-------------------- | Final Fantasy VIII | -------------------- ----------------------------- | Faq/Walkthrough Version 3.2 | ----------------------------- ------------------ | By Jarek Grochal | ------------------ -------------------- | KrOnOs1234@aol.com | -------------------- I'll start the walkthrough first, and then do all the little things like Character and Villain introduction, since I do not think that those things are really nesscesary. I'm also writing this in a different format from my other faqs, in kind of a like step by step format, I will mention Boss tips, and what magics should be junctioned. As always as in all my faqs, ill try to keep this faq 99.9% spoiler free. This FAQ was solely intended for the public use on the www. It cannot be reproduced, retransmitted, or re-written in any other form except by the notice of the author. Any violation of this code will result in strict penalty---and high fines susceptible by law. 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This document is (C) Jarek Grochal;1999-2000 ************************************************************************ ********************************************************************** *************************VERSION UPDATE******************************** *********************************************************************** Version 1.0 10/16/99 -Walkthrough for Balamb Garden -Walkthrough for Fire Cavern -Walkthrough for Dollet Field Test -Ifrit Boss Strategy -Elvoret Boss Strategy Version 1.1 10/16/99 -Dollet Mission Walkthrough finished -Balamb and Balamb Garden Walkthrough -X-ATM092 Strategy -Seed Ranking Chart Version 1.2 10/16/99 -Walkthrough for Training Center -Card Side Quest for Balamb Region -Grandalo+Raldo Strategy -In-Depth Diablo Strategy Version 1.3 10/18/99 -Walkthrough for the Timber Mission -Fake President + Gerogero Battle Strategy -Most of the Test Answers added -Money by SeeD level added Version 1.4 10/29/99 -Walkthrough for Timber -Finished SeeD anwsers Version 1.5 12/30/99 -Walkthrough up to the Tomb of the Unknown King -Added all Squalls weapons Version 1.6 12/31/99 -Added some creatures to the creature guide thanks to Morduk(Morduk@hotmail.com) Version 1.7 12/31/99 -Added more creatures to the creature guide thanks to Sdallas15@aol.com Version 1.8 01/01/00 -Finished the Tomb of the Unknown King -Added how to get the GF Brothers -Started Guardian Force section -added Quezacotl to Guardian Force section Version 1.9 01/02/00 -added Shiva to Guardian Force section -added Deling City mission to walkthrough Version 2.0 01/03/00 -added Ifrit to Guardian Force section Version 2.1 01/04/00 -Started Card section -added three level one cards to Card section -finished the disc one walkthrough Version 2.2 01/05/00 -added all level one cards to card section Version 2.3 01/06/00 -added all level two cards -added all level three cards -added Siren to Guardian Force section -added hint to Disc 2 walkthrough -added more Q&A to Faq section Version 2.4 01/08/00 -added D-District Prison walkthrough -added all level 4 cards -added Brothers to Guardian Force section Version 2.5 01/14/00 -added powering up your characters effectively section thanks to Ayabrea Version 2.6 01/19/00 -added Missile base walkthrough -added level 5 monster cards Version 2.7 01/21/00 -Started secrets section -added Shumi Village walkthrough to SECRETS PART -Started the junction magic section -added Life magic to junction section -added walkthrough for getting balamb mobile -more mug, and draw lists to bosses Version 2.8 01/25/00 -added mobile balamb garden walkthrough Version 2.9 01/26/00 -added Fire magic to junction list -started Items list -added recovery items to items list -added status items to items list -changed around the format a bit to make it look better Version 3.0 01/27/00 -added Winhill Side quest to Side Quests section -added Centra Ruins to side quests section -added how to get Odin+Tonberry King to side quests section -added MedLvUp to refinement list -added ForbidMed-RF to refinement list -added walkthrough for Fisherman's Horizon -added Ice magic to junction lists Version 3.1 01/28/00 -added GF ability items to items list -added Balamb to walkthrough -added Trabia Garden to walkthrough Version 3.2 01/30/00 -Finish disc 2 walkthrough -started disc 3 walkthrough -added Galbadia garden walkthrough -added the Roaming Forest to secrets list -added White seed Ship walkthrough ************************************************************************ ********************************************************************** *************************FREQUENTLY ASKED QUESTIONS******************** *********************************************************************** If you have any Questions,Comments, or Additions then Email KrOnOs1234@aol.com Q1-What is FF8? A1-FF8 is a continuation of one of the greatest rpg series ever. The final fantasy series made by Squaresoft. The series does not follow a set pattern, and each Final fantasy game has a different set of characters, and a different story than the one preceding it. The series started with the first 3 final fantasy games on the Nes, and the next 3 games on the Snes. FF3(6j),and FF2(4j) are the ones that have been released in the US for the Snes, and recently FF5, and FF6 were realeased on the Playstation as part of the Final Fantasy Anthology set. Q2-Can I still get any Gf's I missed in Discs 1-3 in Disc 4? A2-Upon defeating the first boss you can unlock the draw command. After that you can draw some GF's from the bosses there. Siren=Tri Point Leviathan=Trauma Pandemona=Red Giant Carbuncle=Krysta Cerebrus=Gargantua Alexander=Catoblepas Eden=Tiamat Q3-Can I still get Lionheart, or buy items in Disc 4? A3-Tonberry King has an ability called Junk Shop which allows you to get weapons in Disc 4. It also has an ability which lets you buy items in Disc 4. ************************************************************************ ********************************************************************** *************************WALKTHROUGH FOR DISC ONE********************** *********************************************************************** --------------- | Balamb Garden | --------------- ----------------------------- | Draw Points | - - - - - - - - - - - - - - - | Cure(Front Gate) | | Esuna(Library) | | Blizzard(Training Center) | ----------------------------- ------------------------- | Items | - - - - - - - - - - - - - | Occult Fan 1(Library) | ------------------------- -Name your main character | DEFAULT:Squall | -Follow Quistis to the Classroom -Go to your desk and turn on the computer -Get Shiva and Quezacotl from the Tutorial Menu on the Study Panel -Speak with Quistis after class -Talk to the guy next to the elevator to get 7 level 1 cards -You can challenge people to play cards by pressing the Square button while next to them, right now its best to put off playing cards at least until you get the Ifrit,Diablo, and Zell cards -Explore Balamb Garden -Go meet Quistis at the Front Gate -Equip 1 GF on each character -Set up your Commands Squall-Attack,Magic,Draw,GF Quistis-Attack,Magic,Draw,Item -Gain some AP from the Fastitcolon-Fs on the beaches(3 AP each) -Draw some magic from the also, Blizzard especially -Beat up some Caterchipillars to win a Spider Web, which teaches Quisis Ultra Waves -Start learning the Quezacotl T Mag-RF skill -Head east of Balamb to reach the Fire Cavern ------------- | Fire Cavern | ------------- ------------- |Draw Points | - - - - - - - | Fire | ------------- --------------------- | Items | - - - - - - - - - - - | Ifrit Card(Ifrit) | --------------------- -Pick one of the time limits, 20 minutes should do fine -Head through the cave -Draw more magics in fights -Most enemies are weak against Blizzard magic -Draw Fire from the Draw Point there -Boss Fight! IFRIT -------------------------------- | Boss-Ifrit | | HP-1068 | | AP-20 | | Treasure-G-Returner,Ifrit Card | | Weak Vs Ice/Absorbs Fire | - - - - - - - - - - - - - - - - - - - - - - - - - - - | Attacks-Ifrit Rush(100+ Damage),Fire(50-70 Damage) | | This is not really a tough fight, as long as you | | have some Blizzard magic, even if you do not it is | | still very easy, use your normal attacks, and limit | | breaks when your HP is low, use the Skip Turn | | button until it comes up. Heal with Cure magic, or | | some potions, and if someone dies use a Phoenix | | down. When you win you recieve the Ifrit Card, 20AP | | and you gain Ifrit as your brand spanking new GF | ----------------------------------------------------- -Run back to Balamb Garden ----------- | SeeD Exam | ----------- -Go to Squall's dorm room and change your uniform -Go to the 1st floor lobby, and meet your team -Get the card and drive to Balamb -Board the boat on the deck -Speak with everyone on the boat FMV! -------- | Dollet | -------- ----------------------------- | Draw Points | - - - - - - - - - - - - - - - | Blind(Communication Tower) | ----------------------------- ----------------------- | Save Points | - - - - - - - - - - - - | Beach | | Communication Tower | ----------------------- -Equip all with GF -Junction some magic to raise stats -Set up commands Seifer-Attack,Magic,Draw,Item Squall-Attack,Magic,Draw,GF Zell-Attack,Magic,Draw,Item -Follow Seifer to the Central Square -Kill Galabadian Soldiers on the way(Draw lots of Cure Magic) -Scout the Central Square -Follow all the Galabadian soldiers up to the Tower -Fight the Anacondaur on the stairs(Use Ice Magic) FMV! -Meet Selphie -Walk Around(Better) or Jump down -Enter the tower -Save and Draw blind magic from the Draw point -Boss! Biggs and Wedge and Elvoret ------------------------------------------------------ | Boss-Biggs | | Wedge | | Elvoret | | HP-Biggs 467-705 | | Wedge | | Elvoret 1563-3523 | | AP-Biggs+Wedge 4 | | Elvoret 10 | | Treasure-Elixir,Cottage,G-Returner,Weapons Monthly | | Wedge-Immune to Poison | | Elvoret-Immune to Poison,High Spirit | - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Biggs+Wedge | | Attacks-Normal Attacks(20-70 Damage) | | Elvoret | | Attacks-Bite(30-100 Damage),Breath(70-150(All) | | First use your normal attacks and GF spells on Biggs | | until Wedge appears, finish them off and they will | | be blown away from the battlefield by Evorlet, the | | real boss. Draw Double magic and cast in on Selphie | | so she can cure 2 people at the same time. Try to | | let Squall die, and the use a Phoenix Down on him so | | his HP is still low, and hope he does not die, so you | | can use his limit break for 250-500 damage to this | | bastard. If anyones HP drops below 130 heal him with | | Selphie unless you want a limit break. MAKE SURE TO | | DRAW THE GF SIREN FROM ELVORET DONT FORGET THIS IS | | THE ONLY TIME YOU CAN GET IT UNTIL THE END OF THE | | GAME DRAW SIREN DRAW SIREN DRAW SIREN you get it now? | ------------------------------------------------------- -You have 30:00 minutes to get to the beach -Use the elevator down and save -Biggs will turn on the machine -You will have to fight this machine at least 2 times ----------------------------------- | Boss-X-ATM092 | | HP 5072-5770 | | AP 50 | | Weak Vs Thunder/Immune to Poison | - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Attacks-RayBomb(60-100),Normal Attack(50+) | | Use Thunder magic and normal attacks until this dude | | falls over, then use the R2+L2 buttons to run away. | | It is possible to defeat this guy for 50AP, and the | | pride of defeating this guy. To do this you must have | | a high affection with Quatezocl, have learned the Sum | | Mag +10%, and Summon Magic +20%, but even so it is | | still not worth all the trouble to win 50AP. | ------------------------------------------------------- -In the downward mountain path, walk so the boss does not mess you up -On the bridge, when it jumps before you, then run back away from the Boss and it should jump over you again, so you can now pass without fighting it -Make sure to save the dog in the Central Square by pressing X next to it -Run back to the beach, and DONT enter the Cafe -On the beach you will see a cool Fmv and swim away FMV! -------------- | Balamb Again | -------------- ----------------------- | Draw Points | - - - - - - - - - - - - | Thunder(Town Square) | | Cure(Dock) | ----------------------- ------------ | Items | - - - - - - - - | Zell's Card | --------------- -Speak with Quistis on the deck -You can win the Zell card from Zell's mom but its better to wait until you have some more powerful cards -Head back to Balamb Garden --------------- | Balamb Garden | --------------- -Go to the hall and speak with everyone -Go talk with Seifer near the library -Go to the 2nd Floor to get Squalls Grades -Speak with Cid -Go back to the 2nd floor to get your Seed Rank This is how your Seed Rank is established --------- | Conduct | ------------------------------------------------- | This is determined by the mission in Dollet. | | Points are determined by how much time | | remains on the clock when you reach the beach. | - - - - - - - - - - - - - - - - - - - - - - - - - | Remaining Time Points | ----------------------------- | 25:00+ 100 | | 24:59-24:00 90 | | 23:59-23:00 80 | | 22:59-20:00 70 | | 19:59-19:00 60 | | 18:59-17:00 50 | | 16:59-15:00 40 | | 14:59-10:00 30 | | 9:59-6:00 20 | | 5:59-3:00 10 | | 2:59-0:00 0 | ----------------------------- ----------- | Judgement | ----------------------------------------- | Based on how much time is left when you | | defeat Ifrit, in the Fire Cavern. | - - - - - - - - - - - - - - - - - - - - - | Remaining Time Points | ---------------------------- | 0:00-0:07 100 | | 0:08-0:29 90 | | 0:30-0:59 80 | | 1:00-1:59 70 | | 2:00-2:59 60 | | 3:00-9:59 50 | | 10:00-10:59 40 | | 11:00-11:59 30 | | 12:00-12:59 20 | | 13:00-13:59 10 | | 14:00-14:59 5 | | 15:00+ 0 | ---------------------------- ------- | Kills | --------------------------------------------------- | How many kills you got during the Dollet Mission. | - - - - - - - - - - - - - - - - - - - - - - - - - - | Enemies Defeated Points | ----------------------------- | 75+ 100 | | 25-74 80 | | 15-24 60 | | 10-14 20 | | 0-9 0 | ----------------------------- ----------- | Swiftness | ------------------------------------------------------------- | How many times you fought against X-ATM092 during in Dollet | ------------------------------------------------------------- | Times Fought Points | ---------------------- | 1 100 | | 2 70 | | 3-4 50 | | 5-9 30 | | 10+ 0 | ---------------------- -To raise your seed ranking you need to do good deeds for Seed, and you will be rewarded with a Seed level raise, or you can take tests to raise your level. Tests can be taken at the tutorial menu under the heading of TESTS. You can only take as many tests as Squall's level. That is if Squall is level 11, then you may take the tests up to level 11. The higher your Seed level is, the more money you will recieve every half an hour or so -------------- | Test Anwsers | -------------- Level 1 Y N Y Y Y N N Y N N Level 2 Y N Y Y Y N Y Y N N Level 3 N N Y N Y Y Y N Y N Level 4 N Y Y Y N N Y Y N N Level 5 N N N Y Y N N Y Y Y Level 6 Y N Y Y N N Y Y N Y Level 7 Y Y Y Y Y Y N Y Y N Level 8 N Y N N Y Y N N Y N Level 9 N Y N N N N N N Y Y Level 10 Y N N N N N N N Y N Level 11 Y Y N Y Y N Y N N Y Level 12 N Y N N Y N Y N Y N Level 13 Y N N N Y N N N N N Level 14 Y Y Y Y N Y Y N Y N Level 15 Y Y N N N N N Y N Y Level 16 Y N N Y N Y N N Y N Level 17 Y N N N Y N N Y N N Level 18 Y N N N Y N N N N N Level 19 Y N N Y N N N N N Y Level 20 Y Y N Y N Y Y Y N N Level 21 Y Y Y Y N N Y Y Y N Level 22 N N N Y N N N Y Y N Level 23 Y N N N N Y Y Y Y Y Level 24 Y Y N N Y Y N N N Y Level 25 Y N Y Y Y N N Y N N Level 26 Y Y N Y N Y N Y N N Level 27 N Y N N N N Y N Y N Level 28 Y N N Y Y Y N Y N N Level 29 N N N Y Y N N N Y N Level 30 N Y N N N N Y N N N You can also raise your SeeD Level by doing things that are good for SeeD ----------------- | Salary By Level | ----------------- -------------------- | SeeD Rank | Salary | -------------------- | 1 | 500 | | 2 | 1000 | | 3 | 1500 | | 4 | 2000 | | 5 | 3000 | | 6 | 4000 | | 7 | 5000 | | 8 | 6000 | | 9 | 7000 | | 10 | 8000 | | 11 | 9000 | | 12 | 10000 | | 13 | 11000 | | 14 | 12000 | | 15 | 12500 | | 16 | 13000 | | 17 | 13500 | | 18 | 14000 | | 19 | 14500 | | 20 | 15000 | | 21 | 15500 | | 22 | 16000 | | 23 | 16500 | | 24 | 17000 | | 25 | 17500 | | 26 | 18000 | | 27 | 18500 | | 28 | 19000 | | 29 | 19500 | | 30 | 20000 | | A | 30000 | -------------------- -Go to Squalls Dorm room and change clothes then speak with Selphie to go to the ball FMV! -After speaking with Quistis, go back to your dorm room and change again -Head for the Training Center, and speak with Quistis -In the Training Center there is a Blizzard draw point -Head for the Secret Area in the back of the Save Point -After the talk, head out and run to the north -Hear the screen, and run to the help of a woman -Boss! Granaldo+3 Raldos ------------------------- | Boss-Granaldo | | 3 Raldos | | HP-Granaldo 1314-9700 | | Raldo 111-6700 | | AP-Granaldo 5 | | Raldo 5 | | Treasure-8 Magic Stones | - - - - - - - - - - - - - - - - - - - - - - - - - - - | Attacks-Raldo Throw(30-70 Damage) | | You can draw Protect from the Granaldo and cast | | it on your characters to reduce the damage, since | | your Magic Power is low, it is best to put off | | stocking up on these magics, because the most that | | you will draw is 4 Tops. Use your strongest Magic | | spells, some Limit breaks, and GF to put this | | guy in his place. | ----------------------------------------------------- -The woman is taken away by some White Seeds -Head back to Squall's dorm room and speak with Zell, who tells you that you have a new room -Sleep -Pick up the Weapons Monthly Apr on Squall's new desk -Go to the Front Gate -Get your first mission briefing -Recieve the Magical Lamp from Cid -Head out into the World Map -Use Quezacotl's Card command on the Catelchpillars, and sometimes you will recieve a kick-a$$ trauma Card, and on the Bite Bug to sometimes recieve a Elnoyle card, this will help alot if you want to play cards now -Save your game, and use the Magical Lamp to fight Diablo -Its best to fight Diablo now, many people have had trouble with this boss fight, so I'll make the Strategy In-Depth ------------ Requirements ------------ -Use F Mag-RF an Ifrit skill to get 80 Firaga Magics from the 8 Magic Stones you won from the last boss fight -Junction Ifrit to Squall -Junction Quetozacotl to Quistis -Junction Shiva to Selphie -Junction these Commands Squall-Attack,Magic,Draw,GF Quistis-Attack,Magic,Draw,Item Selphie-Attack,Magic,Draw,GF -Junction those 80 Firaga to Squalls Strenght -Junction your 2nd best magic to Selphie's Magic -Junction whatever to Quistis ------ |Party | ------ Squall Quistis Selphie At least level 10 should do NOW Save and USE THE MAGICAL LAMP ------------------------ | Boss-Diablo | | HP 1600-80,000 | | AP 20 | | Treasure-Diablo's Card | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | At Level 10 | | HP-12,000 | | Attacks-Diablo Rush 200 Damage | | Graivja Takes away 3/4 of everyone's HP | | You can draw Demi Magic from Diablo | | 1st Turn-Draw-Cast Demi Magic with everyone | | If he uses Gravija then Good | | Skip Selphies turn, until Squall, and Quistis can use | | their limits, then switch to Selphie and get her limit | | use Do Over until you get Full Cure, then cast it | | Following this strategy, you should be able to deal | | some good damage with Demi on Diablo if you can manage | | to draw some. Then with Squalls high Strength you should | | deal about 2,000+ each turn, and healing fully with | | Selphie's Full Cure, this fight should be over quickly. | ----------------------------------------------------------- -After winning, you will Recieve the Diablo Card Card Side Quest for Balamb Region OPTIONAL -IF you want to get all the cards then read on, if not then skip to the next part -If you don't know how to play cards, then check out some Card faq on Gamefaqs.com -Save, then head for Balamb and challenge Zell's mother to a card game, hopefully, she will play the Zell Card, and with the Diablo, Ifrit, Trauma, and Elonyle cards you should easily win it, if his mother doesn't play the card, just keep challenging her until she does. -Head back to Balamb Garden, and challenge the Jogger in the first floor hall, he will sometimes play the Mini Mog card, that you should try for, even though this card is kinda lame -Challenge one of the Trepe Groupies in the Classroom, or in the back of the Cafeteria, they have some good cards so beware, any one of them will sometimes play the Quistis card which is an improvement over some of your other cards -I believe that now you may challenge Cid in his office to win one of the best cards in the game, the Seifer card Card Quest for Balamb Region over -Head for the train section in Balamb -Board the Train -Enter the Seed cabin -Pick up the Pet Pals Vol.1 in your cabin -Suddenly your team falls over to sleep -Controlling Laguna, check your Junctions to make sure everything is set -Make your way through the Forest, the enemies here are only Funguars, and Geezards -Save some of the Magic Stones you win from the battles -There are 2 draw points here, The cure drawpoint in the middle of the path in the forest, and then the Water draw point near the Car at the end of the path -Go right to the Galbadia Hotel and watch the show -When Julia leaves, go speak with the clerk, and choose to visit Julia's room -Keep speaking with Julia -After some touching moments Laguna gets called away by Kiros -------- | Timber | -------- ------------- | Draw Points | - - - - - - - - - - - - - - | Blizzaga(Timber Maniacs) | | Cure(Outside Pub) | | Scan(Alley | --------------------------- ------- | Items | - - - - - - - - - - - - - - - - - | Pet Pals Vol.3+4(Pet shop) | | Girl Next Door(Timber Maniacs) | | Timber Maniacs(Timber Maniacs) | --------------------------------- -Upon arriving in Timber, you will be approached by a person who tells you the code "Oh, the forest of Timber sure has changed" you should reply "But the Owls are still around" but it doesn't really matter what you pick -You will be told to wake up the leader in the back of the train, do so and you will meet, and name Rinoa, the girl that you danced with in the Balamb Garden ball -Go to the strategy room and learn about your mission -Go back to the room in the back and pick up the Pet Pals Vol.2 that is now there -Challenge Watts to a game of cards to win the Angelo card -Speak with Watts to begin your mission ---------------------- | Rinoa's Limit Breaks | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | You should now have 2 new Pet Pals magazines. You need to | | go to the Item screen and read the magazines by pressing | | X on them. After reading go to Rinoa's status screen, and | | flip through the screens until you get to Angelo's screen. | | Tricks with a full red bar represent learned tricks and | | can be used in battle, while tricks with an empty bar can | | not be used in battle. To learn the trick, you need to | | highlight the unlearned trick and exit the main menu. As | | Rinoa walks around the bar will slowly fill up. When you | | hear a sound while walking around, this means that the new | | trick has been learned and you should highlight a new one. | ------------------------------------------------------------- -The plan consists of seven steps Step 1:Catch up to the 2nd escort car Step 2:Proceed across the roof of the 2nd car Step 3:Proceed across the roof of the president's car Step 4:Uncouple the 1st car Step 5:Have the dummy car hook up with the escort car Step 6:Uncouple the 2nd car Step 7:Escape with the president's car In-Depth Plan Walkthrough Step 1:Just follow Rinoa to the next car Step 2:The 2nd car is supposed to have some tight security but you will soon find out that their security system is busted so just run across the roof of that car Step 3:Just run across again Step 4:Selphie and Zell will look out for the soldiers, when they yell make sure to pull yourselves up or you'll have to start over. Rinoa will yell the codes to you and you have to insert them in quickly in 5 seconds or so Step 5:The guys back at the base will handle this, and you'll get to see another FMV Step 6:Zell and Selphie can't look out for you this time, so after about every two codes are inserted by Squall, use R1 or R2 to check if they are coming. If they are then just pull yourself up and then come down and finish inserting the codes Step 7:If you inserted all the codes correctly, then you will see another FMV -If you do the entire process without failing, you will gain a Seed Level -After all of this you will wind up in the President's car -Save your game on the Save Point -Junction some magic and GF to your characters and head through the door -Turns out the president is a fake, and you have to fight that bastard ----------------------------------------------------------------- | Boss-Fake President | | Gerogero | | HP-Fake President 52-778 | | Gerogero 350-3650 | | AP-Fake President 0 | | Gerogero 20 | | Gerogero-Very weak Vs Holy/Weak Vs Fire+Earth/Immune to Poison | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Just use your normal attacks to destroy the Fake President | | easily, none of his attacks do any significant damage. After | | he is dead, he transforms into Gerogero. You can either fight | | it out, or just use an Elixir, X-Potion, or Phoenix Down on him. | | The Phoenix Down will often miss, whereas the Elixir, or | | X-Potion will result in an instant and definite kill. | ------------------------------------------------------------------- -You have a briefing in the strategy room -If you didn't win the Angelo card from Watts yet, this is the time to do so -Speak with Watts to go back to Timber -Go to the Pet Shop next to the tracks, and purchase the Pet Pals Volumes 3+4 -Go to through the hard to see passage next to the train tracks -Go to the Timber Maniacs building and pick up the girl next door magazine on the floor there -Speak with the woman in the house next to it and go upstairs and look through the window -Go back down and head to the right -There is an item shop there if you need some stuff -Head forward and fight the Galabadia Soldiers, they will drop a card for your win -Go into the bar and speak with the owner -Move the bum out of the way by either buying him a Reagan drink or tell him about the card you won and he'll also give you some additional cards -Go through the alley in the back until you reach the TV station -After all the scenes, you must meet with Rinoa and follow her back to the house you were before in, the woman with the window on top that you looked into -Head to the station and speak with Zone to recieve some tickets -Board the train -Get off at the East Academy Station -Go northwest where you will see a small forest in between two mountains ---------------------- | Another Dream Scene? | ---------------------- ------------- | Draw Points | - - - - - - - - - - - - | Sleep(Entrance) | | Confuse(Upper Level) | | Cure(Second Level) | ----------------------- ------- | Items | - - - - - | None | --------- -When you enter the woods, your main party will fall asleep and go to Laguna's world -make sure to check your Gf, and Junctions -As laguna and his men you will have to fight some esthar soldiers on your way through the maze -you can find some items along the way that will yield some rewards later in the game when you revisit this place -there are two old keys located on the second level of the maze, they cannot be seen but if you search the right area you will find them -one is located near the beginning of the lower level close to the confuse draw point near the left hand side down the ladder -the second is located at the first crossroad close to a pile of garbage -Laguna will always lose the keys so don't bother looking for them again -In an area with three gray panel, you can set a trap for the esthar soldiers but then you won't be able to cross the area again -In the area's end you will find a detonation device, push the red switch first and then the blue switch to have the rock fall into a hole into the ground -make sure to fight some Gespers around the area and they will drop some black holes which teach Quistis the one hit kill Degenerator move -when you reach the mountain top you will have to fight 3 waves of esthar soldiers and the final one at his point of death will unleash a Soul crush spell which brings all your characters down to one HP point ----------------- | Galbadia Garden | ----------------- ------------- | Draw Points | - - - - - - - - - - - - - - | Haste(Unseen:Center Hall) | | Double(Unseen:Auditorium) | | Shell(Track) | | Life(Lockers) | --------------------------- ------- | Items | - - - - - - - - - - - - - - - - - - | All level 6 boss cards(Classroom | ----------------------------------- -In the forest where you had the dream, you will meet some powerful foes that drop some good items and give of huge amounts of EXP and AP like the Ochu, but save and watch out since they are very powerful -Find Galbadia Garden close to the forest -Go to the reception room located on the 2nd floor -You will be lead to a room in which you must speak with everyone until Squall gets up and leaves the room -As Squall return to the center hall and meet with Raijin and Fuijin -Go back to the front gate and meet Quistis -Go and meet the rest of the party near the front gate -Speak with Headmaster Martine and the gun weilding Irvine will join your party for your mission CARDS! -In the east branch of the Garden's center pat is a classroom with three card players, the female of the pack has the entire set of level 6 boss cards which you can win from her with enough patience ---------------------- | Irvine's Limit Break | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Irvine uses bullets to put a world of hurt on the enemy during his | | limit break. Bullets can be bought at stores around the world or | | gotten with the Ammo-RF ability which Ifrit learns are level 10. | | During the limit break you must press R1 to shoot the bullets | | until the time runs out. Fast ammo is great for speed, and | | Demoliton+Pulse ammo is great for power. | --------------------------------------------------------------------- ------------- | Deling City | ------------- ------------- | Draw Points | - - - - - - - - - - - - | Thundara(City Square) | ----------------------- ------- | Items | - - - - - - - - - - - - - - - - - | Timber Maniacs(Hotel/Under Bed) | --------------------------------- -As you get off the train in the city, you must ride the escalators to the city -Ride a bus from there to get to Caraway's mansion -Speak with the guard to get your mission to retrieve a sword number from the tomb of the unknown kings -the number is random so you must go there -I highly suggest that you buy a map of the tomb if you want to get the GF that lies within -Its also a good idea to go to the Weapon shop and upgrade your weapons -You can get Saw blades from Belhelmels, and you can steal steel pipes with the mug ability from the Wendigo's outside Deling city -Head northeast to the Tomb of the Unknown King at the end of the long peninsula there -------------------------- | Tomb of the Unknown King | -------------------------- ------------- | Draw Points | - - - - - - - - - - - - - - | Protect(Entrance) | | Float(Dam Room) | | Cura(Hidden:Control Room) | --------------------------- -As you enter you see some girls running away from the tomb and screaming -The sword sheeth is right near the beginning so get the number and remember it -you can either go back to Deling city and continue on with the story or take the Side quest which will earn you the Brothers GF |-Floodgate | ------ | | | --------------- | | | | | ------------------------- / | | | | | \ Drawbridge ----------------- Sacred Controls | | | --------- |-Entrance(Sword Sheeth) -Looking at the map, head over to where Sacred is located ------------------- | Boss Fight-Sacred | | Hp-855-36375 | | Ap-20 | | Treasure-None | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Draw Protect and cast it on all of your characters. If you want | | to cut off Sacred's healing power, then cast float on it. Sacred's | | attacks don't deal that much damage, so don't worry. Draw as much | | life, and Protect magic from it before finishing the fight. The | | higher your Magic power is, then the more magic you will be able | | to draw. Protect magic junctions great to Vitality, and Life | | junctions well to either life, or Spirit. | --------------------------------------------------------------------- -After the battle Sacred will run away -Your goal now is two-fold -Be aware that it is very confusing making your way around the maze so try not to get lost. The enemies here give good rewards, and aren't too hard, so spend some time here to draw some magic from the Buel's, Armadodo's, and Blobra's around the Tomb. Check the creature list for more info on these enemies -The blobra changes its magic weakness with each fight, so have each character cast a different element of magic on the Blobra, and you will kill it in one hit -Head to the floodgate, and open it, then head over to the drawbridge and lower it. A new path will now open near the middle. Go back to the entrance, and head straight north to reach a room. It's best to save before going in, because a pretty tough fight awaits. Also make sure to have some Float,life,and healing magic -When your reach the center, you will find the big brother, and he'll call his smaller, but stronger brother. --------------------------------------------- | Boss Fight-Sacred,Minotaur | | Hp-855-36375,578-27218 | | Ap-20,20 | | Treasure-Sacred+Minotaur cards,Brothers GF | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Step 1: Cast Float on all three of your characters to prevent the | | Brothers from using their most powerful attacks | | Step 2: Cast Float on the two bosses to stop their healing effect | | from healing back your attacks | | Step 3: Recast Float on whoever needs it | | Step 4: Summon GF's, or use Regular attacks concentrating on one | | Brother at a time | | Step 5: Cast Double on someone so someone can heal your characters | | Hp when it gets low | | Step 6: When your Hp gets low, press circle over, and over to get | | the characters limit break to really bring pain onto the brothers | | especially Squall's limit break as it can do 2000+ damage. | | Step 7: When they are dead, you will recieve the Brothers Gf, and | | the Sacred card. Walk up to the tomb and get the Minotaur card | | from there. | --------------------------------------------------------------------- -Its time to return to Deling city -The Thrustaevis enemies around the tomb will sometimes drop Windmills which can be refined into 20 tornado spells each with the T Mag-RF from the Quezacotl GF -These Tornado spells raise your HP by 2800 every 100 you junction to your Hp. Its best to get about 15 windmills, and junction 100 tornadoes to each character to raise their HP really high ------------- | Deling City | ------------- ------------- | Draw Points | - - - - - - - - - - - - | Thundara(City Square) | ----------------------- ------- | Items | - - - - - - - - - - - - - - - - - | Timber Maniacs(Hotel/Under Bed) | --------------------------------- -Go see the guard and tell him the code that you found in the Tomb of the Unknown king on the sword sheeth -Enter the mansion and speak with General Caraway about your mission to assasinate the sorceress -Follow Caraway around the city to get the jist of your mission, until Caraway leaves your team -Follow Caraway back to the mansion, and split into two teams -Move the sniper team to their designated area near the gates where everyone is standing -Move the gateway team back to Caraway Mansion to get Rinoa -You will gain control of Rinoa -There is a Weapons Monthly May Issue in the manhole near the car and the stacked boxes which you should pick up now -Climb the boxes and head into the Presidential Residence and meet Edea -Your gateway team is now stuck in the Caraway mansion -To escape, you must take a galss from the shelves near the door, and place it in the statues hands to the left of the table to open a secret passage into the sewers -All this switching is taking place, so make sure to switch your junctions every time that you switch -Get your team through the sewers -Use the water wheels to get around the sewers -Draw some magic from the enemies here, but run from the Grand Mantis enemies since they are just a waste of time to fight -When you get done with the sewers and emerge near your point of contact, just throw the switch there after climbing the ladder -Take Squall, and Irvine into the presidential mansion -Make sure to change junctions -Find rinoa near the top being attacked by some enemies DRAW CARBUNCLE FROM EITHER ONE OF THE IGUIONS --------------------- | Boss Fight-Iguions | | Hp-127-1747 | | Ap-10 | | Treasure-None | | Weak Vs Earth+Holy | | Immune To Fire | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Make sure to have one of your characters draws Carbuncle from | | either of the two Iguions. Don't forget to draw, or you won't have | | another chance until the end of the game in the final dungeon. They | | are very easy to defeat since they have a very low Hp. Use Brothers | | to kill the two Iguions in one hit as long as its powered up enough | | since the Iguions are weak against Earth magic. Their attack Magma | | Breath does lots of damage, and can petrify your characters, and | | once both characters are stoned then its game over, so make sure to | | use some soft items to reverse that effect. You can also draw some | | Break magic from the Iguions if you want. | --------------------------------------------------------------------- -watch as the story unfolds ------------------- | Squall Vs Seifer | | Hp-176-1150 | | Exp-0 | | Ap-0 | | Weak Vs Poison | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | This fight is extremely easy with Seifer doing barely and damage to | | Squall, so just use your strongest attacks to blow this fool away. | --------------------------------------------------------------------- -the attack on Edea will commence ----------------- | Edea | | Hp-1300-1700 | | Exp-0 | | Ap-20 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Edea uses alot of magic since she is a sorceress so its best to | | summon the new GF that you just obtained Carbuncle to reflect | | some of that magic back onto her. This battle can be lost, and | | you also will continue with the story, so don't worry about this | | battle too much, just try your hardest, and try to win the 20 Ap | | that Edea drops. Don't forget to draw some magic from Edea. | ------------------------------------------------------------------- FMV! END OF DISC 1 ************************************************************************ ********************************************************************** *************************WALKTHROUGH FOR DISC TWO********************** *********************************************************************** BUY TENTS SO YOU CAN CHANGE ONE OF THEM INTO 20 CURAGAS WHICH RAISE HP ALOT. 100 CURAGAS WILL RAISE YOUR HP BY 2200 WHICH CAN BE VERY HELPUL. --------- | Winhill | --------- ------------- | Draw Points | - - - - - - - - - - - - - | Curaga(Bedroom-Hidden) | | Dispel(Boat Dock) | | Drain(Road) | | Reflect(Road-Hidden) | ------------------------- -Another Laguna scene -After laguna wakes up, head over to the pub, and meet Kiros -Get your assignment from Raine -Run south all the way defeating monsters until you reach the item shop -Run back to the pub, and speak with Raine -Go back to Laguna's room, and take a nap ------------------- | D-District Prison | ------------------- ------- | Items | - - - - - - - - - - - - - - - | Str Up(2nd Floor Cell) | | Pet Nametag(2nd Floor Cell) | | Tent(4th Floor Cell) | | Pet House(3rd Floor Cell) | ----------------------------- -After a little bit of story you will gain the control of Zell. Make sure to junction some magic onto Zell concentrating on Strength, and HP -Run up to the 8th floor, and fight the two soldiers to retrieve the party's weapons -Return to the cell, and meet two old friends -------------------------------------------- | Boss-Biggs&Wedge | | HP-1467-2235 1416-2139 | | Ap-0 | | Treasure-None | | Wedge-Immune to Poison | | Mug-Regen Ring(Biggs),Strength Love(Wedge) | -------------------------------------------- | Draw | -------------------------------------------- | Biggs | ----------------------------------- | Level 1-19:Cure,Haste,Slow,Regen | | Level 20-22:Cura,Haste,Slow,Regen | ----------------------------------- | Wedge | ---------------------------------------- | Level 1-19:Fire,Shell,Protect,Reflect | | Level 20-22:Fira,Shell,Protect,Reflect | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Another very easy battle that you should finish in no time, but its | | a pretty good idea to stock up on the powerful magic like Haste, | | reflect, and regen that these two carry. Also using the Mug ability | | you can pilfer some good items from these two so don't miss this | | chance. | --------------------------------------------------------------------- -After the battle, you must follow the Moombas to the 13th floor, and rescue Squall -On the way there, there a couple of men who will play cards with you for a price. Upon defeating them you will recieve some items -Use the elevator on that floor by pushing the red button on the control panel -Zell will go down but find nothing, and in the meantime get attacked by some guards -Head downstairs, and try to rescue Zell, while meeting up with Rinoa, and Irvine -Split your group into two parties when prompted, and take Squall's party back up to the top of the prison. Don't forget to switch junctions when switching between parties -Take Irvine's party to the 3rd floor, and don't miss all the items in the prison -Both parties will speak with each other, and you must take Squall's party out of the prison at the top -Upon reaching the bridge there will be another fight ------------------------------ | Boss-Elite Soldier,GIM52A(2) | | HP-148-4940 1431-19400 | | Ap-8 | | Treasure-None | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Make sure to take out the elite soldier first, since he can cast | | Aura magic on the GIM52A which causes them to inflict 3X damage. | | If any support spells are cast by an enemy, draw, and cast some | | Dispel magic from the GIM52A's. | ------------------------------------------------------------------- -After the battle, Squall will be caught on the sinking bridge. Press right, and hold it immediately. If Squall doesn't make it to the other side then its game over. -After more story, you will take 2 cars, and split into two teams. One headed for Balamb Garden, and the other heading to the Missile Base. -You will appear in a railroad station, just head to the train, and steal that bastard -On the world map, you will appear in the vehicle. Drive it to the missile base south of Deling City. You must drive the car straight into the Missile Base to be allowed inside ----------------------- | Galbadia Missile Base | ----------------------- ------- | Items | - - - - - - - - - - - - | Weapons Mon Jun(Boss) | ----------------------- ------------- | Draw Points | - - - - - - - - - - - - - - - - - | Full-Life(Missile Launcher Bay) | | Blind(Observation Deck) | | Blizzara(Circuit Room) | --------------------------------- -Use the ID card that the characters found in the car on the door to the left -Go to the maintenance deck and speak with the soldiers on the observation deck -Make sure to act cool so you don't get noticed and have to fight through enemies here -Go back to the missile launch room and speak with the soldier there -Return to the observation deck and speak with the soldiers again -Go to the terminal room and cause a blackout by doing anything to the keyboards -Return to the missile launch room and speak with the guy again, and help with pushing the rocket to the side -Go to the control panel and set the Error Ratio there -First select Target and go to Set Error Ratio and hold right on the button pad until your reach maximum. Select data upload and then select Yes to upload the data -Go to the control room and meet the Command Leader -You have to fight the leader but its an easy fight as long as you use some GF attacks -Examine the three panels and disable the launch of the missiles -Set the self-destruct sequence to however long you want, 20 minutes is usuallly good enough. By setting it on 10 minutes and escaping with defeating the boss your Seed Level Rank will raise -You can also raise your seed level by not getting caught inside the base -If you do somehow get caught you have to follow a totally different way to exit the base IF CAUGHT INSIDE THE BASE EXIT BY -First you have to set the self-destruct setting because you won't be able to set the Error missile ration -Make sure to equip Enc-None a skill from Diablo so you don't have to fight any battles, if you don't have the skill then you should run from every battle so you don't waste time -Run over to the launch control room and speak with the soldier on the floor to recieve and ID card and a password, he will only appear if you reach the base's entrance before coming back, so run to the entrance and return and seek the soldier -Quickly get your ass to the control panel and insert the ID, and type in the password(EDEA), and then access the Control Panel. Select Set Error ratio and set it to maximum by pressing the directional pad all the way to the right. Choose data upload and then exit the panel. -Quickly run to the entrance with hopefully some time left because you have to fight a boss ------------------------------ | Boss Fight-BGH251F2 | | Hp-4200-8400 | | Ap-20 | | Treasure-Weapons monthly Jun | | Immune to Poison | | Weak Vs Lightning | | Mug-None | ------------------------------ | Draw | -------------------------------- | Level 1-19:Shell,Protect,Stop | | Level 20-28:Shell,Protect,Stop | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Cast protect on all your allies since this Bosscan hit with attacks | | dealing upwards of 500 damage. Make this battle quick by casting | | Quezacotl which will do about 400-800 damage while boosted, and | | cast some lightning spells. Don't use poison on him since its | | useless. Make sure to have one character healing at all times with | | Curaga when your HP gets below 700HP. As long as you have Curaga | | junctioned to HP(Get Tents and change them to Curaga's), and some | | magic junctioned to either strength, or magic then you should be | | fine. | --------------------------------------------------------------------- -After the battle something bad will happen, but all is not lost, the scene switches to Balamb Garden with your second group --------------------- | Balamb Under attack | --------------------- ------------- | Draw points | - - - - - - - - - - - - - - | Cure(Front Gate) | | Demi(Cafeteria-Hidden) | | Blizzard(Training Center) | | Esuna(Library) | | Full-Life(MD Level) | --------------------------- ------- | Items | - - - - - - - - - - - - - - - - - - - - - - - | Mega-Potion(Collapsed man near Gate Booth) | | X-Potion(Seed-Quad) | | Gyshal Greens(Seed-Cafeteria) | | Tent(Seed-Parking Lot) | | Remedy(Seed-Training Center) | | Mega Phoenix(Seed-Library-With Zell) | | Remedy(Seed-Library(W/O Zell) | --------------------------------------------- -Equip Enc-None so you don't have to fight any random battles if you don't want to -You must now runa around each of the areas of balamb garden defeating enemies. Some of these enemies can be quite tough -There are enemies in the library,Training center,Parking lot, Dormitory,Cafeteria,Quad, and the Infirmary -Sometimes you'll fight very weak enemies, but sometimes like the T-Rex the enemies can be quite tough. If you're trying to get as low a level as possible(See HOW TO POWER UP CHARACTERS MOST EFFECTIVELY SECTION) then its best to card these enemies since they will most certainly to level your characters up. Make sure to cast Blind on the T-Rex so he can't cause such huge damage to your characters -Make sure to speak with all the Seed agents after defeating the enemies here for some good items -After defeating all the enemies its time to head to the 2nd floor and follow XU after she appears running into the elevator. Speak with her on the 2nd floor and go see Cid -Cid will instruct you to go down into the underground of Balamb and seek out a secret -After the elevator stops find the floor and open the access panel -Open the large hatch at the end of the hall, and go there -Upon reaching the large valve wheel, you must turn it to open the door in the previous room. Press O quickly to try to open it yourself, but you almost always fail and need some help. Exit the room and go down the ladder in the next room -Squall will go by himself up onto the ladder. Turn on the computer there and make your way back down -Locate the green light on the railing and go down the ladder there -Save at the save point and throw the lever to open the doors on the other side of the bridge. Head across the bridge to fight some enemies ------------------------- | Boss Fight-Oilboyles(2) | | Hp-4500(Estimate) | | Ap-20 | | Weak Vs Fire | | Absorbs Ice | | Treasure-Wizard Stone | | Mug-Fuel,Orihalcon | ------------------------- | Draw | ------------------------------------------ | Level 1-19:Esuna,Blind,Cure,Confuse | | Level 20-29:Esuna,Blind,Cura,Confuse | | Level 30-100:Esuna,Curaga,Confuse,Dispel | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Cast ifrit a couple of times, and its pretty much game over. Ifrit | | can deal about 4000 or so damage to both Oilboyles. Steal some fuel | | for your cars if you want to, and draw some of his status magic if | | need be. Look out or they can kil you quick if your HP is low since | | there attacks can easily deal about 700-900 damage. | --------------------------------------------------------------------- -Head to the room behind them and press to buttons to see something amazing FMV! --------------- | Mobile Garden | --------------- -Go back to the 2nd floor deck and see the new view, and then return to headmasters Cid's office -Squall will awaken in the Dormitory, so have him head over to the directory to meet the rest of your party -Go down to the basement and meet NORG GF ALERT -------------------------------------------------- | Boss Fight-NORG | | HP-4400-12000 | | Ap-20 | | Weak Vs Wind | | Immune to Poison | | Treasure-Wizard Stone | | Mug-Circlet(NORG),MagUP(LeftPod),SprUP(RightPod) | -------------------------------------------------- | Draw | -------------------------------------------------- | Norg | ------------------------------------------- | Level 1-19:Shell,Protect,Esuna,Leviathan | | Level 20-27:Shell,Protect,Esuna,Leviathan | ------------------------------------------- | NORG POD | ------------------ | Level 1-19:Cure | | Level 20-27:Cura | ------------------ | LEFT POD | ------------------------------- | Level 1-19:Thunder,Life | | Level 20-27:Thundara,Life,Bio | ------------------------------- | RIGHT POD | --------------------------------- | Level 1-19:Dispel,Confuse,Slow | | Level 20-27:Dispel,Confuse,Slow | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | DRAW LEVIATHAN DRAW LEVIATHAN | | The boss is not really hard as long as you know what to do. The | | pod's shift colors to represent when they are ready to cast magic. | | Blue=Least Ready | | Yellow=Warming Up | | Red=Will cast magic | | When it gets to yellow attack the pod to send it back to blue and | | try to devote both characters to attacking each of the pods while | | Squall concentrates on destroying the Pod that Norg has to access | | Norg himself. When Norg is exposed Draw LEVIATHAN FROM HIM and | | then finish him off with some GF or magics. Summon Carbuncle to | | make sure that IF the pods get off a magic spell then it will not | | damage you. EQUIP MUG and mug the 2 pods for stat increasing items, | | and norg himself for the Circlet item. | --------------------------------------------------------------------- DONT FORGET TO DRAW LEVIATHAN -Theres a hidden draw point of BIO in the wreckage of Norg -After the battle head for the Infirmary and speak with Cid and ask him all the questions -Then head to speak with Xu near the directory -A ship will approach and after you head to the 2nd floor deck you will meet the White seeds who will ask for Ellone -Head to the Library and find Ellone, and speak with her. -The ship will continue to float aimlessly until it smashes into Fisherman's Horizon --------------------- | Fisherman's Horizon | --------------------- ------- | Items | - - - - - - - - - - - - - - - - - - - - - - - - - | Quezacolt Card(Mayor Dobe) | | Seifer Card(Cid) | | All Level 7 Boss Cards(Martine) | | Timber Maniacs(Floor of grease monkey's house) | | Timber Maniacs(FH Hotel/Magazines in Room) | | Occult Fan III(Master Fisherman/Below Garden) | ------------------------------------------------- ------------- | Draw Points | - - - - - - - - - - - - - - - - - - | Full-Life(Crane Arm-Hidden) | | Regen(Train Tracks) | | Shell(FH Junk Shop) | | Haste(Train Station) | | Ultima(Mayor Dobe's House-Hidden) | ----------------------------------- -After getting orders, you should challenge Cid to win his Seifer card from him -Head over to the Mayor's house and follow the story -After the galabadians attack, you will have to run over following the tracks to the end of the town -Stop at the store and buy 30 tents to get 300 Curaga if you haven't done so yet -When you reach the train tracks, you will meet another boss -------------------------------- | Boss Fight-BGH251F2 | | HP-5100-7800 | | Ap-20 | | Weak Vs Thunder | | Weak Vs Water | | Weak Vs Earth | | Immune To Poison | | Treasure-Running Fire,Missile | | Mug-ADAMANTINE | -------------------------------- | Draw | -------------------------------- | Level 1-19:Shell,Protect,Stop | | Level 20-28:Shell,Protect,Stop | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | MUG ADAMANTINE since it will become important for getting Weapons | | upgrades and it can be tough to get. He has no good magic to draw | | so just finish him with the magic that he is weak to, and with | | regular attacks. He can deal some pretty high damage but since | | you have high HP with Curaga junctioned to HP it will be no | | problem at all. | ------------------------------------------------------------------- -After the battle your old characters will be back so get back to balamb -In balamb visit and speak with Selphie at the Quad and then speak with Cid on the bridge -Go back to the mayor's house and speak with him, while the others plan a party for Squall -You must assign instruments to all the characters. Play some of the instruments to get the feel of them and then pick your song. -When Squall gets to the party with Rinoa, check the magazine on the ground to find that its a porno mag, and then follow all the story -Have squall head to the bridge and speak with XU, and pilot the Balamb Garden to the city of Balamb. -------- | Balamb | -------- ------- | Items | - - - - - - - - - - - - - - - - - - - - | Zell's Card(Zell's Mom) | | Combat King 002(Defeat Fujin+Raijin) | --------------------------------------- ------------- | Draw Points | - - - - - - - - - - - - | Cure(Dock) | | Thunder(Town Square) | ----------------------- -Enter the town and talk to everyone and then the guard to have him move out of the way and let you pass through -Go talk to Zell's mother and she'll tell you about the guards occupying the town -Head to the hotel to see the commander and find out that he's not there and that he went to the dock -Head to the dock and tak to the Soldier next to the dock -Head back to Zell's house and speak with Ma Zell to find out where the cap'n is -Head to the Train station and speak with the soldiers there -Run back to the dock and speak with the dog, who will take you back to the train station. Follow him back and see the captain. Follow him back to the hotel and speak with him to fight him -------------------- | Boss Fight-Raijin | | HP-400-11600 | | AP-10 | | Weak Vs Poison | | Absorbs Thunder | | Treasure-Str Up | | Mug-Str Up | -------------------------------------------- | Draw | -------------------------------------------- | Level 1-19:Thunder,Thundara,Shell,Protect | | Level 20-29:Thunder,Thundara,Shell,Protect | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Take out the two soldiers, and the focus on Raijin. Draw protect | | from him and cast it on all your characters to lessen the damage | | that Raijin causes since he can cause upwards of 800 damage to | | one character per each attack. With Protect it will be lessened | | to about 150-350. Have Curaga junctioned to HP for any easy | | victory since your HP will be about 3000+ then. MUG STR UP from | | him because it can raise your Str stat nicely. | ------------------------------------------------------------------- -After the battle Raijin will run into the hotel, make sure to have Curaga junctioned and enter the hotel -Inside you will meet Raijin, and Fujin --------------------------------------- | Boss Fight-Rajin and Fujin | | HP-5400-22600 and 300-8700 | | Ap-22 | | Fujin-Weak Vs Poison,Absorbs Wind | | Raijin-Weak Vs Poison,Absorbs Thunder | | Treasure-Megalixir,Str Up | | Mug-Megalixir(Fujin)StrUp(Raijin) | --------------------------------------- | Draw | -------------- | Raijin | -------------------------------------------- | Level 1-19:Thunder,Thundara,Shell,Protect | | Level 20-29:Thunder,Thundara,Shell,Protect | -------------------------------------------- | Fujin | -------------------------------------- | Level 1-19:Aero,Cura,Life,Pandemona | | Level 20-29:Aero,Cura,Life,Pandemona | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | This can be a tough battle. Never use Thunder magic on Raijin, and | | don't use wind magic on Fujin. Mug another batch of StrUp items | | from Raijin since he has refilled his pockets with them. DRAW | | PANDEMONA. DRAW PANDEMONA. Draw Protect from protect from Raijin | | and cast it on all three characters. Don't summon Carbuncle since | | its useless since Fujins magic cannot be reflected. Raijin can | | do 800+, and Fujin can do 500+ without Protect, but with Protect | | Raijin's damage will be lessed to 300, and Fujins to 150 or so. | | Cast Curaga or when your Hp gets low, and if it gets into the | | yellow then press O and hope that you'll get a limit break which | | can deal a huge amount of HP and even kill Fujin right off if | | you strength is high enough. DRAW PANDEMONA DRAW PANDEMONA. | --------------------------------------------------------------------- -After the battle head back to Balamb Garden and now you can control the Balamb Garden -You can now do some Side quests like Shumi Village, Winhill, and Centra Ruins to get some extra kick-ass items that will help you in your quest. SEE SIDE QUESTS SECTION FOR WALKTHROUGHS FOR THESE SECTIONS AND THEIR LOWDOWN -After all this you can now head to Trabia Garden, the garden that Selphie is from. Trabia garden is on the large continent north of Balamb garden. You must pilot the garden to a beach on the northern side of the large continent and then take the garden by land through the moutains to Trabia garden, which is located behind some mountains and can be hard to see --------------- | Trabia Garden | --------------- ------- | Items | - - - - - - - - - - - - - - - - - - - - - - | Selphie Card(Friend near gargoyle statue) | | Weapons Mon Aug(Front of statue) | | Timber Maniacs(Cementery) | ------------------------------------------- ------------- | Draw Points | - - - - - - - - - - - - - - - | Thundaga(Front of statue) | | Zombie(Cementery-Hidden) | | Aura(Festival Stage-Hidden) | ----------------------------- -Go and enter by climbing the walls, and speak with Selphie and her friend near the gargoyle statue -Find the Weapons Mon Aug which is located five steps south of the gargoyle statue in the back at the front gate -Head to basketball court and you characters will have a weird flashback -During the flashback you must walk around talking to everyone and then head to the beach when its available -After the flashback everyone makes a descision so head back to the Balamb Garden -Fight some time outside of Trabia to fight a monster called Gayla which looks like a thundery manta ray. Fight it and it will usually drop some Mystery fluid. This teaches Acid to Quistis, and also allows you to get the Meltdown magic by using St Mag-RF 1 will change into 10 meltdowns. So get 100 for each character and junction it to each characters Vitality. The spell also rocks because it lowers opponents defense and allows you to do a lot more damage. Great for bosses --------------------------- | Attack on Galbadia Garden | --------------------------- -Head to Edea's House which is located to the far south of the Centra Continent, in the area called the Cape of Good Hope. You can't get in anyways. -Turn around and just opposite of Edea's House you'll see the Galbadia Garden. Save your game, and ride straight into Galbadia Garden -Form a party and head for the Quad, then after speaking with everyone you must head back to the bridge. -Zell's party should head into the Quad to try to save Rinoa, and then head and speak with Squall at the Front gate -Make sure to change junctions. Its good to junction Death to status attack, and Thunder to elemental attack to have an easy time with the battles here. -Head to the 2nd Floor Classroom and fight off the enemy soldiers there. They can use some status affecting spells so watch out. -After all this return to see Dr.Kadowaki and speak with her. -Head to the 2nd floor observation deck, and battle the Galbadian Paratrooper -Press Look around for another option, and then press the button for the emergency exit -You have 4 controls in the battle. Punch(X),Block(Square),Kick(T). Punch is powerful but slow, while kick is faster but less powerful. First block and then kick or punch back. After blocking a couple of enemy attacks, you can do a Deathblow attack by pressing O which is very slow but does huge damage. If you lose you can restart with better stats and you won't get game over so don't worry. ----------------- | Galbadia Garden | ----------------- ------------- | Draw Points | - - - - - - - - - - - - - - - - | Aura(On ground outside) | | Protect(Hockey Rnk) | | Life(Locker Room) | | Shell(Basketball Courts) | | Haste(Center Hall,Downstairs) | ------------------------------- -Your objective is to get the three Card keys -Card Key 1 is located on the 2nd floor. You can use this key to enter the hockey rink in the door on the bottom floor. There is a student in the room besides there with Card Key 2. You can use this key to enter the door on the 3rd foor. Go to the main hall and head to the left. Card Key 3 is located in the classroom there. -In the middle of the main hall you will find a save point,SAVE and in the middle of the hall you will meet a three headed lizard like creature GF GF GF --------------------- | Boss Fight-Cerberus | | HP-7100-10000 | | AP-30 | | Immune To Wind | | Absorbs Thunder | | Treasure-G-Returner | | Mug-Spd-J Scroll | --------------------------------- | Draw | --------------------------------- | Level 1-19:Quake,Double | | Level 20-29:Quake,Double,Triple | | Level 30:Quake,Double,Triple | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | He's pretty easy as long as you have some Dispel magic. Cast | | Dispel on Cerberus if he casts Triple on himself so he can't | | cast so much magic. Draw some Triple and Quake magic if you | | haven's stocked up on them yet since they both junction | | very well. Mug Spd-J Scroll from him. | --------------------------------------------------------------- -After obtaining GF Cerberus, head to the elevator next to the reception room and take the elevator up ---------------------- | Boss Fight-Seifer | | HP-1300-10300 | | AP-20 | | Weak Vs Poison | | Treasure-Mega-Potion | | Mug-Mega Phoenix | ------------------------------------------ | Draw | ------------------------------------------ | Level 1-19:Fire,Thunder,Dispel,Haste | | Level 20-29:Fira,Thundara,Dispel,Haste | | Level 30-31:Firaga,Thundaga,Dispel,Haste | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Cast Protect on all your characters, and then draw and cast | | Haste on all your characters. If you have any Aura which you | | can draw from the draw point outside of the Garden, then cast | | it on Squall and have him use his limit break, after casting | | Meltdown on Seifer. You can mug some Mega Phoenix from him. | | Look out for his most damaging attack which can do 1500 or | | so damage, so make sure you have some good magic junctioned | | to HP like Curaga,Quake, or Full-Life. | --------------------------------------------------------------- -After the battle head to the Auditorium which is on the same floor to meet Edea ------------------------------------------ | Boss Fight-Seifer+Edea | | HP-1200-7400(Seifer)500-16000(Edea) | | AP-50 | | Weak Vs Poison(Seifer) | | Treasure-Force Armlet(Edea),Hero(Seifer) | | Mug-Royal Crown(Edea),Hero(Seifer) | ------------------------------------------ | Draw | ------------------------------- | Seifer | ------------------------------------------ | Level 1-19:Fire,Thunder,Dispel,Haste | | Level 20-29:Fira,Thundara,Dispel,Haste | | Level 30-32:Firaga,Thundaga,Dispel,Haste | ------------------------------------------ | Edea | ------------------------------------------- | Level 1-19:Blizzard,Demi,Esuna,Alexander | | Level 20-29:Blizzara,Demi,Esuna,Alexander | | Level 30-32:Blizzaga,Demi,Esuna,Alexander | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | First you will have to fight Seifer, he's easier and weaker | | than he was last time. Summon Cerebrus and then cast Protect | | on all characters, and then cast Haste on all characters. Mug | | some Hero from Seifer, and then kill him. Edea will then enter| | the fight. Draw ALEXANDER DRAW ALEXANDER DRAW ALEXANDER from | | her, and then cast Aura on Squall and have him cast his very | | damaging limit break. Look out for Edea's attacks. If you can | | junction 100 Death to each characters Status defense since | | she likes to cast Death. If she does and you don't have | | any junctions then use Life on your character, and press O so | | you can get a limit break. Her Mealstorm attack can deal 1500 | | or so damage to each characters, but since you have triple | | cast on yourself than one character can heal all characters | | with Curaga to restore HP. Mug a good item from Edea, and | | then finish her off, but don't forget to DRAW ALEXANDER. | --------------------------------------------------------------- END OF DISC 2 ************************************************************************ ********************************************************************** ***********************Walkthrough for Disc 3************************** *********************************************************************** -------------- | Edea's House | -------------- -Go to Edea's house and speak with Cid and Edea. You can win the EDEA CARD from Edea and the Seifer card from CID if you haven't done so yet. You can also do the CC Members at Balamb Garden sidequest right now. -Go back to Balamb Garden and visit the Infirmary -Squall will fall asleep and you will see Laguna -Fighting the Ruby Dragon is similar to the Galabadian Paratrooper battle. You can Defend or Attack. Defend the fast Dragon attacks, and then attack when the dragon has its slow attack -After the battle your characters will run down and fight a Ruby Dragon. Once I had all 3 characters fight and once only Laguna and Kiros so I don't know what determines this. Junction magic to strength and magic. The battle is easy, summon Shiva, and use Ice magic. Ruby Dragon's breath attack can do a lot of damage so make sure to have some high HP -After Squall wakes up go back to Edea and get the letter ----------------- | White Seed Ship | ----------------- ------------- | Draw Points | - - - - - - - | Holy(Cabin | ------------- ------- | Items | - - - - - - - - - - - - - | Shiva Card(Zone) | | Timber Maniacs(Bridge) | ------------------------- -A LOT of people have emailed me saying they cannot find the ship. The ship is located in a hidden cove north of Edea's House. You'll notice a chain of islands there. Pass through the channel heading east and then turn south. You'll find the ship there. miss so look out for it. -On the ship speak with Zone and Watts -If you got the Girl Next Door magazine from the Timber Maniacs place in timber, you can give it to Zone after speaking to him a couple of times. Give it to him for free and he'll reward you with the Rename and Shiva cards -Speak with the leader of the ship two times and then head back to the garden, -Return to the infirmary and check on Rinoa, and then return to Edea's house an speak with her. Head to FH and start going through the tracks until your reach the Great salt lake ----------------- | Great Salt Lake | ----------------- COMING SOON *********************************************************************** *********************************************************************** *************************SECRETS OF THE GAME*************************** *********************************************************************** -------------------------- | Shumi Village Side Quest | -------------------------- WHEN IS IT AVAILABLE:DISC 2(Balamb Garden must be mobile) WHEN IS IT UNAVAILABLE:DISC 4 ARE THE REWARDS GOOD:So-So IS IT HARD:Pretty Easy ------------- | Draw Points | - - - - - - - - - - - - - - - - - | Ultima(Entrance-5000G) | | Firaga(Sculptor Workshop) | | Blizzaga(Outside Elder's House) | --------------------------------- ------- | Items | - - - - - - - - - - - - - - - - | Timber Maniacs(Atrisans Bed) | ------------------------------- -First take the elevator upstairs and head to the Sculptor's Workshop near the end of the village -After, go speak with the village leader, and then return to the Sculptor and speak with him again -Now you must find the 5 stones that he asks for, the Blue,Wind,Life, Shadow, and Water Stones TO GET THE BLUE STONE -The blue stone is located just to the left of the statue. You can easily see it sparkling near the back of the statue in the workshop of the sculptor TO GET THE WIND STONE -Head back toward the elevator and stop near the Hotel. The wind stone can be found just to the left of the Hotel. Look at the large boulder there and squall will feel a wind coming from there TO GET THE SHADOW STONE -Take the elevator back upstairs, and go down the steps. Search the large shadow under the done, and you will locate the shadow stone TO GET THE LIFE STONE -Go to the elder's house and search the tree roots just right of the house to fight the Life stone TO GET THE WATER STONE -First find the fake stone by examining the frog sitting in the pond outside the artisan's workshop and take it back to the Sculptor who will not accept it. The real one is in the Artisans house. -Go back to the sculptor and give him all the stones -Head to the elder's house and get your reward(A PHOENIX PINION!!!!) WEEEEEEEEEEEEEEEEEEEEEEEEE!!!! -A one-time use item that is really a summon like Odin, use it once and the phoenix will randomly appear when all your characters die and resurect them. The phoenix appears very rarely so its kinda useless -You can stop here but to get the real reward, you must leave and re-enter the village -Head back to the workshop and speak with the elder's attendant who doesnt want to work on the statue all by himself -Go back to the elder's house and speak with the elder to try and get more assistance for the attendant. -After speaking with him head outside and talk with the Moomba thats now there. Follow him to the workshop and listen on the conversation between the attendant and the Moomba -Speak with the attendant and then return to the elder's house and talk to the elder again -AGAIN return to the attendant and talk to him, he now thinks that the artisan should also help -Go the artisan's house and speak with him. He's a lazy bum and doesn't want to lend a hand -Speak with the elder and realize that if you want the artisan to help you're going to have to bribe him if you want his help -To do this you must travel to Fisherman's Horizon and retrieve a grease monkey for the artisan. The grease monkey is located in the back where you fought the boss. In the repair shop near the train station. Speak with the monkey, to recieve a Moomba doll and then go back to Shumi village -Go to the artisans house and give him the Moomba doll. After all this aren't you ready to recieve your reward?? -Head to the elder's house and speak with the elder to recieve your reward, a Status Guard -The status guard is a good rare item that teaches a lucky GF the St-Def*4 ability which allows one of your characters to junction 4 types of magic to your status defense which can leave him almost invincible to status effects -------------------- | Winhill Side Quest | -------------------- WHEN IS IT AVAILABLE:DISC 2(After Balamb Garden becomes Mobile) WHEN IS IT UNAVAILABLE:DISC 4 IS IT HARD:EASY ARE THE REWARDS GOOD:NOT REALLY ------------- | Draw Points | - - - - - - - - - - - - - - - - | Curaga(Abandoned House-Hidden)| | Drain(Near Old Woman's House) | | Reflect(Near Truck) | | Dispel(Mansion Yard) | ------------------------------- -Visit the large mansion in winhill and speak to a person inside who will ask you to help locate a missing vase. The vase is broken into pieces and you'll have to find all of them -Inspect the suit of armor inside the mansion to find the first piece -Visit the house in the middle of the town where an old woman lives. Inspect her flowers and find another piece there -Go to the Chocobo Crossing and try to catch a chicobo. When you throw it into the air then you should find another piece. If not keep trying -Go to Raine's house and speak with the woman there a couple of times until she mentions the smell of the flowers from downstairs. Go there and look at the table in the lower-right hand corner of the room and inspect the flowers. Raine's ghost will appear beside the bar. Speak with her and she will change into a cat. Talk to the cat and find the final piece of the vase -Take the pieces back to the man and he'll give you a Holy Stone -By grabbing chicobos at the Chocobo crossing, you can recieve a couple of free items. You can recieve a Pheonix Pinion, and a Gyshal green if you're quick enough. If you grab too many chicobos then a mother chocobo will appear and you won't be able to catch any more chicobos. No matter since you can only get those two items from there --------------------------------------------------------- | CENTRA RUINS SIDE QUEST(GETTING ODIN AND TONBERRY KING) | --------------------------------------------------------- WHEN IS IT AVAILABLE:DISC 2(ONCE BALAMB GARDEN IS MOBILE) WHEN IS IT UNAVAILABLE:N/A IS IT HARD:MEDIUM TO HARD ARE THE REWARDS GOOD:SUPER ------------- | Draw Points | - - - - - - - - - - - - - - | Drain(Courtyard-Hidden) | | Aero(Side of the Tower) | | Pain(Top of Tower-Hidden) | --------------------------- -To get to Centra Ruins, head to the Centra crater, and find the tower not far of the coast. Save and enter -You will have twenty minutes to complete your quest to get Odin and since you will be pestered with enemy encounters from some tough enemies, its best to equip Diablos Enc-None ability to stay away from any battles, since the enemies here also have large amounts of HP, and the battles can take a long time -Junction to Magic, and strength -Follow the staircases until you reach an altar which is really an elevator. After riding the elevator you will come to two staircases. The right one leads to an Aero draw point, and the left one leads to a room full of machines. Climb the left ladder and flip the switch inside and then climb back down. You'll notice that the altar in front of the elevator is lit so examine it and a new staircase will appear to the right. -Follow the stairs to the tomb to a large demon statue with one red eye Climb the ladder on the left and take the eye from the statue and then climb up the stairs on the right to get to the top of the tower. Head to the left and climb the dome to find another statue with a red eye. Place the eye in the left eye of the statue and you will recieve a code so write it down. The code is always random. Take both eyes out the statue and head back down to the other statue and place both eyes there. A place to input the code will appear, so input the code that you got from the other statue by using the directional buttons, and a path will appear below the statue. -Head through the door making sure you have magic junctioned to MAGIC, most importantly, and then strength. ------------------------ | Boss Fight-Odin | | HP-1300-31000 | | Ap-20 | | Treasure-G-Mega-Potion | | Mug-Luck-J Scroll | --------------------------------------- | Draw | --------------------------------------- | Level 1-19:Stop,Death,Double,Triple | | Level 20-29:Stop,Death,Double,Triple | | Level 30-100:Stop,Death,Double,Triple | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Odin NEVER attacks, so as long as you have 8-12 minutes left on | | your timer(which you should) then you should spend this time | | drawing TRIPLE magic which junctions VERY WELL, which is why you | | should junction to magic before the battle so you could draw more | | per each drawing. Steal the Luck-J scroll and try not to start | | attacking Odin until all characters have 100 Triples, and at least | | a good amount of Death magic, or when your timer is at about 3:00 | | minutes. Then use normal attacks and some magic to take him out | | easily. | --------------------------------------------------------------------- -After the battle Odin will join you NOT as a GF but as a GF that only appears at certain times during battles, and kills all regular enemies To increase the chances of Odin appearing raise your Luck stat. -You can participate in the side quest to get Tonberry King but its best to wait a bit later than disc 2 when you're more powerful, but here's the way to get it anyways -First before the battle I suggest that you have some Meltdown magic, and Aura magic(You can get Aura from Island Closest To heaven) from the secret draw points there, plus some Curaga, or Full-Life magic junctioned to HP, and meltdown magic junctioned to Vitality -Now start fighting regular Tonberry enemies in the courtyard of the ruins. They can be tough, so junction Triple to Strength if you're doing this early in the game. They can deal 2000+ damage to your characters and their Everyone's Grudge attack is based on how many enemies you've killed during the game. The Tonberry moves closer and closer each turn and if you don't defeat it fast enough then it'll come close and use the Chef's Knife attack which can deal 3000+ damage to one character. -Cast meltdown on them and defeat them with regular attacks -After defeating about 20 Tonberry enemies, the Tonberry King will appear right after defeating a Tonberry. You can always leave and save and the re-enter during the fights against the Tonberry enemies -Tonberry KING is hard with ALOT of HP with strong attacks so be prepared ------------------------------------- | Boss Fight-Tonberry King | | Hp-2500-250000 | | Ap-20 | | Weak Vs Ice | | Absorbs Fire | | Treasure-Royal Crown | | Mug-None | ------------------------------------- | Draw | ------------------------------------- | Level 1-19:Death,Cure,Life | | Level 20-29:Death,Cura,Life | | Level 30-100:Death,Curaga,Full-Life | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | If you're level 30+ and don't have a good supply of Death, or | | Full-Life spells then draw 100 each from him. Cast Aura on | | Squall and have him use his Renozouken limit break to deal lots | | of damage. Cast meltdown beforehand and deal even more damage | | to him. His attacks can deal a lot of damage so make sure to | | have some Curaga magic handy or just draw/cast from him to heal | | back the lost HP. Cast Life if you don't have Aura to be brought | | back with low HP and have a bigger chance at a limit break. | ------------------------------------------------------------------- -After the battle you will get the Tonberry GF. ---------------- | Chocobo Forest | ---------------- -When you first enter your first Chocobo Forest, Chocoboy will give you a ChocoWhis for free, and then charge you 1000G to teach you how to use it. The ChocoWhis locates the baby chocobos, called Chicobos in these forests. The ChocoWhis has two modes, a ChocoSonar, and ChocoZiner. ChocoSonar locates the Chicobos. The ChocoWhis will give of a little ping as you search the forests, and change into a fast-pitched louder ping when you're on the right spot where the chicobos are. After locating the spot, change over to ChocoZiner, blowing it will cause a Chicobo to appear, or go and hide if you're on the right spot. If youre not on the right spot then a chicobo will come down and steal your ChocoWhis and you'll be forced to buy a new one from Chocoboy -Here is a list of items that you can buy from Chocoboy --------------------------------------------------------------------- | Item | Cost | Description | --------------------------------------------------------------------- | ChocoWhis | 700G/1000Gil | The first one will cost you 1000G, | | | | The following ones will cost you | | | | 700G each. You can't catch any | | | | Chicobos without this. | --------------------------------------------------------------------- | Hint | 100Gil | Chocoboy will tell you the name of | | | | the forest that you're in and gives| | | | you a crappy clue on how to solve | | | | the puzzle | --------------------------------------------------------------------- | Gyshal Greens | 600Gil Each | These can be use in battle to | | | | summon a GF Chocobo. This one hits | | | | all enemies with a Flare Attack | --------------------------------------------------------------------- | Question | 10Gil | He will anwser some Questions about| | | | himself, and how to use the Choco | | | | Whis. | --------------------------------------------------------------------- | Help Me! | 1200Gil | Chocoboy will catch a Chocobo for | | | | you if you're to lazy to solve any | | | | of the puzzles | --------------------------------------------------------------------- -I'll draw some maps which can look a bit crappy since its one the computer and you can't really draw any good maps, but try to go ahead with me here.An O means that a Chicobo is on the ground at that spot. An X stands for one in the air. These * indicate that it doesnt matter if the Chicobo is in the air or on the ground. -------------------- | The Roaming Forest | -------------------- LOCATION:North of Trabia Garden Location Before Catch After Catch 1 2 3 4 1 2 3 4 1 X X * * O O * * O O * * X X X * 2 X X * * O O * * O O O * X X X * 3 X X X * O O O * O O O * O O X * 4 * * * X * * * O * * * O * * * X ________ / I 2 \ / 3 \ | / \1 | | / / | \ / / \ \ \ / \ \ 4 \ / | Chocoboy's Clue:Be careful where the Sonar reacts Solution:Start of by using the Choco Ziner at spot 1 or 2 to get both Chicobos back in the trees.Then use the ChocoZiner at spot 3 which will bring down all three Chicobos in this area. Head to spot4 and use the ChocoZiner to bring down the last Chicobo. Return to spot 1 or 2 and use the ChocoZiner for the last time to return the 3 Chicobos at the top back to the trees. Speak with the remaining Chicobo to solve the puzzle.Don't Forget to find the hidden items:Shell Stone, and Holy Stone located at the I on the map. ************************************************************************ ********************************************************************** *****************POWERING UP YOUR CHARACTERS EFFECTIVELY*************** *********************************************************************** Thanks to Ayabrea(I_Love_Aya@hotmail.com) for this section OBJECTIVE ========= This is against everything you've been taught in RPG college or years of your personal experience but.. In FFVIII, you want to fight as LITTLE as possible, which translates into NOT gaining levels. Before you send me hate mails please listen to my explanation. You might (or might not) have noticed that the enemies in FFVIII takes the SaGa turn so that they level up as you do. You'll almost never run into exceptionally weak enemies. As enemies level up, they gain new attacks, new spells (and increase their Draw list too) and gains higher stats. However, the enemies gains stats a LOT faster than you do (ie, a level or two doesn't make too much difference in terms of power) so you'll find yourself weaker and weaker and the enemies stronger and stronger as you progress through the game. And by the time you get to the bonus bosses like Ultima and Omega Weapons, your stats might be way too low to even think of challenging them, or they'll mop the floor with you! You may object and say that there are always Junctions to rely on. Yes you're right, Junctions are very important in this game BUT Junctions can only do so much. For example, Ultima is the best spell to junction to most of your stats. Even with 100 Ultimas, you'll only be able to raise your Strength by 100 points while the maximum is 255. There are Character Abilities though, like Str +60% that can bring your Strength up to 255 without too much problem, but you can only equip up to 4 Character Abilities max (and it's extremely rare too.) You'll have a few problems with this. One is that Str +60% is extremely rare, so you'll have to stick to Str +40% most of the time (which may or may not bring your Str up to 255) but the other problem is more serious. There are about 6 very important stats that you need (HP, Str, Vit, Mag, Spr and Spd) but you can only equip 3 or 4 stat boosts, and since your other stats are so low, you'll have a hard time getting high values in every category. Not to mention the times when you need to equip another more important Character/Party Ability like Mug, Move-Find or Rare Item. I hope everyone understands this idea. Sure, how do you get high stats without fighting enemies? Well, I don't know if you had noticed but you can teach certain GFs "Bonus" abilities. These include HP, Str, Vit, Mag and Spr. How does these skills work? When you equip one of these and you gain a level, the respective stat will be boosted by 1 point, on top of any regular stats boosts you might get at level up (except for HP Bonus, which gives you an extra 30HP.) Like I've said, a couple of levels don't differ to much since the game is way to stingy at regular stats boosts at level up. You'll gain about 80 or so HP and 1 point of Str/Vit/Mag etc.. once every 2-5 levels! (Some other stats are even rarer, such as Speed or Luck.) What difference does one point make? Not much, but if you start equipping the Bonus abilities at LV20 and power yourself up to LV100, that's gonna make an 80 point difference! Wow! That's almost another 100 Ultimas! However, you'll only have access to these abilities quite a bit into the game, and have to get to Disc 3 to utilize these abilities to the max. So you'll want to keep your levels as low as possible, then power up to maximum level for maximum stats bonus! WHY BOTHER? =========== Well, to tell you the truth, this is not something I'd recommend that you'd do everyday since it can get quite tedious, especially if this is your first game. However, getting all the boosts in your stats makes the optional bosses a whole lot easier. Getting high stats might be a joy in it itself, to laugh at the boss' spells as if they're insect bites or killing them in 2 rounds. WHERE DO I START? ================= There are a few ways or getting rid of encounters or not gaining experience. Every point of EXP counts, remember that! 1) Running away Possibly the easiest option, running away is easy to do and you won't get any experience. However, if you plan to run away, make sure that you DON'T do any sort of damage to the enemies, since the run system in FFVIII has been improved so that you'll gain partial experience if you've done some damage to the enemies. Earlier in the game in your test missions (Fire Cavern and Dollet), running away is hazardous since it will cause a deduction in your points every time you run away, meaning you'll likely to get a low SeeD rank. However, this is a loose-loose situation where you have to choose either stats or SeeD rank (which translates into money.) I'd choose stats and run away since money isn't all that important, as you don't have to buy very many stuff. To make up for it, you can do a few things that gives you more points. - Choose the 10 minute interval in Fire Cavern. The Fire cavern is pretty straight forward and you only need about 2-3 minutes to fight Ifrit. I did it with just less than 6 minutes left on the clock! (This is why I recommend that you play through the game normally first.) - Do NOT talk to anyone except your own team. Otherwise you'll get points deducted. - KILL the X-ATM092 boss (the giant robotic spider.) Remember, you cannot kill it the first time around. (Its HP will be refilled when you deplete it to zero.) So weaken it first, run, then fight it again. Refer to the walkthrough if you want more information. Defeating it will result in 100 bonus points (I think.) NEW!! Actually, I've found a way better Dollet strategy not only lets you gain ZERO EXP, but also allow you to power up your GF and gain tons of AP. Anyway, kill off Squall and Zell (so they won't gain any EXP) and fight all the battles with Seifer. Your GFs will level up faster than he does and you'll gain lotsa AP!! Fight here as much as you wish. What's even better is that fighting heaps of enemies here will actually boost your points in the "Attack" category. (I gained no points in the game where I ran away from everything but I gained the full 100 when I fought them with Seifer.) These steps are described in detail in the walkthrough. The disadvantage of running away is that you won't be able to gain any AP that are vital to the GFs. And you won't be able to get any items dropped by the enemies either. 2) Card them You can learn the unique Card command from your first GF, Quezacotl. This is an extremely useful command to use when you have to fight. The advantage of this is that you WILL get the AP AND can pick up dropped items from enemies, and you will NOT gain any EXP! What's even better is that you'll get an extra card which can be changed into items via Quezacotl's Card Mod ability. The disadvantage is, of course, it's sometimes more fuss than it's worth. Because of this, choose to learn the Card command first, it's worth 40AP and isn't very hard to learn. (Simply defeating Ifrit will give you 20AP!) Anyway, you don't really need the Boost skill at that point in the game so choose Card first, then Boost. It's not hard carding an enemy though, but like Pokèmon, you have to weaken them first. You should Scan the enemy first to see its current HP, then predict how many attacks by certain members is enough to weaken it. It's ideal if an enemy is down to a quarter or less of its total HP, but you can start successfully carding them at about half health. The lower the enemy's HP, the more likely you're to succeed. Do NOT forget to equip the Card command like I do occasionally though, as you'll leave yourself in a sticky situation. Note it IS possible to card an enemy when its HP is about or below a half. If the game gives you a "miss" message and you know it's weakened enough, use the command again, you'll usually get it the next turn. (The game likes to trick you at times, to think you have to weaken it some more while you end up killing it.) To weaken them you can try a few different ways. I like to use normal attacks. Squall's attack is the best since as it has the "trigger" feature, and you can do a weak or a strong attack as you desire. His attack is also very reliable since it will NEVER do a critical hit (as you can use the trigger to do 150% of damage with every attack anyway, so he doesn't need one.) so you won't end up killing it with a critical. Gunblades also never miss (even under "Blind" status) which is a definite plus. Also, other member's regular attacks works too. You generally should not junction spells to your Elemental-Attack since the creature may be weak against it and you'll do too much damage. I always keep one member's Strength junction-free to do really weak attacks if I need it (like against Geezards.) Spells ain't a bad idea either. GFs are the same. Try to keep a collection of different spells in stock. Weaker GFs like Siren are also quite good at this if you need a weak attack. Also, you may or may not want to use Boost, depending on the situation. The BEST method I've seen is to use Quistis' Limit Break Micro Missile. The beauty of Micro Missile is that it's a gravity elemental attack so it can NEVER kill an enemy. Also, unlike other attacks, gravity attacks removes a portion of a target's current HP. The effect of Micro Missile varies though, but it's for the better. It depends on how serious Quistis or your party's condition is (ie, party member down, suffering from negative status, low HP) and it can remove from 50% to 93.75% of its current HP, which makes it absolutely perfect for carding enemies. Just keep Quistis in critical (ie, HP is in yellow and she's kneeling down) and use Micro Missile on the enemies in the beginning of the battle while another character use the Card command. Keep some Phoenix Downs/Life spells in stock just in case she dies. Note: Micro Missile will only work on enemies with 9999HP or less. The maximum damage it can do is 9999, so against enemies with higher HP, Quistis has to use it multiple times before the enemy's HP is low enough. A handful of enemies are resistant towards Gravity attacks, mainly bosses. Keep in mind. Some enemies cannot be carded. These included bosses and human troops. 3) Diablos Sometimes not encountering any enemies is the best option, since the random encounter can be annoying at times. Diablos offers 2 crucial abilities and they are Enc-Half and Enc-None. You must learn the former before the latter becomes available. Enc-Half costs only 30AP (easy peasy) but Enc-None costs a whopping 100AP! (And it's nothing compared to the 200AP needed for Mug!) Because of this, it's best to challenge Diablos as soon as possible (ie, right after receiving the Magic Lamp from Cid.) He's well worth the effort you put into fighting him and gets some of the most useful abilities in the game! And believe me, he's powerless if you know how to fight him! You'll be able to get Enc-Half easily but Enc-None takes longer. Use the Card trick above or save the boss' AP for them. Then equip Enc- None and you'll never have to be bothered with random encounters again! (Although since you don't fight, you'll earn no AP for all your GFs, and you'll miss out certain useful abilities such as Mug. So de-equip the skill occasionally and Card some enemies.) 4) Tonberry Ok, you will gain some EXP with this method but it's VERY little! You can use Tonberry's LV Down command to weaken enemies and defeat them that way. Each LV Down halves their level, keep doing it until their levels drops to 1, then kill them. You'll gain 1-3 EXP for your team. This is great for the encounters that you cannot run away from and cannot be carded. (Such as enemy soldiers in Laguna's scenario.) Opposed to common believes, Tonberry can be acquired as early as when you have control of the mobile Balamb Garden in Disc 2!!! You can get Tonberry right after acquiring Odin. The Tonberry is so cute! IMPORTANT! Also contradicting to common believes, the requirement for the Master Tonberry to appear is NOT to kill 20 Tonberries! You need to have 20 Chef's Knives in your inventory, then the Master Tonberry will appear! So if you have played lotsa card games, you can exchange Tonberry/Master Tonberry's cards into them and it'll be a lot less work! This was confirmed by Happy Matt. 5) Other vehicles Another way of travelling without encountering anything is to travel in vehicles (for some reason, all of them are painfully slow!) You can get access to cars fairly early in the game, but they cost a bit of money and you have to refuel them at regular intervals. You can catch trains too, to travel to another city quickly but you don't seem to be able to catch any trains in the first half of the game except for story purposes. Balamb Garden is also quite a convenient vehicle since it can cross the ocean. And last (and the least!) are Chocobos. You'll only gain access to riding the chocs after Balamb Garden takes off, so you won't have that much use for it. (The way you catch a chocobo is also really boring.) You won't encounter any enemies while travelling in vehicles, but they're only available on the world map. 6) Terminate your own team members I don't think the EXP in this game is shared between the characters so you may want to kill/petrify 2 other members to keep them weak and fight the battle with only one member. I don't think it's that risky if you play your cards right. Remove the GF from the other members if you want. 7) The soul of stone Thanks to jay sar for this trick So, "jay sar" told me that if you junction Break in your ST-Atk and petrify an enemy unit with it, you'd get no EXP. Although it doesn't work as good as it sounds, because when you petrify an enemy, the game thinks that you've ran away from it and gives you the partial experience since your attacks will do some damage to them before petrifying them. Also, it's kinda risky since you may kill the enemy unit if you did petrify them. However, the problem is solved if you cast Break straight out of the bottle since it does no damage. The problem with this method is that it won't give you any AP either! You can get Breaks easily by refining Cockatrice Pinions and Softs with Diablos' ST Mag-RF. Other notes and tips - Well, I guess you all know that the character who strikes the killing blow will get more EXP than the others. This is true however, nobody seems to get any extra EXP if the enemy is killed by a summoned GF! So use this to your advantage when you're fighting enemies when you don't have any other options. It doesn't stop you from gaining EXP but at least you won't gain any extras. - You should know by now that the bosses in FFVIII won't give you any EXP, which is a pleasant sign, and they (usually) give you a ton of AP that your GFs sorely needs! Try selecting an expensive ability before fighting the boss so you won't waste some of its AP. - Not fighting enemies will lower your SeeD rank and likewise, fighting lotsa enemies will raise your SeeD rank. It's likely that your SeeD ranks will be lowered in the course of the game if you follow my guide. However, it's again not like if it cannot be remedied: * Take sometime out of the game to card some enemies. This will help you avoid lowered ranks and can beef up your GFs who needs APs. I actually GAINED a SeeD level when I went on a carding rampage. * Taking the test! Always take as many tests as you can, to give your salaries a head start! * If you choose the shortest time in a timed quest, it's likely that your SeeD rank will be raised, if you succeed of course! Such as the Missile Base escape time. * Doing certain things right will also raise your SeeD rank. I do not have a list of those events though, but I know Rinoa's train quest is one of them. Make no mistakes and your rank will be raised! * One guy on the second floor of Balamb Garden will ask you to show him how to cast spells. DON'T DO IT!!! Casting spells in the hallways are forbidden and your rank will be instantly lowered! (I learnt it the hard way. :-( ) - GFs WILL gain AP and EXP when junctioned to a dead member, even though it makes no sense. - Spread out your GFs among your characters as equally as possible. The most important Junction ability early in the game is Mag-J, since you need it to draw decent spells from bosses. (Quezacotl, Siren and Diablos will provide you with those.) Critical Guardian Forces ======================== Now, you will need to keep this up until the point after the space mission and acquired Ragnarock. Now you need to get your hands on 2 vital GFs, Cactuar (Sabotender) and Bahamut. Cactuar On Cactuar's Island of course, with a tiny green thing that pops out of the sand occasionally. Land Ragnarok there and challenge it, but don't forget to junction your characters properly first. Beat it anyway you like (but I'd prefer drawing spells from it first.) And you'll be able to acquire it as your GF. The best thing about the Cactuar is that it comes with all 5 of the bonus abilities LEARNED!! Which saves you time having to learning it from other GFs (they costs 100AP each and all of them require 2 prerequisite skills.) You may start training your characters now, but you need more slots to equip all the bonus skills, and since you're going to acquire Bahamut sooner or later (you are, ain't you?) why not do it now? Bahamut Head to Deep Sea Research Centre aka Battleship Island, which is not on the map but you can get there by heading Ragnarock towards the south-wester corner of the map. Look around and you should find some structure that looks kinda like an oil refinery. Land the ship on it (kinda tricky, look for the shadow.) Head towards the doorway and you'll be in a large room with a glowing cylinder. Choose to stay and move ONLY when the lights goes out, or you'll be attacked by some enemies (usually Anacondours, just run.) Look for the ring objects surrounding the cylinder though, and make sure they disappear completely before moving. You should be able to take about 3 steps each time the light goes out. Move to touch the cylinder and you'll be asked 2 questions. Choose the first option (can't remember what.) and you'll fight a Ruby Dragon. They shouldn't be much of a problem anyway since because you're weak, they'll be weak too. You can't fight this normally though, since you'll receive about 1200EXP for each member if you did, bringing you up a level instantly! Just level it down with Tonberry or card it (I chose the first option.) Beware, because Odin came and killed it and ruined it for me once so save your game before attempting this. You'll be prompted with another set of choices after you win, choose the second option. (Can't remember what it was.) And you'll be up against another Ruby Dragon. Just use the same strategy as the first one. Then you'll be asked ANOTHER question. Move the curser down and you'll be able to choose a third option, even though it's nothing! Choose it and you'll face Bahamut!! Defeat it (not that hard, but you should spend sometime drawing Full-Life from it) and you'll be able to get the king of all dragons as your very own pet! It comes with the as-good-as-it-gets Abilityx4 skill, which allows your character to equip up to 4 Character/Party Abilities! We're ready for action! PREPARING FOR THE BIG THING =========================== You've got a choice to make now. You've got 5 different bonus abilities for 5 important stats but you can only equip 4 of them at once. Anyhow, here's 2 of the best ways I've found. All round character This is intended for a balanced character who's good in every category. Equip: * Str Bonus * Vit Bonus * Mag Bonus * Spr Bonus And ditch HP, since HP is an easy one to Junction it to max. I prefer this method over the other one though. Customized character This works with a character's natural abilities (ie, Limit Breaks) to determine a character's fighting style, either a fighter or a magic user. Irvine, Squall and Zell are definite fighters so they should equip: * Str Bonus * Vit Bonus * Spr Bonus * HP Bonus Ditch magic since they don't really need it for their Limit Breaks. Selphie however, are the exact opposite, they use magical Limit Breaks so substitute Mag Bonus for Str Bonus. Rinoa is an odd one since she has both physical (Angelo) and magical (Angel Wing) Limits and if you're going to use Rinoa at all, train her with the "All round" method. Quistis, too, is strange since her Blue Magic works in various ways so it's better to build her as an all round character. Anyhow, lets say you start the training at LV20. You'll be able to gain 2400HP and 80 points of the other stats. However, 2400HP is way more than you need. From my experience, a LV100 character without HP Bonus has around 4000HP, while the best spell for junctioning to HP is Full-Life (Ultima is better, but it's a waste to junction it to HP since Full-Life does the job nicely.) which gives 4800 boost, which makes about 8800HP, so you can just gain about 40 levels with HP Bonus on and swap it for the other attribute that you didn't equip. As a matter of fact, most characters can get maximum HP without HP Bonus just by junctioning 100 Ultimas to HP alone. (So they can save a slot to equip another ability.) Whatever you do, don't EVER ignore Vitality and Spirit!!! They're probably the most important attributes to the character (Spirit more so than Vitality, especially later in the game.) Remember, there are no armors in this game so these stats are the only defence your characters have. (And Evade too, which works amazingly well.) Some notes There are times where you just HAVE to go up a level no matter what (such as Laguna's second scenario.) it doesn't really matter too much but you can gain some partial stats boosts from these. Remember, Cactuar is not the only GF that offers these bonus abilities, earlier GFs have them too but they're usually way too expensive or inconvenient to acquire. However, when you do learn one of the abilities, equip the GF to the character who's just about to go up a level and they can gain one bonus point for the respective category. It's not the best but it's better than nothing. Here's what the other GFs offer: (All "Bonus" abilities costs 100AP.) HP Bonus - Brothers Prerequisites: HP +40% [120AP], HP +80% [240AP] (!!) Strength Bonus - Ifrit Prerequisites: Str +20% [60AP], Str +40% [120AP] Vitality Bonus - Carbuncle Prerequisites: Vit +20% [60AP], Vit +40% [120AP] Magic Bonus - Siren Prerequisites: Mag +20% [60AP], Mag +40% [120AP] Spirit Bonus - Leviathan Prerequisites: Spr +20% [60AP], Spr +40% [120AP] The other inconvenience is that you can only equip up to 3 Character Abilities without Bahamut so you need to power up in Disc 3 to get maximum effects. !!!IMPORTANT NOTE!!! ============================================== |It *IS* damn right possible to get through the first 2 and half | |discs WITHOUT going up a SINGLE level, I have done it!!! Anyway, | |it's not as hard as you think so you really don't need these | |abilities. HOWEVER, I was able to find a Rosetta Stone (learns | |Abilityx4) in Esthar so you'd want those abilities since you can | |actually train TWO characters at once!!! Details below. | =================================================================== Bonus Rosetta Stone Ok, I don't know if this is random or what but I've been able to get a FREE Rosetta Stone from Esthar. You know how sometimes you'll get a free gift when you visit one of the online shops in Esthar (like how Johnny's Shop sometimes gives you Mega-G-Potions.) Well, repeatedly visit Cheryl's Shop (the one that's always closed) and you'll eventually get a free Rosetta Stone! It took me about 20-30 tries. According to Adrian Dutkiewicz, you can only get one Rosetta Stone here. TRAINING ======== Hopefully, by the time you get Bahamut and Cactuar, your levels are still relatively low. Here're my character's levels in my first game: Squall LV19 Zell LV11 Quistis LV11 Irvine LV15 Selphie LV13 Rinoa LV16 It is indeed possible to get through the game without gaining a level, so character's level will remain as they were at the start: Squall LV7 Zell LV8 Quistis LV8 Irvine LV13 Selphie LV8 Rinoa LV11 Anyway, make up your mind on who you want to train first, I personally recommend either Quistis or Squall. (I prefer Quistis.) Remove all the GFs from your team members and junction it to the character you wish to train first, then go to an easy battle and kill off the remaining party members (they should be a piece of cake, since they have next to no HP and Vitality.) Now, you need to junction yourself properly. Make sure you've stocked up on good spells, and if you don't have enough, just "borrow" your team member's for a while. You can train your characters at a number of places. Happy Matt recommends the area outside Edea's house. You can only train one character at a time, so remove the GFs from the characters you don't want to train yet, and killed them off (so they won't gain any EXP.) Junction Death to your ST-Atk and equip the LV Up command. Get into a battle and use LV Up to raise the enemy's level to 100, then kill them off. You should get lotsa EXP and can gain a level per fight. However, the EXP gained this way is way too little for my taste. I like to play risky so my choice of training ground is... the Island Closest to Hell! (ooohh..) Junctioning your character is very important here, one wrong spell in the wrong place could mean instant death. Status Junction Elemental Junction A: Sleep A: Blizzarga D: Confuse D: Flare D: Berserk D: Firega D: Death D: Shell D: Break D: Protect Status is crucial but elemental ain't as important. You can get ST- Def x4 from Cerberus (if you need AP, fight the Cactuars in the desert. They give you 20AP each and 1 digit EXP!) or Doomtrain. It's a must that you have ST-Def x4 as you'll come across Malboros and Blue Dragons. Malboro's Bad Breath can give you really nasty status like Confuse, Poison, Berserk, Petrifying, Blind, Silence etc. Junctioning the above spells will make Bad Breath mildly harmful, the only negative status that's a pain is Sleep. Just wait 'til it hits you with its acid attack and use Siren's Treatment command if you need it. The Blue Dragon however, likes to cast Death and Break occasionally, killing anyone without protection in one hit. Sleep won't work against all the enemies though, just the T-Rexaurs, Grendels and Ruby Dragons. Elemental isn't that important, but since a number of enemies like Ruby Dragons, T-Rexaurs and Malboros are weak against ice, Blizzaga is good for doing extra damage. (No enemies are strong against it though, which makes it perfect.) You should be protected against Fire but all the other ones ain't all that important. None thing of note: Ruby Dragon's Breath is NOT Fire elemental! I know it because it used Firega on Selphie prior to that and she absorbed it, then it unleashed Breath and killed my whole team! Be careful of the Ruby Dragons ok? (Breath does 3000-5000 to the whole team!) As for stats junction, just use best fit. Squall should favour Attack while it doesn't really matter for Quistis, although a high Speed helps a lot. Make sure you've got good Vitality and Spirits! Junction Tornado to your Evade, I don't know why but it's really effective! (It seems to have a higher Evade chance than just 20%.) As for command, I'd choose Attack, Magic, Draw and Treatment. Oh yeah, save after every fight! These enemies are really tough and you're cheating death fighting right in front of them! Squall Just use attack on all the enemies, when your HP gets low, finish them with Renzokuken! Make full use of his trigger, and with a high speed, you should be able to attack 3 times before they even get a go. If you need healing FAST, use Curaga, but if it's not really urgent, don't worry too much about it because you can finish the enemies easily with Renzokuken. Or you might want to cast Regen. If you're against enemies that have very high HP (Ruby Dragons in particular) you may want to cast some Demi first, since it'll do 9999 damage for the first few castings! Don't use it against the T-Rexaur though, as they're really weak against cold and Sleep, so you'll be able to finished them easily with just regular attacks, for a lot of EXP! If you feel that the enemy's Vitality is too high, you may want to cast Meltdown (Merton in the Japanese version, which is a MUCH better name) or summon Doom Train. Quistis This is easier done than said. Keep her at critical status (you can do it easily do exchanging Junctions between another character, then change back. Make sure she has acquired Degenerator. Now when you get into battle, immediately use her Blue Magic Degenerator to knock out the enemy in one hit!! If the triangle doesn't come out, use the famous "tap tap" easy Limits trick. You should be able to gain 1-3 levels per fight. I hate those Grendels since they have very high defence and don't give up enough EXP for my troubles. The other advantage fighting here is that the enemies occasionally drops really nifty stuff, such as Energy Crystals that can be refined into Ultimas or Irvine's Pulse Bullets and used to upgrade Rinoa and Quistis' best weapons. (I had soooo many of them in my last game, about 50+!!) If you haven't done so already, you can gather the 6 Malboro Tentacles required to summon Doom Train here really easily, defeating them will net you 8 of them. Other characters Once Squall/Quistis gets to level 100, and bring another (live) member into the team and junction Bahamut and Cactuar (and some other ones) to them and equip the 4 "Bonus" abilities and start the process again. You're allowed level 100 characters in the team though, as they won't gain any EXP any more and the game isn't as risky any more since the level 100 character can revive the weak character if they die. Repeat until all 6 characters are level 100. Two characters at once! You can bring 2 weak members into the fight if you manage to get your hands on a Rosetta Stone, which can be found in Esthar. Use the Rosetta Stone on a GF (you may have to use an Amnesia Greens on a GF to make it forget an ability) and junction Carbuncle, Siren, Leviathan, Ifrit or Brothers on the same character so you can train 2 characters at once. (I used my Rosetta Stone on Shiva, if you really want to know, since use's full of crap abilities!) It basically uses the same strategy as above except it's much safer since if one character gets KO'd, the other can revive them, lowering the chance of you getting a Game Over. Anyway, I'd recommend that you train one "training friendly" characters (Quistis/Squall) and another not so "training friendly" characters (Selphie/Rinoa.) That way, the "training friendly" character can do most/all the work while the not so "training friendly" characters (with bad Limit Breaks) can tag along and gain levels at the same time. Quistis is exceptionally good at this! Oh yeah, junction the GFs that your characters don't need to the dead member so they can gain EXP faster. WANT EVEN HIGHER STATS? ======================= You should have really high stats after the intensive training. (If you want to see what I got, they're in the character's section.) If you want even higher stats, it's going to be difficult from now on. There are a few choices for these too, but none of them are really efficient/convenient. 1) Steal/Find Sources Those items that raise certain character's stats are back! (Although they've been renamed into [something]-Ups.) Some bosses carry them and can be won/stolen from them. - Raijin is the best example of this. You can win/steal Str-Ups from him during all 3 fights with him in the game. Remember if you steal, you cannot win anything, if you wanna to win from him you cannot steal. Sometimes the quantity varies depending on it you mugged them or won them. - There's also a Str-Up in the prison. - You can mug 2 Magic-Ups from the left orbs where you fight NORG. A Spr-Up is available for steal for the right orb. - According to EDIelectric@aol.com, you can steal 2 Str-Ups from the left portion of Mobile Type 8 and 2 Vit-Ups from the right. Anybody know any other bosses that drop or carry these wonderful Sources? Please e-mail me if you do. 2) Make Source This is easier said than done. Doomtrain's Forbid Med-RF ability can turn some items into stats boosting Sources. Here's all of them: 1x Gaea's Ring => HP-Up 10x Hyper Wrist => Str-Up 5x Adamantine => Vit-Up 10x Royal Crown => Mag-Up 50x Jet Engine => Spd-Up 1x Luck-J Scroll => Luck-Up 2x Aegis Amulet => Spd-Up 10x Magic Armlet => Spr-Up 50x Accelerator => Spd-Up 5x Rocket Engine => Spd-Up 1x Monk's Code => Str-Up 1x Knight's Code => Vit-Up 1x Hundred Needles => Spd-Up There are many more. As you can see, all of them require really rare items. I think you can win a Gaea's Ring from a certain boss (can't remember which one, I have one in my inventory) that can be made into am HP-Up. Most of them can be made from Eden's GFAbl Med-RF, like this: 10x Giant's Ring => Gaea's Ring 10x Power Wrist => Hyper Wrist 10x Orihalcon => Adamantine 10x Force Armlet => Magic Armlet 10x Hypno Crown => Royal Crown 10x Accelerator => Rocket Engine 100x Lightweights => Rocket Engine 100x Cactuar Thorn => Hundred Needle Most of these ingredients can be bought from Esthar Pet Shop although it's 15000 Gil a pop, and you'll need 100 of them to make ONE Source!!! Very expensive! I've saved up all my money for 80 hours and all I could afford was ONE Source!!! You can win some of these items from enemies occasionally (I think the Behemoths may drop Power Wrists on rare occasions.) Anyhow, thanks to the readers, you can use an easy trick to get all the money you want! EASY GIL TRICK!!! =================================================== |Thanks to Adrian Dutkiewicz and Tam Tran | | for this awesome trick! | | | |You must have gotten Carbuncle's Recover Med-RF for this to work. | |Tonberry's Haggle, Sell High and Call Shop are exceptionally useful| |here too! | | | |What you need to do is to purchase 100 Tents. With Recover Med-RF, | |you can refine 4 of them into 1 Mega-Potion. Cottages works exactly| |the same way except the ratio