Old Juan said: Old Juan said: Because class doesn't exist in this dojo. Wow, formatting on this post has completely give up its will to live.
Old Juan said: Because class doesn't exist in this dojo.
reido said: Wow, formatting on this post has completely give up its will to live.
Thirdtwin said: Ugh, that tomb raider costume makes her look all dirty and shit. :x
Areas said: Finished the first main quest last night. The story is more convoluted than ever. Game is very hard. Really hard; even with the preorder DLC. I can't imagine doing some of the fights without Yuna/Cloud's schematas tbh. Anyway, story is shit and sidequests are ridiculously annoying yet it kept me playing til 5:30 am this morning (had to be at work at 9). So... I don't know. Guess it's fun. :|
Enkidoh said: The story is rubbish though (is it just me, or has the whole FFXIII mythos, which was never a work of art to begin with,.
Preface: Every Final Fantasy game has an underlying crystal mythos in addition to mechanics and enemy archetypes which form the defining elements of the series. Each game wove it's own story around the crystals and what they meant for the world. In 2004, 17 years since the series inception and 11 mainline titles launched, Kazushige Nojima began working on a new crystal mythos. It took him approximately a year to complete, whilst taking input from Tetsuya Nomura and Hajime Tabata who were collectively planning and laying the groundwork for their collective next project. Additional input and watchers includes Shinji Hashimoto, Yoshinori Kitase, and Motomu Toriyama. Overall it was almost entirely Nojima who penned the mythos while giving consideration to the FF series at large and how it could used for his upcoming project. Fabula Nova Crystallis: The mythos was designed to primarily be an internal design compendium from which individual directors could interpret and appropriate freely. This is not too different from how previous games approached the mythos, but FNC sought to provide a lore of much greater complexity which could be drawn on to convey the relations between the crystals and the world. Square remained tight lipped over FNC's details, and sought to take down leaks from closed door presentations. It wasn't until 2011 that a further insight into the basics of the mythos were presented. A full book of the mythos exists as written by Nojima, and spends most of it's time sealed away in some cabinet, only periodically referenced.
Just started last night and played for about an hour. Based on what people are saying I may switch to easy mode. I'm not interested in this game giving me trouble - it is already skating on thin ice. I kind of agree that ATB meters fill up slowly but I think the idea is that you just switch them out and let them do the real recharging when you aren't using them. I also wish Lightning moved faster in combat - she can jump around when I use magic but just can't seem to move properly. It is kind of weird.