Fincher said: - Limited inventory. Okay, I get it in a survival game like Resident Evil, but in RPG's like Oblivion, Dragon Age: Origins, Baldur's Gate II...not cool. KotOR had the right idea.
Atma Weapon said: Yeah, small number of save spots for no reason. I'm playing Zelda now, and for some reason it still limits you to 3 files. Why? Because it's been that way for 25 by god years!!! In a game being touted for it's innovation, Nintendo was inspired to auto-fill "Link" on the new quest screen, instead of making you type it in.
Fincher said: - Limited inventory.
Sturm said: Stealth missions in non-stealth games.
I agree with what Onyx said about challenge. Most of the games that use limited inventory for the "challenge" are super easy anyway, so it doesn't do anything but piss you off. Just because I can only carry 20 ressurection elixirs doesn't mean that the second I ran out, I teleport to a town and buy 20 more, then teleport back to where I was. There is no difficulty in this, just nuisance. If they want to limit it because they don't want me to be able to ressurection 20 times in battle, well then just limit how many times you can use an item in battle, wham, gain the challenge without the nuisance.
Onyx said: Limited inventory is a holdover from a point in time where resource management was a critical part of RPG difficulty. That said, RPG's are easier than ever (IMO, for the better), so it really makes no sense to have it unless it actually contributes to the challenge. Because nowadays it's just a nuisance.
Unlockable characters in fighting games. Make all the characters available right out of the box. Some of us would like to use them without going through a bunch of bullshit. Thanks.
Crono said: OH! DLC in general. If I pay full price for a game I REALLY don't want to drop anymore to get the full game's experience.