Final Fantasy Online
Bestiary
Info
Info
Final Fantasy VII

Enemies C-D

Cactuar

Level HP MP EXP AP Gil
20 200 20 1 1 10,000
Location
Corel Prison
Corel PrisonDesert prison beneath Gold Saucer.
Attacks
1000 Needles
1000 NeedlesInflicts exactly 1000 damage on one opponent.
, Mystery Kick
Mystery KickInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
Hi-Potion
Hi-PotionRestores 500 HP.
Dropped Item
-
Strategy
Cactuar is a reward enemy, but only if you actually pin it down. 1000 Needles is fixed damage and Mystery Kick is not the problem; the problem is missing, wasting turns, and watching it escape. Use accurate non-elemental magic, Enemy Skills, or Limits rather than relying on shaky physical hits. Do not attempt a long Morph routine unless you can keep the battle controlled, because the Gil reward is the main reason to fight it at all.

Cactuer

Level HP MP EXP AP Gil
40 6,000 120 1,000 100 1,000
Location
Costa del Sol
Costa del SolResort town reached after the Cargo Ship.
, Mt. Corel
Mt. CorelMountain and reactor route leading toward North Corel.
, North Corel
North CorelRuined mining town connected to Barret's past.
, Gold Saucer
Gold SaucerMassive amusement complex above the desert.
Attacks
1000 Needles
1000 NeedlesInflicts exactly 1000 damage on one opponent.
, Mystery Kick
Mystery KickInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
Tetra Elemental
Tetra ElementalAbsorbs Fire, Ice, Lightning, and Earth.
Dropped Item
-
Strategy
Cactuer is the later, sturdier version of the Cactuar idea: fixed damage from 1000 Needles and awkward hit reliability. Do not give it time to stack repeated needles; use accurate magic, Enemy Skills, or Limits to finish it. The rewards are good enough to justify the fight, but not a drawn-out one. Keep everyone above 1,000 HP whenever possible so a single cast does not cause an avoidable KO.

Capparwire

Level HP MP EXP AP Gil
15 210 20 60 6 103
Location
Fort Condor
Fort CondorReactor settlement where locals defend a giant condor from Shinra.
, Lower Junon
Lower JunonFishing village beneath Junon's cannon and military city.
, Upper Junon
Upper JunonShinra military port city.
Attacks
Grand Spark
Grand SparkInflicts magic damage on one opponent.
, Wire Attack
Wire AttackInflicts magic damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Ether
EtherRestores 100 MP.
Morph Item
-
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Capparwire is a small encounter on paper, but Grand Spark gives it enough bite to justify focused damage. Wire Attack is the follow-up to respect if the first round does not end it. Save expensive resources unless the group is large; normal attacks and mid-tier magic are enough once one target falls. Lightning resistance helps if the formation lasts more than a round. Do not extend the fight for minor drops unless the formation is already under control.

Captain

Level HP MP EXP AP Gil
34 2,000 90 850 84 1,050
Location
Underwater World
Underwater WorldSubmarine-accessible ocean areas.
Attacks
Machine Gun
Machine GunInflicts physical damage on one opponent.
, Hand Grenade
Hand GrenadeInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Shinra Alpha
Shinra AlphaShinra armor with four slots.
Morph Item
-
Dropped Item
-
Strategy
Captain does not need many turns to become annoying, especially once Machine Gun enters the rotation. Hand Grenade is the follow-up to respect if the first round does not end it. If several appear together, remove one at a time so their routine turns stop stacking up. There is no reason to preserve it after any steal or Morph attempt is complete. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

Castanets

Level HP MP EXP AP Gil
15 190 0 65 7 113
Location
Mythril Mine
Mythril MineCave route connecting the Grasslands area to the Junon region.
Attacks
2-stage attack
2-stage attackInflicts physical damage on one opponent.
, Scissor Spark
Scissor SparkInflicts Lightning-elemental physical damage on one opponent.
Defenses
-
Weaknesses
Fire
Steal Item
-
Morph Item
-
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Castanets's threat comes from its named moves rather than its HP pool, with Scissor Spark being the one to plan around. 2-stage attack is the follow-up to respect if the first round does not end it. Use Fire damage to shorten the encounter, especially if the enemy appears with support targets. Do not extend the fight for minor drops unless the formation is already under control. If the battle opens with multiple targets, choose the one with the most disruptive named move and collapse the group from there.

Ceasar

Level HP MP EXP AP Gil
8 120 0 23 2 55
Location
Sewer
SewerUnderground route beneath Wall Market after Corneo's trap.
Attacks
Bubble
BubbleInflicts Water-elemental physical damage on one opponent.
Defenses
-
Weaknesses
Ice
Steal Item
Tranquilizer
TranquilizerCures Fury and inflicts Sadness.
Morph Item
-
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Ceasar is a small encounter on paper, but Bubble gives it enough bite to justify focused damage. Use Ice damage to shorten the encounter, especially if the enemy appears with support targets. There is no reason to preserve it after any steal or Morph attempt is complete. The enemy is not worth a defensive setup unless it appears in a formation that is already going badly. Use the listed data to avoid obvious mistakes, but rely on decisive targeting more than prolonged preparation.

Christopher

Level HP MP EXP AP Gil
34 6,000 200 1,300 80 800
Location
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Bolt3
Bolt3Deals high Lightning-elemental magic damage to one target.
, Cure2
Cure2Restores a moderate amount of HP to one target.
, Frog Song
Frog SongInflicts Sleep and Frog on one target.
, High/Low Suit
High/Low SuitInflicts Sadness or Fury on one opponent.
, Stardust March
Stardust MarchInflicts physical damage on one opponent.
, Suffocation Song
Suffocation SongInflicts Death on one opponent.
, Flutilizer
FlutilizerInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Earth Drum
Earth DrumCasts Quake2.
Morph Item
-
Dropped Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
, Ether
EtherRestores 100 MP.
Strategy
Christopher is a small encounter on paper, but Bolt3 gives it enough bite to justify focused damage. Frog Song is the follow-up to respect if the first round does not end it. Save expensive resources unless the group is large; normal attacks and mid-tier magic are enough once one target falls. Guarding against Frog keeps the fight from becoming slower than it needs to be. Frog Song can be learned here, but protect at least one character from Frog or Sleep so the formation cannot stall the battle.

Chuse Tank

Level HP MP EXP AP Gil
6 36 0 23 2 30
Location
Train Route / Train Tunnels
Train Route / Train TunnelsRail sequence used during the second bombing mission before the party jumps off the train.
Attacks
Claw
ClawInflicts physical damage on one opponent.
, Rolling Claw
Rolling ClawInflicts damage equal to 12.5% of the target's current HP.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Chuse Tank is a small encounter on paper, but Claw gives it enough bite to justify focused damage. Rolling Claw is the follow-up to respect if the first round does not end it. Save expensive resources unless the group is large; normal attacks and mid-tier magic are enough once one target falls. The safest rhythm is to remove it early, heal after the enemy phase, and move on. The enemy is not worth a defensive setup unless it appears in a formation that is already going badly.

Cockatrice (Cokatolis)

Level HP MP EXP AP Gil
17 420 0 97 10 168
Location
Mt. Corel
Mt. CorelMountain and reactor route leading toward North Corel.
, Costa del Sol
Costa del SolResort town reached after the Cargo Ship.
, North Corel
North CorelRuined mining town connected to Barret's past.
, Gold Saucer
Gold SaucerMassive amusement complex above the desert.
Attacks
-
Defenses
-
Weaknesses
-
Steal Item
Soft
SoftCures Petrify.
Morph Item
Soft
SoftCures Petrify.
Dropped Item
Soft
SoftCures Petrify.
Strategy
Cockatrice (Cokatolis) is not a mechanics-heavy enemy, but ignoring it lets routine damage accumulate across the area. Save expensive resources unless the group is large; normal attacks and mid-tier magic are enough once one target falls. Do not extend the fight for minor drops unless the formation is already under control. The enemy is not worth a defensive setup unless it appears in a formation that is already going badly.

Corneo's Lackey

Level HP MP EXP AP Gil
8 42 0 8 0 10
Location
Wall Market
Wall MarketLawless entertainment district used to infiltrate Don Corneo's mansion.
, Don Corneo's Mansion
Don Corneo's MansionDon Corneo's estate at the north end of Wall Market.
Attacks
Machine Gun
Machine GunInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
Corneo's Lackey's threat comes from its named moves rather than its HP pool, with Machine Gun being the one to plan around. Keep the healer free instead of chasing small damage optimizations, since the enemy is not built around a long phase. There is no reason to preserve it after any steal or Morph attempt is complete. If the battle opens with multiple targets, choose the one with the most disruptive named move and collapse the group from there.

Corvette

Level HP MP EXP AP Gil
36 3,200 260 1,050 60 2,200
Location
Junon Underwater Reactor
Junon Underwater ReactorShinra underwater reactor beneath Junon.
Attacks
Sawback
SawbackInflicts physical damage on all opponents.
, Spinning Cut
Spinning CutInflicts physical damage on one opponent.
, Gash
GashInflicts physical damage on one opponent.
Defenses
Immune to Earth
Weaknesses
-
Steal Item
Hyper
HyperCures Sadness and inflicts Fury.
Morph Item
Light Curtain
Light CurtainSets Barrier.
Dropped Item
Loco Weed
Loco WeedInflicts Confusion.
Strategy
Corvette is most dangerous when it gets time to use Sawback; remove it before that pattern starts controlling the fight. Spinning Cut is the follow-up to respect if the first round does not end it. Skip the listed immunities (Immune to Earth) rather than wasting MP on resisted spells. If you are grinding in the area, build around quick kills rather than defensive turtling. That approach preserves MP for the harder scripted battles nearby while still preventing random damage from piling up.

Crawler

Level HP MP EXP AP Gil
15 140 48 56 6 65
Location
Mythril Mine
Mythril MineCave route connecting the Grasslands area to the Junon region.
Attacks
Bite
BiteInflicts physical damage, with some variants causing Confusion or targeting Poisoned units.
, Cold Breath
Cold BreathInflicts Ice-elemental magic damage on one opponent; MP cost varies by enemy.
Defenses
-
Weaknesses
Earth
Steal Item
-
Morph Item
-
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Crawler's defining turn is Cold Breath, so the encounter is less about setup and more about preventing that move from getting repeated. Use Earth damage to shorten the encounter, especially if the enemy appears with support targets. Ice resistance helps if the formation lasts more than a round. Do not extend the fight for minor drops unless the formation is already under control. This keeps the entry consistent with normal exploration: low commitment, clean target priority, and no wasted elemental casts.

Crazysaw

Level HP MP EXP AP Gil
44 3,900 340 800 80 1,300
Location
Midgar Underground / Subway Tunnels
Midgar Underground / Subway TunnelsUnderground route during the Midgar raid.
Attacks
Rifle
RifleInflicts physical damage on one opponent.
, Uppercut
UppercutInflicts physical damage and Confusion on one opponent.
Defenses
-
Weaknesses
Lightning
Steal Item
Mute Mask
Mute MaskInflicts Silence.
Morph Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Dropped Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
, Ether
EtherRestores 100 MP.
Strategy
Crazysaw's defining turn is Rifle, so the encounter is less about setup and more about preventing that move from getting repeated. Use Lightning damage to shorten the encounter, especially if the enemy appears with support targets. Steal Turbo Ether before finishing the fight if you want the upgrade. This keeps the entry consistent with normal exploration: low commitment, clean target priority, and no wasted elemental casts. The result should be a short, controlled fight rather than a slow exchange of basic turns.

Cripshay

Level HP MP EXP AP Gil
8 100 0 26 3 53
Location
Train Graveyard
Train GraveyardMaze of abandoned trains between Sector 6 and Sector 7.
Attacks
Scissors
ScissorsInflicts physical damage on one opponent.
, Dual Spike
Dual SpikeInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Morph Item
-
Dropped Item
-
Strategy
Cripshay's defining turn is Scissors, so the encounter is less about setup and more about preventing that move from getting repeated. Use focused physicals, Limits, or efficient Enemy Skills rather than spreading damage across the formation. Once the practical threat is handled, finish with your strongest non-resisted attacks. This keeps the entry consistent with normal exploration: low commitment, clean target priority, and no wasted elemental casts.

Cromwell

Level HP MP EXP AP Gil
42 3,500 120 800 80 1,500
Location
Midgar Underground / Subway Tunnels
Midgar Underground / Subway TunnelsUnderground route during the Midgar raid.
Attacks
-
Defenses
-
Weaknesses
Lightning
Steal Item
-
Morph Item
-
Dropped Item
8inch Cannon
8inch CannonDeals 3,200 non-elemental damage.
Strategy
Cromwell is best treated as a quick cleanup target in Sector 8, especially when it appears beside stronger enemies. Use Lightning damage to shorten the encounter, especially if the enemy appears with support targets. The safest rhythm is to remove it early, heal after the enemy phase, and move on. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items. Use the listed data to avoid obvious mistakes, but rely on decisive targeting more than prolonged preparation.

Crown Lance

Level HP MP EXP AP Gil
20 440 70 225 23 400
Location
Cosmo Canyon
Cosmo CanyonBugenhagen's observatory town and Red XIII's home.
, Nibelheim
NibelheimPresent-day version of Cloud and Tifa's hometown, strangely rebuilt after the flashback incident.
, Rocket Town
Rocket TownTown built around Shinra No. 26 and Cid's failed space program.
Attacks
Claw
ClawInflicts physical damage on one opponent.
, Deadly Needles
Deadly NeedlesInflicts magic damage and Petrify on one opponent.
, Sleepel
SleepelInflicts Sleep status on one target.
, Bolt
BoltDeals low Lightning-elemental magic damage to one target.
Defenses
Immune to Earth; Absorbs Lightning
Weaknesses
Fire
Steal Item
-
Morph Item
Dream Powder
Dream PowderInflicts Sleep.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Crown Lance is most dangerous when it gets time to use Sleepel; remove it before that pattern starts controlling the fight. Claw is the follow-up to respect if the first round does not end it. Use Fire damage to shorten the encounter, especially if the enemy appears with support targets. Work around its defenses carefully: Immune to Earth; Absorbs Lightning. Guarding against Sleep keeps the fight from becoming slower than it needs to be. If you are grinding in the area, build around quick kills rather than defensive turtling.

Crysales

Level HP MP EXP AP Gil
37 1,500 100 800 80 600
Location
Mideel
MideelLifestream-rich island town where Cloud is found.
Attacks
Bite
BiteInflicts physical damage, with some variants causing Confusion or targeting Poisoned units.
, Sleep Scales
Sleep ScalesInflicts Sleep on one opponent.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
Dream Powder
Dream PowderInflicts Sleep.
Dropped Item
Ether
EtherRestores 100 MP.
Strategy
Crysales's defining turn is Sleep Scales, so the encounter is less about setup and more about preventing that move from getting repeated. Use focused physicals, Limits, or efficient Enemy Skills rather than spreading damage across the formation. Guarding against Sleep keeps the fight from becoming slower than it needs to be. Once the practical threat is handled, finish with your strongest non-resisted attacks. The result should be a short, controlled fight rather than a slow exchange of basic turns.

Cuahl

Level HP MP EXP AP Gil
33 1,300 60 720 70 800
Location
Gaea's Cliff
Gaea's CliffFrozen mountain climb toward the Northern Crater.
Attacks
Blaster
BlasterInflicts magic damage on one opponent.
, Light Shell
Light ShellInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Hi-Potion
Hi-PotionRestores 500 HP.
Morph Item
Tranquilizer
TranquilizerCures Fury and inflicts Sadness.
Dropped Item
Tranquilizer
TranquilizerCures Fury and inflicts Sadness.
Strategy
Cuahl's defining turn is Blaster, so the encounter is less about setup and more about preventing that move from getting repeated. Light Shell is the follow-up to respect if the first round does not end it. Use focused physicals, Limits, or efficient Enemy Skills rather than spreading damage across the formation. Do not extend the fight for minor drops unless the formation is already under control.

Custom Sweeper

Level HP MP EXP AP Gil
15 300 100 63 7 120
Location
Midgar Wasteland
Midgar WastelandWorld map area immediately outside Midgar.
Attacks
Smoke Shot
Smoke ShotInflicts physical damage on one opponent.
, Matra Magic
Matra MagicDeals non-elemental damage to all enemies.
, W Machine Gun
W Machine GunInflicts physical damage on one opponent.
Defenses
-
Weaknesses
Lightning
Steal Item
Atomic Scissors
Atomic ScissorsA scissor-like mechanical arm with cutting blades.
Morph Item
X-Potion
X-PotionRestores HP to maximum.
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Custom Sweeper is one of the best early Enemy Skill targets because Matra Magic is far more useful to the party than the enemy using it once. Equip Enemy Skill Materia, survive the cast, and then exploit its Lightning weakness. Smoke Shot is a minor nuisance compared with the value of learning the skill. Afterward, the same Matra Magic can clear many early multi-enemy formations faster than regular magic.

Dark Dragon

Level HP MP EXP AP Gil
57 14,000 600 5,000 350 2,500
Location
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Dark Dragon Breath
Dark Dragon BreathInflicts magic damage and may inflict Darkness on one or all opponents.
, Dragon Force
Dragon ForceRaises one target's Defense and Magic Defense.
, Laser
LaserDeals Gravity damage equal to half of one target's current HP.
, Tail Attack
Tail AttackInflicts physical damage on one opponent.
, Ultima
UltimaDeals extremely high non-elemental magic damage to all enemies.
Defenses
Immune to Lightning
Weaknesses
-
Steal Item
Dragon Armlet
Dragon ArmletHalves Fire, Ice, and Lightning damage.
Morph Item
Vaccine
VaccineSets Resist status.
Dropped Item
Elixir
ElixirRestores HP and MP to maximum.
Strategy
Dark Dragon is a late Northern Cave threat because Ultima can punish careless magical offense. Physical damage, Limits, and MP control are safer than repeatedly triggering a devastating counter. Lightning does nothing, so avoid Bolt-style shortcuts. If you want Shadow Flare or the Dragon Armlet steal, prepare the attempt first; otherwise remove it before Dark Dragon Breath and Ultima force emergency recovery.

Death Claw

Level HP MP EXP AP Gil
19 400 120 96 10 168
Location
Corel Prison
Corel PrisonDesert prison beneath Gold Saucer.
Attacks
Claw
ClawInflicts physical damage on one opponent.
, Death Claw
Death ClawInflicts physical damage and may inflict Paralysis on one opponent.
, Laser
LaserDeals Gravity damage equal to half of one target's current HP.
, MBarrier
MBarrierReduces magical damage taken by one target.
, Barrier
BarrierReduces physical damage taken by one target.
Defenses
-
Weaknesses
-
Steal Item
Platinum Bangle
Platinum BangleDouble-growth two-slot armlet.
Morph Item
-
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Death Claw is a small encounter on paper, but Death Claw gives it enough bite to justify focused damage. Claw is the follow-up to respect if the first round does not end it. Save expensive resources unless the group is large; normal attacks and mid-tier magic are enough once one target falls. Guarding against Instant Death keeps the fight from becoming slower than it needs to be. Do not extend the fight for minor drops unless the formation is already under control.

Death Dealer

Level HP MP EXP AP Gil
48 7,000 400 1,800 200 1,200
Location
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Hidden One
Hidden OneInflicts Instant Death on one opponent.
, Roulette
RouletteRandomly selects one target, ally or enemy, and attempts to instantly kill it.
, Spin Turn
Spin TurnInflicts physical damage on one opponent.
, Star
StarInflicts physical damage on one opponent.
, World
WorldInflicts Stop on one opponent.
, Fire
FireDeals low Fire-elemental magic damage to one target.
Defenses
-
Weaknesses
-
Steal Item
Turbo Ether
Turbo EtherRestores MP to maximum.
Morph Item
-
Dropped Item
Kiss of Death
Kiss of DeathInflicts Death.
, Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Death Dealer is dangerous because Roulette does not care which side you wanted dead. Save before farming the Enemy Skill and be ready to revive immediately if the result hits the party. Its card-themed attacks are less important than the instant-death swing. If you are not learning Roulette, end the fight quickly and do not give it extra turns to turn a safe Northern Cave run into a reset.

Death Machine

Level HP MP EXP AP Gil
35 2,500 150 900 80 1,200
Location
Upper Junon
Upper JunonShinra military port city.
, Junon Underwater Reactor
Junon Underwater ReactorShinra underwater reactor beneath Junon.
, Fort Condor
Fort CondorReactor settlement where locals defend a giant condor from Shinra.
, Lower Junon
Lower JunonFishing village beneath Junon's cannon and military city.
Attacks
Matra Magic
Matra MagicDeals non-elemental damage to all enemies.
, 100 Needles
100 NeedlesInflicts physical damage on one opponent.
, W Machine Gun
W Machine GunInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
Death Machine does not need many turns to become annoying, especially once Matra Magic enters the rotation. If several appear together, remove one at a time so their routine turns stop stacking up. This is a good chance to learn Matra Magic if an Enemy Skill Materia is equipped; after that, the same skill can wipe out most small formations in this part of the game. Treat the fight as a chance to leave the area in good condition rather than as a place to burn rare items.

Deenglow

Level HP MP EXP AP Gil
10 120 72 35 4 70
Location
Train Graveyard
Train GraveyardMaze of abandoned trains between Sector 6 and Sector 7.
Attacks
Ice
IceDeals low Ice-elemental magic damage to one target.
, Demi
DemiDeals Gravity damage equal to a fraction of the target's current HP.
, Wing Cutter
Wing CutterInflicts physical damage on one opponent.
Defenses
Immune to Earth, Gravity and Water; Absorbs Ice
Weaknesses
Wind
Steal Item
Ether
EtherRestores 100 MP.
Morph Item
-
Dropped Item
Graviball
GraviballCasts Demi.
Strategy
Deenglow is a good example of why the Train Graveyard rewards paying attention to elements. Ice heals it, Earth, Gravity, and Water do nothing, and Demi is only a nuisance if the fight drags on. Use Wind or simple physical damage, then heal after Wing Cutter rather than trying to trade spells with it. The Graviball Morph is useful if you specifically want early Gravity-style item damage.

Desert Sahagin

Level HP MP EXP AP Gil
20 580 0 230 21 300
Location
Cosmo Canyon
Cosmo CanyonBugenhagen's observatory town and Red XIII's home.
Attacks
Harpoon
HarpoonInflicts physical damage on one opponent.
, Sandgun
SandgunMay inflict Darkness on one opponent.
, Shell Defense
Shell DefenseRaises Defense extremely high after being physically attacked.
Defenses
Absorbs Water; Immune to physical attacks
Weaknesses
Ice
Steal Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Morph Item
Fire Veil
Fire VeilCasts Fire3.
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Desert Sahagin does not need many turns to become annoying, especially once Harpoon enters the rotation. Sandgun is the follow-up to respect if the first round does not end it. Use Ice damage to shorten the encounter, especially if the enemy appears with support targets. Work around its defenses carefully: Absorbs Water; Immune to physical attacks. There is no reason to preserve it after any steal or Morph attempt is complete.

Devil Ride

Level HP MP EXP AP Gil
13 240 0 60 6 100
Location
Midgar Wasteland
Midgar WastelandWorld map area immediately outside Midgar.
Attacks
Wheelie
WheelieInflicts physical damage on one opponent.
, Drift Turn
Drift TurnInflicts physical damage on all opponents.
Defenses
-
Weaknesses
-
Steal Item
Hi-Potion
Hi-PotionRestores 500 HP.
Morph Item
Hi-Potion
Hi-PotionRestores 500 HP.
Dropped Item
Potion
PotionRestores 100 HP. Damages enemies weak to Restorative.
Strategy
Devil Ride's defining turn is Wheelie, so the encounter is less about setup and more about preventing that move from getting repeated. Use focused physicals, Limits, or efficient Enemy Skills rather than spreading damage across the formation. If you are grinding in the area, build around quick kills rather than defensive turtling. This keeps the entry consistent with normal exploration: low commitment, clean target priority, and no wasted elemental casts.

Diablo

Level HP MP EXP AP Gil
41 4,000 200 1,100 70 1,100
Location
Ancient Forest
Ancient ForestHidden forest near Cosmo Canyon.
Attacks
Cold
ColdInflicts Ice-elemental magic damage on one opponent.
, Horn Bomber
Horn BomberInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
Diablo's threat comes from its named moves rather than its HP pool, with Cold being the one to plan around. Flame is the follow-up to respect if the first round does not end it. Keep the healer free instead of chasing small damage optimizations, since the enemy is not built around a long phase. Do not extend the fight for minor drops unless the formation is already under control. If the battle opens with multiple targets, choose the one with the most disruptive named move and collapse the group from there.

Diver Nest

Level HP MP EXP AP Gil
38 2,800 100 1,340 60 1,250
Location
Junon Underwater Reactor
Junon Underwater ReactorShinra underwater reactor beneath Junon.
Attacks
Big Wave
Big WaveInflicts physical damage on all opponents.
, Tornade Wave
Tornade WaveInflicts Wind-elemental magic damage on one opponent.
Defenses
Immune to Earth
Weaknesses
-
Steal Item
-
Morph Item
-
Dropped Item
-
Strategy
Diver Nest's threat comes from its named moves rather than its HP pool, with Big Wave being the one to plan around. Tornade Wave is the follow-up to respect if the first round does not end it. Skip the listed immunities (Immune to Earth) rather than wasting MP on resisted spells. Covering Water, Wind damage reduces the chance of sudden multi-target pressure. Do not extend the fight for minor drops unless the formation is already under control.

Doorbull

Level HP MP EXP AP Gil
35 2,800 160 760 50 680
Location
Temple of the Ancients
Temple of the AncientsAncient Cetra temple containing the Black Materia.
Attacks
Light Shell
Light ShellInflicts physical damage on one opponent.
, Fire Shell
Fire ShellInflicts Fire-elemental physical damage on one opponent.
Defenses
Immune to Gravity; Absorbs Fire
Weaknesses
-
Steal Item
Hi-Potion
Hi-PotionRestores 500 HP.
Morph Item
-
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Doorbull is a small encounter on paper, but Light Shell gives it enough bite to justify focused damage. Work around its defenses carefully: Immune to Gravity; Absorbs Fire. Do not extend the fight for minor drops unless the formation is already under control. The enemy is not worth a defensive setup unless it appears in a formation that is already going badly. The result should be a short, controlled fight rather than a slow exchange of basic turns.

Dorky Face

Level HP MP EXP AP Gil
23 520 80 300 35 202
Location
Nibelheim
NibelheimPresent-day version of Cloud and Tifa's hometown, strangely rebuilt after the flashback incident.
Attacks
Ascend
AscendUser escapes from battle.
, Funny Breath
Funny BreathMay inflict Confusion on all opponents.
, Curses
CursesInflicts Silence on one opponent.
, Cutter
CutterInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Echo Screen
Echo ScreenCures Silence.
Morph Item
Mute Mask
Mute MaskInflicts Silence.
Dropped Item
Phoenix Down
Phoenix DownRevives a KO'd character with partial HP.
Strategy
Dorky Face's threat comes from its named moves rather than its HP pool, with Ascend being the one to plan around. Curses is the follow-up to respect if the first round does not end it. Keep the healer free instead of chasing small damage optimizations, since the enemy is not built around a long phase. If you are grinding in the area, build around quick kills rather than defensive turtling.

Dragon

Level HP MP EXP AP Gil
32 3,500 250 900 110 1,400
Location
Mt. Nibel
Mt. NibelMountain path beyond Nibelheim leading toward Rocket Town.
Attacks
Dragon Fang
Dragon FangInflicts physical damage on one opponent.
, Flame Thrower
Flame ThrowerDeals Fire-elemental damage to one target.
Defenses
Absorbs Fire; Immune to Gravity
Weaknesses
-
Steal Item
Gold Armlet
Gold ArmletFour-slot armlet with two linked pairs.
Morph Item
-
Dropped Item
Fire Fang
Fire FangCasts Fire2.
Strategy
Dragon is one of the better Flame Thrower sources and can punish careless Fire use because it absorbs Fire. Equip Enemy Skill Materia before the fight, let Flame Thrower connect, and then shift to non-Fire damage. Dragon Fang is the physical pressure to heal through while waiting. If the skill is already learned, do not stall; its HP is high enough that unnecessary turns can make Mt. Nibel exploration expensive.

Dragon Rider

Level HP MP EXP AP Gil
35 3,500 180 1,000 80 690
Location
Whirlwind Maze
Whirlwind MazeCrater approach where the Reunion unfolds.
Attacks
Dual Attack
Dual AttackInflicts physical damage on one opponent.
, Head Hunting
Head HuntingInflicts physical damage on one opponent.
, Head Hunting 2
Head Hunting 2Inflicts physical damage on one opponent.
, Rider Breath
Rider BreathInflicts magic damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Hi-Potion
Hi-PotionRestores 500 HP.
Morph Item
Mind Source
Mind SourcePermanently raises Spirit by 1.
Dropped Item
Hi-Potion
Hi-PotionRestores 500 HP.
Strategy
Dragon Rider's threat comes from its named moves rather than its HP pool, with Dual Attack being the one to plan around. Head Hunting is the follow-up to respect if the first round does not end it. Keep the healer free instead of chasing small damage optimizations, since the enemy is not built around a long phase. Steal Mind Source before finishing the fight if you want the upgrade. If the battle opens with multiple targets, choose the one with the most disruptive named move and collapse the group from there.

Dragon Zombie

Level HP MP EXP AP Gil
54 13,000 400 4,000 300 2,800
Location
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Attacks
Abnormal Breath
Abnormal BreathInflicts Confusion or Poison-based magic damage on one or all opponents. Costs 11-20 MP depending on enemy.
, Bone
BoneInflicts physical damage and Paralysis on one opponent.
, Pandora's Box
Pandora's BoxDeals defense-ignoring non-elemental damage to all enemies.
, Poison Fang
Poison FangInflicts physical damage and Poison on one opponent.
, Shadow Flare
Shadow FlareDeals very high non-elemental damage to one target.
Defenses
-
Weaknesses
Holy
Steal Item
Cauldron
CauldronInflicts Frog, Small, Poison, Confusion, and Silence.
Morph Item
Vaccine
VaccineSets Resist status.
Dropped Item
Cauldron
CauldronInflicts Frog, Small, Poison, Confusion, and Silence.
, X-Potion
X-PotionRestores HP to maximum.
Strategy
Dragon Zombie is a major Enemy Skill target. Equip Enemy Skill Materia before fighting it, because Pandora's Box and Shadow Flare are the reasons to slow down instead of simply killing it. Holy damage is effective, but do not finish too quickly if you still need the skill behavior to trigger. Keep Poison and Shadow Flare damage under control, then end the fight once the learning objective is complete.

Dual Horn

Level HP MP EXP AP Gil
30 2,500 0 550 45 500
Location
Goblin Island
Goblin IslandRemote island with Goblin enemies.
, Temple of the Ancients
Temple of the AncientsAncient Cetra temple containing the Black Materia.
Attacks
Angle Punch
Angle PunchInflicts physical damage on one opponent.
, Horn Lift
Horn LiftInflicts physical damage on one opponent.
Defenses
-
Weaknesses
-
Steal Item
Pepio Nut
Pepio NutUsed for Chocobo breeding.
Morph Item
-
Dropped Item
Pepio Nut
Pepio NutUsed for Chocobo breeding.
Strategy
Dual Horn's threat comes from its named moves rather than its HP pool, with Horn Lift being the one to plan around. Angle Punch is the follow-up to respect if the first round does not end it. Keep the healer free instead of chasing small damage optimizations, since the enemy is not built around a long phase. Do not extend the fight for minor drops unless the formation is already under control.

Enemy Properties

Enemy Name

The enemy's name.

Level

The enemy's level, which is used in several battle calculations and helps indicate its overall strength.

HP

The enemy's maximum HP. Reducing this value to zero defeats the enemy.

MP

The enemy's maximum MP, used to perform magic and other abilities that consume MP.

EXP

The amount of experience awarded to surviving party members after the enemy is defeated.

AP

The amount of Ability Points awarded after the enemy is defeated. AP is applied to Materia equipped in weapons or armor that allow Materia growth.

Gil

The amount of Gil awarded after the enemy is defeated.

Location

The areas, dungeons, or specific encounters where the enemy can be found.

Attacks

The attacks, spells, and special abilities the enemy can use during battle.

Defenses

Elements or status effects against which the enemy has increased resistance.

Weaknesses

Elements or status effects to which the enemy is especially vulnerable.

Steal Item

The item that can be stolen from the enemy with the Steal command.

Morph Item

The item the enemy is transformed into when defeated with the Morph command.

Dropped Item

The item or items the enemy may leave behind after being defeated.

Strategy

Recommended tactics for defeating the enemy, including useful attacks, Materia, defenses, and ways to counter its abilities.

Final Fantasy Online

Contribute to This Section

Want to improve this page? See an error somewhere?

Learn more about submitting corrections, changes, or updates.