Spidey said: I used to hate FF12. then I played FF13 and didnt realize how good I had it. Bow FF12 is just average to me upon letting my rage go and being objective about it.
Spidey said: FF12 was extremely weakened by a lack of memorable music or memorable villians. I'm not an idiot, but I can't even remember who the villians were or why they wanted to take over. Â At least I even know that about FF13 and I didn't even finish the game!
Blayze said:, I long for the days of VII where each locale had a memorable piece to accompany it, a la Cosmo Canyon, the Temple of the Ancients, Gold Saucer, Kalm etc
Kal said: Oh Gold Saucer theme is memorable alright... but not in a good way. Tumdumdumtadadadumdum over and over and over again :D
Blayze said: Pretty much how I feel about XII, a fantastic world, with the deserts, mountains forests and cities all being great places to explore, and in that regard it was a real step forward for FInal Fantasy, and one which could have been continued into XIII with a new generation of consoles. Rabanastre, the floating city that strongly reminded me of a few old Balearic towns I've visited IRL, the pirate themed town towards the end; all of these places had real character, but because of the characters and storyline, I felt no emotional investment in any of them. However, I can't remember a single enemy or their motives. I'm sure there was an evil Cid at some point, and a guy with sunglasses, but other than that I'm drawing a complete blank, and can't remember a single facet of the story of motivation for any character, bad or good. Oh, and I personally thought the battle system, ability system were both horrible, although still marginally better than XIII. Not to mention the loot system. The music was just background ambience too, I long for the days of VII where each locale had a memorable piece to accompany it, a la Cosmo Canyon, the Temple of the Ancients, Gold Saucer, Kalm etc