SuperSquall said: ^ Bullshit. It was the first proper ATB game (FFIV doesn't really count) of the series. If you view the game in retrospect it's gameplay is vanilla but only because FFVII, FFVIII, FFIX and Chrono Trigger all used improvements on the concepts that it pioneered. Re: The big news: I don't see how things can get worse. Maybe remakes of FFVI and VII that desecrate the originals, but you know, I think we were on that course already.
SuperSquall said: ^ Bullshit. It was the first proper ATB game (FFIV doesn't really count) of the series. If you view the game in retrospect it's gameplay is vanilla but only because FFVII, FFVIII, FFIX and Chrono Trigger all used improvements on the concepts that it pioneered.
Either way, seems more like a trolling comment at this point.
Shadow said: Either way, seems more like a trolling comment at this point.
Fun said: Except VI's gameplay is uninspired ass - I appreciate the need for a good story in an RPG but I consider VI to be a cautionary tale against taking the Story-Gameplay dynamic to the wrong extreme.
Crisium said: VI took how everyone was unique in IV, but also allowed almost them all to become powerful mages and master every spell (Gau, Umaro exceptions). They took the jobs from III and V and made them permanent, but not without their own unique twist. Sure you can say that Mog is a geomancer, Locke is a thief, and Umaro is a berserker, etc. But look at Sabin's unique take on a monk (button inputs), Swordtech for Cyan was unlike Samurai, Gau is completely unique and is neither blue mage nor beastmaster nor beserker, Celes' runic is unique and she's a capable offensive mage, etc. How do you even classify Edgar and his tools? He's no dragoon, but he can jump like one with the right setup. The only flaw is that the game is too easy. It doesn't really matter if Cyan's base magic is crap. He can cast Ultima but he'll only do 7,000 damage or whatever instead of 9,999 like Relm. The Advance dungeon helps alleviate this, because if you didn't focus your esper level ups to help either strength or magic specifically you're gonna have trouble with your jack of all trades characters unless you spend all day levelling up. Of course when I replay the game these days I cheat to make it harder (set experience gained from battles to 0 for most battles, so that I rarely level up). The game needs a proper hard mode, that's for sure. But when I play the Advance dungeon, everyone fills their unique role and mostly the mages are only ones casting offensive magic (most everyone heals though). Sabin only does Phantom Rush or the Wind Attack, Locke is X Attack, Edgar is Jump or maybe Chainsaw, Shadow is Throw, Gau and Umaro are on autopilot, etc. The game really shines then. Pheonix Cave and Kefka's tower also bring this out on lower level plays. I don't find the gameplay weak at all. I find it varied and compelling with 14 characters which is why I replay it more than any other game.
Soul Hunter said: Remake FFVI using FFXIII technology. Problem solved. SQEX takes over the universe.