Final Fantasy Online
Materia
Info
Info
Final Fantasy VII

Summon Materia

Alexander

Summons Alexander to deal Holy-elemental damage to all enemies.

120 MP
Alexander
Summon Spell Usage AP Growth

Judgement

JudgementSummons Alexander to deal Holy-elemental damage to all enemies.
1 use
0 AP
2 uses
25,000 AP
3 uses
65,000 AP
4 uses
100,000 AP
5 uses
150,000 AP (MASTER)
Equipping Effect
MaxHP: -05%, MaxMP: +05%, Magic: +01, Spirit/MagicDef: +01; Element: Holy
Acquire
Great Glacier
Great GlacierLarge snowfield maze after the snowboard sequence.
, Touch the hot spring in Great Glacier, then find and defeat Snow.
Purchase
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Bahamut

Summons Bahamut to deal heavy non-elemental damage to all enemies.

100 MP
Bahamut
Summon Spell Usage AP Growth

Mega Flare

Mega FlareSummons Bahamut to deal non-elemental damage to all enemies.
1 use
0 AP
2 uses
20,000 AP
3 uses
50,000 AP
4 uses
80,000 AP
5 uses
120,000 AP (MASTER)
Equipping Effect
MaxHP: -05%, MaxMP: +05%, Magic: +01, Spirit/MagicDef: +01
Acquire
Temple of the Ancients
Temple of the AncientsAncient Cetra temple containing the Black Materia.
Purchase
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Bahamut ZERO

Summons Bahamut ZERO to deal extreme non-elemental damage to all enemies.

180 MP
Bahamut ZERO
Summon Spell Usage AP Growth

Tera Flare

Tera FlareSummons Bahamut ZERO to deal very high non-elemental damage to all enemies.
1 use
0 AP
2 uses
35,000 AP
3 uses
120,000 AP
4 uses
150,000 AP
5 uses
250,000 AP (MASTER)
Equipping Effect
MaxHP: -10%, MaxMP: +15%, Magic: +04, Spirit/MagicDef: +04
Acquire
Cosmo Canyon Return
Cosmo Canyon ReturnBugenhagen examines the Huge Materia and helps guide the party.
, Cosmo Canyon
Cosmo CanyonBugenhagen's observatory town and Red XIII's home.
, Bone Village
Bone VillageExcavation camp used to access the Sleeping Forest.
, Examine the Blue Huge Materia with Bahamut and Neo Bahamut in the inventory; if missed, it can later be dug up at Bone Village on Disc 3.
Purchase
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Choco/Mog

Summons Choco/Mog to deal non-elemental damage to all enemies and possibly inflict Stop.

14 MP
Choco/Mog
Summon Spell Usage AP Growth

DeathBlow!!/Fat-Chocobo

DeathBlow!!/Fat-ChocoboSummons Choco/Mog for non-elemental damage; may inflict Stop, with a rare Fat-Chocobo attack for heavier damage.
1 use
0 AP
2 uses
2,000 AP
3 uses
14,000 AP
4 uses
25,000 AP
5 uses
35,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, MaxMP: +02%, Magic: +01; Element: Wind; Added Effect: Stop
Acquire
Chocobo Farm
Chocobo FarmFarm near the Midgar Zolom marsh where the party learns about catching chocobos.
, Talk to the chocobo near the Chocobo Farm fence and choose Wark!.
Purchase
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Hades

Summons Hades to deal non-elemental damage to all enemies and inflict multiple status ailments when possible.

150 MP
Hades
Summon Spell Usage AP Growth

Black Cauldron

Black CauldronSummons Hades to deal non-elemental damage and inflict multiple status effects on all enemies.
1 use
0 AP
2 uses
35,000 AP
3 uses
120,000 AP
4 uses
150,000 AP
5 uses
250,000 AP (MASTER)
Equipping Effect
MaxHP: -10%, MaxMP: +15%, Magic: +04, Spirit/MagicDef: +04; Added Effect: Sleep, Poison, Confusion, Silence, Frog, Small
Acquire
Sunken Gelnika
Sunken GelnikaCrashed Shinra aircraft underwater.
Purchase
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Ifrit

Summons Ifrit to deal Fire-elemental damage to all enemies.

34 MP
Ifrit
Summon Spell Usage AP Growth

Hellfire

HellfireSummons Ifrit to deal Fire-elemental damage to all enemies.
1 use
0 AP
2 uses
5,000 AP
3 uses
20,000 AP
4 uses
35,000 AP
5 uses
60,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, MaxMP: +02%, Magic: +01; Element: Fire
Acquire
Cargo Ship
Cargo ShipShinra ship crossing from Junon to Costa del Sol.
, Pick up after defeating Jenova BIRTH on the cargo ship.
Purchase
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Kjata

Summons Kjata to deal Fire, Ice, and Lightning-elemental damage to all enemies.

110 MP
Kjata
Summon Spell Usage AP Growth

Tetra-Disaster

Tetra-DisasterSummons Kjata to deal Fire, Ice, Lightning, and Earth-elemental damage to all enemies.
1 use
0 AP
2 uses
22,000 AP
3 uses
60,000 AP
4 uses
90,000 AP
5 uses
140,000 AP (MASTER)
Equipping Effect
MaxHP: -05%, MaxMP: +05%, Magic: +01, Spirit/MagicDef: +01
Acquire
Sleeping Forest
Sleeping ForestMystical forest beyond Bone Village.
, Catch the moving materia in the Sleeping Forest.
Purchase
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Knights of Round

Summons the Knights of Round to deliver thirteen massive non-elemental attacks against enemies.

250 MP
Knights of Round
Summon Spell Usage AP Growth

Ultimate End

Ultimate EndSummons Knights of Round to deal thirteen hits of massive non-elemental damage to enemies.
1 use
0 AP
2 uses
50,000 AP
3 uses
200,000 AP
4 uses
300,000 AP
5 uses
500,000 AP (MASTER)
Equipping Effect
MaxHP: -10%, MaxMP: +20%, Magic: +08, Spirit/MagicDef: +08
Acquire
Round Island
Round IslandHidden island containing the Knights of the Round cave.
, Reach Round Island with a Gold Chocobo.
Purchase
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Leviathan

Summons Leviathan to deal Water-elemental damage to all enemies.

78 MP
Leviathan
Summon Spell Usage AP Growth

Tidal Wave

Tidal WaveSummons Leviathan to deal Water-elemental damage to all enemies.
1 use
0 AP
2 uses
18,000 AP
3 uses
38,000 AP
4 uses
70,000 AP
5 uses
100,000 AP (MASTER)
Equipping Effect
MaxHP: -05%, MaxMP: +05%, Magic: +01, Spirit/MagicDef: +01; Element: Water
Acquire
Wutai Pagoda
Wutai PagodaFive-floor challenge tower in Wutai.
, Wutai
WutaiYuffie's homeland on the western continent.
, Defeat Godo at the top of the Wutai Pagoda.
Purchase
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Master Summon

Grants access to every Summon Materia from a single materia slot.

0 MP
Summon Spell Usage AP Growth
All summons, unlimited uses1 use
Equipping Effect
None
Acquire
Cosmo Canyon Return
Cosmo Canyon ReturnBugenhagen examines the Huge Materia and helps guide the party.
, Kalm
KalmSmall town where Cloud recounts the Nibelheim flashback.
, Created from the Red Huge Materia with mastered copies of every Summon Materia, or received from the Kalm Traveler after trading the Earth Harp.
Purchase
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Neo Bahamut

Summons Neo Bahamut to deal very heavy non-elemental damage to all enemies.

140 MP
Neo Bahamut
Summon Spell Usage AP Growth

Giga Flare

Giga FlareSummons Neo Bahamut to deal strong non-elemental damage to all enemies.
1 use
0 AP
2 uses
25,000 AP
3 uses
65,000 AP
4 uses
100,000 AP
5 uses
150,000 AP (MASTER)
Equipping Effect
MaxHP: -10%, MaxMP: +10%, Magic: +02, Spirit/MagicDef: +02
Acquire
Whirlwind Maze
Whirlwind MazeCrater approach where the Reunion unfolds.
Purchase
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Odin

Summons Odin to attempt instant death on enemies. If instant death cannot be used, Odin instead deals non-elemental damage.

80 MP
Odin
Summon Spell Usage AP Growth

Steel Bladed Sword/Gunge Lance

Steel Bladed Sword/Gunge LanceSummons Odin; Steel Bladed Sword attempts instant death on enemies, while Gunge Lance deals non-elemental damage when instant death cannot apply.
1 use
0 AP
2 uses
16,000 AP
3 uses
32,000 AP
4 uses
65,000 AP
5 uses
80,000 AP (MASTER)
Equipping Effect
MaxHP: -05%, MaxMP: +05%, Magic: +01, Spirit/MagicDef: +01; Added Effect: Death
Acquire
Shinra Mansion
Shinra MansionAbandoned mansion in Nibelheim tied to Hojo, Sephiroth, and Vincent.
, Defeat Lost Number after opening the Shinra Mansion safe.
Purchase
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Phoenix

Summons Phoenix to deal Fire-elemental damage to all enemies and revive fallen party members.

180 MP
Phoenix
Summon Spell Usage AP Growth

Phoenix Flame

Phoenix FlameSummons Phoenix to deal Fire-elemental damage to all enemies and revive fallen allies.
1 use
0 AP
2 uses
28,000 AP
3 uses
70,000 AP
4 uses
120,000 AP
5 uses
180,000 AP (MASTER)
Equipping Effect
MaxHP: -10%, MaxMP: +10%, Magic: +02, Spirit/MagicDef: +02; Element: Fire
Acquire
Fort Condor Huge Materia Mission
Fort Condor Huge Materia MissionFinal Fort Condor defense around the reactor.
, Fort Condor
Fort CondorReactor settlement where locals defend a giant condor from Shinra.
, Reward for winning the Fort Condor Huge Materia battle; if missed, it can later be dug up at Bone Village.
Purchase
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Ramuh

Summons Ramuh to deal Lightning-elemental damage to all enemies.

40 MP
Ramuh
Summon Spell Usage AP Growth

Judgement Bolt

Judgement BoltSummons Ramuh to deal Lightning-elemental damage to all enemies.
1 use
0 AP
2 uses
10,000 AP
3 uses
25,000 AP
4 uses
50,000 AP
5 uses
70,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, MaxMP: +02%, Magic: +01; Element: Lightning
Acquire
Gold Saucer
Gold SaucerMassive amusement complex above the desert.
Purchase
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Shiva

Summons Shiva to deal Ice-elemental damage to all enemies.

32 MP
Shiva
Summon Spell Usage AP Growth

Diamond Dust

Diamond DustSummons Shiva to deal Ice-elemental damage to all enemies.
1 use
0 AP
2 uses
4,000 AP
3 uses
15,000 AP
4 uses
30,000 AP
5 uses
50,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, MaxMP: +02%, Magic: +01; Element: Ice
Acquire
Lower Junon
Lower JunonFishing village beneath Junon's cannon and military city.
, Upper Junon
Upper JunonShinra military port city.
, Received from Priscilla in Junon after rescuing her.
Purchase
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Titan

Summons Titan to deal Earth-elemental damage to all enemies.

46 MP
Titan
Summon Spell Usage AP Growth

Anger of the Land

Anger of the LandSummons Titan to deal Earth-elemental damage to all enemies.
1 use
0 AP
2 uses
15,000 AP
3 uses
30,000 AP
4 uses
60,000 AP
5 uses
80,000 AP (MASTER)
Equipping Effect
MaxHP: -02%, MaxMP: +02%, Magic: +01; Element: Earth
Acquire
Gongaga Reactor
Gongaga ReactorDestroyed mako reactor near Gongaga.
, Gongaga
GongagaRuined town near a destroyed reactor.
, Search the ruined Gongaga reactor after the Shinra inspection scene.
Purchase
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Typoon

Summons Typoon to deal Wind-elemental damage to all enemies.

160 MP
Typoon
Summon Spell Usage AP Growth

Disintegration

DisintegrationSummons Typoon to deal Wind-elemental damage to all enemies.
1 use
0 AP
2 uses
35,000 AP
3 uses
120,000 AP
4 uses
150,000 AP
5 uses
250,000 AP (MASTER)
Equipping Effect
MaxHP: -10%, MaxMP: +15%, Magic: +04, Spirit/MagicDef: +04; Element: Wind
Acquire
Ancient Forest
Ancient ForestHidden forest near Cosmo Canyon.
, Reach the Ancient Forest after defeating Ultimate Weapon or by using a Green, Black, or Gold Chocobo.
Purchase
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Materia Properties

Materia Name & Description

The Materia's name and a brief summary of its function and the abilities it provides.

MP

The amount of MP required to cast the summon.

Summon Spell

The summon ability provided by the Materia.

Uses

The number of times the summon can be used during a single battle. Additional uses are gained as the Materia increases in level.

AP Growth

Materia gains AP after battles while equipped in a weapon or armor slot that allows growth. As AP accumulates, the Materia increases in level and unlocks additional abilities or strengthens existing effects. Equipment may provide Normal, Double, Triple, or No Growth. Once the final AP requirement is reached, the Materia is mastered.

Equipping Effect

Any changes to character attributes applied while the Materia is equipped.

Acquire

Locations, events, enemies, or other methods through which the Materia can be obtained.

Purchase

Shops or locations where the Materia can be purchased.

Equipping Effects

Max HP

Changes the character's maximum HP by the listed percentage. Higher maximum HP allows the character to withstand more damage before being KO'd.

Max MP

Changes the character's maximum MP by the listed percentage, affecting how much MP is available for casting magic and using other MP-consuming abilities.

Strength (STR)

Affects the character's Attack stat and the damage dealt by most physical attacks.

Vitality (VIT)

Affects the character's Defense stat and reduces damage received from physical attacks.

Magic (MAG)

Affects the power of offensive magic, restorative magic, and other abilities that use magical damage or healing formulas.

Spirit (SPR)

Affects the character's Magic Defense and reduces damage received from magical attacks. In the original PlayStation version, armor Magic Defense is bugged and its listed MDef value is not added during battle. Spirit itself still functions normally.

Dexterity (DEX)

Affects how quickly the character's ATB gauge fills. It also increases physical evasion and contributes to the accuracy of physical attacks.

Luck (LCK)

Affects critical-hit chance and the game's special lucky hit and lucky evade calculations.

Support Materia

Support Materia

Support Materia modify the behavior or effects of another compatible Materia. The Support Materia and the Materia it supports must be equipped in a pair of linked weapon or armor slots. The order of the two Materia does not matter. Support Materia only affect the Materia directly connected to them, and incompatible or unlinked combinations provide no support effect.

AP Growth

Both Materia in a linked pair gain AP independently while equipped, provided the equipment allows Materia growth. Increasing a Support Materia's level may strengthen its effect, improve its activation rate, or increase the number of times its effect can be used.

Multiple Support Effects

A single linked pair contains one Support Materia and one supported Materia. To apply several different Support Materia to the same spell or ability, additional copies of that Materia must normally be equipped in separate linked pairs.

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