This document Copyright © 2000-01 Nemesis™. All rights reserved. ____________ ______ ____ ______ _____ ______ \...........| \..../ \...\ \..../ /.....\ \..../ |..|――――――\/ |..| |...\ |..| /.......\ |..| |..|___/| |..| |....\ |..| |.../ \...| |..| |.......| |..| |.....\|..| |..|___|..| |..| |..|―――\| |..| |..|\.....| |.........| |..| _ |..| |..| |..| \....| |..|―――|..| |..| /.| |..| |..| |..| \...| |..| |..| |..|_/..| /....\ /....\ /....\ \..| /....\ /....\ /........| ―――――― ―――――― ―――――― ―― ―――――― ―――――― ――――――――― ____________ _____ ____ ______ ________ _____ ______ _____ _____ \...........| /.....\ \...\ \..../ |........| /.....\ /......\ \.../ \.../ |..|――――――\/ /.......\ |...\ |..| |./|..|\.| /.......\ |.../ \..\ \..\ /../ |..|___/| |.../ \...| |....\ |..| |/ |..| \| |.../ \...| \..\ ――― \..\/../ |.......| |..|___|..| |.....\|..| |..| |..|___|..| \..\ \..../ |..|―――\| |.........| |..|\.....| |..| |.........| \..\ |..| |..| |..|―――|..| |..| \....| |..| |..|―――|..| __ \..\ |..| |..| |..| |..| |..| \...| |..| |..| |..| |..\/...\ |..| /....\ /....\ /....\ /....\ \..| /....\ /....\ /....\ \....../ /....\ ―――――― ―――――― ―――――― ―――――― ―― ―――――― ―――――― ―――――― ―――――― ―――――― ______ ____ ____ \..../ |.../ \...| |..| \..\ /../ |..| \..\ /../ |..| \...../ |..| /.....\ |..| /../ \..\ |..| /../ \..\ /....\ |...\ /...| ―――――― ―――― ―――― T H E C R Y S T A L C O M E S B A C K ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Final Fantasy IX {Part I} Platform: PlayStation Version: Final Brett "Nemesis" Franklin E-Mail: nemesis@flipmode.com My website: http://nemmysresource.cjb.net ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ T A B L E O F C O N T E N T S +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ ======================================== You are reading this --> P A R T I: ======================================== 01......................... Introduction 02.......................... Legal Stuff 03........... Updates / Revision History 04.......................... Game Basics 000: Characters 001: Status Effects 05.......................... Walkthrough 002: Disc 01 Walkthrough • Alexandria • Alexandria Castle • Evil Forest • Ice Cavern • Village of Dali • Lindblum Grand Castle • Qu's Marsh • Gizamaluke's Grotto • Grand Citadel South Gate • Burmecia 003: Disc 02 Walkthrough • Summit Station • Treno • Gargan Roo • Cleyra's Trunk • Cleyra Settlement • Pinnacle Rocks • Chocobo Forest • Fossil Roo • Outer Continent • Conde Petie • Black Mage Village • Return to Conde Petie • Mountain Path • Madain Sari (Part I) • Iifa Tree (Part I) • Madain Sari (Part II) • Iifa Tree (Part II) 004: Disc 03 Walkthrough • Alexandria • Return to Treno • Return to Alexandria • Return to Lindblum • Return to Black Mage Village • Forgotten Continent • Oeilvert • Desert Palace • Esto Gaza • Mount Gulug • Missing Princess • Daguerreo • Ipsen's Castle • Four Shrines • Earth Shrine • Terra • Bran Bal • Pandemonium 005: Disc 04 Walkthrough • Memoria • The Final Showdown 06.................... Shops Information 07.................... Tips & Strategies 08.............................. Credits 09......................... Contact Info ======================================== P A R T II: ======================================== 01......................... Introduction 02.......................... Legal Stuff 03........... Updates / Revision History 04............................ Item List 05....................... Equipment List 06......................... Ability List 07....................... Mognet Letters 08..................... Moogle Locations 09............ Active Time Events (ATEs) 10............. Mini-Games / Side-Quests • Catchin' Frogs • Festival of the Hunt • Chocobo Hot & Cold • Leveling Up Quickly • The Excalibur 2 • Stellazzios • Blackjack • Hidden FF3 Soundtrack • Mr. Morrid's Coffee • Figurines • Friendly Monsters • The Ragtime Mouse 11........................ Bestiary List • Bosses 12.......................... Song Lyrics 13.............................. Credits 14......................... Contact Info ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 01. Introduction ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• Hello, and welcome to my Final Fantasy IX™ unofficial strategy guide/FAQ. Final Fantasy IX™ is one of the greatest RPGs EVER, in my humble opinion. It combines classic RPG gameplay from yesteryear, and combines it with lovable characters who are memorable and unforgettable, state-of-the-art graphics and CG (computer graphics...aka FMV), and a stunning score which makes the game feel so great to play. The battle system is classic Final Fantasy™, with Squaresoft's touch that can never be duplicated. Final Fantasy IX™ is better then Chrono Cross™, but just barely. They both have awesome gameplay, great graphics, and a terrific score, as well as memorable characters, but Final Fantasy IX™ just has that "old school" feel to it, with all of the dragons, castles, princesses, Moogles, and even flying airships. If you liked the old Final Fantasy™ games like Final Fantasy IV™ or Final Fantasy VI™, then I strongly recommend Final Fantasy IX™. Hell, there are even some parts of Final Fantasy IX™ that closely resemble Final Fantasy I™! Oh, and there are some references to the other PlayStation™ Final Fantasy™ games, like one to Final Fantasy VII™, when you can find a "flower girl" in a certain area of the game... The Part which you are reading right now (Part I), contains everything that someone might need to play the game. It has the complete walkthrough for the game, all of the shop information, as well as character information and some tips & tricks for your game. If you just wanted to beat the game straight through, then this is the document that you would want to read. However, if you would like to see all of the little details of the game, and even all of the smaller things in the game, then read Part II of this FAQ. +---------------------------------------------------------------------+ | N O T I C E: | | If you have any questions about Final Fantasy IX™, check the | | Walkthrough first (use Crtl + F to help you...), and then please | | check the FAQ Section, because maybe your question can be answered | | there. If then you STILL cannot find the answer to your question, | | then e-mail me. But a word of warning: If your question CAN be found| | somewhere in this document, then I will NOT respond to you. Please | | try to help yourself before you come to me. I get over 50 e-mails a | | day, and I do not have time to respond to e-mails asking me | | questions that can be found in this FAQ. Thank you. | +---------------------------------------------------------------------+ ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 02. Legal Stuff ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• This FAQ can only appear on the following sites (w/out having to ask me): • GameFAQS • Cheat Code Central • GameSages • Vgstrategies.com • GameShark.com • FAQ Domain • Happy Puppy _____________________________NOT WWW.MEGAGAMES.COM_____________________________ If anyone finds it on any other site or MegaGames.com, please inform me ASAP. E-Mail Address: nemesis@flipmode.com Copyright: © Copyright 2000-01 Brett "Nemesis" Franklin. This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronical, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. Furthermore, this FAQ cannot be used by the publishers, editors, employees or associates, etc. of any company, group, business, or association, etc., nor can it be used by game sites and the like. It cannot be used in magazines, guides, books, etc. or in any other form of printed or electronic media (including mediums not specifically mentioned) in ANY way, shape, or form (including reprinting, reference or inclusion), without the express written permission of the author, myself. This FAQ was created and is owned by me, Brett Franklin. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned in this FAQ. This FAQ was written for GameFAQs (www.gamefaqs.com) only. I don't want it to be put up on any other web site and am not above explaining this to your ad banner guys or whoever else I can get ahold of if you decide to violate this disclaimer. To continue, this FAQ and everything included herein is protected by the Berne Copyright Convention of 1976, not to mention International Copyright Law. Remember that plagiarism is a crime, and that this is a copyrighted work--stealing from this guide is putting yourself at risk, plain and simple, because the law is on my side. If you would like to contribute to this FAQ (you will be credited,) please e-mail me, as well as any questions, comments, or corrections, to the address above. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 03. Updates / Revision History ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ----------------------------------------------------------------------------- Version: Final (08/18/01) ----------------------------------------------------------------------------- • Updated the format a bit, and changed the Table of Contents for Part 2 of this FAQ accordingly. -315 KB ----------------------------------------------------------------------------- Version: Final (07/02/01) ----------------------------------------------------------------------------- • Updated the format a bit, fixed some errors, and changed the site at the top of the FAQ. It's done! -315 KB ------------------------------------------------------------------------------- Version 1.03 (12/15/00) ------------------------------------------------------------------------------- • Fixed up the format of the FAQ. -315KB ------------------------------------------------------------------------------- Version 1.02 (12/13/00) ------------------------------------------------------------------------------- • Added the Tips & Strategies section. -310KB ------------------------------------------------------------------------------- Version 1.01 (12/12/00) ------------------------------------------------------------------------------- • Added some more Boss Information in the Walkthrough. • Updated the Shops section a bit. • Updated the Table of Contents for Part II of the guide. -302KB ------------------------------------------------------------------------------- Version 1.00 (12/11/00) ------------------------------------------------------------------------------- • Finished up the Disc 4 walkthrough, and therefore, completing the ENTIRE walkthrough for Final Fantasy IX™ (On another side note: Yay!!!). • Finished up the Shops section. • Updated the Characters section. - 301KB ------------------------------------------------------------------------------- Version 0.80 (12/10/00) ------------------------------------------------------------------------------- • Finished up the Disc 3 walkthrough (On a side note: Yay!!!). • Updated the Shops section. - 273KB ------------------------------------------------------------------------------- Version 0.60 (12/07/00) ------------------------------------------------------------------------------- • Updated the walkthrough up through Desert Palace, and right to Esto Gaza. • Updated the Shops section. - 231KB ------------------------------------------------------------------------------- Version 0.59 (12/05/00) ------------------------------------------------------------------------------- • Okay, I give up. I created two parts for this FAQ. It was just too much of a hassle to type up some walkthrough, then scroll down to the Shops section and add some info there, then scroll wayyy down to the bottom of the document to update the Mognet Letters section or ATEs section, and so on, so I decided to split the guide up into two parts. One focusing on the main things you want to know while playing the game (walkthrough, shops info., status effects), while the second part contains "everything else" that is not necessary to beat the game, but is very good to know (items/weapons/armor, abilities, 'extras' like Mognet Letters, ATEs, Mini-Games, and Moogle Locations). • Updated the walkthrough up through Oeilvert on Disc 3. • Updated the Shops Info. section. - 216KB ------------------------------------------------------------------------------- Version 0.57 (12/04/00) ------------------------------------------------------------------------------- • Updated the walkthrough up through Black Mage Village on Disc 3. • Updated the Moogle Locations section. • Updated the Shops Info. section. • Updated the Mognet Letters section. • Updated the ATE(s) section. - 330KB ------------------------------------------------------------------------------- Version 0.55 (12/03/00) ------------------------------------------------------------------------------- • Updated the walkthrough up to Lindblum on Disc 3. • Updated the Moogle Locations section. • Updated the Shops Info. section. • Updated the Mognet Letters section. • Updated the ATE(s) section. - 317KB ------------------------------------------------------------------------------- Version 0.50 (12/01/00) ------------------------------------------------------------------------------- • Updated the walkthrough through Disc 2. • Updated the Moogle Locations section. • Updated the Shops Info. section. • Updated the Mognet Letters section. • Updated the Abilities List (Added Zidane's, Steiners, and Dagger's Abilities, as well as updated the other character ones) - 300KB ------------------------------------------------------------------------------- Version 0.40 (11/28/00) ------------------------------------------------------------------------------- • Updated the walkthrough up to, and somewhat through Madain Seri on Disc 2. • Updated the Moogle Locations section. • Updated the Shops Info. section. • Updated the Mognet Letters section. • Updated the ATE(s) section. - 280KB ------------------------------------------------------------------------------- Version 0.35 (11/26/00) ------------------------------------------------------------------------------- • Updated the walkthrough through Outer Continent, and up to Conde Petie on Disc 2. • Updated the Moogle Locations section. • Updated the Shops Info. section. • Updated the Mognet Letters section. • Updated the ATE(s) section. • Added the Mini-Games / Side-Quests section. - 260 KB ------------------------------------------------------------------------------- Version 0.30 (11/23/00) ------------------------------------------------------------------------------- • Phew! Finally got to the second disc, and in a good amount of time (It's a good thing I had Wednesday and today off from school, or I would have never gone through it this fast). Updated the walkthrough through Disc 2. - 218KB ------------------------------------------------------------------------------- Version 0.25 (11/22/00) ------------------------------------------------------------------------------- • Completed the game for the first time. Got down most of the Equipment and Ability Lists information. • Began a new game today, and am basically rushing through the first disc, since I already have the first disc documented. - 175KB ------------------------------------------------------------------------------- Version 0.20 (11/20/00) ------------------------------------------------------------------------------- • Completed the Disc 01 Walkthrough - 100KB ------------------------------------------------------------------------------- Version 0.012 (11/16/00) ------------------------------------------------------------------------------- • Began this FAQ in beta-version. Made up the basic format for the document. - 08KB ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 04. Game Basics ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• "Here" Icon: This icon is in the shape of a hand (in a white glove), and will guide your character on the Field Screen. This helps to show the position of your character on the Field Screen. This feature can be manually shut on or off on the Configure Menu. Saving your game: There are two ways that you can save your game in Final Fantasy IX: Either save your game on the World Map anytime by summoning a Moogle, or locating a Moogle on the Field Map. Moogles are those tiny, cat-like animals that are usually in key-areas in the game, where it's a good idea to save your game before moving on. When you talk to the Moogle, you have a few choices on what to do: Save: Saves your game. Tent: Allows you to heal the HP and MP of your current party, if you have a Tent item. Mognet: Allows Moogles to communicate, and will let your character deliver letters between Moogles. Cancel: Lets you leave the Moogle. "!" Icon: This icon appears above an area where there is an Item that can be picked up on the Field Screen. If you happen to come across an important item, a "!" will pop-up, indicating there is an item at that spot. This is awesome, because it makes finding extra stuff like Gil and healing items easier to find than in previous games. ATB (Active Time Battle): Time during battle is managed by the ATB system. There are 2 ATB modes: Active and Wait. You can select them in the Configure Menu: -ATB Mode- Active Always real-time (time never stops during battle). Wait Time stops while you are selecting Magic and items. Wait is better suited for beginners (novices), while Active is more for advanced players. Damage Points: Numbers and details pop up during battle whenever your HP and MP change. Numbers appear in 2 different colors: -Damage Points- 9999 HP Change: White numbers indicate damage. Green numbers indicate HP recovery. 9999 MP Change: White numbers indicate loss. Green numbers indicate MP recovery. -Damage Details- Miss When an attack misses. Critical When you deal greater damage than usual. Death When you get KO'd. Guard When status attacks and elemental attacks have no effect. Order Option: The Order Option involves not only the lineup but also the battle position. There are 2 battle positions: Front row and back row. -Front Row and Back Row- Front Row You can deal big damage with Attack, but you can also receive big damage. Back Row You can only deal small damage with Attack, but you receive less damage from attacks. You can change this setting in the Option (Config Menu). You can also switch between the front and back row during battle, by selecting Change. If you use magic or long-range weapons, you can deal just as much damage from the back row as you can from the front row. In tough battles, adjusting battle posistions appropriately might save your life. Trance: When Trance occurs, the character transforms. Your power increases while under Trance. In addition to greater attacking power, you receive new battle commands. It's really amazing how much you can change. Some facts about Trance: -About Trance- 1. The Trance Gauge increases as you take hits from the enemy. 2. The Trance Gauge does not increase if you get hit by other party members. 3. If you get afflicted by Zombie, the Trance Gauge goes down completely. 4. When the Trance Gauge fills up completely, it's party time! -Conditions that Stop/Prevent Trance- 1. End of a battle: Trance Gauge goes back down to zero. 2. During battle: Trance Gauge decreases to zero as you take actions during battle. The origin of Trance is hostility. The hostile energy of the enemy's attacks induces Trance. That's why being attacked by your allies can't cause Trance. There is also an ability that help you achieve Trance faster. The Trance Gauge appears both in battle and in the Status Menu, which is under the Main Menu. Unfortunately, not everyone can achieve Trance. Abilities: Abilities are special powers that all characters possess. Using them wisely is the key to victory. There are tons of different abilites, but gererally, they fall into 2 categories: -Types of Abilites- Action Abilites: Magic and special moves you can use in battle; consume MP. Support Abilities: Special abilities that support you in battle (must equip magic stones to use them). You need MP to use magic and special moves. Maximum MP increases as you level up. Support abilities must be equipped with magic stones to be functional. Like MP, the maximum number of these stones increases as you level up. The Main Menu shows 2 numbers for magic stones: the remaining number and the maximum number. -Magic Stones- Remaining Number (Decreases as you Equip Support Abilites.) | @99/99 | Maximum number (Increases as you level up.) To set magic stones on support abilities, select Ability in the Main Menu and select Equip. There are round slots next to each support ability. The ability is equipped if a magic stone appears inside the slot. The menu shows which support abilities have bee equipped. -Ability Status- Shaded "O" Ability Name: Not Equipped. Blue "0" Ability Name: Equipped. In general, you have to equip items to learn abilities. Most items hold special powers that help draw out your inborn abilities. You could say the items work to free your latent abilities. Select Equip in the Main Menu to check which abilities you can learn from items. The abilities you cannot learn are grayed out. -Which Abilities Can Be Learned?- Red "0"-A (Ability Name): Ability that can be learned. Blue "0"-S (Ability Name): Ability that can be learned. Gray "0"-A (Ability Name): Ability that cannot be learned. Gray "0"-S (Ability Name): Ability that cannot be learned. Abilities can be used as soon as you equip them. However, they cannot be used once you remove the item. To use abilities without equipping items, you must learn them by gaining enough AP for each ability. You can gain AP through battle. -AP Gauge- ____________ Red "0"-A (Ability Name): |_______*_*_*| ____________ Blue "0"-S (Ability Name): |_______*_*_*| The character has gained enough AP to use the ability without equipping an item. ____________ Red "0"-A (Ability Name): |__50/100____| ____________ Blue "0"-S (Ability Name): |__50/100____| The character must equip the item to use the ability until more AP is gained. Press "X" in the Status Menu to view all the learned abilities. Each ability requires different amounts of AP to learn. Character Stats: The character stats are displayed in the Battle Menu, and show specific strengths/weaknesses of your characters (party members). Here are what they mean: Speed- Speed determines how fast the character's ATB Guage fills up (the higher the value, the faster the character can act). Strength- Strength determines the severity of a physical attack. Magic- Magic determines the amount of damage caused by magic and summon attacks. Spirit- Spirit affects the character's attack and defense. Higher values enhance your ability to Steal, Counter, and deal critical damage. Also, the character's Spirit determines how long status effects remain and how quickly the Trance Gauge fills. Attack- Attack determines the amount of damage the character deals using physical attacks. Defense- Defense reduces the amount of damage the character receives from physical attacks. Evade- Evade determines the character's ability to dodge physical attacks. Magic Defense- Magic Defense reduces the amount of damage the character receives from magic attacks. Magic Evade- Magic Evade determines the character's ability to dodge magic attacks. Synthesizing: In addition to regular shops where you can buy and sell items, there are synthesis shops, where you can synthesize items to create new items. All you need are 2 items to serve as the base and a few Gil to cover labor. The items you need and the amount of money you pay vary for each synthesized item. - Synthesis Example- The Ogre (Required item 1) Mage Master (Required item 2) Mage Master (Cost) 700 Gil Desert Boots (Required item 1) Leather Hat (Required item 2) Leather Shirt (Cost) 300 Gil Long ago, there were rumors saying there's a Legendary Synthesist who can create the best items... Elemental Properties: There are a total of 8 Elemental Properties: Fire, Ice, Thunder, Earth, Water, Wind, Holy, and Shadow. Applying these Elemental Properties to your attacks and defense makes battles a lot easier. But your enemies can take advantage of them as well, so watch out. To apply them, you'll have to understand their natures. -Elemental Properties- Fire Effective against ice and undead monsters. Ice Effective against insects, large enemies, and fire and dragon-type monsters. Thunder Effective against enemies near water. Earth Ineffective against flying monsters. Water Effective against fire monsters. Wind Effective against flying monsters. Holy Effective against shadow monsters. Shadow Effective against holy monsters. There is also a Non-elemental Property, which is not affected by any elemental property. Tetra Master Card Game: Tetra Master is a game played world-wide, but the only way to see if someone plays is to challenge them. Tetra Masters never back down from a Challenge. To challenge people, walk up to them and press SQUARE. -Tetra Master Rules 1- Select 5 cards in your possession to play. -Tetra Master Rules 2- 1. Put down a card by your opponet's card. 2. If an arrow on your card points to your opponet's card, you can win his/her card. -Tetra Master Rules 3- If an arrow on your card faces the arrow on your opponet's card, a card battle begins. If your card wins the card battle, you win the opponet's card. If your card loses the card battle, the opponent wins your card. -Tetra Master Rules 4- If you have to battle 2 or more cards, you can choose the opponent's card that you want to battle. -Tetra Master Rules 5- The game ends once all the cards are played, and the person with the most cards is the winner. -Tetra Master Rules 6- The winner gets to take the loser's card(s). =============================================================================== 000: Characters =============================================================================== ------------------------------------------------------------------------------- Zidane Tribal: ------------------------------------------------------------------------------- You don't need a reason to help people. SKILLS: Flee: Dagger, Mage Masher, Germinas Boots, Ultima Weapon Detect: Mage Masher, Orichalcon What's That!?: Butterfly Sword Soul Blade: The Ogre Annoy: Gladius, Sargatanas Sacrifice: Exploda, Masamune Lucky Seven: Gladius, The Tower, Rune Tooth, Exploda, Thief Hat Thievery: The Tower, Angel Bless ABILITIES: Ability Up: Brigandine, Green Beret, Lapis Lazuli Accuracy: Lapis Lazuli, Power Wrist Add Status: Bracer, Bone Wrist, Chimera Armlet, Glass Buckle Alert: Germinas Boots, Ninja Gear Annoy: Gladius, Sargatanas Antibody: Glass Armlet, Glass Buckle, Mantra Band, Survival Vest Auto-Float: Feather Boots Auto-Haste: Running Shoes Auto-Life: Rebirth Ring Auto-Potion: Demon's Vest, Gold Choker, Mythril Vest, Running Shoes Auto-Reflect: Reflect Ring Auto-Regen: Brave Suit Bandit: N-Kai Armlet, Mythril Dagger Bird Killer: Adaman Vest, Yellow Scarf Body Temp: Diamond, Jade Armlet, Fairy Earrings, Madain's Ring Bright Eyes: Feather Hat, Ritual Hat Bug Killer: Mythril Armlet Clear Headed: Circlet, Dark Gear, Green Armlet, Magician Shoes Counter: Avenger, Anklet, Cat's Claws, Dragon's Claws, Duel Claws Detect: Mage Masher, Orichalcon Devil Killer: Chain Plate, Demon's Vest Distract: Diamond, Judo Uniform, Reflect Ring Eye 4 Eye: Flash Hat, Ninja Gear Flee: Dagger, Mage Masher, Germinas Boots, Ultima Weapon Flee-Gil: Desert Boots, Gold Choker, Wrist Gamble Defense: Adaman Hat, Twist Headband, Power Vest High Tide: Dark Hat, Gaia Gear, Jade Armlet, Sapphire Insomniac: Bandana, Holy Miter, Magician Cloak, Gaia Gear, Coral Ring Jelly: Bronze Vest, Circlet, Dragon Wrist, Dark Gear, Dark Hat Level Up: Fairy Earrings, Rosetta Ring Locomotion: Anklet, Demon's Vest, Golden Skullcap, Ninja Gear Long Reach: Protect Ring Lucky Seven: Gladius, The Tower, Rune Tooth, Exploda, Thief Hat Man Eater: Bandana, Coral Ring, Coronet Master Thief: Thief Gloves MP Attack: Battle Belts, Power Belt, Red Hat Mug: Chimera Armlet, Survival Vest, Thief Hat Protect Girls: Butterfly Sword, Leather Shirt Restore HP: Brave Suit, Promist Ring Sacrifice: Exploda, Masamune Soul Blade: The Ogre Steal Gil: Glass Armlet, Yellow Scarf Stone Killer: Adaman Vest, Power Vest Thievery: The Tower, Angel Bless Undead Killer: Headgear, N-Kai Armlet, Ritual Hat What's That!?: Butterfly Sword ------------------------------------------------------------------------------- Vivi Ornitier: ------------------------------------------------------------------------------- How do you prove that you exist? Maybe we don't exist... BLACK MAGIC: Fire: Mage Staff, Leather Hat Fira: Flame Staff, Mage's Hat, Topaz Firaga: Octagon Rod Sleep: Flame Staff Blizzard: Leather Wrist Blizzara: Ice Staff, Opal Blizzaga: Octagon Rod Slow: Ice Staff, Magus Hat Thunder: Glass Buckle, Silk Shirt Thundara: Lightning Staff, Peridot Thundaga: Octagon Rod Stop: Oak Staff Poison: Lightning Staff Bio: Oak Staff Osmose: Gaia Gear, High Mage Staff Drain: Oak Staff Demi: Black Belt, Amethyst, Cypress Pile Comet: Cypress Pile Death: Black Hood Break: Cypress Pile Water: N-Kai Armlet Meteor: High Mage Staff Flare: Black Robe Doomsday: Mage of Zeus ------------------------------------------------------------------------------- Adelbert Steiner: ------------------------------------------------------------------------------- Having sworn fealty, must I spend my life in servitude? SWORD ARTS: Armor Break: Mythril Sword Charge!: Aegis Gloves, Coral Sword Climhazzard: Excalibur, Excalibur 2 Darkside: Blood Sword Iai Strike: Rune Blade Magic Break: Flame Saber Mental Break: Gold Helm, Ice Brand Minus Strike: Excalibur 2, Rubber Helm, Iron Sword Power Strike: Diamond Sword Shock: Ragnarok Stock Break: Excalibur 2, Ultima Sword Thunder Slash: Defender, Ragnarok SWORD MAGIC: Bio: Vivi Blizzara: Vivi Blizzard: Vivi Blizzarga: Vivi Doomsday: Vivi Fira: Vivi Firaga: Vivi Fire: Vivi Flare: Vivi Thundara: Vivi Thunder: Vivi Water: Vivi ------------------------------------------------------------------------------- Garnet Til Alexandros 17th (AKA, Dagger): ------------------------------------------------------------------------------- Someday I will be queen, but I will always be myself. Ark: Pumice Atomos: Amethyst Bahamut: Garnet Ifrit: Topaz Leviathan: Aquamarine Odin: Dark Matter Ramuh: Peridot Shiva: Opal WHITE MAGIC: Berserk: Magic Racket Blind: Magician Shoes, Multina Racket Confuse: Asura's Rod, Lamia's Tiara Cura: Barette, Healing Rod Curaga: Wizard Robe, Whale Whisker Cure: Rod, Silk Shirt, Magic Racket Float: Feather Boots, Stardust Rod Life: Cachusha, Rebirth Ring, Whale Whisker, Healing Rod Mini: Asura's Rod, Feather Boots, Magic Racket Panacea: Rod, Air Racket Protect: Desert Boots, Mythril Rod, Steepled Hat Reflect: Ruby, Reflect Ring, Stardust Rod, Mythril Racket Scan: Air Racket, Desert Boots Shell: Cotton Robe, Gold Choker, Moonstone, Mythril Rod Silence: Asura's Rod, Magic Armlet, Mythril Rod, Priest's Racket Stona: Multina Racket ------------------------------------------------------------------------------- Amarant Coral: ------------------------------------------------------------------------------- The only dependable thing about the future is uncertainty. FLAIR: Aura: Duel Claws, Scissor Fangs Chakra: Cat's Claws, Leather Plate Countdown: Kaiser Knuckles Curse: Kaiser Knuckles, Mythril Claws Demi Shock: Avenger, Rune Claws No Mercy: Dragon's Claws, Duel Claws Revive: Rebirth Ring, Rune Claws, Tiger Fangs Spare Change: Poison Knuckles, Rune Claws ------------------------------------------------------------------------------- Quina Quen: ------------------------------------------------------------------------------- I do what I want! You a have a problem!? 1000 Needles: Cactuar Angel's Snack: Ephitaph, Behemoth, Ironite Aqua Breath: Axolotl, Vepal, Clipper Auto-Life: Reflect Ring Bad Breath: Malboro, Worm Hydra, Anemone Doom: Vetern, Ash Earth Shake: Adamantoise, Earth Guardian, Shell Dragon Frog Drop: Gigan Toad Frost: Chimera, Wraith, Kraken Goblin Punch: Goblin, Goblin Mage Limit Glove: Axe Break, Mu, Blazer Beetle, Jabberwock Lv Defense-Less:Sand Scorpion, Carve Spider, Grand Dragon Lv4 Holy: Amdusias, Feather Circle Lv5 Death: Lich, Stroper, Dracozombie Magic Hammer: Ring Leader, Magic Vice Matra Magic: Trick Sparrow, Ogre, Zagnohl, Land Worm Mighty Guard: Gargoyle, Serpion, Gigan Octopus Mustard Bomb: Bomb, Wraith, Maliris, Red Vepal Night: Nymph, Abomination, Grimlock, Seeker Bat Pumpkin Head: Hedgehog Pie, Ladybug, Yeti, Basilisk, Bandersnatch Roulette: Zombie, Ghost Twister: Adadon, Tiamat, Red Dragon Vanish: Hornet, Gnoll, Troll, Vice White Wind: Griffin, Zuu, Garuda ------------------------------------------------------------------------------- Eiko Carol: ------------------------------------------------------------------------------- I don't wanna be alone anymore... SUMMONS: Carbuncle: Emerald, Moonstone, Diamond Fenrir: Maiden Prayer Phoenix: N/A Madeen: Ribbon WHITE MAGIC: Cure: Magic Racket, Silk Shirt Cura: Golem's Flute, Barette Curaga: Angel Flute, Hamelin Regen: Fairy Flute, Fairy Earrings Life: Rebirth Ring, Fairy Flute Full-Life: N/A Panacea: Air Racket Stona: Lamia's Flute, Multina Racket Ensuna: Angel Flute, Rubber Suit, Fairy Flute Shell: Multina Racket, Mythril Racket, Gold Choker, Moonstone Protect: Mythril Racket, Desert Boots, Steepled Hat Haste: Emerald, Fairy Flute, Running Shoes Silence: Lamia's Flute, Magic Armlet, Priest's Racket Mini: Feather Boots, Lamia's Flute Reflect: Ruby, Reflect Ring, Mythril Racket Float: Feather Boots, Lamia's Flute Dispel: Tiger Racket, Siren's Flute Might: Hamelin, Priest's Racket Jewel: Hamelin Holy: Angel Flute, White Robe ------------------------------------------------------------------------------- Freya Crescent: ------------------------------------------------------------------------------- To be forgotten is worse than death. DRAGON SKILLS: Lancer: Partisan, Coral Ring, Dragon Wrist Reis's Wind: Angel Earrings, Holy Lance, Gold Helm, Mythril Spear Dragon Breath: Dragon's Hair White Draw: Emerald, Kain's Lance, Ice Lance Luna: Trident Six Dragons: Heavy Lance Cherry Blossom: Kain's Lance, Obelisk Dragon Crest: Holy Lance, Kain's Lance =============================================================================== 001: Status Effects: =============================================================================== Status Effects: Status effects occur during battle when a certain spell or an item, or even an attack. These status effects change the "status" of a party member, or even the entire party itself. ------------------------------------------------------------------------------- Harmful Status Effects: ------------------------------------------------------------------------------- NAME: Confuse CANCELLATION METHOD: Ensuna, physical attack. EFFECT: Target cannot be controlled and randomly attacks enemies or allies. NAME: Berserk CANCELLATION METHOD: Gysahl Greens. EFFECT: Target's attack power increases, but they cannot be controlled and attack enemies continuously. NAME: Stop CANCELLATION METHOD: Dispel. Remedy. EFFECT: Target stops and cannot be controlled. NAME: Poison CANCELLATION METHOD: Antidote, Esuna, Panacea, Remedy, effect expires. EFFECT: Target's HP gradually decreases. NAME: Sleep CANCELLATION METHOD: Ensuna, physical attack, effect expires. EFFECT: Target falls asleep and cannot be controlled. NAME: Slow CANCELLATION METHOD: Dispel, effect expires. EFFECT: Target's ATB Gauge fills more slowly. NAME: Heat CANCELLATION METHOD: Ensuna, effect expires. EFFECT: Target is KO'd if action is taken. NAME: Freeze CANCELLATION METHOD: Ensuna, effect expires. EFFECT: Target freezes and cannot be controlled. Target is KO'd if attacked physically. NAME: Mini CANCELLATION METHOD: Mini, Ensuna, Remedy. EFFECT: Target shrinks. Attack and defense powers decrease. NAME: Death Sentence CANCELLATION METHOD: None (end the battle before the counter reaches 0). EFFECT: Target is KO'd when counter reaches 0. NAME: Gradual Petrify CANCELLATION METHOD: Stona, Esuna (end battle beofre counter reaches 0). EFFECT: Target becomes petrified when counter reaches 0. NAME: Petrify CANCELLATION METHOD: Stona, Remedy, Soft. EFFECT: Target turns to stone, and cannot be controlled. NAME: Venom CANCELLATION METHOD: Remedy. EFFECT: Target cannot be controlled due to strong poison. HP and MP gradually decrease. NAME: Silence CANCELLATION METHOD: Ensuna, Echo Screen, Remedy. EFFECT: Target cannot use magic. NAME: Darkness CANCELLATION METHOD: Ensuna, Eye Drops, Remedy. EFFECT: Target is blinded; accuracy of physical attacks decreases. NAME: Trouble CANCELLATION METHOD: Annoyntment. EFFECT: All of the Target's allies receive 1/2 the damage the target receives from an enemy attack. NAME: Zombie CANCELLATION METHOD: Magic Tag. EFFECT: Reverses effects of recovery items and spells. NAME: KO CANCELLATION METHOD: Life, Auto-Life, Phoenix Down, Phoenix Pinion. EFFECT: Target cannot participate in battle until recovered. ------------------------------------------------------------------------------- Helpful Status Effects: ------------------------------------------------------------------------------- NAME: Auto-Life CANCELLATION METHOD: Dispel, target recovers from KO. EFFECT: Target recovers from KO. NAME: Regen CANCELLATION METHOD: Dispel, effect expires. EFFECT: Target's HP gradually recover. NAME: Haste CANCELLATION METHOD: Dispel, effect expires. EFFECT: Speeds up the ATB Gauge. NAME: Float CANCELLATION METHOD: Dispel, effect expires. EFFECT: Target floats in the air. Avoids Earth attacks. NAME: Shell CANCELLATION METHOD: Dispel, effect expires. EFFECT: Reduces target's damage from magic attacks. NAME: Protect CANCELLATION METHOD: Dispel, effect expires. EFFECT: Reduces target's damage from physical attacks. NAME: Vanish CANCELLATION METHOD: Dispel, target hit with magic, effect expires. EFFECT: Target avoids physical attacks. NAME: Reflect CANCELLATION METHOD: Dispel, effect expires. EFFECT: Reflects magic (some magic cannot be reflected). ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 05. Walkthrough ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• Here is the walkthrough for Final Fantasy IX. If you need to find somethin' fast without searching through this entire section, just head up to the Table of Contents, find the semi-section in the walkthrough, find what number it is, then hit "Ctrl + F" on your keyboard, and enter the number of the section you are looking for, and ka-ching! You've found your section. EXAMPLE: Let's say you want to find "Disc 04 Walkthrough" section in the walkthrough. The number for this section is "005", as seen in the Table of Contents at the top of this document. So, all you have to do is press "Ctrl + F", then enter "005" into the box on what to find, and there ya go! =============================================================================== 002: Disc 01 Walkthrough =============================================================================== You will begin the game by watching a spectacular (yet somewhat short) FMV. Once it all ends, you take control of Zidane Tribal, in a dark place. You'll be carrying around a candle, and your objective is to light the bigger candle in the center of the room. But before doing so, check the northwest corner of the room to find 47 Gil. Now search the area across from it (the northeast corner), to find a Potion! Check below where you got the Potion to see a sign that reads: = M.S. Prima Vista, Theater Ship = Class: Luxery liner with theater Tonnage: 8235 tonnes Guest Capacity: 288 Propulsion: Veil energy Shipwright: Zebolt Shipyards Port of Registry: Lindbulm Now head to the center of the room and light the candle. A large "thing" will enter the room, and you'll begin a mini-boss fight. This fight is really easy, since it's basically a tutorial fight. Before killing off the guy, though, steal all of his items, which include Mage Master and Potion. After the fight, watch the cut-scenes. • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - ALEXANDRIA • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - You'll begin this segment of the game as Vivi. After the little girl helps you out, you will take control of him. Search to your left to find a Potion, then enter the house to the right. Inside, speak with Grandma, then search the bed to find grandma's savings of 9 Gil. Now search to the right of the ladder to find a Potion, then climb the ladder. Up here, you'll find a Fang Card, then leave the house. Back out here, head north, and you'll find a Potion to the northwest part of the street, and continue north, to where all of the little kids are running to. Once in this part of town, enter the Tavern, and search the southwest part of the room to find a Flan Card, then 27 Gil on the floor near a table. Check the southeast portion of the tavern to find a Potion, and speak to everyone here while you're at it. Exit the Tavern, and check the grass across from it to find the Goblin Card. Continue into the next part of town (follow the kids), and enter the Shop here. Search it to find 38 Gil on the floor, then speak to the shop owner if you'd like: Potion................050 Gil Phoenix Down..........150 Gil Antidote..............050 Gil Eye Drops.............050 Gil Tent..................800 Gil Leave the shop, and continue north into the Square, and check out the center ticketbooth, and show the ticketmaster your ticket, and he'll tell you it's a fake, and he'll give you these to cheer you up: Goblin Card, Fang Card, and the Skeleton Card. Check out the sign north of the ticketbooth to see that it reads: = The Three Heroic Knights of Pluto = This statue was built to commermorate the three knights who fought bravely in the 15th Lindblum War, in 1601. Now enter the house to the right of this sign, and search the floor to find some Ether. Enter the second room of this shop/house, and read the sign near the guy looking for swords: = Recuiting New Knights of Pluto Members = We are always looking for recuits for the Knights of Pluto in Alexandria Castle! Come, all you brave young men! Let us protect the queen, and our beautiful country, together! Captain, Knights of Pluto Exit this shop, and head into the alleyway to the west, near the jumproping girls. By the way, you can jump-rope with them if you wish, as a small mini-game. In the alleyway, watch the little mis-hap, then you will encounter Rat Kid. Speak to him, and tell him your ticket was a fake. He'll then offer to let you see the show if you become his slave. Agree, then watch out for him. Say the coast is clear, and he'll steal the ladder. He runs off, but after he does, Alleyway Jack comes. Speak to him to return to the Tavern, and to learn the card game. When you are finished, return to the alleyway, and head the way the Rat Kid run off earlier with the ladder. Continue to follow him into the next area, and try to climb the ladder. As you do, a moogle named Kupo falls down on you. Climb up the ladder when told to, then follow Rat Kid along the roof-tops. Along the way, he'll ask you your name, so name Vivi. After the road across the roofs is over, you'll both enter the castle to watch the play. Enjoy the awesome cut-scenes. ^_^ After it all ends, you'll pick up play as Zidane and the others in a fight on stage. You can't steal, so just take out the two outer goons first, then attack King Leo in the center. After enough damage, he'll retreat. Watch some more cut-scenes, until you engage in a swordfight with someone (Blank) near the audience. He'll give you random commands (like Square, or Up), and you'll need to follow them as accurately as possible. The more accurate you do them, the more audience members (out of 100, plus the Queen herself) will be pleased and impressed with your performance. The higher the number of audience members impressed and the Queen, the more Gil they will shower you with. The highest I've gotten was: 97/100 members impressed, plus the Queen was quite impressed, and they showered me with 873 Gil. • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - ALEXANDRIA CASTLE • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - You'll regain control of Zidane in the Castle after the play has ended. Climb the stairs, and watch the cut-scene as the Princess runs away. After all of the cut-scenes have ended, you'll take control of Steiner, the soldier. Head north of the stairway, and enter the balcony. Speak to the soldiers, then head downstairs, then run right of the screen to enter the library. Check out the bookshelf which reads: § Ice Cavern, Alexandria § A natural cavern overrun with everlasting ice. Exit the library, then enter the room to the right of the stairs, and into the next library, and check out the northern bookshelf which reads: § Village of Dali, Alexandria § A farming village near the Lindbulm border. Return to where you began as Steiner, and head through the door that is across from the stairway, and into the dressing room of the Knights. Tell the two Knights to get going, then save your game with the Moogle in here. Now check out the list near the door that reads: Knights of Pluto Register I. Captain Steiner (or whatever you named Steiner) II. Blutzen III. Kohel IV. Laudo V. Dojebon VI. Breireicht VII. Weimar VIII. Haagen IX. Mullenkedheim Sorta ironic who it only lists "IX" soldiers eh? ;) Return to the Queen on the outer balcony, and get the Silk Shirt from her. Re-enter the castle, and go downstairs to the room that leads to the library, but instead of heading left or right, run TOWARDS the screen, and exit the castle. Run forward, and speak to the knights here, then head south and speak to the knight near the water. Tell him to go search for the princess, then head west of the fountains to find two conversating Knights. Speak to them, then enter the castle here, and run up the stairs, past the guard, and onto the balcony. Watch the funny FMV, then you'll take over as Zigane. Follow the Princess, speak to her in the next room, then follow her again down the stairs. Watch the cut-scenes, then once you are in the lower-part of the ship, enter the door near the Princess to meet up with Steiner, and engage in battle with him. Begin by stealing his Leather Hat, and Silk Shirt. Now just beat him down until the fight ends. Continue to watch the cut-scenes, and fight Steiner once more. After it all ends, you'll end up crashed-up in a forest, and the Princess is missing. It's up to you to find her. Watch the A.T.E. that the Moogle points out to you to see both Vivi and the Princess somewhere else in the forest. Save your game with the Moogle, then check near the ship to find a Phoenix Down. Now run south of the Moogle, and enter the Evil Forest. • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - EVIL FOREST • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - Enter the forest, and head east to the next screen to find Vivi, and a monster who has taken the Princess hostage. You'll begin a fight with the Prison Cage enemy. ------------------------------------------------------------------------------- PRISON CAGE ------------------------------------------------------------------------------- Level: 06 HP: 513 Weak against: Fire Spoils: Phoenix Downs, Potion AP: 03 Steal: Leather Wrist, Broadsword This mini-boss battle isn't too hard, but it's up to you to keep the Princess alive by healing her every so often with a Potion. Why? Because the Prison Cage holds her hostage, and it'll use Absorb, which takes HP from her, and uses it to heal itself. Try to heal her whenever her HP drops below 20 HP. After enough damage, the Prison Cage will run away, taking the Princess with it. Watch the cut-scene, then fight another Prison Cage that holds Vivi hostage. Use the same tactics as before, but this time, you shouldn't have to heal Vivi, since he'll cast Fire on the Prison Cage, which will make this fight a snap. The Prison Cage will poison Vivi and Steiner before it dies, and you'll end up back in the Ship. When you regain control of Zidane, check out the hidden chest near the globe for some Bronze Gloves. Now head south of the Globe to activate a few A.T.E's: The Escape: Steiner is trapped in a room (still), and he wishes to escape. He tries to think of a way to get out, but alas, it doesn't work. He still doesn't feel too good, so he sits down. As he does this, he finds a ragged doll that says 'Princess Garnet, age 15', and he freaks out, saying how could someone put her name on such a ragged doll, and that the Princess is 16, not 15. The Girl Who was Left Behind: This one shows a girl by the name of Ruby, who is all alone way back at the Tavern in Alexandria. She's wondering where "everybuddy" went, and she doesn't know what to do now that nobody is around. My Little Baby: This one shows Cinna outside of the crashed ship, and he's looking for something. He curses a few times, and keeps looking for his Garnet doll. He wonders how in the world he's supposed to sleep now, and thinks that it probably caught fire in the crash. After watching these ATEs, you'll take control of Zidane once more. Run down the stairs, and talk to the two people down here to learn about Vivi, and the Evil Forest. Before checking up on Vivi, search the chest to the left of the stairs to find a Wrist. Now run right, and enter the door, and into the room where Vivi is sleeping. In here, check the chest near the door for some Ether, then speak with Vivi. Now climb the ladder of the bunk-bed, and you'll find 116 Gil at the top! Leave the room. Out here, watch the short flashback, then choose to save the Princess. Speak with the person in red, then head through the door behind him/her. In here, search the chest to find some more Ether, then head down the stairs, and into the room with the 2 people. Search the northwest part of the room to find a Rubber Helm. Now enter the eastern door to speak with Baku, the boss. After speaking with him, search the chest to find a Potion, then go back the way Baku left. Ignore him momentarily, then head south and into the next room. Go right and search the chest for a Leather Hat, then return to Baku, and fight him. ------------------------------------------------------------------------------- BAKU ------------------------------------------------------------------------------- Level: N/A HP: 500+ Weak against: N/A Spoils: N/A AP: N/A Steal: Iron Helm This is another mini-boss fight, and it isn't all that hard. Start off by stealing an item from him (I got a Hi-Potion), then go off and begin to actually attack him. Every few of his turns he'll trip, and give you an extra attack. You shouldn't have to heal yourself in this fight, since it's so easy. After the fight, speak with the people around you, then head back up the stairs, and enter the chamber where Steiner is. Talk to him, and after you exit the room, re-enter it, and search the chest for an Ether. Now head back to the room where Vivi lies. After the conversation, return to where you fought Baku, then head south, and into the room where you got the Leather Hat earlier. You will receive Blank's Medicine after you meet up with Blank in this room, and he'll give you this tip: Don't forget to set your _abilities_. Leaving the band is your business, but you better keep training! Learning more abilities is gonna make you even stronger. Good luck, Baku You'll end up back outside, where you can shop with Cinna: Potion................050 Gil Phoenix Down..........150 Gil Antidote..............050 Gil Eye Drops.............050 Gil Tent..................800 Gil Now head south, and run to where you met up with Vivi in the Evil Forest (where you first fought the Prison Cage enemy). This will activate an A.T.E: Orchestra in the Forest: This shows what is going on back at the Ship, with the band and a conductor. They all want to liven the place up, and make their music do the fighting against the monsters. As they begin, Baku comes downstairs, and says that he's gonna go take a look around, and he'll be right back... When the ATE ends, head north, and into the hole and run downwards. Now run forward, and go east up the ramp, and into the next area with a Moogle, and a spring. This will bring up an automatic ATE: Do as I say, Not as I do: This one shows Blank and Baku talking to each other on the ship. He gives Blank a map, and says it's gonna be a long trip back to Lindblum. Drink out of the spring if you wish, to restore your HP and MP of your entire party, and use the Moogle to save if you want. Now head east, and onto the next screen. Now run north across a few screens, until you reach the Princess, who is being held hostage by a giant, redish plant. ------------------------------------------------------------------------------- PLANT BRAIN: ------------------------------------------------------------------------------- Level: 07 HP: 533 Weak against: Fire Spoils: Phoenix Downs, Potion AP: 05 Steal: Eye Drops, Iron Helm Plant Brain isn't all that hard, but he can become tiresome eventually. He uses attacks like Pollen, and Thunder which can cause damage to either one individual, or the entire party. It's best to steal some Eye Drops with Zidane first, then attack, and to use Sword Magic as Steiner repeatily. Also, Black Magic (Fire) as Vivi works very well, but not quite as well as Steiner's Sword Magic (Fire Sword) attacks. Beware though, your chances of connecting with a physical attack is slim to none, and slim just skipped town. ;) After enough damage, Blank will enter the fight, and help you out, and finish off the Plant Brain. When the fight ends, you'll find that the entire forest is chasing after you. Along the way out, you'll be forced to fight off a few plants, but it's not hard at all. Continue running forward until the game takes over, and a kick-ass FMV starts. After the cut-scenes end, a Moogle will enter, and start an automatic ATE: "Teach me, Mogster!" Lesson 1: This ATE shows two Moogles near a swamp, and the older brother (Mogster) will teach him several neat things including: Help Menu Battles Abilities Trance Icon that appears over the head Save Moogles Nothing Learn all that you can (or need to learn), then return to the game. Monty the Moogle will give you the Moogle's Flute. You'll exit out onto the Mist Continent world map. Run forward, and head north (according to your map), until you reach the Ice Cavern (the blue wall of ice near the side of the cave). Enter it. • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - ICE CAVERN • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - Upon entering the Cavern, check the first chest for a Tent, then run north, and onto the next screen. Take the northwestern path first, and run north to the odd wall at the top of the screen. Vivi will break it with his magic, revealing a chest containing Elixir. Take it, then run down to the chest in the southeast corner of this room and get the Potion inside. Now examine the icicle near this chest, and Vivi will make it crash down, allowing you to access the chest below. Take the Mage Masher from inside, then run to the next screen to the northeast. Take the Phoenix Down from the chest here, then run to the west to find another wall that Vivi can break through. Take the new path south to the chest containing Leather Wrist, then go back north, and follow the path out of the northern doorway. On the next screen, take the left-hand path, and un-freeze the Moogle in the next room. He'll scream at you, and even call you some bastards!!! Geez. This will activate another automatic ATE: "Teach me, Mogster!" Lesson 2: You'll return to the swamp with Moggy and Mogster, the two brother Moogles. This time, here is what he'll teach you: Help Menu Battles Abilities Trance Icon that appears over your head Save Moogles Status Effects (NEW!) Elemental Properties (NEW!) Card Game (NEW!) Save your game with the Moogle if you wish, then return to the previous screen, and take the right-hand path this time. Watch the cut-scene, then walk towards the ringing-sound you just heard to meet Black Waltz No. 1. ------------------------------------------------------------------------------- BLACK WALTZ NO. 1 & SEALION ------------------------------------------------------------------------------- Level: 02 HP: 229 Weak against: Fire Spoils: Hi-Potion, Phx. Down AP: 05 Steal: Remedy, Silk Shirt Level: 02 HP: 472 Weak against: Fire Spoils: Hi-Potion, Phx. Down AP: 05 Steal: Ether, Mythril Dagger This is the first semi-difficult boss battle so far in the game. You have to fight 2 enemies: Black Waltz No. 1, and Sealion, the enemy he summoned. Waltz will attack you and heal Sealion at the same time (he attacks mainly with Blizzard and Fire), so it's a very good idea to defeat him first, that way, Sealion won't be healed. Sealion has a colored ball on his chest; it starts out as blue, but as you damage him, it changes to yellow, then red. He attacks with various methods of attack, like Fire, Thunder, Blizzard, Tsunami, and others. Keep up your HP, because it's just you against him. Eventually, Trance SHOULD take over Zidane, so the rest of the battle should be a sinch. After the battle, you hear that Black Waltz No. 2 and 3 will reclaim the Princess...hmmm...odd. Anyways, watch the cut-scenes, then run north, and into the room where you fought Black Waltz No. 1, and climb the snowy ramp. Now head all the way to the top, through the doorway, and back outside to exit the Mist. From the Ice Cavern, simply run straight ahead until you reach the town of Dali. • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - VILLAGE OF DALI • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - As you enter the Village of Dali, Vivi wants to see the Windmill, but Zidane insists that they all rest up first. There will be a cut-scene that comes in and the party will all get some rest. As you awaken, you will hear someone singing, and a few ATEs will start: Vivi, Confused: In this ATE, Vivi explores the Village by himself, only to be confronted by a few snot-nosed kids, who upon seeing him, run away, and avoid him. Vivi becomes saddened by this, since whenever he attempts to walk towards them, they run away. Garnet Tries: See below... After the ATE ends, you'll regain control of Zidane. Search the chest in the room to find an Antidote. Now read the bookshelf to see: Dali Inn Library * For your reading pleasure * How to Save One Million Gil Earn Money the Easy Way Makin' Crazy Money! Vol. 2 Zidane says these books suck...heh. Check the west side of the room to find a Color Fortune, and pay 10 Gil to get your Omen: Good Omen ------------------------------------- A good day filled with many of life's simple pleasures. * A nice breeze will greet you as you step out. You will make new friends and replace a lost item with a new one. * Be yourself and let good fortune come to you. Your lucky color for today is "green"! Want to buy a gem in your lucky color? We have all colors! @ @ @ @ Come visit our store in Lindblum's Theater District! We're located near the air cab terminal. Look for the big clock! Check the hidden chest near the Color Fortune machine to get a Potion, then head out of the room, and into the lobby to activate the second ATE that you could not see earlier: Garnet Tries: This ATE shows Garnet the Princess (who now has a new name, thanks to you, who changed it) in a small garden with some pumpkins and a scarecrow. She's wondering about the state of the Castle, and if it's okay, since there was quite a ruckus there earlier. She starts to sob, and says that her mother went too far (the Queen), and that she didn't have to fire at the ship, even if it was to rescue her. She also wonders how many people got hurt in the whole ordeal, then she meets up with an Old Lady. The Old Lady begins to kill the bugs on the crops, and as Garnet watches her, an oglop pops out of the crops, and the Old Lady notices that she likes oglops, when most girls hate them. So, in an attempt to blend in, she acts like she hates them, and screams. Check out the table in the lobby to see what the menu says for the breakfast service is... * Dali Inn's Breakfast Service! * A delicious breakfast for 20 Gil! - Cold Water, fresh from the well - Fresh scrambled eggs - Vegetables, fresh from the farm * This is a sample menu. * Leave the Inn, and outside, you'll activate yet another ATE: Cat's Eye: This ATE shows a cat as he hops off the fireplace, and onto the desk of the receptionist inside of the Inn. The Innkeeper is stumped on what he should do. He says that he doesn't wanna give in to his brother, but everyone else is makin' money 'cept him. He then finds out who that "traveling customer" was, and says that he won't have to give hin if he tells him about them, as the cat watches. Once the ATE ends, head into the shop across from the Inn, and do a bit of shopping with Shopkeeper Eve: Dagger................320 Gil Mage Masher...........500 Gil Broadsword............330 Gil Iron Sword............660 Gil Rod...................260 Gil Mage Staff............320 Gil Wrist.................130 Gil Leather Wrist.........200 Gil Bronze Gloves.........480 Gil Leather Hat...........150 Gil Feather Hat...........200 Gil Rubber Helm...........250 Gil Bronze Helm...........330 Gil Leather Shirt.........270 Gil Silk Shirt............400 Gil Bronze Armor..........650 Gil I strongly suggest picking up anything here that you DO NOT already have (the only thing here that you shouldn't already have is the Iron Sword, so be sure to pick one up). Read the paper on the table near the door here for some useful information: - Useful Information - Think before equipping your new weapon and armor! Check to see if you are about to learn a new ability. It's up to you whether you equip the new item right away or wait until you've learned the abilities, but if you are short of money, please remember that we also buy items! - Product Information - Press SELECT to see detailed information on our products. For example, you'll see that our famous Mage Masher has an added silence effect. You need an 'Add Status' ability to use added status effects. - Hobby Info - Do you play cards? My theory is that the first number written on the card represents the card's attack power. The third number and fourth number are probably defense power. I still don't know what the second character means. Please Press [Square] to play a game with me. by Eve Subboard With this done, head back outside, and run north a bit, and check the wall near the Shop to find 120 Gil on the ground. Keep running a bit north to notice a wheel large enough for an airship...hmmm. Cool. Anyways, enter the house above the shop, and meet Mayor Kapu. He tells you off right away, and that he's busy. Whatever. Feh. Anyways, leave, and run north to find Vivi staring at the windmill, and listen to Zidane show off how much of a ladies' man he is in Lindblum. You two will both hear the sound of chocobos, but Vivi has no idea what they are...then someone kidnaps him! Great, just great. Anywho, two more ATEs begin: Cat's Eye 2: This one shows the Innkeeper again, but this time, he's happy about something. He laughs, and he says that he "sent someone to pick it up right away". He also says that he'll have to keep quiet until the guests leave, and pretend that he's asleep. Garnet Tries Harder: This one shows Garnet in the Weapons Shop with Eve, and she's there to speak with Eve, and learn how common folk speak, but then some kid comes in and interrupts her. Head to the Weapons Shop now that you know Garnet is there, and speak with her. Agree with her when you have choices to make in dialoge (or at least say the stuff that is the nicest). Return to the Inn, and talk to Garnet in the room to activate an automatic ATE: Queen Brahne's Steiner: This one shows Steiner inside of some place in the village, helping out Dutiful Daughter Slai. He's helping her so she'll introduce him to some of the adults in the village, but she tells him that the adults don't come there during the day. He then asks her what the main port of transportation is in the village, because there is someone he must escort to the castle. She tells Steiner to go to the observatory at the top of a mountain along the outskirts of village, and that an old man named Morrid lives there. He apparently takes care of the cargo ship. Head to the Pub in the north part of town, and talk Slai. Next, check out the menu for future reference (it's to the left of her): *Menu* 1. Pickles: 8 Gil 2. Vegetable stir-fry: Out of Stock 3. Pumpkin Salad: Out of Stock 4. Dried potatoes: 4 Gil 5. Kabobs: 10 Gil 6. Lindblum pickles: 8 Gil CASH ONLY *We sell Medicine Medicine Menu: Potion................050 Gil Phoenix Down..........150 Gil Antidote..............050 Gil Eye Drops.............050 Gil Tent..................800 Gil Also read her Drink Menu: *Menu* 1. Black Ale: 5 Gil 2. White Ale: 8 Gil 3. Red wine: 7 Gil 4. White wine: 9 Gil 5. Water: 1 Gil 6. Gysahl liqueur: 11 Gil NO UNDERAGE DRINKING ALLOWED! CASH ONLY *We sell Medicine Exit the Pub, and return to the left where you first found Vivi, and you'll hear a sound of a Chocobo. You'll then see that Vivi is trapped underground, and that "they told him to stay there". You must find a way to get to him. Head into the windmill to the left of where Vivi lies, and check the back of the room for Aries. Check the door to see that you need Mayor's Key to open it. Examine the steel hole that is in the southern part of the room, and open it. Go down the ladder. Once down there, hop off the ladder, take the tiny elevator, and open the chest to find 156 Gil. Now run north to find a Chocobo, Vivi, and his captors. Enter the small shed near the chocobo to find some Potion inside of the chest, then open the chest outside of it for some Eye Drops. Go through the next door, and speak to the Moogle in the barrel, and save your game. Hop up the crates in the back of this room, and open the first chest for some Ether. Hop back down, and check out the rope near the next door, and Kick It to lower another chest. Open it for some Potion, then head through the next door. In here, climb up the small steps, and make your way across the crates to a chest containing an Iron Helm. Check out the chest on the floor for a Leather Wrist, then head through the northern door. You'll find a large machine, and Vivi inside of a large box. Before checking out the large machine, open the chest near it for 95 Gil. Now use the path next to the machine making eggs, enter the next room, then enter the room after that to learn something shocking! Watch the cut-scenes, then you'll take over as Steiner. Run down the mountain and follow Morrid down the mountain, and into his hut. After finding out when the Cargo ship gets there, run out of the house, and onto the field where the Cargo ship is. Once you are near the large barrel, poke it with your sword to draw out Zidane, Vivi, and Garnet. They are about to board the ship, but as they do, Black Waltz No. 2 appears. ------------------------------------------------------------------------------- BLACK WALTZ NO. 2 ------------------------------------------------------------------------------- Level: 06 HP: 1028 Weak against: Fire Spoils: Ether, Zagnohl Card AP: 05 Steal: Steepled Hat, Leather Plate This guy's mission is to take the Princess back to the castle, and he won't stop at anything to accomplish it, either. He is tougher to defeat than Black Waltz No. 1 was, but this time, he's alone. The fact that most of his attacks attack the entire party really hurts you overall. You'll need to use a few Phoenix Downs, as well as a few potions on your party members. He casts things like Teleport, Fire, and Thunder, so watch out. Revive anyone that becomes KO'd, because you need all of the power you can get. Now at this time, you can either choose to Depart, or to rest at the Inn. Choose to rest, that way, you can further explore the Village before you head off. Explore what you want to in the Village, and when you are ready, go back to the ship, and depart. Once on the ship, head up the ladder, and talk to Steiner. Afterwards, enter the western cabin, and you'll turn the ship around, towards Lindblum. In the midst of the confusion, Black Waltz No. 3 appears, and kills off many of the Mage dolls. Enjoy the awesome FMV that shows. When you are ready, head out onto the deck to fight Black Waltz No. 3. ------------------------------------------------------------------------------- BLACK WALTZ NO. 3 ------------------------------------------------------------------------------- Level: 07 HP: 1028 Weak against: Thunder Spoils: None AP: 05 Steal: Linen Cuirass, Steepled Hat, Silver Gloves For some strange reason, Black Waltz No. 3 is somewhat easier to defeat than his previous counterpart was. I'm not sure why, but he doesn't attack you very often, and even when he does attack, it's not all that potent. Anywho, by this time, Vivi should have reached Trance-state, so be sure to cast Fire x 2 on Waltz, and use Steiner's Fire Sword and Blizzard Sword. You shouldn't have to use any Potions, Ethers, or Phoenix Downs in this fight if you rested up back in the Village Inn earlier. Repeat the process of casting spells on him to cause him to run off. After he runs off, a series of in-game cut-scenes begin, as well as a few FMVs that pretty much blew me away, and made me cheer for Vivi...er...well, you'll know what I mean when you see it for yourself. ;) • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - LINDBLUM GRAND CASTLE • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - When you first enter the Castle, all of your party members are marveled at it's sheer size! A few soldiers enter, and give you the run-around, but when the Princess shows them tha Falcon Claw emblem, they call in Minister Artania, who is the Princess's uncle! Follow him through the first room, past the 2 guards, and onto the lift. He explains the levels of Lindblum to you, and where you can go, and where you cannot. Apparently you are going off to meet Regent Cid, who is very wise, and always thinks ahead. When you meet him, you'll find that he's been turned into an oglop, and his wife was abducted. Soon after, you'll enter a pub as Zidane, and meet up with Freya, a new party member (since you are naming her...). Eventually, after many cut- scenes, an ATE will begin: Teach me, Mogster! (My first synthesis lesson): Back we go to the swamp with Mogster, and this time, the new thing he'll teach you about is the Synthesis Shops. You can also read up on the previous lessons as well. Once that ends, save your game with the Moogle, then head downstairs, and into the lobby. Read the sign on the bird statue near the stairs: = Bobo Bird Statue = Bobo Birds are symbols of good fortune, according to an Olgan myth. The founder of this inn bought the statue, and it has been passed down for generations. Leave the Inn, and an ATE will begin: Small-Town Knight in a Big City: In this ATE, it shows Steiner in the middle of Lindblum, saying how large it is, and that he's completely lost. He speaks to a Female Red Mage, and asks how to return back to the castle, and she just laughs at him. She also tells him how he should get rid of his armor, because of how disgusting it is. He then speaks to an old lady, and she shows him some pickles, he falls over, yells, but then states that they are rather good. After the ATE, run across the street, and attempt to enter the shop, and another ATE will begin: Vivi's Shopping: It shows Vivi inside of a shop, stating how "good a nut smells". Wow. Ahem, anyways, he begins to look around the shop, saying all kinds of stuff about the food, and reads this sign: = Alice's Item Shop = Festival of the Hunt Sale ends today! When Vivi tries to check out, Alice asks him if he is friends with the Moogles, since he's buying a Kupo Nut, which are the Moogles' favorite food. She lets him have it for free, and Viv receives the Kupo Nut. She tells him that the up- coming festival has animals in it, and Vivi gets excited and runs off. After he leaves, Alice says something about "what's so fun about fighting savage beasts...?" After the ATE, Zidane will be in the Aircab area, so read the schedule on the wall: = Provisional Air Cab Scedule = For the next 3 days, air cabs will operate on the Festival of the Hunt schedule. Air Cab Management Head back out onto the street, and run north, and into the area where the lady sells Gysha Pickles. Enter the house to the north of her, and speak to the Card Game Freak, and read the note on the bookshelf: = Card Collector No. 7 = Feature Article: Regarding Rare Cards Rare cards are priceless! The cards you're carrying could become rare cards... Fabool Publications There are also two chests in here: One with a Hi-Potion, and the other contain- ing an Echo Screen. Now leave the house, and take the northeastern path, and to the part of town with a fountain. Enter the Weapons Shop to the northeast of the fountain: Dagger................320 Gil Mage Masher...........500 Gil Mythril Dagger........950 Gil Iron Sword............660 Gil Javelin...............880 Gil Rod...................260 Gil Fork.................1100 Gil Mage Staff............320 Gil Wrist.................130 Gil Leather Wrist.........200 Gil Glass Armlet..........250 Gil Bronze Gloves.........480 Gil Silver Gloves.........720 Gil Steepled Hat..........260 Gil Headgear..............330 Gil Iron Helm.............450 Gil Linen Cuirass.........800 Gil Now leave, and enter the Medicine Shop to the left of the Weapons Shop: Potion................050 Gil Phoenix Down..........150 Gil Echo Screen...........050 Gil Soft..................100 Gil Antidote..............050 Gil Eye Drops.............050 Gil Tent..................800 Gil Head to the left of the Medicine Shop, and enter the Synthesist shop: Butterfly Sword (Requires Dagger, Mage Masher)........300 Gil The Ogre (Requires Mage Masher).......................700 Gil Cotton Robe (Requires Wrist, Steepled Hat)...........1000 Gil Desert Boots (Requires Leather Hat, Leather Shirt.....300 Gil Yellow Scarf (Requires Feather Hat, Steepled Hat).....400 Gil Glass Buckle (Requires Glass Armlet, Leather Wrist)...500 Gil I suggest forging either a Butterfly Sword and/or The Ogre when you are here. Return to the part of town where the Pickle lady is, and this time, take the northwestern path instead. Run north, and enter the churh. Speak with everyone here, then climb the ladder to find a Leather Plate on the catwalk above. Leave the church, and veer right near the trees to find a hidden Tent. Return to the Air Cab Station (it's across from the Inn), and ride the Air Cab to [Theater Disctrict]. Exit the air cab area in the Theater District to activate an ATE: Steam Engine: This one shows Steiner lost once again, looking for the Princess. He whines about the size of the City, then asks someone where he is, and the old man tells him that he is on the bridge that links the castle and the docks. He points out the Hilde Garde 2, which is an airship that can run without Mist, since it has a steam engine. Exit the air cab station after the ATE, and run south, and check out the bushes to find 127 Gil. Enter the house near the Gil, and open the chest here to find some Ore. Leave the house, and run southwest, down the ramp. Head into the clocktower to your left, and watch a small cut-scene, and an ATE: What can I do?: This one shows Garnet in a bedroom, hearing the bell sound. As she tries to leave to go look around, the Elite Guard won't allow her to do so. Because of the Festival of the Hunt, the town is chaotic, making securtiy rather difficult. He tells her it's for her safety... Afterwards, Bunce and Lucella enter the scene, and talk to Zidane. They tell you to go see the Princess at the Castle. Before leaving, open up the various chests in here to get: 68 Gil, 282 Gil, and 97 Gil! Climb the ladder, and take the Mini-Burmecia from the bed. Leave the clock area, and an ATE will start: Baku and His Crew: This ATE shows Baku and the others as they found a way out of the Evil Forest before it got petrified. They did this because Blank showed them a river before he gave the map to Zidane. Marcus wants to save his brother, Blank from the Evil Forest, but Baku thinks it's a better idea to let the Evil Forest stay petrified. They begin to find a way to get the forest un-petrified. Run down the stairs, and talk to the Fan Club Chairmen to watch some short cut-scene, then read the info on the wall about this theater: = Fuegert Memorial Theater = We proudly present 'Moogle Wannabe 2': performed by Zalwicks Company, the company that gave a stellar rendition of 'I Wish I Were a Chocobo.' Lowell Bridges plays Ubobo A Giant Moogle will run off (Moogle Man), so follow him back to the Air Cab Station, but instead of going there, enter the house across from the Station to find Lowell. He'll give you an Autograph if you speak to him. Go to the station, and fly to the [Industrial District]. Head up the stairs in the back of the area when you exit the station, and enter the Doom Pub. Read the notice in the back of the pub: = Airship Engineer Daily Report = Hilde Garde 2 construction postponed! The prototype steam engine on board the Hilde Garde 2 is inoperative. The engine problem stems from errors during the manufacturing period. Exit the pub, and run north to the house where Lindruff is building a prototype steam engine. Run up the stairs, and check the two chests to find a Mimic Card, and a Steepled Hat. Okay, nothing else to do here, so return to the Air Cab station, and fly to the [Lindblum Castle]. Exit the station, climb the red stairs, then go south down the red carpet. In the room with the fountain, enter the northeastern doorway, and enter the bedroom with Steiner, where you'll find out that the Princess is missing. After he runs off, take this time to search the chests in the room for the following items: Glass Armlet, Ether, and a Moogle save point. Return to the room with the fountain, and you'll hear Garnet singing from upstairs. You must find a way to disguise yourself as a guard to get to the lift, and to find her. Go back to the room that leads to the Princess' room (where you met Steiner), and head down the stairs, and speak to the sleeping guard to wake him up. Zidane will lure him into her room, and will beat him up, and take his disguise. Return to the fountian room, and run past the guard who is near the lift. He'll let you pass, so enter the lift. At the top of the lift, go left, and up the stairs to enter the gear room. Talk to the Worker to find out that the Princess just went upstairs, so head up there. Continue up the next few sets of stairs until a FMV kicks in, and you find her. Watch the series of cut-scenes, until the Festival of the Hunt starts: = Festival of the Hunt = Hunters, on your mark! Ferocious beasts swarm about the castle town! The bigger the catch, the higer the score! = Festival of the Hunt = The time limit is 12 minutes. Use air cabs to go to other districts. Once you lose in a battle, you will be forced to retire. The winner will be crowned Master Hunter and receive the hunter's reward. Who will come out on top!? The point of the Festival of the Hunt is to kill as many of the roaming monsters that you can in under 12 minutes. Here are some approximate point values: TRICK SPARROW: 4-10 Points FANG: 15-23 Points SQUIRREL: 10-20 Points If you want to guarentee yourself a victory, simply find as many Fangs as you can, be sure to have The Ogre weapon equipped, then head to the Business Disctrict, then take the northeast path to find the largest monster: ZAGNHOL (Worth over 200 Points)- You'll fight this monster alongside with Freya. Simply attack it until it dies. It has a few attacks that can do over 100 HP of damage, but your Ogre weapon, and physical attack can do well over 500 HP of damage to him. If you kill him, you get all of the points, and Freya gets none. :P By the way, my highest score so far has been: 215 Hunting Points. If you win as Zidane, you'll receive the Master Hunter, and 5000 Gil as a reward. As you receive your reward, a Burmecian Soldier enters, and tells of something terrible happening to the city of Burmecia. After everything ends, and you take control of Zidane, exit the room, go downstairs, and take the lift to [Base Level], then take the left-hand car to [Dragon's Gate]. Speak with the Moogle, and you'll find a new letter. Save your game, then speak with the shop-man near the Moogle before you go: Potion................050 Gil Phoenix Down..........150 Gil Echo Screen...........050 Gil Soft..................100 Gil Antidote..............050 Gil Eye Drops.............050 Gil Tent..................800 Gil He also has a letter that you can read. Head out the Dragon Gate, and onto the World Map. Head north, and you will eventually find Qu's Marsh. Enter it. • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - QU'S MARSH • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - Once here, run north, and you'll find the two Moogles whom you've learned much about the game from a few ATEs earlier. Speak to them to learn where the Grotto is (they say it's further north), and you can also re-learn the stuff they taught you earlier. After speaking with them, continue north, through the tall grass, and into the area where a Qu is trying to catch a frog. Catch a frog yourself by standing near one, then pressing "X" to catch it. Now speak with Qu, and name "it". Watch the cut-scene, and agree to let him join you and your party. Watch the rest of the cut-scenes to advance the story, then you can play a small, frog-catching mini-game here. Simply catch as many frogs as you can, and try to get the Gold Frog too. Soon, someone will enter, and give you some Ore for catching 2 Frogs. If you catch 5 Frogs, Quale will enter and give you some Ether. The basic rundown in as follows: 2 Frogs: Ore 5 Frogs: Ether 9 Frogs: Silk Robe When you're all done, exit the Marsh, and back onto the World Map. Head north some more, and you'll find Gizamaluke's Grotto to your left, in the side of a mountain. • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - GIZAMALUKE'S GROTTO • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - Enter the Grotto, and turn right and speak with the downed soldier. He'll give you the Gizamaluke Bell. Take it, then go and take the right-hand path, and Ring the Bell on the door to open it. Enter the door. When you enter, you'll be forced to fight against two black mages, but the fight is fairly easy. Each time you fight a pair of Black Mages, you'll get a Gizamaluke's Bell, which is used to open up the doors with bells on them. Now enter the large, northern door with a Bell, and help the Moogle by giving her the Kupo Nut. When they run off, open the chest to get a Gizamaluke Bell. If you enter the door in this room, you'll find the Moogles, and you can save if you want to here. If you tell one of the Moogles that you like Kupo Nuts, then when you try to leave, she'll give you the Holy Bell! Leave the save room, and take the stairway to the southeast of where you saved the Moogles, and follow the path to the north. Along the way, take the Magus Hat from underneath the stairs. Now go back to the opened chest, and use the bell to open the door to the left of the chest, and be sure your party is healed up, and you have plenty of potions, elixers, and Phoenix Downs upon entering this room. ------------------------------------------------------------------------------- GIZAMALUKE ------------------------------------------------------------------------------- Level: 16 HP: 3175 Weak against: Thunder Spoils: Tent(s) AP: 05 Steal: Elixer, Ice Staff, Magus Hat This boss is probably the toughest boss in the game so far, because he has at least over 2000 HP of health, and his attacks can do some serious damage. He uses magical attacks like Fire, as well as Water, which can hurt your party badly. If you have the Ogre as Zidane, use it to cast Soul Blade, and blind him. You should also use Vivi's Thunder attacks against him, and Freya's Jumping Spear attack too. You WILL need to use plenty of Potions, and Phoenix Downs in this fight, so be ready for it. After the fight ends, you take over as Steiner in Grand Citadel South Gate. • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - GRAND CITADEL SOUTH GATE • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - Run up the stairs as Steiner, and talk to the guards. Enter the area, and talk to the woman to your right, and choose to Console her to get her out of your way. Now speak to the man to the south of that woman, and get him to move. When the coast is clear, attempt to head into the alleyway, but as you do, the short guard gives you the Gate Pass. Enter the alley, let her change, then enter the next part of the city, and talk to the old lady ahead of you to shop: Potion................050 Gil Phoenix Down..........150 Gil Echo Screen...........050 Gil Soft..................100 Gil Antidote..............050 Gil Eye Drops.............050 Gil Tent..................800 Gil Open up the chest to the west of the small shop to get a Potion, then save your game with the Moogle near it. Now head up the northern stairs, and show the man your Gate Pass, and depart onto the train. Choose a seat on the train to depart. Watch the cut-scenes, and when you take over as Zidane on the World Map, run north to enter Bermecia. • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - BURMECIA: REALM OF ETERNAL RAIN • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - Run forward to the north, and onto the next screen. Fight the two Black Mages that are sent upon you, then enter the door to your left. Open the two chests to find Soft and a Potion. Now leave the room, and run east, and into the door there. In here, check the chest in the rear (near the stairs) to find a Soft, then run up the stairs. Now IGNORE the chest by the doorway, because it's a fake chest, and it'll start a fight if you touch it. Enter the doorway at the top of the stairs, and attempt to run to the next chest. The floor will fall down, so exit back outside, enter the room where you found the two chests, and climb the stairs. Now run across the floor that just fell down, and IGNORE the chest near the doorway, and enter it. Check around the room, and exit out onto the balcony. Talk to the Bermecian Soldier in the bedroom, then open the hidden chest in the back of the room to get some Ether. Now search under the bed to get the Protection Bell, then leave the room, go back outside, east and up the stairs, back inside, up the stairs again, and through the western doorway to get back outside again. Ring the bell in front of this door to shatter it, then enter it. Run up the large stairs, and enter the northern doorway. Watch the cut-scene, then climb the right-hand stairs, and enter the doorway to your left. Search the two chests for a Tent and a Phoenix Down, then run around the path, to the other side, and enter the northern door. Now enter the lefthand brown door, and Freya will take the Mythril Spear from the statue. Exit, and enter the right-hand door. Talk to the Moogle to use a Tent and to save your game, or Shop if you wish: Needle Fork.............3100 Gil Glass Armlet.............250 Gil Mythril Gloves...........980 Gil Steepled Hat.............260 Gil Headgear.................330 Gil Magus Hat................400 Gil Barbut...................600 Gil Bronze Vest..............670 Gil Linen Cuirass............800 Gil Potion...................050 Gil Phoenix Down.............150 Gil Echo Screen..............050 Gil Soft.....................100 Gil Antidote.................050 Gil Eye Drops................050 Gil Tent.....................800 Gil Run forward, and open the chest to find a Lightning Staff. You can also buy these items from the next Moogle that comes in: Soft, Hi-Potion, and Ether, all for the super-low price of 333 Gil. Exit the room, and head north, up the stairs. On the next screen, choose all three options, but do the "Leave Her alone" one last. Watch the cinemas, end eventually, you'll reach a boss fight. ------------------------------------------------------------------------------- BEATRIX ------------------------------------------------------------------------------- Level: 14 HP: 3630 Weak against: None Spoils: None AP: N/A Steal: Chain Plate, Phx. Down, Mythril Sword This fight starts off slow and easy, but after a few turns of battle, it completely changes pace, since Beatrix begins to pummel your party with physical and magic attacks that can cause over 500 HP of damage, and that's not the maximum amount she can dish out. Be sure you have Vivi equipped with the Lightning Staff, and have Freya equipped with the Mythril Spear you just found earlier, and be sure that Zidane has The Ogre sword, or something very strong. Use plenty of magic against her, like Blizzara, Spear, Reis's Wind, and so on. Use plenty of healing items, but don't worry, you can't die in this fight. Instead, Beatrix will give mercy to your party and leave your last members with 1 HP of health left before ending the fight. Watch the cinemas and the FMV, then save your game, and switch discs. = My Disc One Game Time: [15:58:03] = =============================================================================== 003: Disc 02 Walkthrough =============================================================================== When Disc 02 begins, you'll start off by watching two guards (Tall Guard and Short Guard) talk about Burmecia and some "pointy hat" fellows. • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - SUMMIT STATION • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - When you take over as Dagger, head up the first set of stairs nearest to you, and enter the rest area. Speak with everyone here for details, then shop with the ShopKeeper here: Air Racket...........400 Gil Mythril Rod..........560 Gil Glass Armlet.........250 Gil Silver Gloves........720 Gil Mythril Gloves.......980 Gil Steepled Hat.........260 Gil Headgear.............330 Gil Magus Hat............400 Gil Rubber Helm..........250 Gil Iron Helm............450 Gil Barbut...............600 Gil Bronze Vest..........670 Gil Linen Cuirass........800 Gil Potion...............050 Gil Phoenix Down.........150 Gil Echo Screen..........050 Gil Soft.................100 Gil Antidote.............050 Gil Eye Drops............050 Gil Tent.................800 Gil Check out the chest near the Moogle (you can save here too if you wish), and take the Phoenix Down. Talk to the main near the chest, and he'll tell you the train will be departing soon, but then you'll hear the Lindblum car leave, and hear a familiar voice. Head outside to see Cinna and Marcus. Now re-enter the rest area, and speak with Cinna, Marcus, then to Steiner last. Now go outside, and enter the car that is heading for Alexandria. ------------------------------------------------------------------------------- BLACK WALTZ NO. 3 (His Return) ------------------------------------------------------------------------------- Level: 09 HP: 1292 Weak against: None Spoils: None AP: 05 Steal: Steepled Hats, Lightning Staff This final form of Black Waltz No. 3 is much easier to defeat than his first form, since this one has basically gone insane, and is much weaker than earlier. He uses attacks like Thunder, Blizzara, Hit, Freeze and whatnot, but they're not very potent. Use Marcus's steal option to steal a Phoenix Down, and a Lightning Staff if possible, then attack with his physical attacks. Use Dagger to Cure your party, and use mainly physical attacks against him. After the fight, you'll end up at South Gate/Alexandrian Station. Head past the train and do some shopping with Part-Time Worker Mary before heading to Treno. Exit off the screen, and to the fork in the road. Take the right-hand path and head to Treno. Cross the bridge, then run south to find a chest containing 1610 Gil inside. Continue eastward, onto the next screen, show the guards your Gate Pass, then exit out onto the World Map. Now just head forward, then to your right to find the city of Treno, but if you wish to level up quickly, then head over to the forested area, and wander around. There are plenty of Mandragora's that come in packs of 2-3 each battle, and you can get tons of EXP and Gil from each fight, which allows you to level up your party pretty fast. • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - DARK CITY TRENO • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - Right as you enter the city, you'll watch a cut-scene, followed by two ATEs: Treno Tradition Ambition Watch an ATE, then head up the northeastern stairs. Once on the next screen, you will find an Inn to your left. Use it if you need to, then head north, and to the next screen. Run forward to find a Moogle. Head right and into the large wooden doors to go shoppin': Dagger.............320 Gil Mage Masher........500 Gil Mythril Dagger.....950 Gil Mythril Sword.....1300 Gil Mythril Spear.....1100 Gil Air Racket.........400 Gil Mythril Rod........560 Gil Flame Staff.......1100 Gil Ice Staff..........980 Gil Lightning Staff...1200 Gil Fork..............1100 Gil Needle Fork.......3100 Gil Leather Wrist......200 Gil Glass Armlet.......250 Gil Bone Wrist.........330 Gil Mythril Gloves.....980 Gil Magus Hat..........400 Gil Bandana............500 Gil Barbut.............600 Gil Silk Shirt.........400 Gil Leather Plate......530 Gil Bronze Vest........670 Gil Chain Plate........810 Gil Linen Cuirass......800 Gil Chain Mail........1200 Gil Shop a bit, then ask the lady about the monster below you. Exit, and continue north a bit, and up the stairs to find the Auction site. Enter the large door. You'll find Dagger here, then take over control as Dagger. You can return to the auction and bid on items if you'd like, then return back outside, run past the moogle, and head south. Once on the next screen, go west, and then south, and onto the next screen. Now run to the west to find a chest with a Mythril Dagger. Now return to the previous screen, and then head north a bit, then go left into the mansion to find a Synth Shop: Butterfly Sword (Requires Dagger, Mage Masher)........300 Gil The Ogre (Requires 2 Mage Mashers)....................700 Gil Cotton Robe (Requires Wrist, Steepled Hat)...........1000 Gil Desert Boots (Requires Leather Hat, Leather Shirt.....300 Gil Yellow Scarf (Requires Feather Hat, Steepled Hat).....400 Gil Glass Buckle (Requires Glass Armlet, Leather Wrist)...500 Gil Germinas Boots (Requires Desert Boots, Fork)..........900 Gil Cachusha (Requires Magus Hat, Rubber Helm)...........1000 Gil Coral Ring (Requires Lightning Staff, Rod)...........1200 Gil Gold Choker (Requires Linen Cuirass, Soft)...........1300 Gil Synth a few things, most notably the last 3 add-ons. Leave the mansion, and continue north, to the next screen, then enter the doors to meet the queen. Give her Aeires if you have it to get 1000 Gil. Now return all the way back to where the Inn is located, then head east of it, and down the ladder. Open the chest here to get a Yeti Card, then speak to the Shopkeeper: Potion................050 Gil Phoenix Down..........150 Gil Echo Screen...........050 Gil Soft..................100 Gil Antidote..............050 Gil Eye Drops.............050 Gil Tent..................800 Gil Stock up on plenty of medicine, then open the next chest to get a measly 1 Gil. Head north of the shop, and explore behind it to get Taurus. Now return to the Inn, and you'll find Marcus. Say that you're ready to go with Marcus, then head down to the dock to meet Baku. Watch the cut-scenes, then meet Doctor Tot, who will unlock the large tower near the Treno Entrance. Go to the entrance, and go left from there, and head up the tower. At the top, you'll get the SuperSoft from the Doctor. Talk to him again to activate a cut-scene. Watch it, then follow the doctor up the ladder, then into the hole. • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - GARGAN ROO • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - Begin this mini-dungeon by saving your game with the Moogle near the entrance, then heading to the southwest. On the first screen, open the chest to your right to get a Chain Plate. Now head to the west of this chest, and go to the end of the hallway to find a chest containing a Phoenix Down, and the lever you're supposed to pull. Pull it, then return to the Doctor, and head down the southeast path now. Head north on the next screen, and the Doctor will meet with you, and tell you to pull the nearby lever. Do it, and a gargan will come around, pulling a trolley. Now you must halt it. Go back a screen, run past the Doctor, down the small steps, and pull the lever here. The gargan will stop, and your party will step aboard the trolley. ------------------------------------------------------------------------------- RALVURAHVA ------------------------------------------------------------------------------- Level: 13 HP: 2296 Weak against: None Spoils: None AP: 00 Steal: Bone Wrist, Mythril Fork This guy is the one blocking your path in the trolley, so you'll have to deal with him. Start off by having Dagger cast Protect on everyone, then have Steiner and Marcus attack most of the time. If you try to steal, do it fast, because after enough damage, he'll escape (the Ralvurahva). If you do happen to steal anything, it'll be a Bone Wrist, but remember that it's hard to steal anything from this guy. If he casts Devil's Kiss on anyone, heal them fast, because their HP will drop gradually. After enough damage, he'll run off. After the cut-scenes, you'll take over control with Zidane, Vivi, Freya, and Quina. Your goal is to head off to Clerya, west of Burmecia. Head west, and into that large, swirling sandstorm. • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - CLERYA's TRUNK • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - Once you are inside of the tree, run northeast, and pull the lever at the top of the steps to open the nearby door, then enter it. In the next room, open up the chest to the northeast to get a Phoenix Down. Run north, and through the next doorway. Out here, head east, and avoid the sandtraps, and check out the hidden chest to the south to get some Magician's Shoes. Take them from the chest before leaving, then out the next doorway. Run north up the side of the tree, through the doorway, and back inside of the tree. Open the chest to get an Ether, then run south to the hole in the tree. Put your hand inside to raise the sand level of the tree. Now exit this room, and climb the vines and enter the hole on the side of the tree. Run through this room, and enter the doorway to the west. Open the chest in the next area for the Needle Fork. Now head up the ramps, and you can find a Moogle here, so save your game and use a Tent if necessary. Check out the chest across from the Moogle to get a Tent, then continue up the sandy ramps and onto the next screen. Now take the left-hand stairs to find a chest with a Flame Staff inside, so take it, then head up the other set of stairs. Cross the bridge, and enter the next area. Run to the center of the room to find a hidden chest with some Desert Boots inside. Now head out the tunnel behind this chest, and out here, open the chest to get some Mythril Gloves. Head north, and pull the lever at the top. Now return to the cave where you got the Desert Boots, and head to the left of the center cave (where you just were), to find a hidden chest containing a Mythril Vest! Head through the cave to the far left of you. Open the first chest to your right to get a Potion, then take the right-hand path that leads to a chest with an Elixer inside. Go back a screen, and take the left-hand path instead. Run around the sandtraps, and open the first chest to get a Hi-Potion, and open the second chest to get 900 Gil! If you happen to fall into one of the sandtraps, mash the X button to get out. Take the western path, and follow it to the ladder. But before climbing up it, check the chest behind it to get some Gysahl Greens. Now climb up the ladder, and follow the short path to... • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - CLEYRA SETTLEMENT • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - • - Right when you enter the Settlement, Freya runs off to meet the King. So, after she leaves, the Forest Oracle Kildea offers to give you the tour of the settlement, so agree to go. He'll show you stuff like the market, the waterwheel, the observatory, and the cathedral. After the tour concludes, you take over as Zidane. Head up the first set of stairs, and turn right to find a hidden area with a Phoenix Pinion. Take it, then head up the next set of stairs, and to the right to activate an ATE (No Yummy-Yummies!). When the ATE ends, head to the right, and search the ground to get some Ore. Take it, then go left, and across the small bridge to the southwest, and an ATE will begin (Don't Hate Me). Watch it, then search the ground near the steps to get some Thunder Gloves. Return to the market area of town, and where the "Don't Hate Me" ATE just took place, and speak with Dan to buy some weapons: Partisan...................1600 Gil Multina Racket..............750 Gil Mythril Rod.................560 Gil Flame Staff................1100 Gil Ice Staff...................980 Gil Needle Fork................3100 Gil Bone Wrist..................330 Gil Mythril Armlet..............500 Gil Mythril Gloves..............980 Gil Thunder Gloves.............1200 Gil Magus Hat...................400 Gil Bandana.....................500 Gil Mage's Hat..................600 Gil Mythril Helm...............1000 Gil Chain Plate.................810 Gil Mythril Vest...............1180 Gil Chain Mail.................1200 Gil Mythril Armor..............1830 Gil Be sure to stock up on any of the more powerful weapons you have yet to get (Ice Staff, Fire Staff, Needle Fork), as well as lots of Defensive armor (Bandana, Chain Plate, Chain Mail, Mythril anything...), because you'll need it. Enter the Inn right above Dan, and check the ground to the right of the Innkeeper to get 1250 Gil. Now check the corner to the left of the Innkeeper to get an Echo Screen. Climb the stairs, and check the dresser near the bed to get some Ether. Now you can also find a Moogle here, near the window. Check for mail, and you should have a letter for Zidane. Read it, then save your game. Also rest up if you need to. Leave the Inn, and run up the right-hand stairs, and along the way, you'll find a Remedy on the ground. Continue up the steps, and a few ATEs will pop up ("I-I Haven't Hurt Anyone", and "There's a Mushroom!"). Head to the observatory, and speak with the girls, then head east across the bridge. On the next screen, you will find a Phoenix Pinion on the ground near some mushrooms, and a few people, like Star Maiden Nina: Potion................050 Gil Phoenix Down..........150 Gil Echo Screen...........050 Gil Soft..................100 Gil Antidote..............050 Gil Eye Drops.............050 Gil Annoyntment...........150 Gil Tent..................800 Gil Head north, to the area outside of the cathedral, and search the grass to the south to find some Gysahl Greens, and search the area in front of the cathdedral to find an Echo Screen. Enter the cathedral, and get the message from Freya, saying for you to wait for her at the Inn. Return back to the Inn. As you get near the Inn, someone reports that the Antlion has mauled a kid. Follow Dan to the entrance of the town, then head east to find the Antlion attacking Puck. ------------------------------------------------------------------------------- ANTLION ------------------------------------------------------------------------------- Level: 16 HP: 2938 Weak against: Wind Spoils: Ether, Annoytment AP: 05 Steal: Gold Helm, Annoyntment, Mythril Vest Start off the fight by having Vivi cast Blizzara as soon as possible, then have him cast it for the entire fight. Use Zidane to steal items (you can get stuff like Annoyntment, a Gold Helm, and other stuff too), and use Freya's ability, Reis's Wind to heal the party as you go. This fight is a cinch if you have Vivi cast Blizzara, because it deals out around 1200 HP of damage each time. When the fight ends, watch the little dance sequence with Freya, then the FMV that shows. Watch the next few cinemas, then meet the rest of the party at the entrance of Cleyra. Make your way down the tree, and all the way to the bridge (you'll have to fight pairs of Alexandrian Soldiers along the way. At least one pair in each room). Once you reach the bridge, you'll meet Puck, who tells you to return to the town. Right away, you'll have to fight a Black Mage, then some Alexandrian Soldiers, then another Black Mage or two. If you go to where you fought the Antlion, you'll find a Moogle who has a letter, and a task for you. Save your game here, then head up the stairs. At the top, you'll have to make a decision. If you choose "Head up", then two of the citizens will die, so choose this one: - Head to the Right Now head to the next area, and when Dan's Family enters, choose: - Let's go to the left This will save them, and make you fight another Black Mage, and two Alexandrian Soldiers. On the next screen, choose: - Head to the right Now when you are near the observatory, choose: - No, we're not safe yet And you'll head to the Cathedral to make your stand. As you try to enter, a lot of Black Mages will surround you, but a Stranger with a huge spear comes and saves you. When you enter the cathedral, you'll learn that it was Fratley, the one Freya has been searching for. After he leaves, Beatrix returns, and steals their Magic Stone. Follow her outside, and in the cathedral lobby, speak to each of the surviving citizens to get items that include: - Remedy - Phoenix Down - Zuu Card - Nymph Card - Elixer And more items can be found too. Talk to the Moogle to use a Tent to rest up, and save your game, then agree to deliver his letter. Now leave, and follow her outside. ------------------------------------------------------------------------------- BEATRIX ------------------------------------------------------------------------------- Level: 17 HP: 4736 Weak against: None Spoils: None AP: None Steal: Ice Brand, Thunder Gloves, Phx. Down Right away, use Vivi to cast Slow on her, then continue to cast it when it wears off. Use Vivi to cast Blizzara and Fira on her coninuously, and use Zidane to steal items from her like Thunder Gloves, Phoenix Down, and an Ice Brand if you're lucky. Use Freya to cast Reis's Wind to heal the party, and use plenty of potions and Phoenix Downs to heal your party. Also use Lancer with Freya to do some good damage. Her most powerful attack (that can kill you), is Shock, which can deal at least 800 HP of damage. After she takes enough damage, she'll cast Stock Break, and make your entire party go down to 1 HP, and run off with the Stone. You'll end up back on a ship, where Beatrix ran off to, so head up the stairs when you take over as Zidane, and follow Beatrix to watch a cut-scene. When it ends, Vivi runs off, so follow him down the stairs. As you do this, Serino the Moogle appears, so go back up and chase him. Give him the letter that was from Mopli, and he'll give you a Kupo Nut for delivering it. Accept his offer to deliver his letter to Moodon, then save your game, and go back down and follow Vivi again. Use the Pods to return to Alexandria... When the game takes over, you play a small mini-game where Steiner and Marcus have to escape their hanging cell by swinging it back and forth until it crashes into the wall. Hit either left or right on the control pad to swing your weight back and forth until it crashes. When it does, run around the outer area to the large ladder on the other side, and make sure you remove anything valuable from Marcus. Now go left and enter the room, and watch as Marcus runs off. Good thing you removed anything you h