Final Fantasy Online
Bestiary
Info
Info
Final Fantasy VII

Enemies 1-B

1st Ray

Level HP MP EXP AP Gil
4 18 0 12 1 5
Location
Mako Reactor 1
Mako Reactor 1Opening bombing mission where Cloud joins AVALANCHE to destroy Shinra's No. 1 Reactor.
Attacks
Laser Cannon
Laser CannonInflicts physical damage on one opponent.
Defenses
-
Weaknesses
Lightning
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
1st Ray's threat comes from its named moves rather than its HP pool, with Laser Cannon being the one to plan around. Use Lightning damage to shorten the encounter, especially if the enemy appears with support targets. Do not extend the fight for minor drops unless the formation is already under control. If the battle opens with multiple targets, choose the one with the most disruptive named move and collapse the group from there.

2-Faced

Level HP MP EXP AP Gil
18 330 80 100 10 156
Location
Corel Prison
Corel PrisonDesert prison beneath Gold Saucer.
Attacks
Cure3
Cure3Restores a large amount of HP to one target.
Defenses
Immune to Earth
Weaknesses
-
Steal Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Morph Item
-
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
2-Faced does not need many turns to become annoying, especially once Cure3 enters the rotation. Self-destruct is the follow-up to respect if the first round does not end it. Skip the listed immunities (Immune to Earth) rather than wasting MP on resisted spells. The safest rhythm is to remove it early, heal after the enemy phase, and move on. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

8 Eye

Level HP MP EXP AP Gil
30 500 220 1,000 100 720
Location
Temple of the Ancients
Temple of the AncientsAncient Cetra temple containing the Black Materia.
Attacks
Eyesight
EyesightInflicts HP/MP percentage damage, magic damage, or status depending on version.
Defenses
Immune to Gravity
Weaknesses
Poison
Steal Item
-
Morph Item
Magic Source
Magic SourcePermanently raises Magic by 1.
Dropped Item
-
Strategy
8 Eye has no special named move worth building around, which makes clean target priority the whole fight. Use Poison damage to shorten the encounter, especially if the enemy appears with support targets. Skip the listed immunities (Immune to Gravity) rather than wasting MP on resisted spells. Steal Magic Source before finishing the fight if you want the upgrade. That approach preserves MP for the harder scripted battles nearby while still preventing random damage from piling up.

Acrophies

Level HP MP EXP AP Gil
35 2,400 220 800 90 1,200
Location
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Big Red Clipper
Big Red ClipperInflicts physical damage on one enemy.
, Huge Tidal Wave
Huge Tidal WaveInflicts Water-elemental physical damage on all targets, including user.
, Isogin Smog
Isogin SmogInflicts magic damage and Darkness on all opponents.
Defenses
Immune to Water; Absorbs Wind
Weaknesses
-
Steal Item
Water Ring
Water RingAbsorbs Water-element attacks.
Morph Item
-
Dropped Item
-
Strategy
Acrophies is most dangerous when it gets time to use Isogin Smog; remove it before that pattern starts controlling the fight. Huge Tidal Wave is the follow-up to respect if the first round does not end it. Work around its defenses carefully: Immune to Water; Absorbs Wind. Guarding against Poison keeps the fight from becoming slower than it needs to be. Once the practical threat is handled, finish with your strongest non-resisted attacks.

Adamantaimai

Level HP MP EXP AP Gil
30 1,600 240 720 100 2,000
Location
Wutai
WutaiYuffie's homeland on the western continent.
Attacks
Death Force
Death ForceMakes one target immune to instant death while active.
, Light Shell
Light ShellInflicts physical damage on one opponent.
, MBarrier
MBarrierReduces magical damage taken by one target.
, Cure
CureRestores a small amount of HP to one target.
, Barrier
BarrierReduces physical damage taken by one target.
Defenses
Immune to Gravity
Weaknesses
-
Steal Item
Adaman Bangle
Adaman BangleHigh-defense linked armlet.
Morph Item
-
Dropped Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Strategy
Adamantaimai is worth fighting carefully because Death Force can be learned here and its beach encounters are easy to revisit. Its shell-style defenses make Gravity a poor answer, so rely on steady physical damage while setting up Manipulate or Enemy Skill capture. Light Shell and MBarrier can stretch the fight if you rush blindly. After Death Force is learned, treat it as a sturdy turtle and finish it without spending premium magic.

Aero Combatant

Level HP MP EXP AP Gil
11 190 0 40 4 110
Location
Sector 7 Slums
Sector 7 SlumsAVALANCHE's home base beneath the plate, centered around Tifa's bar, 7th Heaven.
Attacks
Propeller
PropellerInflicts physical damage on one opponent.
, Propeller Sword
Propeller SwordInflicts physical damage on one opponent.
, Sword Rush
Sword RushInflicts physical damage on one opponent.
Defenses
Immune to Earth
Weaknesses
Gravity and Wind
Steal Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Morph Item
-
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Aero Combatant's defining turn is Propeller, so the encounter is less about setup and more about preventing that move from getting repeated. Use Gravity and Wind damage to shorten the encounter, especially if the enemy appears with support targets. Skip the listed immunities (Immune to Earth) rather than wasting MP on resisted spells. Once the practical threat is handled, finish with your strongest non-resisted attacks. The result should be a short, controlled fight rather than a slow exchange of basic turns.

Allemange

Level HP MP EXP AP Gil
48 8,000 200 1,300 100 1,360
Location
Planet's Core
Planet's CoreFinal battle area deep inside the Northern Cave.
, Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Big Breath
Big BreathInflicts magic damage on one or all opponents.
, L3 Flare
L3 FlareInflicts percentage-based Fire damage on targets whose level is divisible by 3.
, L4 Death
L4 DeathInflicts Death on targets whose level is divisible by 4.
, Teardrop
TeardropInflicts physical damage and Sadness on one opponent.
Defenses
Immune to Earth
Weaknesses
Wind
Steal Item
Eye Drop
Eye DropCures Darkness.
Morph Item
-
Dropped Item
Eye Drop
Eye DropCures Darkness.
Strategy
Allemange can punish party levels with L3 Flare and L4 Death, making it more dangerous than its HP alone suggests. Wind is the clean offensive answer, while Earth does nothing. Check your party levels before farming in its part of the Northern Cave, and keep revival ready if the level-based spells line up badly. If the party is safe from those checks, it becomes a straightforward burst target.

Ancient Dragon

Level HP MP EXP AP Gil
34 2,400 450 800 80 800
Location
Temple of the Ancients
Temple of the AncientsAncient Cetra temple containing the Black Materia.
Attacks
Horn
HornInflicts physical damage on one opponent.
, Southern Cross
Southern CrossInflicts Ice-elemental physical damage on one opponent.
Defenses
Immune to Earth and Water
Weaknesses
Gravity and Wind
Steal Item
-
Morph Item
-
Dropped Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Strategy
Ancient Dragon's defining turn is Horn, so the encounter is less about setup and more about preventing that move from getting repeated. Use Gravity and Wind damage to shorten the encounter, especially if the enemy appears with support targets. Skip the listed immunities (Immune to Earth and Water) rather than wasting MP on resisted spells. Morphing it into Turbo Ether is worthwhile once the fight is already safe. Use the listed data to avoid obvious mistakes, but rely on decisive targeting more than prolonged preparation.

Ark Dragon

Level HP MP EXP AP Gil
18 280 124 84 10 180
Location
Mythril Mine
Mythril MineCave route connecting the Grasslands area to the Junon region.
Attacks
Claw
ClawInflicts physical damage on one opponent.
, Flame Thrower
Flame ThrowerDeals Fire-elemental damage to one target.
Defenses
Immune to Earth; Absorbs Fire
Weaknesses
Wind
Steal Item
Ether
EtherRestores 100 MP.
Morph Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Dropped Item
Ether
EtherRestores 100 MP.
Strategy
Ark Dragon is a useful Flame Thrower source. Fire heals it and Earth does nothing, so equip Enemy Skill Materia, let Flame Thrower land, and then switch to Wind or neutral damage. Do not prolong the fight with Fire spells or Fire-elemental weapons. Once the skill is learned, Ark Dragon should be removed quickly because its simple claw attacks are only dangerous when several turns pile up.

Armored Golem

Level HP MP EXP AP Gil
41 10,000 200 2,500 100 2,680
Location
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Megaton Punch
Megaton PunchInflicts physical damage on one opponent.
, Golem Laser
Golem LaserInflicts magic damage on all opponents.
Defenses
-
Weaknesses
-
Steal Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Morph Item
Guard Source
Guard SourcePermanently raises Vitality by 1.
Dropped Item
Echo Screen
Echo ScreenCures Silence.
Strategy
Armored Golem does not need many turns to become annoying, especially once Megaton Punch enters the rotation. If several appear together, remove one at a time so their routine turns stop stacking up. Steal Turbo Ether before finishing the fight if you want the upgrade. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

Attack Squad

Level HP MP EXP AP Gil
34 1,300 100 300 10 420
Location
Mt. Corel
Mt. CorelMountain and reactor route leading toward North Corel.
Attacks
Machine Gun
Machine GunInflicts physical damage on one opponent.
, Grenade
GrenadeInflicts physical damage on all opponents.
, Smoke Bullet
Smoke BulletInflicts Darkness and Sleep on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Tranquilizer
TranquilizerCures Fury and inflicts Sadness.
, S-Mine
S-MineDeals 1,600 non-elemental damage.
Morph Item
-
Dropped Item
8inch Cannon
8inch CannonDeals 3,200 non-elemental damage.
Strategy
Attack Squad is most dangerous when it gets time to use Machine Gun; remove it before that pattern starts controlling the fight. A fast single-target kill is usually better than spending MP to over-solve the encounter. If you are grinding in the area, build around quick kills rather than defensive turtling. That approach preserves MP for the harder scripted battles nearby while still preventing random damage from piling up.

Bad Rap

Level HP MP EXP AP Gil
38 9,000 120 1,100 70 2,500
Location
Sunken Gelnika
Sunken GelnikaCrashed Shinra aircraft underwater.
Attacks
Big Fang
Big FangInflicts physical damage on one opponent.
, Whip
WhipInflicts physical damage on one opponent.
, Evil Poison
Evil PoisonInflicts physical damage and Darkness.
Defenses
-
Weaknesses
-
Steal Item
Ink
InkInflicts Darkness.
Morph Item
Luck Source
Luck SourcePermanently raises Luck by 1.
Dropped Item
Dazers
DazersInflicts Paralysis.
Strategy
Bad Rap is a small encounter on paper, but Whip gives it enough bite to justify focused damage. Big Fang is the follow-up to respect if the first round does not end it. Save expensive resources unless the group is large; normal attacks and mid-tier magic are enough once one target falls. Steal Luck Source before finishing the fight if you want the upgrade. The enemy is not worth a defensive setup unless it appears in a formation that is already going badly.

Bagnarada

Level HP MP EXP AP Gil
16 450 60 110 11 120
Location
Mt. Corel
Mt. CorelMountain and reactor route leading toward North Corel.
, Costa del Sol
Costa del SolResort town reached after the Cargo Ship.
, North Corel
North CorelRuined mining town connected to Barret's past.
, Gold Saucer
Gold SaucerMassive amusement complex above the desert.
Attacks
-
Defenses
Immune to Fire and Gravity
Weaknesses
Ice
Steal Item
Diamond Pin
Diamond PinA diamond-tipped pin used for quick strikes.
Morph Item
Guard Source
Guard SourcePermanently raises Vitality by 1.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Bagnarada is simple by itself; the only real mistake is letting it sit alive while more dangerous formation partners act. Use Ice damage to shorten the encounter, especially if the enemy appears with support targets. Skip the listed immunities (Immune to Fire and Gravity) rather than wasting MP on resisted spells. Steal Diamond Pin before finishing the fight if you want the upgrade. If the battle opens with multiple targets, choose the one with the most disruptive named move and collapse the group from there.

Bahba Velamyu

Level HP MP EXP AP Gil
23 640 40 285 20 280
Location
Nibelheim
NibelheimPresent-day version of Cloud and Tifa's hometown, strangely rebuilt after the flashback incident.
Attacks
Bonecutter
BonecutterInflicts physical damage on one opponent.
, Jumping Cutter
Jumping CutterInflicts physical damage on one opponent.
, Magic Cutter
Magic CutterConsumes target MP to restore the user.
, Silence
SilenceInflicts Silence status on one target.
, Slow
SlowSlows one target's ATB gauge.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
Mute Mask
Mute MaskInflicts Silence.
Dropped Item
Mute Mask
Mute MaskInflicts Silence.
Strategy
Bahba Velamyu is a small encounter on paper, but Silence gives it enough bite to justify focused damage. Slow is the follow-up to respect if the first round does not end it. Save expensive resources unless the group is large; normal attacks and mid-tier magic are enough once one target falls. Guarding against Silence keeps the fight from becoming slower than it needs to be. The safest rhythm is to remove it early, heal after the enemy phase, and move on.

Bandersnatch

Level HP MP EXP AP Gil
30 860 100 510 40 600
Location
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Bite
BiteInflicts physical damage, with some variants causing Confusion or targeting Poisoned units.
, Howling
HowlingRevives one KO'd ally of the same species with full HP.
Defenses
Immune to Ice
Weaknesses
Fire
Steal Item
-
Morph Item
Ice Crystal
Ice CrystalCasts Ice3.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Bandersnatch is a small encounter on paper, but Bite gives it enough bite to justify focused damage. Howling is the follow-up to respect if the first round does not end it. Use Fire damage to shorten the encounter, especially if the enemy appears with support targets. Skip the listed immunities (Immune to Ice) rather than wasting MP on resisted spells. Do not extend the fight for minor drops unless the formation is already under control.

Bandit

Level HP MP EXP AP Gil
17 360 0 99 10 220
Location
Corel Prison
Corel PrisonDesert prison beneath Gold Saucer.
Attacks
Hold-up
Hold-upSteals 340 Gil from the player.
, Mug
MugAttacks one enemy while attempting to steal an item.
Defenses
-
Weaknesses
-
Steal Item
X-Potion
X-PotionRestores HP to maximum.
Morph Item
-
Dropped Item
Tent
TentFully restores party HP, MP, and status at Save Points or on the World Map.
Strategy
Bandit does not need many turns to become annoying, especially once Mug enters the rotation. Hold-up is the follow-up to respect if the first round does not end it. If several appear together, remove one at a time so their routine turns stop stacking up. Once the practical threat is handled, finish with your strongest non-resisted attacks. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

Basilisk (Vagrisk)

Level HP MP EXP AP Gil
19 400 50 240 30 275
Location
Cosmo Canyon
Cosmo CanyonBugenhagen's observatory town and Red XIII's home.
Attacks
Quake2
Quake2Deals moderate Earth-elemental magic damage to one target.
, Stone Strike
Stone StrikeInflicts Petrify on one opponent.
, Tail
TailInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Soft
SoftCures Petrify.
Morph Item
-
Dropped Item
Soft
SoftCures Petrify.
Strategy
Basilisk (Vagrisk) is most dangerous when it gets time to use Quake2; remove it before that pattern starts controlling the fight. Stone Strike is the follow-up to respect if the first round does not end it. A fast single-target kill is usually better than spending MP to over-solve the encounter. Guarding against Petrify keeps the fight from becoming slower than it needs to be. Once the practical threat is handled, finish with your strongest non-resisted attacks.

Battery Cap

Level HP MP EXP AP Gil
24 640 58 270 32 386
Location
Nibelheim
NibelheimPresent-day version of Cloud and Tifa's hometown, strangely rebuilt after the flashback incident.
Attacks
Four Laser
Four LaserInflicts non-elemental magic damage on one opponent; MP cost varies by enemy.
, Seed Shot
Seed ShotInflicts physical damage or Darkness depending on user.
Defenses
-
Weaknesses
-
Steal Item
Dazers
DazersInflicts Paralysis.
Morph Item
-
Dropped Item
Eye Drop
Eye DropCures Darkness.
, Dazers
DazersInflicts Paralysis.
Strategy
Battery Cap does not need many turns to become annoying, especially once Seed Shot enters the rotation. Four Laser is the follow-up to respect if the first round does not end it. If several appear together, remove one at a time so their routine turns stop stacking up. There is no reason to preserve it after any steal or Morph attempt is complete. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

Beachplug

Level HP MP EXP AP Gil
16 200 100 95 10 155
Location
Gold Saucer
Gold SaucerMassive amusement complex above the desert.
, Gongaga
GongagaRuined town near a destroyed reactor.
, Costa del Sol
Costa del SolResort town reached after the Cargo Ship.
, Mt. Corel
Mt. CorelMountain and reactor route leading toward North Corel.
, North Corel
North CorelRuined mining town connected to Barret's past.
Attacks
Bite
BiteInflicts physical damage, with some variants causing Confusion or targeting Poisoned units.
, Ice
IceDeals low Ice-elemental magic damage to one target.
, Big Guard
Big GuardApplies Barrier, MBarrier, and Haste to the party.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Beachplug matters because of Big Guard, not because of its bite or Ice spell. When Manipulate is available, control it and force Big Guard onto the party before ending the fight; the skill remains one of the best defensive tools in the game. If you are not learning it yet, kill the Beachplug normally and return later. Do not confuse the learning attempt with a damage race, because the whole point is to leave with the support spell.

Behemoth

Level HP MP EXP AP Gil
45 7,000 400 1,500 100 2,200
Location
Midgar Underground / Subway Tunnels
Midgar Underground / Subway TunnelsUnderground route during the Midgar raid.
Attacks
Behemoth Horn
Behemoth HornInflicts physical damage on one opponent.
, Bite
BiteInflicts physical damage, with some variants causing Confusion or targeting Poisoned units.
, Flare
FlareDeals very high non-elemental magic damage to one target.
, ????
????Deals damage equal to the caster's maximum HP minus current HP.
Defenses
-
Weaknesses
-
Steal Item
War Gong
War GongInflicts Berserk.
, Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Morph Item
-
Dropped Item
-
Strategy
Behemoth is not just a large HP wall; Flare and ???? can turn a sloppy Midgar raid fight into a sudden KO. Keep HP high, use Barrier or Big Guard if available, and attack with strong neutral damage. Do not try to grind out a delicate strategy while the rest of the area is draining resources. If you want ???? learned, control the attempt and heal immediately afterward.

Bizarre Bug

Level HP MP EXP AP Gil
28 975 0 420 40 340
Location
Da-chao Statue
Da-chao StatueMountain/statue area behind Wutai.
, Wutai
WutaiYuffie's homeland on the western continent.
Attacks
Scorpion Attack
Scorpion AttackInflicts physical damage on one opponent.
, Toxic Powder
Toxic PowderInflicts physical damage and Poison on all opponents.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
X-Potion
X-PotionRestores HP to maximum.
Strategy
Bizarre Bug does not need many turns to become annoying, especially once Toxic Powder enters the rotation. Scorpion Attack is the follow-up to respect if the first round does not end it. If several appear together, remove one at a time so their routine turns stop stacking up. Guarding against Poison keeps the fight from becoming slower than it needs to be. The safest rhythm is to remove it early, heal after the enemy phase, and move on.

Black Bat

Level HP MP EXP AP Gil
25 550 0 270 24 80
Location
Shinra Mansion
Shinra MansionAbandoned mansion in Nibelheim tied to Hojo, Sephiroth, and Vincent.
Attacks
Blood Suck
Blood SuckConsumes target HP to restore the user.
Defenses
Immune to Earth
Weaknesses
-
Steal Item
-
Morph Item
Vampire Fang
Vampire FangDrains HP.
Dropped Item
Vampire Fang
Vampire FangDrains HP.
Strategy
Black Bat does not need many turns to become annoying, especially once Blood Suck enters the rotation. Skip the listed immunities (Immune to Earth) rather than wasting MP on resisted spells. The safest rhythm is to remove it early, heal after the enemy phase, and move on. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items. Use the listed data to avoid obvious mistakes, but rely on decisive targeting more than prolonged preparation.

Bloatfloat

Level HP MP EXP AP Gil
18 240 0 90 9 125
Location
Mt. Corel
Mt. CorelMountain and reactor route leading toward North Corel.
Attacks
Spiky Hell
Spiky HellInflicts exactly 200 damage on one opponent.
, Vacuum
VacuumInflicts physical damage on one opponent.
Defenses
Immune to Earth
Weaknesses
Wind
Steal Item
Soft
SoftCures Petrify.
Morph Item
Hi-Potion
Hi-PotionRestores 500 HP.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Bloatfloat's threat comes from its named moves rather than its HP pool, with Vacuum being the one to plan around. Spiky Hell is the follow-up to respect if the first round does not end it. Use Wind damage to shorten the encounter, especially if the enemy appears with support targets. Skip the listed immunities (Immune to Earth) rather than wasting MP on resisted spells. If you are grinding in the area, build around quick kills rather than defensive turtling.

Blood Taste

Level HP MP EXP AP Gil
8 72 0 24 2 32
Location
Mako Reactor 5
Mako Reactor 5Second Shinra reactor targeted by AVALANCHE.
Attacks
Bite
BiteInflicts physical damage, with some variants causing Confusion or targeting Poisoned units.
, Tentacle Drain
Tentacle DrainConsumes target HP to restore the user.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
Antidote
AntidoteCures Poison.
Strategy
Blood Taste does not need many turns to become annoying, especially once Bite enters the rotation. Tentacle Drain is the follow-up to respect if the first round does not end it. If several appear together, remove one at a time so their routine turns stop stacking up. There is no reason to preserve it after any steal or Morph attempt is complete. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

Blue Dragon

Level HP MP EXP AP Gil
41 8,800 500 1,200 200 1,000
Location
Gaea's Cliff
Gaea's CliffFrozen mountain climb toward the Northern Crater.
Attacks
Dragon Fang
Dragon FangInflicts physical damage on one opponent.
Defenses
Immune to Gravity; Absorbs Ice
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
Dragon Armlet
Dragon ArmletHalves Fire, Ice, and Lightning damage.
Strategy
Blue Dragon is a small encounter on paper, but Great Gale gives it enough bite to justify focused damage. Work around its defenses carefully: Immune to Gravity; Absorbs Ice. Wind resistance helps if the formation lasts more than a round. Morphing it into Dragon Armlet is worthwhile once the fight is already safe. The enemy is not worth a defensive setup unless it appears in a formation that is already going badly. The result should be a short, controlled fight rather than a slow exchange of basic turns.

Blugu

Level HP MP EXP AP Gil
4 120 0 18 2 35
Location
Train Route / Train Tunnels
Train Route / Train TunnelsRail sequence used during the second bombing mission before the party jumps off the train.
Attacks
Hell Bubbles
Hell BubblesMay inflict Sleep on one opponent.
Defenses
Immune to Earth
Weaknesses
Lightning and Wind
Steal Item
-
Morph Item
-
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Blugu's defining turn is Hell Bubbles, so the encounter is less about setup and more about preventing that move from getting repeated. Use Lightning and Wind damage to shorten the encounter, especially if the enemy appears with support targets. Skip the listed immunities (Immune to Earth) rather than wasting MP on resisted spells. Do not extend the fight for minor drops unless the formation is already under control. Once you know which element or status angle matters, the enemy loses most of its leverage.

Bomb

Level HP MP EXP AP Gil
18 600 30 150 20 192
Location
North Corel
North CorelRuined mining town connected to Barret's past.
, Mt. Corel
Mt. CorelMountain and reactor route leading toward North Corel.
Attacks
Bomb Blast
Bomb BlastSacrifices user to inflict physical damage on one opponent.
, Fireball
FireballInflicts Fire-elemental magic damage on one opponent.
Defenses
Immune to Fire and Earth
Weaknesses
-
Steal Item
Right Arm
Right ArmDeals 1,600 non-elemental damage.
Morph Item
Shrapnel
ShrapnelDeals 416 non-elemental damage.
Dropped Item
Shrapnel
ShrapnelDeals 416 non-elemental damage.
Strategy
Bomb's defining turn is Bomb Blast, so the encounter is less about setup and more about preventing that move from getting repeated. Skip the listed immunities (Immune to Fire and Earth) rather than wasting MP on resisted spells. If you are grinding in the area, build around quick kills rather than defensive turtling. This keeps the entry consistent with normal exploration: low commitment, clean target priority, and no wasted elemental casts.

Boundfat

Level HP MP EXP AP Gil
27 500 80 420 40 350
Location
Forgotten Capital / City of the Ancients
Forgotten Capital / City of the AncientsAncient Cetra city where Aeris/Aerith prays for Holy.
Attacks
Dark Needle
Dark NeedleInflicts physical damage and Darkness on one opponent.
, Death Sentence
Death SentenceInflicts Death Sentence on one target.
, Ice2
Ice2Deals moderate Ice-elemental magic damage to one target.
Defenses
Absorbs Ice
Weaknesses
-
Steal Item
Dazers
DazersInflicts Paralysis.
Morph Item
Dazers
DazersInflicts Paralysis.
Dropped Item
Dazers
DazersInflicts Paralysis.
Strategy
Boundfat does not need many turns to become annoying, especially once Ice2 enters the rotation. Dark Needle is the follow-up to respect if the first round does not end it. Avoid the absorbed element noted in its data (Absorbs Ice) and use neutral damage instead. Status protection matters more than raw defense here, especially against Darkness, Death Sentence, Instant Death. Death Sentence can be learned as an Enemy Skill from the right source, but keep the affected character healed until the timer resolves or the fight ends.

Brain Pod

Level HP MP EXP AP Gil
15 240 46 52 6 95
Location
Shinra Building
Shinra BuildingShinra headquarters, central to the Midgar escape sequence.
Attacks
Refuse
RefuseInflicts magic damage and may inflict Poison or Sleep.
Defenses
Immune to Earth; Absorbs Poison
Weaknesses
Holy
Steal Item
Antidote
AntidoteCures Poison.
Morph Item
Deadly Waste
Deadly WasteCasts Bio2.
Dropped Item
Ether
EtherRestores 100 MP.
Strategy
Brain Pod does not need many turns to become annoying, especially once Refuse enters the rotation. Use Holy damage to shorten the encounter, especially if the enemy appears with support targets. Work around its defenses carefully: Immune to Earth; Absorbs Poison. Once the practical threat is handled, finish with your strongest non-resisted attacks. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

Bullmotor

Level HP MP EXP AP Gil
19 420 96 92 9 140
Location
Corel Prison
Corel PrisonDesert prison beneath Gold Saucer.
Attacks
Matra Magic
Matra MagicDeals non-elemental damage to all enemies.
Defenses
-
Weaknesses
-
Steal Item
X-Potion
X-PotionRestores HP to maximum.
Morph Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Dropped Item
Ether
EtherRestores 100 MP.
Strategy
Bullmotor does not need many turns to become annoying, especially once Matra Magic enters the rotation. If several appear together, remove one at a time so their routine turns stop stacking up. This is a good chance to learn Matra Magic if an Enemy Skill Materia is equipped; after that, the same skill can wipe out most small formations in this part of the game. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

Enemy Properties

Enemy Name

The enemy's name.

Level

The enemy's level, which is used in several battle calculations and helps indicate its overall strength.

HP

The enemy's maximum HP. Reducing this value to zero defeats the enemy.

MP

The enemy's maximum MP, used to perform magic and other abilities that consume MP.

EXP

The amount of experience awarded to surviving party members after the enemy is defeated.

AP

The amount of Ability Points awarded after the enemy is defeated. AP is applied to Materia equipped in weapons or armor that allow Materia growth.

Gil

The amount of Gil awarded after the enemy is defeated.

Location

The areas, dungeons, or specific encounters where the enemy can be found.

Attacks

The attacks, spells, and special abilities the enemy can use during battle.

Defenses

Elements or status effects against which the enemy has increased resistance.

Weaknesses

Elements or status effects to which the enemy is especially vulnerable.

Steal Item

The item that can be stolen from the enemy with the Steal command.

Morph Item

The item the enemy is transformed into when defeated with the Morph command.

Dropped Item

The item or items the enemy may leave behind after being defeated.

Strategy

Recommended tactics for defeating the enemy, including useful attacks, Materia, defenses, and ways to counter its abilities.

Final Fantasy Online

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