Final Fantasy Online
Materia
Info
Info
Final Fantasy VII

Independent Materia

Chocobo Lure

Increases the chance of encountering chocobos when walking near chocobo tracks.

2,000 Gil
Effect AP Growth
+50%
0 AP
+100%
3,000 AP
+200%
10,000 AP
30,000 AP (MASTER)
Equipping Effect
Luck: +01
Acquire
Chocobo Farm
Chocobo FarmFarm near the Midgar Zolom marsh where the party learns about catching chocobos.
Purchase
Chocobo Farm
Chocobo FarmFarm near the Midgar Zolom marsh where the party learns about catching chocobos.

Counter Attack

Lets the equipped character counterattack after being hit. Higher levels increase the counterattack chance.

Effect AP Growth
20%
0 AP
40%
10,000 AP
60%
20,000 AP
80%
50,000 AP
100%
100,000 AP (MASTER)
Equipping Effect
None
Acquire
Gold Saucer
Gold SaucerMassive amusement complex above the desert.
, Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
, Can be won as an S Class Chocobo Racing prize and exchanged for 300 GP instead of taken as materia; another copy is found in the Northern Cave.
Purchase
-

Cover

Lets the equipped character take physical attacks meant for allies. Higher levels increase the chance to cover an ally.

1,000 Gil
Effect AP Growth
20%
0 AP
40%
2,000 AP
60%
10,000 AP
80%
25,000 AP
100%
40,000 AP (MASTER)
Equipping Effect
Vitality: +01
Acquire
Sector 5 Church
Sector 5 ChurchAbandoned church where Cloud meets Aeris/Aerith properly after falling from Reactor 5.
, Sector 5 Slums
Sector 5 SlumsResidential slum area where Aeris lives with Elmyra.
Purchase
Wall Market
Wall MarketLawless entertainment district used to infiltrate Don Corneo's mansion.
, Upper Junon
Upper JunonShinra military port city.

Enemy Away

Decreases the random encounter rate while equipped.

1,000 Gil
Effect AP Growth
-50%
0 AP
-75%
10,000 AP
50,000 AP (MASTER)
Equipping Effect
Luck: +01
Acquire
Can be won as a Chocobo Racing prize; can be exchanged for 300 GP instead of taken as materia.
Purchase
Gold Saucer
Gold SaucerMassive amusement complex above the desert.

Enemy Lure

Increases the random encounter rate while equipped.

1,000 Gil
Effect AP Growth
+50%
0 AP
+100%
8,000 AP
50,000 AP (MASTER)
Equipping Effect
Luck: -01
Acquire
Gold Saucer Battle Square prize purchased with BP: 5,120 BP after the Buggy, 800 BP after the Tiny Bronco, or 250 BP after the Highwind.
Purchase
Gold Saucer
Gold SaucerMassive amusement complex above the desert.

EXP Plus

Increases the EXP earned by the equipped character after battle.

Effect AP Growth
+50%
0 AP
+100%
60,000 AP
150,000 AP (MASTER)
Equipping Effect
Luck: +01
Acquire
Gold Saucer Wonder Square prize purchased once for 2,000 GP after the Whirlwind Maze.
Purchase
Gold Saucer
Gold SaucerMassive amusement complex above the desert.

Gil Plus

Increases the Gil earned after battle.

Effect AP Growth
+50%
0 AP
+100%
80,000 AP
150,000 AP (MASTER)
Equipping Effect
Luck: +01
Acquire
Gold Saucer Wonder Square prize purchased once for 1,000 GP after the Whirlwind Maze.
Purchase
Gold Saucer
Gold SaucerMassive amusement complex above the desert.

HP Plus

Raises the character's maximum HP. Higher levels increase the HP bonus.

8,000 Gil
Effect AP Growth
+10%
0 AP
+20%
10,000 AP
+30%
20,000 AP
+40%
30,000 AP
+50%
50,000 AP (MASTER)
Equipping Effect
MaxHP: +10-50%
Acquire
Upper Junon
Upper JunonShinra military port city.
Purchase
Cosmo Canyon
Cosmo CanyonBugenhagen's observatory town and Red XIII's home.
, Mideel
MideelLifestream-rich island town where Cloud is found.

HP<->MP

Swaps the character's maximum HP and maximum MP values while equipped.

Effect AP Growth
Equipping Effect
Swaps HP/MP caps/effective pools
Acquire
North Corel
North CorelRuined mining town connected to Barret's past.
, Reach the North Corel-area Materia Cave with a Black or Gold Chocobo.
Purchase
-

Long Range

Removes the back-row damage penalty for physical attacks and lets short-range weapons attack distant enemies normally.

Effect AP Growth
No new ability/effect
0 AP
80,000 AP (MASTER)
Equipping Effect
None
Acquire
Mythril Mine
Mythril MineCave route connecting the Grasslands area to the Junon region.
Purchase
-

Luck Plus

Raises the character's Luck stat. Higher levels increase the Luck bonus.

Effect AP Growth
+10%
0 AP
+20%
15,000 AP
+30%
30,000 AP
+40%
60,000 AP
+50%
100,000 AP (MASTER)
Equipping Effect
Luck: +10-50%
Acquire
Temple of the Ancients
Temple of the AncientsAncient Cetra temple containing the Black Materia.
, Gold Saucer
Gold SaucerMassive amusement complex above the desert.
Purchase
-

Magic Plus

Raises the character's Magic stat. Higher levels increase the Magic bonus.

Effect AP Growth
+10%
0 AP
+20%
10,000 AP
+30%
20,000 AP
+40%
30,000 AP
+50%
50,000 AP (MASTER)
Equipping Effect
Magic: +10-50%
Acquire
Forgotten Capital / City of the Ancients
Forgotten Capital / City of the AncientsAncient Cetra city where Aeris/Aerith prays for Holy.
, Whirlwind Maze
Whirlwind MazeCrater approach where the Reunion unfolds.
Purchase
-

Mega All

Adds an All effect to many Magic and Command actions without needing linked slots. Higher levels increase the number of uses.

Effect AP Growth
x1
0 AP
x2
16,000 AP
x3
32,000 AP
x4
80,000 AP
x5
160,000 AP (MASTER)
Equipping Effect
None
Acquire
Northern Cave / Northern Crater
Northern Cave / Northern CraterFinal dungeon where Sephiroth waits at the Planet's wound.
Purchase
-

MP Plus

Raises the character's maximum MP. Higher levels increase the MP bonus.

8,000 Gil
Effect AP Growth
+10%
0 AP
+20%
10,000 AP
+30%
20,000 AP
+40%
30,000 AP
+50%
50,000 AP (MASTER)
Equipping Effect
MaxMP: +10-50%
Acquire
-
Purchase
Cosmo Canyon
Cosmo CanyonBugenhagen's observatory town and Red XIII's home.
, Mideel
MideelLifestream-rich island town where Cloud is found.

Pre-Emptive

Increases the chance of starting battle with a pre-emptive advantage.

Effect AP Growth
+6%
0 AP
+12%
8,000 AP
+24%
20,000 AP
+36%
40,000 AP
+48%
80,000 AP (MASTER)
Equipping Effect
Dexterity: +02
Acquire
Gold Saucer Battle Square prize purchased with BP: 10,240 BP after the Buggy, 6,400 BP after the Tiny Bronco, or 1,000 BP after the Highwind.
Purchase
Gold Saucer
Gold SaucerMassive amusement complex above the desert.

Speed Plus

Raises the character's Dexterity stat, helping the ATB gauge fill faster.

Effect AP Growth
+10%
0 AP
+20%
15,000 AP
+30%
30,000 AP
+40%
60,000 AP
+50%
100,000 AP (MASTER)
Equipping Effect
Dexterity: +10-50%
Acquire
Gold Saucer Battle Square prize purchased with BP: 20,480 BP after the Buggy, 12,800 BP after the Tiny Bronco, or 4,000 BP after the Highwind.
Purchase
Gold Saucer
Gold SaucerMassive amusement complex above the desert.

Underwater

Removes the time limit from the Emerald Weapon underwater battle.

Effect AP Growth

Underwater

UnderwaterRemoves the time limit from the Emerald Weapon battle.
Equipping Effect
None
Acquire
Kalm
KalmSmall town where Cloud recounts the Nibelheim flashback.
, Morph a Ghost Ship into the Guide Book, then trade it to the Kalm Traveler.
Purchase
-

Materia Properties

Materia Name & Description

The Materia's name and a brief summary of its function and the abilities it provides.

Price

The amount of Gil required to purchase the Materia when available from shops.

Effect

The passive effect provided by the Materia while it is equipped.

AP Growth

Materia gains AP after battles while equipped in a weapon or armor slot that allows growth. As AP accumulates, the Materia increases in level and unlocks additional abilities or strengthens existing effects. Equipment may provide Normal, Double, Triple, or No Growth. Once the final AP requirement is reached, the Materia is mastered.

Equipping Effect

Any changes to character attributes applied while the Materia is equipped.

Acquire

Locations, events, enemies, or other methods through which the Materia can be obtained.

Purchase

Shops or locations where the Materia can be purchased.

Equipping Effects

Max HP

Changes the character's maximum HP by the listed percentage. Higher maximum HP allows the character to withstand more damage before being KO'd.

Max MP

Changes the character's maximum MP by the listed percentage, affecting how much MP is available for casting magic and using other MP-consuming abilities.

Strength (STR)

Affects the character's Attack stat and the damage dealt by most physical attacks.

Vitality (VIT)

Affects the character's Defense stat and reduces damage received from physical attacks.

Magic (MAG)

Affects the power of offensive magic, restorative magic, and other abilities that use magical damage or healing formulas.

Spirit (SPR)

Affects the character's Magic Defense and reduces damage received from magical attacks. In the original PlayStation version, armor Magic Defense is bugged and its listed MDef value is not added during battle. Spirit itself still functions normally.

Dexterity (DEX)

Affects how quickly the character's ATB gauge fills. It also increases physical evasion and contributes to the accuracy of physical attacks.

Luck (LCK)

Affects critical-hit chance and the game's special lucky hit and lucky evade calculations.

Support Materia

Support Materia

Support Materia modify the behavior or effects of another compatible Materia. The Support Materia and the Materia it supports must be equipped in a pair of linked weapon or armor slots. The order of the two Materia does not matter. Support Materia only affect the Materia directly connected to them, and incompatible or unlinked combinations provide no support effect.

AP Growth

Both Materia in a linked pair gain AP independently while equipped, provided the equipment allows Materia growth. Increasing a Support Materia's level may strengthen its effect, improve its activation rate, or increase the number of times its effect can be used.

Multiple Support Effects

A single linked pair contains one Support Materia and one supported Materia. To apply several different Support Materia to the same spell or ability, additional copies of that Materia must normally be equipped in separate linked pairs.

Final Fantasy Online

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