Atma Weapon said: On a more personal note, you may not be standing on solid ground to be so strongly criticizing a game that you didn't even pay for. Piracy is theft; you can rationalize it by pointing at Xenoblade if you want, but that doesn't change the basic facts of the matter. Sorry to sound soapboxy, but this is a topic I feel pretty strongly about.
Atma Weapon said: I read the EGM review (which rated it the lowest so far at 8.5) and the response sounded a lot like yours. The reviewer simply was not receptive to the control scheme, and that colored his perception of several other elements of the game. Conversely, the perfect scores came from critics/reviewers who were much more receptive to a fully motion-control game. To them, the concept works like such a dream that it makes otherwise mundane tasks exciting and engaging.
Atma Weapon said: I thought Phantom Hourglass was way worse than Spirit Tracks. ST at least and some interesting puzzles and boss fights. Take away the cheesy train ride sequences and you have yourself a much better game.
Sturm said: Atma Weapon said: On a more personal note, you may not be standing on solid ground to be so strongly criticizing a game that you didn't even pay for. Piracy is theft; you can rationalize it by pointing at Xenoblade if you want, but that doesn't change the basic facts of the matter. Sorry to sound soapboxy, but this is a topic I feel pretty strongly about. I have the right to have whatever opinion I want. But seeing as how what I'm entitled to feel is not the topic of this thread, I'll drop it. Atma Weapon said: I read the EGM review (which rated it the lowest so far at 8.5) and the response sounded a lot like yours. The reviewer simply was not receptive to the control scheme, and that colored his perception of several other elements of the game. Conversely, the perfect scores came from critics/reviewers who were much more receptive to a fully motion-control game. To them, the concept works like such a dream that it makes otherwise mundane tasks exciting and engaging. And my problems aren't just with the motion controls, it's with everything in between the dungeons. The dungeons are fun and thats the reason I'm still playing, everything else I dislike and seem like fluff to get your play time up. Gamespot review 7.5 http://www.gamespot.com/the-legend-of-zelda-skyward-sword/reviews/the-legend-of-zelda-skyward-sword-review-6345839?tag=summary%3Bread-review Touches on a bunch of my complaints.
Atma Weapon said: I heard they took dungeon elements, like puzzles and mini-bosses, into the over world.