Final Fantasy Online
Bestiary
Info
Info
Final Fantasy VII

Enemies T-Z

Tail Vault

Level HP MP EXP AP Gil
28 960 0 440 36 380
Location
Wutai
WutaiYuffie's homeland on the western continent.
Attacks
Bite
BiteInflicts physical damage, with some variants causing Confusion or targeting Poisoned units.
, Somersault
SomersaultInflicts physical damage to each party member in one turn.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Strategy
Tail Vault is most dangerous when it gets time to use Bite; remove it before that pattern starts controlling the fight. Somersault is the follow-up to respect if the first round does not end it. A fast single-target kill is usually better than spending MP to over-solve the encounter. If you are grinding in the area, build around quick kills rather than defensive turtling. That approach preserves MP for the harder scripted battles nearby while still preventing random damage from piling up.

Thunderbird

Level HP MP EXP AP Gil
28 800 80 385 36 420
Location
Wutai
WutaiYuffie's homeland on the western continent.
Attacks
Lightning
LightningInflicts Lightning-elemental magic damage on all opponents.
, Stab
StabInflicts physical damage on one opponent.
Defenses
Absorbs Lightning
Weaknesses
-
Steal Item
Bolt Plume
Bolt PlumeCasts Bolt2.
Morph Item
Swift Bolt
Swift BoltCasts Bolt3.
Dropped Item
Bolt Plume
Bolt PlumeCasts Bolt2.
, Echo Screen
Echo ScreenCures Silence.
, Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Thunderbird does not need many turns to become annoying, especially once Lightning enters the rotation. Stab is the follow-up to respect if the first round does not end it. Avoid the absorbed element noted in its data (Absorbs Lightning) and use neutral damage instead. Lightning resistance helps if the formation lasts more than a round. There is no reason to preserve it after any steal or Morph attempt is complete. The result should be a short, controlled fight rather than a slow exchange of basic turns.

Tonadu

Level HP MP EXP AP Gil
30 1,600 0 600 45 600
Location
Costa del Sol
Costa del SolResort town reached after the Cargo Ship.
, Mt. Corel
Mt. CorelMountain and reactor route leading toward North Corel.
, North Corel
North CorelRuined mining town connected to Barret's past.
, Gold Saucer
Gold SaucerMassive amusement complex above the desert.
Attacks
Big Sound
Big SoundInflicts physical damage on all opponents.
Defenses
Immune to Earth and Water
Weaknesses
Wind
Steal Item
Bird Wing
Bird WingDeals Wind-elemental damage.
Morph Item
-
Dropped Item
Bird Wing
Bird WingDeals Wind-elemental damage.
Strategy
Tonadu's defining turn is Great Gale, so the encounter is less about setup and more about preventing that move from getting repeated. Use Wind damage to shorten the encounter, especially if the enemy appears with support targets. Skip the listed immunities (Immune to Earth and Water) rather than wasting MP on resisted spells. If you are grinding in the area, build around quick kills rather than defensive turtling. Use the listed data to avoid obvious mistakes, but rely on decisive targeting more than prolonged preparation.

Tonberry

Level HP MP EXP AP Gil
25 15,000 250 999 999 99
Location
Gold Saucer
Gold SaucerMassive amusement complex above the desert.
Attacks
Knife
KnifeInflicts Death on one opponent.
, Time Damage
Time DamageInflicts damage based on play time.
Defenses
-
Weaknesses
-
Steal Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Morph Item
Elixir
ElixirRestores HP and MP to maximum.
Dropped Item
Elixir
ElixirRestores HP and MP to maximum.
Strategy
Tonberry is far more dangerous than its simple move list suggests. Knife can kill outright when it reaches a character, while Time Damage scales with the clock and can punish a long save file. In the Battle Square, Stop or Sleep can buy the turns needed to finish it safely. Do not play a slow defensive fight unless instant-death protection is covered; burst damage and turn control are the clean answer.

Touch Me

Level HP MP EXP AP Gil
18 300 74 170 23 180
Location
Gongaga
GongagaRuined town near a destroyed reactor.
Attacks
Frog Jab
Frog JabInflicts physical damage and may inflict or remove Frog.
, Frog Song
Frog SongInflicts Sleep and Frog on one target.
Defenses
-
Weaknesses
-
Steal Item
Impaler
ImpalerInflicts Frog.
Morph Item
Remedy
RemedyCures most negative statuses.
Dropped Item
Maiden's Kiss
Maiden's KissCures Frog.
Strategy
Touch Me is more disruptive than damaging. Frog Jab and Frog Song can collapse your command options if every character gets transformed or put to Sleep, so protect one character or carry Maiden's Kisses. This is also a source for Frog Song, making it worth a controlled delay if Enemy Skill Materia is equipped. After the skill is learned, remove Touch Me quickly and avoid letting a harmless-looking jungle fight stall out.

Toxic Frog

Level HP MP EXP AP Gil
26 500 100 420 30 260
Location
Temple of the Ancients
Temple of the AncientsAncient Cetra temple containing the Black Materia.
Attacks
Frog Jab
Frog JabInflicts physical damage and may inflict or remove Frog.
, Frog Song
Frog SongInflicts Sleep and Frog on one target.
, Poisona
PoisonaRemoves Poison status from one target.
Defenses
Absorbs Earth
Weaknesses
Ice
Steal Item
Impaler
ImpalerInflicts Frog.
Morph Item
Remedy
RemedyCures most negative statuses.
Dropped Item
Impaler
ImpalerInflicts Frog.
Strategy
Toxic Frog is another Frog Song source, but the fight can become irritating if you let the enemy transform too many characters first. Ice is the clean damage option, while Earth is absorbed and should be avoided. Equip Enemy Skill Materia, learn Frog Song if needed, then cure Frog before the rest of the formation piles on. Once the skill is learned, remove it quickly instead of chasing a low-value prolonged battle.

Trickplay

Level HP MP EXP AP Gil
24 1,500 100 480 35 800
Location
Forgotten Capital / City of the Ancients
Forgotten Capital / City of the AncientsAncient Cetra city where Aeris/Aerith prays for Holy.
Attacks
Hot Springs
Hot SpringsRestores HP to one target.
, L4 Suicide
L4 SuicideReduces HP and inflicts Small on targets whose level is divisible by 4.
, Sewer
SewerInflicts Water-elemental magic damage on one opponent.
, Sinking
SinkingInflicts Earth-elemental physical damage on one opponent.
, Magma
MagmaInflicts Fire-elemental physical damage on one opponent.
Defenses
Absorbs Earth
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Trickplay is a small encounter on paper, but L4 Suicide gives it enough bite to justify focused damage. Sewer is the follow-up to respect if the first round does not end it. Avoid the absorbed element noted in its data (Absorbs Earth) and use neutral damage instead. Equip Enemy Skill if you still need L4 Suicide, but watch party levels because the move is only dangerous to characters whose levels are divisible by four. The result should be a short, controlled fight rather than a slow exchange of basic turns.

Twin Brain

Level HP MP EXP AP Gil
25 400 20 340 32 320
Location
Mt. Nibel
Mt. NibelMountain path beyond Nibelheim leading toward Rocket Town.
Attacks
Absorb
AbsorbConsumes target HP or inflicts magic damage to restore the user. Costs 2 MP for Lifeform-Hojo N's version.
, Stare Down
Stare DownInflicts Paralysis on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Ether
EtherRestores 100 MP.
Morph Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Dropped Item
Ether
EtherRestores 100 MP.
Strategy
Twin Brain is most dangerous when it gets time to use Stare Down; remove it before that pattern starts controlling the fight. Absorb is the follow-up to respect if the first round does not end it. A fast single-target kill is usually better than spending MP to over-solve the encounter. Guarding against Paralysis keeps the fight from becoming slower than it needs to be. Steal Turbo Ether before finishing the fight if you want the upgrade.

Under Lizard

Level HP MP EXP AP Gil
29 1,400 140 440 45 420
Location
Goblin Island
Goblin IslandRemote island with Goblin enemies.
, Wutai
WutaiYuffie's homeland on the western continent.
, Temple of the Ancients
Temple of the AncientsAncient Cetra temple containing the Black Materia.
Attacks
Petrified Frog
Petrified FrogMay inflict Frog and Slow-numb on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Remedy
RemedyCures most negative statuses.
Morph Item
Remedy
RemedyCures most negative statuses.
Dropped Item
Remedy
RemedyCures most negative statuses.
Strategy
Under Lizard's defining turn is Petrified Frog, so the encounter is less about setup and more about preventing that move from getting repeated. Use focused physicals, Limits, or efficient Enemy Skills rather than spreading damage across the formation. Status protection matters more than raw defense here, especially against Frog, Petrify. Once the practical threat is handled, finish with your strongest non-resisted attacks. The result should be a short, controlled fight rather than a slow exchange of basic turns.

Underwater Police

Level HP MP EXP AP Gil
34 1,000 100 820 80 600
Location
Junon Underwater Reactor
Junon Underwater ReactorShinra underwater reactor beneath Junon.
Attacks
Machine Gun
Machine GunInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Grenade
GrenadeDeals 160 non-elemental damage.
Morph Item
-
Dropped Item
Shinra Alpha
Shinra AlphaShinra armor with four slots.
Strategy
Underwater Police's defining turn is Machine Gun, so the encounter is less about setup and more about preventing that move from getting repeated. Use focused physicals, Limits, or efficient Enemy Skills rather than spreading damage across the formation. Once the practical threat is handled, finish with your strongest non-resisted attacks. This keeps the entry consistent with normal exploration: low commitment, clean target priority, and no wasted elemental casts.

Unknown

Level HP MP EXP AP Gil
50 11,000 110 1,500 150 5,000
Location
Sunken Gelnika
Sunken GelnikaCrashed Shinra aircraft underwater.
Attacks
Blaster
BlasterInflicts magic damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Fire Armlet
Fire ArmletAbsorbs Fire-element attacks.
Morph Item
Power Source
Power SourcePermanently raises Strength by 1.
Dropped Item
-
Strategy
Unknown is one of the Gelnika's warning signs: the sunken plane enemies hit much harder than ordinary world-map encounters. Treat it as a serious target even if the data looks plain, because the surrounding formations can stack damage quickly. Open with your best multi-target options, then focus one body down at a time. Save Morph or steal attempts for when the party is already stable.

Valron

Level HP MP EXP AP Gil
24 950 80 300 30 300
Location
Nibelheim
NibelheimPresent-day version of Cloud and Tifa's hometown, strangely rebuilt after the flashback incident.
, Rocket Town
Rocket TownTown built around Shinra No. 26 and Cid's failed space program.
Attacks
Demi3
Demi3Deals heavy Gravity damage equal to a large fraction of the target's current HP.
, DeSpell
DeSpellRemoves many positive magic effects from one target.
, Dive Kick
Dive KickInflicts percentage-based or physical damage on one opponent.
, Jump Kick
Jump KickInflicts physical damage on one opponent.
, MBarrier
MBarrierReduces magical damage taken by one target.
, Speed Punch
Speed PunchInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
Hi-Potion
Hi-PotionRestores 500 HP.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Valron's threat comes from its named moves rather than its HP pool, with Demi3 being the one to plan around. DeSpell is the follow-up to respect if the first round does not end it. Keep the healer free instead of chasing small damage optimizations, since the enemy is not built around a long phase. Do not extend the fight for minor drops unless the formation is already under control. If the battle opens with multiple targets, choose the one with the most disruptive named move and collapse the group from there.

Vargid Police

Level HP MP EXP AP Gil
9 140 28 44 7 40
Location
Shinra Building
Shinra BuildingShinra headquarters, central to the Midgar escape sequence.
Attacks
Needle
NeedleInflicts 1 damage and may inflict Paralysis.
Defenses
-
Weaknesses
-
Steal Item
Tranquilizer
TranquilizerCures Fury and inflicts Sadness.
Morph Item
Tranquilizer
TranquilizerCures Fury and inflicts Sadness.
Dropped Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Strategy
Vargid Police is best treated as a quick cleanup target in Shinra Building 67th and 69th floors, especially when it appears beside stronger enemies. If several appear together, remove one at a time so their routine turns stop stacking up. The safest rhythm is to remove it early, heal after the enemy phase, and move on. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

Velcher Task

Level HP MP EXP AP Gil
26 900 28 320 31 350
Location
Rocket Town
Rocket TownTown built around Shinra No. 26 and Cid's failed space program.
Attacks
Claw
ClawInflicts physical damage on one opponent.
, Poison Blow
Poison BlowMay inflict Poison on one opponent.
Defenses
Absorbs Poison
Weaknesses
-
Steal Item
Remedy
RemedyCures most negative statuses.
Morph Item
Remedy
RemedyCures most negative statuses.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Velcher Task is most dangerous when it gets time to use Poison Blow; remove it before that pattern starts controlling the fight. Claw is the follow-up to respect if the first round does not end it. Avoid the absorbed element noted in its data (Absorbs Poison) and use neutral damage instead. Guarding against Poison keeps the fight from becoming slower than it needs to be. Once the practical threat is handled, finish with your strongest non-resisted attacks.

Vice

Level HP MP EXP AP Gil
7 68 0 24 3 80
Location
Sector 5 Slums
Sector 5 SlumsResidential slum area where Aeris lives with Elmyra.
Attacks
Steal
StealAttempts to steal an item from one enemy.
, Grind
GrindSteals an item from the player's inventory.
, Seize
SeizeInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Speed Drink
Speed DrinkCasts Haste.
Morph Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Vice is more annoying for what it can take than for what it can deal. Its Steal-style actions can turn a harmless Sector 5 fight into lost inventory, so kill it before cleaning up sturdier enemies. If you want the Speed Drink, steal first and then end the fight immediately. Do not waste magic on a long setup; quick physical attacks are the safest way to keep the encounter from dragging.

Vlakorados

Level HP MP EXP AP Gil
33 33,333 333 510 40 460
Location
Icicle Inn
Icicle InnSnowy village containing information about Professor Gast and Ifalna.
Attacks
Bolt Ball
Bolt BallInflicts Lightning-elemental magic damage on one opponent.
, Tail Attack
Tail AttackInflicts physical damage on one opponent.
, Violent Advance
Violent AdvanceInflicts physical damage on one opponent.
Defenses
Immune to Gravity
Weaknesses
-
Steal Item
Carob Nut
Carob NutUsed for Chocobo breeding; used for Green, Blue, and Black Chocobos.
Morph Item
Elixir
ElixirRestores HP and MP to maximum.
Dropped Item
Carob Nut
Carob NutUsed for Chocobo breeding; used for Green, Blue, and Black Chocobos.
Strategy
Vlakorados's threat comes from its named moves rather than its HP pool, with Bolt Ball being the one to plan around. Tail Attack is the follow-up to respect if the first round does not end it. Skip the listed immunities (Immune to Gravity) rather than wasting MP on resisted spells. Steal Elixir before finishing the fight if you want the upgrade. If the battle opens with multiple targets, choose the one with the most disruptive named move and collapse the group from there.

Warning Board

Level HP MP EXP AP Gil
12 270 0 38 4 75
Location
Shinra Building
Shinra BuildingShinra headquarters, central to the Midgar escape sequence.
Attacks
-
Defenses
Immune to Lightning
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
Warning Board is simple by itself; the only real mistake is letting it sit alive while more dangerous formation partners act. Skip the listed immunities (Immune to Lightning) rather than wasting MP on resisted spells. If you are grinding in the area, build around quick kills rather than defensive turtling. If the battle opens with multiple targets, choose the one with the most disruptive named move and collapse the group from there.

Whole Eater

Level HP MP EXP AP Gil
9 72 0 24 2 70
Location
Sector 5 Slums
Sector 5 SlumsResidential slum area where Aeris lives with Elmyra.
, Wall Market
Wall MarketLawless entertainment district used to infiltrate Don Corneo's mansion.
, Don Corneo's Mansion
Don Corneo's MansionDon Corneo's estate at the north end of Wall Market.
Attacks
-
Defenses
-
Weaknesses
-
Steal Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Morph Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Dropped Item
-
Strategy
Whole Eater is a small encounter on paper, but Sickle gives it enough bite to justify focused damage. Save expensive resources unless the group is large; normal attacks and mid-tier magic are enough once one target falls. The safest rhythm is to remove it early, heal after the enemy phase, and move on. The enemy is not worth a defensive setup unless it appears in a formation that is already going badly.

Wind Wing

Level HP MP EXP AP Gil
36 1,900 350 800 60 500
Location
Whirlwind Maze
Whirlwind MazeCrater approach where the Reunion unfolds.
Attacks
Sham Seal
Sham SealInflicts physical damage on one opponent.
, Tailbeat
TailbeatInflicts physical damage on one opponent.
, White Wind
White WindRestores HP to the party based on the caster's current HP and removes many status effects.
Defenses
-
Weaknesses
-
Steal Item
Hi-Potion
Hi-PotionRestores 500 HP.
Morph Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Dropped Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Strategy
Wind Wing's threat comes from its named moves rather than its HP pool, with Aero3 being the one to plan around. White Wind is the follow-up to respect if the first round does not end it. Keep the healer free instead of chasing small damage optimizations, since the enemy is not built around a long phase. White Wind is worth learning through Manipulate, since it becomes one of the best utility Enemy Skills for healing and status recovery.

Wolfmeister

Level HP MP EXP AP Gil
43 10,000 200 10,000 100 600
Location
North Corel Huge Materia Mission
North Corel Huge Materia MissionTrain chase to stop Shinra from taking Corel's Huge Materia.
Attacks
Big Guard
Big GuardApplies Barrier, MBarrier, and Haste to the party.
, Big Punch
Big PunchInflicts physical damage on one opponent.
, Heavy Sword
Heavy SwordInflicts physical damage on one opponent.
Defenses
-
Weaknesses
Water
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
Wolfmeister is notable because it can use Big Guard, giving another route to one of the best Enemy Skills in the game. Water is its weakness, and that should be your finishing element after the learning attempt. Heavy Sword and Big Punch are manageable if Barrier or Big Guard is active. Do not kill it before the skill is secured if this is your first convenient chance to learn it.

XCannon

Level HP MP EXP AP Gil
46 20,000 100 2,000 90 3,000
Location
Sister Ray / Mako Cannon
Sister Ray / Mako CannonCannon mounted on Midgar and powered by reactors.
Attacks
Dragon Cannon
Dragon CannonInflicts physical damage on all opponents.
Defenses
-
Weaknesses
Lightning
Steal Item
-
Morph Item
-
Dropped Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Strategy
XCannon's threat comes from its named moves rather than its HP pool, with Drain being the one to plan around. Dragon Cannon is the follow-up to respect if the first round does not end it. Use Lightning damage to shorten the encounter, especially if the enemy appears with support targets. Morphing it into Turbo Ether is worthwhile once the fight is already safe. If the battle opens with multiple targets, choose the one with the most disruptive named move and collapse the group from there.

Yang

Level HP MP EXP AP Gil
24 1,200 220 300 40 400
Location
Shinra Mansion
Shinra MansionAbandoned mansion in Nibelheim tied to Hojo, Sephiroth, and Vincent.
Attacks
Bolt2
Bolt2Deals moderate Lightning-elemental magic damage to one target.
, Ice2
Ice2Deals moderate Ice-elemental magic damage to one target.
Defenses
Immune to Gravity
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
Yang's defining turn is Ice2, so the encounter is less about setup and more about preventing that move from getting repeated. Bolt2 is the follow-up to respect if the first round does not end it. Skip the listed immunities (Immune to Gravity) rather than wasting MP on resisted spells. Covering Lightning, Ice damage reduces the chance of sudden multi-target pressure. Do not extend the fight for minor drops unless the formation is already under control.

Ying

Level HP MP EXP AP Gil
24 1,200 0 400 30 400
Location
Shinra Mansion
Shinra MansionAbandoned mansion in Nibelheim tied to Hojo, Sephiroth, and Vincent.
Attacks
Sadistic Attack
Sadistic AttackInflicts physical damage on one opponent.
, Ying Punch
Ying PunchInflicts physical damage on one opponent.
Defenses
Immune to Gravity
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
Ying is most dangerous when it gets time to use Sadistic Attack; remove it before that pattern starts controlling the fight. Ying Punch is the follow-up to respect if the first round does not end it. Skip the listed immunities (Immune to Gravity) rather than wasting MP on resisted spells. Guarding against status pressure keeps the fight from becoming slower than it needs to be. The safest rhythm is to remove it early, heal after the enemy phase, and move on.

Zemzelett

Level HP MP EXP AP Gil
17 285 36 70 7 165
Location
Fort Condor
Fort CondorReactor settlement where locals defend a giant condor from Shinra.
, Lower Junon
Lower JunonFishing village beneath Junon's cannon and military city.
, Upper Junon
Upper JunonShinra military port city.
Attacks
Clap
ClapInflicts Wind-elemental physical damage on all opponents.
, Flap
FlapInflicts Wind-elemental physical damage on all opponents.
, Thunderbolt
ThunderboltInflicts Lightning-elemental magic damage on one opponent.
, White Wind
White WindRestores HP to the party based on the caster's current HP and removes many status effects.
Defenses
Immune to Earth, Gravity and Water
Weaknesses
Wind
Steal Item
-
Morph Item
Hi-Potion
Hi-PotionRestores 500 HP.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Zemzelett is a White Wind opportunity. Manipulate it if possible, have it cast White Wind on the party, and then finish it with Wind damage or strong physical attacks. Its Earth, Gravity, and Water immunity means several common shortcuts fail, so do not waste turns testing those elements. If you already have White Wind, treat Zemzelett as a quick flying enemy and remove it before Thunderbolt chips away at the group.

Zenene

Level HP MP EXP AP Gil
14 250 93 58 6 60
Location
Shinra Building
Shinra BuildingShinra headquarters, central to the Midgar escape sequence.
Attacks
Piazzo Shower
Piazzo ShowerInflicts Poison-elemental magic damage and may inflict Poison.
, Ghenghana
GhenghanaInflicts Fire-elemental magic damage on one opponent.
Defenses
Absorbs Poison
Weaknesses
Holy
Steal Item
Deadly Waste
Deadly WasteCasts Bio2.
Morph Item
Remedy
RemedyCures most negative statuses.
Dropped Item
Ether
EtherRestores 100 MP.
Strategy
Zenene is most dangerous when it gets time to use Piazzo Shower; remove it before that pattern starts controlling the fight. Use Holy damage to shorten the encounter, especially if the enemy appears with support targets. Avoid the absorbed element noted in its data (Absorbs Poison) and use neutral damage instead. Once the practical threat is handled, finish with your strongest non-resisted attacks. Use the listed data to avoid obvious mistakes, but rely on decisive targeting more than prolonged preparation.

Zolokalter

Level HP MP EXP AP Gil
30 950 90 700 60 700
Location
Gaea's Cliff
Gaea's CliffFrozen mountain climb toward the Northern Crater.
Attacks
Bite
BiteInflicts physical damage, with some variants causing Confusion or targeting Poisoned units.
, Toxic Barf
Toxic BarfInflicts Slow and Poison.
Defenses
Absorbs Poison
Weaknesses
-
Steal Item
-
Morph Item
Antidote
AntidoteCures Poison.
Dropped Item
X-Potion
X-PotionRestores HP to maximum.
Strategy
Zolokalter is most dangerous when it gets time to use Toxic Barf; remove it before that pattern starts controlling the fight. Bite is the follow-up to respect if the first round does not end it. Avoid the absorbed element noted in its data (Absorbs Poison) and use neutral damage instead. Guarding against Poison keeps the fight from becoming slower than it needs to be. If you are grinding in the area, build around quick kills rather than defensive turtling.

Zuu

Level HP MP EXP AP Gil
27 1,200 40 450 38 430
Location
Mt. Nibel
Mt. NibelMountain path beyond Nibelheim leading toward Rocket Town.
Attacks
-
Defenses
Immune to Earth and Gravity
Weaknesses
Wind
Steal Item
Bird Wing
Bird WingDeals Wind-elemental damage.
Morph Item
Bird Wing
Bird WingDeals Wind-elemental damage.
Dropped Item
Bird Wing
Bird WingDeals Wind-elemental damage.
Strategy
Zuu is most dangerous when it gets time to use Great Gale; remove it before that pattern starts controlling the fight. Use Wind damage to shorten the encounter, especially if the enemy appears with support targets. Skip the listed immunities (Immune to Earth and Gravity) rather than wasting MP on resisted spells. Wind resistance helps if the formation lasts more than a round. The safest rhythm is to remove it early, heal after the enemy phase, and move on.

Enemy Properties

Enemy Name

The enemy's name.

Level

The enemy's level, which is used in several battle calculations and helps indicate its overall strength.

HP

The enemy's maximum HP. Reducing this value to zero defeats the enemy.

MP

The enemy's maximum MP, used to perform magic and other abilities that consume MP.

EXP

The amount of experience awarded to surviving party members after the enemy is defeated.

AP

The amount of Ability Points awarded after the enemy is defeated. AP is applied to Materia equipped in weapons or armor that allow Materia growth.

Gil

The amount of Gil awarded after the enemy is defeated.

Location

The areas, dungeons, or specific encounters where the enemy can be found.

Attacks

The attacks, spells, and special abilities the enemy can use during battle.

Defenses

Elements or status effects against which the enemy has increased resistance.

Weaknesses

Elements or status effects to which the enemy is especially vulnerable.

Steal Item

The item that can be stolen from the enemy with the Steal command.

Morph Item

The item the enemy is transformed into when defeated with the Morph command.

Dropped Item

The item or items the enemy may leave behind after being defeated.

Strategy

Recommended tactics for defeating the enemy, including useful attacks, Materia, defenses, and ways to counter its abilities.

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