack can do. - Multiply the result by 2(?) for Elemental Weakness. - Divide the result by 2(?) for Elemental Strength. - Like above, this formula is not actually exact. It merely provides the player an idea of what damage his magic attack can do his stats were a certain number, or it may act as a simple guide if you have no idea about magic damage. - If MBarrier (not Barrier) is in effect on the target, divide the result by 2. Once again, I do not have a formula considering SPR and MAG EVA % yet. I also have a rough estimate of what it is, but I would probably need to hex edit the game to find out, so I'll see in later versions. For now, use the same evade analogy I mentioned earlier for physical attacks, but instead, this time take the MAG EVA % value into consideration, not EVA %, which is not applicable for magic attacks. NOTE: Some magic spells, like Ultima, have a fixed amount of minimum damage, so you can only add this formula, regarding the minimum damage the spell can do. This damage formula is not applicable to Gravity-based magic. ------------ : Understanding Evade % and Defense <^EVA> In Diablo II, the term "Defense" means the chance to evade attacks. In FF7, however, it is the factor that decreases damage from attacks, and the factor for evasion is either EVA % or MAG EVA %. To prevent confusion between the two, just remember that DEF and MAG DEF are used in damage reduction