Crisium said: Oh, I meant all 3 PSX games of course. I really think the pre-rendered backgrounds are the way to go. Even FFX had a handful of prerendered areas and I think they were among the better looking parts of the game. https://www.skyrender.net/lp/ffx/17/49.jpg So they release an old school FF for the IOS reminiscent of FFI - V. But, even though VI is my favourite, I think they need to make a new PSX style FF rpg complete with pre-rendered backgrounds to really rejuvinate the series. XIII is gorgeous as heck and, even as primarily a PC gamer, it made my jaws drop. But imagine 1920x1080 pre-rednered backgrounds with FFXIII or better character models. The unique angles and detail put into each area really make pre-rendered the way to go. Some PS2-GCN era RPGs still used pre-rendered and they looked very nice, having the benefit of 480 rather than the usual ~240 res for PSX games. Baten Kaitos Origins, for example (models rendered in 720, background upscaled from 480): https://www.abload.de/img/563b5959a2ab4afbb242eflxik.jpg But FFIX still does it best imo. I am especialy partial toward the South Gate: https://images2.wikia.nocookie.net/__cb20120608192859/finalfantasy/images/3/39/SouthGateBohdenGate2.png https://lparchive.org/Final-Fantasy-IX/Update%2009/49-PSOGL2_529.jpg https://images3.wikia.nocookie.net/__cb20071204230160/finalfantasy/images/thumb/1/1f/South_Gate.JPG/611px-South_Gate.JPG https://images3.wikia.nocookie.net/__cb20120611222249/finalfantasy/images/5/5a/SouthGateTrail.png https://images3.wikia.nocookie.net/__cb20120611222921/finalfantasy/images/e/e4/SouthGateTrenoArch.png https://images1.wikia.nocookie.net/__cb20120608192921/finalfantasy/images/3/36/SouthGateBohdenArch.png Beautiful.
Onyx said: People want to play heroes, not nobodies. Vaan not only had very little relevance to the plot, but never gained any either. He was one of the most pointless characters in the series. This would be fine if he wasn't supposed to be the player avatar, like if he was a bonus character or something. But he was (thanks to Square Enix corporate interference), and that's a problem.
Crisium said: I'm gonna bring it back to the Overworld discussion that was going on a while ago. I was thinking what I really liked about the old FF games were the multiple Overwolds and modes of transport. FFIII has two, plus underwater. IV has an Overwold, Underwold, and Lunar world. V has two. VI has two. Even VII has underwater. Even FFVIII, which only has one Overworld, at least sticks with the tradition of multiple modes of transporation. First you have to rely on walking, cars, or even trains which are all limitted. Then the Garden is like an (awkward) almost airship before you get a real airship. VII does it very nicely too with the buggie, boat (airplane), and of course multiple chocobos. IX carried the multiple chocobo tradition (which actually started with IV), as well as having a boat. III had a cool feature with an airship that couldn't pass over mountains. I just love exploring these worlds and gradually getting better transportation. These are staples of old school jRPGs, as even FFI had the canoe and Dragon Quest III had mutliple worlds. I liked the familiar feel of DQ3's main Overworld map too. "Italy" had a town name Romaly, "Iberia" (Spain/Portugal) had a town named Portoga, the North American village called Soo had people who dressed like American aborigines (Sioux), and many more cool examples. Sure this could have even been done with FFX's interface, but traversing the overworld just made it even better imo.