Rocket Town grew around Shinra No. 26, the abandoned rocket from Cid's canceled space program. The settlement contains homes, shops, the launch site, and Cid's house, with the tilted rocket dominating the skyline. The first visit introduces Cid, Shera, Palmer, and the Tiny Bronco. Later, the town becomes the setting for the Huge Materia launch and the party's trip into space. It remains accessible for most of the game and offers equipment, character history, and several changing conversations.
| Materia | Price |
ExitEnds encounters with escape magic. Escape flees from battle, while Remove attempts to eject enemies from battle when they are vulnerable to it. | 10,000 Gil |
BarrierProtects party members with defensive magic. Barrier reduces physical damage, MBarrier reduces magical damage, Reflect bounces many spells, and Wall applies both Barrier and MBarrier. | 10,000 Gil |
TimeControls battle speed and enemy actions. Haste speeds a target up, Slow reduces a target's speed, and Stop can freeze a target temporarily. | 6,000 Gil |
ThrowThrows unequipped weapons as attack items or spends Gil to damage enemies. | 10,000 Gil |
DeathblowAttempts a high-damage critical hit but has lower accuracy than a normal attack. | 10,000 Gil |
ManipulateAllows the user control vulnerable enemies and choose from their available actions. | 10,000 Gil |
| Item | Price |
EtherRestores 100 MP. | 1,500 Gil |
S-MineDeals 1,600 non-elemental damage. | 1,000 Gil |
Gold ArmletFour-slot armlet with two linked pairs. | 2,000 Gil |
Power WristRaises Strength by 10. | 7,500 Gil |
Protect VestRaises Vitality by 10. | 3,500 Gil |
EarringRaises Magic by 10. | 7,500 Gil |
Safety BitPrevents Death, Petrify, and Slow-numb. | 7,500 Gil |
YoshiyukiA traditional blade that grows stronger in desperate battles. | 4,200 Gil |
Drill ArmA drill-shaped arm for piercing attacks. | 3,300 Gil |
ShotgunA close-range firearm with a wide blast. | 3,100 Gil |
Venus GospelA legendary spear named for a promise of victory. | - |
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