Corel Prison lies beneath Gold Saucer in the surrounding desert. It is a lawless settlement of criminals, abandoned vehicles, shacks, and sand-swept ruins, with no normal way to leave on foot. The party is sent here after the Battle Square incident and investigates murders connected to Barret's past. The sequence culminates in Dyne's confrontation and a chocobo race used to regain freedom. The prison is largely story-bound and offers limited opportunities for later return.
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