Clowd Cole said: How about some Adult Characters no more teen shit.
Crisium said: Just give me a turn based, job system. And I don't mean ATB, I mean FFX style turn-based. There's enough fast paced real time JRPGs out there that Final Fantasy does not need to do this.
Cameron said: The Dark Knight meets Game of Thrones. The grounded reality of Nolan with Martin's character development, world and story. Enough flying around over-the-top cartoony cutscenes and inconsistent 'powers'. And enough cheesy dialogue and obvious young hero cliches.
Kal said: Maybe you should switch to WRPGs :p
Zubis said: Am I the only one that can't play traditional turn based RPGs anymore? I find them as boring as hell.
Seelas said: Man, I'm so down with this. When I was playing Ni no Kuni recently it just honestly shocked me how much you have to give up to make a JRPG real-time. It's become normal to wrestle with shitty companion AI and have your options limited to crappy macrostrategies like "keep us healed!" and like, what are we gaining from this? All of the best JRPG battle systems I've ever played - Digital Devil Saga, Nocturne, FFX, FFT, Xenosaga III - have been completely turn-based. Unfortunately they'll never do it, turn-based is just not in vogue, even though it is the superior implementation. Aside from that, just write a coherent story. I don't care about the setting, I don't care if the protagonist is a teenage boy, I don't care if people have zippers on their costumes, I don't care if there's a hyperactive female character with a squeaky voice. I can stomach all of these things if it just demonstrates sound fundamentals of storytelling. Give me a protagonist with some positive qualities and some flaws they have to struggle with. Give me an antagonist that relates to the protagonist in some way and doesn't just show up occasionally for boss fights. Then just roll with it and make sure things still make sense. It's honestly surprising how many game stories don't meet this standard! Also, I'd like to see a more robust endgame? Every Final Fantasy since X has made the endgame into a systematized grind. Grind arena monsters to max your sphere grid so you can beat tougher arena monsters. Find the right place to chain these monsters so you can maximize your chance at getting their 1% drop. Kill Adamantoises 500 times so you can get enough money to upgrade your weapons. Could we get, like, some real sidequests, with optional dungeons where the characters speak and events happen? I wasn't the hugest fan of Lost Odyssey but the fact that it had a lot of optional dungeons was a real treat, and reminded me how rich these older RPGs used to feel.
Zubis said: I always wanted characters to work together, something like Chrono Trigger I guess? One character casts Ice, another character casts Wind, combined they are Blizzard, things like that.
Murasame said: FFXIII had that, but I don't think it went quite far enough with it. It was still good, in that your party mattered again.