Final Fantasy Online

Characters

  • Cloud Strife
    Cloud Strife
  • Barret Wallace
    Barret Wallace
  • Tifa Lockhart
    Tifa Lockhart
  • Aeris Gainsborough
    Aeris Gainsborough
  • Red XIII
    Red XIII
  • Cait Sith
    Cait Sith
  • Cid Highwind
    Cid Highwind
  • Yuffie Kisaragi
    Yuffie Kisaragi
  • Vincent Valentine
    Vincent Valentine
Final Fantasy VII

Vincent Valentine

Character Profile

Age
27
Birthdate
October 13th
Height
6'0"
Birthplace
Unknown
Job
Unknown
Weapon
Gun

A dark and mysterious former Turk connected to Shinra's past, Vincent is discovered sealed inside the Shinra Mansion. Haunted by old sins and experiments performed on him, he joins Cloud's group while seeking answers and redemption.

Vincent Valentine

Limit Breaks

Galian Beast

Transforms Vincent into Galian Beast. Vincent becomes uncontrollable and uses Berserk Dance for physical damage to one enemy or Beast Flare for Fire-elemental magic damage to all enemies.

+30% Max HP; +50% Dexterity; +20% Def%/Evasion

Initial Limit Break

Death Gigas

Transforms Vincent into Death Gigas. Vincent becomes uncontrollable and uses Gigadunk for physical damage to one enemy or Live Wire for Lightning-elemental magic damage to all enemies.

+100% Max HP; -20% Dexterity; -70% MagicDef; +50% Defense

Vincent kills 40 enemies

Hellmasker

Transforms Vincent into Hellmasker. Vincent becomes uncontrollable and uses Splattercombo for five physical hits against one enemy or Nightmare to inflict status effects on one enemy.

+50% Def%/Evasion; +50% Defense

Vincent kills 96 enemies

Chaos

Transforms Vincent into Chaos. Vincent becomes uncontrollable and uses Chaos Saber for physical damage to all enemies or Satan Slam to inflict Death, or heavy damage if Death fails.

+100% MagicDef; +100% Defense

To obtain Chaos, visit Lucrecia's Cave behind the waterfall in the Nibel area with Vincent in the party. You need either the submarine, or a mountain/river chocobo, to reach it. After viewing the scene with Lucrecia, leave and return later to collect the Chaos manual and Vincent's Death Penalty weapon. Vincent must already know all six of his Level 1 through Level 3 Limit Breaks before the manual can be used.

Weapons

Buntline

A long-barreled pistol with antique styling.

6,800 Gil
Materia Slots Atk Atk% Growth Character
48 124% Double Vincent
Equipping Effect
Magic: +18
Acquire
-
Purchase
Bone Village
Bone VillageExcavation camp used to access the Sleeping Forest.
, Wutai
WutaiYuffie's homeland on the western continent.

Death Penalty

A legendary firearm empowered by the fallen.

Materia Slots Atk Atk% Growth Character
99 115% None Vincent
Equipping Effect
Magic: +34; damage scales with Vincent's kills
Acquire
Lucrecia's Cave
Lucrecia's CaveHidden waterfall cave tied to Vincent's backstory.
Purchase
-

Lariat

A rugged firearm with a western profile.

12,000 Gil
Materia Slots Atk Atk% Growth Character
64 120% Normal Vincent
Equipping Effect
Magic: +16
Acquire
-
Purchase
Icicle Inn
Icicle InnSnowy village containing information about Professor Gast and Ifalna.

Long Barrel R

A rifle fitted with an extended barrel.

13,000 Gil
Materia Slots Atk Atk% Growth Character
66 255% Normal Vincent
Equipping Effect
Magic: +14
Acquire
-
Purchase
Costa del Sol
Costa del SolResort town reached after the Cargo Ship.

Outsider

A rare firearm for a solitary marksman.

Materia Slots Atk Atk% Growth Character
80 120% Normal Vincent
Equipping Effect
Magic: +52
Acquire
Sunken Gelnika
Sunken GelnikaCrashed Shinra aircraft underwater.
Purchase
-

Peacemaker

A classic handgun made for steady aim.

3,500 Gil
Materia Slots Atk Atk% Growth Character
38 118% Double Vincent
Equipping Effect
Magic: +08
Acquire
-
Purchase
Kalm
KalmSmall town where Cloud recounts the Nibelheim flashback.
, Upper Junon
Upper JunonShinra military port city.

Quicksilver

A fast-firing handgun with a quick silver finish.

1,000 Gil
Materia Slots Atk Atk% Growth Character
38 110% Normal Vincent
Equipping Effect
Magic: +10
Acquire
Initially equipped by Vincent
Purchase
Upper Junon
Upper JunonShinra military port city.

Shortbarrel

A compact firearm with a shortened barrel.

6,400 Gil
Materia Slots Atk Atk% Growth Character
51 118% Normal Vincent
Equipping Effect
Magic: +14
Acquire
-
Purchase
Wutai
WutaiYuffie's homeland on the western continent.

Shotgun

A close-range firearm with a wide blast.

3,100 Gil
Materia Slots Atk Atk% Growth Character
48 112% Normal Vincent
Equipping Effect
Magic: +12
Acquire
-
Purchase
Rocket Town
Rocket TownTown built around Shinra No. 26 and Cid's failed space program.

Silver Rifle

A silver rifle with a long, clean barrel.

3,000 Gil
Materia Slots Atk Atk% Growth Character
62 120% None Vincent
Acquire
Temple of the Ancients
Temple of the AncientsAncient Cetra temple containing the Black Materia.
Purchase
Upper Junon
Upper JunonShinra military port city.

Sniper CR

A sniper rifle designed for precise targeting.

3,300 Gil
Materia Slots Atk Atk% Growth Character
42 255% Normal Vincent
Equipping Effect
Magic: +07
Acquire
-
Purchase
Nibelheim
NibelheimPresent-day version of Cloud and Tifa's hometown, strangely rebuilt after the flashback incident.
, Upper Junon
Upper JunonShinra military port city.

Supershot ST

A specialized firearm built for powerful shots.

Materia Slots Atk Atk% Growth Character
97 120% None Vincent
Equipping Effect
Magic: +52
Acquire
Ancient Forest
Ancient ForestHidden forest near Cosmo Canyon.
Purchase
-

Winchester

A rifle with an old frontier design.

18,000 Gil
Materia Slots Atk Atk% Growth Character
73 120% Normal Vincent
Equipping Effect
Magic: +18
Acquire
-
Purchase
Mideel
MideelLifestream-rich island town where Cloud is found.

Weapon Properties

Weapon Name & Description

The weapon's name and a brief summary of its characteristics, capabilities, or special properties.

Price

The amount of Gil required to purchase the weapon from a shop.

Materia Slots

The number and arrangement of Materia slots available on the weapon. Connected slots allow compatible Materia to be paired with Support Materia.

Attack (ATK)

The weapon's Attack value, which contributes to the damage dealt by the character's physical attacks.

Attack %

The weapon's accuracy value, which contributes to the character's chance of successfully hitting an enemy with a physical attack.

Growth

The rate at which Materia equipped in the weapon gains AP. Weapons may provide Normal, Double, Triple, or No Growth.

Character

The character who can equip and use the weapon.

Equipping Effect

Any additional attribute changes, bonuses, or special effects applied while the weapon is equipped.

Acquire

Locations, events, enemies, or other methods through which the weapon can be obtained.

Purchase

Shops or locations where the weapon can be purchased.

Equipping Effects

Max HP

Changes the character's maximum HP by the listed percentage. Higher maximum HP allows the character to withstand more damage before being KO'd.

Max MP

Changes the character's maximum MP by the listed percentage, affecting how much MP is available for casting magic and using other MP-consuming abilities.

Strength (STR)

Affects the character's Attack stat and the damage dealt by most physical attacks.

Vitality (VIT)

Affects the character's Defense stat and reduces damage received from physical attacks.

Magic (MAG)

Affects the power of offensive magic, restorative magic, and other abilities that use magical damage or healing formulas.

Spirit (SPR)

Affects the character's Magic Defense and reduces damage received from magical attacks. In the original PlayStation version, armor Magic Defense is bugged and its listed MDef value is not added during battle. Spirit itself still functions normally.

Dexterity (DEX)

Affects how quickly the character's ATB gauge fills. It also increases physical evasion and contributes to the accuracy of physical attacks.

Luck (LCK)

Affects critical-hit chance and the game's special lucky hit and lucky evade calculations.

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Final Fantasy Online

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