Spidey said: The problem with the compilation of FF7, a CONSOLE ROLE PLAYING GAME, is that only ONE of the spinoffs in the compilation were also ROLE PLAYING GAME. One of them wasn't even a freakin video game, another was some poor hybrid shooter/rpg, another was a bullshit cell phone game, and I can't even remember what the others were..
Ashilyn said: I mean, I don't mind spinoff and sequels on a conceptual basis. It's better to take them on an individual basis, rather than go "no, the series doesn't need sequels/spinoffs". Sure, Dirge of Cerberus is an awful, awful game. But on the other end of the spectrum, Crisis Core is one of the best Final Fantasy games I've ever played, both in story and gameplay (as well as the phenomenal soundtrack). Final Fantasy X-2's story may be drivel, but I'll still play that game occasionally because it's insanely fun. Dissidia is one of the most unexpectedly fun treats I've ever played. Revenant Wings gave Vaan and Penelo actual personalities and purpose, even if the gameplay wasn't that great. Theatrhythm is one of the most fun rhythm games I've ever played. Not everything is a Dirge of Cerberus, or a XIII-2, or a Mystic Quest, or a Crystal Chronicles (I actually like the original GCN one, but the ones after that... not so much). You gotta take them on their own terms. I don't see how this is an issue. A series, particularly in spinoffs/sequels, should be allowed to change things up and do things different. It's not always going to work out, but I'd rather the occasional stinker than a series that never really does anything different within itself.