Som said: Again, just in case i'll spoiler tag this. Not a story spoiler but i mention something that happens. Spoiler: Move your mouse over the container to reveal. I've said it before in other topics, i'm a giant sissy pants when it comes to scary games. Never got far in Bioshock 1 because FUCK THAT DENTIST!. Well i was adoring everything in Infinite till they did it to me again. Top of Comstock's tower or whatever it is, pull the lever and one of those god damn fucking guys with trumpets for ears is standing right behind me. I'll still finish and still love it, but seriously fuck you Bioshock.
Som said: some questionsme and a friend asked after finishing it
Spoiler: Move your mouse over the container to reveal.To that, I just think about the basic premise of the game, of multiple universes and infinite realities. I think there are just as many realities out there were Comstock COULDN'T get his Columbia project off the ground. Just as there are probably realities out there where Lutece didn't end up choosing to help Comstock. But in those realities, the game and the things that happen in the game wouldn't have existed so we don't visit/play through those realities. I think Infinite essentially deals with the one in a million chance that everything goes exactly wrong and creates this whole...situation. The leak across the multiverses that needs to be sewn back together. Like, sure, it's likely more realistic that Comstock doesn't succeed in building Columbia and that Lutece doesn't come to him to offer her assistance and any number of other variables that could occur that would lead to Columbia not being built. But I think of the game as showing us that one off chance that everything goes just right and Columbia happens and Elizabeth gets kidnapped that sets the cascade into motion. Thinking of it that way...that the game is set in the one series of realities where everything lines up just so...it doesn't seem that far a stretch to me.