The Northern Cave is the final dungeon inside the Planet's wound. Its descent passes through crystalline caverns, mako-filled chambers, ruined terrain, and areas populated by the strongest regular enemies in the game. The party can divide into groups at branching paths, affecting which items are collected and returned before the final descent. Rare materia, powerful equipment, and endgame resources are scattered throughout the cave. The point of no return occurs near the bottom, while earlier sections can still be exited by climbing back to the Highwind.
| Materia | Price |
ShieldProtects one target with Shield status. Shield blocks physical and magical damage and prevents most status changes while it lasts. | - |
W-MagicAllows the user to cast two Magic spells in one turn. | - |
Counter AttackLets the equipped character counterattack after being hit. Higher levels increase the counterattack chance. | - |
Mega AllAdds an All effect to many Magic and Command actions without needing linked slots. Higher levels increase the number of uses. | - |
HP AbsorbRestores HP to the user when the paired materia damages or affects a target successfully. | - |
Magic CounterCounter an enemy attack by casting the paired Magic or Summon materia. | - |
CounterCounter an enemy attack by using the paired Command materia. | - |
| Item | Price |
VaccineSets Resist status. | - |
Save CrystalCreates one Save Point in Northern Crater. | - |
Imperial GuardStrong six-slot armlet. | - |
MystileHigh evasion/magic evasion six-slot armlet. | - |
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