Zubis said: Am I the only one that dislikes most of the games in this video because the stories are rubbish in general? Sexist yes, but that's not the only reason they're shite.
Fincher said: I would say that violence in general is a serious global epidemic.
Ashilyn said: I would be so much more open to this whole video series if it was what it was actually supposed to be - engaging the internet community in discussion about these tropes and how they can be adjusted or changed. Instead, it's turned to her going "You're wrong, here's why" and they refusing to lisiten to any sort of rebuttal or counter argument,, instead acalling anyone who presents anything like that a troll. She may have good intentions, but this video continues to prove she has no idea what she's doing. I would feel insulted if I donated money to these.
Murasame said: Violent crime is, in most places that this video is relevant to, not particularly an issue. Sure, the source I use isn't the best, but it's still relevant.
I suppose it all comes down to social responsibility. And whilst some say that there is no necessity for social responsibility (objectivists, for example), it is typically in humanity's best interest to be socially responsible. I, personally, think there's a necessity to be at least partially sensitive to your audience. An audience that is, according to some reports, ~40% female, should be acknowledged.
Onyx said: To be fair, the statistic of "Murders per hundred thousand" can be pretty deceptive for a country like the US. Compared to third world countries, it's pretty low, but we still have well over 300 million people here. The percentage rate itself is low, but it's still a lot of dead bodies. Not to mention the parts of the country where these sort of crimes are underreported or counted for whatever reason, like poor, mostly black inner cities.
Fincher said: If the audience were 0% female, if the videos games that existed appealed to no women at all because they were overflowing with teen male empowerment sex fantasies, would it then be okay?
Fincher said: I don't think creators of art/entertainment owe anything in particular to their audience. Say a hard rock band forms, and it develops a big following among hard rock fans, and then the band decides to start making country music. The fans don't have to like it or buy it, they can criticize it all they want, but the band doesn't have to make hard rock just because that's what the audience wants. No matter how many albums they've bought or concerts they've attended, the fans don't own them. They have to be free to pursue their passion, even if their passion isn't where the money is at. If they end up playing at open mic night at their local bar, that's their choice.
Fincher said: Another would be to start a website for female gamers, and by that I don't mean a website to tell people what is sexist. There's a site that tells parents what kind of content a movie has that they might not want to expose their children to, but it doesn't exist to judge the content. It doesn't say, "Kids who see the Saw movies will be totally messed up." It doesn't need to, because the parents can decide for themselves how they feel about the content. The website could grade games on various qualities such as playable characters and damsels in distress and sexualization without having to tell the gamers whether or not they're supposed to be okay with that. It could promote games, too, both games like Beyond Good & Evil that have a strong female protagonist and games that just go over well with a lot of female gamers for whatever reason. And it could interview women in the industry (to the extent that there are women in the industry).