Onyx said: How about instead of constant remakes to past games, they concentrate on making the new ones better?
Soul Hunter said: Remake FFVI using FFXIII technology. Problem solved. SQEX takes over the universe.
CaButler said: Good god, man! Are you out of your mind!? Where are these going to get these new ones from, Western Developers? They don't know shit!
Aquila said: While he was ultimately responsbile for a lot of things, I feel like the failure of FF series in this gen was largely due to the teams themselves, unless Wada personally told them to make the games in those specific ways. .
CaButler said: I was actually being mostly sarcastic, given that SE recently blamed their problems on the Western Developers.
Spidey said: I'm pretty sure the decision to force Van as the head of FF12 instead of Basche was ultimately up to him deciding to go with the research/marketing team's suggestion rather than the developers (Matsuno) Also, my 2 cents on this ff6 battle system discussion: The only thing that makes FF6 easier than FF1 and other old FF's is that you don't need to grind. It's not like you can play smart through FF1 or FF4. You gotta grind in those games unless you've beaten them like 5 times and are now super familiar with every enemy weakness, strategy and ally's strengths and weaknesses. It's not possible to play smart in those games to beat them on a first try, they are grindfests. Personally I like that FF6 just took the grinding away.
Onyx said: FF1 was not a grindfest unless you didn't know what you were doing. Figuring out and taking advantage of the system are big parts of the game, like knowing that party order determined frequency of enemy attack (50% first spot, 25% second spot, 12.5% third and fourth spots). Resource management was a big part of it, too. If FF1 turned into a grindfest, that was the because the player made it one.
Onyx said: Uh, Final Fantasy V says hello even without your selective and bizarre disqualification of FFIV as a "true" ATB game. You couldn't be more wrong.