Final Fantasy Online
Bestiary
Info
Info
Final Fantasy VII

Enemies H-L

Hammer Blaster

Level HP MP EXP AP Gil
12 210 0 43 5 80
Location
Shinra Building
Shinra BuildingShinra headquarters, central to the Midgar escape sequence.
Attacks
Hammer Attack
Hammer AttackInflicts physical damage on one opponent.
, Flying Hammer
Flying HammerInflicts physical damage on one opponent.
, Flying Muddle
Flying MuddleInflicts physical damage and may inflict Confusion on one opponent.
, Flying Zip
Flying ZipInflicts physical damage on one opponent.
, Flying Zip Confu
Flying Zip ConfuInflicts physical damage and may inflict Confusion on one opponent.
, Muddle Mallet
Muddle MalletInflicts physical damage and may inflict Confusion.
, Zip Confu
Zip ConfuInflicts physical damage and may inflict Confusion on one opponent.
, Zip Hammer
Zip HammerInflicts physical damage on one opponent.
Defenses
-
Weaknesses
Lightning
Steal Item
Echo Screen
Echo ScreenCures Silence.
Morph Item
Smoke Bomb
Smoke BombEscapes battle.
Dropped Item
Loco Weed
Loco WeedInflicts Confusion.
Strategy
Hammer Blaster is dangerous because so many of its named moves are status variants, not because its HP is high. Flying Muddle and the Zip/Confu attacks can make the party waste turns on itself, so Lightning damage and focused attacks are better than defensive stalling. Steal the Echo Screen only if you need it; otherwise remove the machine before status luck takes over. Keep one character ready to cure Confusion if the opening round goes poorly.

Hard Attacker

Level HP MP EXP AP Gil
32 2,500 150 750 58 600
Location
Junon Underwater Reactor
Junon Underwater ReactorShinra underwater reactor beneath Junon.
Attacks
Oil
OilInflicts Fire-elemental physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
Molotov
MolotovDeals Fire-elemental damage.
Strategy
Hard Attacker's defining turn is Oil, so the encounter is less about setup and more about preventing that move from getting repeated. Use focused physicals, Limits, or efficient Enemy Skills rather than spreading damage across the formation. Once the practical threat is handled, finish with your strongest non-resisted attacks. This keeps the entry consistent with normal exploration: low commitment, clean target priority, and no wasted elemental casts.

Harpy

Level HP MP EXP AP Gil
18 800 200 148 14 210
Location
Gold Saucer
Gold SaucerMassive amusement complex above the desert.
Attacks
Aqualung
AqualungDeals heavy Water-elemental damage to all enemies.
, Claw
ClawInflicts physical damage on one opponent.
, Poison Storm
Poison StormInflicts Poison on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Striking Staff
Striking StaffA staff designed for direct, forceful attacks.
Morph Item
Elixir
ElixirRestores HP and MP to maximum.
Dropped Item
-
Strategy
Harpy is the first practical Aqualung warning for many players. The spell can hit much harder than the surrounding Gold Saucer-area enemies, so keep HP high if you are trying to learn it. Poison Storm adds status pressure, making Antidotes or Poisona useful during a capture attempt. If the Enemy Skill is already learned, do not give Harpy extra turns; focus it down before Aqualung turns a random encounter into a recovery scramble.

Head Hunter

Level HP MP EXP AP Gil
30 2,000 100 650 80 1,000
Location
Mideel
MideelLifestream-rich island town where Cloud is found.
Attacks
Rising Dagger
Rising DaggerInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Tranquilizer
TranquilizerCures Fury and inflicts Sadness.
Morph Item
-
Dropped Item
Ether
EtherRestores 100 MP.
Strategy
Head Hunter's defining turn is Sickle, so the encounter is less about setup and more about preventing that move from getting repeated. Use focused physicals, Limits, or efficient Enemy Skills rather than spreading damage across the formation. Do not extend the fight for minor drops unless the formation is already under control. This keeps the entry consistent with normal exploration: low commitment, clean target priority, and no wasted elemental casts.

Headbomber

Level HP MP EXP AP Gil
35 1,600 200 640 64 460
Location
Gaea's Cliff
Gaea's CliffFrozen mountain climb toward the Northern Crater.
Attacks
Extreme Bomber
Extreme BomberInflicts physical damage and may inflict Fury on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Tranquilizer
TranquilizerCures Fury and inflicts Sadness.
Morph Item
Tranquilizer
TranquilizerCures Fury and inflicts Sadness.
Dropped Item
Hyper
HyperCures Sadness and inflicts Fury.
Strategy
Headbomber has no special named move worth building around, which makes clean target priority the whole fight. A fast single-target kill is usually better than spending MP to over-solve the encounter. The safest rhythm is to remove it early, heal after the enemy phase, and move on. That approach preserves MP for the harder scripted battles nearby while still preventing random damage from piling up.

Heavy Tank

Level HP MP EXP AP Gil
21 1,600 25 340 45 1,300
Location
Gongaga
GongagaRuined town near a destroyed reactor.
Attacks
Big Spiral
Big SpiralInflicts physical damage on all opponents.
, Wheelie Attack
Wheelie AttackInflicts physical damage on one opponent.
Defenses
Immune to Gravity
Weaknesses
-
Steal Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Morph Item
Power Source
Power SourcePermanently raises Strength by 1.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Heavy Tank is most dangerous when it gets time to use Charge; remove it before that pattern starts controlling the fight. Big Spiral is the follow-up to respect if the first round does not end it. Skip the listed immunities (Immune to Gravity) rather than wasting MP on resisted spells. Steal Power Source before finishing the fight if you want the upgrade. That approach preserves MP for the harder scripted battles nearby while still preventing random damage from piling up.

Hedgehog Pie

Level HP MP EXP AP Gil
6 40 52 20 3 25
Location
Sector 5 Slums
Sector 5 SlumsResidential slum area where Aeris lives with Elmyra.
, Wall Market
Wall MarketLawless entertainment district used to infiltrate Don Corneo's mansion.
, Don Corneo's Mansion
Don Corneo's MansionDon Corneo's estate at the north end of Wall Market.
Attacks
Fire
FireDeals low Fire-elemental magic damage to one target.
Defenses
-
Weaknesses
Ice
Steal Item
Ether
EtherRestores 100 MP.
Morph Item
Ether
EtherRestores 100 MP.
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Hedgehog Pie is simple by itself; the only real mistake is letting it sit alive while more dangerous formation partners act. Use Ice damage to shorten the encounter, especially if the enemy appears with support targets. If you are grinding in the area, build around quick kills rather than defensive turtling. If the battle opens with multiple targets, choose the one with the most disruptive named move and collapse the group from there.

Heg

Level HP MP EXP AP Gil
22 400 0 250 20 240
Location
Cave of the Gi
Cave of the GiHaunted cave beneath Cosmo Canyon.
Attacks
Halt Whip
Halt WhipInflicts physical damage and may inflict Paralysis on one opponent.
, Poison Fang
Poison FangInflicts physical damage and Poison on one opponent.
Defenses
Absorbs Poison
Weaknesses
Ice
Steal Item
-
Morph Item
-
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Heg's threat comes from its named moves rather than its HP pool, with Halt Whip being the one to plan around. Poison Fang is the follow-up to respect if the first round does not end it. Use Ice damage to shorten the encounter, especially if the enemy appears with support targets. Avoid the absorbed element noted in its data (Absorbs Poison) and use neutral damage instead. Status protection matters more than raw defense here, especially against Paralysis, Poison. Do not extend the fight for minor drops unless the formation is already under control.

Hell House

Level HP MP EXP AP Gil
11 450 0 44 6 250
Location
Wall Market
Wall MarketLawless entertainment district used to infiltrate Don Corneo's mansion.
, Don Corneo's Mansion
Don Corneo's MansionDon Corneo's estate at the north end of Wall Market.
Attacks
Hell Bomber
Hell BomberInflicts physical damage on one target.
, Hell Press
Hell PressInflicts physical damage on one opponent.
, Lunattack
LunattackInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
, Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Hell House is most dangerous when it gets time to use Erupt; remove it before that pattern starts controlling the fight. Lunattack is the follow-up to respect if the first round does not end it. A fast single-target kill is usually better than spending MP to over-solve the encounter. Once the practical threat is handled, finish with your strongest non-resisted attacks. That approach preserves MP for the harder scripted battles nearby while still preventing random damage from piling up.

Hell Rider VR2

Level HP MP EXP AP Gil
18 350 50 72 8 130
Location
Fort Condor
Fort CondorReactor settlement where locals defend a giant condor from Shinra.
, Lower Junon
Lower JunonFishing village beneath Junon's cannon and military city.
, Upper Junon
Upper JunonShinra military port city.
Attacks
Ballistic
BallisticInflicts physical damage on one opponent.
, Electromag
ElectromagMoves front-row targets to the back row and back-row targets to the front row.
, Iron Mallet
Iron MalletInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Hi-Potion
Hi-PotionRestores 500 HP.
Morph Item
Hi-Potion
Hi-PotionRestores 500 HP.
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Hell Rider VR2 is a small encounter on paper, but Ballistic gives it enough bite to justify focused damage. Electromag is the follow-up to respect if the first round does not end it. Save expensive resources unless the group is large; normal attacks and mid-tier magic are enough once one target falls. There is no reason to preserve it after any steal or Morph attempt is complete. The enemy is not worth a defensive setup unless it appears in a formation that is already going badly.

Hippogriff

Level HP MP EXP AP Gil
37 3,000 280 800 80 1,500
Location
Mideel
MideelLifestream-rich island town where Cloud is found.
Attacks
L2 Confu
L2 ConfuInflicts Confusion on one opponent whose level is divisible by 2.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
Echo Screen
Echo ScreenCures Silence.
Strategy
Hippogriff is an Enemy Skill opportunity because ???? can be learned from it. L2 Confu is the real nuisance, so keep Confusion protection ready before waiting for the skill. Once the capture is done, focus it down with strong neutral attacks. Do not let the fight sprawl just because the enemy looks like a normal Mideel encounter; a confused party can lose several turns very quickly.

Ho-Chu

Level HP MP EXP AP Gil
39 8,600 290 750 70 2,500
Location
-
Attacks
Big Pollen
Big PollenInflicts magic damage and may inflict Sleep on all opponents.
, Whip Sting
Whip StingInflicts physical damage and Paralysis on one opponent.
Defenses
-
Weaknesses
Water
Steal Item
Circlet
CircletRaises Magic and Spirit by 30.
Morph Item
Ribbon
RibbonPrevents most status ailments.
Dropped Item
-
Strategy
Ho-Chu does not need many turns to become annoying, especially once Big Pollen enters the rotation. Whip Sting is the follow-up to respect if the first round does not end it. Use Water damage to shorten the encounter, especially if the enemy appears with support targets. Steal Circlet before finishing the fight if you want the upgrade. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

Hungry

Level HP MP EXP AP Gil
33 2,000 100 700 60 600
Location
Great Glacier
Great GlacierLarge snowfield maze after the snowboard sequence.
Attacks
Eat
EatRemoves one opponent from battle.
, Mini
MiniInflicts or removes Small status on one target.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
Ether
EtherRestores 100 MP.
Strategy
Hungry is most dangerous when it gets time to use Mini; remove it before that pattern starts controlling the fight. Eat is the follow-up to respect if the first round does not end it. A fast single-target kill is usually better than spending MP to over-solve the encounter. Guarding against Small keeps the fight from becoming slower than it needs to be. The safest rhythm is to remove it early, heal after the enemy phase, and move on.

Ice Golem

Level HP MP EXP AP Gil
40 4,000 300 1,000 70 1,500
Location
Gaea's Cliff
Gaea's CliffFrozen mountain climb toward the Northern Crater.
, Icicle Inn
Icicle InnSnowy village containing information about Professor Gast and Ifalna.
Attacks
Megaton Punch
Megaton PunchInflicts physical damage on one opponent.
, Cold Snap
Cold SnapInflicts Ice-elemental physical damage on one opponent.
, Wide Grazer
Wide GrazerInflicts Lightning-elemental magic damage on all enemies.
Defenses
Absorbs Ice
Weaknesses
-
Steal Item
Hi-Potion
Hi-PotionRestores 500 HP.
Morph Item
-
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Ice Golem is a small encounter on paper, but Cold Snap gives it enough bite to justify focused damage. Wide Grazer is the follow-up to respect if the first round does not end it. Avoid the absorbed element noted in its data (Absorbs Ice) and use neutral damage instead. There is no reason to preserve it after any steal or Morph attempt is complete. The enemy is not worth a defensive setup unless it appears in a formation that is already going badly.

Icicle

Level HP MP EXP AP Gil
30 3,000 300 500 0 0
Location
Gaea's Cliff
Gaea's CliffFrozen mountain climb toward the Northern Crater.
Attacks
Crack
CrackInflicts physical damage on itself.
, Icicle Drop
Icicle DropInflicts physical damage on one opponent.
Defenses
Absorbs Ice
Weaknesses
Fire, Earth and Gravity
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
Icicle is most dangerous when it gets time to use Crack; remove it before that pattern starts controlling the fight. Icicle Drop is the follow-up to respect if the first round does not end it. Use Fire, Earth and Gravity damage to shorten the encounter, especially if the enemy appears with support targets. Avoid the absorbed element noted in its data (Absorbs Ice) and use neutral damage instead. The safest rhythm is to remove it early, heal after the enemy phase, and move on.

Iron Man

Level HP MP EXP AP Gil
46 20,000 100 10,000 150 600
Location
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Adrenaline
AdrenalineBestows Barrier and Haste on the user.
, Grand Sword
Grand SwordInflicts physical damage on all opponents.
, Heavy Sword
Heavy SwordInflicts physical damage on one opponent.
Defenses
-
Weaknesses
Water
Steal Item
Elixir
ElixirRestores HP and MP to maximum.
Morph Item
Escort Guard
Escort GuardMale-only armor with strong elemental protection.
Dropped Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Strategy
Iron Man is a late-game physical bruiser rather than a puzzle enemy. Water is the best elemental shortcut, and Big Guard or Barrier reduces the threat from Heavy Sword and Grand Sword. Do not spend too many turns on setup, because its damage is designed to wear down even a strong party. If you are deep in the Cave, kill it cleanly and preserve recovery for the final sequence.

Ironite

Level HP MP EXP AP Gil
30 2,400 100 900 48 680
Location
Whirlwind Maze
Whirlwind MazeCrater approach where the Reunion unfolds.
Attacks
Flying Upper
Flying UpperInflicts physical damage on one opponent.
, Sleepel
SleepelInflicts Sleep status on one target.
Defenses
-
Weaknesses
Holy
Steal Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Morph Item
-
Dropped Item
-
Strategy
Ironite does not need many turns to become annoying, especially once Sleepel enters the rotation. Flying Upper is the follow-up to respect if the first round does not end it. Use Holy damage to shorten the encounter, especially if the enemy appears with support targets. Guarding against Sleep keeps the fight from becoming slower than it needs to be. The safest rhythm is to remove it early, heal after the enemy phase, and move on.

Jayjujayme

Level HP MP EXP AP Gil
28 640 20 410 35 350
Location
Da-chao Statue
Da-chao StatueMountain/statue area behind Wutai.
, Wutai
WutaiYuffie's homeland on the western continent.
Attacks
Bite
BiteInflicts physical damage, with some variants causing Confusion or targeting Poisoned units.
, Confu-scales
Confu-scalesInflicts magic damage and Confusion on one opponent.
, Thread
ThreadInflicts Stop on one opponent.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
Remedy
RemedyCures most negative statuses.
, Deadly Waste
Deadly WasteCasts Bio2.
Strategy
Jayjujayme's defining turn is Confu-scales, so the encounter is less about setup and more about preventing that move from getting repeated. Use focused physicals, Limits, or efficient Enemy Skills rather than spreading damage across the formation. Guarding against Confusion keeps the fight from becoming slower than it needs to be. If you are grinding in the area, build around quick kills rather than defensive turtling. Use the listed data to avoid obvious mistakes, but rely on decisive targeting more than prolonged preparation.

Jemnezmy

Level HP MP EXP AP Gil
24 800 80 510 50 400
Location
Temple of the Ancients
Temple of the AncientsAncient Cetra temple containing the Black Materia.
Attacks
Cold Breath
Cold BreathInflicts Ice-elemental magic damage on one opponent; MP cost varies by enemy.
, Poisona
PoisonaRemoves Poison status from one target.
, Toad
ToadInflicts or removes Frog status on one target.
, Fascination
FascinationInflicts Confusion on one opponent.
Defenses
Immune to Ice
Weaknesses
Poison
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
Jemnezmy's threat comes from its named moves rather than its HP pool, with Toad being the one to plan around. Poisona is the follow-up to respect if the first round does not end it. Use Poison damage to shorten the encounter, especially if the enemy appears with support targets. Skip the listed immunities (Immune to Ice) rather than wasting MP on resisted spells. Status protection matters more than raw defense here, especially against Poison, Frog. There is no reason to preserve it after any steal or Morph attempt is complete.

Jersey

Level HP MP EXP AP Gil
25 500 100 320 30 384
Location
Shinra Mansion
Shinra MansionAbandoned mansion in Nibelheim tied to Hojo, Sephiroth, and Vincent.
Attacks
Spin Attack
Spin AttackInflicts physical damage on one opponent.
, Fire2
Fire2Deals moderate Fire-elemental magic damage to one target.
, ????
????Deals damage equal to the caster's maximum HP minus current HP.
Defenses
-
Weaknesses
-
Steal Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Morph Item
-
Dropped Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Strategy
Jersey is dangerous mainly because ???? can punish low-HP characters. Keep the party healed before waiting for the Enemy Skill, and avoid treating the Shinra Mansion as a safe low-level area. Once the skill attempt is handled, focus damage and move on. Long fights do not benefit you here unless you are deliberately filling Enemy Skill Materia.

Joker

Level HP MP EXP AP Gil
18 370 0 150 30 260
Location
Gold Saucer
Gold SaucerMassive amusement complex above the desert.
Attacks
Club
ClubInflicts Earth-elemental magic damage on one opponent.
, Heart
HeartRestores HP to one target.
, Joker
JokerMay inflict Death on one opponent.
, Diamond
DiamondInflicts magic damage on one opponent.
, Spade
SpadeInflicts physical damage on one opponent.
, Spinning Card
Spinning CardInflicts physical damage on one opponent.
Defenses
Immune to Earth
Weaknesses
Wind
Steal Item
-
Morph Item
-
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Joker's threat comes from its named moves rather than its HP pool, with Joker being the one to plan around. Club is the follow-up to respect if the first round does not end it. Use Wind damage to shorten the encounter, especially if the enemy appears with support targets. Skip the listed immunities (Immune to Earth) rather than wasting MP on resisted spells. Guarding against random card effects keeps the fight from becoming slower than it needs to be. There is no reason to preserve it after any steal or Morph attempt is complete.

Jumping

Level HP MP EXP AP Gil
24 999 0 400 30 50
Location
Icicle Inn
Icicle InnSnowy village containing information about Professor Gast and Ifalna.
Attacks
Club Sword
Club SwordInflicts physical damage on one opponent.
, Dive Kick
Dive KickInflicts percentage-based or physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
Antarctic Wind
Antarctic WindCasts Ice2.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Jumping's defining turn is Dive Kick, so the encounter is less about setup and more about preventing that move from getting repeated. Use focused physicals, Limits, or efficient Enemy Skills rather than spreading damage across the formation. Once the practical threat is handled, finish with your strongest non-resisted attacks. This keeps the entry consistent with normal exploration: low commitment, clean target priority, and no wasted elemental casts.

Kalm Fang

Level HP MP EXP AP Gil
10 160 0 53 5 92
Location
Midgar Wasteland
Midgar WastelandWorld map area immediately outside Midgar.
Attacks
-
Defenses
-
Weaknesses
Fire
Steal Item
Ether
EtherRestores 100 MP.
Morph Item
Hi-Potion
Hi-PotionRestores 500 HP.
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Kalm Fang is best treated as a quick cleanup target in Midgar Area, especially when it appears beside stronger enemies. Use Fire damage to shorten the encounter, especially if the enemy appears with support targets. There is no reason to preserve it after any steal or Morph attempt is complete. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items. The result should be a short, controlled fight rather than a slow exchange of basic turns.

Kelzmelzer

Level HP MP EXP AP Gil
30 800 0 410 35 400
Location
Temple of the Ancients
Temple of the AncientsAncient Cetra temple containing the Black Materia.
Attacks
Liquid poison
Liquid poisonInflicts Poison on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Antidote
AntidoteCures Poison.
Morph Item
Antidote
AntidoteCures Poison.
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Kelzmelzer is a small encounter on paper, but Liquid poison gives it enough bite to justify focused damage. Save expensive resources unless the group is large; normal attacks and mid-tier magic are enough once one target falls. Guarding against Poison keeps the fight from becoming slower than it needs to be. The safest rhythm is to remove it early, heal after the enemy phase, and move on. Once you know which element or status angle matters, the enemy loses most of its leverage.

Killbin

Level HP MP EXP AP Gil
30 3,200 380 700 150 1,000
Location
Whirlwind Maze
Whirlwind MazeCrater approach where the Reunion unfolds.
Attacks
Cure2
Cure2Restores a moderate amount of HP to one target.
, Slow
SlowSlows one target's ATB gauge.
, Fire2
Fire2Deals moderate Fire-elemental magic damage to one target.
, Ice2
Ice2Deals moderate Ice-elemental magic damage to one target.
Defenses
-
Weaknesses
-
Steal Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Morph Item
Mind Source
Mind SourcePermanently raises Spirit by 1.
Dropped Item
Ether
EtherRestores 100 MP.
Strategy
Killbin's threat comes from its named moves rather than its HP pool, with Slow being the one to plan around. Aspil is the follow-up to respect if the first round does not end it. Keep the healer free instead of chasing small damage optimizations, since the enemy is not built around a long phase. Steal Turbo Ether before finishing the fight if you want the upgrade. If the battle opens with multiple targets, choose the one with the most disruptive named move and collapse the group from there.

Kimara Bug

Level HP MP EXP AP Gil
19 700 25 190 19 278
Location
Gongaga
GongagaRuined town near a destroyed reactor.
Attacks
Butterfly Attack
Butterfly AttackInflicts physical damage on one opponent.
, Spider Attack
Spider AttackInflicts physical damage on one opponent.
, Stop Web
Stop WebInflicts Stop on one opponent.
Defenses
Immune to Gravity
Weaknesses
-
Steal Item
Spider Web
Spider WebInflicts Slow.
Morph Item
Hourglass
HourglassInflicts Stop.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Kimara Bug's threat comes from its named moves rather than its HP pool, with Stop Web being the one to plan around. Spider Attack is the follow-up to respect if the first round does not end it. Skip the listed immunities (Immune to Gravity) rather than wasting MP on resisted spells. Guarding against Stop keeps the fight from becoming slower than it needs to be. If you are grinding in the area, build around quick kills rather than defensive turtling.

King Behemoth

Level HP MP EXP AP Gil
60 18,000 560 2,000 250 950
Location
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Behemoth Horn
Behemoth HornInflicts physical damage on one opponent.
, Bite
BiteInflicts physical damage, with some variants causing Confusion or targeting Poisoned units.
, Flare
FlareDeals very high non-elemental magic damage to one target.
, Comet2
Comet2Deals multiple hits of non-elemental magic damage to random enemies.
, King Teel
King TeelInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Morph Item
-
Dropped Item
X-Potion
X-PotionRestores HP to maximum.
Strategy
King Behemoth is a high-pressure physical enemy with late-game magic layered on top. ???? and Comet2 make low HP dangerous, while Behemoth Horn and Bite punish weak backline characters. Keep Barrier or Big Guard active and do not rely on Gravity shortcuts. If you are using it for Enemy Skill learning, set up deliberately; otherwise burn it down before its counter-style pressure overwhelms routine healing.

Kyuvilduns

Level HP MP EXP AP Gil
24 800 0 340 34 368
Location
Mt. Nibel
Mt. NibelMountain path beyond Nibelheim leading toward Rocket Town.
, Rocket Town
Rocket TownTown built around Shinra No. 26 and Cid's failed space program.
Attacks
-
Defenses
-
Weaknesses
Fire
Steal Item
-
Morph Item
Hi-Potion
Hi-PotionRestores 500 HP.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Kyuvilduns has no special named move worth building around, which makes clean target priority the whole fight. Use Fire damage to shorten the encounter, especially if the enemy appears with support targets. Once the practical threat is handled, finish with your strongest non-resisted attacks. That approach preserves MP for the harder scripted battles nearby while still preventing random damage from piling up. Use the listed data to avoid obvious mistakes, but rely on decisive targeting more than prolonged preparation.

Land Worm

Level HP MP EXP AP Gil
22 1,500 80 400 40 256
Location
Corel Prison
Corel PrisonDesert prison beneath Gold Saucer.
Attacks
Earthquake
EarthquakeInflicts Earth-elemental magic damage on all opponents.
, Sandstorm
SandstormInflicts physical damage and may inflict Darkness on all opponents.
Defenses
Immune to Earth
Weaknesses
Ice
Steal Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Morph Item
Fire Fang
Fire FangCasts Fire2.
Dropped Item
Ether
EtherRestores 100 MP.
Strategy
Land Worm's defining turn is Sandstorm, so the encounter is less about setup and more about preventing that move from getting repeated. Use Ice damage to shorten the encounter, especially if the enemy appears with support targets. Skip the listed immunities (Immune to Earth) rather than wasting MP on resisted spells. Guarding against Darkness keeps the fight from becoming slower than it needs to be. Steal Turbo Ether before finishing the fight if you want the upgrade.

Laser Cannon

Level HP MP EXP AP Gil
8 155 0 5 4 0
Location
Shinra Building
Shinra BuildingShinra headquarters, central to the Midgar escape sequence.
Attacks
Laser Cannon
Laser CannonInflicts physical damage on one opponent.
, Paralaser
ParalaserInflicts physical damage and may inflict Paralysis.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
Laser Cannon does not need many turns to become annoying, especially once Laser Cannon enters the rotation. If several appear together, remove one at a time so their routine turns stop stacking up. Once the practical threat is handled, finish with your strongest non-resisted attacks. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

Lessaloploth

Level HP MP EXP AP Gil
34 2,000 400 920 65 1,000
Location
Great Glacier
Great GlacierLarge snowfield maze after the snowboard sequence.
Attacks
Avalanche
AvalancheInflicts Ice-elemental physical damage on one or all opponents.
, Scorpion's Tail
Scorpion's TailInflicts physical damage and may inflict Poison.
, Snowstorm
SnowstormInflicts Ice-elemental magic damage on one opponent.
, Wing Cut
Wing CutInflicts physical damage on one opponent.
Defenses
Immune to Ice, Poison, Gravity and Wind
Weaknesses
Holy
Steal Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Morph Item
-
Dropped Item
Ether
EtherRestores 100 MP.
, Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Strategy
Lessaloploth's threat comes from its named moves rather than its HP pool, with Snowstorm being the one to plan around. Wing Cut is the follow-up to respect if the first round does not end it. Use Holy damage to shorten the encounter, especially if the enemy appears with support targets. Skip the listed immunities (Immune to Ice, Poison, Gravity and Wind) rather than wasting MP on resisted spells. Ice resistance helps if the formation lasts more than a round. There is no reason to preserve it after any steal or Morph attempt is complete.

Levrikon

Level HP MP EXP AP Gil
14 200 0 65 7 128
Location
Chocobo Farm
Chocobo FarmFarm near the Midgar Zolom marsh where the party learns about catching chocobos.
Attacks
Bird Kick
Bird KickInflicts physical damage on one opponent.
, Flaming Peck
Flaming PeckInflicts physical damage and may inflict Fury on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Ether
EtherRestores 100 MP.
Morph Item
Hi-Potion
Hi-PotionRestores 500 HP.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Levrikon's defining turn is Bird Kick, so the encounter is less about setup and more about preventing that move from getting repeated. Use focused physicals, Limits, or efficient Enemy Skills rather than spreading damage across the formation. Once the practical threat is handled, finish with your strongest non-resisted attacks. This keeps the entry consistent with normal exploration: low commitment, clean target priority, and no wasted elemental casts.

Enemy Properties

Enemy Name

The enemy's name.

Level

The enemy's level, which is used in several battle calculations and helps indicate its overall strength.

HP

The enemy's maximum HP. Reducing this value to zero defeats the enemy.

MP

The enemy's maximum MP, used to perform magic and other abilities that consume MP.

EXP

The amount of experience awarded to surviving party members after the enemy is defeated.

AP

The amount of Ability Points awarded after the enemy is defeated. AP is applied to Materia equipped in weapons or armor that allow Materia growth.

Gil

The amount of Gil awarded after the enemy is defeated.

Location

The areas, dungeons, or specific encounters where the enemy can be found.

Attacks

The attacks, spells, and special abilities the enemy can use during battle.

Defenses

Elements or status effects against which the enemy has increased resistance.

Weaknesses

Elements or status effects to which the enemy is especially vulnerable.

Steal Item

The item that can be stolen from the enemy with the Steal command.

Morph Item

The item the enemy is transformed into when defeated with the Morph command.

Dropped Item

The item or items the enemy may leave behind after being defeated.

Strategy

Recommended tactics for defeating the enemy, including useful attacks, Materia, defenses, and ways to counter its abilities.

Final Fantasy Online

Contribute to This Section

Want to improve this page? See an error somewhere?

Learn more about submitting corrections, changes, or updates.