Final Fantasy 7 - Frequently Asked Questions By Matt Hobbs (YelseyKing@aol.com) Version 9.0 ---------------------------------------------------------------------------- Note: This is by no means a walkthrough of FF7, but rather a troubleshooting or secrets FAQ. Essentially, it's just a collection of the most frequently asked questions. While originally designed to help people back in my days in the AOL FF7 Chat Room, I eventually decided to turn this FAQ into something a bit more. Anyway... I've talked enough. On with the FAQ! ---------------------------------------------------------------------------- Table of contents: 1. Revision History 2. Ultimate Weapons 3. Level 4 Limit Breaks 4. Enemy Skills 5. Increases 6. Hard to find items 7. Town Secrets 8. Rare items from battle 9. The secret characters 10. Chocobo breeding guide 11. Other Stuff 12. Rumors 13. Debug Room 14. Credits --- Key O - Circle Button S - Square Button T - Triangle Button X = X (Cross) Button ---------------------------------------------------------------------------- 1. Revision History ---------------------------------------------------------------------------- V9.0 - Removed an incorrect note that (*sigh*) confused many people... The Nibelheim safe code is now *below* the "Getting Vincent" section. You can all stop mailing me now... ^_^ - A few more items added to the steal and morph lists. - Added a couple more places to learn a few enemy skills. They're both 'the hard way', though... - Various corrections/additions to the debug room guide. Got the list of Disc 3 FMV in Room 6. Well, I didn't have the patience to go through all 50 FMVs in that list, as most of them hang the game anyway, but I think I found all the working ones. V8.5 - Cleaned up the look of the FAQ. Removed a bunch of un-necessary exclamation points and such, to make the FAQ look...less newbie-ish. - Just about every section has been rewritten/added to, and most of the lesser tricks have been moved to the "other stuff" catagory. - "Level ups" and "Gaining Limits" have merged into one section: "Increases". Likewise, the Rare item steal and morph chart sections have also merged, and became "Rare items from battle". In addition, many early-game items were also to the steal chart. - Added some of my own personal comments to the enemy skill list, and a few special tricks. (Like how to get the Beta spell early on, an easy way to learn Shadow Flare, and an even easier way to learn Roulette.) - Made changes to various 'rumors'. - Changed "Kalm Secrets" to "Town Secrets", and included items/secrets in several other towns. - Added an entire section devoted solely to the newly discovered "Debug Room". The funny thing is...it's probably bigger than the FAQ itself. V8.2 - Changed the general look of the FAQ and added one new rumor (New Spells), and one new hard to find item (Added Cut), as well as various other minor corrections and changes. V8.0 - Yes, I decided to update it. I only made some minor corrections this time, because I had nothing new to add. I may continue to update this FAQ if I can ever think of anything new to add. V7.0 - The FAQ is new (to GameFAQs...anyway) ---------------------------------------------------------------------------- 2. Ultimate Weapons ---------------------------------------------------------------------------- This is a short list telling where to get all the best weapons. Ultima Weapon - Cloud This weapon can be found after defeating Ultimate Weapon. Missing Score - Barret Bring Barret on the raid to Midgar (Disc 2) and when you climb the Sister Ray, you'll find it in a green chest along the way. NOTE: If you don't bring Barret, the chest won't even be there. Premium Heart - Tifa This can be found in Midgar, (Disc 2 or 3) after you've found the Sector 5 Key, (see below for instructions on how to obtain the key) go to the Wall Market. In the item shop with the pink machine that shot at you earlier, walk up to it and push O, you'll get Tifa's Best weapon. Princess Guard - Aeris This can be found in the Temple of the Ancients in room "IIII". (Some people say that the Umbrella is a better weapon. I, however, disagree. While the former weapon DOES have a higher attack power, it has no bonuses, and more importantly, NO materia slots! I find it better to sacrifice a bit of attack power for more materia.) Limited Moon - Red XIII This can be found in disc 3. Bring Red to Cosmo Canyon and talk to Bugenhagen. Conformer - Yuffie This can be found in the crashed Gelnika airplane. It's in a treasure chest in the room near the save point in the upper right corner. HP Shout - Cait Sith An easily overlooked weapon. Return to the Shinra building during the raid on Midgar near the end of disc 2 and search the lockers on the 64th floor. (You may have seen it before during the first raid, but Cloud refuses to take it.) Death Penalty - Vincent Another easily overlooked weapon. After you get the submarine (or a green, black, or gold chocobo) travel to a waterfall near a lake by Gongaga, and with Vincent in your party, enter a secret cave behind the falls. You'll meet Vincent's old flame, Lucrecia and learn more about his past, return later to get Vincents LV4 Limit Break and The Death Penalty. Venus Gospel - Cid This weapon can be gotten anytime after the rocket Huge Materia quest, return to Rocket town and talk to the old man who gave you the Yoshiyuki. (See below) Keep talking to him and eventually, he'll give you Cid's best weapon. (The Flayer is a few points stronger, but the Venus Gospel seems to do a lot more damage...) ---------------------------------------------------------------------------- 3. Level 4 Limit Breaks ---------------------------------------------------------------------------- This is probably common knowledge, but you need to have learned all the other limit breaks before learning these. That is, you need to have learned all 6 (or 3, in Vincent's case), to be able to learn the level 4 limit break. Just being on limit level 3 isn't good enough. Omnislash - Cloud Win 32000 Battle Points in one trip (disc 2 or 3) at Battle Square in the Gold Saucer and buy this. Note: You can also get Omnislash in Disc 1, but it costs 51200 BP. Catastrophe - Barret After the North Corel Huge Materia quest (win or lose, it doesn't matter), talk to the woman in the house near the inn to receive Catastrophe. Final Heaven - Tifa Found by playing the right notes on Tifa's piano (Disc 2 or 3). (See piano chart above) Great Gospel - Aeris In Disc 2 or 3 getting this is a cinch, but by that time, Aeris is already long gone... So, I'll tell you how to get it in disc 1: After getting the buggy, return to Costa Del Sol and drive the buggy *into* town, then talk to a man on the docks and, for 100 Gil, he'll let you ride back to Junon. Leave town and you'll see you still have the buggy. Drive it across a lake to the northwest of town and talk to the man inside and he'll tell you how many times you fought. (Sometimes he'll give you other trivial facts, like how many times you've run from battles, and clues about Huge Materia. If this happens, just keep leaving and re-entering until he tells you how many times you've fought.) If the last 2 digits of that number match up (ex. 255, 466, etc.), he might give you a key item called "Mythril" (if he gives you a Bolt Ring or something else, just try again 'til he gives you Mythril). With this item in your possession, pay a visit to the man who lives in the house to the north of Gongaga town. Sometimes, however, he isn't home. If this is the case, just leave and progress a little further in the game. I think you may need to have the Tiny Bronco first, but anyway... When you finally meet up with him, he'll offer you one of 2 boxes. The big one by the bed only has a Gold Armlet in it; since you can buy these in stores anyway, this is pointless. What you *want*, is the little box upstairs, which holds Aeris' LV 4 Limit, Great Gospel! Cosmo Memory - Red XIII Found after defeating Lost Number in the Shinra Mansion after opening the safe. (See above for instructions on opening the safe.) All Creation - Yuffie Won after Defeating Godo at the top of the Wutai pagoda. Chaos - Vincent Found in Lucrecia's Waterfall (Disc 2 or 3). (See above for how to find this and the Death Penalty.) Highwind - Cid This is found in a treasure chest in the cargo room of the crashed Gelnika Airplane. - Cait Sith Cait doesn't have a fourth limit break, or even a third one for that matter. ---------------------------------------------------------------------------- 4. Enemy Skills ---------------------------------------------------------------------------- Enemy skills are generally very useful spells, but getting them can sometimes be a pain... The general idea is to equip an Enemy Skill materia on someone, and have an enemy use one of the spells on that character. This sometimes requires you to use the "Manipulate" command on an enemy. Anyway, here's where you can get them all, and what they do. Name: Frog Song MP Cost: 5 Learned From: "Touch Me" (Little greenish-brown Frog) in the Gongaga Area. Learned From: "Poison Frog" (Little brown Frog) in the Ancient Temple. Effect: Uses [Sleepel & Frog] on one enemy. Comments: This isn't that good of an enemy skill, since quite a few enemies are immune to status ailments. Still, if it hits, the enemy is in trouble. ;) Name: L4 Suicide MP Cost: 10 Learned From: "Mu" (Little burrowing squirrel) Near Chocobo Ranch. Learned From: "Trick Play" (Also a little squirrel) Outside of Bone Village. Effect: Uses [Mini & Critical] on enemies with a level that is a multiple of 4 (4, 8, 12, etc.). Comments: Odds of this spell hitting are 1 in 4. Not the best odds, but you may be surprised who this works on... It's also necessary for getting Chocobuckle. IMO, though, L4 Suicide is *better* than the aformentioned skill... Name: Magic Hammer MP Cost: 3 Learned From: "Razor Weed" (Little tuft of grass) in the Wutai Area. Effect: Drains 100 MP from the enemy and you gain it. Comments: This is a really great skill, especially later in the game when enemies have lots of MP. Since most spells don't cost more than 100 MP, you can easily use this to restore your MP and don't want to waste Ethers. Get this as soon as you can! Name: White Wind MP Cost: 34 Learned From: "Zemzelett" (Green and white owl-like monster) outside Junon.* Learned From: "Wind Wing" (Little flying dragon in the Whirlwind maze). You can manipulate them, but White Wind isn't on their list of spells. If you confuse them, however, they sometimes cast it. Effect: Cures team; how much HP is restored = the current number of HP the user has (ex. 9000HP = 9000HP restored); also restores status. Comments: Another great skill. Make sure the caster has high HP, though. Name: Big Guard MP Cost: 56 Learned From: "Beach Plug" (Blueish-black leech) on the beaches outside of Costa Del Sol.* Effect: Casts [Barrier, MBarrier & Haste] on all members. Comments: Yet another great skill. Barrier, MBarrier, and Haste, all at once? You tell me. ;) It's only downside is it's high casting cost. Name: Angel Whisper MP Cost: 50 Learned From: "Pollensalta" (That magic using woman) in the North Cave; when the path splits, Go right to find her.* Effect: Restores full HP, revives dead and cures any status ailments. Comments: I had high hopes for this spell... Too bad it's not nearly as good as it's made out to be. Sure it restores full HP, but it only cures one ally, and has a high casting cost. White Wind is usually better, since it's cheaper MP wise, and can restore more HP and affects the whole team. Name: Dragon Force MP Cost: 19 Learned From: "Dark Dragon" (Black dragon) in the North Cave.* Effect: Increases defense and magic defense. (I'm not quite sure how this works...) Comments: I'm really not sure about this skill. It's supposed to raise both defense and magic defense, but I, personally, never noticed any difference. Name: Death Force MP Cost: 3 Learned From: "Adamantaimai" (Giant Turtle) on any beach near Wutai.* Effect: Protects one member from instant death attacks. Comments: Since this stops instant death attacks, it's great when used against enemies who use lots of those spells. Too bad very few enemies do... Still, it's useful if you want to learn Roulette. Name: Flame Thrower MP Cost: 10 Learned From: "Ark Dragon" (Little flying dragon) in the Mythril Mine. Learned From: "Dragon" (Green dragon) in Mt. Nibel. Effect: A basic fire attack on one enemy. Comments: Just your average attack. Don't lose sleep if you miss this one. Name: Laser MP Cost: 16 Learned From: "Death Claw" (Monster with a lot of claws) in Corel Prison. (Disc 1 only) Learned From: "Dark Dragon" (Black dragon) in the North Cave. Effect: Cuts enemy's HP in half. Comments: Ahh yes, Laser. This is one of my favorite Enemy Skills. It has the same effect as Demi2, but has a much higher hit rate and costs less MP. This even works on certain bosses! Don't miss learning it from the Death Claws, either, as if you do, you won't have another chance at it until Disc 3. Name: Matra Magic MP Cost: 8 Learned From: "Custom Sweeper" (Magitek-like robots) outside of Midgar. Learned From: "Death Machine" (Looks like Custom Sweeper) In upper Junon. Learned From: "Bull Motor" (Purple robot) in Corel Prison (Disc 1 only). Effect: Non-Elemental damage to all enemies. Comments: This spell works wonders early in the game for wiping out large groups of enemies. Later on, however, it's usefulness diminishes, as it does relatively low damage... Name: Bad Breath MP Cost: 58 Learned From: "Malboro" (Big mouthed plant) on Gaea's Cliff (Disc 2 Only) or in the North Cave; go right when the path splits. Effect: Casts [Mini, Frog, Confu, Silence, Sleepel and Poison] on all enemies. Comments: Not as useful as it sounds, really. It causes lots of status ailments, but doesn't work that often... Still, when it does, the enemies are basically screwed. ;) Name: Beta MP Cost: 35 Learned From: "Midgar Zolom" (Giant shadow snake) in the marsh near the Chocobo Ranch. Effect: Fire damage on all enemies. Comments: A pretty good spell. You'll be using this quite a bit come Disc 2. Name: Aqualung MP Cost: 34 Learned From: "Harpy" (Three-headed monster) in the Corel Desert. Learned From: "Jenova-Life" (The boss at the end of Disc 1). Learned From: "Serpent" (Leviathan-like monster) in the Crashed Gelnika Plane. Effect: Water damage on all enemies Comments: This is basically a water version of Beta. Does about the same damage, but may be more useful, actually, as it's one of the few ways to inflict water damage. Name: Trine MP Cost: 20 Learned From: "Materia Keeper" (Spider-like boss) on Mt. Nibel. Learned From: "Godo" (Fifth enemy in the pagoda). Learned From: "Stilva" (Red spider-like enemy) in cave at Gaea's Cliff (Disc 2 only). Effect: Lightning damage on all enemies. Comments: A Lightning version of Beta and Aqualung. Well, it's a bit weaker, but also costs considerably less MP. Just a reminder, though... You *must* learn Trine from one of these three enemies while you have the chance, as no enemies on Disc 3 can use it. Name: Magic Breath MP Cost: 75 Learned From: "Stilva" (See above). Learned From: "Parasite" (Purple leech) in the North Cave. Effect: Fire-Ice-Lightning damage to all enemies. Comments: Blah. That's all I have to say about this one. If an enemy is resistant to even *one* of this spell's elements, it'll be useless against them. Not to mention that murderous casting cost... ^_^ Name: ???? MP Cost: 3 Learned From: "Jersey" (Scale like monster) in Shinra Mansion at Nibelheim. Learned From: "Behemoth" (Purple monster) in The Underground of Sector 8 (Disc 2 only). Learned From: "King Behemoth" (Orange behemoth) in the North Cave; go left when the path splits. Effect: Does damage equal to the number of HP you lost. Comments: This spell is useful if you: 1) Have lots of HP, and 2) Get hurt a lot. The maximum damage this spell can do up to 9998 damage. Not so great considering the other spells in the game, but for only 3 MP, it's not half bad. It also ignores defense, making it quite useful in the arena. Name: Goblin Punch MP Cost: 0 Learned From: "Goblin" (Little critters wearing boxing gloves) on Goblin island. Effect: Just a basic attack (but it doesn't cost any MP). Comments: I didn't expect a whole lot of this spell. It's not as useless as it's made out to be, though, since it costs 0 MP and ignores defense... Name: Chocobuckle MP Cost: 3 Learned From: "Chocobo" (One near the Chocobo Ranch or Mideel). How to learn... Step 1: Buy 3 Mimmet Greens at the Chocobo Ranch. Step 2: Find a level 16 chocobo. (Use 'Sense' to see it's level.) Step 3: Feed the Chocobo all 3 Mimmet Greens. (You may not have to do this.) Step 4: Cast L4 Suicide on it and It SHOULD counter with Chocobuckle. Effect: Does damage equal to the number of times you run. (Ex. Run 50 times = 50 damage) Comments: If this spell worked the same way in the American Version as it did in the Japanese version (current level * times you run = damage), it would rule! Unfortunatly, it doesn't... If you want this spell to have any sort of effect, you'll have to run from a few thousand battles. Don't waste your time with this one unless you have a *lot* of time on your hands... Name: L5 Death MP Cost: 22 Learned From: "Parasite" (See above) (Manipulate It) Effect: Kills any enemy with a level that is a multiple of 5 (EX. 5, 10, 15, etc.) Comments: 1 in 5 odds. Not good. And since you get this spell so late, it's next to useless. Name: Death Sentence MP Cost: 10 Learned From: "GI Spector" (Blue ghost with long hair) in the Cave of the GI. (Disc 1 only) Learned From: "Sneaky Step" (Red four legged, spiked demon) also in the Cave of the GI. (Disc 1 only) Learned From: "BoundFat" (Fat little yellow monsters) in Corral Valley. Effect: Begins a countdown to doom... Comments: Instant death spells have never been my cup of tea, really. Death Sentence isn't bad, though. It has a higher hit-rate than death, but it's usually just easier to kill the enemy normally than to wait for the timer to run out... Name: Roulette MP Cost: 6 Learned From: "Death Dealer" (Floating card jester) in the North Cave; go right when the path Splits. Effect: Randomly kills one enemy or team member. Comments: Well, if you're a gambler, you might enjoy this one, but otherwise, don't waste time casting this spell. Name: Shadow Flare MP Cost: 100 Learned From: "Ultimate Weapon" (He uses it just before he dies). Learned From: "Dragon Zombie" (Big skeletal dragon) in the North Cave; go right when the path splits. Learned From: "Ruby Weapon" (Waste of time trying, though) Learned From: "Safer Sephiroth" (Again, waste of time trying) Effect: Dark-elemental damage on one enemy. Comments: A pretty decent attack spell. It usually does 9999 damage, but by the time you get it, so do many other spells... And with a cost of 100 MP, you won't be going crazy using this one... Name: Pandora's Box MP Cost: 110 Learned From: "Dragon Zombie" (See above). Effect: Non-elemental damage on all enemies. Comments: This is like a mass version of Shadow Flare. It does similar damage, and for only 10 MP more, affects all enemies. Use this one instead. Just be careful, The Dragon Zombie only seems to use this spell once per game, so learn it while you can. And thats it, all 24 enemy skills. A few notes, though... Any skills labeled with a * require that you manipulate that enemy and force them to cast that particular spell. After all, enemies aren't exactly going to *willingly* heal you. :P And then there're a few of my own tricks. - Learning Beta - Actually, with the right tricks, you don't *need* to wait until Disc 2 to get this enemy skill. As long as you're on about level 20, and have at least one character with over 700 HP, you can get this skill...but it's difficult. You're gonna need one character with high HP (Cloud, Barret, Red XIII, Cid) to give the Enemy Skill materia to, and make sure they're equipped with a Fire materia, and an Elemental materia in their armor as well. Also give this character a Restore materia, and it's optional, but you can also give him a Sense materia, to make the next few steps easier. Put any two other characters in the team, and give them Fire/Ice/Lightning materia that is at least level 2. A Poison materia also helps here. Anyway, now start the battle against the Midgar Zolom. First of all, don't have the person with the Enemy Skill materia attack. He should be your healer, as the Zolom's attacks do 400+ damage. Anyway, start out by having the character with the poison materia use Bio on Midgar Zolom. This should poison it, draining his HP even more. Afterwards, just keep blasting the snake with Fire2/Ice2/Bolt2, until he rears up. After this, he'll swat the next character to attack him out of the battle, which is why you don't want the character with the Enemy Skill materia to attack him. Now make sure the person with the Enemy Skill materia is healed to full, and have the other member attack the Zolom a few more times. He'll eventually counter with Beta. This will do about 600 damage to the person protected by the Fire+Elemental materia in his armor, and will most likely kill the other member outright. You will, however, learn Beta. Immediatly use it right back on the snake, and if it's HP is 1200 or lower, you'll kill it instantly, and thus, get to keep Beta. If Beta doesn't kill him, however, he will counterattack and kill you. If this happens, just reset and try again. - Shadow Flare - Since Ultimate Weapon only dies once (well, of course. ;), and Zombie Dragons cast this spell so infrequently, it's difficult to get Shadow Flare on more than one materia... A simple trick, however, will allow you to get it on all four Enemy Skill materias at once. Simply equip all four materia on one member, and have him/her strike the final blow on Ultimate Weapon. It'll cast Shadow Flare on it's killer, and he/she will learn it. Upon closer examination after battle, you'll see that it's actually on all four materia. - Roulette - Roulette is an annoying spell to learn, given that there's a good chance that the Death Dealers will kill *themselves* when casting it... A simple but effective method for learning this spell, however, is to cast Death Force on everyone (team members and Death Dealers alike). This way, Roulette won't kill the target, and you'll be able to try again to learn it as long as you want. ---------------------------------------------------------------------------- 5. Increases ---------------------------------------------------------------------------- As in most RPGs, building up levels is a big part of FF7... Here're a few choice area. Build Up Areas: Disc 1: After getting the buggy, return to Junon and go to the room below the elevator that Rufus used earlier and hit The red alarm box on the wall, monsters will appear in the room. These enemies range in anywhere from 900-1500 Exp, 2000-5000 Gil and 100-300 AP, but can be quite tough for this early stage in the game. Disc 2: The crashed Gelnika makes a great level up area -- a single battle can earn up to 8000 Exp, 500 AP and a LOT of Gil. (Beware, most of these enemies are tougher than the ones in the final dungeon!) Disc 3: In Sephiroth's cave (i.e. the North Cave) when the path splits, go left, then up. You'll be in a marshy area, there you can fight Magic Pots (8000 Exp, 1000 AP and over 20000 Gil a piece) and Movers (0 Exp, but 800 AP and about 50000 Gil and they ALWAYS show up in groups of three.) Note: You MUST use an Elixir or Angel Whisper (!) on a Magic Pot or you won't be able to harm it... This is not a problem, however, if you know about the item duplication trick. (See below) If you're looking to build limits, however, here's the deal. To get a new limit in the same level, use the original limit about 8 times. For the level 3 limit break, you usually only have to use it about 6 times. To build up these limits quickly, there are three options: 1) Fight enemies that do lots of damage. Good examples of this are the Death Claw enemies at Corel Prison (with their Laser spell), the Dragons on Mt. Nibel (their fang and Flame Thrower attacks are *strong*!), and the Valrons in the Nibelheim area. (Their Dive Kick attack does upward of 600 damage.) 2) Have Aeris use her second level 2 limit break "Fury Brand". This fills up the other two characters' limit break gauges instantly. 3) A combination of both 1 and 2. :P Well, now that that's out of the way... To gain a limit level, have the character whose limit level you want increased kill anywhere from 60-100 enemies. This can be done rather easily by fighting in places where large groups of weak enemies show up. The forests at Junon tens to have groups of five easily killed "Capparwires", Mt. Corel has groups of five "Search Crowns", and the forests in the Rocket Town area have groups of six "Battery Caps". It would probably be in your best interests here to use an inexpensive spell that attacks all enemies. (Matra Magic and Trine are useful for this purpose.) ---------------------------------------------------------------------------- 6. Hard to find items ---------------------------------------------------------------------------- Though they're not exactly for the best items available, there are many hard to find weapons, items, and materia in FF7. This list covers some of the more elusive ones. ---Yoshiyuki--- When you first visit Rocket Town, talk to an old man standing just outside a house below the rocket, keep talking to him and eventually, he'll give you the Yoshiyuki, a weapon for Cloud that's not that great. ---Umbrella--- (Regardless of what that crappy book calls it, this weapon is REALLY called the Umbrella, *not* the Parasol. (I hate those books... ^_^)) Not a very good weapon, but It's hard to find, so... Go to the Gold Saucer, play the shooting coaster game, and score over 5000 points. A task that's easier said than done, even for the best players. A turbo controller helps, though. ;) Note: You can only get the Umbrella in disc 1; you won't need it in Disc 2, so... ---Flayer--- To get this weapon for Cid, just do the same thing you did to get the Umbrella: Get 5000 or more points in the Gold Saucer's Speed Square. However, you must do it in disc 2 or 3. Note: The Flayer is actually a few points stronger than the Venus Gospel, Cid's ultimate weapon, attack power-wise. It doesn't have any special properties, though, so the Venus Gospel is probably better. ---Mega All Materia--- A very useful materia. It can only be found in the North Cave (disc 3) when the main path splits; go left then down to find this. It is hanging over a ledge with a waterfall behind it and you have to grab it while jumping (just keep pushing O while jumping). ---W-Magic Materia--- Also found in the North Cave, except go left and up to find it. Keep going until you reach a room with a white pit and a forest. There's a little yellowish stone near the edge of the trees. Take it, it's W- Magic. Also before leaving, go to the pit and look for a spot that is slightly darker and push O, you'll get Counter materia. ---Final Attack Materia--- Another very commonly asked question. This Materia can only be obtained in Disc 2 or 3 at the Gold Saucer Battle Square. After buying Omnislash and W-Summon, you'll be offered a chance at a special battle that contains tougher monsters than the normal battle (including Proud Clod...Yikes!). If you manage to win the special battle, you'll get Final Attack materia as your prize, but only the first time. Every other time you win, you'll get crap like Dio's Diary and Gambler, which all have no use. ---Contain Materia--- You can get this materia in Mideel, just talk to the little white chocobo and give it a Mimmet green. (Note that the game says you're giving it a "Samolen" green, that's just another of many cases of FF7's bad translation.) When the lead character asks where he/she should tickle the chocobo, choose "behind his ear" and you will get Contain Materia. ---Curse Ring--- You can also get this item in Mideel, but only before it gets destroyed. Check the back door of the weapon shop to discover it's locked, then go to the house at the end of the bridge near the entrance to town and walk around to the right side of it. If you're in the right spot, you should hear a faint click. Push O when you hear it to get an old beat up key. Return to the weapon shop and try to open the door with that key, and when the shopkeeper asks what's going on, just tell him the truth and he will give you the Curse Ring. ---FullCure Materia--- This can be found in Cosmo Canyon (disc 2 or 3), if you were at the item shop earlier in the game, you may have noticed a door behind the counter, but couldn't get there because a rope was blocking you. In disc 2 and 3, however, that rope will be gone and you can get to the back room. Check the green stone on the table to get FullCure, and check the bag on the floor to get a Magic Source and an Elixir. ---Guide Book and Underwater Materia--- These rare and unusual items are linked together, so I'll cover them both at the same time. The Guide Book: This can be found in the passage leading to the undersea mako reactor at Junon (the underwater passage). Keep fighting until you meet an enemy called a Ghost Ship, you can Morph it into a Guide Book. To make this task easier, just use L4 Suicide. It'll drop the ship down to single digit HP, making it easy to morph. Underwater Materia: Once you have the Guide Book, return to Kalm town and give it to the "traveler" in exchange, he'll give you the Underwater Materia which eliminates the twenty minute timer when fighting Emerald Weapon. Not necessary, but nice. ---W-Item--- I'm really not sure exactly why, but this materia gets missed very often also. During the raid in Midgar near the end of Disc 2, Proceed as normal until you get to the brown train tunnel, then, instead of going up to the Sister Ray, head down, you'll keep passing repeating screens, and occasionally, you'll find treasure chests. (They all contain various "source" items.) Keep going down and you will meet Red XIII, ignore his warning and continue going down. Eventually, you'll come to a dead end path with a save point and a yellow materia. This materia is, of course, W-Item. Note that you cant go back any further...I'll bet this path would lead to the train tunnel blocked by laser beams at the beginning of the game... (If you think going all the way down here to get W-Item is a waste of time, see the item duplication trick for a motivating reason to get it.) ---Added Cut Materia--- For some reason, I forgot to include this useful materia, which is easily the toughest one to find. To start off with, I'm NOT talking about the Double Cut Materia, this is a totally different materia altogether. It's a blue materia that allows you to use a physical attack after using whatever it's linked to. Added Cut is well hidden in the eastern side of the Great Glacier, but it's said location is hard to get to. There is a screen with four paths leading off the screen, one leads up, one leads down, and two paths lead to the left. The screen looks something like this: | ^| I know this is a crude map, but it's the best I can do | || on Wordpad. Anyway, take the uppermost path and you --- --- should end up on one of those connection paths. Look <- | closely on the ground and you should be able to spot a --- | small blue materia lying on the ground. Since it is a <- | blue materia on blue and white ground, it is VERY easy --- --- to miss. Ok, to make this more simple, just take the || | extreme lower path on the screen with the hot springs. |V | ---------------------------------------------------------------------------- 7. Town Secrets ---------------------------------------------------------------------------- A whole lot of the towns in FF7 have cool little secrets. Here're some of the more overlooked ones. --- Midgar: Sector 5 Slums --- - Main Secrets - Turbo Ether: Yeah, even in this early stage of the game, you can claim a free Turbo Ether. In the house with the sleeping kid and the first Turtle's Paradise flyer, examine the small dresser near the door, and choose to search "the secret compartment between the drawers". You'll find a mere 5 Gil here, and will be asked whether to take it, or leave it. Your first instinct might be to just take it, but you'll discover that honesty pays off later on. After Sector 7 gets destroyed, return and talk to the kid. If you didn't take his money, he'll give you a free Turbo Ether. Phoenix Down and Potion: When at Aeris's house, examine the shelf just outside the bedroom where you can rest to claim these two little items. - Other Stuff - The 'Fridge: In the materia shop, you can annoy the shopkeeper by trying to open his refridgerator. You can never ultimately open it, but it's kinda fun to piss him off. :P --- Midgar: Wall Market --- - Main Secrets - Phoenix Down: If you weren't picked by Corneo to be his...date for the evening, you'll be able to pick this up easily from the room he throws you in. Otherwise, you'll have to wait until Sector 7 gets destroyed to grab this. Go inside Corneo's house, and enter the upper right door. On the right side of the room is a bag containing this. Hyper: Kinda hard to find if you're not looking for it. In Corneo's bedroom, search behind his bed to find this. - Other Stuff - Free Kotch: After Sector 7 gets destroyed, return to Corneo's mansion. Enter the torture chamber where you met Tifa earlier, and you'll find Kotch trapped in the rack. Talk to him and he'll ask you to free him. Do so and he'll thank you and run off. You don't get anything either way, though. --- Kalm Town --- - Main Secrets - Ether: Look in the door below the stairs in the "traveler's" house. Ether: Look in a closet on the right-hand wall in the house closest to the inn. Ether: Go upstars in the house closest to the stairs leading to the shops, and open the cabinet that is next to the locked trunk. Guard Source: In the middle building, go up the straight staircase and open the dresser next to the girl there. Peacemaker: In the same building where you got the Guard Source, climb the spiral staircase and open the treasure chest there to get it. Megalixir: Go upstairs in the inn and then go around the stairs and search the shelf about 5 times. - Other secrets - The Window: In the room where you got the Peacemaker, you can look out a window, just face the bright light in the wall. The Dog: In the room downstairs from where you found the Ether and the locked chest, you can open a closet and release a dog. Talk to the pooch and he'll run away. :) --- Upper Junon --- - Main Secrets - Toys: Well, I'm sure you've probably already grabbed the various bottles scattered around the shops, but did you know that you could also take those little soldier dolls? There're two of them. One in the soldier's barracks in the first part of town, and one on the third floor of the inn. They're just 1/35 Soldiers, though. - Other Stuff - Trashcan: In one of the rooms in the second section of town, you'll find a lazy soldier laying on a bench. In the same room, there's also a silver trashcan. If you examine it, you'll get the same message as you would if you talked to the soldier. Just a bug... ^_^ The Alarm Box: In the tunnel between the two parts of the city, there's a red alarm box. If you flip this during Disc 1, you'll activate an alarm, and will be randomly attacked in this hall by strong monsters. If you defeat the monsters, however, you'll be well rewarded. They give quite a bit of exp., Gil, and AP for this point in the game! --- Costa Del Sol --- - Main Secrets - Free Items: In the room just across the bridge, climb down the stairs and grab a Fire Ring, Motor Drive, and a Power Source (?) from the bags and such in the room. - Other Stuff - President Shinra's Villa: Why stop at just picking up the items downstairs!? If you're rich enough, you may as well just buy the entire house! Go upstairs, and talk to the guy laying on the bed several times. After pestering him enough, he'll get up and offer to sell you the house. His price? A steal, at only 300,000 Gil... As I said, unless you're really rolling in money, don't buy the place. If you *do* buy it, however, the house acts as a free inn. Still, hardly worth the price... ^_^ --- North Corel --- North Corel is a boring place. The main secrets here are actually found in the mountains behind the city. - Main Secrets - Phoenix Downs: On the cliff just outside of the small room with the switch that lowers the bridge, you may hear some faint chirping. If you climb up the cliffside, you'll find a hidden nest with some baby birds in it, as well as a 'secret treasure'. If you choose to take the treasure, you'll have to fight a Cockatrice (Cocatolis...ugh), and you'll get ten Phoenix Downs as a reward. If you choose not to take the treasure, and have Tifa and/or Aeris with you, they'll like you for it. (Which only affects the date scene... Incidentally, I'd rather have the 10 Phoenix Downs. ;) Secret Items: On the southernmost section of the mountain with the railroad tracks on it, (not the rope bridge, but the screen above it), there is a little cave not indicated by an arrow. If you walk to the peninsula where the tracks end at the water, and turn right and walk behind the cliff, you'll find it. Inside, you'll find a tent, and a few 'source' items. - Other Stuff - The Sign: Umm... Well, this isn't much to go on, but the only real thing to point out in the town itself is that the sign on the far west side of town that says "Gold Saucer" wasn't there in the Japanese version of FF7. Umm...ok... ^_^ --- Gold Saucer --- - Main Secrets - Buying GP: This is the only secret here. Every so often in the entrance hall of the Gold Saucer, there is a man hidden in the shadows behind the gondola station. He's really hard to spot, so keep an eye out for him. If he *does* show up, he'll offer to sell you 1 GP for 100 Gil. You can buy up to 100 GP from him each time he appears. Sprint Shoes: Outside of Battle Square is a woman who ays she likes fighters, but hates those who're all talk. Impress her by entering the battle at the arena once (anytime after the Corel Prison area, and the battle that Dio makes you fight doesn't count) and win, then talk to her again. She'll be so impressed by your victory, that she'll reward you with a pair of Sprint Shoes! It's probably common knowledge, but these footwear put the wearer in automatic haste. Very useful throughout the entire game, so get this as soon as possible. Prize Package: While Chocobo Racing is about winning prizes in general, there is a secret collective of prizes in the S Rank, for those who're good and persistant enough. After making it to S Rank, just win between 10-15 races. (You can lose a few, but try to win more than you lose.) This is tough unless you're using a Black or Gold Chocobo, as you usually race against Teioh, who is incredibly fast and strong... After winning enough races, Ester will eventually reward you with a bunch of prizes: A Chocobracelet, A Precious Watch (both armor, and relatively lame armor, at that), a Cat's Bell, a pair of Sprint Shoes, and a Counter Attack materia. --- Gongaga --- --- Cosmo Canyon --- --- Nibelheim --- --- Rocket Town --- --- Wutai --- --- Mideel --- (Coming soon.) ---------------------------------------------------------------------------- 8. Rare items from battle ---------------------------------------------------------------------------- ---Stealing--- It's probably common knowledge by now, but stealing can get you some rare and valuable items if you steal from the right monsters. Here is a short list telling what some of the rare items you can steal are: SOLDIER 3rd - Hardedge Bagnadrana - Diamond Pin Eligor - Striking Staff Harpy - Striking Staff Moth Slasher - Carbon Bangle Madouge - Grand Glove Custom Sweeper - Atomic Scissors Formula - Boomerang Death Claw - Platinum Bangle Dragon - Gold Armlet Adamantaimai - Adaman Bangle Marine - Shinra Beta Gigas - Gigas Armlet Dark Dragon - Dragon Armlet Epilonis - Wizard Bracelet Acrophies - Water Ring Serpent - Water Ring Snow - Circlet Underwater MP - Shinra Alpha SOLDIER 1st - Shinra Alpha Unknown - Fire Armlet Unknown 2 - Aurora Armlet Unknown 3 - Bolt Armlet Reno (Disc 2) - Touph Ring Rude (Disc 2) - Ziedrich Elena - Minerva Band Diamond Weapon - Rising Sun Schizo - Protect Ring Eagle Gun - Warrior Bangle Ultimate Weapon* - Curse Ring Ultimate Weapon - Circlet Ultimate Weapon - Reflect Ring *There are four different 'versions' of Ultimate Weapon. You can steal a Curse Ring from him when you fight him at Mideel. When you fight him in the watery crater outside Junon, you can steal a Circlet from him (but you need a Long Range materia equipped to do so), and in any 'land' battles with him (over Mideel, the Northern Crater, Gongaga, Midgar, etc), you can steal a Reflect Ring from him. In the last battle against him over Cosmo Canyon, he doesn't have anything to steal. There are MANY more, just keep trying to steal from everything, who knows what you can find... ---Morphing--- In addition to steal, some enemies can also be morphed into good items: Cactuer - Tetra Elemental Ho-Chu* - Ribbon Master Tonberry - Ribbon Iron Man* - Escort Guard Mover - Protect Ring *These enemies only show up in the battling arena. Once again, there are MANY more. ---------------------------------------------------------------------------- 9. The Secret Characters ---------------------------------------------------------------------------- Another very commonly asked question, here's how to get Vincent and Yuffie. ---Getting Yuffie--- Step 1: Fight in any forest and Yuffie will eventually appear (in a random battle -- she'll be called "Mystery Ninja"). Defeat her and answer her questions as follows: First of all DON'T use the save point, or Yuffie will leave. Yuffie: You spikey-headed jerk! One more time, let's go one more time! Response: Not interested. Yuffie: You're pretty scared of me, huh? Response: ......Petrified! Yuffie: I'm really gonna leave! REALLY! Response: Wait a second! Yuffie: You want me to go with you? Response: ...That's right. Yuffie: Alright! I'll go with you! Response: Let's hurry on.... After this Yuffie will join your team, but she has a plan... Note: If you give the wrong answer, or try to use the save point, Yuffie will run away and steal some Gil. ---Getting Vincent--- Finding Vincent is easier than finding Yuffie. Here's how to do it: Step 1: First open the safe in Shinra Mansion (see below for code) and defeat Lost Number. Step 2: After defeating Lost Number (easy kill), check the safe to get the key item "Basement Key". (And don't miss the easily accessed Odin Materia nearby either.) Step 3: open the secret door Cloud used in the flashback and enter the basement cave, once inside, open the Wooden door using the key. Step 4: "Talk" to the coffin in the middle of the room; Vincent will awake and ask to talk for a while: Vincent: What do you want? (This isn't exactly what he says.) Response: Talk about Sephiroth. They'll talk for a while, then Vincent will go back to sleep. Step 5: Press O again and Vincent will reappear. Vincent: What is it this time? Response: Who are you? Vincent will explain a bit about himself, then you'll get to name him. He will go back to sleep. Just continue on to the meeting with Sephiroth at the end of the basement. When you start to leave, Vincent will appear and offer to join the party. ---------------------------------------------------------------------------- 10. Chocobo Breeding Guide ---------------------------------------------------------------------------- "How do I get a gold chocobo???" I've heard this question too many times to ignore it, so here, in full is how to get EVERY chocobo. (Except a white chocobo; don't believe everything you read... you can't get one ^_^.) You can't start the breeding process until Cloud rejoins the team in Disc 2. (This is a long procedure, so I'll do it in steps.) Step 1: Rent stables from Choco Bill for 10,000 Gil each, you can (and should) rent a maximum of six stables. Step 2: Next, catch a "good" and a "great" chocobo. To catch a "good" chocobo, just fight around near the Corel Desert (on the clawprints with a Chocobo Lure Materia equipped) and catch one, any one will do. To catch a "great" chocobo, fight around Mideel and catch ONLY a chocobo that is with 2 white wolf-like creatures. If you caught a male good chocobo and a female great Chocobo (or vice-versa) you're ready for step 3. Step 3: Get 3 Carob nuts, you can buy them at the Gold Saucer for 500 GP each (yeah, right. ^_^) or steal them from a red dinosaur-like enemy outside of Bone Village; you need 3 of them. Step 4: When you have the nuts, return and mate your "good" and "great" chocobos with a Carob Nut, if all goes well, you should have a blue or green chocobo. (Note: you may get either color, or just another yellow one, if this happens, just reset and try again until you get the one you want. Also, don't be discouraged if it takes a long time to get a new color, it took me over twenty tried once before I got anything relevant here...) Step 5: Waste some time here, as it takes about a half hour before Choco Billy lets you mate chocobos again, so bring your new choco to the Gold Saucer and race him up to the "A" class (or "S" class, if you want). (Note: Racing chocobos isn't necessary, but it helps to ensure that you get a better breed.) After Choco Billy lets you mate chocobos again, mate one of the parents with the new colored chocobo and hopefully you'll get the other color (blue or green) that you didn't get before, once again, mate them using a Carob Nut. Then go race the other chocobo up to "A" class. After this, release the "good and great" chocobos; you won't need them anymore. Step 6: Mate The blue and green chocobos using a Carob Nut, (hope they are of the opposite sex) and you'll most likely get a black chocobo. Race blacky up to "A" class too. (Notice a trend here yet?) Step 7: Go to the area outside of Icicle Inn and catch a "wonderful" chocobo (In the clawprints, of course). You can find wonderful chocobos by catching only ones that are with one or two jumping white rabbits. If the "wonderful chocobo" is of the opposite sex of the black one, race it up to "A" class then use a Zeio Nut (you can steal these from goblins on a small island north of Mideel) to mate it with the black one. Hopefully, you'll get a Gold Chocobo... It takes a lot of work, but it's well worth it! ;) Note: When racing a chocobo, be sure to feed each one at LEAST 10 Sylkis greens. You can buy these from the Chocobo Sage, who lives in a secluded cabin in the Icicle Area. ---Choco Billy's chocobo report--- when you bring a chocobo back to the stables, Choco Billy says one of 7 things. Here's what they all mean: This...Is a wonderful chocobo! (Wonderful) This is a great chocobo! (Great) Mmm, this seems like a good chocobo. (Good) Mmm, this ones not bad. (Average) This is a pretty average chocobo. (Average) This one doesn't seem to be very good... (Bad) I really can't recommend this one... (Worst) ---------------------------------------------------------------------------- 11. Other Info ---------------------------------------------------------------------------- This is a section for sections that I found too small to get their own section. ---Turtle's Paradise Flyers--- There are 6 Turtle's Paradise flyers located around the world, if you read them all, got to the Turtle's Paradise bar at Wutai to get a prize. Here's where they are: Flyer 1: This one can be found in the Sector 5 town near Aeris' house in Midgar, Go into all the houses until you find one that has a staircase leading upstairs to a room with a sleeping kid inside, look on the wall to find the flyer. Flyer 2: This is on the first floor of the Shinra building, go behind the stairs and read the papers on the bulletin board. (Note: you can only get to this during the Midgar raids near the beginning of disc 1 and the end of disc 2.) Flyer 3: This one is in the ghost hotel at the Gold Saucer, read the paper on the wall next to the item shop entrance to find it. Flyer 4: This one is in Cosmo Canyon. Read the flyer upstairs in the "Shildra Inn". Flyer 5: This flyer can be found on a post by the "Tiger Lily arms shop" in Cosmo Canyon. Flyer 6: After catching Yuffie and getting your materia back, go downstairs in her house and read the long, thin paper on the wall. After finding all the flyers, you're still not done yet. Head for the Turtle's Paradise, and be sure to read the sign outside! After reading it and all six other flyers, enter to claim one of each of the "source" items, and a Megalixir. ---The Key to Sector 5--- Probably the most commonly asked question among FF7 players... I'm going to reveal the location of this easily missed key item. Step 1: After Cloud rejoins the team in disc 2, go back to Midgar and a man will be standing outside the town, talk to him to learn about a missing key. Step 2: Travel to Bone Village and choose to excavate "good treasure" then place diggers if you like (but it's not necessary) and have them dig near a small piece of metal sticking out of the wrecked plane near the entrance (it's across from the blocked door). In the morning, check the treasure chest, and you should get the Key to Sector 5. With the key in your possession, return to Midgar. Once inside, there's really not to much to do, but if you go into the church where you first met Aeris, you'll catch a quick glimpse of her ghost. (Well, it's a glitch, but a cool one.) At the Wall Market, you can get Tifa's best weapon, the Premium Heart, from the item shop with the machine that shot at you earlier. Also, if go back and talk to the man who sold you the batteries, he'll offer to sell you the Sneak Glove, an accessory which boosts the success rate of the "Steal" command, for a 'mere' 129,000 Gil. Besides those few things, however, Midgar's pretty much empty. ---The safe in Nibelheim--- This question gets asked so much, I had to do something about it... The code is: Right 36 - Left 10 - Right 59 - Right 97 After you open the safe, you'll fight the Lost Number, don't worry, he's not very hard. After the fight, you'll get the following: Cosmo Memory (On the "items Won" screen after defeating Lost Number) Basement Key (In the safe) See below on how this can get Vincent to join you Odin Materia (On the floor next to the safe) ...Now isn't that worth wasting 20 seconds opening the safe? ;P ---Huge Materia in the rocket--- Another commonly asked question, as there's no way of learning the code otherwise The Code is: Code 1 - O Code 2 - S Code 3 - X Code 4 - X After inputting the code, you'll get the last huge Materia. ---Tifa's Piano--- I'm sure you've probably messed around in Tifa's house, and stumbled across a piano upstairs. It's not just there for show, either -- you can actually get some stuff out of it. Anyway, in Cloud's flashback of Nibelheim, you'll have the option of playing Tifa's piano. Tifa will ask if you played it, and a box with three options will come up. "I jammed on it!" "Just a little..." "No, not really." If you choose "I jammed on it!", you'll be able to play the piano as normal. otherwise, choose "Just a little", and Cloud will play the Highwind theme on the piano. Remember this melody. Later in the game when you arrive at Nibelheim normally, you'll be able to play the piano again. Examine it, and Cloud will ask if you want to play it. Say 'yes', and a box will come up asking whether you remember, or forgot. Basically, saying "I forgot" will bring up a list of the buttons and corrisponding notes (below), while "I remember" doesn't. Choose either one, and then play the following notes: "Do, Re, Mi, Ti, La, Do, Re, Mi, So, Fa, Do, Re, Do" Err.. for those who aren't musically inclined, or are just lazy, press the following buttons instead: "X, S, T, R1+T, R1+S, X, S, T, R1+X, O, X, S, X" While nothing usually happens, you'll occationally find Tifa's 'secret stash' of 1 Gil. Nothing important really... However, if you return here in Disc 2 with Tifa in your team and play the notes listed above, you'll get her level 4 Limit Break, "Final Heaven", as well as finding out more about what happened in Nibelheim...5 years ago... (Note: I've also heard that it's possible to get an Elemental Materia while playing the piano. I've never gotten one here, however, so I won't make any further comments.) --- In case you were wondering, here's the list of how the notes corrispond to the buttons: Note Button --------------------- Do X Re S Mi T Fa O So L1/R1+X La L1/R1+S Ti L1/R1+T Do L1/R1+O Do Mi So Down Do Fa La Left La So Ti Up Mi So Do Right --------------------- Oh, one last thing... There's another piano inside Shinra Mansion (also in Nibelheim) that you can play. However, it's "Re", and "Ti" keys are broken. ---The Item Duplication Trick--- A useful trick that you can do after getting W-Item Materia. Equip the W-Item Materia (duh) and go into battle. Choose the item you want to duplicate and use it once. For the second item, it doesn't matter what you choose (you're not really going to use it anyway). After selecting the second item, Press O to select it, but instead of using it, Press X to cancel it -- the number of the first item you used should increase. After that, press O to use the item, X to cancel, O to use, X to cancel, and repeat the pattern. If it works, you can get as many as 99 of the selected item! (Note: You can only do this trick with items that are usable in battle.) ---Secret Materia Caves--- Around the world, there are 4 secret caves that hold only a piece of Materia, but that Materia is usually very useful (Like KOTR and Mime). However, they all require colored chocobos to get to them. Here's where they are and how to get to them: Cave 1: On a peninsula near Wutai. You need a green, black, or gold chocobo to get there. Once inside, you'll find the Mime Materia. Cave 2: North of Corel village in a large desert. You need a black or a gold chocobo to get there; you'll find HP<->MP inside. Seems like a waste of time to get such a useless materia... Honestly, I really can't see any benefits to it. 9999 MP would be great, but what're you gonna do with only 999 HP? ^_^ Cave 3: On a distant island in the Mideel area. You need a blue, black or gold chocobo in order to reach this cave. Inside it is the Quadra Magic Materia. Cave 4: Probably the most popular or the four. This is on a small round island in the very northeast corner or the world map and you *must* have a gold chocobo to get there. This cave contains the Knights of the Round (KOTR) Materia. ---Useless items--- There are many items (mostly won in the Gold Saucer) that have no use whatsoever, they're just for looks. They are: 1/35 Soldier (Ignore any rumors you may have heard, these are useless.) Super Sweeper Masamune Blade Tissue Autograph Combat Diary Gambler Guide Book \ Desert Rose >-----these 3 items have no use directly, but can be Earth Harp / traded for various things that CAN be used. Battery (This item has a use, but if you kept one, it's useless later.) Masamune - This is Sephiroth's weapon that can only be obtained using a GameShark, I originally thought this item to be useless, but it DOES have a minor use. You can also get Seph on the team with GS, and he can equip it, but it doesn't really matter, as he already has one... ^_^ ---The ?????????? items at Wonder Square--- ok, so maybe this ISN'T a very commonly asked question, but for those who don't feel like building up that much GP, here's what the '?????????' items at the shop in Wonder Square at the Gold Saucer are: The ?????????? item that costs 500 GP is a Carob Nut. The ?????????? item that costs 1000 GP is the Gil Plus Materia. The ?????????? item that costs 2000 GP is the EXP Plus Materia. ---------------------------------------------------------------------------- 12. Rumors ---------------------------------------------------------------------------- There are many of these, but most of them aren't true... I'd LIKE to set the record straight here, but no one listened to Kao Megura, writer of the biggest FF7 FAQ on the net, or even the people from Square themselves, so I doubt they'll listen to me... Anyway, these rumors make for interesting reading, so I thought I'd leave them in. ---Aeris' revival--- I personally don't believe it can be done, however, there are several people who claim they HAVE revived her. (Just trolls, ignore them.) If you stick her back in your team using GameShark, nothing different will happen. She won't talk during story sequences, has no additional weapons, doesn't appear on the Highwind, and isn't able to fight in the final battle. The game will actually freeze at certain points if she is in the team past Disc 1. This lead me to believe that she, in fact, can *not* be revived. To set the record straight... Aeris/Aerith can't be revived in *any* version of the game, not the original Japanese version, not the American version, not FF7 International, and not the PC version -- you simply CAN NOT revive Aeris! Also, I've heard countless people saying "well, you can't revive her, but maybe you can prevent her from dying!". Well, sorry to dissapoint you Aeris lovers, but you can't prevent her death. And please stop mailing me about this. You can't revive her, end of story! Anyone who mails me about reviving Aeris after this will be completely ignored. ...Umm...Well, you *can* get her back on the team in the Debug Room, but she's still pretty unreliable. I haven't tested it much, but you should probably wait until the end of the game to get her, when all the major conversation scenes are over. Anyway...See the section below for details. ---The White Chocobo--- This rumor is too unbelievable! You're supposed to be able to mate 2 Gold S-Rank chocobos and then mate their offspring with a green chocobo, and presto! A white chocobo... uh, huh... yeah, sure... The white chocobo is said to be exactly the same as a gold chocobo, except that it can go underwater. Actually, there are many rumored ways to get one of these. My belief is, if there are said to be more than two ways to get something, it's fake. And let's not start on red, brown, silver, clear, platinum, rainbow, or plaid chocobos, either! There are only five colors: Yellow, Green, Blue, Black, and Gold! Yes, there are white, red, pink, and purple chocobos at the Chocobo Races at the Gold Saucer, and a baby white chocobo in Mideel, but they're just for show; you can't get one! ---Onyx Weapon--- Supposedly added to the ancient weapon monsters. After getting the fake white chocobo, people say to bring it to the Midgar Zolom's marsh and use the chocobo to go underneath it, and there you'd find the Onyx Weapon. But since you can't get a white chocobo, this is false. ---Sephiroth as a team member--- C'mon people, he's the final boss! Do you REALLY think this guy is going to say "Hey Cloud, I'm sorry I called meteor and destroyed Nibelheim 5 years ago, let's be friends now!" I think not. True, you can get him on your team in the flashback, but even then, the computer controls him. Yes, you *can* get him on your team with GameShark, but he works the same way Aeris does if you get her past Disc 1, only worse. The computer still controls him. Try removing his Materia; he'll still cast spells. I've also heard rumors about a 'Sephiroth Clone' you can get on your team. If this is so true, why can't you get it with GameShark? You can't hide things from GS; it hacks directly into the game and reads off it's coding. I'm sorry, you can't get the final boss on your team, and don't whine to me about how cool he is, either, it won't help matters. But yes, like Aeris, you can get Sephiroth on your team in the Debug Room. He's very unreliable, though, but it's kinda fun to have him on the team. ;) ---The General--- I don't know *who* started this, but this general guy, supposedly the crazy old man living in the pipe in Sector 5 has nothing to do whatsoever with the outcome of the game. ---Super Nova Materia--- Sounds nice, but you can't really get it. I mean come on, Cloud and his friends are trying to save the universe (well, the planet, anyway), not destroy it! ^_^ For those who are interested, the rumored way to get this item was to beat both Ruby and Emerald Weapon, have everyone's level 4 limit break learned, and have all 3 master materia. Once you've met these requirements, you were supposed to go to the Junon beach, and a man would be waiting for you there, and would offer to sell you the Super Nova Materia for 1,000,000 Gil. This, as with all the other rumored secrets, is 100% fake. I'm guessing that the only reason this rumor was started, is because an FAQ said that Super Nova was a 'summon style' spell, which some fool obviously took to mean that it was a real summon that you could get... I dunno... I just can't see naturalists like Barret or Red XIII destroying the solar system just to damage a few minor enemies... ^_^ ---Aeris' Ghost--- This is actually true. After returning to Midgar in disc 2 or 3, you can see the ghost of Aeris for a second in the church where you first met her. This however, doesn't lead to her revival, it was in, reality, just another of FF7's many bugs. In fact, it can be seen when Aeris is alive and on your team in Disc 1. ---Cloud's LV 5 limit--- How do all these rumors get started!? Anyway, another rumor about Cloud's supposed level 5 limit break goes like this. Just get Ultima Weapon, Omnislash and all 3 master materias. In the very final (not possible to lose) battle with human Sephiroth, Cloud was supposed to be able to use a secret Lv 5 Limit. This is the most feasable sounding secret, but it isn't true. (I tested it. ^_^) I think the ones who started this rumor simply misinterpreted what actually *can* happen. During this battle, Cloud *always* has Omnislash, whether you got it normally or not. That's it. ---The Unlimited Money Card + Mancharia Town--- Unlimited money...a legendary town where you're supposed to find it...well, these two ideas are nice, but they aren't really true... I've heard the Mancharia was the name of Kalm Town in the Japanese version, and that this trick worked. I'm still skepical, however. I don't particularly believe it worked in ANY version. Even so, by the time you were supposed to be able to get this item, you didn't need it anymore, anyway. You should have bought everything you need, and besides, it's easy enough to master an 'All' Materia and just sell it for 1.4 million Gil... ---Test 0--- Actually, this is true... Sorta. Test 0 was supposedly a "debugging" monster in the VERY early promos of the game which you could occasionally encounter as a glitch in the Japanese version. You could find it rarely in the well with the empty chest in the Corel Prison. This bug, however, was fixed in the American Version, and all versions of the game afterwards. It was supposed to give you lots of experience and gil (or so I hear), and athough it had massive HP, and showed up in large groups, offered no resistance whatsoever. ---More Spells--- This is also believed to be true. Due to time limitations, many spells were said to be cut from the game, but were instead, turned into usable items. I'm sure many people have use Ghost Hands and Vampire Fangs, and noticed that they have the same effect as the enemy spells "Drain" and "Aspil". These were going to be spells that you could cast. Also, ever notice the lack of wind and holy elemental spells? Well, there were going to be several wind spells... anyone remember seeing Rapps and other enemies using a cool looking rainbow wind spell called Aero3? That was one of the spells that were supposed to be able to get. Also, I've heard that the Dragon Fang and Bird Wing were supposed to be enemy skills, and you were supposed to be able to actually CAST Holy and Meteor! (This is unproven rumor, however. I'm not certain... Doesn't make much sense being able to cast a spell capable of bringing destruction to the planet on a Chocobo, or something...) To further back up this claim, using the newly discovered "FF7 Debug Code", you're able to obtain several blank magic materias. I imagine these were for the cut spells. I have no proof on this, though. BTW, in case you're curious, the FF7 Debug Code is a new GameShark code that was printed on GIA (http://www.thegia.com) a while back, which allows you to go to a secret series of rooms. It's a glitchy area, but you can do some weird and cool stuff here, like view FMVs, play various mini games, and cut to nearly any area or scene in the game. This is covered, in great detail, below. ---------------------------------------------------------------------------- 13. Debug Room ---------------------------------------------------------------------------- What is the debug room? Well, as the name suggests, it's a room (or rather a series of rooms) that was designed as an easy way for programmers to test the game, and work the bugs out of it. Of course, the debug room isn't normally accessable, for obvious reasons. Recently, however, two GameShark hackers who go by the handles of RPGod and CzarDragon, found a GameShark code allowing access to this place! The Code is: 8009A05C 0041. Well, there're other versions of FF7, but this is for the original American version... You may or may not have to use the 'master code' (80000000 0000) in order to make this code work. I used it just in case, and it worked fine. Once you've input the code, getting to the Debug room is easy. Simply choose the 'new game' option, or load in a saved game, and enter any area. (But NOT the world map...) You'll end up in the main area of the Debug room, which I call "Room 0". Once inside the Debug room, be sure to shut the GameShark off, as if you try to enter any rooms with it on, you'll just be taken right back to Room 0... From here, you should be able to figure out the rest, but remember these few tips... · Most options in the debug room lead you to various areas in the game, but you can *usually* re-enter the debug room by just walking offscreen with the GameShark on. Note that it doesn't always work though. Sometimes you'll either be brought to a pitch black room where you're stuck in the wall, or the game just crashes altogether. This happens only rarely, though. Usually in places like the Sector 7 Slums, or the Sister Ray at Junon (during Tifa's escape). · Be forwarned: you're gonna end up stuck in walls a *lot*! If this happens, your only option is to reset the game. Don't forget that holding down L1+L2+R1+R2+Start+Select at the same time resets your game automatically. · Just for reference, I'll be using the terms "Game Hangs" and "Game Crashes" frequently throughout this guide. The difference between hanging and crashing, is that when the game hangs, it usually just means the game is 'stuck', and is waiting for something that will never happen. Music and sound effects continue to play in the background, the buttons usually still work, and the 'soft reset' (above) will still reset the game. If the game crashes, however, the game simply stops responding. Music and sound effects abruptly halt, and the controls will stop responding. The only way to reset if this happens, is to hit the Reset button on the Playstation console. · If you intend to do an area from a specific disc, try to make sure that disc is inserted. Most of the time, the game will react normally, simply showing the incorrect FMV scene. Sometimes, however, there will be no FMV 'match', and the game will hang or crash. Oh yes... *never* use Disc 3, it's totally unreliable and crash prone. There are only about 10 FMVs on the entire disc, so the chances of the game finding one that will match one of the 30-40 FMVs on Disc 1 or 2 is slim. · Sometimes, the game apparently has trouble figuring out the difference between Vincent and Sephiroth. If you get a character named Sephiroth, who has Vincent's picture, he won't work properly in battle. The only way to get a decent Sephiroth is to enter room 2. He'll be added to your team with a perfect face picture, and will fight normally during battles. (He'll still be computer controlled, though. Remember, the game can't create something that doesn't exist...) · Never go to the world map while this code is activated! You'll end up in a horribly glitched version of the endless snowfield at the Great Glacier, with no way out... I guess that's about it... This debug room guide is finished in terms of the options, but there're still some mistakes, or options that I don't know the effects of. Please feel free to mail me with corrections or additions, but try to avoid mailing me with questions... (Notes: An (St) tag means that you're stuck in a wall in a particular area. A (-s) tag means that the sprites are missing (from an FMV). And when I say "Global Party", I'm referring to the inactive party menu.) -----------------------------------Room 0----------------------------------- Music: Whatever was playing when you entered. Interesting Effects: Well, this is the main room, which leads to all the other ones. As such, you'll be coming here a lot. The sole person here (Yuffie) also has a few useful options. Overview: Well... What can I say? You'll be visiting this room a lot whether or not you want to. ;) The entrances to the rooms here consist of either blue circles with kanji characters written in them, or a space behind one of the rooms. Since I can't read Kanji, I'll just give the rooms specific numbers and work from there. The grid below shows the positions of the rooms. 9 1 8 2 11 7 3 6 4 5 10 ***Yuffie*** (Brings up a list of several commands having to do with game functions.) Menu 1: · NEXT - Brings up menu 2. · MENU ON - Enables all menu commands. · BATTLE LOCK - Disables battles. · BATTLE UNLOCK - Enables battles. · MOVIE LOCK - Disables FMV. · MOVIE UNLOCK - Enables FMV. · GLOBAL RESET - Removes all team, sets time to 00:00:00. · FULL NAME - Puts a bunch of trash in each character's name slot. Also gives them weird equipment, like a gibberish accessory that crashes the game if unequipped, then checked on the item list. Also screws up stats and such. Weird. ^_^ · NEW START - Starts a new game. Characters have same stats as they did when you selected this command! However, the game doesn't seem to be able to load in these "New Game +" saves. · EXIT - Cancels. Menu 2: · BACK - Brings back menu 1. · SOUND RESET - Shuts off music. · FULL MATERIA - Gives you a bunch of materia, even disabled/glitch ones. · BATTLE999 - Battle against a group of five inactive pyramids. (Below) · EXIT - Cancels. -- Battle -- źśō(ń) Level: 4 HP: 10 MP: 200 Steal: Nothing Morph: Nothing Win: Turbo Ether Exp: 100,000 each; 500,000 total. Gil: 100,000 each; 500,000 total. AP: 2,000 each; 10,000 total. This is...like an extremely easy battle. The pyramids, who are *really* called "źśō(ń)" (a bunch of random ASCII characters; probably supposed to be Japanese), don't do anything. They just sit there while you beat on them. Unless you use Odin's "Steel Bladed Sword", or turn them into frogs beforehand, they don't disappear when you kill them for some reason. Oh well. Just use one mass enemy attack spell, and you win. :) This is a great way to build up. -----------------------------------Room 1----------------------------------- Music: Whatever was playing when you entered. Interesting Effects: Cloud is always added to the team here, and is made the leader. Overview: Well, being the first room, we're not off to a good start... Despite the glitchy appearance of this room, and the poorly translated options, you can go to some of the game's cooler events here, and you're rarely stuck in walls (which you will be a lot, later on... Trust me!). You can also add Aeris to the party here, and so forth. The only real problem with this room is that, like I said, it's pretty buggy... Even moreso than the other rooms here! ***Flashing Aeris*** (Brings up a long menu of miscellaneous options.) · cancel - Cancels. · bone after arma - Bone Village, after meteor has been summoned. · san dun - First area of the Corral Valley cave. · sleep forest - Sleeping Forest. · ancent forest - Ancient Forest. · lost lake - City of the Ancients. Nothing at all is going on... · water pray - Secret room in the City of the Ancients. Just before the Aeris death scene. · Aeris dead - Scene After the battle with Jenova·LIFE. · rocket(first) - Tiny Bronco's hangar, just before the battle with Palmer. Hold the Square button before choosing this option to go to the Tiny Bronco's hangar when you first arrive at Rocket Town. · bone first - Arrival at Bone Village. · bone luna - Bone Village, looking for the Lunar Harp. · los in - Scene on the street in Upper Junon where Cloud notices that something is 'missing'.* *Note: Sometimes this option won't work properly. It brings you to the same street area, but no characters show up... ***"Possessed" Tifa*** (Brings up another long list of options when you approach her. You don't even need to actually 'talk' to her.) · past jenova(egg) - In the Nibelheim reactor. The scene where Tifa and Zack attack Sephiroth, and Cloud runs after him. Press the Square button before choosing this option to skip this scene and go straight to the scene where Cloud kills Sephiroth. Both scenes are from the Lifestream flashbacks. · join vincent - In Shinra Mansion basement. I think Vincent joins if you leave, but I haven't tried it yet. · shinra house vincent(present) - Bedroom in Shinra Mansion, on a bed. While you can move, you can't get off the bed... Hold the Square button before choosing this option to go to the entrance of present day Shinra Mansion. · shinra under(awake) - Outside the lab in Shinra Mansion. Sephiroth is reading various books. Hold the Square button before choosing this option to go to the same place after Sephiroth discovers his heritage. · nivl reactor - Present day Nibelheim reactor. · nivl reactor out(with tifa) - Outside of the Nibelheim reactor during the flashback. Someone seems to be trying to run onscreen, but is stuck, so the game hangs... Hold Square before using this option to go to the scene in the flashback where Tifa confronts Sephiroth. · nivl mt entrance(past) - Entrance to the Nibelheim mountains during the flashback. Hold Square to go to the mountain entrance when child Tifa climbs the mountain during the Lifestream scene. · materia cave - Outside of the Mako fountain in Mt. Nibel during the flashback. · new event sininb34 - Flashback scene of Cloud and Zack in test tubes down in the Shinra Mansion basement. · new event sininb35 - After the test tube scene. A man brings Zack some food, and Zack knocks him out and escapes with Cloud. · new midgal - Zack and Cloud arrive at Midgar, but Zack is gunned down by the Shinra... · nivgate - Zack and Cloud escape from Nibelheim. · () - Cancels. ***Cid*** (Brings up a list of Midgar/Junon related options) · opening() - Intro scene. Even though it may have a tag, holding down the Square button before choosing this option doesn't seem to do anything different. · feel wind - Leads directly to the Diamond Weapon battle. · gate1 open - Sector 1 station. Second screen of intro area. · T road(escape) - The "T" road outside the Sector 1 reactor. Hold Square before choosing this scene to view the destruction of the Sector 1 reactor. · 1reactor(5reactor) - Leads to the bridge in the Sector 1, just before the end. Hold the square button before choosing this to go to the same place in the Sector 5 reactor. · junon(yufi,R1gaiheki) - Junon. Scene before Tifa is about to be executed. Hold the Square button before choosing this option to see the same scene, only with Yuffie in it. Hold the R1 button before choosing to be taken to the scene after Tifa has escaped, and is climbing down the side of Junon. · () - Cancels. ***President Shinra*** (Brings up another list of miscellaneous options.) · white - Tifa is trapped in the Junon gas chamber. · white boogen(key) - Bugenhagen is at the Ancient City. The FMV here is screwed up, and the game ultimately hangs. · white boogen(no key) - City of the Ancients. You don't have the key. · before - Bugenhagen's arrival at the Ancient City. · after - At Ancient City. Nothing seems different. · white2 - Scene at the glowing crystal in the Ancient City. Cloud talks about the Lifestream. · junonn in2 - City of the Ancients. The waterfall has been activated. ***Man in suit*** (Brings up a list of Shinra Building related areas.) Menu 1: (Shinra Building) · para - Parachuting into Midgar near the end of disc 2. · 66F - 66th floor of the Shinra Building. The meeting about Sector 7 and Aeris is taking place. Also, even though you have no key cards, you have access to many floors in the Shinra Building... · 67F() - 67th floor, after Hojo heads upstairs. Hold the Square button to go to prison. ;) · 68F - 68th floor. Just before the meeting with Red XIII. · 68F2 - 68th floor. Skips the walkabout, and brings you straight to the meeting with Red XIII. · 70F - Brings up menu 2. · elevetr - On the 66th floor elevator, ambushed by the Turks. · () - Cancels Menu 2: (Top of the Shinra Building) · plate down meeting - Meeting at the President's office. The Shinra plan to drop the plate on Sector 7! · caught - After being caught by the Turks on the elevator. · dead president - President Shinra has been killed by Sephiroth... · app rufaus - Rufus's appearance. · after heli - After defeating Rufus on the roof. ***Barret*** Doesn't bring up any options. Doesn't even say anything, really. When you approach Barret, you get transported to the final area of the south cave in the final dungeon... ***Red XIII*** (Brings up a long list of Junon/Midgar related areas.) · 7 pillar - Top of the Sector 7 pillar, just before the battle against Reno. · kolneo under - After getting dumped into the sewer below Corneo's Mansion. Before battle with Aps. · high way - Scene on the Midgar highway after the bike race. · 5 out - Outside Midgar. After the Shinra Building. · airport(gelnica) - Arrival at the Junon Airport. Shows FMV of the Highwind. Hold the Square button to see the Gelnika Airship taking off. · after fire cefiros - Nibelheim reactor, after Sephiroth has gone to meet Jenova during the flashback. · jairo sky - Scene when the Tiny Bronco is in the air. (Not the FMV, the scene afterwards.) · jairo sea - Scene where the Tiny Bronco is grounded in the sea. (Again, not the FMV, but the scene afterwards.) · junon cannon - Street in upper Junon during the Weapon attack where you meet 'reporter' Yuffie. · junon medical - Tifa wakes up in the Junon medical center after the collapse of Gaea's Cliff. · () - Cancels. ***Jessie*** (Brings up a list of team members. The names here differ from what your characters are currently named.) · Cancel - Brings up the member select screen, then cancels. · - Adds Aeris to the global party. · - Adds Tifa to the global party. · - Adds Barret to the global party. · - Adds Red XIII to the global party. · - Adds Cid to the global party. · - Adds Cait Sith to the global party. · - Adds Yuffie to the global party. · - Adds Vincent to the global party. · Cloud Lock - Makes Cloud the leader. · Change Party Members - Brings up the member select screen. -----------------------------------Room 2----------------------------------- Music: Swampy part of the final dungeon/Scene at the end of Gaea's Cliff. Interesting Effects: None, really. Overview: Hmm... Actually, this room has nothing of real interest. Most of the options here send you to various areas in the game stuck in walls... Still, this is the only room where you can add Young Cloud to the team, glitchy though he may be... ;) ***Sephiroth*** "Sephiroth-related" (Various scenes from Cloud's Nibelheim flashback, and from the scene in the lifestream.) · quit - Cancels. · from pinball - Scene on the back of a dark truck. Someone is explaining how materia is made... Game hangs afterwards. (I've never seen this scene before...) · from Cam's inn - Scene of Cloud and Sephiroth in the truck on the way to Nibelheim. Leads to the battle against a dragon. · starry sky - Flashback of the well in Nibelheim showing Cloud's promise to Tifa. · gate - Gate to Nibelheim during Cloud's flashback. · gate no. 2 - Gate to Nibelheim during the scene at the Lifestream. · starry sky - Well at Nibelheim, during the lifestream event. · village no. 2 - Nibelheim, during the flashback. (?) (St) · truck no. 2 - Another scene on the truck heading for Nibelheim. This is the true scene, with Zack and Sephiroth. ***Aeris*** "Church" (The list is sometimes screwed up. Other times, it looks normal.) (Aeris's Church) · First of all - After falling from the Sector 5 reactor, the meeting with Aeris at the church. · Following roof incident - Inside the church, after Aeris has joined. · After Aeris's death - Scene of Aeris's ghost in the church.* *I believe this scene is a leftover from the Japanese version. It's not in the American version... ***Priscilla*** (Brings up a list of Highwind related areas.) · highwind(not going) - Cancels. · Shinra's Highwind - Scene of Rufus and the Shinra officials on board the Highwind before arriving at Gaea's Cliff. · Party's Highwind - On board the Highwind after finding Cloud at Mideel. Cid is appointed the new leader. · Evening's Highwind - Same as "Shinra's Highwind". · sign - Outside, on the upper deck of the Highwind. (St) · passageway - Hall leading to Chocobo stable, upper deck, bridge, meeting room, etc. (St) · Conference room - In the Highwind conference hall, after Cloud has rejoined the team. · Chocobo - The Highwind Chocobo stable. (St) · Cloud Highwind - On the bridge of the Highwind. ***Tifa*** "My dear hometown Nibelhelm." (Note: In all of these areas, you're stuck, even though it's not always exactly clear what you're stuck *in* (i.e. you may be standing in the middle of a room, and you'll still be stuck.)) Menu 1: (Nibelheim related areas) · village - In Nibelheim. (St) · 1st floor of inn - First floor of the Inn. (St) · 2nd floor of inn - Second floor of the Inn. (St) · store - Village item shop. (St) · Cloud's house - Cloud's house. (St) · Tifa's House - Brings up menu 2. · 1st floor of house - First floor of the southern house. (St) · 2nd floor of house - Second floor of the southern house. (St) · Quit - Cancels. Menu 2: "Tifa's house" · 1st floor - First floor of Tifa's house. (St) · 2nd floor - Second floor of Tifa's house. (St) · 2nd floor window - Scene in Tifa's bedroom during the Lifestream event. · reminiscing - Same as above, but just before child Cloud shows up. ***Little Girl*** "Saying good-bye to party members Cloud" (The "Sayi" is cut off the screen, so it just looks like "ng good-bye" etc.) No options here. Just sends you to the scene where Cloud and Zack are riding on the back of the pick-up truck on their way to Midgar. ***Cait Sith*** (Brings up a short list. Again, sometimes it looks normal while other times it's screwed up.) · tragedy of Nibelheim quit - Cancels. · Part 1 - Nibelheim's destruction with Zack instead of Cloud, as shown by Sephiroth atop Gaea's Cliff. · Part 2 - In Nibelheim, on fire. You're stuck behind a dead guy. ***Man with red hair*** "global . re-set:" · yes - Removes team, resets time, etc. · no - Cancels. · ended reflecting on the past - ??? ***Doctor*** "present day Nibelheim" · Go - Sends you to Nibelheim; no events are going on. (St) · Don't go - Cancels. ***Zangan*** He has no options. All he does is bring up two tiny boxes with nothing in them. In short, he does nothing. ***Barret*** (Brings up a long list of options, but appears to be just a tiny little box. There is no 'finger' to indicate your choices, so just just press the 'up' button on the directional pad until you reach the top (i.e. you don't hear the sound anymore), and simply count from there.) · <1> - · <2> - Puts Cloud in the team. · <3> - Puts Barret in the team. · <4> - Puts Tifa in the team. · <5> - Puts Aeris in the team. · <6> - Puts Red XIII in the team. · <7> - Puts Yuffie in the team. · <8> - Puts Cait Sith in the team. · <9> - Puts Vincent in the team. · <10> - Puts Cid in the team. · <11> - Makes Young Cloud the leader.* · <12> - Makes Cloud the leader. · <13> - Makes Tifa the leader. · <14> - Makes Cid the leader. · <15> - Cancels. *Young Cloud is very, VERY glitchy. He has the name "Cait Sith", is invisible on the field screen, and in battle, he doesn't appear, but his stats are still shown, and his HP and MP drop to 0. You are unable to revive him, either, as apparently, he isn't really there... ***Yuffie*** (Brings up a list of weird options...) · quit - Cancels. · TRNAD51 - Scene just before Gaea's Cliff collapses. · TRNAD52 - At the end of Gaea's Cliff. Hojo discuss the Sephiroth clones. · TRNAD53 - Brings up the message "North Cave 5-3", then brings you to a big, empty crystalline cave with no characters onscreen. · BLACKBGD - Screen flashes white, then gives you a message saying that disc 2 has ended. (Yes, this even works on disc 1... ^_^) ***Man with blue hat*** (Brings up a list of more Highwind related options.) · quit - Cancels. · regular hours - Onboard the Highwind, right after Cloud returns. · star's scream - Onboard the Highwind, after the rocket/meteor plan fails. · weapon appears - Highwind, before Diamond Weapon attacks. · What happened to Sephiroth? - Highwind, After the barrier around the North Crater is destroyed. · On the final day - The end of Shinra Inc. The team splits up to find their reason for fighting. · Everyone came home. - Everyone returns to the Highwind, having found their reasons. · Called from the last dungeon - Highwind, before going to the final dungeon. -----------------------------------Room 3----------------------------------- Music: "Final Fantasy" theme. Title Screen. Interesting Effects: A bunch of buttons have effects. See bottom of the section. Overview: Well, it's fun to play the Submarine mini-game, which you can do here, and there're a bunch of cool musics to listen to, but that's the limit of this place. As in most rooms, quite a few of the options lead you to various areas stuck in a wall. Battles also seem to be 'locked' here, and the game crashes if you fight... As soon as you enter, you're greeted with the message: "Welcome to FinalFantasy 7 English Version" Doesn't do anything, though. (Yes, of *course* this only appears on the US version of the game! Duh! ;) ***Aeris in Red Dress*** "Working Now." No options. You go straight to the Tifa's hallucination/dream about Cloud's arrival at Midgar after the collapse of Gaea's Cliff. ***Barret in Sailor Suit (Laying down)*** (Brings up a list of the areas/scenes in Sector 7. Also plays Tifa's Theme.) · "7th Street" - Leads to the beginner's hall. (With the bouncing Save pt.) · Welcome Home - Appears to be the Sector 7 slums the morning after the bombing mission (the people are in the same places), but everyone acts like you just got back... · Before Memory - In Tifa's Bar. Quite the opposite of the previous option; Tifa is standing in the usual place where she talks to Cloud about Nibelheim, but she acts like it's the next morning... · Materia - In the room below the bar. No one is there. · Good Morning - Same as above. · Before Battle - Attack on the Sector 7 pillar. · Cancel - Cancels. · After Memory - After the flashback of Cloud's promise. ***Tifa in Purple Dress*** She has no options, she just brings up the team member select screen. ***Red Shinra Soldier*** "Last train from Midgar" (Plays music from Sector 7, the night of the bombing, when you talk to him.) (Sector 7/Train related events) · Cargo - On the cargo train. Cloud freaks out.* · Train1 - On the first train car. The ID scan scene after Jessie shows you the monitor. · Train2 - Second train car, during the escape. · Train3 - Last train car, during the escape. · Train4 - Fourth train car, during the escape. · Monitor - Jessie shows Cloud the train's route on a monitor. · Station1 - At the Sector 7 train station after the bombing. · Station2 - At the Sector 7 train station the next morning. · StationFlashBack - Scene where Elmyra finds little Aeris. · Cancel - Cancels. *I have never seen this particular scene before. It plays the 'nightmare' music, and turns the screen red (similar to when Cloud hears the 'Stop! This isn't just a reactor!' message in the Number 1 Mako Reactor). Afterwards, the screen fades to black and never loads back in... ***Honey Bee Inn Girl*** "Honey Bee In" (Plays the Wall Market music, and changes the window color to an extremely gaudy looking rainbow. ^_^) (Honey Bee Inn relater areas.) · First Time - First time at the Honey Bee Inn. Game acts funny, then hangs. · 2nd - Same as "First Time". · 3rd - At the Honey Bee Inn, after Cloud 'dresses up.' · After All - Same as "3rd" · Cancel - Cancels. ***Rude*** (Brings up a list of options. Most of them are flags...) Talk to Rude one time, and he'll play the Tiny Bronco flight theme. Talk to him twice, and he'll play the music of the rocket launch. Talk to him three times, and he'll play the music of the last dungeon. Talk to him four times, and he'll play the "Mog Flies" music. · "Everyday My Works are..." Cancel - Cancels. · Got The Jyro - I think this is supposed to give you the Tiny Bronco. Leave the debug room after you choose this option, and you'll be back on Disc 1. I didn't test it much, though... · After The Meteo...TIFA - Makes team Tifa, Barret, and Red XIII. · After The Meteo...CID - Makes team Cid, Cait Sith, and Yuffie. · After The Meteo...CLOUD - Makes team Cloud, Barret, and Tifa. · MakoUnderTheSea - ??? (Probably a flag having to do with the undersea Mako reactor in Junon.) · Hp&Mp 1 - Leader's HP and MP drop to 0. · No Money - Sets Gil to 0. · MoneyMoneyMoney - Gives you 365534 Gil. · Got The Keystone - Doesn't give you the Keystone immediatly, but if you choose "Altar" from the Temple of the Ancients list, you'll be taken to the scene with Tseng where you *do* get it. ***White Dog*** (Brings up a long list of areas related to the Junon dock, and the tunnel leading to the undersea reactor. Also plays the Junon 'parade' theme.) · "JUNONDOC" - Cancels. · JUNONDOC1 - Junon dock, disc 1; Cargo Ship is still docked. · JUNONDOC2 - Junon dock, disc 2; The ship is gone. (St) · ROAD1 - Upper Junon's entrance hall. (With save point.) · (Cancel) - Cancels. · ROAD3 - In the tunnel between the two upper cities (St) · ROAD4 - Tunnel to the undersea reactor. (St) · ROAD5 - Second part of the tunnel leading to the reactor. (St) · ROAD6 - Third part of the tunnel leading to the reactor. (St) · ROAD7 - At the bottom of the first elevator leading to the reactor. · ELE1 - Elevator leading to the reactor tunnel. (St) · ELE2 - Elevator leading to Upper Junon. · ROOM - Locker room where soldiers are practicing 'The Special Pose'. ***Orange Cat*** (Brings up a long list of areas related to the second (left) city in Upper Junon. Plays the Junon 'parade' theme.) · "JUNONL" - Cancels. · JUNONL1 - At the second city in Upper Junon. · JUNONL2 - Path leading to the second city. (St) · JUNONL3 - Left balcony outside of the upper office district. (St) · JUNONL-W - Cheap Weapon shop. (St) · JUNONL-I1 - Accessory shop. (St) · JUNONL-I2 - Materia shop with showgirls. (St) · JUNONL-INN - Inn. (St) · JUNONL-PUB - Dimly lit pub with Shinra Soldiers in it. (St) · JUNONL-MIN0 - Beginner's Hall/"Respectable Inn". · JUNONL-MIN1 - Room with delinquint soldier. (St) · JUNONL-MIN2 - Shinra Manager's room. (St) ***Tiny Dolphin*** (Brings up a long list of areas related to the first (right) city in Upper Junon. Plays the Junon 'parade' theme.) · "JUNONR" - Cancels. · JUNONR1 - First city in Upper Junon. Wearing Shinra uniform. · JUNONR2 - Area just beyond first city. Again, wearing Shinra uniform. · JUNONR3 - Right balcony outside of the upper office district. · PARADE - Parade Scene. After it ends, you appear in the area just beyond the first city. (St) · JUNONR-W - Quality Weapon shop. (St) · JUNONR-PUB - Pub with a bunch of drunks in it. (St) · JUNONR-I - Item shop. (St) · JUNONR-M - Materia shop with bald shopkeeper. (St) · JUNONR-MIN1 - Soldier Barracks, first floor. (St) · JUNON-MIN2 - Soldier Barracks, second floor. (St) · JUNON-MIN3 - Soldier Barracks, third floor. (St) · JUNON-MOVIE - Shows FMV of Junon before the parade, then puts you outside the item shop in the first city. (St) ***Sailor*** (Brings up a list of the submarine events. Also plays the music while riding in the submarine.) · "Submarine" (Cancel) - Brings up party select screen, then cancels. · SubmarineDock - Dock of Red Submarine. (St) · BridgeRed - Bridge of Red Submarine. (St) · BridgeBlue - Bridge of Grey Submarine. (St) · SubmarineRed - Inside the Red Sub. · SubmarinBlue - Inside the Grey Sub. Soldiers refuse to move... · Escape - Escape scene (If you lost the Huge Materia game.) · MiniGame0 - Submarine mini game. (Battle for Huge Materia) · MiniGame1 - Submarine mini game 1 (At Gold Saucer) · MiniGame2 - Submarine mini game 2 (At Gold Saucer) · MiniGame3 - Submarine mini game 3 (At Gold Saucer) · MiniGame4 - Submarine mini game 4 (At Gold Saucer) · MiniGame5 - Submarine mini game 5 (At Gold Saucer) ***Old Ancient*** (Brings up a long list of options related to the Temple of the Ancients. Also plays music from that area.) Menu 1: · "Temple of the Ancients" (FORMATION) - Brings up menu 3. · Temple - Entrance to the Temple. · After Collapse - After the temple is destroyed, Black Materia obtained. · Altar - The room with the Altar.* · Altar2 - Scene where the Keystone is put in. · Temple of the Ancients - Maze inside the temple. · Shop of the Ancients - Old man's shop. · The Rock - Room with rolling rock. · The Hole of the Time - Clock puzzle room. · Tirano - Treasure room after falling down the pit in the clock room. · Treasure - Treasure room. Can't open chest. · Chase - Chasing the old Ancient. · Next Page - Brings up menu 2. *If you chose "Got the Keystone" from Rude's options, this will lead you to the altar room after Tseng has arrived, and you'll get the Keystone. If not, you'll be in the altar room without the Keystone, and Tseng won't be there. Menu 2: · "Temple of the Ancients2" - Scene where Cloud freaks out and gives Sephiroth the Black Materia. · Mateo - In the room with the mural on the wall. · Sephiros - Sephiroth talks about Meteor. · Hole1 - Tunnel blocked by rocks. (St) · Hole2 - Clear tunnel. (St) · Boss - Room where you fight the Demon's Gate. · Mateo2 - Cloud freaks out, and starts laughing like a loon. Leads to the Red Dragon battle. · Cancel - Cancels. Menu 3: · "Formation" - Brings up menu 1. · Ballet - Adds Barret to the team, and brings up menu 1. · Tifa - Adds Tifa to the team, and brings up menu 1. · Red - Adds Red XIII to the team, and brings up menu 1. · Yufi - Adds Yuffie to the team, and brings up menu 1. · Ket - Adds Cait Sith to the team, and brings up menu 1. · Cid - Adds Cid to the team, and brings up menu 1. · Vincent - Adds Sephiroth to the team, and brings up menu 1. ***Costa Del Sol Barmaid*** (Brings up a list of options related to Costa Del Sol. Also plays the music from the town.) · "Costa del Sol" - Cancels. · Town - In the town. · Beach - At the beach, before the meeting with Hojo. · Harbor - At the harbor. You're stuck on the pier behind a sailor. · Debug - Scene where Rufus arrives. Heidegger is stuck behind the same sailor, and the game hangs. ***Sephiroth*** "Mt. Corel" (Plays the first world map theme when you talk to him.) (Mt. Corel related areas.) · Mountain Road - South entrance to Mt. Corel. · (Cancel) - Cancels. · Vally - Rail section of Mt. Corel just past the reactor. · Up&Down - Climbing area, after the fall from the broken railway. · River - The bridge area of Mt Corel overlooking the river below. · Hole - Inside the Hermit's Cave. · PiyoPiyo - Scene with the baby birds on the cliffside. · Bridge - Long rope bridge just outside of the village. · Railway - At the beginning of the 'roller coaster' railway. · Ballet's Memory - Barret's memory of the Shinra attacking Corel. · Cancel - Cancels. ***Button Functions*** Yes, some of the buttons have special functions in this room... Here's what some of them do... · Square Button; "Reset Flag" - Removes team members/items. Sets time to 00:00:00, and enables all options. · L1 Button; "Battle Off" - Disables battles. (Press again to re-enable them.) · R1 Button; "Reset Flag" - Removes team members/items. Sets time to 00:00:00, and enables all options. · L2 Button; "Set Normal Party" - Makes team Cloud, Barret, and Tifa. · R2 Button; "Default Name&No Money" - Gives characters default names, and takes away all Gil. · R2 Button; "Debug Name&Debug Money" - Removes all names, and gives you 131071 Gil. · Select button; "Help menu" - Brings up a list of buttons you can use here. ^_^ -----------------------------------Room 4----------------------------------- Music: Whatever was playing when you entered. Interesting Effects: The team is changed to Cloud and Sephiroth. Overview: This is a pretty good room. You can view near perfect FMVs, and get the three 'Kalm Traveler' items here. And 99 Save Crystals never hurt either. :P Finally, Sephiroth (from the flashback) is added to your team. (Even though the AI controlling him is simply awful. ;) ***Sephiroth*** "CG MOVIE VIEWER" Menu 1: · use - Brings up menu 2. · cancel - Cancels. · - Sends you to the main area of the debug room. (Room 0) Menu 2: FMV Movies.* · South Reactor - Sector 5 reactor explodes. Cloud falls. · - Destruction of Sector 7. · NIVLHAIM tragedy - Monster in Nibelheim reactor/Seph burns town. · - Failed rocket launch. · Gold Saucer - Ride to Gold Saucer, and scenes from the date. · take off Tiny Bronco - The Tiny Bronch takes off, then crashes. · AERITH death - Aeris's death and funeral. · SEPHIROTH - Scenes at northern crater. WEAPONs awake. · WEAPON attack - WEAPON attacks Junon. · CLOUD psychoanalusis - Mideel's destruction, scenes from Cloud's dream. · - Meteor rocket launch. · METEO intercept failure - The rocket crashes into Meteor... · Shoot SISTER LAY - Scenes of the Sister Ray at Midgar. *These are *complete* FMV 'movies' with no cutscenes in the middle. Also, the game actually checks to see if you're using the correct disc, meaning no incorrect or messed up FMV! "South Reactor" to "AERITH death" are Disc 1 FMVs. "SEPHIROTH" to "Shoot SISTER LAY" are Disc 2 FMVs. ***Fat Man*** "KARM TOWN" Menu 1: (Areas in Kalm Town.) · Cancel - Cancels. · First come - Lets you make a party, then sends you to Kalm Town. · After armagedon - Brings up menu 2. Menu 2: "Check oldman's event?" · Yes - Brings up menu 3. · No - Sends you directly to Kalm Town after Sephiroth summons Meteor. Menu 3: (Get items to bring to the traveler.) · get GUIDE BOOK - Gives you the Guide Book. Brings up menu 3 again. · get DESERT ROSE - Gives you the Desert Rose. Brings up menu 3 again. · get EARTH HARP - Gives you the Earth Harp. Brings up menu 3 again. · event start - Sends you to disc 2 Kalm Town with any selected items. ***Rude*** "SOUTH DUNGEON" Menu 1: (Mythril Mine) · Cancel - Cancels. · Meet TARCKS - Brings up menu 2. · We can't go - Sends you to the entrance of the Mythril Mine. Menu 2: "Join AERITH?" · Yes - Sends you to the meeting with the Turks. Aeris is added to team. · No - Sends you to the meeting with the Turks. Aeris isn't in the team. ***Sailor*** "ANOTHER CHECK" Menu 1: · Last Dungeon - Brings up menu 2. · HIGHWAY minigame - Play the motorcycle escape mini-game. (One from Shinra Building, not the Gold Saucer 'G-Bike' game.) · Shinra AirShip - Sends you to the crashed Gelnika Airplane.* *If you try to leave the Gelnika, but you don't have a submarine, you'll still end up underwater, but piloting...The Key of the Ancients! You can sail up over the land if you want, too... There isn't much out there, though. Also, the Gelnika and Emerald Weapon seem to be missing, and you can't go above water, so this trick is more of a novelty than anything else. Menu 2: (Party select screen comes up after all the choices.) · join YUFI - Adds Yuffie to the team, then brings up menu 3. · join VINCENT - Adds Vincent to the team, then brings up menu 3. · join BOTH - Adds both of them to the team, then brings up menu 3. · join cancel - Brings up menu 3. Menu 3: "SAVE CRYSTAL......" · Give 99!! - Gives you 99 Save Crystals, then sends you to the North Cave. · No need - Sends you to the North Cave. ***Aeris*** "AERITH EVENT" · Decline Church - Leads to the back room of Aeris's church, being chased by Shinra soldiers and the Turks. · Forgotten Relm - Leads to the first screen of Corral Valley. · Go to NorthLand - Scene after the battle with Jenova·LIFE. End of Disc 1. ***Shera*** "ROCKET VILLAGE" Menu 1: · Meet CID - Brings up menu 2. · METEO intercept - In Rocket Town, just before the launch in disc 2. · Rocket at Space - Inside the rocket after it has taken off. Menu 2: "SETUP DEBUG STATUS" · DEBUG mode - Allows you to choose a team, then sends you to Rocket Town before meeting Cid. · NORMAL mode - Seems to do the same thing as "DEBUG mode". · CD Emulator Check - ***Miner*** "GONGAGA VILLAGE" · Cancel - Cancels. · Meet TARCKS - Entrance to Gongaga Village. Meeting with the Turks. · Who am I? - Scene at the Gongaga Inn after the Temple of the Ancients. ***Red Shinra Soldier*** "TUNNEL" Menu 1: (Sector 5 Reactor) · Cancel - Cancels. · Tunnel - Brungs up menu 2. · 5th Reactor - Sector 5 reactor, out on the bridge before the Airbuster battle. Menu 2: "LEVEL of TORIYAMA EVENT" · Perfect! - Train tunnel. One screen away from the reactor. · Normal - Train tunnel. Three screens away from the reactor. · Oh, NO!! - Train tunnel. Five screens away from the reactor. -----------------------------------Room 5----------------------------------- Music: Whatever was playing when you came in. Interesting Effects: Well... Cloud is holding his sword while you're controlling him in this room, but that's not really important. The cool thing here is how you can press the Square button to get some of the people here to change their options. Press Square once to get the message "2P", and the options will change. If you press it again, "1P" will appear, and the options will return to normal. Overview: Nice room! The southernmost Yuffie has some of the most badass commands here. "item iroiro" gives you a load of items, but only the very best! "love…para ijiri" basically lets you *choose* your date at the Gold Saucer, and "okane ippai" gives you more Gil than you'll ever need! You can also view a few FMVs, play games from the Gold Saucer, and even rename your characters! ***Yuffie (Upper)*** "Gold" (Without Square button pressed.) (Gold Saucer areas) · ballet punpun - Sends you to the Gold Saucer when you first arrive. · caitsith toujou - Same as above, but scene with Barret has already occurred. Head for Wonder Square and meet Cait Sith. · dio toujou - Cait Sith is on the team now, so head for Battle Square. · tougijou de - Leads to the murder scene at Battle Square. · kaettekita cloud - On the elevator with Ester talking about the Chocobo race. · under corel - Arrival in Corel prison. · yameta - Cancels. "GS2" (With Square button pressed.) · eki - Gold Saucer. All areas are opened. · hotel matome - In the hotel, before the date. · cs uragiri - After the ride on the gondola during the date. (St) · dio no tenjisitu - In Dio's showroom, about to get the Keystone. · date no osasoi - Start of the date scene. · nigeta cs no saigo - Cait Sith gives the Keystone to Tseng. · hotel deppatu - Hotel room, after the date has ended. · yame - Cancels. ***Yuffie (Middle)*** "GS" (Without Square button pressed.) (More Gold Saucer areas) · hotel - Leads to the lobby of the Ghost Hotel. · jet - Entrance to Speed Square. · game1F - Leads to Wonder Square, the first room. · game2F - Leads to Wonder Square, the second room. · kanransha - Entrance to Round Square. · hiroba - At Event Square on the stage. You're not stuck, but you can't get off the stage... · eki(R1de mage) - Shows the FMV when you first arrive at Gold Saucer. If you hold down the R1 button after choosing this, you'll instead be at the 'closed' version of the Gold Saucer from early disc 2 (where Dio blocks the entrance). Since you're actually *behind* Dio, you can enter the Gold Saucer, but you can't leave. · chokobo - Entrance to Chocobo square. A group of Shinra soldiers is here, but they all run away when you approach. · kanransha naka - Onboard the Round Square Gondola ride with all three team members. After the ride is over, the third character gets stuck in the ticket booth, and the game hangs. · togijou - Main room of Battle Square. As soon as you arrive, you get a message stating that you won the 'Special battle', and you get the Final Attack materia! · yame - Cancels. "date chuu to GS2" (With Square button pressed.) · jet - Entrance to Speed Square. · game1F - Leads to Wonder Square, the first room. · game2F - Leads to Wonder Square, the second room. · kanransha - Entrance to Round Square. Date Version. · hiroba - The play at Event Square during the date. · chokobo - Entrance to Chocobo Square. · togijou - Entrance to Battle Square. · mogu - Mog's house game. · yame - Cancels. ***Yuffie (Lower)*** "ijiru" (Without Square button pressed.) "dousuru?" - Menu 1: (Various game options) · love…para ijiri - Brings you to menu 2. · okane ippai - Give you a mere 294967295 Gil. ^_^ · okane nasi - Drops Gil to 0. · G reset - Removes team members and key items, sets time to 0, and enables all commands. · dflname kaeru - Returns characters to their default names. · GP ippai - Gives you 32767 GP. (Gold Saucer money) · member zenin - Adds all members to the global party · member yufi vin igai - Adds all members to the global party except Vincent and Yuffie. · item iroiro - Gives you the following items: - 99 Megalixirs, Speed Sources, and Power Sources. - 99 Sylkis Greens - All the characters' Level 4 Limit break manuals. - All the Ultimate Weapons. - All the next-to-ultimate weapons. - 9 Mystiles and Ziedriches. - 9 Ribbons and 9 pairs of Sprint Shoes. - One of every summon materia. (Mastered) - Three Phoenix Materias. (All Mastered) - Three of each Master Materia. - And finally... Three Final Attack, HP Plus, Long Range, Mega All, W-Item, W-Summon, and W-Item Materias. (All Mastered) · yame - Cancels. Menu 2: (This affects the Gold Saucer date sequence) · earith 1ban - Gain max love points from Aeris. · tifa 1ban - Gain max love points from Tifa. · yufi 1ban - Gain max love points from Yuffie. · ballet 1ban - Gain max love points from Barret. ^_^ · nakamiru - Shows current 'love points' for each character. · yame - Cancels. (With Square button pressed. Same menu from Yuffie in Room 0) Menu 1: · NEXT - Brings up menu 2. · MENU ON - Enables all menu commands. · BATTLE LOCK - Disables battles. · BATTLE UNLOCK - Enables battles. · MOVIE LOCK - Disables FMV. · MOVIE UNLOCK - Enables FMV. · GLOBAL RESET - Removes all team, sets time to 00:00:00. · FULL NAME - Puts a bunch of trash in each character's name slot. Also gives them weird equipment, like a gibberish accessory that crashes the game if unequipped, then checked on the item list. · NEW START - Starts a new game. Characters have same stats as they did when you selected this command! However, the game doesn't seem to be able to load in these "New Game +" saves. · EXIT - Cancels. Menu 2: · BACK - Brings back menu 1. · SOUND RESET - Shuts off music. · FULL MATERIA - Gives you a bunch of materia, even disabled/glitch ones. · BATTLE999 - Battle against a group of five inactive pyramids. · EXIT - Cancels. ***Young Tifa (Upper)*** "6bangai" · love love - Scene with Aeris at the Sector 6 playground. · 7ban dokan - Scene at the playground after Sector 7 gets destroyed. · matte matte - After the previous scene. In the sector 6 alleyway. · ckeckyou kouen - Alone in the playground. If you leave the screen and return, it will be destroyed. :P · yameta - Cancels. ***Young Tifa (Lower right)*** "chokobo ijiri" Menu 1: (Chocobo Stuff) · ST check - Allows you to view your Chocobos' stats. · tukamaeta - Brings up menu 2. · yasai to mi ippai - Gives you a bunch of greens and nuts. · magego bokojou - Sends you to Chocobo Ranch. (St) · yaoya - Allows you to buy Chocobo Greens. · yame - Cancels. Menu 2: · owari - Cancels. · A - Brings up the same menu three more times. Effect unknown. · B - Brings up the same menu three more times. Effect unknown. · C - Brings up the same menu three more times. Effect unknown. · D - Brings up the same menu three more times. Effect unknown. · E - Brings up the same menu three more times. Effect unknown. · F - Brings up the same menu three more times. Effect unknown. · G - Brings up the same menu three more times. Effect unknown. · H - Brings up the same menu three more times. Effect unknown. ***Young Tifa (Lower middle)*** "lasdan" (Without Square button pressed.) (Areas/Battles in North crater) · LAS3-1 - First room of south cave after second set of crossroads. · LAS3-2 - Second room of south cave. Seem to be stuck on a ledge. · LAS3-3 - Third room of south cave. (St) · LAS4-0 - Mako pit near the very end. Party meeting place. · LAS4-1 - Outer platform of mako pit. (St) · LAS4-2 - Series of ledges leading to Jenova. Battle with Iron Man. · LAS4-3 - Series of ledges leading to Jenova. Battle with Dragon Zombie. · LAS4-4 - Battle with Jenova Synthesis. · LAS4-42 - Lots of screwed up FMV, then the battle with Bizarro Seph. · ikisaki - Arrange team into three parties to fight Bizarro Sephiroth. · dokoitta? - Shows which parties which characters are in. (Upper choice) · yame - Cancels. "hokora" (With Square button pressed.) · hokora1 - Leads to the cave with the sleeping man who gives you Mythril. · hokora2 - House of the blacksmith you get Great Gospel from. · hokora3 - Chocobo Sage's house. (St) · hokora4 - Lucrecia's waterfall. · hokora5 - "Mime" materia cave. (St) · hokora6 - "HP<->MP" materia cave. (St) · hokora7 - "Quadra Magic" materia cave. · hokora8 - "Knights of Round" materia cave. (St) · yame - Cancels. ***Cloud (Center)*** (Brings up a box with four choices. These have to do with mini-games, mostly.) Menu 1: · ima... - Brings up menu 2. · chokobo - Allows you to name a chocobo, then sends you to the Chocobo race! (Long course.) · jet - Play Speed Square (shooting coaster) mini-game. · yame - Cancels. Menu 2: · cloud - Allows you to rename Cloud. · earith - Allows you to rename Aeris. · tifa - Allows you to rename Tifa. · ballet - Allows you to rename Barret. · red13 - Allows you to rename Red XIII. · cid - Allows you to rename Cid. · caitsith - Allows you to rename Cait Sith. · yufi - Allows you to rename Yuffie. · vincent - Allows you to rename Vincent. · naodemonai - Cancels. ***Cloud (Left)*** "8bangai" (Sector 1/Sector 8 reactor, opening mission) · tojikomerarechatta - Meeting in the tunnel after the Sector 1 reactor blows up. · BOOM to kitamonda - After the meeting in the tunnel, when the team enters the Sector 8 city. · hajimete earith - First meeting with Aeris, and she asks you to buy a flower. · tobe cloud - In the lower part of the Sector 8 city, just before Cloud escapes by train. · hoka ga ii - Cancels. ***Aeris in Red Dress (Upper)*** "party" "party?" - Menu 1: · un - Brings up menu 2. · uun - Cancels. Menu 2: · cloud - Puts Cloud in as the first team member, then opens menu 3. · earith - Puts Aeris in as the first team member, then opens menu 3. · tifa - Puts Tifa in as the first team member, then opens menu 3. · yufi - Puts Yuffie in as the first team member, then opens menu 3. · ballet - Puts Barret in as the first team member, then opens menu 3. · red13 - Puts Red XIII in as the first team member, then opens menu 3. · cid - Puts Cid in as the first team member, then opens menu 3. · caitsith - Puts Cait Sith in as the first team member, then opens menu 3. · vincent - Puts Vincent in as the first team member, then opens menu 3. · inai - Leaves first team member slot blank, then opens menu 3. Menu 3: · cloud - Puts Cloud in as the second team member, then opens menu 4. · earith - Puts Aeris in as the second team member, then opens menu 4. · tifa - Puts Tifa in as the second team member, then opens menu 4. · yufi - Puts Yuffie in as the second team member, then opens menu 4. · ballet - Puts Barret in as the second team member, then opens menu 4. · red13 - Puts Red XIII in as the second team member, then opens menu 4. · cid - Puts Cid in as the second team member, then opens menu 4. · caitsith - Puts Cait Sith in as the second team member, then opens menu 4. · vincent - Puts Vincent in as the second team member, then opens menu 4. · inai - Leaves second team member slot blank, then opens menu 4. Menu 4: · cloud - Puts Cloud in as the third team member. · earith - Puts Aeris in as the third team member. · tifa - Puts Tifa in as the third team member. · yufi - Puts Yuffie in as the third team member. · ballet - Puts Barret in as the third team member. · red13 - Puts Red XIII in as the third team member. · cid - Puts Cid in as the third team member. · caitsith - Puts Cait Sith in as the third team member. · vincent - Puts Vincent in as the third team member. · inai - Leaves third team member slot blank. ***Aeris in Red Dress (Lower)*** "EARITH HOME" (Aeris's house) · 1F okaasan au - Arrival at Aeris's house. · 1F katira haha - Return to Aeris's house after she has been kidnapped. · 2F nigeru - Second floor. When you have to leave w/out Aeris knowing. · 2F ballet naku - Second floor after Sector 7 destruction. Marlene is safe. · hoka wo ataru - Cancels. ***Turk Vincent (Lower left)*** "corel" (Corel prison areas) · hajime - Arrival in Corel Prison. · sonchou - South part of the prison, before Barret's flashback. · dyne kessen - Meeting/Battle with Dyne. · ueniikunone - After the battle with Dyne, talking to Mr. Coates. · yame - Cancels. ***Turk Vincent (Right)*** "bokujou" (Chocobo Ranch areas) · ie no nakada(R1de mage) - Sends you to the Chocobo Ranch inside Choco Bill's house when you first arrive. Hold R1 down after selecting this choice to go to the same place, only in disc 2. (You can raise chocobos.) · soto(R1de mage) - Sends you to the Chocobo Ranch, outside. The Chocobos have already done their 'dance', though... Hold R1 down after selecting this to, again, go to the same place in disc 2. · bobou(R1de mage) - Basically the same as the above two, only you're Inside the stables. As usual, hold R1 down after selecting this option to go to the disc 2 version of this area. · - Shows something about Lucrecia, then puts you at the Nibelheim inn...controlling her! Too bad she's stuck in the wall... · sittitai - Scene where you find the dead Midgar Zolom. · yame - Cancels. · - ??? ***Cloud's Mom*** "movie check" (Without Square button pressed) · doka~n - Shows FMV. (Differs according to disc) · tou! - Shows FMV. (Differs according to disc) · dongaragashan - Shows FMV. (Differs according to disc) · touchaku - FMV of Gold Saucer gondola returning to Corel. · deppatu - FMV of gondola arriving at Gold Saucer. · sample - Shows FMV. (Differs according to disc) · sample - Shows FMV. (Differs according to disc) · yame - Cancels. (With Square button pressed. The 'Round Square' FMVs only work on Disc 1.) · saishono - Shows FMV. (Differs according to disc.) · jet - Ride on 'Round Square'. Shows roller coaster. · chokobo - Ride on 'Round Square'. Shows Chocobo race. · diozou - Ride on 'Round Square'. Shows statue of Dio. · hotel - Ride on 'Round Square'. Shows Ghost Hotel. · hiroba - Ride on 'Round Square'. Shows Event Square. · hanabi1 - Ride on 'Round Square'. Date scene only. · hanabi2 - Fireworks display during the date scene. · yame - Cancels. -----------------------------------Room 6----------------------------------- Music: Whatever was playing when you entered. Interesting Effect: None to speak of... Overview: A fairly ordinary room, really. Most of the options, as usual, just send you to various parts in the game. Very few of the options here, however, stick you in a wall, or hang the game. ***Cid (Center of the room)*** "colneo" (Areas related to the events at Corneo's mansion.) · ponbiki - First time at Corneo's mansion. · irasshai - In Corneo's mansion, after Cloud has 'dressed up'. (St) · tifa to gouryuu - Puts you outside of Corneo's Lackey's room, stuck in the door. You can enter the room, but the game hangs, as Cloud is blocking Scotch, who he is also stuck in... · yame - Cancels and brings up the message "yameyato". (Probably translates to "Quitter". :P) ***Cid (Left)*** "colneo osiokibeya" (More Corneo related options.) · tifa to saikai - In the torture room of Corneo's mansion, before meeting Tifa. · earith to gouryuu - In the torture room, where Kotch is chasing Aeris. · colneo sonogo - Again, in the torture room. This time, Kotch is stuck on the rack. Free him if you want... · yame - Cancels. ***Cid (Right)*** "iroiro" (All of these options except the first one are Shinra Building related.) · colneo kobun beya - In Corneo's Lackey's room. If you leave the room after defeating them, Cloud will be back in a dress, and if you enter the torture room, both Aeris and Tifa will be there, and the game ultimately hangs. · sinra kaidan1 - First section of the Shinra Building staircase. · sinra kaidan2 - Second section of the Shinra Building staircase. · sinra kaidan3 - Last section of the Shinra Building staircase. · sinra 59F - 59th floor of the Shinra Building. (St) · sinra elevetor - Elevator leading to the 59th floor that is under attack. You can fight the monsters between floors, but when you reach floor 59, the doors refuse to open. · sinrabil totunyuu - Area south of the Shinra Building after you've climbed the wire. · sinrabil dasshutu - Escape from the Shinra Building. Aeris is the leader. · yame - Cancels. ***Cait Sith (Top)*** (Brings up a list of the team members' names. Another member switch.) · cloud dake - Makes Cloud the team leader. · ballet - Adds Barret to the team. · tifa - Adds Tifa to the team. · earith - Adds Aeris to the team. · red - Adds Red XIII to the team. · caitsith - Adds Cait Sith to the team. · yufi - Adds Yuffie to the team. · cid - Adds Cid to the team. · cincent - Adds Sephiroth to the team. · tifa dake - Makes Tifa the team leader. · cid dake - Makes Cid the team leader. ***Cait Sith (Bottom)*** (Brings up a short list of miscellaneous options.) · unpansen - Cargo room of the Shinra transport ship before all events. · corel kaisou1 - Barret's